Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#include "StdAfx.h"
-#include "DPoint.h"
-
#include "DTrainDrawer.h"
+
+#include <list>
+#include "str.h"
+
+#include "DPoint.h"
+#include "DPlane.h"
+#include "DBrush.h"
#include "DEPair.h"
+#include "DPatch.h"
+#include "DEntity.h"
#include "misc.h"
#include "funchandlers.h"
+#include "iglrender.h"
+#include "ientity.h"
+#include "math/matrix.h"
+
#include "dialogs/dialogs-gtk.h"
DTrainDrawer::DTrainDrawer() {
- refCount = 1;
- m_bHooked = FALSE;
- m_bDisplay = FALSE;
+ m_bDisplay = false;
BuildPaths();
+ constructShaders();
+ GlobalShaderCache().attachRenderable( *this );
}
DTrainDrawer::~DTrainDrawer( void ) {
- if ( m_bHooked ) {
- UnRegister();
- }
+ GlobalShaderCache().detachRenderable( *this );
+ destroyShaders();
ClearPoints();
ClearSplines();
}
void DTrainDrawer::ClearSplines() {
- for ( list<splinePoint_t *>::const_iterator deadSpline = m_splineList.begin(); deadSpline != m_splineList.end(); deadSpline++ ) {
+ for ( std::list<splinePoint_t *>::const_iterator deadSpline = m_splineList.begin(); deadSpline != m_splineList.end(); deadSpline++ ) {
( *deadSpline )->m_pointList.clear();
( *deadSpline )->m_vertexList.clear();
delete ( *deadSpline );
}
void DTrainDrawer::ClearPoints() {
- for ( list<controlPoint_t *>::const_iterator deadPoint = m_pointList.begin(); deadPoint != m_pointList.end(); deadPoint++ ) {
+ for ( std::list<controlPoint_t *>::const_iterator deadPoint = m_pointList.begin(); deadPoint != m_pointList.end(); deadPoint++ ) {
delete *deadPoint;
}
m_pointList.clear();
}
-void DTrainDrawer::Register() {
- g_QglTable.m_pfnHookGL2DWindow( this );
- g_QglTable.m_pfnHookGL3DWindow( this );
- m_bHooked = TRUE;
-}
-
-void DTrainDrawer::UnRegister() {
- g_QglTable.m_pfnUnHookGL2DWindow( this );
- g_QglTable.m_pfnUnHookGL3DWindow( this );
- m_bHooked = FALSE;
-}
-
void CalculateSpline_r( vec3_t* v, int count, vec3_t out, float tension ) {
vec3_t dist;
delete[] v2;
}
-void DTrainDrawer::Draw3D() {
-
- if ( !m_bDisplay ) {
- return;
- }
-
- g_QglTable.m_pfn_qglPushAttrib( GL_ALL_ATTRIB_BITS );
-
- g_QglTable.m_pfn_qglDisable( GL_BLEND );
- g_QglTable.m_pfn_qglDisable( GL_LINE_SMOOTH );
-
- g_QglTable.m_pfn_qglPushMatrix();
-
- g_QglTable.m_pfn_qglLineWidth( 2.0f );
- g_QglTable.m_pfn_qglColor4f( 1.0f, 1.0f, 1.0f, 1.0f );
-
- g_QglTable.m_pfn_qglEnable( GL_BLEND );
- g_QglTable.m_pfn_qglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
- g_QglTable.m_pfn_qglDisable( GL_POLYGON_SMOOTH );
-
- g_QglTable.m_pfn_qglDepthFunc( GL_ALWAYS );
-
- for ( list<splinePoint_t* >::const_iterator sp = m_splineList.begin(); sp != m_splineList.end(); sp++ ) {
+void DTrainDrawer::render( RenderStateFlags state ) const {
+ for ( std::list<splinePoint_t* >::const_iterator sp = m_splineList.begin(); sp != m_splineList.end(); sp++ ) {
splinePoint_t* pSP = ( *sp );
- g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
- for ( list<DPoint >::const_iterator v = pSP->m_vertexList.begin(); v != pSP->m_vertexList.end(); v++ ) {
