}
View* m_view;
- Callback m_update;
+ Callback<void()> m_update;
static camera_draw_mode draw_mode;
- camera_t( View* view, const Callback& update )
+ camera_t( View* view, const Callback<void()>& update )
: width( 0 ),
height( 0 ),
timing( false ),
}
-typedef ReferenceCaller<camera_t, &Camera_MoveForward_KeyDown> FreeMoveCameraMoveForwardKeyDownCaller;
-typedef ReferenceCaller<camera_t, &Camera_MoveForward_KeyUp> FreeMoveCameraMoveForwardKeyUpCaller;
-typedef ReferenceCaller<camera_t, &Camera_MoveBack_KeyDown> FreeMoveCameraMoveBackKeyDownCaller;
-typedef ReferenceCaller<camera_t, &Camera_MoveBack_KeyUp> FreeMoveCameraMoveBackKeyUpCaller;
-typedef ReferenceCaller<camera_t, &Camera_MoveLeft_KeyDown> FreeMoveCameraMoveLeftKeyDownCaller;
-typedef ReferenceCaller<camera_t, &Camera_MoveLeft_KeyUp> FreeMoveCameraMoveLeftKeyUpCaller;
-typedef ReferenceCaller<camera_t, &Camera_MoveRight_KeyDown> FreeMoveCameraMoveRightKeyDownCaller;
-typedef ReferenceCaller<camera_t, &Camera_MoveRight_KeyUp> FreeMoveCameraMoveRightKeyUpCaller;
-typedef ReferenceCaller<camera_t, &Camera_MoveUp_KeyDown> FreeMoveCameraMoveUpKeyDownCaller;
-typedef ReferenceCaller<camera_t, &Camera_MoveUp_KeyUp> FreeMoveCameraMoveUpKeyUpCaller;
-typedef ReferenceCaller<camera_t, &Camera_MoveDown_KeyDown> FreeMoveCameraMoveDownKeyDownCaller;
-typedef ReferenceCaller<camera_t, &Camera_MoveDown_KeyUp> FreeMoveCameraMoveDownKeyUpCaller;
+typedef ReferenceCaller<camera_t, void(), &Camera_MoveForward_KeyDown> FreeMoveCameraMoveForwardKeyDownCaller;
+typedef ReferenceCaller<camera_t, void(), &Camera_MoveForward_KeyUp> FreeMoveCameraMoveForwardKeyUpCaller;
+typedef ReferenceCaller<camera_t, void(), &Camera_MoveBack_KeyDown> FreeMoveCameraMoveBackKeyDownCaller;
+typedef ReferenceCaller<camera_t, void(), &Camera_MoveBack_KeyUp> FreeMoveCameraMoveBackKeyUpCaller;
+typedef ReferenceCaller<camera_t, void(), &Camera_MoveLeft_KeyDown> FreeMoveCameraMoveLeftKeyDownCaller;
+typedef ReferenceCaller<camera_t, void(), &Camera_MoveLeft_KeyUp> FreeMoveCameraMoveLeftKeyUpCaller;
+typedef ReferenceCaller<camera_t, void(), &Camera_MoveRight_KeyDown> FreeMoveCameraMoveRightKeyDownCaller;
+typedef ReferenceCaller<camera_t, void(), &Camera_MoveRight_KeyUp> FreeMoveCameraMoveRightKeyUpCaller;
+typedef ReferenceCaller<camera_t, void(), &Camera_MoveUp_KeyDown> FreeMoveCameraMoveUpKeyDownCaller;
+typedef ReferenceCaller<camera_t, void(), &Camera_MoveUp_KeyUp> FreeMoveCameraMoveUpKeyUpCaller;
+typedef ReferenceCaller<camera_t, void(), &Camera_MoveDown_KeyDown> FreeMoveCameraMoveDownKeyDownCaller;
+typedef ReferenceCaller<camera_t, void(), &Camera_MoveDown_KeyUp> FreeMoveCameraMoveDownKeyUpCaller;
const float SPEED_MOVE = 32;
{
camera_t& m_camera;
View* m_view;
-Callback m_update;
+Callback<void()> m_update;
public:
-RadiantCameraView( camera_t& camera, View* view, const Callback& update ) : m_camera( camera ), m_view( view ), m_update( update ){
