m_function = function;
m_data = data;
- handle_motion = g_signal_connect( G_OBJECT( window ), "motion_notify_event", G_CALLBACK( motion_delta ), this );
+ handle_motion = window.connect( "motion_notify_event", G_CALLBACK( motion_delta ), this );
}
void FreezePointer::unfreeze_pointer(ui::Window window)