/*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
-#include "csg.h"
-
-#include "debugging/debugging.h"
-
-#include <list>
-
-#include "map.h"
-#include "brushmanip.h"
-#include "brushnode.h"
-#include "grid.h"
-
-void Face_makeBrush(Face& face, const Brush& brush, brush_vector_t& out, float offset)
-{
- if(face.contributes())
- {
- out.push_back(new Brush(brush));
- Face* newFace = out.back()->addFace(face);
- if(newFace != 0)
- {
- newFace->flipWinding();
- newFace->getPlane().offset(offset);
- newFace->planeChanged();
- }
- }
-}
-
-class FaceMakeBrush
-{
- const Brush& brush;
- brush_vector_t& out;
- float offset;
-public:
- FaceMakeBrush(const Brush& brush, brush_vector_t& out, float offset)
- : brush(brush), out(out), offset(offset)
- {
- }
- void operator()(Face& face) const
- {
- Face_makeBrush(face, brush, out, offset);
- }
-};
-
-void Brush_makeHollow(const Brush& brush, brush_vector_t& out, float offset)
-{
- Brush_forEachFace(brush, FaceMakeBrush(brush, out, offset));
-}
-
-class BrushHollowSelectedWalker : public scene::Graph::Walker
-{
- float m_offset;
-public:
- BrushHollowSelectedWalker(float offset)
- : m_offset(offset)
- {
- }
- bool pre(const scene::Path& path, scene::Instance& instance) const
- {
- if(path.top().get().visible())
- {
- Brush* brush = Node_getBrush(path.top());
- if(brush != 0
- && Instance_getSelectable(instance)->isSelected()
- && path.size() > 1)
- {
- brush_vector_t out;
- Brush_makeHollow(*brush, out, m_offset);
- for(brush_vector_t::const_iterator i = out.begin(); i != out.end(); ++i)
- {
- (*i)->removeEmptyFaces();
- NodeSmartReference node((new BrushNode())->node());
- Node_getBrush(node)->copy(*(*i));
- delete (*i);
- Node_getTraversable(path.parent())->insert(node);
- }
- }
- }
- return true;
- }
-};
-
-typedef std::list<Brush*> brushlist_t;
-
-class BrushGatherSelected : public scene::Graph::Walker
-{
- brush_vector_t& m_brushlist;
-public:
- BrushGatherSelected(brush_vector_t& brushlist)
- : m_brushlist(brushlist)
- {
- }
- bool pre(const scene::Path& path, scene::Instance& instance) const
- {
- if(path.top().get().visible())
- {
- Brush* brush = Node_getBrush(path.top());
- if(brush != 0
- && Instance_getSelectable(instance)->isSelected())
- {
- m_brushlist.push_back(brush);
- }
- }
- return true;
- }
-};
-
-class BrushDeleteSelected : public scene::Graph::Walker
-{
-public:
- bool pre(const scene::Path& path, scene::Instance& instance) const
- {
- return true;
- }
- void post(const scene::Path& path, scene::Instance& instance) const
- {
- if(path.top().get().visible())
- {
- Brush* brush = Node_getBrush(path.top());
- if(brush != 0
- && Instance_getSelectable(instance)->isSelected()
- && path.size() > 1)
- {
- Path_deleteTop(path);
- }
- }
- }
-};
-
-void Scene_BrushMakeHollow_Selected(scene::Graph& graph)
-{
- GlobalSceneGraph().traverse(BrushHollowSelectedWalker(GetGridSize()));
- GlobalSceneGraph().traverse(BrushDeleteSelected());
-}
+#include "stdafx.h"
+#include "winding.h"
+#include "filters.h"
/*
=============
=============
*/
-void CSG_MakeHollow (void)
-{
- UndoableCommand undo("brushHollow");
-
- Scene_BrushMakeHollow_Selected(GlobalSceneGraph());
-
- SceneChangeNotify();
-}
-
-template<typename Functor>
-class Dereference
+void Brush_Scale(brush_t* b)
{
- const Functor& functor;
-public:
- typedef typename Functor::first_argument_type first_argument_type;
- typedef typename Functor::result_type result_type;
- Dereference(const Functor& functor) : functor(functor)
- {
- }
- result_type operator()(first_argument_type firstArgument) const
+ for (face_t* f = b->brush_faces ; f ; f=f->next)
{
- return functor(*firstArgument);
+ for (int i=0 ; i<3 ; i++)
+ {
+ VectorScale (f->planepts[i], g_qeglobals.d_gridsize, f->planepts[i]);
+ }
}
-};
-
-template<typename Functor>
-inline Dereference<Functor> makeDereference(const Functor& functor)
-{
- return Dereference<Functor>(functor);
}
-template<typename Predicate>
-Face* Brush_findIf(const Brush& brush, const Predicate& predicate)