+RadiantCameraView( camera_t& camera, View* view, const Callback<void()>& update ) : m_camera( camera ), m_view( view ), m_update( update ){
}
void update(){
m_view->Construct( m_camera.projection, m_camera.modelview, m_camera.width, m_camera.height );
void Cam_Draw();
};
-typedef MemberCaller<CamWnd, &CamWnd::queue_draw> CamWndQueueDraw;
+typedef MemberCaller<CamWnd, void(), &CamWnd::queue_draw> CamWndQueueDraw;
Shader* CamWnd::m_state_select1 = 0;
Shader* CamWnd::m_state_select2 = 0;
void CamWnd_registerCommands( CamWnd& camwnd ){
GlobalKeyEvents_insert( "CameraForward", Accelerator( GDK_KEY_Up ),
- ReferenceCaller<camera_t, Camera_MoveForward_KeyDown>( camwnd.getCamera() ),
- ReferenceCaller<camera_t, Camera_MoveForward_KeyUp>( camwnd.getCamera() )
+ ReferenceCaller<camera_t, void(), Camera_MoveForward_KeyDown>( camwnd.getCamera() ),
+ ReferenceCaller<camera_t, void(), Camera_MoveForward_KeyUp>( camwnd.getCamera() )
);
GlobalKeyEvents_insert( "CameraBack", Accelerator( GDK_KEY_Down ),
- ReferenceCaller<camera_t, Camera_MoveBack_KeyDown>( camwnd.getCamera() ),
- ReferenceCaller<camera_t, Camera_MoveBack_KeyUp>( camwnd.getCamera() )
+ ReferenceCaller<camera_t, void(), Camera_MoveBack_KeyDown>( camwnd.getCamera() ),
+ ReferenceCaller<camera_t, void(), Camera_MoveBack_KeyUp>( camwnd.getCamera() )
);
GlobalKeyEvents_insert( "CameraLeft", Accelerator( GDK_KEY_Left ),
- ReferenceCaller<camera_t, Camera_RotateLeft_KeyDown>( camwnd.getCamera() ),
- ReferenceCaller<camera_t, Camera_RotateLeft_KeyUp>( camwnd.getCamera() )
+ ReferenceCaller<camera_t, void(), Camera_RotateLeft_KeyDown>( camwnd.getCamera() ),
+ ReferenceCaller<camera_t, void(), Camera_RotateLeft_KeyUp>( camwnd.getCamera() )
);
GlobalKeyEvents_insert( "CameraRight", Accelerator( GDK_KEY_Right ),
- ReferenceCaller<camera_t, Camera_RotateRight_KeyDown>( camwnd.getCamera() ),
- ReferenceCaller<camera_t, Camera_RotateRight_KeyUp>( camwnd.getCamera() )
+ ReferenceCaller<camera_t, void(), Camera_RotateRight_KeyDown>( camwnd.getCamera() ),
+ ReferenceCaller<camera_t, void(), Camera_RotateRight_KeyUp>( camwnd.getCamera() )
);
GlobalKeyEvents_insert( "CameraStrafeRight", Accelerator( GDK_KEY_period ),
- ReferenceCaller<camera_t, Camera_MoveRight_KeyDown>( camwnd.getCamera() ),
- ReferenceCaller<camera_t, Camera_MoveRight_KeyUp>( camwnd.getCamera() )
+ ReferenceCaller<camera_t, void(), Camera_MoveRight_KeyDown>( camwnd.getCamera() ),
+ ReferenceCaller<camera_t, void(), Camera_MoveRight_KeyUp>( camwnd.getCamera() )
);
GlobalKeyEvents_insert( "CameraStrafeLeft", Accelerator( GDK_KEY_comma ),
- ReferenceCaller<camera_t, Camera_MoveLeft_KeyDown>( camwnd.getCamera() ),
- ReferenceCaller<camera_t, Camera_MoveLeft_KeyUp>( camwnd.getCamera() )
+ ReferenceCaller<camera_t, void(), Camera_MoveLeft_KeyDown>( camwnd.getCamera() ),
+ ReferenceCaller<camera_t, void(), Camera_MoveLeft_KeyUp>( camwnd.getCamera() )
