/*
-Copyright (C) 2001-2006, William Joseph.
-All Rights Reserved.
+ Copyright (C) 2001-2006, William Joseph.
+ All Rights Reserved.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
-#if !defined(INCLUDED_TARGETABLE_H)
+#if !defined( INCLUDED_TARGETABLE_H )
#define INCLUDED_TARGETABLE_H
#include <set>
#include "eclasslib.h"
#include "stringio.h"
-class Targetable
-{
+class Targetable {
public:
- virtual const Vector3& world_position() const = 0;
+ virtual const Vector3 &world_position() const = 0;
};
-typedef std::set<Targetable*> targetables_t;
+typedef std::set<Targetable *> targetables_t;
-extern const char* g_targetable_nameKey;
+extern const char *g_targetable_nameKey;
-targetables_t* getTargetables(const char* targetname);
+targetables_t *getTargetables(const char *targetname);
-class EntityConnectionLine : public OpenGLRenderable
-{
+class EntityConnectionLine : public OpenGLRenderable {
public:
- Vector3 start;
- Vector3 end;
-
- void render(RenderStateFlags state) const
- {
- float s1[2], s2[2];
- Vector3 dir(vector3_subtracted(end, start));
- double len = vector3_length(dir);
- vector3_scale(dir, 8.0 * (1.0 / len));
- s1[0] = dir[0] - dir[1];
- s1[1] = dir[0] + dir[1];
- s2[0] = dir[0] + dir[1];
- s2[1] = -dir[0] + dir[1];
-
- glBegin(GL_LINES);
-
- glVertex3fv(vector3_to_array(start));
- glVertex3fv(vector3_to_array(end));
-
- len*=0.0625; // half / 8
-
- Vector3 arrow(start);
- for (unsigned int i = 0, count = (len<32)? 1 : static_cast<unsigned int>(len*0.0625); i < count; i++)
- {
- vector3_add(arrow, vector3_scaled(dir, (len<32)?len:32));
- glVertex3fv(vector3_to_array(arrow));
- glVertex3f(arrow[0]+s1[0], arrow[1]+s1[1], arrow[2]+dir[2]);
- glVertex3fv(vector3_to_array(arrow));
- glVertex3f(arrow[0]+s2[0], arrow[1]+s2[1], arrow[2]+dir[2]);
- }
-
- glEnd();
- }
+ Vector3 start;
+ Vector3 end;
+
+ void render(RenderStateFlags state) const
+ {
+ float s1[2], s2[2];
+ Vector3 dir(vector3_subtracted(end, start));
+ double len = vector3_length(dir);
+ vector3_scale(dir, 8.0 * (1.0 / len));
+ s1[0] = dir[0] - dir[1];
+ s1[1] = dir[0] + dir[1];
+ s2[0] = dir[0] + dir[1];
+ s2[1] = -dir[0] + dir[1];
+
+ glBegin(GL_LINES);
+
+ glVertex3fv(vector3_to_array(start));
+ glVertex3fv(vector3_to_array(end));
+
+ len *= 0.0625; // half / 8
+
+ Vector3 arrow(start);
+ for (unsigned int i = 0, count = (len < 32) ? 1 : static_cast<unsigned int>( len * 0.0625 ); i < count; i++) {
+ vector3_add(arrow, vector3_scaled(dir, (len < 32) ? len : 32));
+ glVertex3fv(vector3_to_array(arrow));
+ glVertex3f(arrow[0] + s1[0], arrow[1] + s1[1], arrow[2] + dir[2]);
+ glVertex3fv(vector3_to_array(arrow));
+ glVertex3f(arrow[0] + s2[0], arrow[1] + s2[1], arrow[2] + dir[2]);
+ }
+
+ glEnd();
+ }
};
-class TargetedEntity
-{
- Targetable& m_targetable;
- targetables_t* m_targets;
-
- void construct()
- {
- if(m_targets != 0)
- m_targets->insert(&m_targetable);
- }
- void destroy()
- {
- if(m_targets != 0)
- m_targets->erase(&m_targetable);
- }
+class TargetedEntity {
+ Targetable &m_targetable;
+ targetables_t *m_targets;
+
+ void construct()
+ {
+ if (m_targets != 0) {
+ m_targets->insert(&m_targetable);
+ }
+ }
+
+ void destroy()
+ {
+ if (m_targets != 0) {
+ m_targets->erase(&m_targetable);
+ }
+ }
+
public:
