texture->specularscalemod = 1;
texture->specularpowermod = 1;
texture->basematerialflags = MATERIALFLAG_WALL;
+ texture->basealpha = 1.0f;
if (fullbright)
texture->basematerialflags |= MATERIALFLAG_FULLBRIGHT;
if (additive)
else if (skinframe->hasalpha)
texture->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
texture->currentmaterialflags = texture->basematerialflags;
- texture->numskinframes = 1;
- texture->currentskinframe = texture->skinframes[0] = skinframe;
+ texture->materialshaderpass = texture->shaderpasses[0] = Mod_CreateShaderPass(loadmodel->mempool, skinframe);
+ texture->currentskinframe = skinframe;
texture->surfaceflags = 0;
texture->supercontents = SUPERCONTENTS_SOLID;
if (!(texture->basematerialflags & MATERIALFLAG_BLENDED))
texture->supercontents |= SUPERCONTENTS_OPAQUE;
+ texture->transparentsort = TRANSPARENTSORT_DISTANCE;
+ // WHEN ADDING DEFAULTS HERE, REMEMBER TO PUT DEFAULTS IN ALL LOADERS
+ // JUST GREP FOR "specularscalemod = 1".
}
extern cvar_t gl_texturecompression_sprites;
dpsnprintf (name, sizeof(name), "%s_%i", loadmodel->name, i);
dpsnprintf (fogname, sizeof(fogname), "%s_%ifog", loadmodel->name, i);
}
- if (!(skinframe = R_SkinFrame_LoadExternal(name, texflags | TEXF_COMPRESS, false)))
+ if (!(skinframe = R_SkinFrame_LoadExternal(name, texflags | TEXF_COMPRESS, false, false)))
{
unsigned char *pixels = (unsigned char *) Mem_Alloc(loadmodel->mempool, width*height*4);
if (version == SPRITE32_VERSION)
Host_Error("Mod_IDSP_Load: %s has wrong version number (%i). Only %i (quake), %i (HalfLife), and %i (sprite32) supported",
loadmodel->name, version, SPRITE_VERSION, SPRITEHL_VERSION, SPRITE32_VERSION);
+ // TODO: Note that isanimated only means whether vertices change due to
+ // the animation. This may happen due to sprframe parameters changing.
+ // Mere texture chanegs OTOH shouldn't require isanimated to be 1.
loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || (loadmodel->animscenes && loadmodel->animscenes[0].framecount > 1);
}
{
const dsprite2frame_t *pinframe;
pinframe = &pinqsprite->frames[i];
- if (!(skinframe = R_SkinFrame_LoadExternal(pinframe->name, texflags, false)))
+ if (!(skinframe = R_SkinFrame_LoadExternal(pinframe->name, texflags, false, false)))
{
Con_Printf("Mod_IDS2_Load: failed to load %s", pinframe->name);
skinframe = R_SkinFrame_LoadMissing();
loadmodel->radius = modelradius;
loadmodel->radius2 = modelradius * modelradius;
+ // TODO: Note that isanimated only means whether vertices change due to
+ // the animation. This may happen due to sprframe parameters changing.
+ // Mere texture chanegs OTOH shouldn't require isanimated to be 1.
loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || (loadmodel->animscenes && loadmodel->animscenes[0].framecount > 1);
}