cvar_t scr_showpause = {CVAR_SAVE, "showpause","1", "show pause icon when game is paused"};
cvar_t scr_showbrand = {0, "showbrand","0", "shows gfx/brand.tga in a corner of the screen (different values select different positions, including centered)"};
cvar_t scr_printspeed = {0, "scr_printspeed","0", "speed of intermission printing (episode end texts), a value of 0 disables the slow printing"};
-cvar_t scr_loadingscreen_background = {0, "scr_loadingscreen_background","0", "show the last visible background during loading screen (costs one screenful of video memory)"};
+cvar_t scr_loadingscreen_background = {0, "scr_loadingscreen_background","1", "show the last visible background during loading screen (costs one screenful of video memory)"};
cvar_t scr_loadingscreen_scale = {0, "scr_loadingscreen_scale","1", "scale factor of the background"};
cvar_t scr_loadingscreen_scale_base = {0, "scr_loadingscreen_scale_base","0", "0 = console pixels, 1 = video pixels"};
cvar_t scr_loadingscreen_scale_limit = {0, "scr_loadingscreen_scale_limit","0", "0 = no limit, 1 = until first edge hits screen edge, 2 = until last edge hits screen edge, 3 = until width hits screen width, 4 = until height hits screen height"};
static void SCR_DrawNetGraph_DrawGraph (int graphx, int graphy, int graphwidth, int graphheight, float graphscale, int graphlimit, const char *label, float textsize, int packetcounter, netgraphitem_t *netgraph)
{
netgraphitem_t *graph;
- int j, x, y, numlines;
+ int j, x, y;
int totalbytes = 0;
char bytesstring[128];
float g[NETGRAPH_PACKETS][7];
float *a;
float *b;
- r_vertexgeneric_t vertex[(NETGRAPH_PACKETS+2)*6*2];
- r_vertexgeneric_t *v;
DrawQ_Fill(graphx, graphy, graphwidth, graphheight + textsize * 2, 0, 0, 0, 0.5, 0);
// draw the bar graph itself
memset(g, 0, sizeof(g));
g[j][6] = bound(0.0f, g[j][6], 1.0f);
}
// render the lines for the graph
- numlines = 0;
- v = vertex;
for (j = 0;j < NETGRAPH_PACKETS;j++)
{
a = g[j];
b = g[(j+1)%NETGRAPH_PACKETS];
if (a[0] < 0.0f || b[0] > 1.0f || b[0] < a[0])
continue;
- VectorSet(v->vertex3f, graphx + graphwidth * a[0], graphy + graphheight * a[2], 0.0f);Vector4Set(v->color4f, 1.0f, 1.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++;
- VectorSet(v->vertex3f, graphx + graphwidth * b[0], graphy + graphheight * b[2], 0.0f);Vector4Set(v->color4f, 1.0f, 1.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++;
-
- VectorSet(v->vertex3f, graphx + graphwidth * a[0], graphy + graphheight * a[1], 0.0f);Vector4Set(v->color4f, 1.0f, 0.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++;
- VectorSet(v->vertex3f, graphx + graphwidth * b[0], graphy + graphheight * b[1], 0.0f);Vector4Set(v->color4f, 1.0f, 0.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++;
-
- VectorSet(v->vertex3f, graphx + graphwidth * a[0], graphy + graphheight * a[5], 0.0f);Vector4Set(v->color4f, 0.0f, 1.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++;
- VectorSet(v->vertex3f, graphx + graphwidth * b[0], graphy + graphheight * b[5], 0.0f);Vector4Set(v->color4f, 0.0f, 1.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++;
-
- VectorSet(v->vertex3f, graphx + graphwidth * a[0], graphy + graphheight * a[4], 0.0f);Vector4Set(v->color4f, 1.0f, 1.0f, 1.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++;
