vShift[1] = vDP[0] * s + vDP[1] * c;
if (!f->texdef.scale[0])
- f->texdef.scale[0] = g_pGameDescription->mTextureDefaultScale;
+ f->texdef.scale[0] = g_PrefsDlg.m_fDefTextureScale;
if (!f->texdef.scale[1])
- f->texdef.scale[1] = g_pGameDescription->mTextureDefaultScale;
+ f->texdef.scale[1] = g_PrefsDlg.m_fDefTextureScale;
f->texdef.shift[0] -= vShift[0] / f->texdef.scale[0];
f->texdef.shift[1] -= vShift[1] / f->texdef.scale[1];
memset (STfromXYZ, 0, 8*sizeof(float));
if (!td->scale[0])
- td->scale[0] = g_pGameDescription->mTextureDefaultScale;
+ td->scale[0] = g_PrefsDlg.m_fDefTextureScale;
if (!td->scale[1])
- td->scale[1] = g_pGameDescription->mTextureDefaultScale;
+ td->scale[1] = g_PrefsDlg.m_fDefTextureScale;
// get natural texture axis
TextureAxisFromPlane(&f->plane, pvecs[0], pvecs[1]);