]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - plugins/entity/rotation.h
Revert partially (auto) "reformat code! now the code is only ugly on the *inside*"
[xonotic/netradiant.git] / plugins / entity / rotation.h
index c11bb9875854f0bba6bb24941fa5a874c0ca7ced..4c566d96f420dd5264a6f509b3920160543c791f 100644 (file)
 
 typedef float Float9[9];
 
-inline void default_rotation(Float9 rotation)
-{
-    rotation[0] = 1;
-    rotation[1] = 0;
-    rotation[2] = 0;
-    rotation[3] = 0;
-    rotation[4] = 1;
-    rotation[5] = 0;
-    rotation[6] = 0;
-    rotation[7] = 0;
-    rotation[8] = 1;
+inline void default_rotation( Float9 rotation ){
+       rotation[0] = 1;
+       rotation[1] = 0;
+       rotation[2] = 0;
+       rotation[3] = 0;
+       rotation[4] = 1;
+       rotation[5] = 0;
+       rotation[6] = 0;
+       rotation[7] = 0;
+       rotation[8] = 1;
+}
+inline void write_rotation( const Float9 rotation, Entity* entity, const char* key = "rotation" ){
+       if ( rotation[0] == 1
+                && rotation[1] == 0
+                && rotation[2] == 0
+                && rotation[3] == 0
+                && rotation[4] == 1
+                && rotation[5] == 0
+                && rotation[6] == 0
+                && rotation[7] == 0
+                && rotation[8] == 1 ) {
+               entity->setKeyValue( key, "" );
+       }
+       else
+       {
+               StringOutputStream value( 256 );
+               value << rotation[0] << ' '
+                         << rotation[1] << ' '
+                         << rotation[2] << ' '
+                         << rotation[3] << ' '
+                         << rotation[4] << ' '
+                         << rotation[5] << ' '
+                         << rotation[6] << ' '
+                         << rotation[7] << ' '
+                         << rotation[8];
+               entity->setKeyValue( key, value.c_str() );
+       }
+}
+inline void read_rotation( Float9 rotation, const char* value ){
+       if ( !string_parse_vector( value, rotation, rotation + 9 ) ) {
+               default_rotation( rotation );
+       }
 }
 
-inline void write_rotation(const Float9 rotation, Entity *entity, const char *key = "rotation")
-{
-    if (rotation[0] == 1
-        && rotation[1] == 0
-        && rotation[2] == 0
-        && rotation[3] == 0
-        && rotation[4] == 1
-        && rotation[5] == 0
-        && rotation[6] == 0
-        && rotation[7] == 0
-        && rotation[8] == 1) {
-        entity->setKeyValue(key, "");
-    } else {
-        StringOutputStream value(256);
-        value << rotation[0] << ' '
-              << rotation[1] << ' '
-              << rotation[2] << ' '
-              << rotation[3] << ' '
-              << rotation[4] << ' '
-              << rotation[5] << ' '
-              << rotation[6] << ' '
-              << rotation[7] << ' '
-              << rotation[8];
-        entity->setKeyValue(key, value.c_str());
-    }
+inline Matrix4 rotation_toMatrix( const Float9 rotation ){
+       return Matrix4(
+                          rotation[0],
+                          rotation[1],
+                          rotation[2],
+                          0,
+                          rotation[3],
+                          rotation[4],
+                          rotation[5],
+                          0,
+                          rotation[6],
+                          rotation[7],
+                          rotation[8],
+                          0,
+                          0,
+                          0,
+                          0,
+                          1
+                          );
 }
 
-inline void read_rotation(Float9 rotation, const char *value)
-{
-    if (!string_parse_vector(value, rotation, rotation + 9)) {
-        default_rotation(rotation);
-    }
+inline void rotation_fromMatrix( Float9 rotation, const Matrix4& matrix ){
+       rotation[0] = matrix.xx();
+       rotation[1] = matrix.xy();
+       rotation[2] = matrix.xz();
+       rotation[3] = matrix.yx();
+       rotation[4] = matrix.yy();
+       rotation[5] = matrix.yz();
+       rotation[6] = matrix.zx();
+       rotation[7] = matrix.zy();
+       rotation[8] = matrix.zz();
 }
 
-inline Matrix4 rotation_toMatrix(const Float9 rotation)
-{
-    return Matrix4(
-            rotation[0],
-            rotation[1],
-            rotation[2],
-            0,
-            rotation[3],
-            rotation[4],
-            rotation[5],
-            0,
-            rotation[6],
-            rotation[7],
-            rotation[8],
-            0,
-            0,
-            0,
-            0,
-            1
-    );
+inline void rotation_assign( Float9 rotation, const Float9 other ){
+       rotation[0] = other[0];
+       rotation[1] = other[1];
+       rotation[2] = other[2];
+       rotation[3] = other[3];
+       rotation[4] = other[4];
+       rotation[5] = other[5];
+       rotation[6] = other[6];
+       rotation[7] = other[7];
+       rotation[8] = other[8];
 }
 
