#include "xml/ixml.h"
#include "dragplanes.h"
-enum EPatchType
-{
- ePatchTypeQuake3,
- ePatchTypeDoom3,
+enum EPatchType {
+ ePatchTypeQuake3,
+ ePatchTypeDoom3,
};
extern int g_PatchSubdivideThreshold;
#define MAX_PATCH_ROWCTRL ( ( ( MAX_PATCH_WIDTH - 1 ) - 1 ) / 2 )
#define MAX_PATCH_COLCTRL ( ( ( MAX_PATCH_HEIGHT - 1 ) - 1 ) / 2 )
-enum EPatchCap
-{
- eCapBevel,
- eCapEndCap,
- eCapIBevel,
- eCapIEndCap,
- eCapCylinder,
+enum EPatchCap {
+ eCapBevel,
+ eCapEndCap,
+ eCapIBevel,
+ eCapIEndCap,
+ eCapCylinder,
};
-enum EPatchPrefab
-{
- ePlane,
- eBevel,
- eEndCap,
- eCylinder,
- eDenseCylinder,
- eVeryDenseCylinder,
- eSqCylinder,
- eCone,
- eSphere,
- eXactCylinder,
- eXactSphere,
- eXactCone,
+enum EPatchPrefab {
+ ePlane,
+ eBevel,
+ eEndCap,
+ eCylinder,
+ eDenseCylinder,
+ eVeryDenseCylinder,
+ eSqCylinder,
+ eCone,
+ eSphere,
+ eXactCylinder,
+ eXactSphere,
+ eXactCone,
};
-enum EMatrixMajor
-{
- ROW, COL,
+enum EMatrixMajor {
+ ROW, COL,
};
-struct BezierCurve
-{
- Vector3 crd;
- Vector3 left;
- Vector3 right;
+struct BezierCurve {
+ Vector3 crd;
+ Vector3 left;
+ Vector3 right;
};
-const std::size_t BEZIERCURVETREE_MAX_INDEX = std::size_t( 1 ) << ( std::numeric_limits<std::size_t>::digits - 1 );
+const std::size_t BEZIERCURVETREE_MAX_INDEX = std::size_t(1) << (std::numeric_limits<std::size_t>::digits - 1);
-struct BezierCurveTree
-{
- std::size_t index;
- BezierCurveTree* left;
- BezierCurveTree* right;
+struct BezierCurveTree {
+ std::size_t index;
+ BezierCurveTree *left;
+ BezierCurveTree *right;
};
-inline bool BezierCurveTree_isLeaf( const BezierCurveTree* node ){
- return node->left == 0 && node->right == 0;
+inline bool BezierCurveTree_isLeaf(const BezierCurveTree *node)
+{
+ return node->left == 0 && node->right == 0;
}
-void BezierCurveTree_Delete( BezierCurveTree *pCurve );
+void BezierCurveTree_Delete(BezierCurveTree *pCurve);
-inline VertexPointer vertexpointer_arbitrarymeshvertex( const ArbitraryMeshVertex* array ){
- return VertexPointer( VertexPointer::pointer( &array->vertex ), sizeof( ArbitraryMeshVertex ) );
+inline VertexPointer vertexpointer_arbitrarymeshvertex(const ArbitraryMeshVertex *array)
+{
+ return VertexPointer(VertexPointer::pointer(&array->vertex), sizeof(ArbitraryMeshVertex));
}
-typedef PatchControl* PatchControlIter;
-typedef const PatchControl* PatchControlConstIter;
+typedef PatchControl *PatchControlIter;
+typedef const PatchControl *PatchControlConstIter;
-inline void copy_ctrl( PatchControlIter ctrl, PatchControlConstIter begin, PatchControlConstIter end ){
- std::copy( begin, end, ctrl );
+inline void copy_ctrl(PatchControlIter ctrl, PatchControlConstIter begin, PatchControlConstIter end)
+{
+ std::copy(begin, end, ctrl);
}
-const Colour4b colour_corner( 0, 255, 0, 255 );
-const Colour4b colour_inside( 255, 0, 255, 255 );
+const Colour4b colour_corner(0, 255, 0, 255);
+const Colour4b colour_inside(255, 0, 255, 255);
class Patch;
-class PatchFilter
-{
+class PatchFilter {
public:
-virtual bool filter( const Patch& patch ) const = 0;
+ virtual bool filter(const Patch &patch) const = 0;
};
-bool patch_filtered( Patch& patch );
-void add_patch_filter( PatchFilter& filter, int mask, bool invert = false );
+bool patch_filtered(Patch &patch);
+
+void add_patch_filter(PatchFilter &filter, int mask, bool invert = false);
+
+void Patch_addTextureChangedCallback(const SignalHandler &handler);
-void Patch_addTextureChangedCallback( const SignalHandler& handler );
void Patch_textureChanged();
-inline void BezierCurveTreeArray_deleteAll( Array<BezierCurveTree*>& curveTrees ){
- for ( Array<BezierCurveTree*>::iterator i = curveTrees.begin(); i != curveTrees.end(); ++i )
- {
- BezierCurveTree_Delete( *i );
- }
+inline void BezierCurveTreeArray_deleteAll(Array<BezierCurveTree *> &curveTrees)
+{
+ for (Array<BezierCurveTree *>::iterator i = curveTrees.begin(); i != curveTrees.end(); ++i) {
+ BezierCurveTree_Delete(*i);
+ }
}
-inline void PatchControlArray_invert( Array<PatchControl>& ctrl, std::size_t width, std::size_t height ){
- Array<PatchControl> tmp( width );
+inline void PatchControlArray_invert(Array<PatchControl> &ctrl, std::size_t width, std::size_t height)
+{
+ Array<PatchControl> tmp(width);
