textures/evil6_lights/e6mtltpnl_light\r
{\r
dpreflectcube cubemaps/exomorph/exomorph\r
+ surfaceparm metalsteps\r
{\r
map textures/evil6_lights/e6mtltpnl_light\r
}\r
dpreflectcube cubemaps/exomorph/exomorph\r
qer_editorimage textures/evil6_lights/e6tinylight.jpg\r
q3map_surfacelight 1500\r
+ surfaceparm metalsteps\r
surfaceparm nomarks\r
{\r
map textures/evil6_lights/e6tinylight.jpg\r
dpreflectcube cubemaps/exomorph/exomorph\r
qer_editorimage textures/evil6_lights/e6platelight_burnt.jpg\r
q3map_surfacelight 500\r
+ surfaceparm metalsteps\r
surfaceparm nomarks\r
{\r
map textures/evil6_lights/e6platelight_burnt.jpg\r
dpreflectcube cubemaps/exomorph/exomorph\r
qer_editorimage textures/evil6_lights/e6horzlight.jpg\r
//q3map_surfacelight ?\r
+ surfaceparm metalsteps\r
surfaceparm nomarks\r
{\r
map textures/evil6_lights/e6horzlight.jpg\r
dpreflectcube cubemaps/exomorph/exomorph\r
qer_editorimage textures/evil6_lights/e6horzovallight.jpg\r
//q3map_surfacelight ?\r
+ surfaceparm metalsteps\r
surfaceparm nomarks\r
{\r
map textures/evil6_lights/e6horzovallight.jpg\r
dpreflectcube cubemaps/exomorph/exomorph\r
qer_editorimage textures/evil6_lights/e6platelight.jpg\r
//q3map_surfacelight ?\r
+ surfaceparm metalsteps\r
surfaceparm nomarks\r
{\r
map textures/evil6_lights/e6platelight.jpg\r
dpreflectcube cubemaps/exomorph/exomorph\r
qer_editorimage textures/evil6_lights/e6platelight_burnt.jpg\r
//q3map_surfacelight ?\r
+ surfaceparm metalsteps\r
surfaceparm nomarks\r
{\r
map textures/evil6_lights/e6platelight_burnt.jpg\r
dpreflectcube cubemaps/exomorph/exomorph\r
qer_editorimage textures/evil6_lights/e6tinylight.jpg\r
//q3map_surfacelight ?\r
+ surfaceparm metalsteps\r
surfaceparm nomarks\r
{\r
map textures/evil6_lights/e6tinylight.jpg\r
dpreflectcube cubemaps/exomorph/exomorph\r
qer_editorimage textures/evil6_lights/e6v_light.jpg\r
//q3map_surfacelight ?\r
+ surfaceparm metalsteps\r
surfaceparm nomarks\r
{\r
map textures/evil6_lights/e6v_light.jpg\r
dpreflectcube cubemaps/exomorph/exomorph\r
qer_editorimage textures/evil6_lights/e6walllight.jpg\r
//q3map_surfacelight ?\r
+ surfaceparm metalsteps\r
surfaceparm nomarks\r
{\r
map textures/evil6_lights/e6walllight.jpg\r