]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - libs/gtkutil/glfont.cpp
Revert "fix some more of the weird workarounds"
[xonotic/netradiant.git] / libs / gtkutil / glfont.cpp
index 13d16fdbd7c78d98debe9f3624d799d108115190..a3eac91de0d160167775bc15210b0918d76deb2e 100644 (file)
@@ -20,10 +20,45 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */
 
 #include "glfont.h"
+#include "igl.h"
+
+// generic string printing with call lists
+class GLFontCallList: public GLFont
+{
+       GLuint m_displayList;
+       int m_pixelHeight;
+       int m_pixelAscent;
+       int m_pixelDescent;
+       public:
+       GLFontCallList(GLuint displayList, int asc, int desc, int pixelHeight) : m_displayList(displayList), m_pixelHeight(pixelHeight), m_pixelAscent(asc), m_pixelDescent(desc)
+       {
+       }
+       virtual ~GLFontCallList()
+       {
+               glDeleteLists(m_displayList, 256);
+       }
+       void printString(const char *s)
+       {
+               GlobalOpenGL().m_glListBase(m_displayList);
+               GlobalOpenGL().m_glCallLists(GLsizei(strlen(s)), GL_UNSIGNED_BYTE, reinterpret_cast<const GLubyte*>(s));
+       }
+       virtual int getPixelAscent() const
+       {
+               return m_pixelAscent;
+       }
+       virtual int getPixelDescent() const
+       {
+               return m_pixelDescent;
+       }
+       virtual int getPixelHeight() const
+       {
+               return m_pixelHeight;
+       }
+};
+
 #ifdef _WIN32
        #include <windows.h>
 #endif
-#include <GL/gl.h>
 #include "debugging/debugging.h"
 
 // LordHavoc: this is code for direct Xlib bitmap character fetching, as an
@@ -38,7 +73,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 #include <gdk/gdkx.h>
 #include <GL/glx.h>
 
-GLFont glfont_create(const char* font_string)
+GLFont *glfont_create(const char* font_string)
 {
   GLuint font_list_base;
   XFontStruct *fontInfo;
@@ -91,20 +126,14 @@ GLFont glfont_create(const char* font_string)
 
 /*    *height = fontInfo->ascent + fontInfo->descent;
     *width = fontInfo->max_bounds.width;  */
-  return GLFont(font_list_base, fontInfo->ascent + fontInfo->descent);
+  return new GLFontCallList(font_list_base, fontInfo->ascent, fontInfo->descent, fontInfo->ascent + fontInfo->descent);
 }
 
-void glfont_release(GLFont& font)
-{
-  glDeleteLists(font.getDisplayList(), 256);
-  font = GLFont(0, 0);
-}
-
-#else
+#elif 0
 
 #include <gtk/gtkglwidget.h>
 
-GLFont glfont_create(const char* font_string)
+GLFont *glfont_create(const char* font_string)
 {
   GLuint font_list_base = glGenLists (256);
   gint font_height = 0, font_ascent = 0, font_descent = 0;
@@ -113,6 +142,20 @@ GLFont glfont_create(const char* font_string)
 
   PangoFont* font = gdk_gl_font_use_pango_font (font_desc, 0, 256, font_list_base);
 
+  if(font == 0)
+  {
+         pango_font_description_free (font_desc);
+         font_desc = pango_font_description_from_string ("fixed 8");
+         font = gdk_gl_font_use_pango_font (font_desc, 0, 256, font_list_base);
+  }
+
+  if(font == 0)
+  {
+         pango_font_description_free (font_desc);
+         font_desc = pango_font_description_from_string ("courier new 8");
+         font = gdk_gl_font_use_pango_font (font_desc, 0, 256, font_list_base);
+  }
+
   if(font != 0)
   {
     PangoFontMetrics* font_metrics = pango_font_get_metrics (font, 0);
@@ -134,12 +177,178 @@ GLFont glfont_create(const char* font_string)
   if(font_height > 256)
          font_height = 16;
 
