static void gl_backend_start(void)
{
- Con_DPrintf("OpenGL Backend started\n");
+ Con_DPrint("OpenGL Backend started\n");
if (qglDrawRangeElements != NULL)
{
CHECKGLERROR
backendunits = 0;
backendactive = false;
- Con_DPrintf("OpenGL Backend shutting down\n");
+ Con_DPrint("OpenGL Backend shutting down\n");
GL_Backend_FreeArrays();
}
qglColorPointer(4, GL_FLOAT, sizeof(float[4]), NULL);CHECKGLERROR
qglDisableClientState(GL_COLOR_ARRAY);CHECKGLERROR
+ GL_ColorPointer(NULL);
GL_Color(0, 0, 0, 0);
GL_Color(1, 1, 1, 1);
{
qglDisableClientState(GL_COLOR_ARRAY);
CHECKGLERROR
+ // when color array is on the glColor gets trashed, set it again
+ qglColor4f(gl_state.color4f[0], gl_state.color4f[1], gl_state.color4f[2], gl_state.color4f[3]);
+ CHECKGLERROR
}
gl_state.pointer_color = p;
qglColorPointer(4, GL_FLOAT, sizeof(float[4]), gl_state.pointer_color);
{
if (r_showtrispass)
return;
- GL_ColorPointer(NULL);
gl_state.color4f[0] = cr;
gl_state.color4f[1] = cg;
gl_state.color4f[2] = cb;
gl_state.color4f[3] = ca;
CHECKGLERROR
- qglColor4f(cr, cg, cb, ca);
+ qglColor4f(gl_state.color4f[0], gl_state.color4f[1], gl_state.color4f[2], gl_state.color4f[3]);
CHECKGLERROR
}
}
int i, j, size;
const int *p;
if (!qglIsEnabled(GL_VERTEX_ARRAY))
- Con_Printf("R_Mesh_Draw: vertex array not enabled\n");
+ Con_Print("R_Mesh_Draw: vertex array not enabled\n");
for (j = 0, size = numverts * (int)sizeof(float[3]), p = gl_state.pointer_vertex;j < size;j += sizeof(int), p++)
paranoidblah += *p;
if (gl_state.pointer_color)
{
if (!qglIsEnabled(GL_COLOR_ARRAY))
- Con_Printf("R_Mesh_Draw: color array set but not enabled\n");
+ Con_Print("R_Mesh_Draw: color array set but not enabled\n");
for (j = 0, size = numverts * (int)sizeof(float[4]), p = gl_state.pointer_color;j < size;j += sizeof(int), p++)
paranoidblah += *p;
}
if (gl_state.units[i].t1d || gl_state.units[i].t2d || gl_state.units[i].t3d || gl_state.units[i].tcubemap || gl_state.units[i].arrayenabled)
{
if (gl_state.units[i].arrayenabled && !(gl_state.units[i].t1d || gl_state.units[i].t2d || gl_state.units[i].t3d || gl_state.units[i].tcubemap))
- Con_Printf("R_Mesh_Draw: array enabled but no texture bound\n");
+ Con_Print("R_Mesh_Draw: array enabled but no texture bound\n");
GL_ActiveTexture(i);
if (!qglIsEnabled(GL_TEXTURE_COORD_ARRAY))
- Con_Printf("R_Mesh_Draw: texcoord array set but not enabled\n");
+ Con_Print("R_Mesh_Draw: texcoord array set but not enabled\n");
for (j = 0, size = numverts * ((gl_state.units[i].t3d || gl_state.units[i].tcubemap) ? (int)sizeof(float[3]) : (int)sizeof(float[2])), p = gl_state.units[i].pointer_texcoord;j < size;j += sizeof(int), p++)
paranoidblah += *p;
}
l->prev = l->next->prev;
while (l->next->data && l->data && l->next->data->offset <= d->offset)
{
- //Con_Printf(">\n");
+ //Con_Print(">\n");
l->next = l->next->next;
l->prev = l->prev->next;
}
while (l->prev->data && l->data && l->prev->data->offset >= d->offset)
{
- //Con_Printf("<\n");
+ //Con_Print("<\n");
l->prev = l->prev->prev;
l->next = l->next->prev;
}