the class collects all the data which then gets
exported through the WriteToFile method.
*/
-class ExportData
-{
+class ExportData {
public:
-ExportData( const std::set<std::string>& ignorelist, collapsemode mode, bool limNames, bool objs );
-virtual ~ExportData( void );
+ ExportData(const std::set<std::string> &ignorelist, collapsemode mode, bool limNames, bool objs);
+
+ virtual ~ExportData(void);
+
+ virtual void BeginBrush(Brush &b);
-virtual void BeginBrush( Brush& b );
-virtual void AddBrushFace( Face& f );
-virtual void EndBrush( void );
+ virtual void AddBrushFace(Face &f);
-virtual bool WriteToFile( const std::string& path, collapsemode mode ) const = 0;
+ virtual void EndBrush(void);
+
+ virtual bool WriteToFile(const std::string &path, collapsemode mode) const = 0;
protected:
// a group of faces
-class group
-{
-public:
-std::string name;
-std::list<const Face*> faces;
-};
+ class group {
+ public:
+ std::string name;
+ std::list<const Face *> faces;
+ };
-std::list<group> groups;
+ std::list<group> groups;
private:
// "textures/common/caulk" -> "caulk"
-void GetShaderNameFromShaderPath( const char* path, std::string& name );
+ void GetShaderNameFromShaderPath(const char *path, std::string &name);
-group* current;
-collapsemode mode;
-const std::set<std::string>& ignorelist;
+ group *current;
+ collapsemode mode;
+ const std::set<std::string> &ignorelist;
};
-ExportData::ExportData( const std::set<std::string>& _ignorelist, collapsemode _mode, bool _limNames, bool _objs )
- : mode( _mode ),
- ignorelist( _ignorelist ){
- current = 0;
-
- // in this mode, we need just one group
- if ( mode == COLLAPSE_ALL ) {
- groups.push_back( group() );
- current = &groups.back();
- current->name = "all";
- }
+ExportData::ExportData(const std::set<std::string> &_ignorelist, collapsemode _mode, bool _limNames, bool _objs)
+ : mode(_mode),
+ ignorelist(_ignorelist)
+{
+ current = 0;
+
+ // in this mode, we need just one group
+ if (mode == COLLAPSE_ALL) {
+ groups.push_back(group());
+ current = &groups.back();
+ current->name = "all";
+ }
}
-ExportData::~ExportData( void ){
+ExportData::~ExportData(void)
+{
}
-void ExportData::BeginBrush( Brush& b ){
- // create a new group for each brush
- if ( mode == COLLAPSE_NONE ) {
- groups.push_back( group() );
- current = &groups.back();
-
- StringOutputStream str( 256 );
- str << "Brush" << (const unsigned int)groups.size();
- current->name = str.c_str();
- }
+void ExportData::BeginBrush(Brush &b)
+{
+ // create a new group for each brush
+ if (mode == COLLAPSE_NONE) {
+ groups.push_back(group());
+ current = &groups.back();
+
+ StringOutputStream str(256);
+ str << "Brush" << (const unsigned int) groups.size();
+ current->name = str.c_str();
+ }
}
-void ExportData::EndBrush( void ){
- // all faces of this brush were on the ignorelist, discard the emptygroup
- if ( mode == COLLAPSE_NONE ) {
- ASSERT_NOTNULL( current );
- if ( current->faces.empty() ) {
- groups.pop_back();
- current = 0;
- }
- }
+void ExportData::EndBrush(void)
+{
+ // all faces of this brush were on the ignorelist, discard the emptygroup
+ if (mode == COLLAPSE_NONE) {
+ ASSERT_NOTNULL(current);
+ if (current->faces.empty()) {
+ groups.pop_back();
+ current = 0;
+ }
+ }
}
-void ExportData::AddBrushFace( Face& f ){
- std::string shadername;
- GetShaderNameFromShaderPath( f.GetShader(), shadername );
-