- TargetedEntity(Targetable& targetable)
- : m_targetable(targetable), m_targets(getTargetables(""))
- {
- construct();
- }
- ~TargetedEntity()
- {
- destroy();
- }
- void targetnameChanged(const char* name)
- {
- destroy();
- m_targets = getTargetables(name);
- construct();
- }
- typedef MemberCaller1<TargetedEntity, const char*, &TargetedEntity::targetnameChanged> TargetnameChangedCaller;
+ TargetedEntity(Targetable &targetable)
+ : m_targetable(targetable), m_targets(getTargetables(""))
+ {
+ construct();
+ }
+
+ ~TargetedEntity()
+ {
+ destroy();
+ }
+
+ void targetnameChanged(const char *name)
+ {
+ destroy();
+ m_targets = getTargetables(name);
+ construct();
+ }
+
+ typedef MemberCaller<TargetedEntity, void(
+ const char *), &TargetedEntity::targetnameChanged> TargetnameChangedCaller;
};
-class TargetingEntity
-{
- targetables_t* m_targets;
+class TargetingEntity {
+ targetables_t *m_targets;
public:
- TargetingEntity() :
- m_targets(getTargetables(""))
- {
- }
- void targetChanged(const char* target)
- {
- m_targets = getTargetables(target);
- }
- typedef MemberCaller1<TargetingEntity, const char*, &TargetingEntity::targetChanged> TargetChangedCaller;
-
- typedef targetables_t::iterator iterator;
-
- iterator begin() const
- {
- if(m_targets == 0)
- {
- return iterator();
- }
- return m_targets->begin();
- }
- iterator end() const
- {
- if(m_targets == 0)
- {
- return iterator();
- }
- return m_targets->end();
- }
- size_t size() const
- {
- if(m_targets == 0)
- {
- return 0;
- }
- return m_targets->size();
- }
- bool empty() const
- {
- return m_targets == 0 || m_targets->empty();
- }
-};
+ TargetingEntity() :
+ m_targets(getTargetables(""))
+ {
+ }
+
+ void targetChanged(const char *target)
+ {
+ m_targets = getTargetables(target);
+ }
+
+ typedef MemberCaller<TargetingEntity, void(const char *), &TargetingEntity::targetChanged> TargetChangedCaller;
+
+ typedef targetables_t::iterator iterator;
+
+ iterator begin() const
+ {
+ if (m_targets == 0) {
+ return iterator();
+ }
+ return m_targets->begin();
+ }
+
+ iterator end() const
+ {
+ if (m_targets == 0) {
+ return iterator();
+ }
+ return m_targets->end();
+ }
+
+ size_t size() const
+ {
+ if (m_targets == 0) {
+ return 0;
+ }
+ return m_targets->size();
+ }
+ bool empty() const
+ {
+ return m_targets == 0 || m_targets->empty();
+ }
+};
template<typename Functor>
-void TargetingEntity_forEach(const TargetingEntity& targets, const Functor& functor)
+void TargetingEntity_forEach(const TargetingEntity &targets, const Functor &functor)
{
- for(TargetingEntity::iterator i = targets.begin(); i != targets.end(); ++i)
- {
- functor((*i)->world_position());
- }
+ for (TargetingEntity::iterator i = targets.begin(); i != targets.end(); ++i) {
+ functor((*i)->world_position());
+ }
}
typedef std::map<std::size_t, TargetingEntity> TargetingEntities;
template<typename Functor>
-void TargetingEntities_forEach(const TargetingEntities& targetingEntities, const Functor& functor)
+void TargetingEntities_forEach(const TargetingEntities &targetingEntities, const Functor &functor)
{
- for(TargetingEntities::const_iterator i = targetingEntities.begin(); i != targetingEntities.end(); ++i)
- {
- TargetingEntity_forEach((*i).second, functor);
- }