- PatchControlIter from = ctrl.data() + ( width * ( height - 1 ) );
- PatchControlIter to = ctrl.data();
- for ( std::size_t h = 0; h != ( ( height - 1 ) >> 1 ); ++h, to += width, from -= width )
- {
- copy_ctrl( tmp.data(), to, to + width );
- copy_ctrl( to, from, from + width );
- copy_ctrl( from, tmp.data(), tmp.data() + width );
- }
+ PatchControlIter from = ctrl.data() + (width * (height - 1));
+ PatchControlIter to = ctrl.data();
+ for (std::size_t h = 0; h != ((height - 1) >> 1); ++h, to += width, from -= width) {
+ copy_ctrl(tmp.data(), to, to + width);
+ copy_ctrl(to, from, from + width);
+ copy_ctrl(from, tmp.data(), tmp.data() + width);
+ }
}
-class PatchTesselation
-{
+class PatchTesselation {
public:
-PatchTesselation()
- : m_numStrips( 0 ), m_lenStrips( 0 ), m_nArrayWidth( 0 ), m_nArrayHeight( 0 ){
-}
-Array<ArbitraryMeshVertex> m_vertices;
-Array<RenderIndex> m_indices;
-std::size_t m_numStrips;
-std::size_t m_lenStrips;
-
-Array<std::size_t> m_arrayWidth;
-std::size_t m_nArrayWidth;
-Array<std::size_t> m_arrayHeight;
-std::size_t m_nArrayHeight;
-
-Array<BezierCurveTree*> m_curveTreeU;
-Array<BezierCurveTree*> m_curveTreeV;
+ PatchTesselation()
+ : m_numStrips(0), m_lenStrips(0), m_nArrayWidth(0), m_nArrayHeight(0)
+ {
+ }
+
+ Array<ArbitraryMeshVertex> m_vertices;
+ Array<RenderIndex> m_indices;
+ std::size_t m_numStrips;
+ std::size_t m_lenStrips;
+
+ Array<std::size_t> m_arrayWidth;
+ std::size_t m_nArrayWidth;
+ Array<std::size_t> m_arrayHeight;
+ std::size_t m_nArrayHeight;
+
+ Array<BezierCurveTree *> m_curveTreeU;
+ Array<BezierCurveTree *> m_curveTreeV;
};
-class RenderablePatchWireframe : public OpenGLRenderable
-{
-PatchTesselation& m_tess;
+class RenderablePatchWireframe : public OpenGLRenderable {
+ PatchTesselation &m_tess;
public:
-RenderablePatchWireframe( PatchTesselation& tess ) : m_tess( tess ){
-}
-void render( RenderStateFlags state ) const {
- {
- #if NV_DRIVER_BUG
- glVertexPointer( 3, GL_FLOAT, 0, 0 );
- glDrawArrays( GL_TRIANGLE_FAN, 0, 0 );
- #endif
-
- std::size_t n = 0;
- glVertexPointer( 3, GL_FLOAT, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->vertex );
- for ( std::size_t i = 0; i <= m_tess.m_curveTreeV.size(); ++i )
- {
- glDrawArrays( GL_LINE_STRIP, GLint( n ), GLsizei( m_tess.m_nArrayWidth ) );
-
- if ( i == m_tess.m_curveTreeV.size() ) {
- break;
- }
-
- if ( !BezierCurveTree_isLeaf( m_tess.m_curveTreeV[i] ) ) {
- glDrawArrays( GL_LINE_STRIP, GLint( m_tess.m_curveTreeV[i]->index ), GLsizei( m_tess.m_nArrayWidth ) );
- }
-
- n += ( m_tess.m_arrayHeight[i] * m_tess.m_nArrayWidth );
-
- }
- }
-
- {
- const ArbitraryMeshVertex* p = m_tess.m_vertices.data();
- std::size_t n = m_tess.m_nArrayWidth * sizeof( ArbitraryMeshVertex );
- for ( std::size_t i = 0; i <= m_tess.m_curveTreeU.size(); ++i )
- {
- glVertexPointer( 3, GL_FLOAT, GLsizei( n ), &p->vertex );
- glDrawArrays( GL_LINE_STRIP, 0, GLsizei( m_tess.m_nArrayHeight ) );
-
- if ( i == m_tess.m_curveTreeU.size() ) {
- break;
- }
-
- if ( !BezierCurveTree_isLeaf( m_tess.m_curveTreeU[i] ) ) {
- glVertexPointer( 3, GL_FLOAT, GLsizei( n ), &( m_tess.m_vertices.data() + ( m_tess.m_curveTreeU[i]->index ) )->vertex );
- glDrawArrays( GL_LINE_STRIP, 0, GLsizei( m_tess.m_nArrayHeight ) );
- }
+ RenderablePatchWireframe(PatchTesselation &tess) : m_tess(tess)
+ {
+ }
+
+ void render(RenderStateFlags state) const
+ {
+ {
+#if NV_DRIVER_BUG
+ glVertexPointer(3, GL_FLOAT, 0, 0);
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 0);
+#endif
- p += m_tess.m_arrayWidth[i];
- }
- }
-}
+ std::size_t n = 0;
+ glVertexPointer(3, GL_FLOAT, sizeof(ArbitraryMeshVertex), &m_tess.m_vertices.data()->vertex);
+ for (std::size_t i = 0; i <= m_tess.m_curveTreeV.size(); ++i) {
+ glDrawArrays(GL_LINE_STRIP, GLint(n), GLsizei(m_tess.m_nArrayWidth));
+
+ if (i == m_tess.m_curveTreeV.size()) {
+ break;
+ }
+
+ if (!BezierCurveTree_isLeaf(m_tess.m_curveTreeV[i])) {
+ glDrawArrays(GL_LINE_STRIP, GLint(m_tess.m_curveTreeV[i]->index), GLsizei(m_tess.m_nArrayWidth));
+ }
+
+ n += (m_tess.m_arrayHeight[i] * m_tess.m_nArrayWidth);
+
+ }
+ }
+
+ {
+ const ArbitraryMeshVertex *p = m_tess.m_vertices.data();
+ std::size_t n = m_tess.m_nArrayWidth * sizeof(ArbitraryMeshVertex);
