To fetch default game packages you'll need Git, Subversion, Wget and `unzip`.
+It's possible to build against GTK3 using the `-DGTK_TARGET=3` cmake option, but some problems may be encountered, see [GUI/GTK](https://gitlab.com/xonotic/netradiant/-/issues?label_name[]=GUI%2FGTK3) issues. GTK2 remains recommended for now.
+
### Ubuntu:
Install the dependencies this way:
```sh
-pacman -S --needed base-devel git \
- mingw-w64-$(uname -m)-{ntldd-git,subversion,unzip,toolchain,cmake,make,gtk2,gtkglext,libwebp,minizip-git}
+pacman -S --needed base-devel git subversion unzip \
+ mingw-w64-$(uname -m)-{ntldd-git,toolchain,cmake,make,gtk2,gtkglext,libwebp,minizip-git}
```
Explicitely use `mingw-w64-x86_64-` or `mingw-w64-i686-` prefix instead of `mingw-w64-$(uname -m)` if you need to target a non-default architecture.
Note: some dependencies of gtk+ seems to only be pulled with gtk+3, gtkglext seems to require libffi.
```sh
-brew install cmake glib libffi gtk+ gtk+3 pkgconfig minizip webp coreutils gnu-sed wget sassc
+brew install cmake glib gobject-introspection libffi gtk+ gtk+3 gtk-doc pkgconfig minizip webp coreutils gnu-sed wget sassc
brew link --force gettext
```
Do not build NetRadiant (default: `ON`, build netradiant graphical editor);
* `BUILD_TOOLS=OFF`
Do not build q3map2 and other tools (default: `ON`, build command line tools);
-* `BUILD_DAEMONMAP=OFF`
- Do not build daemonmap tool (default: `ON` if submodule is there, buils daemonmap navigation mesh generator);
* `BUILD_CRUNCH=OFF`
Disable crunch support (default: `ON` if submodule is there, enable crunch support);
* `RADIANT_ABOUTMSG="Custom build by $(whoami)"`
* `quake3` Compile all the Quake 3 tools:
- `q3map2` Compile the Quake 3 map compiler;
- `q3data` Compile the q3data tool;
- * `unvanquished` Compile all the Unvanquished tools: `daemonmap`, `q3map3`, `q4data`;
- - `daemonmap` Compile the daemonmap navigation mesh generator.
Type `make help` to get an exhaustive list of targets.