/* =============================== */
-#define NUM_TOOLBARBUTTONS 10
+#define NUM_TOOLBARBUTTONS 12
/**
* @brief
case 7: return "ufoai_level8.bmp";
case 8: return "ufoai_stepon.bmp";
case 9: return "ufoai_actorclip.bmp";
+ case 10: return "ufoai_weaponclip.bmp";
+ case 11: return "ufoai_nodraw.bmp";
}
return NULL;
}
/* case 3: return eButton;*/
case 8: return eToggleButton;
case 9: return eToggleButton;
+ case 10: return eToggleButton;
+ case 11: return eToggleButton;
default: return eButton;
}
}
case 7: return "Level 8";
case 8: return "Stepon";
case 9: return "Actorclip";
+ case 10: return "Weaponclip";
+ case 11: return "Nodraw";
}
return NULL;
}
case 7: return "Show only level 8";
case 8: return "Hide stepon brushes";
case 9: return "Hide actorclip brushes";
+ case 10: return "Hide weaponclip brushes";
+ case 11: return "Hide nodraw brushes";
}
return NULL;
}
case 7: filter_level(CONTENTS_LEVEL8); break;
case 8: filter_stepon(); break;
case 9: filter_actorclip(); break;
+ case 10: filter_weaponclip(); break;
+ case 11: filter_nodraw(); break;
}
SceneChangeNotify();
}