+ for (std::size_t i = 0; i <= m_tess.m_curveTreeU.size(); ++i) {
+ glVertexPointer(3, GL_FLOAT, GLsizei(n), &p->vertex);
+ glDrawArrays(GL_LINE_STRIP, 0, GLsizei(m_tess.m_nArrayHeight));
+
+ if (i == m_tess.m_curveTreeU.size()) {
+ break;
+ }
+
+ if (!BezierCurveTree_isLeaf(m_tess.m_curveTreeU[i])) {
+ glVertexPointer(3, GL_FLOAT, GLsizei(n),
+ &(m_tess.m_vertices.data() + (m_tess.m_curveTreeU[i]->index))->vertex);
+ glDrawArrays(GL_LINE_STRIP, 0, GLsizei(m_tess.m_nArrayHeight));
+ }
+
+ p += m_tess.m_arrayWidth[i];
+ }
+ }
+ }
};
-class RenderablePatchFixedWireframe : public OpenGLRenderable
-{
-PatchTesselation& m_tess;
+class RenderablePatchFixedWireframe : public OpenGLRenderable {
+ PatchTesselation &m_tess;
public:
-RenderablePatchFixedWireframe( PatchTesselation& tess ) : m_tess( tess ){
-}
-void render( RenderStateFlags state ) const {
- glVertexPointer( 3, GL_FLOAT, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->vertex );
- const RenderIndex* strip_indices = m_tess.m_indices.data();
- for ( std::size_t i = 0; i < m_tess.m_numStrips; i++, strip_indices += m_tess.m_lenStrips )
- {
- glDrawElements( GL_QUAD_STRIP, GLsizei( m_tess.m_lenStrips ), RenderIndexTypeID, strip_indices );
- }
-}
+ RenderablePatchFixedWireframe(PatchTesselation &tess) : m_tess(tess)
+ {
+ }
+
+ void render(RenderStateFlags state) const
+ {
+ glVertexPointer(3, GL_FLOAT, sizeof(ArbitraryMeshVertex), &m_tess.m_vertices.data()->vertex);
+ const RenderIndex *strip_indices = m_tess.m_indices.data();
+ for (std::size_t i = 0; i < m_tess.m_numStrips; i++, strip_indices += m_tess.m_lenStrips) {
+ glDrawElements(GL_QUAD_STRIP, GLsizei(m_tess.m_lenStrips), RenderIndexTypeID, strip_indices);
+ }
+ }
};
-class RenderablePatchSolid : public OpenGLRenderable
-{
-PatchTesselation& m_tess;
+class RenderablePatchSolid : public OpenGLRenderable {
+ PatchTesselation &m_tess;
public:
-RenderablePatchSolid( PatchTesselation& tess ) : m_tess( tess ){
-}
-void RenderNormals() const;
-void render( RenderStateFlags state ) const {
+ RenderablePatchSolid(PatchTesselation &tess) : m_tess(tess)
+ {
+ }
+
+ void RenderNormals() const;
+
+ void render(RenderStateFlags state) const
+ {
#if 0
- if ( ( state & RENDER_FILL ) == 0 ) {
+ if ( ( state & RENDER_FILL ) == 0 ) {
RenderablePatchWireframe( m_tess ).render( state );
}
else
#endif
- {
- if ( ( state & RENDER_BUMP ) != 0 ) {
- if ( GlobalShaderCache().useShaderLanguage() ) {
- glNormalPointer( GL_FLOAT, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->normal );
- glVertexAttribPointerARB( c_attr_TexCoord0, 2, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->texcoord );
- glVertexAttribPointerARB( c_attr_Tangent, 3, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->tangent );
- glVertexAttribPointerARB( c_attr_Binormal, 3, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->bitangent );
- }
- else
- {
- glVertexAttribPointerARB( 11, 3, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->normal );
- glVertexAttribPointerARB( 8, 2, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->texcoord );
- glVertexAttribPointerARB( 9, 3, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->tangent );
- glVertexAttribPointerARB( 10, 3, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->bitangent );
- }
- }
- else
- {
- glNormalPointer( GL_FLOAT, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->normal );
- glTexCoordPointer( 2, GL_FLOAT, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->texcoord );
- }
- glVertexPointer( 3, GL_FLOAT, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->vertex );
- const RenderIndex* strip_indices = m_tess.m_indices.data();
- for ( std::size_t i = 0; i < m_tess.m_numStrips; i++, strip_indices += m_tess.m_lenStrips )
- {
- glDrawElements( GL_QUAD_STRIP, GLsizei( m_tess.m_lenStrips ), RenderIndexTypeID, strip_indices );
- }
- }
+ {
+ if ((state & RENDER_BUMP) != 0) {
+ if (GlobalShaderCache().useShaderLanguage()) {
+ glNormalPointer(GL_FLOAT, sizeof(ArbitraryMeshVertex), &m_tess.m_vertices.data()->normal);
+ glVertexAttribPointerARB(c_attr_TexCoord0, 2, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex),
+ &m_tess.m_vertices.data()->texcoord);
+ glVertexAttribPointerARB(c_attr_Tangent, 3, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex),
