Nurail: Used pm_md3.c (Randy Reddig) as a template.
*/
-
-/* marker */
-#define PM_MD2_C
-
/* dependencies */
#include "picointernal.h"
-
+#include "bytebool.h"
/* md2 model format */
-#define MD2_MAGIC "IDP2"
-#define MD2_VERSION 8
+const char *MD2_MAGIC = "IDP2";
+const int MD2_VERSION = 8;
-#define MD2_NUMVERTEXNORMALS 162
-#define MD2_MAX_SKINNAME 64
-#define MD2_MAX_TRIANGLES 4096
-#define MD2_MAX_VERTS 2048
-#define MD2_MAX_FRAMES 512
-#define MD2_MAX_MD2SKINS 32
-#define MD2_MAX_SKINNAME 64
+#define MD2_NUMVERTEXNORMALS 162
-#ifndef byte
- #define byte unsigned char
-#endif
+const int MD2_MAX_TRIANGLES = 4096;
+const int MD2_MAX_VERTS = 2048;
+const int MD2_MAX_FRAMES = 512;
+const int MD2_MAX_MD2SKINS = 32;
+const int MD2_MAX_SKINNAME = 64;
typedef struct index_LUT_s
{
picoShader_t *picoShader;
picoVec3_t xyz, normal;
picoVec2_t st;
- picoColor_t color;
/* set as md2 */
st[ 0 ] = ( ( texCoord[p_index_LUT[i].ST].s ) / ( (float)md2->skinWidth ) );
st[ 1 ] = ( texCoord[p_index_LUT[i].ST].t / ( (float)md2->skinHeight ) );
PicoSetSurfaceST( picoSurface, 0, i, st );
+
+ /* set color */
+ PicoSetSurfaceColor( picoSurface, 0, i, picoColor_white );
}
if ( dups ) {
st[ 0 ] = ( ( texCoord[p_index_LUT_DUPS[i].ST].s ) / ( (float)md2->skinWidth ) );
st[ 1 ] = ( texCoord[p_index_LUT_DUPS[i].ST].t / ( (float)md2->skinHeight ) );
PicoSetSurfaceST( picoSurface, 0, i + md2->numXYZ, st );
+
+ /* set color */
+ PicoSetSurfaceColor( picoSurface, 0, i + md2->numXYZ, picoColor_white );
}
}
- /* set color */
- PicoSetSurfaceColor( picoSurface, 0, 0, color );
-
// Free up malloc'ed LL entries
for ( i = 0; i < md2->numXYZ; i++ )
{