+void CSG_MakeHollow (void)
{
- Brush::const_iterator i = std::find_if(brush.begin(), brush.end(), makeDereference(predicate));
- return i == brush.end() ? 0 : *i;
+ brush_t *b, *front, *back, *next;
+ face_t *f;
+ face_t split;
+ vec3_t move;
+ int i;
+
+ for (b = selected_brushes.next ; b != &selected_brushes ; b=next)
+ {
+ next = b->next;
+
+ if (b->owner->eclass->fixedsize || b->patchBrush || b->bFiltered)
+ continue;
+
+ for (f = b->brush_faces ; f ; f=f->next)
+ {
+ split = *f;
+ VectorScale (f->plane.normal, g_qeglobals.d_gridsize, move);
+ for (i=0 ; i<3 ; i++)
+ VectorSubtract (split.planepts[i], move, split.planepts[i]);
+
+ Brush_SplitBrushByFace (b, &split, &front, &back);
+ if (back)
+ Brush_Free (back);
+ if (front)
+ Brush_AddToList (front, &selected_brushes);
+ }
+ Brush_Free (b);
+ }
+ Sys_UpdateWindows (W_ALL);
}
-template<typename Caller>
-class BindArguments1
-{
- typedef typename Caller::SecondArgument FirstBound;
- FirstBound firstBound;
-public:
- typedef typename Caller::Return Return;
- typedef typename Caller::FirstArgument FirstArgument;
- BindArguments1(FirstBound firstBound)
- : firstBound(firstBound)
- {
- }
- Return operator()(FirstArgument firstArgument) const
- {
- return Caller::call(firstArgument, firstBound);
- }
-};
-
-template<typename Caller>
-class BindArguments2
-{
- typedef typename Caller::SecondArgument FirstBound;
- typedef typename Caller::ThirdArgument SecondBound;
- FirstBound firstBound;
- SecondBound secondBound;
-public:
- typedef typename Caller::Return Return;
- typedef typename Caller::FirstArgument FirstArgument;
- BindArguments2(FirstBound firstBound, SecondBound secondBound)
- : firstBound(firstBound), secondBound(secondBound)
- {
- }
- Return operator()(FirstArgument firstArgument) const
- {
- return Caller::call(firstArgument, firstBound, secondBound);
- }
-};
+/*
+=============
+Brush_Merge
-template<typename Caller, typename FirstBound, typename SecondBound>
-BindArguments2<Caller> bindArguments(const Caller& caller, FirstBound firstBound, SecondBound secondBound)
-{
- return BindArguments2<Caller>(firstBound, secondBound);
-}
+ Returns a new brush that is created by merging brush1 and brush2.
+ May return NULL if brush1 and brush2 do not create a convex brush when merged.
+ The input brushes brush1 and brush2 stay intact.
-inline bool Face_testPlane(const Face& face, const Plane3& plane, bool flipped)
+ if onlyshape is true then the merge is allowed based on the shape only
+ otherwise the texture/shader references of faces in the same plane have to
+ be the same as well.
+=============
+*/
+brush_t *Brush_Merge(brush_t *brush1, brush_t *brush2, int onlyshape)
{
- return face.contributes() && !Winding_TestPlane(face.getWinding(), plane, flipped);
+ int i, shared;
+ brush_t *newbrush;
+ face_t *face1, *face2, *newface, *f;
+
+ // check for bounding box overlapp
+ for (i = 0; i < 3; i++)
+ {
+ if (brush1->mins[i] > brush2->maxs[i] + ON_EPSILON
+ || brush1->maxs[i] < brush2->mins[i] - ON_EPSILON)
+ {
+ // never merge if the brushes overlap
+ return NULL;
+ }
+ }
+ //
+ shared = 0;
+ // check if the new brush would be convex... flipped planes make a brush non-convex
+ for (face1 = brush1->brush_faces; face1; face1 = face1->next)
+ {
+ // don't check the faces of brush 1 and 2 touching each other
+ for (face2 = brush2->brush_faces; face2; face2 = face2->next)
+ {
+ if (Plane_Equal(&face1->plane, &face2->plane, true))
+ {
+ shared++;
+ // there may only be ONE shared side
+ if (shared > 1)
+ return NULL;
+ break;
+ }
+ }
+ // if this face plane is shared
+ if (face2) continue;
+ //
+ for (face2 = brush2->brush_faces; face2; face2 = face2->next)
+ {
+ // don't check the faces of brush 1 and 2 touching each other
+ for (f = brush1->brush_faces; f; f = f->next)
+ {
+ if (Plane_Equal(&face2->plane, &f->plane, true)) break;
+ }
+ if (f)
+ continue;
+ //
+ if (Plane_Equal(&face1->plane, &face2->plane, false))
+ {