+ &m_tess.m_vertices.data()->tangent);
+ glVertexAttribPointerARB(c_attr_Binormal, 3, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex),
+ &m_tess.m_vertices.data()->bitangent);
+ } else {
+ glVertexAttribPointerARB(11, 3, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex),
+ &m_tess.m_vertices.data()->normal);
+ glVertexAttribPointerARB(8, 2, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex),
+ &m_tess.m_vertices.data()->texcoord);
+ glVertexAttribPointerARB(9, 3, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex),
+ &m_tess.m_vertices.data()->tangent);
+ glVertexAttribPointerARB(10, 3, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex),
+ &m_tess.m_vertices.data()->bitangent);
+ }
+ } else {
+ glNormalPointer(GL_FLOAT, sizeof(ArbitraryMeshVertex), &m_tess.m_vertices.data()->normal);
+ glTexCoordPointer(2, GL_FLOAT, sizeof(ArbitraryMeshVertex), &m_tess.m_vertices.data()->texcoord);
+ }
+ glVertexPointer(3, GL_FLOAT, sizeof(ArbitraryMeshVertex), &m_tess.m_vertices.data()->vertex);
+ const RenderIndex *strip_indices = m_tess.m_indices.data();
+ for (std::size_t i = 0; i < m_tess.m_numStrips; i++, strip_indices += m_tess.m_lenStrips) {
+ glDrawElements(GL_QUAD_STRIP, GLsizei(m_tess.m_lenStrips), RenderIndexTypeID, strip_indices);
+ }
+ }
#if GDEF_DEBUG
- RenderNormals();
+ RenderNormals();
#endif
-}
+ }
};
// parametric surface defined by quadratic bezier control curves
class Patch :
- public XMLImporter,
- public XMLExporter,
- public TransformNode,
- public Bounded,
- public Cullable,
- public Snappable,
- public Undoable,
- public Filterable,
- public Nameable
-{
-class xml_state_t
-{
-public:
-enum EState
-{
- eDefault,
- ePatch,
- eMatrix,
- eShader,
-};
-xml_state_t( EState state )
- : m_state( state )
-{}
-EState state() const {
- return m_state;
-}
-const char* content() const {
- return m_content.c_str();
-}
-std::size_t write( const char* buffer, std::size_t length ){
- return m_content.write( buffer, length );
-}
-private:
-EState m_state;
-StringOutputStream m_content;
-};
-
-std::vector<xml_state_t> m_xml_state;
-
-typedef Array<PatchControl> PatchControlArray;
-
-class SavedState : public UndoMemento
-{
-public:
-SavedState(
- std::size_t width,
- std::size_t height,
- const PatchControlArray& ctrl,
- const char* shader,
- bool patchDef3,
- std::size_t subdivisions_x,
- std::size_t subdivisions_y
- ) :
- m_width( width ),
- m_height( height ),
- m_shader( shader ),
- m_ctrl( ctrl ),
- m_patchDef3( patchDef3 ),
- m_subdivisions_x( subdivisions_x ),
- m_subdivisions_y( subdivisions_y ){
-}
-
-void release(){
- delete this;
-}
+ public XMLImporter,
+ public XMLExporter,
+ public TransformNode,
+ public Bounded,
+ public Cullable,
+ public Snappable,
+ public Undoable,
+ public Filterable,
+ public Nameable {
+ class xml_state_t {
+ public:
+ enum EState {
+ eDefault,
+ ePatch,
+ eMatrix,
+ eShader,
+ };
+
+ xml_state_t(EState state)
+ : m_state(state)
+ {}
+
+ EState state() const
+ {
+ return m_state;
+ }
+
+ const char *content() const
+ {
+ return m_content.c_str();
+ }
+
+ std::size_t write(const char *buffer, std::size_t length)
+ {
+ return m_content.write(buffer, length);
+ }
+
+ private:
+ EState m_state;
+ StringOutputStream m_content;
+ };
+
+ std::vector<xml_state_t> m_xml_state;
+
+ typedef Array<PatchControl> PatchControlArray;
+
+ class SavedState : public UndoMemento {
+ public:
+ SavedState(
+ std::size_t width,
+ std::size_t height,
+ const PatchControlArray &ctrl,
+ const char *shader,
+ bool patchDef3,
+ std::size_t subdivisions_x,
+ std::size_t subdivisions_y
+ ) :
+ m_width(width),
+ m_height(height),
+ m_shader(shader),
+ m_ctrl(ctrl),
+ m_patchDef3(patchDef3),
+ m_subdivisions_x(subdivisions_x),
+ m_subdivisions_y(subdivisions_y)
+ {
+ }
+
+ void release()
+ {
+ delete this;
+ }
+
+ std::size_t m_width, m_height;
+ CopiedString m_shader;
+ PatchControlArray m_ctrl;
+ bool m_patchDef3;
+ std::size_t m_subdivisions_x;
+ std::size_t m_subdivisions_y;
+ };
-std::size_t m_width, m_height;
-CopiedString m_shader;
-PatchControlArray m_ctrl;
-bool m_patchDef3;
-std::size_t m_subdivisions_x;
-std::size_t m_subdivisions_y;
-};
-
-public:
-class Observer
-{