+ for (TargetingEntities::const_iterator i = targetingEntities.begin(); i != targetingEntities.end(); ++i) {
+ TargetingEntity_forEach((*i).second, functor);
+ }
}
-class TargetLinesPushBack
-{
- RenderablePointVector& m_targetLines;
- const Vector3& m_worldPosition;
- const VolumeTest& m_volume;
+class TargetLinesPushBack {
+ RenderablePointVector &m_targetLines;
+ const Vector3 &m_worldPosition;
+ const VolumeTest &m_volume;
public:
- TargetLinesPushBack(RenderablePointVector& targetLines, const Vector3& worldPosition, const VolumeTest& volume) :
- m_targetLines(targetLines), m_worldPosition(worldPosition), m_volume(volume)
- {
- }
- void operator()(const Vector3& worldPosition) const
- {
- if(m_volume.TestLine(segment_for_startend(m_worldPosition, worldPosition)))
- {
- m_targetLines.push_back(PointVertex(reinterpret_cast<const Vertex3f&>(m_worldPosition)));
- m_targetLines.push_back(PointVertex(reinterpret_cast<const Vertex3f&>(worldPosition)));
- }
- }
+ TargetLinesPushBack(RenderablePointVector &targetLines, const Vector3 &worldPosition, const VolumeTest &volume) :
+ m_targetLines(targetLines), m_worldPosition(worldPosition), m_volume(volume)
+ {
+ }
+
+ void operator()(const Vector3 &worldPosition) const
+ {
+ if (m_volume.TestLine(segment_for_startend(m_worldPosition, worldPosition))) {
+ m_targetLines.push_back(PointVertex(reinterpret_cast<const Vertex3f &>( m_worldPosition )));
+ m_targetLines.push_back(PointVertex(reinterpret_cast<const Vertex3f &>( worldPosition )));
+ }
+ }
};
-class TargetKeys : public Entity::Observer
-{
- TargetingEntities m_targetingEntities;
- Callback m_targetsChanged;
+class TargetKeys : public Entity::Observer {
+ TargetingEntities m_targetingEntities;
+ Callback<void()> m_targetsChanged;
- bool readTargetKey(const char* key, std::size_t& index)
- {
- if(string_equal_n(key, "target", 6))
+ bool readTargetKey(const char *key, std::size_t &index)
{
- index = 0;
- if(string_empty(key + 6) || string_parse_size(key + 6, index))
- {
- return true;
- }
+ if (string_equal_n(key, "target", 6)) {
+ index = 0;
+ if (string_empty(key + 6) || string_parse_size(key + 6, index)) {
+ return true;
+ }
+ }
+ if (string_equal(key, "killtarget")) {
+ index = -1;
+ return true;
+ }
+ return false;
}
- if(string_equal(key, "killtarget"))
+
+public:
+ void setTargetsChanged(const Callback<void()> &targetsChanged)
{
- index = -1;
- return true;
+ m_targetsChanged = targetsChanged;
}
- return false;
- }
-public:
- void setTargetsChanged(const Callback& targetsChanged)
- {
- m_targetsChanged = targetsChanged;
- }
- void targetsChanged()
- {
- m_targetsChanged();
- }
-
- void insert(const char* key, EntityKeyValue& value)
- {
- std::size_t index;
- if(readTargetKey(key, index))
- {
- TargetingEntities::iterator i = m_targetingEntities.insert(TargetingEntities::value_type(index, TargetingEntity())).first;
- value.attach(TargetingEntity::TargetChangedCaller((*i).second));
- targetsChanged();
- }
- }
- void erase(const char* key, EntityKeyValue& value)
- {
- std::size_t index;
- if(readTargetKey(key, index))
- {
- TargetingEntities::iterator i = m_targetingEntities.find(index);
- value.detach(TargetingEntity::TargetChangedCaller((*i).second));
- m_targetingEntities.erase(i);
- targetsChanged();
- }
- }
- const TargetingEntities& get() const
- {
