/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
+ BobToolz plugin for GtkRadiant
+ Copyright (C) 2001 Gordon Biggans
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
#include "funchandlers.h"
#include "scenelib.h"
// for autocaulk
-std::list<Str> exclusionList; // whole brush exclusion
-std::list<Str> exclusionList_Face; // single face exclusion
-
-bool el1Loaded = false;
-bool el2Loaded = false;
-bool clrLst1Loaded = false;
-bool clrLst2Loaded = false;
-
-DBobView* g_PathView = NULL;
-DVisDrawer* g_VisView = NULL;
-DTrainDrawer* g_TrainView = NULL;
-DTreePlanter* g_TreePlanter = NULL;
+std::list<Str> exclusionList; // whole brush exclusion
+std::list<Str> exclusionList_Face; // single face exclusion
+
+bool el1Loaded = false;
+bool el2Loaded = false;
+bool clrLst1Loaded = false;
+bool clrLst2Loaded = false;
+
+DBobView* g_PathView = NULL;
+DVisDrawer* g_VisView = NULL;
+DTrainDrawer* g_TrainView = NULL;
+DTreePlanter* g_TreePlanter = NULL;
// -------------
//========================//
// Helper Functions //
//========================//
-void LoadLists()
-{
+void LoadLists(){
char buffer[256];
- if(!el1Loaded)
- el1Loaded = LoadExclusionList(GetFilename(buffer, "bt/bt-el1.txt"), &exclusionList);
- if(!el2Loaded)
- el2Loaded = LoadExclusionList(GetFilename(buffer, "bt/bt-el2.txt"), &exclusionList_Face);
+ if ( !el1Loaded ) {
+ el1Loaded = LoadExclusionList( GetFilename( buffer, "bt/bt-el1.txt" ), &exclusionList );
+ }
+ if ( !el2Loaded ) {
+ el2Loaded = LoadExclusionList( GetFilename( buffer, "bt/bt-el2.txt" ), &exclusionList_Face );
+ }
}
// Main Functions //
//========================//
-void DoIntersect()
-{
- UndoableCommand undo("bobToolz.intersect");
+void DoIntersect(){
+ UndoableCommand undo( "bobToolz.intersect" );
IntersectRS rs;
- if(DoIntersectBox(&rs) == eIDCANCEL)
+ if ( DoIntersectBox( &rs ) == eIDCANCEL ) {
return;
+ }
- if(rs.nBrushOptions == BRUSH_OPT_SELECTED)
- {
- if( GlobalSelectionSystem().countSelected() < 2 )
- {
- DoMessageBox("Invalid number of brushes selected, choose at least 2", "Error", eMB_OK);
- return;
+ if ( rs.nBrushOptions == BRUSH_OPT_SELECTED ) {
+ if ( GlobalSelectionSystem().countSelected() < 2 ) {
+ //DoMessageBox("Invalid number of brushes selected, choose at least 2", "Error", eMB_OK);
+ globalErrorStream() << "bobToolz Intersect: Invalid number of brushes selected, choose at least 2.\n";
+ return;
}
}
DEntity world;
-
- switch(rs.nBrushOptions)
+ switch ( rs.nBrushOptions )
{
case BRUSH_OPT_SELECTED:
- {
- world.LoadSelectedBrushes();
- break;
- }
+ {
+
+ world.LoadFromEntity( GlobalRadiant().getMapWorldEntity(), false );
+ world.LoadSelectedBrushes();
+ break;
+ }
case BRUSH_OPT_WHOLE_MAP:
- {
- world.LoadFromEntity(GlobalRadiant().getMapWorldEntity(), false);
- break;
- }
+ {
+ world.LoadFromEntity( GlobalRadiant().getMapWorldEntity(), false );
+ break;
}
-
- world.RemoveNonCheckBrushes(&exclusionList, rs.bUseDetail);
+ }
+ world.RemoveNonCheckBrushes( &exclusionList, rs.bUseDetail );
bool* pbSelectList;
- if(rs.bDuplicateOnly)
+ if ( rs.bDuplicateOnly ) {
pbSelectList = world.BuildDuplicateList();
- else
+ }
+ else{
pbSelectList = world.BuildIntersectList();
+ }
- world.SelectBrushes(pbSelectList);
-
+ world.SelectBrushes( pbSelectList );
+ int brushCount = GlobalSelectionSystem().countSelected();
+ globalOutputStream() << "bobToolz Intersect: " << brushCount << " intersecting brushes found.\n";
delete[] pbSelectList;
}
-void DoPolygonsTB()
-{
- DoPolygons();
+void DoPolygonsTB(){
+ DoPolygons();
}
-void DoPolygons()
-{
- UndoableCommand undo("bobToolz.polygons");
+void DoPolygons(){
+ UndoableCommand undo( "bobToolz.polygons" );
// ensure we have something selected
- if( GlobalSelectionSystem().countSelected() != 1 )
- {
- DoMessageBox("Invalid number of brushes selected, choose 1 only", "Error", eMB_OK);
- return;
+ if ( GlobalSelectionSystem().countSelected() != 1 ) {
+ //DoMessageBox("Invalid number of brushes selected, choose 1 only", "Error", eMB_OK);
+ globalErrorStream() << "bobToolz Polygons: Invalid number of brushes selected, choose 1 only.\n";
+ return;
}
PolygonRS rs;
-
+ scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
+ if ( !Node_isBrush( instance.path().top() ) ) {
+ //DoMessageBox("No brush selected, select ONLY one brush", "Error", eMB_OK);
+ globalErrorStream() << "bobToolz Polygons: No brush selected, select ONLY one brush.\n";
+ return;
+ }
// ask user for type, size, etc....
