-/*\r
-BobToolz plugin for GtkRadiant\r
-Copyright (C) 2001 Gordon Biggans\r
-\r
-This library is free software; you can redistribute it and/or\r
-modify it under the terms of the GNU Lesser General Public\r
-License as published by the Free Software Foundation; either\r
-version 2.1 of the License, or (at your option) any later version.\r
-\r
-This library is distributed in the hope that it will be useful,\r
-but WITHOUT ANY WARRANTY; without even the implied warranty of\r
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU\r
-Lesser General Public License for more details.\r
-\r
-You should have received a copy of the GNU Lesser General Public\r
-License along with this library; if not, write to the Free Software\r
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA\r
-*/\r
-\r
-#include "StdAfx.h"\r
-\r
-#include "DEntity.h"\r
-#include "funchandlers.h"\r
-\r
-#ifdef __linux__\r
-#include <sys/types.h>\r
-#include <unistd.h>\r
-#endif\r
-\r
-/*==========================\r
- Global Vars\r
-==========================*/\r
-\r
-//HANDLE bsp_process;\r
-char g_CurrentTexture[256] = "";\r
-\r
-//=============================================================\r
-//=============================================================\r
-\r
-void ReadCurrentTexture()\r
-{\r
- const char* textureName = g_FuncTable.m_pfnGetCurrentTexture();\r
- strcpy(g_CurrentTexture, textureName);\r
-}\r
-\r
-const char* GetCurrentTexture()\r
-{\r
- ReadCurrentTexture();\r
- return g_CurrentTexture;\r
-}\r
-\r
-epair_t* GetNextChainItem(epair_t* lastItem, char* key, char* value)\r
-{\r
- epair_t* nextEPair = g_FuncTable.m_pfnAllocateEpair(key, value);\r
-\r
- if(lastItem != NULL)\r
- lastItem->next = nextEPair;\r
-\r
- return nextEPair;\r
-}\r
-\r
-void MoveBlock(int dir, vec3_t min, vec3_t max, float dist)\r
-{\r
- switch(dir)\r
- {\r
- case MOVE_EAST:\r
- {\r
- min[0]+=dist;\r
- max[0]+=dist;\r
- break;\r
- }\r
- case MOVE_WEST:\r
- {\r
- min[0]-=dist;\r
- max[0]-=dist;\r
- break;\r
- }\r
- case MOVE_NORTH:\r
- {\r
- min[1]+=dist;\r
- max[1]+=dist;\r
- break;\r
- }\r
- case MOVE_SOUTH:\r
- {\r
- min[1]-=dist;\r
- max[1]-=dist;\r
- break;\r
- }\r
- }\r
-}\r
-\r
-void SetInitialStairPos(int dir, vec3_t min, vec3_t max, float width)\r
-{\r
- switch(dir)\r
- {\r
- case MOVE_EAST:\r
- {\r
- max[0] = min[0] + width;\r
- break;\r
- }\r
- case MOVE_WEST:\r
- {\r
- min[0] = max[0] - width;\r
- break;\r
- }\r
- case MOVE_NORTH:\r
- {\r
- max[1] = min[1] + width;\r
- break;\r
- }\r
- case MOVE_SOUTH:\r
- {\r
- min[1] = max[1] - width;\r
- break;\r
- }\r
- }\r
-}\r
-\r
-char* TranslateString (char *buf)\r
-{\r
- static char buf2[32768];\r
- int i, l;\r
- char *out;\r
-\r
- l = strlen(buf);\r
- out = buf2;\r
- for (i=0 ; i<l ; i++)\r
- {\r
- if (buf[i] == '\n')\r
- {\r
- *out++ = '\r';\r
- *out++ = '\n';\r
- }\r
- else\r
- *out++ = buf[i];\r
- }\r
- *out++ = 0;\r
-\r
- return buf2;\r
-}\r
-\r
-void Sys_ERROR (char* text, ...)\r
