#include "scenelib.h"
-
#include "funchandlers.h"
-SignalHandlerResult DTreePlanter::mouseDown( const WindowVector& position, ButtonIdentifier button, ModifierFlags modifiers ){
- if ( button != c_buttonLeft ) {
- return SIGNAL_CONTINUE_EMISSION;
- }
- VIEWTYPE vt = GlobalRadiant().XYWindow_getViewType();
-
- switch ( vt ) {
- case XY:
- break;
- case YZ:
- case XZ:
- default:
- return SIGNAL_CONTINUE_EMISSION;
- }
+SignalHandlerResult
+DTreePlanter::mouseDown(const WindowVector &position, ButtonIdentifier button, ModifierFlags modifiers)
+{
+ if (button != c_buttonLeft) {
+ return SIGNAL_CONTINUE_EMISSION;
+ }
+ VIEWTYPE vt = GlobalRadiant().XYWindow_getViewType();
+
+ switch (vt) {
+ case XY:
+ break;
+ case YZ:
+ case XZ:
+ default:
+ return SIGNAL_CONTINUE_EMISSION;
+ }
- Vector3 pt, vhit;
+ Vector3 pt, vhit;
- pt = vector3_snapped( GlobalRadiant().XYWindow_windowToWorld( position ), GlobalRadiant().getGridSize() );
+ pt = vector3_snapped(GlobalRadiant().XYWindow_windowToWorld(position), GlobalRadiant().getGridSize());
- if ( FindDropPoint( vector3_to_array( pt ), vector3_to_array( vhit ) ) ) {
- vhit[2] += m_offset;
+ if (FindDropPoint(vector3_to_array(pt), vector3_to_array(vhit))) {
+ vhit[2] += m_offset;
- char buffer[128];
- DEntity e( m_entType );
+ char buffer[128];
+ DEntity e(m_entType);
- sprintf( buffer, "%i %i %i", (int)vhit[0], (int)vhit[1], (int)vhit[2] );
- e.AddEPair( "origin", buffer );
+ sprintf(buffer, "%i %i %i", (int) vhit[0], (int) vhit[1], (int) vhit[2]);
+ e.AddEPair("origin", buffer);
- if ( m_autoLink ) {
+ if (m_autoLink) {
- const scene::Path* pLastEntity = NULL;
- const scene::Path* pThisEntity = NULL;
+ const scene::Path *pLastEntity = NULL;
+ const scene::Path *pThisEntity = NULL;
- int entpos;
- for ( int i = 0; i < 256; i++ ) {
- sprintf( buffer, m_linkName, i );
- pThisEntity = FindEntityFromTargetname( buffer );
+ int entpos;
+ for (int i = 0; i < 256; i++) {
+ sprintf(buffer, m_linkName, i);
+ pThisEntity = FindEntityFromTargetname(buffer);
- if ( pThisEntity ) {
- entpos = i;
- pLastEntity = pThisEntity;
- }
- }
+ if (pThisEntity) {
+ entpos = i;
+ pLastEntity = pThisEntity;
+ }
+ }
- if ( !pLastEntity ) {
- sprintf( buffer, m_linkName, 0 );
- }
- else {
- sprintf( buffer, m_linkName, entpos + 1 );
- }
+ if (!pLastEntity) {
+ sprintf(buffer, m_linkName, 0);
+ } else {
+ sprintf(buffer, m_linkName, entpos + 1);
+ }
- e.AddEPair( "targetname", buffer );
+ e.AddEPair("targetname", buffer);
- if ( pLastEntity ) {
- DEntity e2;
- e2.LoadFromEntity( pLastEntity->top(), true );
- e2.AddEPair( "target", buffer );
- e2.RemoveFromRadiant();
- e2.BuildInRadiant( false );
- }
+ if (pLastEntity) {
+ DEntity e2;
+ e2.LoadFromEntity(pLastEntity->top(), true);
+ e2.AddEPair("target", buffer);
+ e2.RemoveFromRadiant();
+ e2.BuildInRadiant(false);
+ }
- }
+ }
- if ( m_setAngles ) {
- int angleYaw = ( rand() % ( m_maxYaw - m_minYaw + 1 ) ) + m_minYaw;
- int anglePitch = ( rand() % ( m_maxPitch - m_minPitch + 1 ) ) + m_minPitch;
+ if (m_setAngles) {
+ int angleYaw = (rand() % (m_maxYaw - m_minYaw + 1)) + m_minYaw;
+ int anglePitch = (rand() % (m_maxPitch - m_minPitch + 1)) + m_minPitch;
- sprintf( buffer, "%i %i 0", anglePitch, angleYaw );
- e.AddEPair( "angles", buffer );
- }