- if(DoPolygonBox(&rs) == eIDOK)
- {
+ if ( DoPolygonBox( &rs ) == eIDOK ) {
DShape poly;
- vec3_t vMin, vMax;
+ vec3_t vMin, vMax;
- {
- scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
- VectorSubtract(instance.worldAABB().origin, instance.worldAABB().extents, vMin);
- VectorAdd(instance.worldAABB().origin, instance.worldAABB().extents, vMax);
+ {
- Path_deleteTop(instance.path());
- }
+ VectorSubtract( instance.worldAABB().origin, instance.worldAABB().extents, vMin );
+ VectorAdd( instance.worldAABB().origin, instance.worldAABB().extents, vMax );
- if(rs.bInverse)
- poly.BuildInversePrism(vMin, vMax, rs.nSides, rs.bAlignTop);
+ Path_deleteTop( instance.path() );
+ }
+
+ if ( rs.bInverse ) {
+ poly.BuildInversePrism( vMin, vMax, rs.nSides, rs.bAlignTop );
+ }
else
{
- if(rs.bUseBorder)
- poly.BuildBorderedPrism(vMin, vMax, rs.nSides, rs.nBorderWidth, rs.bAlignTop);
- else
- poly.BuildRegularPrism(vMin, vMax, rs.nSides, rs.bAlignTop);
+ if ( rs.bUseBorder ) {
+ poly.BuildBorderedPrism( vMin, vMax, rs.nSides, rs.nBorderWidth, rs.bAlignTop );
+ }
+ else{
+ poly.BuildRegularPrism( vMin, vMax, rs.nSides, rs.bAlignTop );
+ }
}
}
}
-void DoFixBrushes()
-{
- UndoableCommand undo("bobToolz.fixBrushes");
+void DoFixBrushes(){
+ UndoableCommand undo( "bobToolz.fixBrushes" );
DMap world;
world.LoadAll();
int count = world.FixBrushes();
-
- globalOutputStream() << count << " invalid/duplicate planes removed\n";
+
+ globalOutputStream() << "bobToolz FixBrushes: " << count << " invalid/duplicate planes removed.\n";
}
-void DoResetTextures()
-{
- UndoableCommand undo("bobToolz.resetTextures");
+void DoResetTextures(){
+ UndoableCommand undo( "bobToolz.resetTextures" );
static ResetTextureRS rs;
- const char* texName;
- if(1/*g_SelectedFaceTable.m_pfnGetSelectedFaceCount() != 1*/)
- {
- texName = NULL;
- }
- else
- {
- texName = GetCurrentTexture();
- strcpy(rs.textureName, GetCurrentTexture());
- }
-
- EMessageBoxReturn ret;
- if((ret = DoResetTextureBox(&rs)) == eIDCANCEL)
- return;
-
- if(rs.bResetTextureName)
- texName = rs.textureName;
-
- if(ret == eIDOK)
- {
- DEntity world;
- world.LoadSelectedBrushes();
- world.ResetTextures(texName, rs.fScale, rs.fShift, rs.rotation, rs.newTextureName,
- rs.bResetTextureName, rs.bResetScale, rs.bResetShift, rs.bResetRotation, true);
- }
- else
- {
- DMap world;
- world.LoadAll(true);
- world.ResetTextures(texName, rs.fScale, rs.fShift, rs.rotation, rs.newTextureName,
- rs.bResetTextureName, rs.bResetScale, rs.bResetShift, rs.bResetRotation);
- }
+ const char* texName;
+ if ( 1 /*g_SelectedFaceTable.m_pfnGetSelectedFaceCount() != 1*/ ) {
+ texName = NULL;
+ }
+ else
+ {
+ texName = GetCurrentTexture();
+ strcpy( rs.textureName, GetCurrentTexture() );
+ }
+
+ EMessageBoxReturn ret;
+ if ( ( ret = DoResetTextureBox( &rs ) ) == eIDCANCEL ) {
+ return;
+ }
+
+ if ( rs.bResetTextureName ) {
+ texName = rs.textureName;
+ }
+
+ if ( ret == eIDOK ) {
+ DEntity world;
+ world.LoadSelectedBrushes();
+ world.ResetTextures( texName, rs.fScale, rs.fShift, rs.rotation, rs.newTextureName,
+ rs.bResetTextureName, rs.bResetScale, rs.bResetShift, rs.bResetRotation, true );
+ }
+ else
+ {
+ DMap world;
+ world.LoadAll( true );
+ world.ResetTextures( texName, rs.fScale, rs.fShift, rs.rotation, rs.newTextureName,
+ rs.bResetTextureName, rs.bResetScale, rs.bResetShift, rs.bResetRotation );
+ }
}
-void DoBuildStairs()
-{
- UndoableCommand undo("bobToolz.buildStairs");
+void DoBuildStairs(){
+ UndoableCommand undo( "bobToolz.buildStairs" );
BuildStairsRS rs;
- strcpy(rs.mainTexture, GetCurrentTexture());
+ strcpy( rs.mainTexture, GetCurrentTexture() );
// ensure we have something selected
- if( GlobalSelectionSystem().countSelected() != 1 )
- {
- DoMessageBox("Invalid number of brushes selected, choose 1 only", "Error", eMB_OK);
- return;
+ if ( GlobalSelectionSystem().countSelected() != 1 ) {
+ //DoMessageBox("Invalid number of brushes selected, choose 1 only", "Error", eMB_OK);
+ globalErrorStream() << "bobToolz BuildStairs: Invalid number of brushes selected, choose 1 only.\n";
+ return;
}
// ask user for type, size, etc....