-inline void rotation_fromMatrix(Float9 rotation, const Matrix4 &matrix)
-{
-    rotation[0] = matrix.xx();
-    rotation[1] = matrix.xy();
-    rotation[2] = matrix.xz();
-    rotation[3] = matrix.yx();
-    rotation[4] = matrix.yy();
-    rotation[5] = matrix.yz();
-    rotation[6] = matrix.zx();
-    rotation[7] = matrix.zy();
-    rotation[8] = matrix.zz();
+inline void rotation_rotate( Float9 rotation, const Quaternion& rotate ){
+       rotation_fromMatrix( rotation,
+                                                matrix4_multiplied_by_matrix4(
+                                                        rotation_toMatrix( rotation ),
+                                                        matrix4_rotation_for_quaternion_quantised( rotate )
+                                                        )
+                                                );
 }
 
-inline void rotation_assign(Float9 rotation, const Float9 other)
-{
-    rotation[0] = other[0];
-    rotation[1] = other[1];
-    rotation[2] = other[2];
-    rotation[3] = other[3];
-    rotation[4] = other[4];
-    rotation[5] = other[5];
-    rotation[6] = other[6];
-    rotation[7] = other[7];
-    rotation[8] = other[8];
+inline void read_angle( Float9 rotation, const char* value ){
+       float angle;
+       if ( !string_parse_float( value, angle ) ) {
+               default_rotation( rotation );
+       }
+       else
+       {
+               rotation_fromMatrix( rotation,  matrix4_rotation_for_z_degrees( angle ) );
+       }
 }
 
-inline void rotation_rotate(Float9 rotation, const Quaternion &rotate)
+class RotationKey
 {
-    rotation_fromMatrix(rotation,
-                        matrix4_multiplied_by_matrix4(
-                                rotation_toMatrix(rotation),
-                                matrix4_rotation_for_quaternion_quantised(rotate)
-                        )
-    );
+Callback<void()> m_rotationChanged;
+public:
+Float9 m_rotation;
+
+
+RotationKey( const Callback<void()>& rotationChanged )
+       : m_rotationChanged( rotationChanged ){
+       default_rotation( m_rotation );
 }
 
-inline void read_angle(Float9 rotation, const char *value)
-{
-    float angle;
-    if (!string_parse_float(value, angle)) {
-        default_rotation(rotation);
-    } else {
-        rotation_fromMatrix(rotation, matrix4_rotation_for_z_degrees(angle));
-    }
+void angleChanged( const char* value ){
+       read_angle( m_rotation, value );
+       m_rotationChanged();
 }
+typedef MemberCaller<RotationKey, void(const char*), &RotationKey::angleChanged> AngleChangedCaller;
 
-class RotationKey {
-    Callback<void()> m_rotationChanged;
-public:
-    Float9 m_rotation;
-
-
-    RotationKey(const Callback<void()> &rotationChanged)
-            : m_rotationChanged(rotationChanged)
-    {
-        default_rotation(m_rotation);
-    }
-
-    void angleChanged(const char *value)
-    {
-        read_angle(m_rotation, value);
-        m_rotationChanged();
-    }
-
-    typedef MemberCaller<RotationKey, void(const char *), &RotationKey::angleChanged> AngleChangedCaller;
-
-    void rotationChanged(const char *value)
-    {
-        read_rotation(m_rotation, value);
-        m_rotationChanged();
-    }
-
-    typedef MemberCaller<RotationKey, void(const char *), &RotationKey::rotationChanged> RotationChangedCaller;
-
-    void write(Entity *entity) const
-    {
-        Vector3 euler = matrix4_get_rotation_euler_xyz_degrees(rotation_toMatrix(m_rotation));
-        if (euler[0] == 0 && euler[1] == 0) {
-            entity->setKeyValue("rotation", "");
-            write_angle(euler[2], entity);
-        } else {
-            entity->setKeyValue("angle", "");
-            write_rotation(m_rotation, entity);
-        }
-    }
+void rotationChanged( const char* value ){
+       read_rotation( m_rotation, value );
+       m_rotationChanged();
+}
+typedef MemberCaller<RotationKey, void(const char*), &RotationKey::rotationChanged> RotationChangedCaller;
+
+void write( Entity* entity ) const {
+       Vector3 euler = matrix4_get_rotation_euler_xyz_degrees( rotation_toMatrix( m_rotation ) );
+       if ( euler[0] == 0 && euler[1] == 0 ) {
+               entity->setKeyValue( "rotation", "" );
+               write_angle( euler[2], entity );
+       }
+       else
+       {
+               entity->setKeyValue( "angle", "" );
+               write_rotation( m_rotation, entity );
+       }
+}
 };
 
 #endif