+ //if the texture/shader references should be the same but are not
+ if (!onlyshape && stricmp(face1->texdef.GetName(), face2->texdef.GetName()) != 0) return NULL;
+ continue;
+ }
+ //
+ if (Winding_PlanesConcave(face1->face_winding, face2->face_winding,
+ face1->plane.normal, face2->plane.normal,
+ face1->plane.dist, face2->plane.dist))
+ {
+ return NULL;
+ } //end if
+ } //end for
+ } //end for
+ //
+ newbrush = Brush_Alloc();
+ //
+ for (face1 = brush1->brush_faces; face1; face1 = face1->next)
+ {
+ // don't add the faces of brush 1 and 2 touching each other
+ for (face2 = brush2->brush_faces; face2; face2 = face2->next)
+ {
+ if (Plane_Equal(&face1->plane, &face2->plane, true))
+ break;
+ }
+ if (face2)
+ continue;
+ // don't add faces with the same plane twice
+ for (f = newbrush->brush_faces; f; f = f->next)
+ {
+ if (Plane_Equal(&face1->plane, &f->plane, false))
+ break;
+ if (Plane_Equal(&face1->plane, &f->plane, true))
+ break;
+ }
+ if (f)
+ continue;
+ //
+ newface = Face_Alloc();
+ newface->texdef = face1->texdef;
+ VectorCopy(face1->planepts[0], newface->planepts[0]);
+ VectorCopy(face1->planepts[1], newface->planepts[1]);
+ VectorCopy(face1->planepts[2], newface->planepts[2]);
+ newface->plane = face1->plane;
+ newface->next = newbrush->brush_faces;
+ newbrush->brush_faces = newface;
+ }
+ //
+ for (face2 = brush2->brush_faces; face2; face2 = face2->next)
+ {
+ // don't add the faces of brush 1 and 2 touching each other
+ for (face1 = brush1->brush_faces; face1; face1 = face1->next)
+ {
+ if (Plane_Equal(&face2->plane, &face1->plane, true))
+ break;
+ }
+ if (face1)
+ continue;
+ // don't add faces with the same plane twice
+ for (f = newbrush->brush_faces; f; f = f->next)
+ {
+ if (Plane_Equal(&face2->plane, &f->plane, false))
+ break;
+ if (Plane_Equal(&face2->plane, &f->plane, true))
+ break;
+ }
+ if (f)
+ continue;
+ //
+ newface = Face_Alloc();
+ newface->texdef = face2->texdef;
+ VectorCopy(face2->planepts[0], newface->planepts[0]);
+ VectorCopy(face2->planepts[1], newface->planepts[1]);
+ VectorCopy(face2->planepts[2], newface->planepts[2]);
+ newface->plane = face2->plane;
+ newface->next = newbrush->brush_faces;
+ newbrush->brush_faces = newface;
+ }
+ // link the new brush to an entity
+ Entity_LinkBrush (brush1->owner, newbrush);
+ // build windings for the faces
+ Brush_BuildWindings( newbrush, false);
+
+ return newbrush;
}
-typedef Function3<const Face&, const Plane3&, bool, bool, Face_testPlane> FaceTestPlane;
-
+/*
+=============
+Brush_MergeListPairs
-/// \brief Returns true if
-/// \li !flipped && brush is BACK or ON
-/// \li flipped && brush is FRONT or ON
-bool Brush_testPlane(const Brush& brush, const Plane3& plane, bool flipped)
+ Returns a list with merged brushes.
+ Tries to merge brushes pair wise.
+ The input list is destroyed.
+ Input and output should be a single linked list using .next
+=============
+*/
+brush_t *Brush_MergeListPairs(brush_t *brushlist, int onlyshape)
{
- brush.evaluateBRep();
-#if 1
- for(Brush::const_iterator i(brush.begin()); i != brush.end(); ++i)
- {
- if(Face_testPlane(*(*i), plane, flipped))
- {
- return false;
- }
- }
- return true;
-#else
- return Brush_findIf(brush, bindArguments(FaceTestPlane(), makeReference(plane), flipped)) == 0;
-#endif
+ int nummerges, merged;
+ brush_t *b1, *b2, *tail, *newbrush, *newbrushlist;
+ brush_t *lastb2;
+
+ if (!brushlist) return NULL;
+
+ nummerges = 0;
+ do
+ {
+ for (tail = brushlist; tail; tail = tail->next)
+ {
+ if (!tail->next) break;
+ }
+ merged = 0;
+ newbrushlist = NULL;
+ for (b1 = brushlist; b1; b1 = brushlist)
+ {
+ lastb2 = b1;
+ for (b2 = b1->next; b2; b2 = b2->next)
+ {
+ newbrush = Brush_Merge(b1, b2, onlyshape);
+ if (newbrush)
+ {
+ tail->next = newbrush;
+ lastb2->next = b2->next;
+ brushlist = brushlist->next;
+ b1->next = b1->prev = NULL;
+ b2->next = b2->prev = NULL;
+ Brush_Free(b1);
+ Brush_Free(b2);
+ for (tail = brushlist; tail; tail = tail->next)
+ {
+ if (!tail->next) break;
+ } //end for