- if(DoBuildStairsBox(&rs) == eIDOK)
- {
- vec3_t vMin, vMax;
+ if ( DoBuildStairsBox( &rs ) == eIDOK ) {
+ vec3_t vMin, vMax;
- {
- scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
- VectorSubtract(instance.worldAABB().origin, instance.worldAABB().extents, vMin);
- VectorAdd(instance.worldAABB().origin, instance.worldAABB().extents, vMax);
- }
+ {
+ scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
+ VectorSubtract( instance.worldAABB().origin, instance.worldAABB().extents, vMin );
+ VectorAdd( instance.worldAABB().origin, instance.worldAABB().extents, vMax );
+ }
// calc brush size
vec3_t size;
- VectorSubtract(vMax, vMin, size);
+ VectorSubtract( vMax, vMin, size );
- if(((int)size[2] % rs.stairHeight) != 0)
- {
+ if ( ( (int)size[2] % rs.stairHeight ) != 0 ) {
// stairs must fit evenly into brush
- DoMessageBox("Invalid stair height\nHeight of block must be divisable by stair height", "Error", eMB_OK);
+ //DoMessageBox("Invalid stair height\nHeight of block must be divisable by stair height", "Error", eMB_OK);
+ globalErrorStream() << "bobToolz BuildStairs: Invalid stair height. Height of block must be divisable by stair height.\n";
}
else
{
- {
- scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
- Path_deleteTop(instance.path());
- }
-
+ {
+ scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
+ Path_deleteTop( instance.path() );
+ }
+
// Get Step Count
int numSteps = (int)size[2] / rs.stairHeight;
-
- if(rs.style == STYLE_CORNER)
- {
- BuildCornerStairs(vMin, vMax, numSteps, rs.mainTexture, rs.riserTexture);
+
+ if ( rs.style == STYLE_CORNER ) {
+ BuildCornerStairs( vMin, vMax, numSteps, rs.mainTexture, rs.riserTexture );
}
else
{
// Get Step Dimensions
float stairHeight = (float)rs.stairHeight;
float stairWidth;
- if((rs.direction == MOVE_EAST) || (rs.direction == MOVE_WEST))
- stairWidth = (size[0])/numSteps;
- else
- stairWidth = (size[1])/numSteps;
+ if ( ( rs.direction == MOVE_EAST ) || ( rs.direction == MOVE_WEST ) ) {
+ stairWidth = ( size[0] ) / numSteps;
+ }
+ else{
+ stairWidth = ( size[1] ) / numSteps;
+ }
// Build Base For Stair (bob's style)
- if(rs.style == STYLE_BOB)
- Build_Wedge(rs.direction, vMin, vMax, true);
+ if ( rs.style == STYLE_BOB ) {
+ Build_Wedge( rs.direction, vMin, vMax, true );
+ }
// Set First Step Starting Position
vMax[2] = vMin[2] + stairHeight;
- SetInitialStairPos(rs.direction, vMin, vMax, stairWidth);
+ SetInitialStairPos( rs.direction, vMin, vMax, stairWidth );
// Build The Steps
- for(int i = 0; i < numSteps; i++)
+ for ( int i = 0; i < numSteps; i++ )
{
- if(rs.style == STYLE_BOB)
- Build_StairStep_Wedge(rs.direction, vMin, vMax, rs.mainTexture, rs.riserTexture, rs.bUseDetail);
- else if(rs.style == STYLE_ORIGINAL)
- Build_StairStep(vMin, vMax, rs.mainTexture, rs.riserTexture, rs.direction);
+ if ( rs.style == STYLE_BOB ) {
+ Build_StairStep_Wedge( rs.direction, vMin, vMax, rs.mainTexture, rs.riserTexture, rs.bUseDetail );
+ }
+ else if ( rs.style == STYLE_ORIGINAL ) {
+ Build_StairStep( vMin, vMax, rs.mainTexture, rs.riserTexture, rs.direction );
+ }
// get step into next position
- MoveBlock(rs.direction, vMin, vMax, stairWidth);
+ MoveBlock( rs.direction, vMin, vMax, stairWidth );
vMax[2] += stairHeight;
- if(rs.style == STYLE_BOB)
- vMin[2] += stairHeight; // wedge bottom must be raised
+ if ( rs.style == STYLE_BOB ) {
+ vMin[2] += stairHeight; // wedge bottom must be raised
+ }
}
}
}
}
}
-void DoBuildDoors()
-{
- UndoableCommand undo("bobToolz.buildDoors");
+void DoBuildDoors(){
+ UndoableCommand undo( "bobToolz.buildDoors" );
// ensure we have something selected
- if( GlobalSelectionSystem().countSelected() != 1 )
- {
- DoMessageBox("Invalid number of brushes selected, choose 1 only", "Error", eMB_OK);
- return;
+ if ( GlobalSelectionSystem().countSelected() != 1 ) {
+ //DoMessageBox("Invalid number of brushes selected, choose 1 only", "Error", eMB_OK);
+ globalErrorStream() << "bobToolz BuildDoors: Invalid number of brushes selected, choose 1 only.\n";
+ return;
}
- DoorRS rs;
- strcpy(rs.mainTexture, GetCurrentTexture());
+ DoorRS rs;
+ strcpy( rs.mainTexture, GetCurrentTexture() );
- if(DoDoorsBox(&rs) == eIDOK)
- {
- vec3_t vMin, vMax;
+ if ( DoDoorsBox( &rs ) == eIDOK ) {
+ vec3_t vMin, vMax;
- {
- scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
- VectorSubtract(instance.worldAABB().origin, instance.worldAABB().extents, vMin);
- VectorAdd(instance.worldAABB().origin, instance.worldAABB().extents, vMax);
- Path_deleteTop(instance.path());
- }
+ {
+ scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
+ VectorSubtract( instance.worldAABB().origin, instance.worldAABB().extents, vMin );
+ VectorAdd( instance.worldAABB().origin, instance.worldAABB().extents, vMax );
+ Path_deleteTop( instance.path() );
+ }
- BuildDoorsX2(vMin, vMax,
- rs.bScaleMainH, rs.bScaleMainV,
- rs.bScaleTrimH, rs.bScaleTrimV,
- rs.mainTexture, rs.trimTexture,
- rs.nOrientation); // shapes.cpp
+ BuildDoorsX2( vMin, vMax,
