-/*\r
-BobToolz plugin for GtkRadiant\r
-Copyright (C) 2001 Gordon Biggans\r
-\r
-This library is free software; you can redistribute it and/or\r
-modify it under the terms of the GNU Lesser General Public\r
-License as published by the Free Software Foundation; either\r
-version 2.1 of the License, or (at your option) any later version.\r
-\r
-This library is distributed in the hope that it will be useful,\r
-but WITHOUT ANY WARRANTY; without even the implied warranty of\r
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU\r
-Lesser General Public License for more details.\r
-\r
-You should have received a copy of the GNU Lesser General Public\r
-License along with this library; if not, write to the Free Software\r
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA\r
-*/\r
-\r
-#include "StdAfx.h"\r
-#include "DPoint.h"\r
-\r
-#include "DTrainDrawer.h"\r
-#include "DEPair.h"\r
-\r
-#include "misc.h"\r
-#include "funchandlers.h"\r
-\r
-#include "dialogs/dialogs-gtk.h"\r
-\r
-DTrainDrawer::DTrainDrawer() {\r
- refCount = 1;\r
- m_bHooked = FALSE;\r
- m_bDisplay = FALSE;\r
-\r
- BuildPaths();\r
-}\r
-\r
-DTrainDrawer::~DTrainDrawer(void) {\r
- if(m_bHooked)\r
- UnRegister();\r
-\r
- ClearPoints();\r
- ClearSplines();\r
-}\r
-\r
-void DTrainDrawer::ClearSplines() {\r
- for(list<splinePoint_t *>::const_iterator deadSpline = m_splineList.begin(); deadSpline != m_splineList.end(); deadSpline++) {\r
- (*deadSpline)->m_pointList.clear();\r
- (*deadSpline)->m_vertexList.clear();\r
- delete (*deadSpline);\r
- }\r
-\r
- m_splineList.clear();\r
-}\r
-\r
-void DTrainDrawer::ClearPoints() {\r
- for(list<controlPoint_t *>::const_iterator deadPoint = m_pointList.begin(); deadPoint != m_pointList.end(); deadPoint++) {\r
- delete *deadPoint;\r
- }\r
-\r
- m_pointList.clear();\r
-}\r
-\r
-void DTrainDrawer::Register() {\r
- g_QglTable.m_pfnHookGL2DWindow( this );\r
- g_QglTable.m_pfnHookGL3DWindow( this );\r
- m_bHooked = TRUE;\r
-}\r
-\r
-void DTrainDrawer::UnRegister() {\r
- g_QglTable.m_pfnUnHookGL2DWindow( this );\r
- g_QglTable.m_pfnUnHookGL3DWindow( this );\r
- m_bHooked = FALSE;\r
-}\r
-\r
-void CalculateSpline_r(vec3_t* v, int count, vec3_t out, float tension) {\r
- vec3_t dist;\r
-\r
- if(count < 2) {\r
- return;\r
- }\r
-\r
- if(count == 2) {\r
- VectorSubtract( v[1], v[0], dist );\r
- VectorMA(v[0], tension, dist, out);\r
- return;\r
- }\r
-\r
- vec3_t* v2 = new vec3_t[count-1];\r
-\r
- for( int i = 0; i < count-1; i++ ) {\r
- VectorSubtract( v[i+1], v[i], dist );\r
- VectorMA(v[i], tension, dist, v2[i]);\r
- }\r
-\r
- CalculateSpline_r( v2, count-1, out, tension);\r
-\r
- delete[] v2;\r
-}\r
-\r
-void DTrainDrawer::Draw3D() {\r
-\r
- if(!m_bDisplay) {\r
- return;\r
- }\r
-\r
- g_QglTable.m_pfn_qglPushAttrib(GL_ALL_ATTRIB_BITS);\r
-\r
- g_QglTable.m_pfn_qglDisable(GL_BLEND);\r
- g_QglTable.m_pfn_qglDisable(GL_LINE_SMOOTH);\r
-\r
- g_QglTable.m_pfn_qglPushMatrix();\r
- \r
- g_QglTable.m_pfn_qglLineWidth(2.0f);\r