- // ignore faces from ignore list
- if ( ignorelist.find( shadername ) != ignorelist.end() ) {
- return;
- }
-
- if ( mode == COLLAPSE_BY_MATERIAL ) {
- // find a group for this material
- current = 0;
- const std::list<group>::iterator end( groups.end() );
- for ( std::list<group>::iterator it( groups.begin() ); it != end; ++it )
- {
- if ( it->name == shadername ) {
- current = &( *it );
- }
- }
-
- // no group found, create one
- if ( !current ) {
- groups.push_back( group() );
- current = &groups.back();
- current->name = shadername;
- }
- }
-
- ASSERT_NOTNULL( current );
-
- // add face to current group
- current->faces.push_back( &f );
+void ExportData::AddBrushFace(Face &f)
+{
+ std::string shadername;
+ GetShaderNameFromShaderPath(f.GetShader(), shadername);
+
+ // ignore faces from ignore list
+ if (ignorelist.find(shadername) != ignorelist.end()) {
+ return;
+ }
+
+ if (mode == COLLAPSE_BY_MATERIAL) {
+ // find a group for this material
+ current = 0;
+ const std::list<group>::iterator end(groups.end());
+ for (std::list<group>::iterator it(groups.begin()); it != end; ++it) {
+ if (it->name == shadername) {
+ current = &(*it);
+ }
+ }
+
+ // no group found, create one
+ if (!current) {
+ groups.push_back(group());
+ current = &groups.back();
+ current->name = shadername;
+ }
+ }
+
+ ASSERT_NOTNULL(current);
+
+ // add face to current group
+ current->faces.push_back(&f);
#if GDEF_DEBUG
- globalOutputStream() << "Added Face to group " << current->name.c_str() << "\n";
+ globalOutputStream() << "Added Face to group " << current->name.c_str() << "\n";
#endif
}
-void ExportData::GetShaderNameFromShaderPath( const char* path, std::string& name ){
- std::string tmp( path );
+void ExportData::GetShaderNameFromShaderPath(const char *path, std::string &name)
+{
+ std::string tmp(path);
- size_t last_slash = tmp.find_last_of( "/" );
+ size_t last_slash = tmp.find_last_of("/");
- if ( last_slash != std::string::npos && last_slash == ( tmp.length() - 1 ) ) {
- name = path;
- }
- else{
- name = tmp.substr( last_slash + 1, tmp.length() - last_slash );
- }
+ if (last_slash != std::string::npos && last_slash == (tmp.length() - 1)) {
+ name = path;
+ } else {
+ name = tmp.substr(last_slash + 1, tmp.length() - last_slash);
+ }
#if GDEF_DEBUG
- globalOutputStream() << "Last: " << (const unsigned int) last_slash << " " << "length: " << (const unsigned int)tmp.length() << "Name: " << name.c_str() << "\n";
+ globalOutputStream() << "Last: " << (const unsigned int) last_slash << " " << "length: "
+ << (const unsigned int) tmp.length() << "Name: " << name.c_str() << "\n";
#endif
}
/*
Exporter writing facedata as wavefront object
*/
-class ExportDataAsWavefront : public ExportData
-{
+class ExportDataAsWavefront : public ExportData {
private:
-bool expmat;
-bool limNames;
-bool objs;
+ bool expmat;
+ bool limNames;
+ bool objs;
public:
-ExportDataAsWavefront( const std::set<std::string>& _ignorelist, collapsemode _mode, bool _expmat, bool _limNames, bool _objs )
- : ExportData( _ignorelist, _mode, _limNames, _objs ){
- expmat = _expmat;
- limNames = _limNames;
- objs = _objs;
-}
-
-bool WriteToFile( const std::string& path, collapsemode mode ) const;
+ ExportDataAsWavefront(const std::set<std::string> &_ignorelist, collapsemode _mode, bool _expmat, bool _limNames,
+ bool _objs)
+ : ExportData(_ignorelist, _mode, _limNames, _objs)
+ {
+ expmat = _expmat;