public:
-virtual void allocate( std::size_t size ) = 0;
-};
+ class Observer {
+ public:
+ virtual void allocate(std::size_t size) = 0;
+ };
private:
-typedef UniqueSet<Observer*> Observers;
-Observers m_observers;
+ typedef UniqueSet<Observer *> Observers;
+ Observers m_observers;
-scene::Node* m_node;
+ scene::Node *m_node;
-AABB m_aabb_local; // local bbox
+ AABB m_aabb_local; // local bbox
-CopiedString m_shader;
-Shader* m_state;
+ CopiedString m_shader;
+ Shader *m_state;
-std::size_t m_width;
-std::size_t m_height;
+ std::size_t m_width;
+ std::size_t m_height;
public:
-bool m_patchDef3;
-std::size_t m_subdivisions_x;
-std::size_t m_subdivisions_y;
+ bool m_patchDef3;
+ std::size_t m_subdivisions_x;
+ std::size_t m_subdivisions_y;
private:
-UndoObserver* m_undoable_observer;
-MapFile* m_map;
+ UndoObserver *m_undoable_observer;
+ MapFile *m_map;
// dynamically allocated array of control points, size is m_width*m_height
-PatchControlArray m_ctrl;
-PatchControlArray m_ctrlTransformed;
+ PatchControlArray m_ctrl;
+ PatchControlArray m_ctrlTransformed;
-PatchTesselation m_tess;
-RenderablePatchSolid m_render_solid;
-RenderablePatchWireframe m_render_wireframe;
-RenderablePatchFixedWireframe m_render_wireframe_fixed;
+ PatchTesselation m_tess;
+ RenderablePatchSolid m_render_solid;
+ RenderablePatchWireframe m_render_wireframe;
+ RenderablePatchFixedWireframe m_render_wireframe_fixed;
-static Shader* m_state_ctrl;
-static Shader* m_state_lattice;
-VertexBuffer<PointVertex> m_ctrl_vertices;
-RenderableVertexBuffer m_render_ctrl;
-IndexBuffer m_lattice_indices;
-RenderableIndexBuffer m_render_lattice;
+ static Shader *m_state_ctrl;
+ static Shader *m_state_lattice;
+ VertexBuffer<PointVertex> m_ctrl_vertices;
+ RenderableVertexBuffer m_render_ctrl;
+ IndexBuffer m_lattice_indices;
+ RenderableIndexBuffer m_render_lattice;
-bool m_bOverlay;
+ bool m_bOverlay;
-bool m_transformChanged;
-Callback<void()> m_evaluateTransform;
-Callback<void()> m_boundsChanged;
+ bool m_transformChanged;
+ Callback<void()> m_evaluateTransform;
+ Callback<void()> m_boundsChanged;
-void construct(){
- m_bOverlay = false;
- m_width = m_height = 0;
+ void construct()
+ {
+ m_bOverlay = false;
+ m_width = m_height = 0;
- m_patchDef3 = false;
- m_subdivisions_x = 0;
- m_subdivisions_y = 0;
+ m_patchDef3 = false;
+ m_subdivisions_x = 0;
+ m_subdivisions_y = 0;
- check_shader();
- captureShader();
+ check_shader();
+ captureShader();
- m_xml_state.push_back( xml_state_t::eDefault );
-}
+ m_xml_state.push_back(xml_state_t::eDefault);
+ }
public:
-Callback<void()> m_lightsChanged;
-
-static int m_CycleCapIndex; // = 0;
-static EPatchType m_type;
-
-STRING_CONSTANT( Name, "Patch" );
-
-Patch( scene::Node& node, const Callback<void()>& evaluateTransform, const Callback<void()>& boundsChanged ) :
- m_node( &node ),
- m_shader( texdef_name_default() ),
- m_state( 0 ),
- m_undoable_observer( 0 ),
- m_map( 0 ),
- m_render_solid( m_tess ),
- m_render_wireframe( m_tess ),
- m_render_wireframe_fixed( m_tess ),
- m_render_ctrl( GL_POINTS, m_ctrl_vertices ),
- m_render_lattice( GL_LINES, m_lattice_indices, m_ctrl_vertices ),
- m_transformChanged( false ),
- m_evaluateTransform( evaluateTransform ),
- m_boundsChanged( boundsChanged ){
- construct();
-}
-Patch( const Patch& other, scene::Node& node, const Callback<void()>& evaluateTransform, const Callback<void()>& boundsChanged ) :
- m_node( &node ),
- m_shader( texdef_name_default() ),
- m_state( 0 ),
- m_undoable_observer( 0 ),
- m_map( 0 ),
- m_render_solid( m_tess ),
- m_render_wireframe( m_tess ),
- m_render_wireframe_fixed( m_tess ),
- m_render_ctrl( GL_POINTS, m_ctrl_vertices ),
- m_render_lattice( GL_LINES, m_lattice_indices, m_ctrl_vertices ),
- m_transformChanged( false ),
- m_evaluateTransform( evaluateTransform ),
- m_boundsChanged( boundsChanged ){
- construct();
-
- m_patchDef3 = other.m_patchDef3;
- m_subdivisions_x = other.m_subdivisions_x;
- m_subdivisions_y = other.m_subdivisions_y;
- setDims( other.m_width, other.m_height );
- copy_ctrl( m_ctrl.data(), other.m_ctrl.data(), other.m_ctrl.data() + ( m_width * m_height ) );
- SetShader( other.m_shader.c_str() );
- controlPointsChanged();
-}
+ Callback<void()> m_lightsChanged;
+