);
GlobalKeyEvents_insert( "CameraUp", Accelerator( 'D' ),
- ReferenceCaller<camera_t, Camera_MoveUp_KeyDown>( camwnd.getCamera() ),
- ReferenceCaller<camera_t, Camera_MoveUp_KeyUp>( camwnd.getCamera() )
+ ReferenceCaller<camera_t, void(), Camera_MoveUp_KeyDown>( camwnd.getCamera() ),
+ ReferenceCaller<camera_t, void(), Camera_MoveUp_KeyUp>( camwnd.getCamera() )
);
GlobalKeyEvents_insert( "CameraDown", Accelerator( 'C' ),
- ReferenceCaller<camera_t, Camera_MoveDown_KeyDown>( camwnd.getCamera() ),
- ReferenceCaller<camera_t, Camera_MoveDown_KeyUp>( camwnd.getCamera() )
+ ReferenceCaller<camera_t, void(), Camera_MoveDown_KeyDown>( camwnd.getCamera() ),
+ ReferenceCaller<camera_t, void(), Camera_MoveDown_KeyUp>( camwnd.getCamera() )
);
GlobalKeyEvents_insert( "CameraAngleDown", Accelerator( 'A' ),
- ReferenceCaller<camera_t, Camera_PitchDown_KeyDown>( camwnd.getCamera() ),
- ReferenceCaller<camera_t, Camera_PitchDown_KeyUp>( camwnd.getCamera() )
+ ReferenceCaller<camera_t, void(), Camera_PitchDown_KeyDown>( camwnd.getCamera() ),
+ ReferenceCaller<camera_t, void(), Camera_PitchDown_KeyUp>( camwnd.getCamera() )
);
GlobalKeyEvents_insert( "CameraAngleUp", Accelerator( 'Z' ),
- ReferenceCaller<camera_t, Camera_PitchUp_KeyDown>( camwnd.getCamera() ),
- ReferenceCaller<camera_t, Camera_PitchUp_KeyUp>( camwnd.getCamera() )
+ ReferenceCaller<camera_t, void(), Camera_PitchUp_KeyDown>( camwnd.getCamera() ),
+ ReferenceCaller<camera_t, void(), Camera_PitchUp_KeyUp>( camwnd.getCamera() )
);
GlobalKeyEvents_insert( "CameraFreeMoveForward", Accelerator( GDK_KEY_Up ),
FreeMoveCameraMoveDownKeyUpCaller( camwnd.getCamera() )
);
- GlobalCommands_insert( "CameraForward", ReferenceCaller<camera_t, Camera_MoveForward_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_Up ) );
- GlobalCommands_insert( "CameraBack", ReferenceCaller<camera_t, Camera_MoveBack_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_Down ) );
- GlobalCommands_insert( "CameraLeft", ReferenceCaller<camera_t, Camera_RotateLeft_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_Left ) );
- GlobalCommands_insert( "CameraRight", ReferenceCaller<camera_t, Camera_RotateRight_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_Right ) );
- GlobalCommands_insert( "CameraStrafeRight", ReferenceCaller<camera_t, Camera_MoveRight_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_period ) );
- GlobalCommands_insert( "CameraStrafeLeft", ReferenceCaller<camera_t, Camera_MoveLeft_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_comma ) );
+ GlobalCommands_insert( "CameraForward", ReferenceCaller<camera_t, void(), Camera_MoveForward_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_Up ) );
+ GlobalCommands_insert( "CameraBack", ReferenceCaller<camera_t, void(), Camera_MoveBack_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_Down ) );