+ limNames = _limNames;
+ objs = _objs;
+ }
+
+ bool WriteToFile(const std::string &path, collapsemode mode) const;
};
-bool ExportDataAsWavefront::WriteToFile( const std::string& path, collapsemode mode ) const {
- std::string objFile = path;
-
- if ( path.compare( path.length() - 4, 4, ".obj" ) != 0 ) {
- objFile += ".obj";
- }
-
- std::string mtlFile = objFile.substr( 0, objFile.length() - 4 ) + ".mtl";
-
- std::set<std::string> materials;
-
- TextFileOutputStream out( objFile.c_str() );
-
- if ( out.failed() ) {
- globalErrorStream() << "Unable to open file\n";
- return false;
- }
-
- out << "# Wavefront Objectfile exported with radiants brushexport plugin 3.0 by Thomas 'namespace' Nitschke, spam@codecreator.net\n\n";
-
- if ( expmat ) {
- size_t last = mtlFile.find_last_of( "//" );
- std::string mtllib = mtlFile.substr( last + 1, mtlFile.size() - last ).c_str();
- out << "mtllib " << mtllib.c_str() << "\n";
- }
-
- unsigned int vertex_count = 0;
-
- const std::list<ExportData::group>::const_iterator gend( groups.end() );
- for ( std::list<ExportData::group>::const_iterator git( groups.begin() ); git != gend; ++git )
- {
- typedef std::multimap<std::string, std::string> bm;
- bm brushMaterials;
- typedef std::pair<std::string, std::string> String_Pair;
-
- const std::list<const Face*>::const_iterator end( git->faces.end() );
-
- // submesh starts here
- if ( objs ) {
- out << "\no ";
- }
- else {
- out << "\ng ";
- }
- out << git->name.c_str() << "\n";
-
- // material
- if ( expmat && mode == COLLAPSE_ALL ) {
- out << "usemtl material" << "\n\n";
- materials.insert( "material" );
- }
-
- for ( std::list<const Face*>::const_iterator it( git->faces.begin() ); it != end; ++it )
- {
- const Winding& w( ( *it )->getWinding() );
-
- // vertices
- for ( size_t i = 0; i < w.numpoints; ++i )
- out << "v " << FloatFormat( w[i].vertex.x(), 1, 6 ) << " " << FloatFormat( w[i].vertex.z(), 1, 6 ) << " " << FloatFormat( w[i].vertex.y(), 1, 6 ) << "\n";
- }
- out << "\n";
-
- for ( std::list<const Face*>::const_iterator it( git->faces.begin() ); it != end; ++it )
- {
- const Winding& w( ( *it )->getWinding() );
-
- // texcoords
- for ( size_t i = 0; i < w.numpoints; ++i )
- out << "vt " << FloatFormat( w[i].texcoord.x(), 1, 6 ) << " " << FloatFormat( w[i].texcoord.y(), 1, 6 ) << "\n";
- }
-
- for ( std::list<const Face*>::const_iterator it( git->faces.begin() ); it != end; ++it )
- {
- const Winding& w( ( *it )->getWinding() );
-
- // faces
- StringOutputStream faceLine( 256 );
- faceLine << "\nf";
- for ( size_t i = 0; i < w.numpoints; ++i, ++vertex_count )
- {
- faceLine << " " << vertex_count + 1 << "/" << vertex_count + 1;
- }
-
- if ( mode != COLLAPSE_ALL ) {
- materials.insert( ( *it )->getShader().getShader() );
- brushMaterials.insert( String_Pair( ( *it )->getShader().getShader(), faceLine.c_str() ) );
- }
- else {
- out << faceLine.c_str();
- }
- }
-
- if ( mode != COLLAPSE_ALL ) {
- std::string lastMat;
- std::string mat;
- std::string faces;
-
- for ( bm::iterator iter = brushMaterials.begin(); iter != brushMaterials.end(); iter++ )
- {
- mat = ( *iter ).first.c_str();
- faces = ( *iter ).second.c_str();
-
- if ( mat != lastMat ) {
- if ( limNames && mat.size() > MAX_MATERIAL_NAME ) {
- out << "\nusemtl " << mat.substr( mat.size() - MAX_MATERIAL_NAME, mat.size() ).c_str();
- }
- else {
- out << "\nusemtl " << mat.c_str();