- g_QglTable.m_pfn_qglColor4f(1.0f, 1.0f, 1.0f, 1.0f);\r
-\r
- g_QglTable.m_pfn_qglEnable(GL_BLEND);\r
- g_QglTable.m_pfn_qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);\r
- g_QglTable.m_pfn_qglDisable(GL_POLYGON_SMOOTH);\r
-\r
- g_QglTable.m_pfn_qglDepthFunc(GL_ALWAYS);\r
-\r
- for(list<splinePoint_t* >::const_iterator sp = m_splineList.begin(); sp != m_splineList.end(); sp++) {\r
- splinePoint_t* pSP = (*sp);\r
-\r
- g_QglTable.m_pfn_qglBegin(GL_LINE_STRIP);\r
- for(list<DPoint >::const_iterator v = pSP->m_vertexList.begin(); v != pSP->m_vertexList.end(); v++) {\r
- g_QglTable.m_pfn_qglVertex3fv((*v)._pnt);\r
- }\r
- g_QglTable.m_pfn_qglEnd();\r
-\r
- }\r
-\r
- g_QglTable.m_pfn_qglPopMatrix();\r
- g_QglTable.m_pfn_qglPopAttrib();\r
-}\r
-\r
-void DTrainDrawer::Draw2D(VIEWTYPE vt) {\r
-\r
- if(!m_bDisplay) {\r
- return;\r
- }\r
-\r
- g_QglTable.m_pfn_qglPushAttrib(GL_ALL_ATTRIB_BITS);\r
-\r
- g_QglTable.m_pfn_qglDisable(GL_BLEND);\r
- g_QglTable.m_pfn_qglDisable(GL_LINE_SMOOTH);\r
-\r
- g_QglTable.m_pfn_qglPushMatrix();\r
- \r
- switch(vt)\r
- {\r
- case XY:\r
- break;\r
- case XZ:\r
- g_QglTable.m_pfn_qglRotatef(270.0f, 1.0f, 0.0f, 0.0f);\r
- break;\r
- case YZ:\r
- g_QglTable.m_pfn_qglRotatef(270.0f, 1.0f, 0.0f, 0.0f);\r
- g_QglTable.m_pfn_qglRotatef(270.0f, 0.0f, 0.0f, 1.0f);\r
- break;\r
- }\r
-\r
- g_QglTable.m_pfn_qglLineWidth(1.0f);\r
- g_QglTable.m_pfn_qglColor4f(1.0f, 0.0f, 0.0f, 0.5f);\r
-\r
- g_QglTable.m_pfn_qglEnable(GL_BLEND);\r
- g_QglTable.m_pfn_qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);\r
- g_QglTable.m_pfn_qglDisable(GL_POLYGON_SMOOTH);\r
-\r
- g_QglTable.m_pfn_qglDepthFunc(GL_ALWAYS);\r
-\r
- g_QglTable.m_pfn_qglColor4f(1.f, 0.f, 0.f, 1.f);\r
-\r
- for(list<splinePoint_t* >::const_iterator sp = m_splineList.begin(); sp != m_splineList.end(); sp++) {\r
- splinePoint_t* pSP = (*sp);\r
-\r
- g_QglTable.m_pfn_qglBegin(GL_LINE_STRIP);\r
- for(list<DPoint >::const_iterator v = pSP->m_vertexList.begin(); v != pSP->m_vertexList.end(); v++) {\r
- g_QglTable.m_pfn_qglVertex3fv((*v)._pnt);\r
- }\r
- g_QglTable.m_pfn_qglEnd();\r
-\r
- }\r
-\r
- g_QglTable.m_pfn_qglPopMatrix();\r
- g_QglTable.m_pfn_qglPopAttrib();\r
-}\r
-\r
-void AddSplineControl(const char* control, splinePoint_t* pSP) {\r
- controlPoint_t cp;\r
- strncpy(cp.strName, control, 64);\r
-\r
- pSP->m_pointList.push_front(cp);\r
-}\r
-\r
-void DTrainDrawer::BuildPaths() {\r
- int count = g_FuncTable.m_pfnGetEntityCount();\r
-\r
- DEntity e;\r
-\r
- for(int i = 0; i < count; i++) {\r
- entity_s* ent = (entity_s*)g_FuncTable.m_pfnGetEntityHandle(i);\r
- e.ClearEPairs();\r
- e.LoadEPairList(*g_EntityTable.m_pfnGetEntityKeyValList(ent));\r
-\r
- const char* classname = e.m_Classname.GetBuffer();\r
- const char* target;\r
- const char* control;\r
- const char* targetname;\r
- vec3_t vOrigin;\r
-\r
- e.SpawnString("targetname", NULL, &targetname);\r
- e.SpawnVector("origin", "0 0 0", vOrigin);\r
-\r