- VectorSet(v->vertex3f, graphx + graphwidth * b[0], graphy + graphheight * b[4], 0.0f);Vector4Set(v->color4f, 1.0f, 1.0f, 1.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++;
-
- VectorSet(v->vertex3f, graphx + graphwidth * a[0], graphy + graphheight * a[3], 0.0f);Vector4Set(v->color4f, 1.0f, 0.5f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++;
- VectorSet(v->vertex3f, graphx + graphwidth * b[0], graphy + graphheight * b[3], 0.0f);Vector4Set(v->color4f, 1.0f, 0.5f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++;
-
- VectorSet(v->vertex3f, graphx + graphwidth * a[0], graphy + graphheight * a[6], 0.0f);Vector4Set(v->color4f, 0.0f, 0.0f, 1.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++;
- VectorSet(v->vertex3f, graphx + graphwidth * b[0], graphy + graphheight * b[6], 0.0f);Vector4Set(v->color4f, 0.0f, 0.0f, 1.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++;
-
- numlines += 6;
- }
- if (numlines > 0)
- {
- R_Mesh_PrepareVertices_Generic(numlines*2, vertex, NULL, 0);
- DrawQ_Lines(0.0f, numlines, 0, false);
+ DrawQ_Line(1, graphx + graphwidth * a[0], graphy + graphheight * a[2], graphx + graphwidth * b[0], graphy + graphheight * b[2], 1.0f, 1.0f, 1.0f, 1.0f, 0);
+ DrawQ_Line(1, graphx + graphwidth * a[0], graphy + graphheight * a[1], graphx + graphwidth * b[0], graphy + graphheight * b[1], 1.0f, 0.0f, 0.0f, 1.0f, 0);
+ DrawQ_Line(1, graphx + graphwidth * a[0], graphy + graphheight * a[5], graphx + graphwidth * b[0], graphy + graphheight * b[5], 0.0f, 1.0f, 0.0f, 1.0f, 0);
+ DrawQ_Line(1, graphx + graphwidth * a[0], graphy + graphheight * a[4], graphx + graphwidth * b[0], graphy + graphheight * b[4], 1.0f, 1.0f, 1.0f, 1.0f, 0);
+ DrawQ_Line(1, graphx + graphwidth * a[0], graphy + graphheight * a[3], graphx + graphwidth * b[0], graphy + graphheight * b[3], 1.0f, 0.5f, 0.0f, 1.0f, 0);
+ DrawQ_Line(1, graphx + graphwidth * a[0], graphy + graphheight * a[6], graphx + graphwidth * b[0], graphy + graphheight * b[6], 0.0f, 0.0f, 1.0f, 1.0f, 0);
}
x = graphx;
y = graphy + graphheight;
"bloom",
"bloom_copypixels",
"bloom_drawpixels",
+ "rendertargets_used",
+ "rendertargets_pixels",
"indexbufferuploadcount",
"indexbufferuploadsize",
"vertexbufferuploadcount",
"bufferdatasize_index16",
"bufferdatasize_index32",
"bufferdatasize_uniform",
- "animcache_vertexmesh_count",
- "animcache_vertexmesh_vertices",
- "animcache_vertexmesh_maxvertices",
"animcache_skeletal_count",
"animcache_skeletal_bones",
"animcache_skeletal_maxbones",
"dynamic_surfaces_because_tcmod_turbulent",
"dynamic_vertices_because_tcmod_turbulent",
"dynamic_triangles_because_tcmod_turbulent",
- "dynamic_batches_because_interleavedarrays",
- "dynamic_surfaces_because_interleavedarrays",
- "dynamic_vertices_because_interleavedarrays",
- "dynamic_triangles_because_interleavedarrays",
"dynamic_batches_because_nogaps",
"dynamic_surfaces_because_nogaps",
"dynamic_vertices_because_nogaps",
"bouncegrid:%4i lights%6i particles%6i traces%6i hits%6i splats%6i bounces\n"
"photon cache efficiency:%6i cached%6i traced%6ianimated\n"
"%6i draws%8i vertices%8i triangles bloompixels%8i copied%8i drawn\n"
+"%3i rendertargets%8i pixels\n"