-{\r
- va_list argptr;\r
- char buf[32768];\r
-\r
- va_start (argptr,text);\r
- vsprintf (buf, text,argptr);\r
- va_end (argptr);\r
-\r
- Sys_Printf("BobToolz::ERROR->%s", buf);\r
-}\r
-\r
-/*void Sys_Printf (char *text, ...)\r
-{\r
- va_list argptr;\r
- char buf[32768];\r
-\r
- va_start (argptr,text);\r
- vsprintf (buf, text,argptr);\r
- va_end (argptr);\r
-\r
- g_FuncTable.m_pfnSysMsg ( buf );\r
-}*/\r
-\r
-char* UnixToDosPath(char* path)\r
-{\r
-#ifndef _WIN32\r
- return path;\r
-#else\r
- for(char* p = path; *p; p++)\r
- {\r
- if(*p == '/')\r
- *p = '\\';\r
- }\r
- return path;\r
-#endif\r
-}\r
-\r
-const char* ExtractFilename(const char* path)\r
-{\r
- char* p = strrchr(path, '/');\r
- if(!p)\r
- {\r
- p = strrchr(path, '\\');\r
-\r
- if(!p)\r
- return path;\r
- }\r
- return ++p;\r
-}\r
-\r
-extern char* PLUGIN_NAME;\r
-/*char* GetGameFilename(char* buffer, const char* filename)\r
-{\r
- strcpy(buffer, g_FuncTable.m_pfnGetGamePath());\r
- char* p = strrchr(buffer, '/');\r
- *++p = '\0';\r
- strcat(buffer, filename);\r
- buffer = UnixToDosPath(buffer);\r
- return buffer;\r
-}*/\r
-\r
-#if defined (__linux__) || defined (__APPLE__)\r
-// the bCreateConsole parameter is ignored on linux ..\r
-bool Q_Exec( const char *pCmd, bool bCreateConsole )\r
-{\r
- switch (fork())\r
- {\r
- case -1:\r
- return false;\r
-// Error ("CreateProcess failed");\r
- break;\r
- case 0:\r
-#ifdef _DEBUG\r
- printf("Running system...\n");\r
- printf("Command: %s\n", pCmd);\r
-#endif\r
- // NOTE: we could use that to detect when a step finishes. But then it\r
- // would not work for remote compiling stuff.\r
-// execlp (pCmd, pCmd, NULL);\r
- system( pCmd );\r
- printf ("system() returned");\r
- _exit (0);\r
- break;\r
- }\r
- return true;\r
-}\r
-#endif\r
-\r
-#ifdef _WIN32\r
-bool Q_Exec( const char *pCmd, bool bCreateConsole )\r
-{\r
- // G_DeWan: Don't know if this is needed for linux version\r
-\r
- PROCESS_INFORMATION pi;\r
- STARTUPINFO si = {0}; // Initialize all members to zero\r
- si.cb = sizeof(STARTUPINFO); // Set byte count\r
- DWORD dwCreationFlags;\r
-\r
- if (bCreateConsole)\r
- dwCreationFlags = CREATE_NEW_CONSOLE | NORMAL_PRIORITY_CLASS;\r
- else\r
- dwCreationFlags = DETACHED_PROCESS | NORMAL_PRIORITY_CLASS;\r
-\r
- for(; *pCmd == ' '; pCmd++);\r
-\r
- if(!CreateProcess(NULL, (char *)pCmd, NULL, NULL, FALSE, dwCreationFlags, NULL, NULL, &si, &pi))\r
- return false;\r
-\r
- return true;\r
-}\r
-#endif\r
-\r
-void StartBSP()\r
-{\r
- char exename[256];\r
- GetFilename(exename, "q3map");\r
- UnixToDosPath(exename); // do we want this done in linux version?\r
-\r
- char mapname[256]; \r
- const char *pn = g_FuncTable.m_pfnReadProjectKey("mapspath");\r
- \r
- strcpy( mapname, pn );\r
- strcat( mapname, "/ac_prt.map" );\r
- UnixToDosPath(mapname);\r
-\r
- char command[1024];\r
- sprintf(command, "%s -nowater -fulldetail %s", exename, mapname);\r
-\r
- Q_Exec( command, TRUE );\r