+ GlobalCommands_insert( "CameraLeft", ReferenceCaller<camera_t, void(), Camera_RotateLeft_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_Left ) );
+ GlobalCommands_insert( "CameraRight", ReferenceCaller<camera_t, void(), Camera_RotateRight_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_Right ) );
+ GlobalCommands_insert( "CameraStrafeRight", ReferenceCaller<camera_t, void(), Camera_MoveRight_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_period ) );
+ GlobalCommands_insert( "CameraStrafeLeft", ReferenceCaller<camera_t, void(), Camera_MoveLeft_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_comma ) );
- GlobalCommands_insert( "CameraUp", ReferenceCaller<camera_t, Camera_MoveUp_Discrete>( camwnd.getCamera() ), Accelerator( 'D' ) );
- GlobalCommands_insert( "CameraDown", ReferenceCaller<camera_t, Camera_MoveDown_Discrete>( camwnd.getCamera() ), Accelerator( 'C' ) );
- GlobalCommands_insert( "CameraAngleUp", ReferenceCaller<camera_t, Camera_PitchUp_Discrete>( camwnd.getCamera() ), Accelerator( 'A' ) );
- GlobalCommands_insert( "CameraAngleDown", ReferenceCaller<camera_t, Camera_PitchDown_Discrete>( camwnd.getCamera() ), Accelerator( 'Z' ) );
+ GlobalCommands_insert( "CameraUp", ReferenceCaller<camera_t, void(), Camera_MoveUp_Discrete>( camwnd.getCamera() ), Accelerator( 'D' ) );
+ GlobalCommands_insert( "CameraDown", ReferenceCaller<camera_t, void(), Camera_MoveDown_Discrete>( camwnd.getCamera() ), Accelerator( 'C' ) );
+ GlobalCommands_insert( "CameraAngleUp", ReferenceCaller<camera_t, void(), Camera_PitchUp_Discrete>( camwnd.getCamera() ), Accelerator( 'A' ) );
+ GlobalCommands_insert( "CameraAngleDown", ReferenceCaller<camera_t, void(), Camera_PitchDown_Discrete>( camwnd.getCamera() ), Accelerator( 'Z' ) );
}
void CamWnd_Move_Enable( CamWnd& camwnd ){
CamWnd::CamWnd() :
m_view( true ),
m_Camera( &m_view, CamWndQueueDraw( *this ) ),
- m_cameraview( m_Camera, &m_view, ReferenceCaller<CamWnd, CamWnd_Update>( *this ) ),
+ m_cameraview( m_Camera, &m_view, ReferenceCaller<CamWnd, void(), CamWnd_Update>( *this ) ),
m_gl_widget( glwidget_new( TRUE ) ),
m_window_observer( NewWindowObserver() ),
m_XORRectangle( m_gl_widget ),
GlobalWindowObservers_add( m_window_observer );
GlobalWindowObservers_connectWidget( m_gl_widget );
- m_window_observer->setRectangleDrawCallback( ReferenceCaller1<CamWnd, rect_t, camwnd_update_xor_rectangle>( *this ) );
+ m_window_observer->setRectangleDrawCallback( ReferenceCaller<CamWnd, void(rect_t), camwnd_update_xor_rectangle>( *this ) );
m_window_observer->setView( m_view );
g_object_ref( m_gl_widget._handle );
m_gl_widget.connect( "scroll_event", G_CALLBACK( wheelmove_scroll ), this );
- AddSceneChangeCallback( ReferenceCaller<CamWnd, CamWnd_Update>( *this ) );
+ AddSceneChangeCallback( ReferenceCaller<CamWnd, void(), CamWnd_Update>( *this ) );
PressedButtons_connect( g_pressedButtons, m_gl_widget );
}
void CamWnd::Cam_PositionDrag(){
int x, y;
