#define MAX_MATERIAL_NAME 20
/*
- Abstract baseclass for modelexporters
- the class collects all the data which then gets
- exported through the WriteToFile method.
-*/
+ Abstract baseclass for modelexporters
+ the class collects all the data which then gets
+ exported through the WriteToFile method.
+ */
class ExportData
{
public:
- ExportData(const std::set<std::string>& ignorelist, collapsemode mode, bool limNames, bool objs);
- virtual ~ExportData(void);
-
- virtual void BeginBrush(Brush& b);
- virtual void AddBrushFace(Face& f);
- virtual void EndBrush(void);
-
- virtual bool WriteToFile(const std::string& path, collapsemode mode) const = 0;
-
+ExportData( const std::set<std::string>& ignorelist, collapsemode mode, bool limNames, bool objs );
+virtual ~ExportData( void );
+
+virtual void BeginBrush( Brush& b );
+virtual void AddBrushFace( Face& f );
+virtual void EndBrush( void );
+
+virtual bool WriteToFile( const std::string& path, collapsemode mode ) const = 0;
+
protected:
- // a group of faces
- class group
- {
- public:
- std::string name;
- std::list<const Face*> faces;
- };
-
- std::list<group> groups;
-
+// a group of faces
+class group
+{
+public:
+std::string name;
+std::list<const Face*> faces;
+};
+
+std::list<group> groups;
+
private:
- // "textures/common/caulk" -> "caulk"
- void GetShaderNameFromShaderPath(const char* path, std::string& name);
+// "textures/common/caulk" -> "caulk"
+void GetShaderNameFromShaderPath( const char* path, std::string& name );
- group* current;
- collapsemode mode;
- const std::set<std::string>& ignorelist;
+group* current;
+collapsemode mode;
+const std::set<std::string>& ignorelist;
};
-ExportData::ExportData(const std::set<std::string>& _ignorelist, collapsemode _mode, bool _limNames, bool _objs)
- : mode(_mode),
- ignorelist(_ignorelist)
-{
+ExportData::ExportData( const std::set<std::string>& _ignorelist, collapsemode _mode, bool _limNames, bool _objs )
+ : mode( _mode ),
+ ignorelist( _ignorelist ){
current = 0;
-
+
// in this mode, we need just one group
- if(mode == COLLAPSE_ALL)
- {
- groups.push_back(group());
+ if ( mode == COLLAPSE_ALL ) {
+ groups.push_back( group() );
current = &groups.back();
current->name = "all";
}
}
-ExportData::~ExportData(void)
-{
-
+ExportData::~ExportData( void ){
+
}
-void ExportData::BeginBrush(Brush& b)
-{
+void ExportData::BeginBrush( Brush& b ){
// create a new group for each brush
- if(mode == COLLAPSE_NONE)
- {
- groups.push_back(group());
+ if ( mode == COLLAPSE_NONE ) {
+ groups.push_back( group() );
current = &groups.back();
-
- StringOutputStream str(256);
+
+ StringOutputStream str( 256 );
str << "Brush" << (const unsigned int)groups.size();
current->name = str.c_str();
}
}
-void ExportData::EndBrush(void)
-{
+void ExportData::EndBrush( void ){
// all faces of this brush were on the ignorelist, discard the emptygroup
- if(mode == COLLAPSE_NONE)
- {
- ASSERT_NOTNULL(current);
- if(current->faces.empty())
- {
+ if ( mode == COLLAPSE_NONE ) {
+ ASSERT_NOTNULL( current );
+ if ( current->faces.empty() ) {
groups.pop_back();
current = 0;
}
}
}
-void ExportData::AddBrushFace(Face& f)
-{
+void ExportData::AddBrushFace( Face& f ){
std::string shadername;
- GetShaderNameFromShaderPath(f.GetShader(), shadername);
-
+ GetShaderNameFromShaderPath( f.GetShader(), shadername );
+
// ignore faces from ignore list
- if(ignorelist.find(shadername) != ignorelist.end())
+ if ( ignorelist.find( shadername ) != ignorelist.end() ) {
return;
-
- if(mode == COLLAPSE_BY_MATERIAL)
- {
+ }
+
+ if ( mode == COLLAPSE_BY_MATERIAL ) {
// find a group for this material
current = 0;
