qglBindAttribLocation(programobject, GLSLATTRIB_TEXCOORD6, "Attrib_SkeletalIndex");
qglBindAttribLocation(programobject, GLSLATTRIB_TEXCOORD7, "Attrib_SkeletalWeight");
#ifndef USE_GLES2
- if(vid.support.gl20shaders130)
- qglBindFragDataLocation(programobject, 0, "dp_FragColor");
+ qglBindFragDataLocation(programobject, 0, "dp_FragColor");
#endif
CHECKGLERROR