-}\r
-\r
-void BuildMiniPrt(list<Str>* exclusionList)\r
-{\r
- // yes, we could just use -fulldetail option, but, as SPOG said\r
- // it'd be faster without all the hint, donotenter etc textures and\r
- // doors, etc\r
-\r
- DEntity world;\r
- \r
- char buffer[128];\r
- const char *pn = g_FuncTable.m_pfnReadProjectKey("mapspath");\r
-\r
- strcpy( buffer, pn );\r
- strcat( buffer, "/ac_prt.map" );\r
- FILE* pFile = fopen(buffer, "w");\r
-\r
- // ahem, thx rr2\r
- if(!pFile)\r
- return;\r
-\r
- int count = g_FuncTable.m_pfnGetEntityCount();\r
- for(int i = 0; i < count; i++)\r
- {\r
- entity_t* ent = (entity_t*)g_FuncTable.m_pfnGetEntityHandle(i);\r
-\r
- epair_t* epl = *g_EntityTable.m_pfnGetEntityKeyValList(ent);\r
-\r
- epair_t* ep = epl;\r
- while(ep)\r
- {\r
- if(!strcmp(ep->key, "classname"))\r
- {\r
- if(!strcmp(ep->value, "worldspawn"))\r
- {\r
- world.LoadFromEntity(i, FALSE);\r
- world.RemoveNonCheckBrushes(exclusionList, TRUE);\r
- world.SaveToFile(pFile);\r
- }\r
- else if(strstr(ep->value, "info_"))\r
- {\r
- world.ClearBrushes();\r
- world.ClearEPairs();\r
- world.LoadEPairList(epl);\r
- world.SaveToFile(pFile);\r
- }\r
- break;\r
- }\r
-\r
- ep = ep->next;\r
- }\r
- }\r
-\r
- fclose(pFile);\r
-\r
- StartBSP();\r
-}\r
-\r
-entity_s* FindEntityFromTargetname(const char* targetname, int* entNum)\r
-{\r
- DEntity world;\r
-\r
- int count = g_FuncTable.m_pfnGetEntityCount();\r
- for(int i = 0; i < count; i++)\r
- {\r
- world.ClearEPairs();\r
-\r
- entity_s* ent = (entity_s*)g_FuncTable.m_pfnGetEntityHandle(i);\r
-\r
- world.LoadEPairList(*g_EntityTable.m_pfnGetEntityKeyValList(ent));\r
-\r
- DEPair* tn = world.FindEPairByKey("targetname");\r
- if(tn)\r
- {\r
- if(!stricmp(tn->value, targetname)) {\r
- if(entNum) {\r
- *entNum = i;\r
- }\r
- return ent;\r
- }\r
- }\r
- }\r
- return NULL;\r
-}\r
-\r
-void FillDefaultTexture(_QERFaceData* faceData, vec3_t va, vec3_t vb, vec3_t vc, const char* texture)\r
-{\r
- faceData->m_bBPrimit = FALSE;\r
- faceData->m_fRotate = 0;\r
- faceData->m_fScale[0] = 0.5;\r
- faceData->m_fScale[1] = 0.5;\r
- faceData->m_fShift[0] = 0;\r
- faceData->m_fShift[1] = 0;\r
- faceData->m_nContents = 0;\r
- faceData->m_nFlags = 0;\r
- faceData->m_nValue = 0;\r
- if(*texture)\r
- strcpy(faceData->m_TextureName, texture);\r
- else\r
- strcpy(faceData->m_TextureName, "textures/common/caulk");\r
- VectorCopy(va, faceData->m_v1);\r
- VectorCopy(vb, faceData->m_v2);\r
- VectorCopy(vc, faceData->m_v3);\r
-}\r
-\r
-float Determinant3x3(float a1, float a2, float a3,\r
- float b1, float b2, float b3,\r
- float c1, float c2, float c3)\r
-{\r
- return a1*(b2*c3-b3*c2) - a2*(b1*c3-b3*c1) + a3*(b1*c2-b2*c1);\r
-}\r
-\r
-bool GetEntityCentre(const char* entity, vec3_t centre)\r
-{\r
- entity_s* ent = FindEntityFromTargetname(entity, NULL);\r
- if(!ent)\r
- return FALSE;\r
-\r
- int cnt = g_FuncTable.m_pfnAllocateEntityBrushHandles(ent);\r
- if(cnt == 0)\r