- if(!strcmp(classname, "info_train_spline_main")) {\r
- if(!targetname) {\r
- Sys_Printf( "info_train_spline_main with no targetname" );\r
- return;\r
- }\r
-\r
- e.SpawnString("target", NULL, &target);\r
-\r
- if(!target) {\r
- AddControlPoint( targetname, vOrigin );\r
- } else {\r
- splinePoint_t* pSP = AddSplinePoint( targetname, target, vOrigin );\r
-\r
- e.SpawnString("control", NULL, &control);\r
-\r
- if(control) {\r
- AddSplineControl( control, pSP );\r
-\r
- for(int j = 2;; j++) {\r
- char buffer[16];\r
- sprintf(buffer, "control%i", j);\r
-\r
- e.SpawnString(buffer, NULL, &control);\r
- if(!control) {\r
- break;\r
- }\r
- \r
- AddSplineControl( control, pSP );\r
- }\r
- }\r
- }\r
- } else if(!strcmp(classname, "info_train_spline_control")) {\r
- if(!targetname) {\r
- Sys_Printf( "info_train_spline_control with no targetname" );\r
- return;\r
- }\r
-\r
- AddControlPoint( targetname, vOrigin );\r
- }\r
- }\r
-\r
- list<splinePoint_t* >::const_iterator sp;\r
- for(sp = m_splineList.begin(); sp != m_splineList.end(); sp++) {\r
- splinePoint_t* pSP = (*sp);\r
-\r
- controlPoint_t* pTarget = FindControlPoint( pSP->strTarget );\r
-\r
- if(!pTarget) {\r
- Sys_Printf( "couldn't find target %s", pSP->strTarget );\r
- return;\r
-// continue;\r
- }\r
-\r
- pSP->pTarget = pTarget;\r
-\r
-\r
- for(list<controlPoint_t >::iterator cp = pSP->m_pointList.begin(); cp != pSP->m_pointList.end(); cp++) { \r
- controlPoint_t* pControl = FindControlPoint( (*cp).strName );\r
- if(!pControl) {\r
- Sys_Printf( "couldn't find control %s", (*cp).strName );\r
- return;\r
- }\r
-\r
- VectorCopy(pControl->vOrigin, (*cp).vOrigin);\r
- }\r
- }\r
-\r
- m_bDisplay = TRUE;\r
- Register();\r
-\r
- for(sp = m_splineList.begin(); sp != m_splineList.end(); sp++) {\r
- splinePoint_t* pSP = (*sp);\r
- DPoint out;\r
-\r
- if(!pSP->pTarget) {\r
- continue;\r
- }\r
-\r
- int count = pSP->m_pointList.size() + 2;\r
- vec3_t* v = new vec3_t[count];\r
-\r
- VectorCopy(pSP->point.vOrigin, v[0]);\r
-\r
- int i = 1;\r
- for(list<controlPoint_t>::reverse_iterator cp = pSP->m_pointList.rbegin(); cp != pSP->m_pointList.rend(); cp++) {\r
- VectorCopy((*cp).vOrigin, v[i]);\r
- i++;\r
- }\r
- VectorCopy(pSP->pTarget->vOrigin, v[i]);\r
-\r
- for (float tension = 0.0f; tension <= 1.f; tension += 0.01f) {\r
- CalculateSpline_r(v, count, out._pnt, tension);\r
- pSP->m_vertexList.push_front(out);\r
- }\r
-\r
- delete[] v;\r
-\r
- VectorCopy(pSP->pTarget->vOrigin, out._pnt);\r
- pSP->m_vertexList.push_front(out);\r
- }\r
-\r
-\r
-}\r
-\r
-void DTrainDrawer::AddControlPoint(const char* name, vec_t* origin)\r
-{\r
- controlPoint_t* pCP = new controlPoint_t;\r
-\r
- strncpy(pCP->strName, name, 64);\r
- VectorCopy( origin, pCP->vOrigin );\r
-\r
- m_pointList.push_back( pCP );\r
-}\r
-\r
-splinePoint_t* DTrainDrawer::AddSplinePoint(const char* name, const char* target, vec_t* origin)\r
-{\r
- splinePoint_t* pSP = new splinePoint_t;\r
-\r
- strncpy(pSP->point.strName, name, 64);\r
