GAME_DOOMBRINGER, // added by Cloudwalk for kristus
GAME_BATTLEMETAL, // added by Cloudwalk for Subject9x
GAME_QUAKE15, // added by bones_was_here as it depends on an old bug and a workaround
+ GAME_AD, // added by bones_was_here as it depends on old DP behaviour or csqc_lowres
GAME_COUNT
}
gamemode_t;
extern const char *gameuserdirname;
extern char com_modname[MAX_OSPATH];
+extern gamemode_t com_startupgamegroup;
+
void COM_InitGameType (void);
int COM_ChangeGameTypeForGameDirs(unsigned numgamedirs, const char *gamedirs[], qbool failmissing, qbool init);