#include "renderstate.h"
#include "feedback.h"
#include "referencecache.h"
-
+#include "texwindow.h"
struct layout_globals_t
GlobalFileSystem().shutdown();
g_vfsInitialized = false;
}
+void VFS_Refresh(){
+ if ( !g_vfsInitialized ) return;
+ GlobalFileSystem().clear();
+ QE_InitVFS();
+ GlobalFileSystem().refresh();
+ g_vfsInitialized = true;
+ // also refresh texture browser
+ TextureBrowser_RefreshShaders();
+}
void VFS_Restart(){
VFS_Shutdown();
VFS_Init();