+ rs.bScaleMainH, rs.bScaleMainV,
+ rs.bScaleTrimH, rs.bScaleTrimV,
+ rs.mainTexture, rs.trimTexture,
+ rs.nOrientation ); // shapes.cpp
}
}
-void DoPathPlotter()
-{
- UndoableCommand undo("bobToolz.pathPlotter");
+void DoPathPlotter(){
+ UndoableCommand undo( "bobToolz.pathPlotter" );
PathPlotterRS rs;
- EMessageBoxReturn ret = DoPathPlotterBox(&rs);
- if(ret == eIDCANCEL)
+ EMessageBoxReturn ret = DoPathPlotterBox( &rs );
+ if ( ret == eIDCANCEL ) {
return;
- if(ret == eIDNO)
- {
- if(g_PathView)
+ }
+ if ( ret == eIDNO ) {
+ if ( g_PathView ) {
delete g_PathView;
+ }
return;
}
// ensure we have something selected
- if( GlobalSelectionSystem().countSelected() != 1 )
- {
- DoMessageBox("Invalid number of brushes selected, choose 1 only", "Error", eMB_OK);
- return;
- }
-
- Entity* entity = Node_getEntity(GlobalSelectionSystem().ultimateSelected().path().top());
- if(entity != 0)
- {
- DBobView_setEntity(*entity, rs.fMultiplier, rs.nPoints, rs.fGravity, rs.bNoUpdate, rs.bShowExtra);
- }
+ /*
+ if( GlobalSelectionSystem().countSelected() != 1 )
+ {
+ //DoMessageBox("Invalid number of brushes selected, choose 1 only", "Error", eMB_OK);
+ globalOutputStream() << "bobToolz PathPlotter: Invalid number of entities selected, choose 1 trigger_push entity only.\n";
+ return;
+ }
+ */
+ Entity* entity = Node_getEntity( GlobalSelectionSystem().ultimateSelected().path().top() );
+ if ( entity != 0 ) {
+ DBobView_setEntity( *entity, rs.fMultiplier, rs.nPoints, rs.fGravity, rs.bNoUpdate, rs.bShowExtra );
+ }
+ else{ globalErrorStream() << "bobToolz PathPlotter: No trigger_push entitity selected, select 1 only (Use list to select it).\n"; }
+ return;
}
-void DoPitBuilder()
-{
- UndoableCommand undo("bobToolz.pitBuilder");
+void DoPitBuilder(){
+ UndoableCommand undo( "bobToolz.pitBuilder" );
// ensure we have something selected
- if( GlobalSelectionSystem().countSelected() != 1 )
- {
- DoMessageBox("Invalid number of brushes selected, choose 1 only", "Error", eMB_OK);
- return;
+ if ( GlobalSelectionSystem().countSelected() != 1 ) {
+ //DoMessageBox("Invalid number of brushes selected, choose 1 only", "Error", eMB_OK);
+ globalErrorStream() << "bobToolz PitBuilder: Invalid number of brushes selected, choose 1 only.\n";
+ return;
}
- vec3_t vMin, vMax;
+ vec3_t vMin, vMax;
- scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
- VectorSubtract(instance.worldAABB().origin, instance.worldAABB().extents, vMin);
- VectorAdd(instance.worldAABB().origin, instance.worldAABB().extents, vMax);
+ scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
+ //seems it does this also with a patch with valid dimensions.. but probably better to enforce a brush.
+ if ( !Node_isBrush( instance.path().top() ) ) {
+ //DoMessageBox("No brush selected, select ONLY one brush", "Error", eMB_OK);
+ globalErrorStream() << "bobToolz PitBuilder: No brush selected, select ONLY 1 brush.\n";
+ return;
+ }
+
+ VectorSubtract( instance.worldAABB().origin, instance.worldAABB().extents, vMin );
+ VectorAdd( instance.worldAABB().origin, instance.worldAABB().extents, vMax );
DShape pit;
- if(pit.BuildPit(vMin, vMax))
- {
+ if ( pit.BuildPit( vMin, vMax ) ) {
pit.Commit();
-
- Path_deleteTop(instance.path());
+ Path_deleteTop( instance.path() );
}
else
- DoMessageBox("Failed To Make Pit\nTry Making The Brush Bigger", "Error", eMB_OK);
+ {
+ //DoMessageBox("Failed To Make Pit\nTry Making The Brush Bigger", "Error", eMB_OK);
+ globalErrorStream() << "bobToolz PitBuilder: Failed to make Pit, try making the brush bigger.\n";
+ }
}
-void DoMergePatches()
-{
- UndoableCommand undo("bobToolz.mergePatch");
- patch_merge_t merge_info;
- DPatch mrgPatches[2];
- int i;
+void DoMergePatches(){
+ UndoableCommand undo( "bobToolz.mergePatches" );
+ patch_merge_t merge_info;
+ DPatch mrgPatches[2];
+ int i;
// ensure we have something selected
- if( GlobalSelectionSystem().countSelected() != 2 )
+ if ( GlobalSelectionSystem().countSelected() != 2 ) {
+ globalErrorStream() << "bobToolz MergePatches: Invalid number of patches selected, choose 2 only.\n";
+ //DoMessageBox("Invalid number of patches selected, choose 2 only", "Error", eMB_OK);
+ return;
+ }
+
+ scene::Instance* patches[2];
+ patches[0] = &GlobalSelectionSystem().ultimateSelected();
+ patches[1] = &GlobalSelectionSystem().penultimateSelected();
+
+ for ( i = 0; i < 2; i++ )
+ {
+ if ( !Node_isPatch( patches[i]->path().top() ) ) {
+ //DoMessageBox("No patches selected, select ONLY patches", "Error", eMB_OK);
+ globalErrorStream() << "bobToolz MergePatches: Invalid number of patches selected, choose ONLY 2 patches.\n";
+ return;
+ }
+
+ mrgPatches[i].LoadFromPatch( *patches[i] );
+ }
+
+ /* mrgPatches[0].Transpose();
+ mrgPatches[0].RemoveFromRadiant();
+ mrgPatches[0].BuildInRadiant();*/
+
+ merge_info = mrgPatches[0].IsMergable( &mrgPatches[1] );
+
+ if ( merge_info.mergable ) {
+ globalOutputStream() << merge_info.pos1 << " " << merge_info.pos2;
+ //Message removed, No tools give feedback on success.