- Sys_GetCursorPos( GTK_WINDOW( m_gl_widget ), &x, &y );
+ Sys_GetCursorPos( m_gl_widget, &x, &y );
if ( x != m_PositionDragCursorX || y != m_PositionDragCursorY ) {
x -= m_PositionDragCursorX;
vector3_add( m_Camera.origin, vector3_scaled( m_Camera.vright, x ) );
CamWnd_Update( camwnd );
CameraMovedNotify();
- Sys_SetCursorPos( GTK_WINDOW( m_parent ), m_PositionDragCursorX, m_PositionDragCursorY );
+ Sys_SetCursorPos( m_parent, m_PositionDragCursorX, m_PositionDragCursorY );
}
}
#endif
void ShowStatsToggle(){
g_camwindow_globals_private.m_showStats ^= 1;
}
-typedef FreeCaller<ShowStatsToggle> ShowStatsToggleCaller;
-void ShowStatsExport( const BoolImportCallback& importer ){
+void ShowStatsExport( const ImportExportCallback<bool>::Import_t& importer ){
importer( g_camwindow_globals_private.m_showStats );
}
-typedef FreeCaller1<const BoolImportCallback&, ShowStatsExport> ShowStatsExportCaller;
-ShowStatsExportCaller g_show_stats_caller;
-BoolExportCallback g_show_stats_callback( g_show_stats_caller );
+FreeCaller<void(const ImportExportCallback<bool>::Import_t&), ShowStatsExport> g_show_stats_caller;
+ImportExportCallback<bool>::Export_t g_show_stats_callback( g_show_stats_caller );
ToggleItem g_show_stats( g_show_stats_callback );
void CamWnd::Cam_Draw(){
void CamWnd_LookThroughCamera( CamWnd& camwnd ){
if ( g_camera_model != 0 ) {
CamWnd_Add_Handlers_Move( camwnd );
- g_camera_model->setCameraView( 0, Callback() );
+ g_camera_model->setCameraView( 0, Callback<void()>() );
g_camera_model = 0;
Camera_updateModelview( camwnd.getCamera() );
Camera_updateProjection( camwnd.getCamera() );
if ( cameraModel != 0 ) {
CamWnd_Remove_Handlers_Move( camwnd );
g_camera_model = cameraModel;
- g_camera_model->setCameraView( &camwnd.getCameraView(), ReferenceCaller<CamWnd, CamWnd_LookThroughCamera>( camwnd ) );
+ g_camera_model->setCameraView( &camwnd.getCameraView(), ReferenceCaller<CamWnd, void(), CamWnd_LookThroughCamera>( camwnd ) );
}
}
}
CamWnd_SetMode( cd_texture );
}
}
-typedef FreeCaller1<int, RenderModeImport> RenderModeImportCaller;
+typedef FreeCaller<void(int), RenderModeImport> RenderModeImportCaller;
-void RenderModeExport( const IntImportCallback& importer ){
+void RenderModeExport( const ImportExportCallback<int>::Import_t& importer ){
switch ( CamWnd_GetMode() )
{
case cd_wire:
break;
}
}
-typedef FreeCaller1<const IntImportCallback&, RenderModeExport> RenderModeExportCaller;
+typedef FreeCaller<void(const ImportExportCallback<int>::Import_t&), RenderModeExport> RenderModeExportCaller;
void Camera_constructPreferences( PreferencesPage& page ){
page.appendSlider( "Movement Speed", g_camwindow_globals_private.m_nMoveSpeed, TRUE, 0, 0, 100, MIN_CAM_SPEED, MAX_CAM_SPEED, 1, 10 );
page.appendCheckBox( "", "Invert mouse vertical axis", g_camwindow_globals_private.m_bCamInverseMouse );
page.appendCheckBox(
"", "Discrete movement",
- FreeCaller1<bool, CamWnd_Move_Discrete_Import>(),