- {\r
- g_FuncTable.m_pfnReleaseEntityBrushHandles();\r
- return FALSE;\r
- }\r
-\r
- brush_t* brush = (brush_t*)g_FuncTable.m_pfnGetEntityBrushHandle(0);\r
- DBrush cBrush;\r
- cBrush.LoadFromBrush_t(brush, FALSE);\r
-\r
- vec3_t min, max;\r
- cBrush.GetBounds(min, max);\r
-\r
- VectorAdd(min, max, centre);\r
- VectorScale(centre, 0.5f, centre);\r
-\r
- g_FuncTable.m_pfnReleaseEntityBrushHandles();\r
- return TRUE;\r
-}\r
-\r
-vec_t Min(vec_t a, vec_t b)\r
-{\r
- if(a < b)\r
- return a;\r
- return b;\r
-}\r
-\r
-void MakeNormal( vec_t* va, vec_t* vb, vec_t* vc, vec_t* out ) {\r
- vec3_t v1, v2;\r
- VectorSubtract(va, vb, v1);\r
- VectorSubtract(vc, vb, v2);\r
- CrossProduct(v1, v2, out);\r
-}\r
+/*
+BobToolz plugin for GtkRadiant
+Copyright (C) 2001 Gordon Biggans
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+#include "StdAfx.h"
+
+#include "DEntity.h"
+#include "funchandlers.h"
+
+#ifdef __linux__
+#include <sys/types.h>
+#include <unistd.h>
+#endif
+
+/*==========================
+ Global Vars
+==========================*/
+
+//HANDLE bsp_process;
+char g_CurrentTexture[256] = "";
+
+//=============================================================
+//=============================================================
+
+void ReadCurrentTexture()
+{
+ const char* textureName = g_FuncTable.m_pfnGetCurrentTexture();
+ strcpy(g_CurrentTexture, textureName);
+}
+
+const char* GetCurrentTexture()
+{
+ ReadCurrentTexture();
+ return g_CurrentTexture;
+}
+
+epair_t* GetNextChainItem(epair_t* lastItem, char* key, char* value)
+{
+ epair_t* nextEPair = g_FuncTable.m_pfnAllocateEpair(key, value);
+
+ if(lastItem != NULL)
+ lastItem->next = nextEPair;
+
+ return nextEPair;
+}
+
+void MoveBlock(int dir, vec3_t min, vec3_t max, float dist)
+{
+ switch(dir)
+ {
+ case MOVE_EAST:
+ {
+ min[0]+=dist;
+ max[0]+=dist;
+ break;
+ }
+ case MOVE_WEST:
+ {
+ min[0]-=dist;
+ max[0]-=dist;
+ break;
+ }
+ case MOVE_NORTH:
+ {
+ min[1]+=dist;
+ max[1]+=dist;
+ break;
+ }
+ case MOVE_SOUTH:
+ {
+ min[1]-=dist;
+ max[1]-=dist;
+ break;
+ }
+ }
+}
+
+void SetInitialStairPos(int dir, vec3_t min, vec3_t max, float width)
+{
+ switch(dir)
+ {
+ case MOVE_EAST:
+ {
+ max[0] = min[0] + width;
+ break;
+ }
+ case MOVE_WEST:
+ {
+ min[0] = max[0] - width;
+ break;
+ }
+ case MOVE_NORTH:
+ {
+ max[1] = min[1] + width;
+ break;
+ }
+ case MOVE_SOUTH:
+ {
+ min[1] = max[1] - width;
+ break;
+ }
+ }
+}
+
+char* TranslateString (char *buf)
+{
+ static char buf2[32768];
+ int i, l;
+ char *out;
+
+ l = strlen(buf);
+ out = buf2;
+ for (i=0 ; i<l ; i++)
+ {
+ if (buf[i] == '\n')
+ {
+ *out++ = '\r';
+ *out++ = '\n';
+ }
+ else
+ *out++ = buf[i];
+ }
+ *out++ = 0;
+
+ return buf2;
+}
+
+void Sys_ERROR (char* text, ...)
+{
+ va_list argptr;
+ char buf[32768];
+
+ va_start (argptr,text);
+ vsprintf (buf, text,argptr);
+ va_end (argptr);
+
+ Sys_Printf("BobToolz::ERROR->%s", buf);
+}
+
+/*void Sys_Printf (char *text, ...)