- strncpy(pSP->strTarget, target, 64);\r
- VectorCopy( origin, pSP->point.vOrigin );\r
- m_splineList.push_back( pSP );\r
-\r
- return pSP;\r
-}\r
-\r
-controlPoint_t* DTrainDrawer::FindControlPoint(const char* name)\r
-{\r
- for(list<controlPoint_t*>::const_iterator cp = m_pointList.begin(); cp != m_pointList.end(); cp++) {\r
- if(!strcmp(name, (*cp)->strName)) {\r
- return (*cp);\r
- }\r
- }\r
-\r
- for(list<splinePoint_t*>::const_iterator sp = m_splineList.begin(); sp != m_splineList.end(); sp++) {\r
- if(!strcmp(name, (*sp)->point.strName)) {\r
- return &((*sp)->point);\r
- }\r
- }\r
-\r
- return NULL;\r
-}\r
+/*
+ BobToolz plugin for GtkRadiant
+ Copyright (C) 2001 Gordon Biggans
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "DTrainDrawer.h"
+
+#include <list>
+#include "str.h"
+
+#include "DPoint.h"
+#include "DPlane.h"
+#include "DBrush.h"
+#include "DEPair.h"
+#include "DPatch.h"
+#include "DEntity.h"
+
+#include "misc.h"
+#include "funchandlers.h"
+
+#include "iglrender.h"
+#include "ientity.h"
+#include "math/matrix.h"
+
+#include "dialogs/dialogs-gtk.h"
+
+DTrainDrawer::DTrainDrawer() {
+ m_bDisplay = false;
+
+ BuildPaths();
+ constructShaders();
+ GlobalShaderCache().attachRenderable( *this );
+}
+
+DTrainDrawer::~DTrainDrawer( void ) {
+ GlobalShaderCache().detachRenderable( *this );
+ destroyShaders();
+
+ ClearPoints();
+ ClearSplines();
+}
+
+void DTrainDrawer::ClearSplines() {
+ for ( std::list<splinePoint_t *>::const_iterator deadSpline = m_splineList.begin(); deadSpline != m_splineList.end(); deadSpline++ ) {
+ ( *deadSpline )->m_pointList.clear();
+ ( *deadSpline )->m_vertexList.clear();
+ delete ( *deadSpline );
+ }
+
+ m_splineList.clear();
+}
+
+void DTrainDrawer::ClearPoints() {
+ for ( std::list<controlPoint_t *>::const_iterator deadPoint = m_pointList.begin(); deadPoint != m_pointList.end(); deadPoint++ ) {
+ delete *deadPoint;
+ }
+
+ m_pointList.clear();
+}
+
+void CalculateSpline_r( vec3_t* v, int count, vec3_t out, float tension ) {
+ vec3_t dist;
+
+ if ( count < 2 ) {
+ return;
+ }
+
+ if ( count == 2 ) {
+ VectorSubtract( v[1], v[0], dist );
+ VectorMA( v[0], tension, dist, out );
+ return;
+ }
+
+ vec3_t* v2 = new vec3_t[count - 1];
+
+ for ( int i = 0; i < count - 1; i++ ) {
+ VectorSubtract( v[i + 1], v[i], dist );
+ VectorMA( v[i], tension, dist, v2[i] );
+ }
+
+ CalculateSpline_r( v2, count - 1, out, tension );
+
+ delete[] v2;
+}
+
+void DTrainDrawer::render( RenderStateFlags state ) const {
+ for ( std::list<splinePoint_t* >::const_iterator sp = m_splineList.begin(); sp != m_splineList.end(); sp++ ) {
+ splinePoint_t* pSP = ( *sp );
+
+ glBegin( GL_LINE_STRIP );
+ for ( std::list<DPoint >::const_iterator v = pSP->m_vertexList.begin(); v != pSP->m_vertexList.end(); v++ ) {
+ glVertex3fv( ( *v )._pnt );
+ }
+ glEnd();
+
+ }
+}
+
+const char* DTrainDrawer_state_wireframe = "$bobtoolz/traindrawer/wireframe";
+const char* DTrainDrawer_state_solid = "$bobtoolz/traindrawer/solid";
