/*
- Copyright (C) 1999-2007 id Software, Inc. and contributors.
- For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 2001-2006, William Joseph.
+ All Rights Reserved.
This file is part of GtkRadiant.
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
-#ifndef _IMODEL_H_
-#define _IMODEL_H_
+#if !defined( INCLUDED_IMODEL_H )
+#define INCLUDED_IMODEL_H
-#define MODEL_MAJOR "model"
+#include "generic/constant.h"
-/*!
- loads model from model file name specified,
- fills model struct with pointers to model interfaces
-
- name is a relative path, we'll use VFS to extract a basepath to add to get the absolute path.
- */
-typedef void ( *PFN_LOADMODEL )( entity_interfaces_t *model, const char *name );
-
-struct _QERPlugModelTable
+namespace scene
{
- int m_nSize;
- PFN_LOADMODEL m_pfnLoadModel;
-};
-
-
-//forward declare entity_t
-struct entity_s;
-typedef struct entity_s entity_t;
-
-// any module relying on imodel will need to link against the mathlib
-#include "mathlib.h"
-
-// state flags
-#define DRAW_GL_FILL 0x0001
-#define DRAW_GL_LIGHTING 0x0010
-#define DRAW_GL_TEXTURE_2D 0x0100
-#define DRAW_GL_BLEND 0x1000
+class Node;
+}
-// predefined state combinations
-#define DRAW_GL_WIRE 0x0000
-#define DRAW_GL_FLAT 0x0001
-#define DRAW_GL_SOLID 0x0011
-#define DRAW_GL_TEXTURED 0x0111
+class ArchiveFile;
-// mode
-#define DRAW_WIRE 0
-#define DRAW_SOLID 1
-#define DRAW_TEXTURED 2
-
-// render flags
-#define DRAW_RF_NONE 0x0000
-#define DRAW_RF_SEL_OUTLINE 0x0001
-#define DRAW_RF_SEL_FILL 0x0010
-#define DRAW_RF_XY 0x0011
-#define DRAW_RF_CAM 0x0100
-
-class IRender
+class ModelLoader
{
public:
-virtual ~IRender() { }
-virtual void IncRef() = 0; // increments the reference counter for this object
-virtual void DecRef() = 0; // decrements the reference counter for this object, deletes the object if reference count is zero
-virtual void Draw( int state, int rflags ) const = 0; // render the object - state = the opengl state
-virtual const aabb_t *GetAABB() const = 0;
+INTEGER_CONSTANT( Version, 1 );
+STRING_CONSTANT( Name, "model" );
+virtual scene::Node& loadModel( ArchiveFile& file ) = 0;
};
-class ISelect
-{
-public:
-virtual ~ISelect() { }
-virtual void IncRef() = 0; // increments the reference counter for this object
-virtual void DecRef() = 0; // decrements the reference counter for this object, deletes the object if reference count is zero
-virtual bool TestRay( const ray_t *ray, vec_t *dist ) const = 0; // test ray intersection, return bool true if intersects, and store distance to closest point of intersection
-//virtual bool TestBox(const aabb_t *aabb) const = 0; // test aabb intersection, return bool true if touching or intersecting
-};
+template<typename Type>
+class Modules;
+typedef Modules<ModelLoader> ModelModules;
-class IEdit
-{
-public:
-virtual ~IEdit() { }
-virtual void IncRef() = 0; // increments the reference counter for this object
-virtual void DecRef() = 0; // decrements the reference counter for this object, deletes the object if reference count is zero
-virtual void Translate( const vec3_t translation ) = 0;
-virtual void Rotate( const vec3_t pivot, const vec3_t rotation ) = 0;
-virtual const vec_t *GetTranslation() const = 0;
-virtual const vec_t *GetRotation() const = 0;
-virtual void OnKeyValueChanged( entity_t *e, const char *key, const char* value ) = 0;
-};
+template<typename Type>
+class ModulesRef;
+typedef ModulesRef<ModelLoader> ModelModulesRef;
#endif /* _IMODEL_H_ */