- g_QglTable.m_pfn_qglVertex3fv( ( *v )._pnt );
+ glBegin( GL_LINE_STRIP );
+ for ( std::list<DPoint >::const_iterator v = pSP->m_vertexList.begin(); v != pSP->m_vertexList.end(); v++ ) {
+ glVertex3fv( ( *v )._pnt );
}
- g_QglTable.m_pfn_qglEnd();
+ glEnd();
}
+}
+
+const char* DTrainDrawer_state_wireframe = "$bobtoolz/traindrawer/wireframe";
+const char* DTrainDrawer_state_solid = "$bobtoolz/traindrawer/solid";
+
+void DTrainDrawer::constructShaders(){
+ OpenGLState state;
+ GlobalOpenGLStateLibrary().getDefaultState( state );
+ state.m_state = RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_BLEND;
+ state.m_sort = OpenGLState::eSortOverlayFirst;
+ state.m_linewidth = 1;
+ state.m_colour[0] = 1;
+ state.m_colour[1] = 0;
+ state.m_colour[2] = 0;
+ state.m_colour[3] = 1;
+ state.m_linewidth = 1;
+ GlobalOpenGLStateLibrary().insert( DTrainDrawer_state_wireframe, state );
+
+ state.m_colour[0] = 1;
+ state.m_colour[1] = 1;
+ state.m_colour[2] = 1;
+ state.m_colour[3] = 1;
+ state.m_linewidth = 2;
+ GlobalOpenGLStateLibrary().insert( DTrainDrawer_state_solid, state );
+
+ m_shader_wireframe = GlobalShaderCache().capture( DTrainDrawer_state_wireframe );
+ m_shader_solid = GlobalShaderCache().capture( DTrainDrawer_state_solid );
+}
- g_QglTable.m_pfn_qglPopMatrix();
- g_QglTable.m_pfn_qglPopAttrib();
+void DTrainDrawer::destroyShaders(){
+ GlobalOpenGLStateLibrary().erase( DTrainDrawer_state_wireframe );
+ GlobalOpenGLStateLibrary().erase( DTrainDrawer_state_solid );
+ GlobalShaderCache().release( DTrainDrawer_state_wireframe );
+ GlobalShaderCache().release( DTrainDrawer_state_solid );
}
-void DTrainDrawer::Draw2D( VIEWTYPE vt ) {
+void DTrainDrawer::renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
if ( !m_bDisplay ) {
return;
}
- g_QglTable.m_pfn_qglPushAttrib( GL_ALL_ATTRIB_BITS );
-
- g_QglTable.m_pfn_qglDisable( GL_BLEND );
- g_QglTable.m_pfn_qglDisable( GL_LINE_SMOOTH );
-
- g_QglTable.m_pfn_qglPushMatrix();
-
- switch ( vt )
- {
- case XY:
- break;
- case XZ:
- g_QglTable.m_pfn_qglRotatef( 270.0f, 1.0f, 0.0f, 0.0f );
- break;
- case YZ:
- g_QglTable.m_pfn_qglRotatef( 270.0f, 1.0f, 0.0f, 0.0f );
- g_QglTable.m_pfn_qglRotatef( 270.0f, 0.0f, 0.0f, 1.0f );
- break;
- }
-
- g_QglTable.m_pfn_qglLineWidth( 1.0f );
- g_QglTable.m_pfn_qglColor4f( 1.0f, 0.0f, 0.0f, 0.5f );
-
- g_QglTable.m_pfn_qglEnable( GL_BLEND );
- g_QglTable.m_pfn_qglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
- g_QglTable.m_pfn_qglDisable( GL_POLYGON_SMOOTH );
-
- g_QglTable.m_pfn_qglDepthFunc( GL_ALWAYS );
-
- g_QglTable.m_pfn_qglColor4f( 1.f, 0.f, 0.f, 1.f );
-
- for ( list<splinePoint_t* >::const_iterator sp = m_splineList.begin(); sp != m_splineList.end(); sp++ ) {
- splinePoint_t* pSP = ( *sp );
-
- g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
- for ( list<DPoint >::const_iterator v = pSP->m_vertexList.begin(); v != pSP->m_vertexList.end(); v++ ) {
- g_QglTable.m_pfn_qglVertex3fv( ( *v )._pnt );
- }