+ //globalOutputStream() << "bobToolz MergePatches: Patches Mergable.\n";
+ DPatch* newPatch = mrgPatches[0].MergePatches( merge_info, &mrgPatches[0], &mrgPatches[1] );
+
+ /* mrgPatches[0].RemoveFromRadiant();
+ mrgPatches[0].BuildInRadiant();
+
+ mrgPatches[1].RemoveFromRadiant();
+ mrgPatches[1].BuildInRadiant();
+
+
+ delete newPatch;*/
+
+ if ( !newPatch ) {
+ }
+ else
+ {
+ Path_deleteTop( patches[0]->path() );
+ Path_deleteTop( patches[1]->path() );
+
+ newPatch->BuildInRadiant();
+ delete newPatch;
+ }
+ }
+ else
{
- DoMessageBox("Invalid number of patches selected, choose 2 only", "Error", eMB_OK);
- return;
- }
-
- scene::Instance* patches[2];
- patches[0] = &GlobalSelectionSystem().ultimateSelected();
- patches[1] = &GlobalSelectionSystem().penultimateSelected();
-
- for (i = 0; i < 2; i++)
- {
- if (!Node_isPatch(patches[i]->path().top()))
- {
- DoMessageBox("You must select ONLY patches", "Error", eMB_OK);
- return;
- }
-
- mrgPatches[i].LoadFromPatch(*patches[i]);
- }
-
- /* mrgPatches[0].Transpose();
- mrgPatches[0].RemoveFromRadiant();
- mrgPatches[0].BuildInRadiant();*/
-
- merge_info = mrgPatches[0].IsMergable(&mrgPatches[1]);
-
- if (merge_info.mergable)
- {
- globalOutputStream() << merge_info.pos1 << " " << merge_info.pos2;
-
- globalOutputStream() << "Patches Mergable\n";
- DPatch* newPatch = mrgPatches[0].MergePatches(merge_info, &mrgPatches[0], &mrgPatches[1]);
-
- /* mrgPatches[0].RemoveFromRadiant();
- mrgPatches[0].BuildInRadiant();
-
- mrgPatches[1].RemoveFromRadiant();
- mrgPatches[1].BuildInRadiant();
-
-
- delete newPatch;*/
-
- if (!newPatch)
- {
- } else
- {
- Path_deleteTop(patches[0]->path());
- Path_deleteTop(patches[1]->path());
-
- newPatch->BuildInRadiant();
- delete newPatch;
- }
- }
- else
- {
- globalOutputStream() << "bobToolz.mergePatch: the selected patches are not mergable\n";
- }
+ globalErrorStream() << "bobToolz.mergePatch: The selected patches are not mergable.\n";
+
+ }
}
void DoSplitPatch() {
- UndoableCommand undo("bobToolz.splitPatch");
+ UndoableCommand undo( "bobToolz.splitPatch" );
DPatch patch;
// ensure we have something selected
- if( GlobalSelectionSystem().countSelected() != 1 )
- {
- DoMessageBox("Invalid number of patches selected, choose 1 only", "Error", eMB_OK);
- return;
+ if ( GlobalSelectionSystem().countSelected() != 1 ) {
+ //DoMessageBox("Invalid number of patches selected, choose 1 only", "Error", eMB_OK);
+ globalErrorStream() << "bobToolz SplitPatch: Invalid number of patches selected, choose only 1 patch.\n";
+ return;
}
- scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
+ scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
- if( !Node_isPatch(instance.path().top()) ) {
- DoMessageBox("You must select ONLY patches", "Error", eMB_OK);
- return;
+ if ( !Node_isPatch( instance.path().top() ) ) {
+ //DoMessageBox("No patch selected, select ONLY one patch", "Error", eMB_OK);
+ globalErrorStream() << "bobToolz SplitPatch: No patch selected, select ONLY 1 patch.\n";
+ return;
}
- patch.LoadFromPatch(instance);
+ patch.LoadFromPatch( instance );
std::list<DPatch> patchList = patch.Split();
- for(std::list<DPatch>::iterator patches = patchList.begin(); patches != patchList.end(); patches++) {
- (*patches).BuildInRadiant();
+ for ( std::list<DPatch>::iterator patches = patchList.begin(); patches != patchList.end(); patches++ ) {
+ ( *patches ).BuildInRadiant();
}
- Path_deleteTop(instance.path());
+ Path_deleteTop( instance.path() );
}
void DoSplitPatchCols() {
- UndoableCommand undo("bobToolz.splitPatchCols");
-
+ UndoableCommand undo( "bobToolz.splitPatchCols" );
+
DPatch patch;
-
+
// ensure we have something selected
- if( GlobalSelectionSystem().countSelected() != 1 )
- {
- DoMessageBox("Invalid number of patches selected, choose 1 only", "Error", eMB_OK);
- return;
+ if ( GlobalSelectionSystem().countSelected() != 1 ) {
+ //DoMessageBox("Invalid number of patches selected, choose 1 only", "Error", eMB_OK);
+ globalErrorStream() << "bobToolz SplitPatchCols: Invalid number of patches selected, choose 1 only.\n";
+ return;
}
-
+
scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
-
- if( !Node_isPatch(instance.path().top()) ) {
- DoMessageBox("You must select ONLY patches", "Error", eMB_OK);
- return;
- }
-
- patch.LoadFromPatch(instance);
-
+
+ if ( !Node_isPatch( instance.path().top() ) ) {
+ //DoMessageBox("No patch selected, select ONLY one patch", "Error", eMB_OK);
+ globalErrorStream() << "bobToolz SplitPatchCols: No patch selected, select ONLY 1 patch.\n";