- }
- }
-
- out << faces.c_str();
- lastMat = mat;
- }
- }
-
- out << "\n";
- }
-
- if ( expmat ) {
- TextFileOutputStream outMtl( mtlFile.c_str() );
- if ( outMtl.failed() ) {
- globalErrorStream() << "Unable to open material file\n";
- return false;
- }
-
- outMtl << "# Wavefront material file exported with NetRadiants brushexport plugin.\n";
- outMtl << "# Material Count: " << (const Unsigned)materials.size() << "\n\n";
- for ( std::set<std::string>::const_iterator it( materials.begin() ); it != materials.end(); ++it )
- {
- if ( limNames && it->size() > MAX_MATERIAL_NAME ) {
- outMtl << "newmtl " << it->substr( it->size() - MAX_MATERIAL_NAME, it->size() ).c_str() << "\n";
- }
- else {
- outMtl << "newmtl " << it->c_str() << "\n";
- }
- }
- }
-
- return true;
+bool ExportDataAsWavefront::WriteToFile(const std::string &path, collapsemode mode) const
+{
+ std::string objFile = path;
+
+ if (path.compare(path.length() - 4, 4, ".obj") != 0) {
+ objFile += ".obj";
+ }
+
+ std::string mtlFile = objFile.substr(0, objFile.length() - 4) + ".mtl";
+
+ std::set<std::string> materials;
+
+ TextFileOutputStream out(objFile.c_str());
+
+ if (out.failed()) {
+ globalErrorStream() << "Unable to open file\n";
+ return false;
+ }
+
+ out
+ << "# Wavefront Objectfile exported with radiants brushexport plugin 3.0 by Thomas 'namespace' Nitschke, spam@codecreator.net\n\n";
+
+ if (expmat) {
+ size_t last = mtlFile.find_last_of("//");
+ std::string mtllib = mtlFile.substr(last + 1, mtlFile.size() - last).c_str();
+ out << "mtllib " << mtllib.c_str() << "\n";
+ }
+
+ unsigned int vertex_count = 0;
+
+ const std::list<ExportData::group>::const_iterator gend(groups.end());
+ for (std::list<ExportData::group>::const_iterator git(groups.begin()); git != gend; ++git) {
+ typedef std::multimap<std::string, std::string> bm;
+ bm brushMaterials;
+ typedef std::pair<std::string, std::string> String_Pair;
+
+ const std::list<const Face *>::const_iterator end(git->faces.end());
+
+ // submesh starts here
+ if (objs) {
+ out << "\no ";
+ } else {
+ out << "\ng ";
+ }
+ out << git->name.c_str() << "\n";
+
+ // material
+ if (expmat && mode == COLLAPSE_ALL) {
+ out << "usemtl material" << "\n\n";
+ materials.insert("material");
+ }
+
+ for (std::list<const Face *>::const_iterator it(git->faces.begin()); it != end; ++it) {
+ const Winding &w((*it)->getWinding());
+
+ // vertices
+ for (size_t i = 0; i < w.numpoints; ++i) {
+ out << "v " << FloatFormat(w[i].vertex.x(), 1, 6) << " " << FloatFormat(w[i].vertex.z(), 1, 6) << " "
+ << FloatFormat(w[i].vertex.y(), 1, 6) << "\n";
+ }
+ }
+ out << "\n";
+
+ for (std::list<const Face *>::const_iterator it(git->faces.begin()); it != end; ++it) {
+ const Winding &w((*it)->getWinding());
+
+ // texcoords
+ for (size_t i = 0; i < w.numpoints; ++i) {
+ out << "vt " << FloatFormat(w[i].texcoord.x(), 1, 6) << " " << FloatFormat(w[i].texcoord.y(), 1, 6)
+ << "\n";
+ }
+ }
+
+ for (std::list<const Face *>::const_iterator it(git->faces.begin()); it != end; ++it) {
+ const Winding &w((*it)->getWinding());
+
+ // faces
+ StringOutputStream faceLine(256);
+ faceLine << "\nf";
+ for (size_t i = 0; i < w.numpoints; ++i, ++vertex_count) {
+ faceLine << " " << vertex_count + 1 << "/" << vertex_count + 1;
+ }
+
+ if (mode != COLLAPSE_ALL) {
+ materials.insert((*it)->getShader().getShader());
