class DEntity;
-class DMap {
+class DMap
+{
public:
- static void RebuildEntity(DEntity *ent);
+static void RebuildEntity( DEntity* ent );
- void
- ResetTextures(const char *textureName, float fScale[2], float fShift[2], int rotation, const char *newTextureName,
- int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation);
+void ResetTextures( const char* textureName, float fScale[2], float fShift[2], int rotation, const char* newTextureName, int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation );
+void LoadAll( bool bLoadPatches = false );
+void BuildInRadiant( bool bAllowDestruction );
+int m_nNextEntity;
+DEntity* GetWorldSpawn();
+void ClearEntities();
- void LoadAll(bool bLoadPatches = false);
+DEntity* GetEntityForID( int ID );
+DEntity* AddEntity( const char* classname = "worldspawn", int ID = -1 );
- void BuildInRadiant(bool bAllowDestruction);
+std::list<DEntity*> entityList;
- int m_nNextEntity;
+DMap();
+virtual ~DMap();
- DEntity *GetWorldSpawn();
-
- void ClearEntities();
-
- DEntity *GetEntityForID(int ID);
-
- DEntity *AddEntity(const char *classname = "worldspawn", int ID = -1);
-
- std::list<DEntity *> entityList;
-
- DMap();
-
- virtual ~DMap();
-
- int FixBrushes();
+int FixBrushes();
};
#endif // !defined(AFX_DMAP_H__ACAE597A_D26D_49AD_AA69_EDE743DB54FA__INCLUDED_)