- g_QglTable.m_pfn_qglEnd();
-
- }
-
- g_QglTable.m_pfn_qglPopMatrix();
- g_QglTable.m_pfn_qglPopAttrib();
+ renderer.SetState( m_shader_wireframe, Renderer::eWireframeOnly );
+ renderer.SetState( m_shader_solid, Renderer::eFullMaterials );
+ renderer.addRenderable( *this, g_matrix4_identity );
+}
+void DTrainDrawer::renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
+ renderSolid( renderer, volume );
}
void AddSplineControl( const char* control, splinePoint_t* pSP ) {
pSP->m_pointList.push_front( cp );
}
-void DTrainDrawer::BuildPaths() {
- int count = g_FuncTable.m_pfnGetEntityCount();
-
- DEntity e;
+class EntityBuildPaths
+{
+mutable DEntity e;
+DTrainDrawer& drawer;
+public:
+EntityBuildPaths( DTrainDrawer& drawer ) : drawer( drawer ){
+}
+void operator()( scene::Instance& instance ) const {
+ e.ClearEPairs();
+ e.LoadEPairList( Node_getEntity( instance.path().top() ) );
+
+ const char* classname = e.m_Classname.GetBuffer();
+ const char* target;
+ const char* control;
+ const char* targetname;
+ vec3_t vOrigin;
+
+ e.SpawnString( "targetname", NULL, &targetname );
+ e.SpawnVector( "origin", "0 0 0", vOrigin );
+
+ if ( !strcmp( classname, "info_train_spline_main" ) ) {
+ if ( !targetname ) {
+ globalOutputStream() << "info_train_spline_main with no targetname";
+ return;
+ }
- for ( int i = 0; i < count; i++ ) {
- entity_s* ent = (entity_s*)g_FuncTable.m_pfnGetEntityHandle( i );
- e.ClearEPairs();
- e.LoadEPairList( *g_EntityTable.m_pfnGetEntityKeyValList( ent ) );
+ e.SpawnString( "target", NULL, &target );
- const char* classname = e.m_Classname.GetBuffer();
- const char* target;
- const char* control;
- const char* targetname;
- vec3_t vOrigin;
+ if ( !target ) {
+ drawer.AddControlPoint( targetname, vOrigin );
+ }
+ else {
+ splinePoint_t* pSP = drawer.AddSplinePoint( targetname, target, vOrigin );
- e.SpawnString( "targetname", NULL, &targetname );
- e.SpawnVector( "origin", "0 0 0", vOrigin );
+ e.SpawnString( "control", NULL, &control );
- if ( !strcmp( classname, "info_train_spline_main" ) ) {
- if ( !targetname ) {
- Sys_Printf( "info_train_spline_main with no targetname" );
- return;
- }
+ if ( control ) {
+ AddSplineControl( control, pSP );
- e.SpawnString( "target", NULL, &target );
+ for ( int j = 2;; j++ ) {
+ char buffer[16];
+ sprintf( buffer, "control%i", j );
- if ( !target ) {
- AddControlPoint( targetname, vOrigin );
- }
- else {
- splinePoint_t* pSP = AddSplinePoint( targetname, target, vOrigin );
-
- e.SpawnString( "control", NULL, &control );
+ e.SpawnString( buffer, NULL, &control );
+ if ( !control ) {
+ break;
+ }
- if ( control ) {
AddSplineControl( control, pSP );
-
- for ( int j = 2;; j++ ) {
- char buffer[16];
- sprintf( buffer, "control%i", j );
-
- e.SpawnString( buffer, NULL, &control );
- if ( !control ) {
- break;
- }
-
- AddSplineControl( control, pSP );
- }
}
}
}
- else if ( !strcmp( classname, "info_train_spline_control" ) ) {
- if ( !targetname ) {
- Sys_Printf( "info_train_spline_control with no targetname" );
