EMessageBoxReturn DoShaderTagDlg( CopiedString *tag, char* title );
EMessageBoxReturn DoShaderInfoDlg( const char* name, const char* filename, char* title );
EMessageBoxReturn DoTextureLayout( float *fx, float *fy );
-void DoTextEditor( const char* filename, int cursorpos, int length );
+void DoTextEditor( const char* filename, int cursorpos, int length, bool external_editor );
void DoProjectSettings();
void DoAbout();
-#ifdef WIN32
-extern bool g_TextEditor_useWin32Editor;
-#else
#include "string/stringfwd.h"
-extern bool g_TextEditor_useCustomEditor;
extern CopiedString g_TextEditor_editorCommand;
-#endif
#endif