STRING_CONSTANT(Name, "brush");
virtual scene::Node& createBrush() = 0;
virtual bool useAlternativeTextureProjection() const = 0;
- virtual void forEachBrushFace(scene::Node& brush, const BrushFaceDataCallback& callback) = 0;
- virtual bool addBrushFace(scene::Node& brush, const _QERFaceData& faceData) = 0;
+ virtual void Brush_forEachFace(scene::Node& brush, const BrushFaceDataCallback& callback) = 0;
+ virtual bool Brush_addFace(scene::Node& brush, const _QERFaceData& faceData) = 0;
};
#include "modulesystem.h"