+ brushMaterials.insert(String_Pair((*it)->getShader().getShader(), faceLine.c_str()));
+ } else {
+ out << faceLine.c_str();
+ }
+ }
+
+ if (mode != COLLAPSE_ALL) {
+ std::string lastMat;
+ std::string mat;
+ std::string faces;
+
+ for (bm::iterator iter = brushMaterials.begin(); iter != brushMaterials.end(); iter++) {
+ mat = (*iter).first.c_str();
+ faces = (*iter).second.c_str();
+
+ if (mat != lastMat) {
+ if (limNames && mat.size() > MAX_MATERIAL_NAME) {
+ out << "\nusemtl " << mat.substr(mat.size() - MAX_MATERIAL_NAME, mat.size()).c_str();
+ } else {
+ out << "\nusemtl " << mat.c_str();
+ }
+ }
+
+ out << faces.c_str();
+ lastMat = mat;
+ }
+ }
+
+ out << "\n";
+ }
+
+ if (expmat) {
+ TextFileOutputStream outMtl(mtlFile.c_str());
+ if (outMtl.failed()) {
+ globalErrorStream() << "Unable to open material file\n";
+ return false;
+ }
+
+ outMtl << "# Wavefront material file exported with NetRadiants brushexport plugin.\n";
+ outMtl << "# Material Count: " << (const Unsigned) materials.size() << "\n\n";
+ for (std::set<std::string>::const_iterator it(materials.begin()); it != materials.end(); ++it) {
+ if (limNames && it->size() > MAX_MATERIAL_NAME) {
+ outMtl << "newmtl " << it->substr(it->size() - MAX_MATERIAL_NAME, it->size()).c_str() << "\n";
+ } else {
+ outMtl << "newmtl " << it->c_str() << "\n";
+ }
+ }
+ }
+
+ return true;
}
-class ForEachFace : public BrushVisitor
-{
+class ForEachFace : public BrushVisitor {
public:
-ForEachFace( ExportData& _exporter )
- : exporter( _exporter )
-{}
+ ForEachFace(ExportData &_exporter)
+ : exporter(_exporter)
+ {}
-void visit( Face& face ) const {
- exporter.AddBrushFace( face );
-}
+ void visit(Face &face) const
+ {
+ exporter.AddBrushFace(face);
+ }
private:
-ExportData& exporter;
+ ExportData &exporter;
};
-class ForEachSelected : public SelectionSystem::Visitor
-{
+class ForEachSelected : public SelectionSystem::Visitor {
public:
-ForEachSelected( ExportData& _exporter )
- : exporter( _exporter )
-{}
-
-void visit( scene::Instance& instance ) const {
- BrushInstance* bptr = InstanceTypeCast<BrushInstance>::cast( instance );
- if ( bptr ) {
- Brush& brush( bptr->getBrush() );
-
- exporter.BeginBrush( brush );
- ForEachFace face_vis( exporter );
- brush.forEachFace( face_vis );
- exporter.EndBrush();
- }
-}
+ ForEachSelected(ExportData &_exporter)
+ : exporter(_exporter)
+ {}
+
+ void visit(scene::Instance &instance) const
+ {
+ BrushInstance *bptr = InstanceTypeCast<BrushInstance>::cast(instance);
+ if (bptr) {
+ Brush &brush(bptr->getBrush());
+
+ exporter.BeginBrush(brush);
+ ForEachFace face_vis(exporter);
+ brush.forEachFace(face_vis);
+ exporter.EndBrush();
+ }
+ }
private:
-ExportData& exporter;
+ ExportData &exporter;
};
-bool ExportSelection( const std::set<std::string>& ignorelist, collapsemode m, bool exmat, const std::string& path, bool limNames, bool objs ){
- ExportDataAsWavefront exporter( ignorelist, m, exmat, limNames, objs );
+bool ExportSelection(const std::set<std::string> &ignorelist, collapsemode m, bool exmat, const std::string &path,
+ bool limNames, bool objs)
+{
+ ExportDataAsWavefront exporter(ignorelist, m, exmat, limNames, objs);
- ForEachSelected vis( exporter );
- GlobalSelectionSystem().foreachSelected( vis );
+ ForEachSelected vis(exporter);
+ GlobalSelectionSystem().foreachSelected(vis);
- return exporter.WriteToFile( path, m );
+ return exporter.WriteToFile(path, m);
}