- BoolExportCaller( g_camwindow_globals_private.m_bCamDiscrete )
+ {FreeCaller<void(bool), CamWnd_Move_Discrete_Import>(),
+ BoolExportCaller( g_camwindow_globals_private.m_bCamDiscrete )}
);
page.appendCheckBox(
"", "Enable far-clip plane",
- FreeCaller1<bool, Camera_SetFarClip>(),
- BoolExportCaller( g_camwindow_globals_private.m_bCubicClipping )
+ {FreeCaller<void(bool), Camera_SetFarClip>(),
+ BoolExportCaller( g_camwindow_globals_private.m_bCubicClipping )}
);
if ( g_pGameDescription->mGameType == "doom3" ) {
page.appendCombo(
"Render Mode",
STRING_ARRAY_RANGE( render_mode ),
- IntImportCallback( RenderModeImportCaller() ),
- IntExportCallback( RenderModeExportCaller() )
+ {ImportExportCallback<int>::Import_t( RenderModeImportCaller() ),
+ ImportExportCallback<int>::Export_t( RenderModeExportCaller() )}
);
}
else
page.appendCombo(
"Render Mode",
STRING_ARRAY_RANGE( render_mode ),
- IntImportCallback( RenderModeImportCaller() ),
- IntExportCallback( RenderModeExportCaller() )
+ {ImportExportCallback<int>::Import_t( RenderModeImportCaller() ),
+ ImportExportCallback<int>::Export_t( RenderModeExportCaller() )}
);
}
Camera_constructPreferences( page );
}
void Camera_registerPreferencesPage(){
- PreferencesDialog_addSettingsPage( FreeCaller1<PreferenceGroup&, Camera_constructPage>() );
+ PreferencesDialog_addSettingsPage( makeCallbackF(Camera_constructPage) );
}
#include "preferencesystem.h"
#include "stringio.h"
#include "dialog.h"
-typedef FreeCaller1<bool, CamWnd_Move_Discrete_Import> CamWndMoveDiscreteImportCaller;
+typedef FreeCaller<void(bool), CamWnd_Move_Discrete_Import> CamWndMoveDiscreteImportCaller;
void CameraSpeed_increase(){
if ( g_camwindow_globals_private.m_nMoveSpeed <= ( MAX_CAM_SPEED - CAM_SPEED_STEP - 10 ) ) {
/// \brief Initialisation for things that have the same lifespan as this module.
void CamWnd_Construct(){
- GlobalCommands_insert( "CenterView", FreeCaller<GlobalCamera_ResetAngles>(), Accelerator( GDK_KEY_End ) );
+ GlobalCommands_insert( "CenterView", makeCallbackF(GlobalCamera_ResetAngles), Accelerator( GDK_KEY_End ) );
- GlobalToggles_insert( "ToggleCubicClip", FreeCaller<Camera_ToggleFarClip>(), ToggleItem::AddCallbackCaller( g_getfarclip_item ), Accelerator( '\\', (GdkModifierType)GDK_CONTROL_MASK ) );
- GlobalCommands_insert( "CubicClipZoomIn", FreeCaller<Camera_CubeIn>(), Accelerator( '[', (GdkModifierType)GDK_CONTROL_MASK ) );
- GlobalCommands_insert( "CubicClipZoomOut", FreeCaller<Camera_CubeOut>(), Accelerator( ']', (GdkModifierType)GDK_CONTROL_MASK ) );
+ GlobalToggles_insert( "ToggleCubicClip", makeCallbackF(Camera_ToggleFarClip), ToggleItem::AddCallbackCaller( g_getfarclip_item ), Accelerator( '\\', (GdkModifierType)GDK_CONTROL_MASK ) );
+ GlobalCommands_insert( "CubicClipZoomIn", makeCallbackF(Camera_CubeIn), Accelerator( '[', (GdkModifierType)GDK_CONTROL_MASK ) );