"updated%5i indexbuffers%8i bytes%5i vertexbuffers%8i bytes\n"
"animcache%5ib gpuskeletal%7i vertices (%7i with normals)\n"
"fastbatch%5i count%5i surfaces%7i vertices %7i triangles\n"
, r_refdef.stats[r_stat_bouncegrid_lights], r_refdef.stats[r_stat_bouncegrid_particles], r_refdef.stats[r_stat_bouncegrid_traces], r_refdef.stats[r_stat_bouncegrid_hits], r_refdef.stats[r_stat_bouncegrid_splats], r_refdef.stats[r_stat_bouncegrid_bounces]
, r_refdef.stats[r_stat_photoncache_cached], r_refdef.stats[r_stat_photoncache_traced], r_refdef.stats[r_stat_photoncache_animated]
, r_refdef.stats[r_stat_draws], r_refdef.stats[r_stat_draws_vertices], r_refdef.stats[r_stat_draws_elements] / 3, r_refdef.stats[r_stat_bloom_copypixels], r_refdef.stats[r_stat_bloom_drawpixels]
+, r_refdef.stats[r_stat_rendertargets_used], r_refdef.stats[r_stat_rendertargets_pixels]
, r_refdef.stats[r_stat_indexbufferuploadcount], r_refdef.stats[r_stat_indexbufferuploadsize], r_refdef.stats[r_stat_vertexbufferuploadcount], r_refdef.stats[r_stat_vertexbufferuploadsize]
, r_refdef.stats[r_stat_animcache_skeletal_bones], r_refdef.stats[r_stat_animcache_shape_vertices], r_refdef.stats[r_stat_animcache_shade_vertices]
, r_refdef.stats[r_stat_batch_fast_batches], r_refdef.stats[r_stat_batch_fast_surfaces], r_refdef.stats[r_stat_batch_fast_vertices], r_refdef.stats[r_stat_batch_fast_triangles]
if (cls.r_speeds_graph_length)
{
char legend[128];
- r_vertexgeneric_t *v;
- int i, numlines;
+ int i;
const int *data;
float x, y, width, height, scalex, scaley;
int range_default = max(r_speeds_graph_maxdefault.integer, 1);
// legend text is drawn after the graphs
// render the graph lines, we'll go back and render the legend text later
scalex = (float)width / (1000000.0 * r_speeds_graph_seconds.value);
- // get space in a vertex buffer to draw this
- numlines = stats * (graph_length - 1);
- v = R_Mesh_PrepareVertices_Generic_Lock(numlines * 2);
stats = 0;
for (color = 0;color < R_SPEEDS_GRAPH_COLORS;color++)
{
sum = 0;
for (i = 0;i < graph_length - 1;)
{
- v->vertex3f[0] = x + width - sum * scalex;
- if (v->vertex3f[0] < x)
- v->vertex3f[0] = x;
- v->vertex3f[1] = y + height - (data[index] - range_min) * scaley;
- v->vertex3f[2] = 0;
- v->color4f[0] = r_speeds_graph_colors[color][0];
- v->color4f[1] = r_speeds_graph_colors[color][1];
- v->color4f[2] = r_speeds_graph_colors[color][2];
- v->color4f[3] = r_speeds_graph_colors[color][3];
- v->texcoord2f[0] = 0;
- v->texcoord2f[1] = 0;
- v++;
+ float x1, y1, x2, y2;
+ x1 = max(x, x + width - sum * scalex);
+ y1 = y + height - (data[index] - range_min) * scaley;
sum += graph_data[r_stat_timedelta * graph_length + index];
index--;
if (index < 0)
index = graph_length - 1;
i++;
- v->vertex3f[0] = x + width - sum * scalex;
- if (v->vertex3f[0] < x)
- v->vertex3f[0] = x;
- v->vertex3f[1] = y + height - (data[index] - range_min) * scaley;
- v->vertex3f[2] = 0;
- v->color4f[0] = r_speeds_graph_colors[color][0];
- v->color4f[1] = r_speeds_graph_colors[color][1];
- v->color4f[2] = r_speeds_graph_colors[color][2];
- v->color4f[3] = r_speeds_graph_colors[color][3];
- v->texcoord2f[0] = 0;
- v->texcoord2f[1] = 0;
- v++;
+ x2 = max(x, x + width - sum * scalex);
+ y2 = y + height - (data[index] - range_min) * scaley;
