namespace scene
{
class Node;
+ class Instance;
}
#define POINT_IN_BRUSH 0
void CutByPlane(DPlane* cutPlane, DBrush** newBrush1, DBrush** newBrush2);
- void LoadFromBrush(scene::Node& brush, bool textured);
+ void LoadFromBrush(scene::Instance& brush, bool textured);
void AddPoint(vec3_t pnt);
DPlane* FindPlaneWithClosestNormal( vec_t* normal );
bool operator== (DBrush* other);
// members
+ scene::Node* QER_entity;
scene::Node* QER_brush;
std::list<DPlane*> faceList;
std::list<DPoint*> pointList;