-  return GLFont(font_list_base, font_ascent, font_descent, font_height);
+  return new GLFontCallList(font_list_base, font_ascent, font_descent, font_height);
 }
+#else
+
+// new font code ripped from ZeroRadiant
+
+#include <pango/pangoft2.h>
+#include <pango/pango-utils.h>
+
+class GLFontInternal: public GLFont
+{
+       const char *font_string;
+       int font_height;
+       int font_ascent;
+       int font_descent;
+       int y_offset_bitmap_render_pango_units;
+       PangoContext *ft2_context;
+       PangoFontMap *fontmap;
+
+       public:
+       GLFontInternal(const char *_font_string): font_string(_font_string)
+       {
+               PangoFontDescription *font_desc;
+               PangoLayout *layout;
+               PangoRectangle log_rect;
+               int font_ascent_pango_units;
+               int font_descent_pango_units;
+
+#if !PANGO_VERSION_CHECK(1,22,0)
+               ft2_context = pango_ft2_get_context(72, 72);
+#else
+               fontmap = pango_ft2_font_map_new();
+               pango_ft2_font_map_set_resolution(PANGO_FT2_FONT_MAP(fontmap), 72, 72);
+               ft2_context = pango_font_map_create_context(fontmap);
+#endif
+
+               font_desc = pango_font_description_from_string(font_string);
+               //pango_font_description_set_size(font_desc, 10 * PANGO_SCALE);
+               pango_context_set_font_description(ft2_context, font_desc);
+               pango_font_description_free(font_desc);
+               // TODO fallback to fixed 8, courier new 8
+
+               layout = pango_layout_new(ft2_context);
+
+#ifdef FONT_SIZE_WORKAROUND
+               pango_layout_set_width(layout, -1); // -1 no wrapping.  All text on one line.
+               pango_layout_set_text(layout, "The quick brown fox jumped over the lazy sleeping dog's back then sat on a tack.", -1); // -1 null-terminated string.
+#endif
+
+#if !PANGO_VERSION_CHECK(1,22,0)
+               PangoLayoutIter *iter;  
+               iter = pango_layout_get_iter(layout);
+               font_ascent_pango_units = pango_layout_iter_get_baseline(iter);
+               pango_layout_iter_free(iter);
+#else
+               font_ascent_pango_units = pango_layout_get_baseline(layout);
+#endif
+               pango_layout_get_extents(layout, NULL, &log_rect);
+               g_object_unref(G_OBJECT(layout));
+               font_descent_pango_units = log_rect.height - font_ascent_pango_units;
+
+               font_ascent = PANGO_PIXELS_CEIL(font_ascent_pango_units);
+               font_descent = PANGO_PIXELS_CEIL(font_descent_pango_units);
+               font_height = font_ascent + font_descent;
+               y_offset_bitmap_render_pango_units = (font_ascent * PANGO_SCALE) - font_ascent_pango_units;
+       }
+
+       virtual ~GLFontInternal()
+       {
+               g_object_unref(G_OBJECT(ft2_context));
+               g_object_unref(G_OBJECT(fontmap));
+       }
+
+       // Renders the input text at the current location with the current color.
+       // The X position of the current location is used to place the left edge of the text image,
+       // where the text image bounds are defined as the logical extents of the line of text.
+       // The Y position of the current location is used to place the bottom of the text image.
+       // You should offset the Y position by the amount returned by gtk_glwidget_font_descent()
+       // if you want to place the baseline of the text image at the current Y position.
+       // Note: A problem with this function is that if the lower left corner of the text falls
+       // just a hair outside of the viewport (meaning the current raster position is invalid),
+       // then no text will be rendered.  The solution to this is a very hacky one.  You can search
+       // Google for "glDrawPixels clipping".
+       virtual void printString(const char *s)
+       {
+               // The idea for this code initially came from the font-pangoft2.c example that comes with GtkGLExt.
 