+ DrawQ_Line(1, x1, y1, x2, y2, r_speeds_graph_colors[color][0], r_speeds_graph_colors[color][1], r_speeds_graph_colors[color][2], r_speeds_graph_colors[color][3], 0);
}
}
- R_Mesh_PrepareVertices_Generic_Unlock();
- DrawQ_Lines(0.0f, numlines, 0, false);
}
// return to not drawing anything if r_render is 0
char filename[MAX_QPATH], basename[MAX_QPATH];
unsigned char *buffer1;
unsigned char *buffer2;
+ r_rendertarget_t *rt;
if (Cmd_Argc() != 3)
{
r_refdef.view.depth = 1;
r_refdef.view.useperspective = true;
r_refdef.view.isoverlay = false;
+ r_refdef.view.ismain = true;
r_refdef.view.frustum_x = 1; // tan(45 * M_PI / 180.0);
r_refdef.view.frustum_y = 1; // tan(45 * M_PI / 180.0);
buffer1 = (unsigned char *)Mem_Alloc(tempmempool, size * size * 4);
buffer2 = (unsigned char *)Mem_Alloc(tempmempool, size * size * 3);
+ // TODO: use TEXTYPE_COLORBUFFER16F and output to .exr files as well?
+ rt = R_RenderTarget_Get(size, size, TEXTYPE_DEPTHBUFFER24STENCIL8, true, TEXTYPE_COLORBUFFER, TEXTYPE_UNUSED, TEXTYPE_UNUSED, TEXTYPE_UNUSED);
CL_UpdateEntityShading();
for (j = 0;j < 12;j++)
{
r_refdef.view.quality = 1;
r_refdef.view.clear = true;
R_Mesh_Start();
- R_RenderView();
+ R_RenderView(rt->fbo, rt->depthtexture, rt->colortexture[0], 0, 0, size, size);
R_Mesh_Finish();
SCR_ScreenShot(filename, buffer1, buffer2, 0, vid.height - (r_refdef.view.y + r_refdef.view.height), size, size, envmapinfo[j].flipx, envmapinfo[j].flipy, envmapinfo[j].flipdiagonaly, false, false, false, false);
}
VectorCopy(r_refdef.fogcolor, clearcolor);
}
// clear depth is 1.0
- // LordHavoc: we use a stencil centered around 128 instead of 0,
- // to avoid clamping interfering with strange shadow volume
- // drawing orders
// clear the screen
- GL_Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | (vid.stencil ? GL_STENCIL_BUFFER_BIT : 0), clearcolor, 1.0f, 128);
+ GL_Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | (vid.stencil ? GL_STENCIL_BUFFER_BIT : 0), clearcolor, 1.0f, 0);
}
int r_stereo_side;
+extern cvar_t v_isometric;
+extern cvar_t v_isometric_verticalfov;
static void SCR_DrawScreen (void)
{
R_UpdateVariables();
+ // this will be set back to 0 by R_RenderView during CL_VM_UpdateView
+ r_refdef.draw2dstage = 1;
+ R_ResetViewRendering2D_Common(0, NULL, NULL, 0, 0, vid.width, vid.height, vid_conwidth.integer, vid_conheight.integer);
+
// Quake uses clockwise winding, so these are swapped
r_refdef.view.cullface_front = GL_BACK;
r_refdef.view.cullface_back = GL_FRONT;
// for a 4x3 display, if the ratio is not 4x3 this makes the fov
// higher/lower according to the ratio
r_refdef.view.useperspective = true;
- r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
+ r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0 / 4.0) * cl.viewzoom;
r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
r_refdef.view.ortho_x = atan(r_refdef.view.frustum_x) * (360.0 / M_PI); // abused as angle by VM_CL_R_SetView
r_refdef.view.ortho_y = atan(r_refdef.view.frustum_y) * (360.0 / M_PI); // abused as angle by VM_CL_R_SetView
+ r_refdef.view.ismain = true;
+
// if CSQC is loaded, it is required to provide the CSQC_UpdateView function,
// and won't render a view if it does not call that.