- return m_targetingEntities;
- }
-};
+ void targetsChanged()
+ {
+ m_targetsChanged();
+ }
+
+ void insert(const char *key, EntityKeyValue &value)
+ {
+ std::size_t index;
+ if (readTargetKey(key, index)) {
+ TargetingEntities::iterator i = m_targetingEntities.insert(
+ TargetingEntities::value_type(index, TargetingEntity())).first;
+ value.attach(TargetingEntity::TargetChangedCaller((*i).second));
+ targetsChanged();
+ }
+ }
+ void erase(const char *key, EntityKeyValue &value)
+ {
+ std::size_t index;
+ if (readTargetKey(key, index)) {
+ TargetingEntities::iterator i = m_targetingEntities.find(index);
+ value.detach(TargetingEntity::TargetChangedCaller((*i).second));
+ m_targetingEntities.erase(i);
+ targetsChanged();
+ }
+ }
-class RenderableTargetingEntity
-{
- TargetingEntity& m_targets;
- mutable RenderablePointVector m_target_lines;
+ const TargetingEntities &get() const
+ {
+ return m_targetingEntities;
+ }
+};
+
+
+class RenderableTargetingEntity {
+ TargetingEntity &m_targets;
+ mutable RenderablePointVector m_target_lines;
public:
- static Shader* m_state;
-
- RenderableTargetingEntity(TargetingEntity& targets)
- : m_targets(targets), m_target_lines(GL_LINES)
- {
- }
- void compile(const VolumeTest& volume, const Vector3& world_position) const
- {
- m_target_lines.clear();
- m_target_lines.reserve(m_targets.size() * 2);
- TargetingEntity_forEach(m_targets, TargetLinesPushBack(m_target_lines, world_position, volume));
- }
- void render(Renderer& renderer, const VolumeTest& volume, const Vector3& world_position) const
- {
- if(!m_targets.empty())
- {
- compile(volume, world_position);
- if(!m_target_lines.empty())
- {
- renderer.addRenderable(m_target_lines, g_matrix4_identity);
- }
- }
- }
+ static Shader *m_state;
+
+ RenderableTargetingEntity(TargetingEntity &targets)
+ : m_targets(targets), m_target_lines(GL_LINES)
+ {
+ }
+
+ void compile(const VolumeTest &volume, const Vector3 &world_position) const
+ {
+ m_target_lines.clear();
+ m_target_lines.reserve(m_targets.size() * 2);
+ TargetingEntity_forEach(m_targets, TargetLinesPushBack(m_target_lines, world_position, volume));
+ }
+
+ void render(Renderer &renderer, const VolumeTest &volume, const Vector3 &world_position) const
+ {
+ if (!m_targets.empty()) {
+ compile(volume, world_position);
+ if (!m_target_lines.empty()) {
+ renderer.addRenderable(m_target_lines, g_matrix4_identity);
+ }
+ }
+ }
};
-class RenderableTargetingEntities
-{
- const TargetingEntities& m_targets;
- mutable RenderablePointVector m_target_lines;
+class RenderableTargetingEntities {
+ const TargetingEntities &m_targets;
+ mutable RenderablePointVector m_target_lines;
public:
- static Shader* m_state;
-
- RenderableTargetingEntities(const TargetingEntities& targets)
- : m_targets(targets), m_target_lines(GL_LINES)
- {
- }
- void compile(const VolumeTest& volume, const Vector3& world_position) const
- {
- m_target_lines.clear();
- TargetingEntities_forEach(m_targets, TargetLinesPushBack(m_target_lines, world_position, volume));
- }
- void render(Renderer& renderer, const VolumeTest& volume, const Vector3& world_position) const
- {
- if(!m_targets.empty())
- {
- compile(volume, world_position);
- if(!m_target_lines.empty())
- {
- renderer.addRenderable(m_target_lines, g_matrix4_identity);