+ sprintf(buffer, "%i %i 0", anglePitch, angleYaw);
+ e.AddEPair("angles", buffer);
+ }
- if ( m_numModels ) {
- int treetype = rand() % m_numModels;
- e.AddEPair( "model", m_trees[treetype].name );
- }
+ if (m_numModels) {
+ int treetype = rand() % m_numModels;
+ e.AddEPair("model", m_trees[treetype].name);
+ }
- if ( m_useScale ) {
- float scale = ( ( ( rand() % 1000 ) * 0.001f ) * ( m_maxScale - m_minScale ) ) + m_minScale;
+ if (m_useScale) {
+ float scale = (((rand() % 1000) * 0.001f) * (m_maxScale - m_minScale)) + m_minScale;
- sprintf( buffer, "%f", scale );
- e.AddEPair( "modelscale", buffer );
- }
+ sprintf(buffer, "%f", scale);
+ e.AddEPair("modelscale", buffer);
+ }
- e.BuildInRadiant( false );
- }
+ e.BuildInRadiant(false);
+ }
- if ( m_autoLink ) {
- DoTrainPathPlot();
- }
+ if (m_autoLink) {
+ DoTrainPathPlot();
+ }
- return SIGNAL_STOP_EMISSION;
+ return SIGNAL_STOP_EMISSION;
}
-bool DTreePlanter::FindDropPoint( vec3_t in, vec3_t out ) {
- DPlane p1;
- DPlane p2;
-
- vec3_t vUp = { 0, 0, 1 };
- vec3_t vForward = { 0, 1, 0 };
- vec3_t vLeft = { 1, 0, 0 };
-
- in[2] = 65535;
-
- VectorCopy( in, p1.points[0] );
- VectorCopy( in, p1.points[1] );
- VectorCopy( in, p1.points[2] );
- VectorMA( p1.points[1], 20, vUp, p1.points[1] );
- VectorMA( p1.points[1], 20, vLeft, p1.points[2] );
-
- VectorCopy( in, p2.points[0] );
- VectorCopy( in, p2.points[1] );
- VectorCopy( in, p2.points[2] );
- VectorMA( p1.points[1], 20, vUp, p2.points[1] );
- VectorMA( p1.points[1], 20, vForward, p2.points[2] );
-
- p1.Rebuild();
- p2.Rebuild();
-
- bool found = false;
- vec3_t temp;
- vec_t dist;
- int cnt = m_world.GetIDMax();
- for ( int i = 0; i < cnt; i++ ) {
- DBrush* pBrush = m_world.GetBrushForID( i );
-
- if ( pBrush->IntersectsWith( &p1, &p2, temp ) ) {
- vec3_t diff;
- vec_t tempdist;
- VectorSubtract( in, temp, diff );
- tempdist = VectorLength( diff );
- if ( !found || ( tempdist < dist ) ) {
- dist = tempdist;
- VectorCopy( temp, out );
- found = true;
- }
- }
- }
-
- return found;
+bool DTreePlanter::FindDropPoint(vec3_t in, vec3_t out)
+{
+ DPlane p1;
+ DPlane p2;
+
+ vec3_t vUp = {0, 0, 1};
+ vec3_t vForward = {0, 1, 0};
+ vec3_t vLeft = {1, 0, 0};
+
+ in[2] = 65535;
+
+ VectorCopy(in, p1.points[0]);
+ VectorCopy(in, p1.points[1]);
+ VectorCopy(in, p1.points[2]);
+ VectorMA(p1.points[1], 20, vUp, p1.points[1]);
+ VectorMA(p1.points[1], 20, vLeft, p1.points[2]);
+
+ VectorCopy(in, p2.points[0]);
+ VectorCopy(in, p2.points[1]);
+ VectorCopy(in, p2.points[2]);
+ VectorMA(p1.points[1], 20, vUp, p2.points[1]);
+ VectorMA(p1.points[1], 20, vForward, p2.points[2]);
+
+ p1.Rebuild();
+ p2.Rebuild();
+
+ bool found = false;
+ vec3_t temp;
+ vec_t dist;
+ int cnt = m_world.GetIDMax();
+ for (int i = 0; i < cnt; i++) {
+ DBrush *pBrush = m_world.GetBrushForID(i);
+
+ if (pBrush->IntersectsWith(&p1, &p2, temp)) {
+ vec3_t diff;
+ vec_t tempdist;
+ VectorSubtract(in, temp, diff);
+ tempdist = VectorLength(diff);
+ if (!found || (tempdist < dist)) {
+ dist = tempdist;
+ VectorCopy(temp, out);
+ found = true;
+ }
+ }
+ }
+
+ return found;
}
-class TreePlanterDropEntityIfSelected
-{
-mutable DEntity ent;
-DTreePlanter& planter;
+class TreePlanterDropEntityIfSelected {
+ mutable DEntity ent;
+ DTreePlanter &planter;
public:
