#include "generic/callback.h"
#include "string/string.h"
-struct DLG_DATA
-{
- virtual ~DLG_DATA() = default;
- virtual void release() = 0;
- virtual void importData() const = 0;
- virtual void exportData() const = 0;
+struct DLG_DATA {
+ virtual ~DLG_DATA() = default;
+
+ virtual void release() = 0;
+
+ virtual void importData() const = 0;
+
+ virtual void exportData() const = 0;
};
template<typename FirstArgument>
class CallbackDialogData;
-typedef std::list<DLG_DATA*> DialogDataList;
+typedef std::list<DLG_DATA *> DialogDataList;
class Dialog {
- ui::Window m_window;
- DialogDataList m_data;
+ ui::Window m_window;
+ DialogDataList m_data;
public:
- ModalDialog m_modal;
- ui::Window m_parent;
+ ModalDialog m_modal;
+ ui::Window m_parent;
- Dialog();
+ Dialog();
- virtual ~Dialog();
+ virtual ~Dialog();
/*!
start modal dialog box
you need to use AddModalButton to select eIDOK eIDCANCEL buttons
*/
- EMessageBoxReturn DoModal();
+ EMessageBoxReturn DoModal();
- void EndModal(EMessageBoxReturn code);
+ void EndModal(EMessageBoxReturn code);
- virtual ui::Window BuildDialog() = 0;
+ virtual ui::Window BuildDialog() = 0;
- virtual void exportData();
+ virtual void exportData();
- virtual void importData();
+ virtual void importData();
- virtual void PreModal() {};
+ virtual void PreModal()
+ {};
- virtual void PostModal(EMessageBoxReturn code) {};
+ virtual void PostModal(EMessageBoxReturn code)
+ {};
- virtual void ShowDlg();
+ virtual void ShowDlg();
- virtual void HideDlg();
+ virtual void HideDlg();
- void Create();
+ void Create();
- void Destroy();
+ void Destroy();
- ui::Window GetWidget() {
- return m_window;
- }
+ ui::Window GetWidget()
+ {
+ return m_window;
+ }
- const ui::Window GetWidget() const {
- return m_window;
- }
+ const ui::Window GetWidget() const
+ {
+ return m_window;
+ }
- ui::CheckButton addCheckBox(ui::VBox vbox, const char *name, const char *flag, Property<bool> const &cb);
+ ui::CheckButton addCheckBox(ui::VBox vbox, const char *name, const char *flag, Property<bool> const &cb);
- ui::CheckButton addCheckBox(ui::VBox vbox, const char *name, const char *flag, bool &data);
+ ui::CheckButton addCheckBox(ui::VBox vbox, const char *name, const char *flag, bool &data);
- void addCombo(ui::VBox vbox, const char *name, StringArrayRange values, Property<int> const &cb);
+ void addCombo(ui::VBox vbox, const char *name, StringArrayRange values, Property<int> const &cb);
- void addCombo(ui::VBox vbox, const char *name, int &data, StringArrayRange values);
+ void addCombo(ui::VBox vbox, const char *name, int &data, StringArrayRange values);
- void addSlider(ui::VBox vbox, const char *name, int &data, gboolean draw_value, const char *low, const char *high,
- double value, double lower, double upper, double step_increment, double page_increment);
+ void addSlider(ui::VBox vbox, const char *name, int &data, gboolean draw_value, const char *low, const char *high,
+ double value, double lower, double upper, double step_increment, double page_increment);
- void addRadio(ui::VBox vbox, const char *name, StringArrayRange names, Property<int> const &cb);
+ void addRadio(ui::VBox vbox, const char *name, StringArrayRange names, Property<int> const &cb);
- void addRadio(ui::VBox vbox, const char *name, int &data, StringArrayRange names);
+ void addRadio(ui::VBox vbox, const char *name, int &data, StringArrayRange names);
- void addRadioIcons(ui::VBox vbox, const char *name, StringArrayRange icons, Property<int> const &cb);
+ void addRadioIcons(ui::VBox vbox, const char *name, StringArrayRange icons, Property<int> const &cb);
- void addRadioIcons(ui::VBox vbox, const char *name, int &data, StringArrayRange icons);
+ void addRadioIcons(ui::VBox vbox, const char *name, int &data, StringArrayRange icons);
- ui::Widget addIntEntry(ui::VBox vbox, const char *name, Property<int> const &cb);
+ ui::Widget addIntEntry(ui::VBox vbox, const char *name, Property<int> const &cb);
- ui::Widget addEntry(ui::VBox vbox, const char *name, int &data) {
- return addIntEntry(vbox, name, make_property(data));
- }
+ ui::Widget addEntry(ui::VBox vbox, const char *name, int &data)
+ {
+ return addIntEntry(vbox, name, make_property(data));
+ }
- ui::Widget addSizeEntry(ui::VBox vbox, const char *name, Property<std::size_t> const &cb);
+ ui::Widget addSizeEntry(ui::VBox vbox, const char *name, Property<std::size_t> const &cb);
- ui::Widget addEntry(ui::VBox vbox, const char *name, std::size_t &data) {