+ merged++;
+ nummerges++;
+ break;
+ }
+ lastb2 = b2;
+ }
+ //if b1 can't be merged with any of the other brushes
+ if (!b2)
+ {
+ brushlist = brushlist->next;
+ //keep b1
+ b1->next = newbrushlist;
+ newbrushlist = b1;
+ }
+ }
+ brushlist = newbrushlist;
+ } while(merged);
+ return newbrushlist;
}
-brushsplit_t Brush_classifyPlane(const Brush& brush, const Plane3& plane)
-{
- brush.evaluateBRep();
- brushsplit_t split;
- for(Brush::const_iterator i(brush.begin()); i != brush.end(); ++i)
- {
- if((*i)->contributes())
- {
- split += Winding_ClassifyPlane((*i)->getWinding(), plane);
- }
- }
- return split;
-}
-
-bool Brush_subtract(const Brush& brush, const Brush& other, brush_vector_t& ret_fragments)
-{
- if(aabb_intersects_aabb(brush.localAABB(), other.localAABB()))
- {
- brush_vector_t fragments;
- fragments.reserve(other.size());
- Brush back(brush);
-
- for(Brush::const_iterator i(other.begin()); i != other.end(); ++i)
- {
- if((*i)->contributes())
- {
- brushsplit_t split = Brush_classifyPlane(back, (*i)->plane3());
- if(split.counts[ePlaneFront] != 0
- && split.counts[ePlaneBack] != 0)
- {
- fragments.push_back(new Brush(back));
- Face* newFace = fragments.back()->addFace(*(*i));
- if(newFace != 0)
- {
- newFace->flipWinding();
- }
- back.addFace(*(*i));
- }
- else if(split.counts[ePlaneBack] == 0)
- {
- for(brush_vector_t::iterator i = fragments.begin(); i != fragments.end(); ++i)
- {
- delete(*i);
- }
- return false;
- }
- }
- }
- ret_fragments.insert(ret_fragments.end(), fragments.begin(), fragments.end());
- return true;
- }
- return false;
-}
+/*
+=============
+Brush_MergeList
-class SubtractBrushesFromUnselected : public scene::Graph::Walker
-{
- const brush_vector_t& m_brushlist;
- std::size_t& m_before;
- std::size_t& m_after;
-public:
- SubtractBrushesFromUnselected(const brush_vector_t& brushlist, std::size_t& before, std::size_t& after)
- : m_brushlist(brushlist), m_before(before), m_after(after)
- {
- }
- bool pre(const scene::Path& path, scene::Instance& instance) const
- {
- return true;
- }
- void post(const scene::Path& path, scene::Instance& instance) const
- {
- if(path.top().get().visible())
- {
- Brush* brush = Node_getBrush(path.top());
- if(brush != 0
- && !Instance_getSelectable(instance)->isSelected())
- {
- brush_vector_t buffer[2];
- bool swap = false;
- Brush* original = new Brush(*brush);
- buffer[static_cast<std::size_t>(swap)].push_back(original);
-
- {
- for(brush_vector_t::const_iterator i(m_brushlist.begin()); i != m_brushlist.end(); ++i)
- {
- for(brush_vector_t::iterator j(buffer[static_cast<std::size_t>(swap)].begin()); j != buffer[static_cast<std::size_t>(swap)].end(); ++j)
- {
- if(Brush_subtract(*(*j), *(*i), buffer[static_cast<std::size_t>(!swap)]))
- {
- delete (*j);
- }
- else
- {
- buffer[static_cast<std::size_t>(!swap)].push_back((*j));
- }
- }
- buffer[static_cast<std::size_t>(swap)].clear();
- swap = !swap;
- }
- }
-
- brush_vector_t& out = buffer[static_cast<std::size_t>(swap)];
-
- if(out.size() == 1 && out.back() == original)
- {
- delete original;
- }
- else
- {
- ++m_before;
- for(brush_vector_t::const_iterator i = out.begin(); i != out.end(); ++i)
- {
- ++m_after;
- NodeSmartReference node((new BrushNode())->node());
- (*i)->removeEmptyFaces();
- ASSERT_MESSAGE(!(*i)->empty(), "brush left with no faces after subtract");
- Node_getBrush(node)->copy(*(*i));
- delete (*i);
- Node_getTraversable(path.parent())->insert(node);
- }
- Path_deleteTop(path);
- }
- }
- }
- }
-};
+ Tries to merge all brushes in the list into one new brush.
+ The input brush list stays intact.
+ Returns NULL if no merged brush can be created.
+ To create a new brush the brushes in the list may not overlap and
+ the outer faces of the brushes together should make a new convex brush.
-void CSG_Subtract()
+ if onlyshape is true then the merge is allowed based on the shape only
+ otherwise the texture/shader references of faces in the same plane have to
+ be the same as well.
