]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_input.c
sprite tracking distance fix; update inverse view matrix before rendering a scene...
[xonotic/darkplaces.git] / cl_input.c
index 5ee230c616bc323f9897c43f663536729fd663e0..fe3e67cfa13cfdca21e49083c443adae960e54fb 100644 (file)
@@ -503,7 +503,7 @@ void CL_AdjustAngles (void)
        cl.viewangles[ROLL] = bound(-50, cl.viewangles[ROLL], 50);
 }
 
-qboolean cl_ignoremousemove = false;
+int cl_ignoremousemoves = 2;
 
 /*
 ================
@@ -562,9 +562,9 @@ void CL_Input (void)
        IN_Move ();
 
        // ignore a mouse move if mouse was activated/deactivated this frame
-       if (cl_ignoremousemove)
+       if (cl_ignoremousemoves)
        {
-               cl_ignoremousemove = false;
+               cl_ignoremousemoves--;
                in_mouse_x = 0;
                in_mouse_y = 0;
        }
@@ -583,38 +583,39 @@ void CL_Input (void)
        // if not in menu, apply mouse move to viewangles/movement
        if (!cl.csqc_wantsmousemove && in_client_mouse)
        {
+               float modulatedsensitivity = sensitivity.value * cl.sensitivityscale;
                if (cl_prydoncursor.integer)
                {
                        // mouse interacting with the scene, mostly stationary view
                        V_StopPitchDrift();
-                       cl.cmd.cursor_screen[0] += in_mouse_x * sensitivity.value / vid.width;
-                       cl.cmd.cursor_screen[1] += in_mouse_y * sensitivity.value / vid.height;
+                       cl.cmd.cursor_screen[0] += in_mouse_x * modulatedsensitivity / vid.width;
+                       cl.cmd.cursor_screen[1] += in_mouse_y * modulatedsensitivity / vid.height;
                }
                else if (in_strafe.state & 1)
                {
                        // strafing mode, all looking is movement
                        V_StopPitchDrift();
-                       cl.cmd.sidemove += m_side.value * in_mouse_x * sensitivity.value;
+                       cl.cmd.sidemove += m_side.value * in_mouse_x * modulatedsensitivity;
                        if (noclip_anglehack)
-                               cl.cmd.upmove -= m_forward.value * in_mouse_y * sensitivity.value;
+                               cl.cmd.upmove -= m_forward.value * in_mouse_y * modulatedsensitivity;
                        else
-                               cl.cmd.forwardmove -= m_forward.value * in_mouse_y * sensitivity.value;
+                               cl.cmd.forwardmove -= m_forward.value * in_mouse_y * modulatedsensitivity;
                }
                else if ((in_mlook.state & 1) || freelook.integer)
                {
                        // mouselook, lookstrafe causes turning to become strafing
                        V_StopPitchDrift();
                        if (lookstrafe.integer)
-                               cl.cmd.sidemove += m_side.value * in_mouse_x * sensitivity.value;
+                               cl.cmd.sidemove += m_side.value * in_mouse_x * modulatedsensitivity;
                        else
-                               cl.viewangles[YAW] -= m_yaw.value * in_mouse_x * sensitivity.value * cl.viewzoom;
-                       cl.viewangles[PITCH] += m_pitch.value * in_mouse_y * sensitivity.value * cl.viewzoom;
+                               cl.viewangles[YAW] -= m_yaw.value * in_mouse_x * modulatedsensitivity * cl.viewzoom;
+                       cl.viewangles[PITCH] += m_pitch.value * in_mouse_y * modulatedsensitivity * cl.viewzoom;
                }
                else
                {
                        // non-mouselook, yaw turning and forward/back movement
-                       cl.viewangles[YAW] -= m_yaw.value * in_mouse_x * sensitivity.value * cl.viewzoom;
-                       cl.cmd.forwardmove -= m_forward.value * in_mouse_y * sensitivity.value;
+                       cl.viewangles[YAW] -= m_yaw.value * in_mouse_x * modulatedsensitivity * cl.viewzoom;
+                       cl.cmd.forwardmove -= m_forward.value * in_mouse_y * modulatedsensitivity;
                }
        }
 
@@ -1268,6 +1269,8 @@ void CL_ClientMovement_Replay(void)
                VectorCopy(s.origin, cl.movement_origin);
                VectorCopy(s.velocity, cl.movement_velocity);
        }
+       else if(cls.demoplayback) // for bob, speedometer
+               VectorCopy(cl.mvelocity[0], cl.movement_velocity);
 
        // update the onground flag if appropriate
        if (cl.movement_predicted)