#if !defined( AFX_DBRUSH_H__35B2C522_F0A7_11D4_ACF7_004095A18133__INCLUDED_ )
#define AFX_DBRUSH_H__35B2C522_F0A7_11D4_ACF7_004095A18133__INCLUDED_
-#include "DPlane.h"
-
-#define POINT_IN_BRUSH 0
-#define POINT_ON_BRUSH 1
-#define POINT_OUT_BRUSH 2
-
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
+#include <stdio.h>
+#include <list>
+#include "mathlib.h"
+#include "str.h"
+
+class DPlane;
+class DWinding;
+class DPoint;
+class _QERFaceData;
+
+namespace scene
+{
+class Node;
+class Instance;
+}
+
+const int POINT_IN_BRUSH = 0;
+const int POINT_ON_BRUSH = 1;
+const int POINT_OUT_BRUSH = 2;
+
class DBrush
{
public:
-DPlane* AddFace( vec3_t va, vec3_t vb, vec3_t vc, const char* textureName, bool bDetail );
+DPlane* AddFace( const vec3_t va, const vec3_t vb, const vec3_t vc, const char* textureName, bool bDetail );
void SaveToFile( FILE* pFile );
void Rotate( vec3_t vOrigin, vec3_t vRotation );
DPlane* HasPlaneInverted( DPlane* chkPlane );
DPlane* HasPlane( DPlane* chkPlane );
-DPlane* AddFace( vec3_t va, vec3_t vb, vec3_t vc, _QERFaceData* texData );
+DPlane* AddFace( const vec3_t va, const vec3_t vb, const vec3_t vc, const _QERFaceData* texData );
bool ResetTextures( const char* textureName, float fScale[2], float fShift[2], int rotation, const char* newTextureName, int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation );
bool IsDetail();
int BuildPoints();
void BuildBounds();
void BuildFromWinding( DWinding* w );
-brush_t* BuildInRadiant( bool allowDestruction, int* changeCnt, entity_t* entity = NULL );
+scene::Node* BuildInRadiant( bool allowDestruction, int* changeCnt, scene::Node* entity = NULL );
-void ResetChecks( list<Str>* exclusionList );
+void ResetChecks( std::list<Str>* exclusionList );
void ClearFaces();
void ClearPoints();
int RemoveRedundantPlanes( void );
void RemovePlane( DPlane* plane );
int PointPosition( vec3_t pnt );
-void RemoveFromRadiant( void );
void CutByPlane( DPlane* cutPlane, DBrush** newBrush1, DBrush** newBrush2 );
-void LoadFromBrush_t( brush_t* brush, bool textured );
+void LoadFromBrush( scene::Instance& brush, bool textured );
void AddPoint( vec3_t pnt );
DPlane* FindPlaneWithClosestNormal( vec_t* normal );
bool operator==( DBrush* other );
// members
-brush_t* QER_brush;
-list<DPlane*> faceList;
-list<DPoint*> pointList;
+scene::Node* QER_entity;
+scene::Node* QER_brush;
+std::list<DPlane*> faceList;
+std::list<DPoint*> pointList;
int m_nBrushID;
vec3_t bbox_min, bbox_max;
bool bBoundsBuilt;