+=============
+*/
+brush_t *Brush_MergeList(brush_t *brushlist, int onlyshape)
{
- brush_vector_t selected_brushes;
- GlobalSceneGraph().traverse(BrushGatherSelected(selected_brushes));
-
- if (selected_brushes.empty())
- {
- globalOutputStream() << "CSG Subtract: No brushes selected.\n";
- }
- else
- {
- globalOutputStream() << "CSG Subtract: Subtracting " << Unsigned(selected_brushes.size()) << " brushes.\n";
-
- UndoableCommand undo("brushSubtract");
-
- // subtract selected from unselected
- std::size_t before = 0;
- std::size_t after = 0;
- GlobalSceneGraph().traverse(SubtractBrushesFromUnselected(selected_brushes, before, after));
- globalOutputStream() << "CSG Subtract: Result: "
- << Unsigned(after) << " fragment" << (after == 1 ? "" : "s")
- << " from " << Unsigned(before) << " brush" << (before == 1? "" : "es") << ".\n";
-
- SceneChangeNotify();
- }
+ brush_t *brush1, *brush2, *brush3, *newbrush;
+ face_t *face1, *face2, *face3, *newface, *f;
+
+ if (!brushlist) return NULL;
+ for (brush1 = brushlist; brush1; brush1 = brush1->next)
+ {
+ // check if the new brush would be convex... flipped planes make a brush concave
+ for (face1 = brush1->brush_faces; face1; face1 = face1->next)
+ {
+ // don't check face1 if it touches another brush
+ for (brush2 = brushlist; brush2; brush2 = brush2->next)
+ {
+ if (brush2 == brush1) continue;
+ for (face2 = brush2->brush_faces; face2; face2 = face2->next)
+ {
+ if (Plane_Equal(&face1->plane, &face2->plane, true))
+ {
+ break;
+ }
+ }
+ if (face2) break;
+ }
+ // if face1 touches another brush
+ if (brush2) continue;
+ //
+ for (brush2 = brush1->next; brush2; brush2 = brush2->next)
+ {
+ // don't check the faces of brush 2 touching another brush
+ for (face2 = brush2->brush_faces; face2; face2 = face2->next)
+ {
+ for (brush3 = brushlist; brush3; brush3 = brush3->next)
+ {
+ if (brush3 == brush2) continue;
+ for (face3 = brush3->brush_faces; face3; face3 = face3->next)
+ {
+ if (Plane_Equal(&face2->plane, &face3->plane, true)) break;
+ }
+ if (face3) break;
+ }
+ // if face2 touches another brush
+ if (brush3) continue;
+ //
+ if (Plane_Equal(&face1->plane, &face2->plane, false))
+ {
+ //if the texture/shader references should be the same but are not
+ if (!onlyshape && stricmp(face1->texdef.GetName(), face2->texdef.GetName()) != 0) return NULL;
+ continue;
+ }
+ //
+ if (Winding_PlanesConcave(face1->face_winding, face2->face_winding,
+ face1->plane.normal, face2->plane.normal,
+ face1->plane.dist, face2->plane.dist))
+ {
+ return NULL;
+ }
+ }
+ }
+ }
+ }
+ //
+ newbrush = Brush_Alloc();
+ //
+ for (brush1 = brushlist; brush1; brush1 = brush1->next)
+ {
+ for (face1 = brush1->brush_faces; face1; face1 = face1->next)
+ {
+ // don't add face1 to the new brush if it touches another brush
+ for (brush2 = brushlist; brush2; brush2 = brush2->next)
+ {
+ if (brush2 == brush1) continue;
+ for (face2 = brush2->brush_faces; face2; face2 = face2->next)
+ {
+ if (Plane_Equal(&face1->plane, &face2->plane, true))
+ {
+ break;
+ }
+ }
+ if (face2) break;
+ }
+ if (brush2) continue;
+ // don't add faces with the same plane twice
+ for (f = newbrush->brush_faces; f; f = f->next)
+ {
+ if (Plane_Equal(&face1->plane, &f->plane, false))
+ break;
+ if (Plane_Equal(&face1->plane, &f->plane, true))
+ break;
+ }
+ if (f)
+ continue;
+ //
+ newface = Face_Alloc();
+ newface->texdef = face1->texdef;
+ VectorCopy(face1->planepts[0], newface->planepts[0]);
+ VectorCopy(face1->planepts[1], newface->planepts[1]);
+ VectorCopy(face1->planepts[2], newface->planepts[2]);
+ newface->plane = face1->plane;
+ newface->next = newbrush->brush_faces;
+ newbrush->brush_faces = newface;
+ }
+ }
+ // link the new brush to an entity
+ Entity_LinkBrush (brushlist->owner, newbrush);
+ // build windings for the faces
+ Brush_BuildWindings( newbrush, false);
