#endif
-bool DoesFileExist( const char* name, std::size_t& size ){
- if ( file_exists( name ) ) {
- size += file_size( name );
- return true;
- }
- return false;
+bool DoesFileExist(const char *name, std::size_t &size)
+{
+ if (file_exists(name)) {
+ size += file_size(name);
+ return true;
+ }
+ return false;
}
-void Map_Snapshot(){
- // we need to do the following
- // 1. make sure the snapshot directory exists (create it if it doesn't)
- // 2. find out what the lastest save is based on number
- // 3. inc that and save the map
- const char* path = Map_Name( g_map );
- const char* name = path_get_filename_start( path );
-
- StringOutputStream snapshotsDir( 256 );
- snapshotsDir << StringRange( path, name ) << "snapshots";
-
- if ( file_exists( snapshotsDir.c_str() ) || Q_mkdir( snapshotsDir.c_str() ) ) {
- std::size_t lSize = 0;
- StringOutputStream strNewPath( 256 );
- strNewPath << snapshotsDir.c_str() << '/' << name;
-
- StringOutputStream snapshotFilename( 256 );
-
- for ( int nCount = 0; ; ++nCount )
- {
- // The original map's filename is "<path>/<name>.<ext>"
- // The snapshot's filename will be "<path>/snapshots/<name>.<count>.<ext>"
- const char* end = path_get_filename_base_end( strNewPath.c_str() );
- snapshotFilename << StringRange( strNewPath.c_str(), end ) << '.' << nCount << end;
-
- if ( !DoesFileExist( snapshotFilename.c_str(), lSize ) ) {
- break;
- }
-
- snapshotFilename.clear();
- }
-
- // save in the next available slot
- Map_SaveFile( snapshotFilename.c_str() );
-
- if ( lSize > 50 * 1024 * 1024 ) { // total size of saves > 50 mb
- globalOutputStream() << "The snapshot files in " << snapshotsDir.c_str() << " total more than 50 megabytes. You might consider cleaning up.";
- }
- }
- else
- {
- StringOutputStream strMsg( 256 );
- strMsg << "Snapshot save failed.. unabled to create directory\n" << snapshotsDir.c_str();
- ui::alert( MainFrame_getWindow(), strMsg.c_str() );
- }
+void Map_Snapshot()
+{
+ // we need to do the following
+ // 1. make sure the snapshot directory exists (create it if it doesn't)
+ // 2. find out what the lastest save is based on number
+ // 3. inc that and save the map
+ const char *path = Map_Name(g_map);
+ const char *name = path_get_filename_start(path);
+
+ StringOutputStream snapshotsDir(256);
+ snapshotsDir << StringRange(path, name) << "snapshots";
+
+ if (file_exists(snapshotsDir.c_str()) || Q_mkdir(snapshotsDir.c_str())) {
+ std::size_t lSize = 0;
+ StringOutputStream strNewPath(256);
+ strNewPath << snapshotsDir.c_str() << '/' << name;
+
+ StringOutputStream snapshotFilename(256);
+
+ for (int nCount = 0;; ++nCount) {
+ // The original map's filename is "<path>/<name>.<ext>"
+ // The snapshot's filename will be "<path>/snapshots/<name>.<count>.<ext>"
+ const char *end = path_get_filename_base_end(strNewPath.c_str());
+ snapshotFilename << StringRange(strNewPath.c_str(), end) << '.' << nCount << end;
+
+ if (!DoesFileExist(snapshotFilename.c_str(), lSize)) {
+ break;
+ }
+
+ snapshotFilename.clear();
+ }
+
+ // save in the next available slot
+ Map_SaveFile(snapshotFilename.c_str());
+
+ if (lSize > 50 * 1024 * 1024) { // total size of saves > 50 mb
+ globalOutputStream() << "The snapshot files in " << snapshotsDir.c_str()
+ << " total more than 50 megabytes. You might consider cleaning up.";
+ }
+ } else {
+ StringOutputStream strMsg(256);
+ strMsg << "Snapshot save failed.. unabled to create directory\n" << snapshotsDir.c_str();
+ ui::alert(MainFrame_getWindow(), strMsg.c_str());
+ }
}
+
/*
===============
QE_CheckAutoSave
int m_AutoSave_Frequency = 5;
bool g_SnapShots_Enabled = false;
-namespace
-{
-time_t s_start = 0;
-std::size_t s_changes = 0;
+namespace {
+ time_t s_start = 0;
+ std::size_t s_changes = 0;
}
-void AutoSave_clear(){
- s_changes = 0;
+void AutoSave_clear()
+{
+ s_changes = 0;
}
-scene::Node& Map_Node(){
- return GlobalSceneGraph().root();
+scene::Node &Map_Node()
+{
+ return GlobalSceneGraph().root();
}
-void QE_CheckAutoSave( void ){
- if ( !Map_Valid( g_map ) || !ScreenUpdates_Enabled() ) {
- return;
- }
-
- time_t now;
- time( &now );
-
- if ( s_start == 0 || s_changes == Node_getMapFile( Map_Node() )->changes() ) {
- s_start = now;
- }
-
- if ( ( now - s_start ) > ( 60 * m_AutoSave_Frequency ) ) {
- s_start = now;
- s_changes = Node_getMapFile( Map_Node() )->changes();
-
- if ( g_AutoSave_Enabled ) {
- const char* strMsg = g_SnapShots_Enabled ? "Autosaving snapshot..." : "Autosaving...";
