// gloss
float specularscalemod;
float specularpowermod;
+
+ // rtlightning ambient addition
+ float rtlightambient;
#define Q3SHADERINFO_COMPARE_END specularpowermod
}
q3shaderinfo_t;
// gloss
float specularscalemod;
float specularpowermod;
+
+ // diffuse and ambient
+ float rtlightambient;
}
texture_t;