- const std::list<group>::iterator end(groups.end());
- for(std::list<group>::iterator it(groups.begin()); it != end; ++it)
+ const std::list<group>::iterator end( groups.end() );
+ for ( std::list<group>::iterator it( groups.begin() ); it != end; ++it )
{
- if(it->name == shadername)
- current = &(*it);
+ if ( it->name == shadername ) {
+ current = &( *it );
+ }
}
-
+
// no group found, create one
- if(!current)
- {
- groups.push_back(group());
+ if ( !current ) {
+ groups.push_back( group() );
current = &groups.back();
current->name = shadername;
}
}
-
- ASSERT_NOTNULL(current);
-
+
+ ASSERT_NOTNULL( current );
+
// add face to current group
- current->faces.push_back(&f);
-
+ current->faces.push_back( &f );
+
#ifdef _DEBUG
globalOutputStream() << "Added Face to group " << current->name.c_str() << "\n";
#endif
}
-void ExportData::GetShaderNameFromShaderPath(const char* path, std::string& name)
-{
- std::string tmp(path);
+void ExportData::GetShaderNameFromShaderPath( const char* path, std::string& name ){
+ std::string tmp( path );
+
+ size_t last_slash = tmp.find_last_of( "/" );
- size_t last_slash = tmp.find_last_of("/");
-
- if(last_slash != std::string::npos && last_slash == (tmp.length() - 1))
+ if ( last_slash != std::string::npos && last_slash == ( tmp.length() - 1 ) ) {
name = path;
- else
- name = tmp.substr(last_slash + 1, tmp.length() - last_slash);
+ }
+ else{
+ name = tmp.substr( last_slash + 1, tmp.length() - last_slash );
+ }
#ifdef _DEBUG
globalOutputStream() << "Last: " << (const unsigned int) last_slash << " " << "length: " << (const unsigned int)tmp.length() << "Name: " << name.c_str() << "\n";
}
/*
- Exporter writing facedata as wavefront object
-*/
+ Exporter writing facedata as wavefront object
+ */
class ExportDataAsWavefront : public ExportData
{
private:
- bool expmat;
- bool limNames;
- bool objs;
+bool expmat;
+bool limNames;
+bool objs;
public:
- ExportDataAsWavefront(const std::set<std::string>& _ignorelist, collapsemode _mode, bool _expmat, bool _limNames, bool _objs)
- : ExportData(_ignorelist, _mode, _limNames, _objs)
- {
- expmat = _expmat;
- limNames = _limNames;
- objs = _objs;
- }
-
- bool WriteToFile(const std::string& path, collapsemode mode) const;
+ExportDataAsWavefront( const std::set<std::string>& _ignorelist, collapsemode _mode, bool _expmat, bool _limNames, bool _objs )
+ : ExportData( _ignorelist, _mode, _limNames, _objs ){
+ expmat = _expmat;
+ limNames = _limNames;
+ objs = _objs;
+}
+
+bool WriteToFile( const std::string& path, collapsemode mode ) const;
};
-bool ExportDataAsWavefront::WriteToFile(const std::string& path, collapsemode mode) const
-{
+bool ExportDataAsWavefront::WriteToFile( const std::string& path, collapsemode mode ) const {
std::string objFile = path;
- if(path.compare(path.length() - 4, 4, ".obj") != 0)
+ if ( path.compare( path.length() - 4, 4, ".obj" ) != 0 ) {
objFile += ".obj";
+ }
- std::string mtlFile = objFile.substr(0, objFile.length() -4) + ".mtl";
+ std::string mtlFile = objFile.substr( 0, objFile.length() - 4 ) + ".mtl";
std::set<std::string> materials;
- TextFileOutputStream out(objFile.c_str());
-
- if(out.failed())
- {
+ TextFileOutputStream out( objFile.c_str() );
+
+ if ( out.failed() ) {
globalErrorStream() << "Unable to open file\n";
return false;
}
-
+
out << "# Wavefront Objectfile exported with radiants brushexport plugin 3.0 by Thomas 'namespace' Nitschke, spam@codecreator.net\n\n";
- if(expmat)
- {
- size_t last = mtlFile.find_last_of("//");
- std::string mtllib = mtlFile.substr(last + 1, mtlFile.size() - last).c_str();
+ if ( expmat ) {
+ size_t last = mtlFile.find_last_of( "//" );