+
+ return newbrush;
}
-class BrushSplitByPlaneSelected : public scene::Graph::Walker
-{
- const Vector3& m_p0;
- const Vector3& m_p1;
- const Vector3& m_p2;
- const char* m_shader;
- const TextureProjection& m_projection;
- EBrushSplit m_split;
-public:
- BrushSplitByPlaneSelected(const Vector3& p0, const Vector3& p1, const Vector3& p2, const char* shader, const TextureProjection& projection, EBrushSplit split)
- : m_p0(p0), m_p1(p1), m_p2(p2), m_shader(shader), m_projection(projection), m_split(split)
- {
- }
- bool pre(const scene::Path& path, scene::Instance& instance) const
- {
- return true;
- }
- void post(const scene::Path& path, scene::Instance& instance) const
- {
- if(path.top().get().visible())
- {
- Brush* brush = Node_getBrush(path.top());
- if(brush != 0
- && Instance_getSelectable(instance)->isSelected())
- {
- Plane3 plane(plane3_for_points(m_p0, m_p1, m_p2));
- if(plane3_valid(plane))
- {
- brushsplit_t split = Brush_classifyPlane(*brush, m_split == eFront ? plane3_flipped(plane) : plane);
- if(split.counts[ePlaneBack] && split.counts[ePlaneFront])
- {
- // the plane intersects this brush
- if(m_split == eFrontAndBack)
- {
- NodeSmartReference node((new BrushNode())->node());
- Brush* fragment = Node_getBrush(node);
- fragment->copy(*brush);
- Face* newFace = fragment->addPlane(m_p0, m_p1, m_p2, m_shader, m_projection);
- if(newFace != 0 && m_split != eFront)
- {
- newFace->flipWinding();
- }
- fragment->removeEmptyFaces();
- ASSERT_MESSAGE(!fragment->empty(), "brush left with no faces after split");
-
- Node_getTraversable(path.parent())->insert(node);
- {
- scene::Path fragmentPath = path;
- fragmentPath.top() = makeReference(node.get());
- selectPath(fragmentPath, true);
- }
- }
-
- Face* newFace = brush->addPlane(m_p0, m_p1, m_p2, m_shader, m_projection);
- if(newFace != 0 && m_split == eFront)
- {
- newFace->flipWinding();
- }
- brush->removeEmptyFaces();
- ASSERT_MESSAGE(!brush->empty(), "brush left with no faces after split");
- }
- else
- // the plane does not intersect this brush
- if(m_split != eFrontAndBack && split.counts[ePlaneBack] != 0)
- {
- // the brush is "behind" the plane
- Path_deleteTop(path);
- }
- }
- }
- }
- }
-};
+/*
+=============
+Brush_Subtract
-void Scene_BrushSplitByPlane(scene::Graph& graph, const Vector3& p0, const Vector3& p1, const Vector3& p2, const char* shader, EBrushSplit split)
+ Returns a list of brushes that remain after B is subtracted from A.
+ May by empty if A is contained inside B.
+ The originals are undisturbed.
+=============
+*/
+brush_t *Brush_Subtract(brush_t *a, brush_t *b)
{
- TextureProjection projection;
- TexDef_Construct_Default(projection);
- graph.traverse(BrushSplitByPlaneSelected(p0, p1, p2, shader, projection, split));
- SceneChangeNotify();
+ // a - b = out (list)
+ brush_t *front, *back;
+ brush_t *in, *out, *next;
+ face_t *f;
+
+ in = a;
+ out = NULL;
+ for (f = b->brush_faces; f && in; f = f->next)
+ {
+ Brush_SplitBrushByFace(in, f, &front, &back);
+ if (in != a) Brush_Free(in);
+ if (front)
+ { // add to list
+ front->next = out;
+ out = front;
+ }
+ in = back;
+ }
+ //NOTE: in != a just in case brush b has no faces
+ if (in && in != a)
+ {
+ Brush_Free(in);
+ }
+ else
+ { //didn't really intersect
+ for (b = out; b; b = next)
+ {
+ next = b->next;
+ b->next = b->prev = NULL;
+ Brush_Free(b);
+ }
+ return a;
+ }
+ return out;
}
-
-class BrushInstanceSetClipPlane : public scene::Graph::Walker
-{
- Plane3 m_plane;
-public:
- BrushInstanceSetClipPlane(const Plane3& plane)
- : m_plane(plane)
- {
- }
- bool pre(const scene::Path& path, scene::Instance& instance) const
- {
- BrushInstance* brush = Instance_getBrush(instance);
- if(brush != 0
- && path.top().get().visible()
- && brush->isSelected())
- {
- BrushInstance& brushInstance = *brush;
- brushInstance.setClipPlane(m_plane);