- return;
- }
-
- AddControlPoint( targetname, vOrigin );
+ }
+ else if ( !strcmp( classname, "info_train_spline_control" ) ) {
+ if ( !targetname ) {
+ globalOutputStream() << "info_train_spline_control with no targetname";
+ return;
}
+
+ drawer.AddControlPoint( targetname, vOrigin );
}
+}
+};
+
+void DTrainDrawer::BuildPaths() {
+ Scene_forEachEntity( EntityBuildPaths( *this ) );
- list<splinePoint_t* >::const_iterator sp;
+ std::list<splinePoint_t* >::const_iterator sp;
for ( sp = m_splineList.begin(); sp != m_splineList.end(); sp++ ) {
splinePoint_t* pSP = ( *sp );
controlPoint_t* pTarget = FindControlPoint( pSP->strTarget );
if ( !pTarget ) {
- Sys_Printf( "couldn't find target %s", pSP->strTarget );
+ globalOutputStream() << "couldn't find target " << pSP->strTarget;
return;
// continue;
}
pSP->pTarget = pTarget;
- for ( list<controlPoint_t >::iterator cp = pSP->m_pointList.begin(); cp != pSP->m_pointList.end(); cp++ ) {
+ for ( std::list<controlPoint_t >::iterator cp = pSP->m_pointList.begin(); cp != pSP->m_pointList.end(); cp++ ) {
controlPoint_t* pControl = FindControlPoint( ( *cp ).strName );
if ( !pControl ) {
- Sys_Printf( "couldn't find control %s", ( *cp ).strName );
+ globalOutputStream() << "couldn't find control " << ( *cp ).strName;
return;
}
}
}
- m_bDisplay = TRUE;
- Register();
+ m_bDisplay = true;
for ( sp = m_splineList.begin(); sp != m_splineList.end(); sp++ ) {
splinePoint_t* pSP = ( *sp );
continue;
}
- int count = pSP->m_pointList.size() + 2;
+ std::size_t count = pSP->m_pointList.size() + 2;
vec3_t* v = new vec3_t[count];
VectorCopy( pSP->point.vOrigin, v[0] );
int i = 1;
- for ( list<controlPoint_t>::reverse_iterator cp = pSP->m_pointList.rbegin(); cp != pSP->m_pointList.rend(); cp++ ) {
+ for ( std::list<controlPoint_t>::reverse_iterator cp = pSP->m_pointList.rbegin(); cp != pSP->m_pointList.rend(); cp++ ) {
VectorCopy( ( *cp ).vOrigin, v[i] );
i++;
}
VectorCopy( pSP->pTarget->vOrigin, v[i] );
for ( float tension = 0.0f; tension <= 1.f; tension += 0.01f ) {
- CalculateSpline_r( v, count, out._pnt, tension );
+ CalculateSpline_r( v, static_cast<int>( count ), out._pnt, tension );
pSP->m_vertexList.push_front( out );
}
pSP->m_vertexList.push_front( out );
}
-
+ SceneChangeNotify();
}
void DTrainDrawer::AddControlPoint( const char* name, vec_t* origin ){
}
controlPoint_t* DTrainDrawer::FindControlPoint( const char* name ){
- for ( list<controlPoint_t*>::const_iterator cp = m_pointList.begin(); cp != m_pointList.end(); cp++ ) {
+ for ( std::list<controlPoint_t*>::const_iterator cp = m_pointList.begin(); cp != m_pointList.end(); cp++ ) {
if ( !strcmp( name, ( *cp )->strName ) ) {
return ( *cp );
}
}
- for ( list<splinePoint_t*>::const_iterator sp = m_splineList.begin(); sp != m_splineList.end(); sp++ ) {
+ for ( std::list<splinePoint_t*>::const_iterator sp = m_splineList.begin(); sp != m_splineList.end(); sp++ ) {
if ( !strcmp( name, ( *sp )->point.strName ) ) {
return &( ( *sp )->point );
}