static bfilter_t* filters[FILTER_MAX];
-void UFOAIFilterInit (void)
-{
+void UFOAIFilterInit( void ){
// texture name filters
- filters[FILTER_ACTORCLIP] = FilterAdd(1, 0, "actorclip", 0);
- filters[FILTER_WEAPONCLIP] = FilterAdd(1, 0, "weaponclip", 0);
- filters[FILTER_NODRAW] = FilterAdd(1, 0, "nodraw", 0);
- filters[FILTER_STEPON] = FilterAdd(1, 0, "stepon", 0);
+ filters[FILTER_ACTORCLIP] = FilterAdd( 1, 0, "actorclip", 0 );
+ filters[FILTER_WEAPONCLIP] = FilterAdd( 1, 0, "weaponclip", 0 );
+ filters[FILTER_NODRAW] = FilterAdd( 1, 0, "nodraw", 0 );
+ filters[FILTER_STEPON] = FilterAdd( 1, 0, "stepon", 0 );
// content flag filters
- filters[FILTER_LEVEL1] = FilterAdd(7, UFOAI_CONTENTS_LEVEL_1, "level1", 0);
- filters[FILTER_LEVEL2] = FilterAdd(7, UFOAI_CONTENTS_LEVEL_2, "level2", 0);
- filters[FILTER_LEVEL3] = FilterAdd(7, UFOAI_CONTENTS_LEVEL_3, "level3", 0);
- filters[FILTER_LEVEL4] = FilterAdd(7, UFOAI_CONTENTS_LEVEL_4, "level4", 0);
- filters[FILTER_LEVEL5] = FilterAdd(7, UFOAI_CONTENTS_LEVEL_5, "level5", 0);
- filters[FILTER_LEVEL6] = FilterAdd(7, UFOAI_CONTENTS_LEVEL_6, "level6", 0);
- filters[FILTER_LEVEL7] = FilterAdd(7, UFOAI_CONTENTS_LEVEL_7, "level7", 0);
- filters[FILTER_LEVEL8] = FilterAdd(7, UFOAI_CONTENTS_LEVEL_8, "level8", 0);
-
- Sys_Printf("UFO:AI Filters initialized\n");
+ filters[FILTER_LEVEL1] = FilterAdd( 7, UFOAI_CONTENTS_LEVEL_1, "level1", 0 );
+ filters[FILTER_LEVEL2] = FilterAdd( 7, UFOAI_CONTENTS_LEVEL_2, "level2", 0 );
+ filters[FILTER_LEVEL3] = FilterAdd( 7, UFOAI_CONTENTS_LEVEL_3, "level3", 0 );
+ filters[FILTER_LEVEL4] = FilterAdd( 7, UFOAI_CONTENTS_LEVEL_4, "level4", 0 );
+ filters[FILTER_LEVEL5] = FilterAdd( 7, UFOAI_CONTENTS_LEVEL_5, "level5", 0 );
+ filters[FILTER_LEVEL6] = FilterAdd( 7, UFOAI_CONTENTS_LEVEL_6, "level6", 0 );
+ filters[FILTER_LEVEL7] = FilterAdd( 7, UFOAI_CONTENTS_LEVEL_7, "level7", 0 );
+ filters[FILTER_LEVEL8] = FilterAdd( 7, UFOAI_CONTENTS_LEVEL_8, "level8", 0 );
+
+ Sys_Printf( "UFO:AI Filters initialized\n" );
}
-void PerformFiltering (int type)
-{
- if (!filters[type]) {
- Sys_Printf("filters are not yet initialized\n");
+void PerformFiltering( int type ){
+ if ( !filters[type] ) {
+ Sys_Printf( "filters are not yet initialized\n" );
return;
}
- if (filters[type]->active) {
+ if ( filters[type]->active ) {
filters[type]->active = false;
//Sys_Printf("filter %i deactivated (mask %i 0x%x)\n", type, filters[type]->mask, filters[type]->mask);
- } else {
+ }
+ else {
filters[type]->active = true;
//Sys_Printf("filter %i activated (mask %i 0x%x)\n", type, filters[type]->mask, filters[type]->mask);
}
FiltersActivate();
}
-void DoSteponFiltering(void)
-{
- PerformFiltering(FILTER_STEPON);
+void DoSteponFiltering( void ){
+ PerformFiltering( FILTER_STEPON );
}
-void DoWeaponClipFiltering(void)
-{
- PerformFiltering(FILTER_WEAPONCLIP);
+void DoWeaponClipFiltering( void ){
+ PerformFiltering( FILTER_WEAPONCLIP );
}
-void DoActorClipFiltering(void)
-{
- PerformFiltering(FILTER_ACTORCLIP);
+void DoActorClipFiltering( void ){
+ PerformFiltering( FILTER_ACTORCLIP );
}
-void DoNoDrawFiltering(void)
-{
- PerformFiltering(FILTER_NODRAW);
+void DoNoDrawFiltering( void ){
+ PerformFiltering( FILTER_NODRAW );
}
-void DoLevel1Filtering(void)
-{
- PerformFiltering(FILTER_LEVEL1);
+void DoLevel1Filtering( void ){
+ PerformFiltering( FILTER_LEVEL1 );
}
-void DoLevel2Filtering(void)
-{
- PerformFiltering(FILTER_LEVEL2);
+void DoLevel2Filtering( void ){
+ PerformFiltering( FILTER_LEVEL2 );
}
-void DoLevel3Filtering(void)
-{
- PerformFiltering(FILTER_LEVEL3);
+void DoLevel3Filtering( void ){
+ PerformFiltering( FILTER_LEVEL3 );
}
-void DoLevel4Filtering(void)
-{
- PerformFiltering(FILTER_LEVEL4);
+void DoLevel4Filtering( void ){
+ PerformFiltering( FILTER_LEVEL4 );
}
-void DoLevel5Filtering(void)
-{
- PerformFiltering(FILTER_LEVEL5);
+void DoLevel5Filtering( void ){
+ PerformFiltering( FILTER_LEVEL5 );
}
-void DoLevel6Filtering(void)
-{
- PerformFiltering(FILTER_LEVEL6);
+void DoLevel6Filtering( void ){
+ PerformFiltering( FILTER_LEVEL6 );
}
-void DoLevel7Filtering(void)
-{
- PerformFiltering(FILTER_LEVEL7);
+void DoLevel7Filtering( void ){
+ PerformFiltering( FILTER_LEVEL7 );
}
-void DoLevel8Filtering(void)
-{
- PerformFiltering(FILTER_LEVEL8);
+void DoLevel8Filtering( void ){
+ PerformFiltering( FILTER_LEVEL8 );
}