if ( gamedetect_check_game( "nexuiz.game", "data/common-spog.pk3", "nexuiz.exe", buf, p - buf ) )
#elif GDEF_OS_MACOS
if ( gamedetect_check_game( "nexuiz.game", "data/common-spog.pk3", "Nexuiz.app/Contents/Info.plist", buf, p - buf ) )
-#else
+#elif GDEF_OS_LINUX
if ( gamedetect_check_game( "nexuiz.game", "data/common-spog.pk3", "nexuiz-linux-glx.sh", buf, p - buf ) )
+#else
+ if ( gamedetect_check_game( "nexuiz.game", "data/common-spog.pk3", NULL, buf, p - buf ) )
#endif
{ return; }
namespace
{
-CopiedString home_path;
-CopiedString app_path;
+ // executable file path
+ CopiedString app_filepath;
+ // directory paths
+ CopiedString home_path;
+ CopiedString app_path;
+ CopiedString lib_path;
+ CopiedString data_path;
+}
+
+const char* environment_get_app_filepath(){
+ return app_filepath.c_str();
}
const char* environment_get_home_path(){
return app_path.c_str();
}
+const char *environment_get_lib_path()
+{
+ return lib_path.c_str();
+}
+
+const char *environment_get_data_path()
+{
+ return data_path.c_str();
+}
+
bool portable_app_setup(){
StringOutputStream confdir( 256 );
confdir << app_path.c_str() << "settings/";
- if ( file_exists( confdir.c_str() ) ) {
+ if ( file_is_directory( confdir.c_str() ) ) {
home_path = confdir.c_str();
return true;
}
const char* LINK_NAME =
#if GDEF_OS_LINUX
"/proc/self/exe"
-#else // FreeBSD and OSX
+#else // FreeBSD and macOS
"/proc/curproc/file"
#endif
;
-/// brief Returns the filename of the executable belonging to the current process, or 0 if not found.
+/// brief Returns the filename of the executable belonging to the current process, or empty string if not found.
char const* getexename( char *buf ){
/* Now read the symbolic link */
- int ret = readlink( LINK_NAME, buf, PATH_MAX );
+ const int ret = readlink( LINK_NAME, buf, PATH_MAX );
if ( ret == -1 ) {
globalOutputStream() << "getexename: falling back to argv[0]: " << makeQuoted( g_argv[0] );
- const char* path = realpath( g_argv[0], buf );
- if ( path == 0 ) {
+ if( realpath( g_argv[0], buf ) == 0 ) {
/* In case of an error, leave the handling up to the caller */
- return "";
+ *buf = '\0';
}
}
+ else {
+ /* Ensure proper NUL termination */
+ buf[ret] = 0;
+ }
- /* Ensure proper NUL termination */
- buf[ret] = 0;
+ return buf;
+}
+char const* getexepath( char *buf ) {
/* delete the program name */
*( strrchr( buf, '/' ) ) = '\0';
{
char real[PATH_MAX];
- app_path = getexename( real );
- ASSERT_MESSAGE( !string_empty( app_path.c_str() ), "failed to deduce app path" );
+ app_filepath = getexename( real );
+ ASSERT_MESSAGE( !string_empty( app_filepath.c_str() ), "failed to deduce app path" );
+
+ strncpy( real, app_filepath.c_str(), strlen( app_filepath.c_str() ) );
+ app_path = getexepath( real );
+ }
+
+ {
+#if defined(RADIANT_FHS_INSTALL)
+ StringOutputStream buffer;
+ #if defined(RADIANT_ADDONS_DIR)
+ buffer << RADIANT_ADDONS_DIR << "/";
+ #else
+ buffer << app_path.c_str() << "../lib/";
+ buffer << RADIANT_LIB_ARCH << "/";
+ buffer << RADIANT_BASENAME << "/";
+ #endif
+ lib_path = buffer.c_str();
+#else
+ lib_path = app_path.c_str();
+#endif
+ }
+
+ {
+#if defined(RADIANT_FHS_INSTALL)
+ StringOutputStream buffer;
+ #if defined(RADIANT_DATA_DIR)
+ buffer << RADIANT_DATA_DIR << "/";
+ #else
+ buffer << app_path.c_str() << "../share/";
+ buffer << RADIANT_BASENAME << "/";
+ #endif
+ data_path = buffer.c_str();
+#else
+ data_path = app_path.c_str();
+#endif
}
if ( !portable_app_setup() ) {
StringOutputStream home( 256 );
- home << DirectoryCleaned( g_get_user_config_dir() ) << "netradiant/";
+#if GDEF_OS_MACOS
+ /* This is used on macOS, this will produce
+ ~/Library/Application Support/NetRadiant folder. */
+ home << DirectoryCleaned( g_get_home_dir() );
+ Q_mkdir( home.c_str() );
+ home << "Library/";
+ Q_mkdir( home.c_str() );
+ home << "Application Support/";
+ Q_mkdir( home.c_str() );
+ home << RADIANT_NAME << "/";
+#else // if GDEF_OS_XDG
+ /* This is used on both Linux and FreeBSD,
+ this will produce ~/.config/netradiant folder
+ when environment has default settings, the
+ XDG_CONFIG_HOME variable modifies it. */
+ home << DirectoryCleaned( g_get_user_config_dir() );
+ Q_mkdir( home.c_str() );
+ home << RADIANT_BASENAME << "/";
+#endif // ! GDEF_OS_MACOS
Q_mkdir( home.c_str() );
home_path = home.c_str();
}
+
gamedetect();
}
{
// get path to the editor
char filename[MAX_PATH + 1];
+ StringOutputStream app_filepath_stream( 256 );
+ StringOutputStream app_path_stream( 256 );
+
GetModuleFileName( 0, filename, MAX_PATH );
+
+ app_filepath_stream << PathCleaned( filename );
+ app_filepath = app_filepath_stream.c_str();
+
char* last_separator = strrchr( filename, '\\' );
if ( last_separator != 0 ) {
*( last_separator + 1 ) = '\0';
{
filename[0] = '\0';
}
- StringOutputStream app( 256 );
- app << PathCleaned( filename );
- app_path = app.c_str();
+
+ app_path_stream << PathCleaned( filename );
+ app_path = app_path_stream.c_str();
+
+ lib_path = app_path;
+ data_path = app_path;
}
if ( !portable_app_setup() ) {
char *appdata = getenv( "APPDATA" );
+
StringOutputStream home( 256 );
home << PathCleaned( appdata );
- home << "/NetRadiantSettings/";
+ home << "/";
+ home << RADIANT_NAME;
+ home << "/";
+
Q_mkdir( home.c_str() );
home_path = home.c_str();
}