+{
+ va_list argptr;
+ char buf[32768];
+
+ va_start (argptr,text);
+ vsprintf (buf, text,argptr);
+ va_end (argptr);
+
+ g_FuncTable.m_pfnSysMsg ( buf );
+}*/
+
+char* UnixToDosPath(char* path)
+{
+#ifndef _WIN32
+ return path;
+#else
+ for(char* p = path; *p; p++)
+ {
+ if(*p == '/')
+ *p = '\\';
+ }
+ return path;
+#endif
+}
+
+const char* ExtractFilename(const char* path)
+{
+ char* p = strrchr(path, '/');
+ if(!p)
+ {
+ p = strrchr(path, '\\');
+
+ if(!p)
+ return path;
+ }
+ return ++p;
+}
+
+extern char* PLUGIN_NAME;
+/*char* GetGameFilename(char* buffer, const char* filename)
+{
+ strcpy(buffer, g_FuncTable.m_pfnGetGamePath());
+ char* p = strrchr(buffer, '/');
+ *++p = '\0';
+ strcat(buffer, filename);
+ buffer = UnixToDosPath(buffer);
+ return buffer;
+}*/
+
+#if defined (__linux__) || defined (__APPLE__)
+// the bCreateConsole parameter is ignored on linux ..
+bool Q_Exec( const char *pCmd, bool bCreateConsole )
+{
+ switch (fork())
+ {
+ case -1:
+ return false;
+// Error ("CreateProcess failed");
+ break;
+ case 0:
+#ifdef _DEBUG
+ printf("Running system...\n");
+ printf("Command: %s\n", pCmd);
+#endif
+ // NOTE: we could use that to detect when a step finishes. But then it
+ // would not work for remote compiling stuff.
+// execlp (pCmd, pCmd, NULL);
+ system( pCmd );
+ printf ("system() returned");
+ _exit (0);
+ break;
+ }
+ return true;
+}
+#endif
+
+#ifdef _WIN32
+bool Q_Exec( const char *pCmd, bool bCreateConsole )
+{
+ // G_DeWan: Don't know if this is needed for linux version
+
+ PROCESS_INFORMATION pi;
+ STARTUPINFO si = {0}; // Initialize all members to zero
+ si.cb = sizeof(STARTUPINFO); // Set byte count
+ DWORD dwCreationFlags;
+
+ if (bCreateConsole)
+ dwCreationFlags = CREATE_NEW_CONSOLE | NORMAL_PRIORITY_CLASS;
+ else
+ dwCreationFlags = DETACHED_PROCESS | NORMAL_PRIORITY_CLASS;
+
+ for(; *pCmd == ' '; pCmd++);
+
+ if(!CreateProcess(NULL, (char *)pCmd, NULL, NULL, FALSE, dwCreationFlags, NULL, NULL, &si, &pi))
+ return false;
+
+ return true;
+}
+#endif
+
+void StartBSP()
+{
+ char exename[256];
+ GetFilename(exename, "q3map");
+ UnixToDosPath(exename); // do we want this done in linux version?
