// ignore binds while a video is played, let the video system handle the key event
if (cl_videoplaying)
{
- CL_Video_KeyEvent (key, ascii, keydown[key] != 0);
+ if (gamemode == GAME_BLOODOMNICIDE) // menu controls key events
+ MR_KeyEvent(key, ascii, down);
+ else
+ CL_Video_KeyEvent (key, ascii, keydown[key] != 0);
return;
}