if (cl.csqc_loaded)
else
{
CL_UpdateEntityShading();
- R_RenderView();
+ R_RenderView(0, NULL, NULL, r_refdef.view.x, r_refdef.view.y, r_refdef.view.width, r_refdef.view.height);
}
}
DrawQ_Finish();
R_Mesh_Finish();
+ R_RenderTarget_FreeUnused(false);
}
typedef struct loadingscreenstack_s
SCR_ClearLoadingScreenTexture();
- if (vid.support.arb_texture_non_power_of_two)
- {
- w = vid.width; h = vid.height;
- loadingscreentexture_w = loadingscreentexture_h = 1;
- }
- else
- {
- w = CeilPowerOf2(vid.width); h = CeilPowerOf2(vid.height);
- loadingscreentexture_w = vid.width / (float) w;
- loadingscreentexture_h = vid.height / (float) h;
- }
+ w = vid.width; h = vid.height;
+ loadingscreentexture_w = loadingscreentexture_h = 1;
loadingscreentexture = R_LoadTexture2D(r_main_texturepool, "loadingscreentexture", w, h, NULL, TEXTYPE_COLORBUFFER, TEXF_RENDERTARGET | TEXF_FORCENEAREST | TEXF_CLAMP, -1, NULL);
R_Mesh_CopyToTexture(loadingscreentexture, 0, 0, 0, 0, vid.width, vid.height);
if(loadingscreentexture)
{
R_Mesh_PrepareVertices_Generic_Arrays(4, loadingscreentexture_vertex3f, NULL, loadingscreentexture_texcoord2f);
- R_SetupShader_Generic(loadingscreentexture, NULL, GL_MODULATE, 1, true, true, true);
+ R_SetupShader_Generic(loadingscreentexture, false, true, true);
R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
}
R_Mesh_PrepareVertices_Generic_Arrays(4, loadingscreenpic_vertex3f, NULL, loadingscreenpic_texcoord2f);
- R_SetupShader_Generic(Draw_GetPicTexture(loadingscreenpic), NULL, GL_MODULATE, 1, true, true, false);
+ R_SetupShader_Generic(Draw_GetPicTexture(loadingscreenpic), true, true, false);
R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
SCR_DrawLoadingStack();
}
// calculate r_refdef.view.quality
r_refdef.view.quality = cl_updatescreen_quality;
-#ifndef USE_GLES2
- if (qglPolygonStipple)
+ if(scr_stipple.integer)
{
- if(scr_stipple.integer)
- {
- GLubyte stipple[128];
- int i, s, width, parts;
- static int frame = 0;
- ++frame;
-
- s = scr_stipple.integer;
- parts = (s & 007);
- width = (s & 070) >> 3;
-
- qglEnable(GL_POLYGON_STIPPLE);CHECKGLERROR // 0x0B42
- for(i = 0; i < 128; ++i)
- {
- int line = i/4;
- stipple[i] = (((line >> width) + frame) & ((1 << parts) - 1)) ? 0x00 : 0xFF;
- }
- qglPolygonStipple(stipple);CHECKGLERROR
- }
- else
- {
- qglDisable(GL_POLYGON_STIPPLE);CHECKGLERROR
- }
+ Con_Print("FIXME: scr_stipple not implemented\n");
+ Cvar_SetValueQuick(&scr_stipple, 0);
}
-#endif
#ifndef USE_GLES2
if (R_Stereo_Active())