-TreePlanterDropEntityIfSelected( DTreePlanter& planter ) : planter( planter ){
-}
-void operator()( scene::Instance& instance ) const {
- if ( !instance.isSelected() ) {
- return;
- }
- ent.LoadFromEntity( instance.path().top() );
-
- DEPair* pEpair = ent.FindEPairByKey( "origin" );
- if ( !pEpair ) {
- return;
- }
-
- vec3_t vec, out;
- sscanf( pEpair->value.GetBuffer(), "%f %f %f", &vec[0], &vec[1], &vec[2] );
-
- planter.FindDropPoint( vec, out );
-
- char buffer[256];
- sprintf( buffer, "%f %f %f", out[0], out[1], out[2] );
- ent.AddEPair( "origin", buffer );
- ent.RemoveFromRadiant();
- ent.BuildInRadiant( false );
-}
+ TreePlanterDropEntityIfSelected(DTreePlanter &planter) : planter(planter)
+ {
+ }
+
+ void operator()(scene::Instance &instance) const
+ {
+ if (!instance.isSelected()) {
+ return;
+ }
+ ent.LoadFromEntity(instance.path().top());
+
+ DEPair *pEpair = ent.FindEPairByKey("origin");
+ if (!pEpair) {
+ return;
+ }
+
+ vec3_t vec, out;
+ sscanf(pEpair->value.GetBuffer(), "%f %f %f", &vec[0], &vec[1], &vec[2]);
+
+ planter.FindDropPoint(vec, out);
+
+ char buffer[256];
+ sprintf(buffer, "%f %f %f", out[0], out[1], out[2]);
+ ent.AddEPair("origin", buffer);
+ ent.RemoveFromRadiant();
+ ent.BuildInRadiant(false);
+ }
};
-void DTreePlanter::DropEntsToGround( void ) {
- Scene_forEachEntity( TreePlanterDropEntityIfSelected( *this ) );
+void DTreePlanter::DropEntsToGround(void)
+{
+ Scene_forEachEntity(TreePlanterDropEntityIfSelected(*this));
}
-void DTreePlanter::MakeChain( int linkNum, const char* linkName ) {
- char buffer[256];
- int i;
- for ( i = 0; i < linkNum; i++ ) {
- DEntity e( "info_train_spline_main" );
+void DTreePlanter::MakeChain(int linkNum, const char *linkName)
+{
+ char buffer[256];
+ int i;
+ for (i = 0; i < linkNum; i++) {
+ DEntity e("info_train_spline_main");
- sprintf( buffer, "%s_pt%i", linkName, i );
- e.AddEPair( "targetname", buffer );
+ sprintf(buffer, "%s_pt%i", linkName, i);
+ e.AddEPair("targetname", buffer);
- sprintf( buffer, "0 %i 0", i * 64 );
- e.AddEPair( "origin", buffer );
+ sprintf(buffer, "0 %i 0", i * 64);
+ e.AddEPair("origin", buffer);
- if ( i != m_linkNum - 1 ) {
- sprintf( buffer, "%s_pt%i", linkName, i + 1 );
- e.AddEPair( "target", buffer );
+ if (i != m_linkNum - 1) {
+ sprintf(buffer, "%s_pt%i", linkName, i + 1);
+ e.AddEPair("target", buffer);
- sprintf( buffer, "%s_ctl%i", linkName, i );
- e.AddEPair( "control", buffer );
- }
- e.BuildInRadiant( false );
- }
+ sprintf(buffer, "%s_ctl%i", linkName, i);
+ e.AddEPair("control", buffer);
+ }
+ e.BuildInRadiant(false);
+ }
- for ( i = 0; i < linkNum - 1; i++ ) {
- DEntity e( "info_train_spline_control" );
+ for (i = 0; i < linkNum - 1; i++) {
+ DEntity e("info_train_spline_control");
- sprintf( buffer, "%s_ctl%i", linkName, i );
- e.AddEPair( "targetname", buffer );
+ sprintf(buffer, "%s_ctl%i", linkName, i);
+ e.AddEPair("targetname", buffer);
- sprintf( buffer, "0 %i 0", ( i * 64 ) + 32 );
- e.AddEPair( "origin", buffer );
+ sprintf(buffer, "0 %i 0", (i * 64) + 32);
+ e.AddEPair("origin", buffer);
- e.BuildInRadiant( false );
- }
+ e.BuildInRadiant(false);
+ }
}
-void DTreePlanter::SelectChain( void ) {
+void DTreePlanter::SelectChain(void)
+{
/* char buffer[256];
for(int i = 0; i < m_linkNum; i++) {