- }
- }
- }
+ static Shader *m_state;
+
+ RenderableTargetingEntities(const TargetingEntities &targets)
+ : m_targets(targets), m_target_lines(GL_LINES)
+ {
+ }
+
+ void compile(const VolumeTest &volume, const Vector3 &world_position) const
+ {
+ m_target_lines.clear();
+ TargetingEntities_forEach(m_targets, TargetLinesPushBack(m_target_lines, world_position, volume));
+ }
+
+ void render(Renderer &renderer, const VolumeTest &volume, const Vector3 &world_position) const
+ {
+ if (!m_targets.empty()) {
+ compile(volume, world_position);
+ if (!m_target_lines.empty()) {
+ renderer.addRenderable(m_target_lines, g_matrix4_identity);
+ }
+ }
+ }
};
class TargetableInstance :
-public SelectableInstance,
-public Targetable,
-public Entity::Observer
-{
- mutable Vertex3f m_position;
- EntityKeyValues& m_entity;
- TargetKeys m_targeting;
- TargetedEntity m_targeted;
- RenderableTargetingEntities m_renderable;
+ public SelectableInstance,
+ public Targetable,
+ public Entity::Observer {
+ mutable Vertex3f m_position;
+ EntityKeyValues &m_entity;
+ TargetKeys m_targeting;
+ TargetedEntity m_targeted;
+ RenderableTargetingEntities m_renderable;
public:
- TargetableInstance(
- const scene::Path& path,
- scene::Instance* parent,
- void* instance,
- InstanceTypeCastTable& casts,
- EntityKeyValues& entity,
- Targetable& targetable
- ) :
- SelectableInstance(path, parent, instance, casts),
- m_entity(entity),
- m_targeted(targetable),
- m_renderable(m_targeting.get())
- {
- m_entity.attach(*this);
- m_entity.attach(m_targeting);
- }
- ~TargetableInstance()
- {
- m_entity.detach(m_targeting);
- m_entity.detach(*this);
- }
-
- void setTargetsChanged(const Callback& targetsChanged)
- {
- m_targeting.setTargetsChanged(targetsChanged);
- }
- void targetsChanged()
- {
- m_targeting.targetsChanged();
- }
-
- void insert(const char* key, EntityKeyValue& value)
- {
- if(string_equal(key, g_targetable_nameKey))
- {
- value.attach(TargetedEntity::TargetnameChangedCaller(m_targeted));
- }
- }
- void erase(const char* key, EntityKeyValue& value)
- {
- if(string_equal(key, g_targetable_nameKey))
- {
- value.detach(TargetedEntity::TargetnameChangedCaller(m_targeted));
- }
- }
-
- const Vector3& world_position() const
- {
-#if 1
- const AABB& bounds = Instance::worldAABB();
- if(aabb_valid(bounds))
+ TargetableInstance(
+ const scene::Path &path,
+ scene::Instance *parent,
+ void *instance,
+ InstanceTypeCastTable &casts,
+ EntityKeyValues &entity,
+ Targetable &targetable
+ ) :
+ SelectableInstance(path, parent, instance, casts),
+ m_entity(entity),
+ m_targeted(targetable),
+ m_renderable(m_targeting.get())
{
- return bounds.origin;
+ m_entity.attach(*this);
+ m_entity.attach(m_targeting);
}
-#else
- const AABB& childBounds = Instance::childBounds();
- if(aabb_valid(childBounds))
+
+ ~TargetableInstance()
{
- return childBounds.origin;
+ m_entity.detach(m_targeting);
+ m_entity.detach(*this);
}
+
+ void setTargetsChanged(const Callback<void()> &targetsChanged)
+ {
+ m_targeting.setTargetsChanged(targetsChanged);
+ }
+
+ void targetsChanged()
+ {
+ m_targeting.targetsChanged();
+ }
+
+ void insert(const char *key, EntityKeyValue &value)
+ {
+ if (string_equal(key, g_targetable_nameKey)) {
+ value.attach(TargetedEntity::TargetnameChangedCaller(m_targeted));