+ return;
+ }
+
+ patch.LoadFromPatch( instance );
+
std::list<DPatch> patchList = patch.SplitCols();
- for(std::list<DPatch>::iterator patches = patchList.begin(); patches != patchList.end(); patches++) {
- (*patches).BuildInRadiant();
+ for ( std::list<DPatch>::iterator patches = patchList.begin(); patches != patchList.end(); patches++ ) {
+ ( *patches ).BuildInRadiant();
}
-
- Path_deleteTop(instance.path());
+
+ Path_deleteTop( instance.path() );
}
void DoSplitPatchRows() {
- UndoableCommand undo("bobToolz.splitPatchRows");
-
+ UndoableCommand undo( "bobToolz.splitPatchRows" );
+
DPatch patch;
-
+
// ensure we have something selected
- if( GlobalSelectionSystem().countSelected() != 1 )
- {
- DoMessageBox("Invalid number of patches selected, choose 1 only", "Error", eMB_OK);
- return;
+ if ( GlobalSelectionSystem().countSelected() != 1 ) {
+ //DoMessageBox("Invalid number of patches selected, choose 1 only", "Error", eMB_OK);
+ globalErrorStream() << "bobToolz SplitPatchRows: Invalid number of patches selected, choose 1 only.\n";
+ return;
}
-
+
scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
-
- if( !Node_isPatch(instance.path().top()) ) {
- DoMessageBox("You must select ONLY patches", "Error", eMB_OK);
- return;
- }
-
- patch.LoadFromPatch(instance);
-
+
+ if ( !Node_isPatch( instance.path().top() ) ) {
+ //DoMessageBox("No patch selected, select ONLY one patch", "Error", eMB_OK);
+ globalErrorStream() << "bobToolz SplitPatchRows: No patch selected, select ONLY 1 patch.\n";
+ return;
+ }
+
+ patch.LoadFromPatch( instance );
+
std::list<DPatch> patchList = patch.SplitRows();
- for(std::list<DPatch>::iterator patches = patchList.begin(); patches != patchList.end(); patches++) {
- (*patches).BuildInRadiant();
+ for ( std::list<DPatch>::iterator patches = patchList.begin(); patches != patchList.end(); patches++ ) {
+ ( *patches ).BuildInRadiant();
}
-
- Path_deleteTop(instance.path());
+
+ Path_deleteTop( instance.path() );
}
-void DoVisAnalyse()
-{
+void DoVisAnalyse(){
char filename[1024];
- if( GlobalSelectionSystem().countSelected() == 0 )
- {
- if(g_VisView)
- {
+ if ( GlobalSelectionSystem().countSelected() == 0 ) {
+ globalErrorStream() << "bobToolz VisAnalyse: Invalid number of objects selected, choose 1 only.\n";
+ if ( g_VisView ) {
delete g_VisView;
return;
}
}
// ensure we have something selected
- if( GlobalSelectionSystem().countSelected() != 1 )
- {
- DoMessageBox("Invalid number of objects selected, choose 1 only", "Error", eMB_OK);
- return;
+ if ( GlobalSelectionSystem().countSelected() != 1 ) {
+ //DoMessageBox("Invalid number of objects selected, choose 1 only", "Error", eMB_OK);
+ globalErrorStream() << "bobToolz VisAnalyse: Invalid number of objects selected, choose 1 only.\n";
+ return;
}
- scene::Instance& brush = GlobalSelectionSystem().ultimateSelected();
-
+ scene::Instance& brush = GlobalSelectionSystem().ultimateSelected();
+ //ensure we have a brush selected
+ if ( !Node_isBrush( brush.path().top() ) ) {
+ //DoMessageBox("No brush selected, select ONLY one brush", "Error", eMB_OK);
+ globalErrorStream() << "bobToolz VisAnalyse: No brush selected, select ONLY 1 brush.\n";
+ return;
+ }
DBrush orgBrush;
- orgBrush.LoadFromBrush(brush, false);
+ orgBrush.LoadFromBrush( brush, false );
orgBrush.BuildBounds();
vec3_t origin;
- origin[0] = (orgBrush.bbox_max[0] + orgBrush.bbox_min[0])/2.f;
- origin[1] = (orgBrush.bbox_max[1] + orgBrush.bbox_min[1])/2.f;
- origin[2] = (orgBrush.bbox_max[2] + orgBrush.bbox_min[2])/2.f;
+ origin[0] = ( orgBrush.bbox_max[0] + orgBrush.bbox_min[0] ) / 2.f;
+ origin[1] = ( orgBrush.bbox_max[1] + orgBrush.bbox_min[1] ) / 2.f;
+ origin[2] = ( orgBrush.bbox_max[2] + orgBrush.bbox_min[2] ) / 2.f;
- const char* rad_filename = GlobalRadiant().getMapName();
- if(!rad_filename)
- {
- DoMessageBox("An Error Occurred While Trying\n To Get The Map Filename", "Error", eMB_OK);
+ const char* rad_filename = GlobalRadiant().getMapName();
+ if ( !rad_filename ) {
+ //DoMessageBox("An ERROR occurred while trying\n to get the map filename", "Error", eMB_OK);
+ globalErrorStream() << "bobToolz VisAnalyse: An ERROR occurred while trying to get the map filename.\n";
return;
}
- strcpy(filename, rad_filename);
-
- char* ext = strrchr(filename, '.')+1;
- strcpy(ext, "bsp");// rename the extension
+ strcpy( filename, rad_filename );
- std::list<DWinding*> *pointList = BuildTrace(filename, origin);
+ char* ext = strrchr( filename, '.' ) + 1;