- globalOutputStream() << strMsg << "\n";
- //Sys_Status(strMsg);
-
- // only snapshot if not working on a default map
- if ( g_SnapShots_Enabled && !Map_Unnamed( g_map ) ) {
- Map_Snapshot();
- }
- else
- {
- if ( Map_Unnamed( g_map ) ) {
- StringOutputStream autosave( 256 );
- autosave << g_qeglobals.m_userGamePath.c_str() << "maps/";
- Q_mkdir( autosave.c_str() );
- autosave << "autosave.map";
- Map_SaveFile( autosave.c_str() );
- }
- else
- {
- const char* name = Map_Name( g_map );
- const char* extension = path_get_filename_base_end( name );
- StringOutputStream autosave( 256 );
- autosave << StringRange( name, extension ) << ".autosave" << extension;
- Map_SaveFile( autosave.c_str() );
- }
- }
- }
- else
- {
- globalOutputStream() << "Autosave skipped...\n";
- //Sys_Status ("Autosave skipped...");
- }
- }
+void QE_CheckAutoSave(void)
+{
+ if (!Map_Valid(g_map) || !ScreenUpdates_Enabled()) {
+ return;
+ }
+
+ time_t now;
+ time(&now);
+
+ if (s_start == 0 || s_changes == Node_getMapFile(Map_Node())->changes()) {
+ s_start = now;
+ }
+
+ if ((now - s_start) > (60 * m_AutoSave_Frequency)) {
+ s_start = now;
+ s_changes = Node_getMapFile(Map_Node())->changes();
+
+ if (g_AutoSave_Enabled) {
+ const char *strMsg = g_SnapShots_Enabled ? "Autosaving snapshot..." : "Autosaving...";
+ globalOutputStream() << strMsg << "\n";
+ //Sys_Status(strMsg);
+
+ // only snapshot if not working on a default map
+ if (g_SnapShots_Enabled && !Map_Unnamed(g_map)) {
+ Map_Snapshot();
+ } else {
+ if (Map_Unnamed(g_map)) {
+ StringOutputStream autosave(256);
+ autosave << g_qeglobals.m_userGamePath.c_str() << "maps/";
+ Q_mkdir(autosave.c_str());
+ autosave << "autosave.map";
+ Map_SaveFile(autosave.c_str());
+ } else {
+ const char *name = Map_Name(g_map);
+ const char *extension = path_get_filename_base_end(name);
+ StringOutputStream autosave(256);
+ autosave << StringRange(name, extension) << ".autosave" << extension;
+ Map_SaveFile(autosave.c_str());
+ }
+ }
+ } else {
+ globalOutputStream() << "Autosave skipped...\n";
+ //Sys_Status ("Autosave skipped...");
+ }
+ }
}
-void Autosave_constructPreferences( PreferencesPage& page ){
- ui::CheckButton autosave_enabled = page.appendCheckBox( "Autosave", "Enable Autosave", g_AutoSave_Enabled );
- ui::SpinButton autosave_frequency = page.appendSpinner( "Autosave Frequency (minutes)", m_AutoSave_Frequency, 1, 1, 60 );
- Widget_connectToggleDependency( autosave_frequency, autosave_enabled );
- page.appendCheckBox( "", "Save Snapshots", g_SnapShots_Enabled );
+void Autosave_constructPreferences(PreferencesPage &page)
+{
+ ui::CheckButton autosave_enabled = page.appendCheckBox("Autosave", "Enable Autosave", g_AutoSave_Enabled);
+ ui::SpinButton autosave_frequency = page.appendSpinner("Autosave Frequency (minutes)", m_AutoSave_Frequency, 1, 1,
+ 60);
+ Widget_connectToggleDependency(autosave_frequency, autosave_enabled);
+ page.appendCheckBox("", "Save Snapshots", g_SnapShots_Enabled);
}
-void Autosave_constructPage( PreferenceGroup& group ){
- PreferencesPage page( group.createPage( "Autosave", "Autosave Preferences" ) );
- Autosave_constructPreferences( page );
+
+void Autosave_constructPage(PreferenceGroup &group)
+{
+ PreferencesPage page(group.createPage("Autosave", "Autosave Preferences"));
+ Autosave_constructPreferences(page);
}
-void Autosave_registerPreferencesPage(){
- PreferencesDialog_addSettingsPage(makeCallbackF(Autosave_constructPage));
+
+void Autosave_registerPreferencesPage()
+{
+ PreferencesDialog_addSettingsPage(makeCallbackF(Autosave_constructPage));
}
#include "preferencesystem.h"
#include "stringio.h"
-void Autosave_Construct(){
- GlobalPreferenceSystem().registerPreference( "Autosave", make_property_string( g_AutoSave_Enabled ) );
- GlobalPreferenceSystem().registerPreference( "AutosaveMinutes", make_property_string( m_AutoSave_Frequency ) );
- GlobalPreferenceSystem().registerPreference( "Snapshots", make_property_string( g_SnapShots_Enabled ) );
+void Autosave_Construct()
+{
+ GlobalPreferenceSystem().registerPreference("Autosave", make_property_string(g_AutoSave_Enabled));
+ GlobalPreferenceSystem().registerPreference("AutosaveMinutes", make_property_string(m_AutoSave_Frequency));
+ GlobalPreferenceSystem().registerPreference("Snapshots", make_property_string(g_SnapShots_Enabled));
- Autosave_registerPreferencesPage();
+ Autosave_registerPreferencesPage();
}
-void Autosave_Destroy(){
+void Autosave_Destroy()
+{
}