+
+void DTrainDrawer::constructShaders(){
+ OpenGLState state;
+ GlobalOpenGLStateLibrary().getDefaultState( state );
+ state.m_state = RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_BLEND;
+ state.m_sort = OpenGLState::eSortOverlayFirst;
+ state.m_linewidth = 1;
+ state.m_colour[0] = 1;
+ state.m_colour[1] = 0;
+ state.m_colour[2] = 0;
+ state.m_colour[3] = 1;
+ state.m_linewidth = 1;
+ GlobalOpenGLStateLibrary().insert( DTrainDrawer_state_wireframe, state );
+
+ state.m_colour[0] = 1;
+ state.m_colour[1] = 1;
+ state.m_colour[2] = 1;
+ state.m_colour[3] = 1;
+ state.m_linewidth = 2;
+ GlobalOpenGLStateLibrary().insert( DTrainDrawer_state_solid, state );
+
+ m_shader_wireframe = GlobalShaderCache().capture( DTrainDrawer_state_wireframe );
+ m_shader_solid = GlobalShaderCache().capture( DTrainDrawer_state_solid );
+}
+
+void DTrainDrawer::destroyShaders(){
+ GlobalOpenGLStateLibrary().erase( DTrainDrawer_state_wireframe );
+ GlobalOpenGLStateLibrary().erase( DTrainDrawer_state_solid );
+ GlobalShaderCache().release( DTrainDrawer_state_wireframe );
+ GlobalShaderCache().release( DTrainDrawer_state_solid );
+}
+
+
+void DTrainDrawer::renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
+ if ( !m_bDisplay ) {
+ return;
+ }
+
+ renderer.SetState( m_shader_wireframe, Renderer::eWireframeOnly );
+ renderer.SetState( m_shader_solid, Renderer::eFullMaterials );
+ renderer.addRenderable( *this, g_matrix4_identity );
+}
+void DTrainDrawer::renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
+ renderSolid( renderer, volume );
+}
+
+void AddSplineControl( const char* control, splinePoint_t* pSP ) {
+ controlPoint_t cp;
+ strncpy( cp.strName, control, 64 );
+
+ pSP->m_pointList.push_front( cp );
+}
+
+class EntityBuildPaths
+{
+mutable DEntity e;
+DTrainDrawer& drawer;
+public:
+EntityBuildPaths( DTrainDrawer& drawer ) : drawer( drawer ){
+}
+void operator()( scene::Instance& instance ) const {
+ e.ClearEPairs();
+ e.LoadEPairList( Node_getEntity( instance.path().top() ) );
+
+ const char* classname = e.m_Classname.GetBuffer();
+ const char* target;
+ const char* control;
+ const char* targetname;
+ vec3_t vOrigin;
+
+ e.SpawnString( "targetname", NULL, &targetname );
+ e.SpawnVector( "origin", "0 0 0", vOrigin );
+
+ if ( !strcmp( classname, "info_train_spline_main" ) ) {
+ if ( !targetname ) {
+ globalOutputStream() << "info_train_spline_main with no targetname";
+ return;
+ }
+
+ e.SpawnString( "target", NULL, &target );
+
+ if ( !target ) {
+ drawer.AddControlPoint( targetname, vOrigin );
+ }
+ else {
+ splinePoint_t* pSP = drawer.AddSplinePoint( targetname, target, vOrigin );
+
+ e.SpawnString( "control", NULL, &control );
+
+ if ( control ) {
+ AddSplineControl( control, pSP );
+
+ for ( int j = 2;; j++ ) {
+ char buffer[16];
+ sprintf( buffer, "control%i", j );
+
+ e.SpawnString( buffer, NULL, &control );
+ if ( !control ) {
+ break;
+ }
+
+ AddSplineControl( control, pSP );
+ }
+ }