+ static int m_CycleCapIndex; // = 0;
+ static EPatchType m_type;
+
+ STRING_CONSTANT(Name, "Patch");
+
+ Patch(scene::Node &node, const Callback<void()> &evaluateTransform, const Callback<void()> &boundsChanged) :
+ m_node(&node),
+ m_shader(texdef_name_default()),
+ m_state(0),
+ m_undoable_observer(0),
+ m_map(0),
+ m_render_solid(m_tess),
+ m_render_wireframe(m_tess),
+ m_render_wireframe_fixed(m_tess),
+ m_render_ctrl(GL_POINTS, m_ctrl_vertices),
+ m_render_lattice(GL_LINES, m_lattice_indices, m_ctrl_vertices),
+ m_transformChanged(false),
+ m_evaluateTransform(evaluateTransform),
+ m_boundsChanged(boundsChanged)
+ {
+ construct();
+ }
+
+ Patch(const Patch &other, scene::Node &node, const Callback<void()> &evaluateTransform,
+ const Callback<void()> &boundsChanged) :
+ m_node(&node),
+ m_shader(texdef_name_default()),
+ m_state(0),
+ m_undoable_observer(0),
+ m_map(0),
+ m_render_solid(m_tess),
+ m_render_wireframe(m_tess),
+ m_render_wireframe_fixed(m_tess),
+ m_render_ctrl(GL_POINTS, m_ctrl_vertices),
+ m_render_lattice(GL_LINES, m_lattice_indices, m_ctrl_vertices),
+ m_transformChanged(false),
+ m_evaluateTransform(evaluateTransform),
+ m_boundsChanged(boundsChanged)
+ {
+ construct();
+
+ m_patchDef3 = other.m_patchDef3;
+ m_subdivisions_x = other.m_subdivisions_x;
+ m_subdivisions_y = other.m_subdivisions_y;
+ setDims(other.m_width, other.m_height);
+ copy_ctrl(m_ctrl.data(), other.m_ctrl.data(), other.m_ctrl.data() + (m_width * m_height));
+ SetShader(other.m_shader.c_str());
+ controlPointsChanged();
+ }
+
+ Patch(const Patch &other) :
+ XMLImporter(other),
+ XMLExporter(other),
+ TransformNode(other),
+ Bounded(other),
+ Cullable(other),
+ Snappable(),
+ Undoable(other),
+ Filterable(other),
+ Nameable(other),
+ m_state(0),
+ m_undoable_observer(0),
+ m_map(0),
+ m_render_solid(m_tess),
+ m_render_wireframe(m_tess),
+ m_render_wireframe_fixed(m_tess),
+ m_render_ctrl(GL_POINTS, m_ctrl_vertices),
+ m_render_lattice(GL_LINES, m_lattice_indices, m_ctrl_vertices),
+ m_transformChanged(false),
+ m_evaluateTransform(other.m_evaluateTransform),
+ m_boundsChanged(other.m_boundsChanged)
+ {
+ m_bOverlay = false;
+
+ m_patchDef3 = other.m_patchDef3;
+ m_subdivisions_x = other.m_subdivisions_x;
+ m_subdivisions_y = other.m_subdivisions_y;
+ setDims(other.m_width, other.m_height);
+ copy_ctrl(m_ctrl.data(), other.m_ctrl.data(), other.m_ctrl.data() + (m_width * m_height));
+ SetShader(other.m_shader.c_str());
+ controlPointsChanged();
+ }
+
+ ~Patch()
+ {
+ BezierCurveTreeArray_deleteAll(m_tess.m_curveTreeU);
+ BezierCurveTreeArray_deleteAll(m_tess.m_curveTreeV);
+
+ releaseShader();
+
+ ASSERT_MESSAGE(m_observers.empty(), "Patch::~Patch: observers still attached");
+ }
+
+ InstanceCounter m_instanceCounter;
+
+ void instanceAttach(const scene::Path &path)
+ {
+ if (++m_instanceCounter.m_count == 1) {
+ m_state->incrementUsed();
+ m_map = path_find_mapfile(path.begin(), path.end());
+ m_undoable_observer = GlobalUndoSystem().observer(this);
+ GlobalFilterSystem().registerFilterable(*this);
+ } else {
+ ASSERT_MESSAGE(path_find_mapfile(path.begin(), path.end()) == m_map,
+ "node is instanced across more than one file");
+ }
+ }
+
+ void instanceDetach(const scene::Path &path)
+ {
+ if (--m_instanceCounter.m_count == 0) {
+ m_map = 0;
+ m_undoable_observer = 0;
+ GlobalUndoSystem().release(this);
+ GlobalFilterSystem().unregisterFilterable(*this);
+ m_state->decrementUsed();
+ }
+ }
+
+ const char *name() const
+ {
+ return "patch";
+ }
+
+ void attach(const NameCallback &callback)
+ {
+ }
+
+ void detach(const NameCallback &callback)
+ {
+ }
+
+ void attach(Observer *observer)
+ {
+ observer->allocate(m_width * m_height);
+
+ m_observers.insert(observer);
+ }
+
+ void detach(Observer *observer)
+ {
+ m_observers.erase(observer);
+ }
+
+ void updateFiltered()
+ {
+ if (m_node != 0) {
+ if (patch_filtered(*this)) {
+ m_node->enable(scene::Node::eFiltered);
+ } else {
+ m_node->disable(scene::Node::eFiltered);
+ }
+ }
+ }
+
+ void onAllocate(std::size_t size)
+ {
+ for (Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i) {
+ (*i)->allocate(size);
+ }
+ }
+
+ const Matrix4 &localToParent() const
+ {
+ return g_matrix4_identity;
+ }
+