+ std::string mtllib = mtlFile.substr( last + 1, mtlFile.size() - last ).c_str();
out << "mtllib " << mtllib.c_str() << "\n";
}
-
+
unsigned int vertex_count = 0;
- const std::list<ExportData::group>::const_iterator gend(groups.end());
- for(std::list<ExportData::group>::const_iterator git(groups.begin()); git != gend; ++git)
+ const std::list<ExportData::group>::const_iterator gend( groups.end() );
+ for ( std::list<ExportData::group>::const_iterator git( groups.begin() ); git != gend; ++git )
{
typedef std::multimap<std::string, std::string> bm;
bm brushMaterials;
typedef std::pair<std::string, std::string> String_Pair;
- const std::list<const Face*>::const_iterator end(git->faces.end());
-
+ const std::list<const Face*>::const_iterator end( git->faces.end() );
+
// submesh starts here
- if(objs)
- {
+ if ( objs ) {
out << "\no ";
- } else {
+ }
+ else {
out << "\ng ";
}
out << git->name.c_str() << "\n";
// material
- if(expmat && mode == COLLAPSE_ALL)
- {
+ if ( expmat && mode == COLLAPSE_ALL ) {
out << "usemtl material" << "\n\n";
- materials.insert("material");
+ materials.insert( "material" );
}
- for(std::list<const Face*>::const_iterator it(git->faces.begin()); it != end; ++it)
+ for ( std::list<const Face*>::const_iterator it( git->faces.begin() ); it != end; ++it )
{
- const Winding& w((*it)->getWinding());
-
+ const Winding& w( ( *it )->getWinding() );
+
// vertices
- for(size_t i = 0; i < w.numpoints; ++i)
- out << "v " << FloatFormat(w[i].vertex.x(), 1, 6) << " " << FloatFormat(w[i].vertex.z(), 1, 6) << " " << FloatFormat(w[i].vertex.y(), 1, 6) << "\n";
+ for ( size_t i = 0; i < w.numpoints; ++i )
+ out << "v " << FloatFormat( w[i].vertex.x(), 1, 6 ) << " " << FloatFormat( w[i].vertex.z(), 1, 6 ) << " " << FloatFormat( w[i].vertex.y(), 1, 6 ) << "\n";
}
- out << "\n";
-
- for(std::list<const Face*>::const_iterator it(git->faces.begin()); it != end; ++it)
+ out << "\n";
+
+ for ( std::list<const Face*>::const_iterator it( git->faces.begin() ); it != end; ++it )
{
- const Winding& w((*it)->getWinding());
-
+ const Winding& w( ( *it )->getWinding() );
+
// texcoords
- for(size_t i = 0; i < w.numpoints; ++i)
- out << "vt " << FloatFormat(w[i].texcoord.x(), 1, 6) << " " << FloatFormat(w[i].texcoord.y(), 1, 6) << "\n";
+ for ( size_t i = 0; i < w.numpoints; ++i )
+ out << "vt " << FloatFormat( w[i].texcoord.x(), 1, 6 ) << " " << FloatFormat( w[i].texcoord.y(), 1, 6 ) << "\n";
}
-
- for(std::list<const Face*>::const_iterator it(git->faces.begin()); it != end; ++it)
+
+ for ( std::list<const Face*>::const_iterator it( git->faces.begin() ); it != end; ++it )
{
- const Winding& w((*it)->getWinding());
-
+ const Winding& w( ( *it )->getWinding() );
+
// faces
- StringOutputStream faceLine(256);
+ StringOutputStream faceLine( 256 );
faceLine << "\nf";
- for(size_t i = 0; i < w.numpoints; ++i, ++vertex_count)
+ for ( size_t i = 0; i < w.numpoints; ++i, ++vertex_count )
{
- faceLine << " " << vertex_count+1 << "/" << vertex_count+1;
+ faceLine << " " << vertex_count + 1 << "/" << vertex_count + 1;
}
- if(mode != COLLAPSE_ALL)
- {
- materials.insert((*it)->getShader().getShader());
- brushMaterials.insert(String_Pair((*it)->getShader().getShader(), faceLine.c_str()));
- } else {
+ if ( mode != COLLAPSE_ALL ) {
+ materials.insert( ( *it )->getShader().getShader() );
+ brushMaterials.insert( String_Pair( ( *it )->getShader().getShader(), faceLine.c_str() ) );
+ }
+ else {
out << faceLine.c_str();
}
}
- if(mode != COLLAPSE_ALL)
- {
+ if ( mode != COLLAPSE_ALL ) {
std::string lastMat;
std::string mat;
std::string faces;
- for(bm::iterator iter = brushMaterials.begin(); iter != brushMaterials.end(); iter++)