+ }
+ }
+ else if ( !strcmp( classname, "info_train_spline_control" ) ) {
+ if ( !targetname ) {
+ globalOutputStream() << "info_train_spline_control with no targetname";
+ return;
+ }
+
+ drawer.AddControlPoint( targetname, vOrigin );
+ }
+}
+};
+
+void DTrainDrawer::BuildPaths() {
+ Scene_forEachEntity( EntityBuildPaths( *this ) );
+
+ std::list<splinePoint_t* >::const_iterator sp;
+ for ( sp = m_splineList.begin(); sp != m_splineList.end(); sp++ ) {
+ splinePoint_t* pSP = ( *sp );
+
+ controlPoint_t* pTarget = FindControlPoint( pSP->strTarget );
+
+ if ( !pTarget ) {
+ globalOutputStream() << "couldn't find target " << pSP->strTarget;
+ return;
+// continue;
+ }
+
+ pSP->pTarget = pTarget;
+
+
+ for ( std::list<controlPoint_t >::iterator cp = pSP->m_pointList.begin(); cp != pSP->m_pointList.end(); cp++ ) {
+ controlPoint_t* pControl = FindControlPoint( ( *cp ).strName );
+ if ( !pControl ) {
+ globalOutputStream() << "couldn't find control " << ( *cp ).strName;
+ return;
+ }
+
+ VectorCopy( pControl->vOrigin, ( *cp ).vOrigin );
+ }
+ }
+
+ m_bDisplay = true;
+
+ for ( sp = m_splineList.begin(); sp != m_splineList.end(); sp++ ) {
+ splinePoint_t* pSP = ( *sp );
+ DPoint out;
+
+ if ( !pSP->pTarget ) {
+ continue;
+ }
+
+ std::size_t count = pSP->m_pointList.size() + 2;
+ vec3_t* v = new vec3_t[count];
+
+ VectorCopy( pSP->point.vOrigin, v[0] );
+
+ int i = 1;
+ for ( std::list<controlPoint_t>::reverse_iterator cp = pSP->m_pointList.rbegin(); cp != pSP->m_pointList.rend(); cp++ ) {
+ VectorCopy( ( *cp ).vOrigin, v[i] );
+ i++;
+ }
+ VectorCopy( pSP->pTarget->vOrigin, v[i] );
+
+ for ( float tension = 0.0f; tension <= 1.f; tension += 0.01f ) {
+ CalculateSpline_r( v, static_cast<int>( count ), out._pnt, tension );
+ pSP->m_vertexList.push_front( out );
+ }
+
+ delete[] v;
+
+ VectorCopy( pSP->pTarget->vOrigin, out._pnt );
+ pSP->m_vertexList.push_front( out );
+ }
+
+ SceneChangeNotify();
+}
+
+void DTrainDrawer::AddControlPoint( const char* name, vec_t* origin ){
+ controlPoint_t* pCP = new controlPoint_t;
+
+ strncpy( pCP->strName, name, 64 );
+ VectorCopy( origin, pCP->vOrigin );
+
+ m_pointList.push_back( pCP );
+}
+
+splinePoint_t* DTrainDrawer::AddSplinePoint( const char* name, const char* target, vec_t* origin ){
+ splinePoint_t* pSP = new splinePoint_t;
+
+ strncpy( pSP->point.strName, name, 64 );
+ strncpy( pSP->strTarget, target, 64 );
+ VectorCopy( origin, pSP->point.vOrigin );
+ m_splineList.push_back( pSP );
+
+ return pSP;
+}
+
+controlPoint_t* DTrainDrawer::FindControlPoint( const char* name ){
+ for ( std::list<controlPoint_t*>::const_iterator cp = m_pointList.begin(); cp != m_pointList.end(); cp++ ) {
+ if ( !strcmp( name, ( *cp )->strName ) ) {
+ return ( *cp );
+ }
+ }
+
+ for ( std::list<splinePoint_t*>::const_iterator sp = m_splineList.begin(); sp != m_splineList.end(); sp++ ) {
+ if ( !strcmp( name, ( *sp )->point.strName ) ) {
+ return &( ( *sp )->point );
+ }
+ }
+
+ return NULL;
+}