+ }
+ }
+
+ void erase(const char *key, EntityKeyValue &value)
+ {
+ if (string_equal(key, g_targetable_nameKey)) {
+ value.detach(TargetedEntity::TargetnameChangedCaller(m_targeted));
+ }
+ }
+
+ const Vector3 &world_position() const
+ {
+#if 1
+ const AABB &bounds = Instance::worldAABB();
+ if (aabb_valid(bounds)) {
+ return bounds.origin;
+ }
+#else
+ const AABB& childBounds = Instance::childBounds();
+ if ( aabb_valid( childBounds ) ) {
+ return childBounds.origin;
+ }
#endif
- return vector4_to_vector3(localToWorld().t());
- }
-
- void render(Renderer& renderer, const VolumeTest& volume) const
- {
- renderer.SetState(m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly);
- renderer.SetState(m_entity.getEntityClass().m_state_wire, Renderer::eFullMaterials);
- m_renderable.render(renderer, volume, world_position());
- }
-
- const TargetingEntities& getTargeting() const
- {
- return m_targeting.get();
- }
+ return vector4_to_vector3(localToWorld().t());
+ }
+
+ void render(Renderer &renderer, const VolumeTest &volume) const
+ {
+ renderer.SetState(m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly);
+ renderer.SetState(m_entity.getEntityClass().m_state_wire, Renderer::eFullMaterials);
+ m_renderable.render(renderer, volume, world_position());
+ }
+
+ const TargetingEntities &getTargeting() const
+ {
+ return m_targeting.get();
+ }
};
-class RenderableConnectionLines : public Renderable
-{
- typedef std::set<TargetableInstance*> TargetableInstances;
- TargetableInstances m_instances;
+class RenderableConnectionLines : public Renderable {
+ typedef std::set<TargetableInstance *> TargetableInstances;
+ TargetableInstances m_instances;
public:
- void attach(TargetableInstance& instance)
- {
- ASSERT_MESSAGE(m_instances.find(&instance) == m_instances.end(), "cannot attach instance");
- m_instances.insert(&instance);
- }
- void detach(TargetableInstance& instance)
- {
- ASSERT_MESSAGE(m_instances.find(&instance) != m_instances.end(), "cannot detach instance");
- m_instances.erase(&instance);
- }
-
- void renderSolid(Renderer& renderer, const VolumeTest& volume) const
- {
- for(TargetableInstances::const_iterator i = m_instances.begin(); i != m_instances.end(); ++i)
- {
- if((*i)->path().top().get().visible())
- {
- (*i)->render(renderer, volume);
- }
- }
- }
- void renderWireframe(Renderer& renderer, const VolumeTest& volume) const
- {
- renderSolid(renderer, volume);
- }
+ void attach(TargetableInstance &instance)
+ {
+ ASSERT_MESSAGE(m_instances.find(&instance) == m_instances.end(), "cannot attach instance");
+ m_instances.insert(&instance);
+ }
+
+ void detach(TargetableInstance &instance)
+ {
+ ASSERT_MESSAGE(m_instances.find(&instance) != m_instances.end(), "cannot detach instance");
+ m_instances.erase(&instance);
+ }
+
+ void renderSolid(Renderer &renderer, const VolumeTest &volume) const
+ {
+ for (TargetableInstances::const_iterator i = m_instances.begin(); i != m_instances.end(); ++i) {
+ if ((*i)->path().top().get().visible()) {
+ (*i)->render(renderer, volume);
+ }
+ }
+ }
+
+ void renderWireframe(Renderer &renderer, const VolumeTest &volume) const
+ {
+ renderSolid(renderer, volume);
+ }
};
typedef Static<RenderableConnectionLines> StaticRenderableConnectionLines;