+
+ char mapname[256];
+ const char *pn = g_FuncTable.m_pfnReadProjectKey("mapspath");
+
+ strcpy( mapname, pn );
+ strcat( mapname, "/ac_prt.map" );
+ UnixToDosPath(mapname);
+
+ char command[1024];
+ sprintf(command, "%s -nowater -fulldetail %s", exename, mapname);
+
+ Q_Exec( command, TRUE );
+}
+
+void BuildMiniPrt(list<Str>* exclusionList)
+{
+ // yes, we could just use -fulldetail option, but, as SPOG said
+ // it'd be faster without all the hint, donotenter etc textures and
+ // doors, etc
+
+ DEntity world;
+
+ char buffer[128];
+ const char *pn = g_FuncTable.m_pfnReadProjectKey("mapspath");
+
+ strcpy( buffer, pn );
+ strcat( buffer, "/ac_prt.map" );
+ FILE* pFile = fopen(buffer, "w");
+
+ // ahem, thx rr2
+ if(!pFile)
+ return;
+
+ int count = g_FuncTable.m_pfnGetEntityCount();
+ for(int i = 0; i < count; i++)
+ {
+ entity_t* ent = (entity_t*)g_FuncTable.m_pfnGetEntityHandle(i);
+
+ epair_t* epl = *g_EntityTable.m_pfnGetEntityKeyValList(ent);
+
+ epair_t* ep = epl;
+ while(ep)
+ {
+ if(!strcmp(ep->key, "classname"))
+ {
+ if(!strcmp(ep->value, "worldspawn"))
+ {
+ world.LoadFromEntity(i, FALSE);
+ world.RemoveNonCheckBrushes(exclusionList, TRUE);
+ world.SaveToFile(pFile);
+ }
+ else if(strstr(ep->value, "info_"))
+ {
+ world.ClearBrushes();
+ world.ClearEPairs();
+ world.LoadEPairList(epl);
+ world.SaveToFile(pFile);
+ }
+ break;
+ }
+
+ ep = ep->next;
+ }
+ }
+
+ fclose(pFile);
+
+ StartBSP();
+}
+
+entity_s* FindEntityFromTargetname(const char* targetname, int* entNum)
+{
+ DEntity world;
+
+ int count = g_FuncTable.m_pfnGetEntityCount();
+ for(int i = 0; i < count; i++)
+ {
+ world.ClearEPairs();
+
+ entity_s* ent = (entity_s*)g_FuncTable.m_pfnGetEntityHandle(i);
+
+ world.LoadEPairList(*g_EntityTable.m_pfnGetEntityKeyValList(ent));
+
+ DEPair* tn = world.FindEPairByKey("targetname");
+ if(tn)
+ {
+ if(!stricmp(tn->value, targetname)) {
+ if(entNum) {
+ *entNum = i;
+ }
+ return ent;
+ }
+ }
+ }
+ return NULL;
+}
+
+void FillDefaultTexture(_QERFaceData* faceData, vec3_t va, vec3_t vb, vec3_t vc, const char* texture)
+{
+ faceData->m_bBPrimit = FALSE;
+ faceData->m_fRotate = 0;
+ faceData->m_fScale[0] = 0.5;
+ faceData->m_fScale[1] = 0.5;
+ faceData->m_fShift[0] = 0;
+ faceData->m_fShift[1] = 0;
+ faceData->m_nContents = 0;
+ faceData->m_nFlags = 0;
+ faceData->m_nValue = 0;
+ if(*texture)
+ strcpy(faceData->m_TextureName, texture);
+ else
+ strcpy(faceData->m_TextureName, "textures/common/caulk");
+ VectorCopy(va, faceData->m_v1);
+ VectorCopy(vb, faceData->m_v2);
+ VectorCopy(vc, faceData->m_v3);
+}
+
+float Determinant3x3(float a1, float a2, float a3,
+ float b1, float b2, float b3,
+ float c1, float c2, float c3)
+{
+ return a1*(b2*c3-b3*c2) - a2*(b1*c3-b3*c1) + a3*(b1*c2-b2*c1);
+}
+
+bool GetEntityCentre(const char* entity, vec3_t centre)
+{
+ entity_s* ent = FindEntityFromTargetname(entity, NULL);
+ if(!ent)
+ return FALSE;
+
+ int cnt = g_FuncTable.m_pfnAllocateEntityBrushHandles(ent);
+ if(cnt == 0)
+ {
+ g_FuncTable.m_pfnReleaseEntityBrushHandles();
+ return FALSE;
+ }
+
+ brush_t* brush = (brush_t*)g_FuncTable.m_pfnGetEntityBrushHandle(0);
+ DBrush cBrush;
+ cBrush.LoadFromBrush_t(brush, FALSE);
+
+ vec3_t min, max;
+ cBrush.GetBounds(min, max);
+
+ VectorAdd(min, max, centre);
+ VectorScale(centre, 0.5f, centre);
+
+ g_FuncTable.m_pfnReleaseEntityBrushHandles();
+ return TRUE;
+}
+
+vec_t Min(vec_t a, vec_t b)
+{
+ if(a < b)
+ return a;
+ return b;
+}
+
+void MakeNormal( vec_t* va, vec_t* vb, vec_t* vc, vec_t* out ) {
+ vec3_t v1, v2;
+ VectorSubtract(va, vb, v1);
+ VectorSubtract(vc, vb, v2);
+ CrossProduct(v1, v2, out);
+}