+ strcpy( ext, "bsp" ); // rename the extension
- if(!g_VisView)
- {
+ std::list<DWinding*> *pointList = BuildTrace( filename, origin );
+
+ if ( !g_VisView ) {
g_VisView = new DVisDrawer;
}
-
- g_VisView->SetList(pointList);
+
+ g_VisView->SetList( pointList );
}
void DoTrainPathPlot() {
- if(g_TrainView) {
+ if ( g_TrainView ) {
delete g_TrainView;
g_TrainView = NULL;
}
}
void DoCaulkSelection() {
- UndoableCommand undo("bobToolz.caulkSelection");
+ UndoableCommand undo( "bobToolz.caulkSelection" );
DEntity world;
-
+
float fScale[2] = { 0.5f, 0.5f };
float fShift[2] = { 0.0f, 0.0f };
}
void DoTreePlanter() {
- UndoableCommand undo("bobToolz.treePlanter");
- if(g_TreePlanter) {
+ UndoableCommand undo( "bobToolz.treePlanter" );
+ if ( g_TreePlanter ) {
delete g_TreePlanter;
g_TreePlanter = NULL;
return;
}
void DoDropEnts() {
- UndoableCommand undo("bobToolz.dropEntities");
- if(g_TreePlanter) {
+ UndoableCommand undo( "bobToolz.dropEntities" );
+ if ( g_TreePlanter ) {
g_TreePlanter->DropEntsToGround();
}
}
void DoMakeChain() {
- UndoableCommand undo("bobToolz.makeChain");
- DTreePlanter pl;
- pl.MakeChain();
+ MakeChainRS rs;
+ if ( DoMakeChainBox( &rs ) == eIDOK ) {
+ if ( rs.linkNum > 1001 ) {
+ globalErrorStream() << "bobToolz MakeChain: " << rs.linkNum << " to many Elemets, limited to 1000.\n";
+ return;
+ }
+ UndoableCommand undo( "bobToolz.makeChain" );
+ DTreePlanter pl;
+ pl.MakeChain( rs.linkNum,rs.linkName );
+ }
}
typedef DPoint* pntTripple[3];
bool bFacesNoTop[6] = {true, true, true, true, true, false};
void DoFlipTerrain() {
- UndoableCommand undo("bobToolz.flipTerrain");
+ UndoableCommand undo( "bobToolz.flipTerrain" );
vec3_t vUp = { 0.f, 0.f, 1.f };
- int i;
+ int i;
// ensure we have something selected
- if( GlobalSelectionSystem().countSelected() != 2 )
- {
- DoMessageBox("Invalid number of objects selected, choose 2 only", "Error", eMB_OK);
- return;
+ if ( GlobalSelectionSystem().countSelected() != 2 ) {
+ //DoMessageBox("Invalid number of objects selected, choose 2 only", "Error", eMB_OK);
+ globalErrorStream() << "bobToolz FlipTerrain: Invalid number of objects selected, choose 2 only.\n";
+ return;
}
- scene::Instance* brushes[2];
+ scene::Instance* brushes[2];
brushes[0] = &GlobalSelectionSystem().ultimateSelected();
brushes[1] = &GlobalSelectionSystem().penultimateSelected();
-
+ //ensure we have only Brushes selected.
+ for ( i = 0; i < 2; i++ )
+ {
+ if ( !Node_isBrush( brushes[i]->path().top() ) ) {
+ //DoMessageBox("No brushes selected, select ONLY brushes", "Error", eMB_OK);
+ globalErrorStream() << "bobToolz FlipTerrain: No brushes selected, select ONLY 2 brushes.\n";
+ return;
+ }
+ }
DBrush Brushes[2];
DPlane* Planes[2];
pntTripple Points[2];
- for( i = 0; i < 2; i++ ) {
+ for ( i = 0; i < 2; i++ ) {
Brushes[i].LoadFromBrush( *brushes[i], false );
- if(!(Planes[i] = Brushes[i].FindPlaneWithClosestNormal( vUp )) || Brushes[i].FindPointsForPlane( Planes[i], Points[i], 3 ) != 3) {
- DoMessageBox("Error", "Error", eMB_OK);
+ if ( !( Planes[i] = Brushes[i].FindPlaneWithClosestNormal( vUp ) ) || Brushes[i].FindPointsForPlane( Planes[i], Points[i], 3 ) != 3 ) {
+ //DoMessageBox("Error", "Error", eMB_OK);
+ globalErrorStream() << "bobToolz FlipTerrain: ERROR (FindPlaneWithClosestNormal/FindPointsForPlane).\n";
return;
}
}
int dontmatch[2] = { -1, -1 };
bool found = false;
- for( i = 0; i < 3; i++ ) {
- for( int j = 0; j < 3 && !found; j++ ) {
- if(VectorCompare( (Points[0])[i]->_pnt, (Points[1])[j]->_pnt )) {
+ for ( i = 0; i < 3; i++ ) {
+ for ( int j = 0; j < 3 && !found; j++ ) {
+ if ( VectorCompare( ( Points[0] )[i]->_pnt, ( Points[1] )[j]->_pnt ) ) {
found = true;
break;
}
}
- if(!found) {
+ if ( !found ) {
dontmatch[0] = i;
break;
}
found = false;
}
- if(dontmatch[0] == -1) {
- DoMessageBox("Error", "Error", eMB_OK);
+ if ( dontmatch[0] == -1 ) {
+ //DoMessageBox("Error", "Error", eMB_OK);
+ globalErrorStream() << "bobToolz FlipTerrain: ERROR (dontmatch[0]).\n";
return;
}
- for( i = 0; i < 3; i++ ) {
- for( int j = 0; j < 3 && !found; j++ ) {
- if(VectorCompare( (Points[1])[i]->_pnt, (Points[0])[j]->_pnt )) {
+ for ( i = 0; i < 3; i++ ) {
+ for ( int j = 0; j < 3 && !found; j++ ) {
+ if ( VectorCompare( ( Points[1] )[i]->_pnt, ( Points[0] )[j]->_pnt ) ) {
found = true;
break;
}
}
- if(!found) {
+ if ( !found ) {
dontmatch[1] = i;
break;
}
found = false;
}
- if(dontmatch[1] == -1) {
- DoMessageBox("Error", "Error", eMB_OK);
+ if ( dontmatch[1] == -1 ) {