- return addSizeEntry(vbox, name, make_property(data));
- }
+ ui::Widget addEntry(ui::VBox vbox, const char *name, std::size_t &data)
+ {
+ return addSizeEntry(vbox, name, make_property(data));
+ }
- ui::Widget addFloatEntry(ui::VBox vbox, const char *name, Property<float> const &cb);
+ ui::Widget addFloatEntry(ui::VBox vbox, const char *name, Property<float> const &cb);
- ui::Widget addEntry(ui::VBox vbox, const char *name, float &data) {
- return addFloatEntry(vbox, name, make_property(data));
- }
+ ui::Widget addEntry(ui::VBox vbox, const char *name, float &data)
+ {
+ return addFloatEntry(vbox, name, make_property(data));
+ }
- ui::Widget addPathEntry(ui::VBox vbox, const char *name, bool browse_directory, Property<const char *> const &cb);
+ ui::Widget addPathEntry(ui::VBox vbox, const char *name, bool browse_directory, Property<const char *> const &cb);
- ui::Widget addPathEntry(ui::VBox vbox, const char *name, CopiedString &data, bool directory);
+ ui::Widget addPathEntry(ui::VBox vbox, const char *name, CopiedString &data, bool directory);
- ui::SpinButton addSpinner(ui::VBox vbox, const char *name, int &data, double value, double lower, double upper);
+ ui::SpinButton addSpinner(ui::VBox vbox, const char *name, int &data, double value, double lower, double upper);
- ui::SpinButton
- addSpinner(ui::VBox vbox, const char *name, double value, double lower, double upper, Property<int> const &cb);
+ ui::SpinButton
+ addSpinner(ui::VBox vbox, const char *name, double value, double lower, double upper, Property<int> const &cb);
- ui::SpinButton
- addSpinner(ui::VBox vbox, const char *name, double value, double lower, double upper, Property<float> const &cb);
+ ui::SpinButton
+ addSpinner(ui::VBox vbox, const char *name, double value, double lower, double upper, Property<float> const &cb);
protected:
- void AddBoolToggleData(ui::ToggleButton object, Property<bool> const &cb);
+ void AddBoolToggleData(ui::ToggleButton object, Property<bool> const &cb);
- void AddIntRadioData(ui::RadioButton object, Property<int> const &cb);
+ void AddIntRadioData(ui::RadioButton object, Property<int> const &cb);
- void AddTextEntryData(ui::Entry object, Property<const char *> const &cb);
+ void AddTextEntryData(ui::Entry object, Property<const char *> const &cb);
- void AddIntEntryData(ui::Entry object, Property<int> const &cb);
+ void AddIntEntryData(ui::Entry object, Property<int> const &cb);
- void AddSizeEntryData(ui::Entry object, Property<std::size_t> const &cb);
+ void AddSizeEntryData(ui::Entry object, Property<std::size_t> const &cb);
- void AddFloatEntryData(ui::Entry object, Property<float> const &cb);
+ void AddFloatEntryData(ui::Entry object, Property<float> const &cb);
- void AddFloatSpinnerData(ui::SpinButton object, Property<float> const &cb);
+ void AddFloatSpinnerData(ui::SpinButton object, Property<float> const &cb);
- void AddIntSpinnerData(ui::SpinButton object, Property<int> const &cb);
+ void AddIntSpinnerData(ui::SpinButton object, Property<int> const &cb);
- void AddIntAdjustmentData(ui::Adjustment object, Property<int> const &cb);
+ void AddIntAdjustmentData(ui::Adjustment object, Property<int> const &cb);
- void AddIntComboData(ui::ComboBox object, Property<int> const &cb);
+ void AddIntComboData(ui::ComboBox object, Property<int> const &cb);
- void AddDialogData(ui::ToggleButton object, bool &data);
+ void AddDialogData(ui::ToggleButton object, bool &data);
- void AddDialogData(ui::RadioButton object, int &data);
+ void AddDialogData(ui::RadioButton object, int &data);
- void AddDialogData(ui::Entry object, CopiedString &data);
+ void AddDialogData(ui::Entry object, CopiedString &data);
- void AddDialogData(ui::Entry object, int &data);
+ void AddDialogData(ui::Entry object, int &data);
- void AddDialogData(ui::Entry object, std::size_t &data);
+ void AddDialogData(ui::Entry object, std::size_t &data);
- void AddDialogData(ui::Entry object, float &data);
+ void AddDialogData(ui::Entry object, float &data);
- void AddDialogData(ui::SpinButton object, float &data);
+ void AddDialogData(ui::SpinButton object, float &data);
- void AddDialogData(ui::SpinButton object, int &data);
+ void AddDialogData(ui::SpinButton object, int &data);
- void AddDialogData(ui::Adjustment object, int &data);
+ void AddDialogData(ui::Adjustment object, int &data);
- void AddDialogData(ui::ComboBox object, int &data);
+ void AddDialogData(ui::ComboBox object, int &data);
};
#endif