+ const AABB &localAABB() const
+ {
+ return m_aabb_local;
+ }
+
+ VolumeIntersectionValue intersectVolume(const VolumeTest &test, const Matrix4 &localToWorld) const
+ {
+ return test.TestAABB(m_aabb_local, localToWorld);
+ }
+
+ void render_solid(Renderer &renderer, const VolumeTest &volume, const Matrix4 &localToWorld) const
+ {
+ renderer.SetState(m_state, Renderer::eFullMaterials);
+ renderer.addRenderable(m_render_solid, localToWorld);
+ }
+
+ void render_wireframe(Renderer &renderer, const VolumeTest &volume, const Matrix4 &localToWorld) const
+ {
+ renderer.SetState(m_state, Renderer::eFullMaterials);
+ if (m_patchDef3) {
+ renderer.addRenderable(m_render_wireframe_fixed, localToWorld);
+ } else {
+ renderer.addRenderable(m_render_wireframe, localToWorld);
+ }
+ }
+
+ void render_component(Renderer &renderer, const VolumeTest &volume, const Matrix4 &localToWorld) const
+ {
+ renderer.SetState(m_state_lattice, Renderer::eWireframeOnly);
+ renderer.SetState(m_state_lattice, Renderer::eFullMaterials);
+ renderer.addRenderable(m_render_lattice, localToWorld);
+
+ renderer.SetState(m_state_ctrl, Renderer::eWireframeOnly);
+ renderer.SetState(m_state_ctrl, Renderer::eFullMaterials);
+ renderer.addRenderable(m_render_ctrl, localToWorld);
+ }
+
+ void testSelect(Selector &selector, SelectionTest &test)
+ {
+ SelectionIntersection best;
+ IndexPointer::index_type *pIndex = m_tess.m_indices.data();
+ for (std::size_t s = 0; s < m_tess.m_numStrips; s++) {
+ test.TestQuadStrip(vertexpointer_arbitrarymeshvertex(m_tess.m_vertices.data()),
+ IndexPointer(pIndex, m_tess.m_lenStrips), best);
+ pIndex += m_tess.m_lenStrips;
+ }
+ if (best.valid()) {
+ selector.addIntersection(best);
+ }
+ }
+
+ void transform(const Matrix4 &matrix)
+ {
+ for (PatchControlIter i = m_ctrlTransformed.data();
+ i != m_ctrlTransformed.data() + m_ctrlTransformed.size(); ++i) {
+ matrix4_transform_point(matrix, (*i).m_vertex);
+ }
+
+ if (matrix4_handedness(matrix) == MATRIX4_LEFTHANDED) {
+ PatchControlArray_invert(m_ctrlTransformed, m_width, m_height);
+ }
+ UpdateCachedData();
+ }
+
+ void transformChanged()
+ {
+ m_transformChanged = true;
+ m_lightsChanged();
+ SceneChangeNotify();
+ }
+
+ typedef MemberCaller<Patch, void(), &Patch::transformChanged> TransformChangedCaller;
+
+ void evaluateTransform()
+ {
+ if (m_transformChanged) {
+ m_transformChanged = false;
+ revertTransform();
+ m_evaluateTransform();
+ }
+ }
+
+ void revertTransform()
+ {
+ m_ctrlTransformed = m_ctrl;
+ }
+
+ void freezeTransform()
+ {
+ undoSave();
+ evaluateTransform();
+ ASSERT_MESSAGE(m_ctrlTransformed.size() == m_ctrl.size(), "Patch::freeze: size mismatch");
+ std::copy(m_ctrlTransformed.begin(), m_ctrlTransformed.end(), m_ctrl.begin());
+ }
+
+ void controlPointsChanged()
+ {
+ transformChanged();
+ evaluateTransform();
+ UpdateCachedData();
+ }
+
+ bool isValid() const;
+
+ void snapto(float snap)
+ {
+ undoSave();
+
+ for (PatchControlIter i = m_ctrl.data(); i != m_ctrl.data() + m_ctrl.size(); ++i) {
+ vector3_snap((*i).m_vertex, snap);
+ }
+
+ controlPointsChanged();
+ }
+
+
+ void RenderDebug(RenderStateFlags state) const;
+
+ void RenderNormals(RenderStateFlags state) const;
+
+ void pushElement(const XMLElement &element)
+ {
+ switch (m_xml_state.back().state()) {
+ case xml_state_t::eDefault:
+ ASSERT_MESSAGE(string_equal(element.name(), "patch"), "parse error");
+ m_xml_state.push_back(xml_state_t::ePatch);
+ break;
+ case xml_state_t::ePatch:
+ if (string_equal(element.name(), "matrix")) {
+ setDims(atoi(element.attribute("width")), atoi(element.attribute("height")));
+ m_xml_state.push_back(xml_state_t::eMatrix);
+ } else if (string_equal(element.name(), "shader")) {
+ m_xml_state.push_back(xml_state_t::eShader);
+ }
+ break;
+ default:
+ ERROR_MESSAGE("parse error");
+ }
+
+ }
+
+ void popElement(const char *name)
+ {
+ switch (m_xml_state.back().state()) {
+ case xml_state_t::eDefault:
+ ERROR_MESSAGE("parse error");
+ break;
+ case xml_state_t::ePatch:
+ break;
+ case xml_state_t::eMatrix: {
+ StringTokeniser content(m_xml_state.back().content());
+
+ for (PatchControlIter i = m_ctrl.data(), end = m_ctrl.data() + m_ctrl.size(); i != end; ++i) {
+ (*i).m_vertex[0] = string_read_float(content.getToken());