+ GlobalCommands_insert( "CubicClipZoomOut", makeCallbackF(Camera_CubeOut), Accelerator( ']', (GdkModifierType)GDK_CONTROL_MASK ) );
- GlobalCommands_insert( "UpFloor", FreeCaller<Camera_ChangeFloorUp>(), Accelerator( GDK_KEY_Prior ) );
- GlobalCommands_insert( "DownFloor", FreeCaller<Camera_ChangeFloorDown>(), Accelerator( GDK_KEY_Next ) );
+ GlobalCommands_insert( "UpFloor", makeCallbackF(Camera_ChangeFloorUp), Accelerator( GDK_KEY_Prior ) );
+ GlobalCommands_insert( "DownFloor", makeCallbackF(Camera_ChangeFloorDown), Accelerator( GDK_KEY_Next ) );
GlobalToggles_insert( "ToggleCamera", ToggleShown::ToggleCaller( g_camera_shown ), ToggleItem::AddCallbackCaller( g_camera_shown.m_item ), Accelerator( 'C', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
- GlobalCommands_insert( "LookThroughSelected", FreeCaller<GlobalCamera_LookThroughSelected>() );
- GlobalCommands_insert( "LookThroughCamera", FreeCaller<GlobalCamera_LookThroughCamera>() );
+ GlobalCommands_insert( "LookThroughSelected", makeCallbackF(GlobalCamera_LookThroughSelected) );
+ GlobalCommands_insert( "LookThroughCamera", makeCallbackF(GlobalCamera_LookThroughCamera) );
if ( g_pGameDescription->mGameType == "doom3" ) {
- GlobalCommands_insert( "TogglePreview", FreeCaller<CamWnd_TogglePreview>(), Accelerator( GDK_KEY_F3 ) );
+ GlobalCommands_insert( "TogglePreview", makeCallbackF(CamWnd_TogglePreview), Accelerator( GDK_KEY_F3 ) );
}
- GlobalCommands_insert( "CameraSpeedInc", FreeCaller<CameraSpeed_increase>(), Accelerator( GDK_KEY_KP_Add, (GdkModifierType)GDK_SHIFT_MASK ) );
- GlobalCommands_insert( "CameraSpeedDec", FreeCaller<CameraSpeed_decrease>(), Accelerator( GDK_KEY_KP_Subtract, (GdkModifierType)GDK_SHIFT_MASK ) );
+ GlobalCommands_insert( "CameraSpeedInc", makeCallbackF(CameraSpeed_increase), Accelerator( GDK_KEY_KP_Add, (GdkModifierType)GDK_SHIFT_MASK ) );
+ GlobalCommands_insert( "CameraSpeedDec", makeCallbackF(CameraSpeed_decrease), Accelerator( GDK_KEY_KP_Subtract, (GdkModifierType)GDK_SHIFT_MASK ) );
GlobalShortcuts_insert( "CameraForward", Accelerator( GDK_KEY_Up ) );
GlobalShortcuts_insert( "CameraBack", Accelerator( GDK_KEY_Down ) );
GlobalShortcuts_insert( "CameraFreeMoveLeft", Accelerator( GDK_KEY_Left ) );
GlobalShortcuts_insert( "CameraFreeMoveRight", Accelerator( GDK_KEY_Right ) );
- GlobalToggles_insert( "ShowStats", ShowStatsToggleCaller(), ToggleItem::AddCallbackCaller( g_show_stats ) );
+ GlobalToggles_insert( "ShowStats", makeCallbackF(ShowStatsToggle), ToggleItem::AddCallbackCaller( g_show_stats ) );
GlobalPreferenceSystem().registerPreference( "ShowStats", BoolImportStringCaller( g_camwindow_globals_private.m_showStats ), BoolExportStringCaller( g_camwindow_globals_private.m_showStats ) );
GlobalPreferenceSystem().registerPreference( "MoveSpeed", IntImportStringCaller( g_camwindow_globals_private.m_nMoveSpeed ), IntExportStringCaller( g_camwindow_globals_private.m_nMoveSpeed ) );