- }
- return true;
- }
-};
-
-void Scene_BrushSetClipPlane(scene::Graph& graph, const Plane3& plane)
+/*
+=============
+CSG_Subtract
+=============
+*/
+void CSG_Subtract (void)
{
- graph.traverse(BrushInstanceSetClipPlane(plane));
+ brush_t *b, *s, *fragments, *nextfragment, *frag, *next, *snext;
+ brush_t fragmentlist;
+ int i, numfragments, numbrushes;
+
+ Sys_Printf ("Subtracting...\n");
+
+ if (selected_brushes.next == &selected_brushes)
+ {
+ Sys_Printf("No brushes selected.\n");
+ return;
+ }
+
+ fragmentlist.next = &fragmentlist;
+ fragmentlist.prev = &fragmentlist;
+
+ numfragments = 0;
+ numbrushes = 0;
+ for (b = selected_brushes.next ; b != &selected_brushes ; b=next)
+ {
+ next = b->next;
+
+ if (b->owner->eclass->fixedsize)
+ continue; // can't use texture from a fixed entity, so don't subtract
+
+ // chop all fragments further up
+ for (s = fragmentlist.next; s != &fragmentlist; s = snext)
+ {
+ snext = s->next;
+
+ for (i=0 ; i<3 ; i++)
+ if (b->mins[i] >= s->maxs[i] - ON_EPSILON
+ || b->maxs[i] <= s->mins[i] + ON_EPSILON)
+ break;
+ if (i != 3)
+ continue; // definately don't touch
+ fragments = Brush_Subtract(s, b);
+ // if the brushes did not really intersect
+ if (fragments == s)
+ continue;
+ // try to merge fragments
+ fragments = Brush_MergeListPairs(fragments, true);
+ // add the fragments to the list
+ for (frag = fragments; frag; frag = nextfragment)
+ {
+ nextfragment = frag->next;
+ frag->next = NULL;
+ frag->owner = s->owner;
+ Brush_AddToList(frag, &fragmentlist);
+ }
+ // free the original brush
+ Brush_Free(s);
+ }
+
+ // chop any active brushes up
+ for (s = active_brushes.next; s != &active_brushes; s = snext)
+ {
+ snext = s->next;
+
+ if (s->owner->eclass->fixedsize || s->patchBrush || s->bFiltered)
+ continue;
+
+ if (s->brush_faces->pShader->getFlags() & QER_NOCARVE)
+ {
+ continue;
+ }
+
+ for (i=0 ; i<3 ; i++)
+ if (b->mins[i] >= s->maxs[i] - ON_EPSILON
+ || b->maxs[i] <= s->mins[i] + ON_EPSILON)
+ break;
+ if (i != 3)
+ continue; // definately don't touch
+
+ fragments = Brush_Subtract(s, b);
+ // if the brushes did not really intersect
+ if (fragments == s)
+ continue;
+ //
+ Undo_AddBrush(s);
+ // one extra brush chopped up
+ numbrushes++;
+ // try to merge fragments
+ fragments = Brush_MergeListPairs(fragments, true);
+ // add the fragments to the list
+ for (frag = fragments; frag; frag = nextfragment)
+ {
+ nextfragment = frag->next;
+ frag->next = NULL;
+ frag->owner = s->owner;
+ Brush_AddToList(frag, &fragmentlist);
+ }
+ // free the original brush
+ Brush_Free(s);
+ }
+ }
+
+ // move all fragments to the active brush list
+ for (frag = fragmentlist.next; frag != &fragmentlist; frag = nextfragment)
+ {
+ nextfragment = frag->next;
+ numfragments++;
+ Brush_RemoveFromList(frag);
+ Brush_AddToList(frag, &active_brushes);
+ Undo_EndBrush(frag);
+ }
+
+ /*if (numfragments == 0)
+ {
+ Sys_Printf("Selected brush%s did not intersect with any other brushes.\n",
+ (selected_brushes.next->next == &selected_brushes) ? "":"es");
+ return;
+ }*/
+ Sys_Printf("done. (created %d fragment%s out of %d brush%s)\n", numfragments, (numfragments == 1)?"":"s",
+ numbrushes, (numbrushes == 1)?"":"es");
+ Sys_UpdateWindows(W_ALL);
}
/*
CSG_Merge
=============
*/
-bool Brush_merge(Brush& brush, const brush_vector_t& in, bool onlyshape)
-{
- // gather potential outer faces
-
- {
- typedef std::vector<const Face*> Faces;
- Faces faces;
- for(brush_vector_t::const_iterator i(in.begin()); i != in.end(); ++i)
- {
- (*i)->evaluateBRep();
- for(Brush::const_iterator j((*i)->begin()); j != (*i)->end(); ++j)
- {
- if(!(*j)->contributes())
- {
- continue;
- }
-
- const Face& face1 = *(*j);
-
- bool skip = false;
- // test faces of all input brushes
- //!\todo SPEEDUP: Flag already-skip faces and only test brushes from i+1 upwards.
