cl.viewangles[ROLL] = bound(-50, cl.viewangles[ROLL], 50);
}
-qboolean cl_ignoremousemove = false;
+int cl_ignoremousemoves = 2;
/*
================
IN_Move ();
// ignore a mouse move if mouse was activated/deactivated this frame
- if (cl_ignoremousemove)
+ if (cl_ignoremousemoves)
{
- cl_ignoremousemove = false;
+ cl_ignoremousemoves--;
in_mouse_x = 0;
in_mouse_y = 0;
}
VectorCopy(s.origin, cl.movement_origin);
VectorCopy(s.velocity, cl.movement_velocity);
}
+ else if(cls.demoplayback) // for bob, speedometer
+ VectorCopy(cl.mvelocity[0], cl.movement_velocity);
// update the onground flag if appropriate
if (cl.movement_predicted)