+ //DoMessageBox("Error", "Error", eMB_OK);
+ globalErrorStream() << "bobToolz FlipTerrain: ERROR (dontmatch[1]).\n";
return;
}
vec3_t plnpnts2[3];
vec3_t plnpntsshr[3];
- VectorCopy( (Points[0])[dontmatch[0]]->_pnt, plnpnts1[0] );
- for( i = 0; i < 3; i++ ) {
- if( dontmatch[0] != i ) {
- VectorCopy( (Points[0])[i]->_pnt, plnpnts1[1] );
+ VectorCopy( ( Points[0] )[dontmatch[0]]->_pnt, plnpnts1[0] );
+ for ( i = 0; i < 3; i++ ) {
+ if ( dontmatch[0] != i ) {
+ VectorCopy( ( Points[0] )[i]->_pnt, plnpnts1[1] );
break;
}
}
- VectorCopy( (Points[1])[dontmatch[1]]->_pnt, plnpnts1[2] );
+ VectorCopy( ( Points[1] )[dontmatch[1]]->_pnt, plnpnts1[2] );
- VectorCopy( (Points[1])[dontmatch[1]]->_pnt, plnpnts2[0] );
- for( i = 0; i < 3; i++ ) {
- if( dontmatch[1] != i && !VectorCompare( (Points[1])[i]->_pnt, plnpnts1[1] )) {
- VectorCopy( (Points[1])[i]->_pnt, plnpnts2[1] );
+ VectorCopy( ( Points[1] )[dontmatch[1]]->_pnt, plnpnts2[0] );
+ for ( i = 0; i < 3; i++ ) {
+ if ( dontmatch[1] != i && !VectorCompare( ( Points[1] )[i]->_pnt, plnpnts1[1] ) ) {
+ VectorCopy( ( Points[1] )[i]->_pnt, plnpnts2[1] );
break;
}
}
- VectorCopy( (Points[0])[dontmatch[0]]->_pnt, plnpnts2[2] );
+ VectorCopy( ( Points[0] )[dontmatch[0]]->_pnt, plnpnts2[2] );
- VectorCopy( (Points[0])[dontmatch[0]]->_pnt, plnpntsshr[0] );
- VectorCopy( (Points[1])[dontmatch[1]]->_pnt, plnpntsshr[1] );
- if( (Points[1])[dontmatch[1]]->_pnt[2] < (Points[0])[dontmatch[0]]->_pnt[2] ) {
- VectorCopy( (Points[1])[dontmatch[1]]->_pnt, plnpntsshr[2] );
- } else {
- VectorCopy( (Points[0])[dontmatch[0]]->_pnt, plnpntsshr[2] );
+ VectorCopy( ( Points[0] )[dontmatch[0]]->_pnt, plnpntsshr[0] );
+ VectorCopy( ( Points[1] )[dontmatch[1]]->_pnt, plnpntsshr[1] );
+ if ( ( Points[1] )[dontmatch[1]]->_pnt[2] < ( Points[0] )[dontmatch[0]]->_pnt[2] ) {
+ VectorCopy( ( Points[1] )[dontmatch[1]]->_pnt, plnpntsshr[2] );
+ }
+ else {
+ VectorCopy( ( Points[0] )[dontmatch[0]]->_pnt, plnpntsshr[2] );
}
plnpntsshr[2][2] -= 16;
- for( i = 0; i < 3; i++ ) {
- if( mins2[i] < mins1[i] ) {
+ for ( i = 0; i < 3; i++ ) {
+ if ( mins2[i] < mins1[i] ) {
mins1[i] = mins2[i];
}
- if( maxs2[i] > maxs1[i] ) {
+ if ( maxs2[i] > maxs1[i] ) {
maxs1[i] = maxs2[i];
}
}
DBrush* newBrushes[2];
- newBrushes[0] = DShape::GetBoundingCube_Ext( mins1, maxs1, "textures/common/caulk", bFacesAll, true);
- newBrushes[1] = DShape::GetBoundingCube_Ext( mins1, maxs1, "textures/common/caulk", bFacesAll, true);
+ newBrushes[0] = DShape::GetBoundingCube_Ext( mins1, maxs1, "textures/common/caulk", bFacesAll, true );
+ newBrushes[1] = DShape::GetBoundingCube_Ext( mins1, maxs1, "textures/common/caulk", bFacesAll, true );
vec3_t normal;
MakeNormal( plnpnts1[0], plnpnts1[1], plnpnts1[2], normal );
- if( normal[2] >= 0 ) {
+ if ( normal[2] >= 0 ) {
newBrushes[0]->AddFace( plnpnts1[0], plnpnts1[1], plnpnts1[2], "textures/common/terrain", true );
- } else {
+ }
+ else {
newBrushes[0]->AddFace( plnpnts1[2], plnpnts1[1], plnpnts1[0], "textures/common/terrain", true );
}
MakeNormal( plnpnts2[0], plnpnts2[1], plnpnts2[2], normal );
- if( normal[2] >= 0 ) {
+ if ( normal[2] >= 0 ) {
newBrushes[1]->AddFace( plnpnts2[0], plnpnts2[1], plnpnts2[2], "textures/common/terrain", true );
- } else {
+ }
+ else {
newBrushes[1]->AddFace( plnpnts2[2], plnpnts2[1], plnpnts2[0], "textures/common/terrain", true );
}
vec3_t vec;
- MakeNormal( plnpntsshr[0], plnpntsshr[1], plnpntsshr[2], normal );
-
+ MakeNormal( plnpntsshr[0], plnpntsshr[1], plnpntsshr[2], normal );
+
VectorSubtract( plnpnts1[2], plnpnts1[1], vec );
- if( DotProduct( vec, normal ) >= 0 ) {
+ if ( DotProduct( vec, normal ) >= 0 ) {
newBrushes[0]->AddFace( plnpntsshr[0], plnpntsshr[1], plnpntsshr[2], "textures/common/caulk", true );
- } else {
+ }
+ else {
newBrushes[0]->AddFace( plnpntsshr[2], plnpntsshr[1], plnpntsshr[0], "textures/common/caulk", true );
}
VectorSubtract( plnpnts2[2], plnpnts2[1], vec );
- if( DotProduct( vec, normal ) >= 0 ) {
+ if ( DotProduct( vec, normal ) >= 0 ) {
newBrushes[1]->AddFace( plnpntsshr[0], plnpntsshr[1], plnpntsshr[2], "textures/common/caulk", true );
- } else {
+ }
+ else {
newBrushes[1]->AddFace( plnpntsshr[2], plnpntsshr[1], plnpntsshr[0], "textures/common/caulk", true );
}
- for( i = 0; i < 2; i++ ) {
+ for ( i = 0; i < 2; i++ ) {
newBrushes[i]->RemoveRedundantPlanes();
newBrushes[i]->BuildInRadiant( false, NULL, brushes[i]->path().parent().get_pointer() );
- Path_deleteTop(brushes[i]->path());
+ Path_deleteTop( brushes[i]->path() );
delete newBrushes[i];
}