- for(brush_vector_t::const_iterator k(in.begin()); !skip && k != in.end(); ++k)
- {
- if(k != i) // don't test a brush against itself
- {
- for(Brush::const_iterator l((*k)->begin()); !skip && l != (*k)->end(); ++l)
- {
- const Face& face2 = *(*l);
-
- // face opposes another face
- if(plane3_opposing(face1.plane3(), face2.plane3()))
- {
- // skip opposing planes
- skip = true;
- break;
- }
- }
- }
- }
-
- // check faces already stored
- for(Faces::const_iterator m = faces.begin(); !skip && m != faces.end(); ++m)
- {
- const Face& face2 = *(*m);
-
- // face equals another face
- if (plane3_equal(face1.plane3(), face2.plane3()))
- {
- //if the texture/shader references should be the same but are not
- if (!onlyshape && !shader_equal(face1.getShader().getShader(), face2.getShader().getShader()))
- {
- return false;
- }
- // skip duplicate planes
- skip = true;
- break;
- }
-
- // face1 plane intersects face2 winding or vice versa
- if (Winding_PlanesConcave(face1.getWinding(), face2.getWinding(), face1.plane3(), face2.plane3()))
- {
- // result would not be convex
- return false;
- }
- }
-
- if(!skip)
- {
- faces.push_back(&face1);
- }
- }
- }
- for(Faces::const_iterator i = faces.begin(); i != faces.end(); ++i)
- {
- if(!brush.addFace(*(*i)))
- {
- // result would have too many sides
- return false;
- }
- }
- }
-
- brush.removeEmptyFaces();
-
- return true;
-}
-
void CSG_Merge(void)
{
- brush_vector_t selected_brushes;
-
- // remove selected
- GlobalSceneGraph().traverse(BrushGatherSelected(selected_brushes));
-
- if (selected_brushes.empty())
- {
- globalOutputStream() << "CSG Merge: No brushes selected.\n";
- return;
- }
-
- if (selected_brushes.size() < 2)
- {
- globalOutputStream() << "CSG Merge: At least two brushes have to be selected.\n";
- return;
- }
-
- globalOutputStream() << "CSG Merge: Merging " << Unsigned(selected_brushes.size()) << " brushes.\n";
-
- UndoableCommand undo("brushMerge");
-
- scene::Path merged_path = GlobalSelectionSystem().ultimateSelected().path();
-
- NodeSmartReference node((new BrushNode())->node());
- Brush* brush = Node_getBrush(node);
- // if the new brush would not be convex
- if(!Brush_merge(*brush, selected_brushes, true))
- {
- globalOutputStream() << "CSG Merge: Failed - result would not be convex.\n";
- }
- else
- {
- ASSERT_MESSAGE(!brush->empty(), "brush left with no faces after merge");
-
- // free the original brushes
- GlobalSceneGraph().traverse(BrushDeleteSelected());
-
- merged_path.pop();
- Node_getTraversable(merged_path.top())->insert(node);
- merged_path.push(makeReference(node.get()));
-
- selectPath(merged_path, true);
+ brush_t *b, *next, *newlist, *newbrush;
+ struct entity_s *owner;
+
+ Sys_Printf ("Merging...\n");
+
+ if (selected_brushes.next == &selected_brushes)
+ {
+ Sys_Printf("No brushes selected.\n");
+ return;
+ }
+
+ if (selected_brushes.next->next == &selected_brushes)
+ {
+ Sys_Printf("At least two brushes have to be selected.\n");
+ return;
+ }
+
+ owner = selected_brushes.next->owner;
+
+ for (b = selected_brushes.next; b != &selected_brushes; b = next)
+ {
+ next = b->next;
+
+ if (b->owner->eclass->fixedsize)
+ {
+ // can't use texture from a fixed entity, so don't subtract
+ Sys_Printf("Cannot add fixed size entities.\n");
+ return;
+ }
+
+ if (b->patchBrush)
+ {
+ Sys_Printf("Cannot add patches.\n");
+ return;
+ }
+
+ // TTimo: cleanup
+ // disable the qer_nocarve for CSG-MERGE operations
+#if 0
+ if (b->brush_faces->d_texture->bFromShader && (b->brush_faces->d_texture->nShaderFlags & QER_NOCARVE))
+ {
+ Sys_Printf("Cannot add brushes using shaders that don't allows CSG operations.\n");
+ return;
+ }
+#endif
- globalOutputStream() << "CSG Merge: Succeeded.\n";
- SceneChangeNotify();
- }
+ if (b->owner != owner)
+ {
+ Sys_Printf("Cannot add brushes from different entities.\n");
+ return;
+ }
+
+ }
+
+ newlist = NULL;
+ for (b = selected_brushes.next; b != &selected_brushes; b = next)
+ {
+ next = b->next;
+
+ Brush_RemoveFromList(b);
+ b->next = newlist;
+ b->prev = NULL;
+ newlist = b;
+ }
+
+ newbrush = Brush_MergeList(newlist, true);
+ // if the new brush would not be convex
+ if (!newbrush)
+ {
+ // add the brushes back into the selection
+ for (b = newlist; b; b = next)
+ {
+ next = b->next;
+ b->next = NULL;
+ b->prev = NULL;
+ Brush_AddToList(b, &selected_brushes);
+ }
+ Sys_Printf("Cannot add a set of brushes with a concave hull.\n");
+ return;
+ }
+ // free the original brushes
+ for (b = newlist; b; b = next)
+ {
+ next = b->next;
+ b->next = NULL;
+ b->prev = NULL;
+ Brush_Free(b);
+ }
+
+ newbrush->bFiltered = FilterBrush(newbrush); // spog - set filters for the new brush
+
+ Brush_AddToList(newbrush, &selected_brushes);
+
+ Sys_Printf ("done.\n");
+ Sys_UpdateWindows (W_ALL);
}