-void glfont_release(GLFont& font)
+               PangoLayout *layout;
+               PangoRectangle log_rect;
+               FT_Bitmap bitmap;
+               unsigned char *begin_bitmap_buffer;
+               GLfloat color[4];
+               GLint previous_unpack_alignment;
+               GLboolean previous_blend_enabled;
+               GLint previous_blend_func_src;
+               GLint previous_blend_func_dst;
+               GLfloat previous_red_bias;
+               GLfloat previous_green_bias;
+               GLfloat previous_blue_bias;
+               GLfloat previous_alpha_scale;
+
+               layout = pango_layout_new(ft2_context);
+               pango_layout_set_width(layout, -1); // -1 no wrapping.  All text on one line.
+               pango_layout_set_text(layout, s, -1); // -1 null-terminated string.
+               pango_layout_get_extents(layout, NULL, &log_rect);
+
+               if (log_rect.width > 0 && log_rect.height > 0) {
+                       bitmap.rows = font_ascent + font_descent;
+                       bitmap.width = PANGO_PIXELS_CEIL(log_rect.width);
+                       bitmap.pitch = -bitmap.width; // Rendering it "upside down" for OpenGL.
+                       begin_bitmap_buffer = (unsigned char *) g_malloc(bitmap.rows * bitmap.width);
+                       memset(begin_bitmap_buffer, 0, bitmap.rows * bitmap.width);
+                       bitmap.buffer = begin_bitmap_buffer + (bitmap.rows - 1) * bitmap.width; // See pitch above.
+                       bitmap.num_grays = 0xff;
+                       bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
+                       pango_ft2_render_layout_subpixel(&bitmap, layout, -log_rect.x,
+                                       y_offset_bitmap_render_pango_units);
+                       GlobalOpenGL().m_glGetFloatv(GL_CURRENT_COLOR, color);
+
+                       // Save state.  I didn't see any OpenGL push/pop operations for these.
+                       // Question: Is saving/restoring this state necessary?  Being safe.
+                       GlobalOpenGL().m_glGetIntegerv(GL_UNPACK_ALIGNMENT, &previous_unpack_alignment);
+                       previous_blend_enabled = GlobalOpenGL().m_glIsEnabled(GL_BLEND);
+                       GlobalOpenGL().m_glGetIntegerv(GL_BLEND_SRC, &previous_blend_func_src);
+                       GlobalOpenGL().m_glGetIntegerv(GL_BLEND_DST, &previous_blend_func_dst);
+                       GlobalOpenGL().m_glGetFloatv(GL_RED_BIAS, &previous_red_bias);
+                       GlobalOpenGL().m_glGetFloatv(GL_GREEN_BIAS, &previous_green_bias);
+                       GlobalOpenGL().m_glGetFloatv(GL_BLUE_BIAS, &previous_blue_bias);
+                       GlobalOpenGL().m_glGetFloatv(GL_ALPHA_SCALE, &previous_alpha_scale);
+
+                       GlobalOpenGL().m_glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+                       GlobalOpenGL().m_glEnable(GL_BLEND);
+                       GlobalOpenGL().m_glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+                       GlobalOpenGL().m_glPixelTransferf(GL_RED_BIAS, color[0]);
+                       GlobalOpenGL().m_glPixelTransferf(GL_GREEN_BIAS, color[1]);
+                       GlobalOpenGL().m_glPixelTransferf(GL_BLUE_BIAS, color[2]);
+                       GlobalOpenGL().m_glPixelTransferf(GL_ALPHA_SCALE, color[3]);
+
+                       GlobalOpenGL().m_glDrawPixels(bitmap.width, bitmap.rows,
+                                       GL_ALPHA, GL_UNSIGNED_BYTE, begin_bitmap_buffer);
+                       g_free(begin_bitmap_buffer);
+
+                       // Restore state in reverse order of how we set it.
+                       GlobalOpenGL().m_glPixelTransferf(GL_ALPHA_SCALE, previous_alpha_scale);
+                       GlobalOpenGL().m_glPixelTransferf(GL_BLUE_BIAS, previous_blue_bias);
+                       GlobalOpenGL().m_glPixelTransferf(GL_GREEN_BIAS, previous_green_bias);
+                       GlobalOpenGL().m_glPixelTransferf(GL_RED_BIAS, previous_red_bias);
+                       GlobalOpenGL().m_glBlendFunc(previous_blend_func_src, previous_blend_func_dst);
+                       if (!previous_blend_enabled) { GlobalOpenGL().m_glDisable(GL_BLEND); }
+                       GlobalOpenGL().m_glPixelStorei(GL_UNPACK_ALIGNMENT, previous_unpack_alignment);
+               }
+
+               g_object_unref(G_OBJECT(layout));
+       }
+
+       virtual int getPixelAscent() const
+       {
+               return font_ascent;
+       }
+       virtual int getPixelDescent() const
+       {
+               return font_descent;
+       }
+       virtual int getPixelHeight() const
+       {
+               return font_height;
+       }
+};
+
+GLFont *glfont_create(const char* font_string)
 {
-  glDeleteLists(font.getDisplayList(), 256);
-  font = GLFont(0, 0, 0, 0);
+       return new GLFontInternal(font_string);
 }
+
 #endif