+ for ( bm::iterator iter = brushMaterials.begin(); iter != brushMaterials.end(); iter++ )
{
- mat = (*iter).first.c_str();
- faces = (*iter).second.c_str();
-
- if(mat != lastMat)
- {
- if(limNames && mat.size() > MAX_MATERIAL_NAME)
- {
- out << "\nusemtl " << mat.substr(mat.size() - MAX_MATERIAL_NAME, mat.size()).c_str();
- } else {
+ mat = ( *iter ).first.c_str();
+ faces = ( *iter ).second.c_str();
+
+ if ( mat != lastMat ) {
+ if ( limNames && mat.size() > MAX_MATERIAL_NAME ) {
+ out << "\nusemtl " << mat.substr( mat.size() - MAX_MATERIAL_NAME, mat.size() ).c_str();
+ }
+ else {
out << "\nusemtl " << mat.c_str();
}
}
out << "\n";
}
- if(expmat)
- {
- TextFileOutputStream outMtl(mtlFile.c_str());
- if(outMtl.failed())
- {
+ if ( expmat ) {
+ TextFileOutputStream outMtl( mtlFile.c_str() );
+ if ( outMtl.failed() ) {
globalErrorStream() << "Unable to open material file\n";
return false;
}
outMtl << "# Wavefront material file exported with NetRadiants brushexport plugin.\n";
outMtl << "# Material Count: " << (const Unsigned)materials.size() << "\n\n";
- for(std::set<std::string>::const_iterator it(materials.begin()); it != materials.end(); ++it)
+ for ( std::set<std::string>::const_iterator it( materials.begin() ); it != materials.end(); ++it )
{
- if(limNames && it->size() > MAX_MATERIAL_NAME)
- {
- outMtl << "newmtl " << it->substr(it->size() - MAX_MATERIAL_NAME, it->size()).c_str() << "\n";
- } else {
+ if ( limNames && it->size() > MAX_MATERIAL_NAME ) {
+ outMtl << "newmtl " << it->substr( it->size() - MAX_MATERIAL_NAME, it->size() ).c_str() << "\n";
+ }
+ else {
outMtl << "newmtl " << it->c_str() << "\n";
}
}
}
-
+
return true;
}
class ForEachFace : public BrushVisitor
{
public:
- ForEachFace(ExportData& _exporter)
- : exporter(_exporter)
- {}
-
- void visit(Face& face) const
- {
- exporter.AddBrushFace(face);
- }
-
+ForEachFace( ExportData& _exporter )
+ : exporter( _exporter )
+{}
+
+void visit( Face& face ) const {
+ exporter.AddBrushFace( face );
+}
+
private:
- ExportData& exporter;
+ExportData& exporter;
};
class ForEachSelected : public SelectionSystem::Visitor
{
public:
- ForEachSelected(ExportData& _exporter)
- : exporter(_exporter)
- {}
-
- void visit(scene::Instance& instance) const
- {
- BrushInstance* bptr = InstanceTypeCast<BrushInstance>::cast(instance);
- if(bptr)
- {
- Brush& brush(bptr->getBrush());
-
- exporter.BeginBrush(brush);
- ForEachFace face_vis(exporter);
- brush.forEachFace(face_vis);
- exporter.EndBrush();
- }
- }
-
+ForEachSelected( ExportData& _exporter )
+ : exporter( _exporter )
+{}
+
+void visit( scene::Instance& instance ) const {
+ BrushInstance* bptr = InstanceTypeCast<BrushInstance>::cast( instance );
+ if ( bptr ) {
+ Brush& brush( bptr->getBrush() );
+
+ exporter.BeginBrush( brush );
+ ForEachFace face_vis( exporter );
+ brush.forEachFace( face_vis );
+ exporter.EndBrush();
+ }
+}
+
private:
- ExportData& exporter;
+ExportData& exporter;
};
-
-bool ExportSelection(const std::set<std::string>& ignorelist, collapsemode m, bool exmat, const std::string& path, bool limNames, bool objs)
-{
- ExportDataAsWavefront exporter(ignorelist, m, exmat, limNames, objs);
-
- ForEachSelected vis(exporter);
- GlobalSelectionSystem().foreachSelected(vis);
-
- return exporter.WriteToFile(path, m);
+
+bool ExportSelection( const std::set<std::string>& ignorelist, collapsemode m, bool exmat, const std::string& path, bool limNames, bool objs ){
+ ExportDataAsWavefront exporter( ignorelist, m, exmat, limNames, objs );
+
+ ForEachSelected vis( exporter );
+ GlobalSelectionSystem().foreachSelected( vis );
+
+ return exporter.WriteToFile( path, m );
}