+ (*i).m_vertex[1] = string_read_float(content.getToken());
+ (*i).m_vertex[2] = string_read_float(content.getToken());
+ (*i).m_texcoord[0] = string_read_float(content.getToken());
+ (*i).m_texcoord[1] = string_read_float(content.getToken());
+ }
+ controlPointsChanged();
+ }
+ break;
+ case xml_state_t::eShader: {
+ SetShader(m_xml_state.back().content());
+ }
+ break;
+ default:
+ ERROR_MESSAGE("parse error");
+ }
+
+ ASSERT_MESSAGE(!m_xml_state.empty(), "popping empty stack");
+ m_xml_state.pop_back();
+ }
+
+ std::size_t write(const char *buffer, std::size_t length)
+ {
+ switch (m_xml_state.back().state()) {
+ case xml_state_t::eDefault:
+ break;
+ case xml_state_t::ePatch:
+ break;
+ case xml_state_t::eMatrix:
+ case xml_state_t::eShader:
+ return m_xml_state.back().write(buffer, length);
+ break;
+ default:
+ ERROR_MESSAGE("parse error");
+ }
+ return length;
+ }
+
+ void exportXML(XMLImporter &importer)
+ {
+ StaticElement patchElement("patch");
+ importer.pushElement(patchElement);
+
+ {
+ const StaticElement element("shader");
+ importer.pushElement(element);
+ importer.write(m_shader.c_str(), strlen(m_shader.c_str()));
+ importer.popElement(element.name());
+ }
+
+ {
+ char width[16], height[16];
+ sprintf(width, "%u", Unsigned(m_width));
+ sprintf(height, "%u", Unsigned(m_height));
+ StaticElement element("matrix");
+ element.insertAttribute("width", width);
+ element.insertAttribute("height", height);
+
+ importer.pushElement(element);
+ {
+ for (PatchControlIter i = m_ctrl.data(), end = m_ctrl.data() + m_ctrl.size(); i != end; ++i) {
+ importer << (*i).m_vertex[0]
+ << ' ' << (*i).m_vertex[1]
+ << ' ' << (*i).m_vertex[2]
+ << ' ' << (*i).m_texcoord[0]
+ << ' ' << (*i).m_texcoord[1];
+ }
+ }
+ importer.popElement(element.name());
+ }
+
+ importer.popElement(patchElement.name());
+ }
+
+ void UpdateCachedData();
+
+ const char *GetShader() const
+ {
+ return m_shader.c_str();
+ }
+
+ void SetShader(const char *name)
+ {
+ ASSERT_NOTNULL(name);
+
+ if (shader_equal(m_shader.c_str(), name)) {
+ return;
+ }
+
+ undoSave();
+
+ if (m_instanceCounter.m_count != 0) {
+ m_state->decrementUsed();
+ }
+ releaseShader();
+ m_shader = name;
+ captureShader();
+ if (m_instanceCounter.m_count != 0) {
+ m_state->incrementUsed();
+ }
+
+ check_shader();
+ Patch_textureChanged();
+ }
+
+ int getShaderFlags() const
+ {
+ if (m_state != 0) {
+ return m_state->getFlags();
+ }
+ return 0;
+ }
+
+ typedef PatchControl *iterator;
+ typedef const PatchControl *const_iterator;
+
+ iterator begin()
+ {
+ return m_ctrl.data();
+ }
+
+ const_iterator begin() const
+ {
+ return m_ctrl.data();
+ }
+
+ iterator end()
+ {
+ return m_ctrl.data() + m_ctrl.size();
+ }
+
+ const_iterator end() const
+ {
+ return m_ctrl.data() + m_ctrl.size();
+ }
+
+ PatchControlArray &getControlPoints()
+ {
+ return m_ctrl;
+ }
+
+ PatchControlArray &getControlPointsTransformed()
+ {
+ return m_ctrlTransformed;
+ }
+
+ void setDims(std::size_t w, std::size_t h);
+
+ std::size_t getWidth() const
+ {
+ return m_width;
+ }
+
+ std::size_t getHeight() const
+ {
+ return m_height;
+ }
-Patch( const Patch& other ) :
- XMLImporter( other ),
- XMLExporter( other ),
- TransformNode( other ),
- Bounded( other ),
- Cullable( other ),
- Snappable(),
- Undoable( other ),
- Filterable( other ),
- Nameable( other ),
- m_state( 0 ),
- m_undoable_observer( 0 ),
- m_map( 0 ),
- m_render_solid( m_tess ),
- m_render_wireframe( m_tess ),
- m_render_wireframe_fixed( m_tess ),
- m_render_ctrl( GL_POINTS, m_ctrl_vertices ),
- m_render_lattice( GL_LINES, m_lattice_indices, m_ctrl_vertices ),
- m_transformChanged( false ),
- m_evaluateTransform( other.m_evaluateTransform ),
- m_boundsChanged( other.m_boundsChanged ){
- m_bOverlay = false;
-
- m_patchDef3 = other.m_patchDef3;
- m_subdivisions_x = other.m_subdivisions_x;
- m_subdivisions_y = other.m_subdivisions_y;
- setDims( other.m_width, other.m_height );
- copy_ctrl( m_ctrl.data(), other.m_ctrl.data(), other.m_ctrl.data() + ( m_width * m_height ) );
- SetShader( other.m_shader.c_str() );
- controlPointsChanged();
-}
+ PatchControl &ctrlAt(std::size_t row, std::size_t col)
+ {
+ return m_ctrl[row * m_width + col];
+ }
-~Patch(){
- BezierCurveTreeArray_deleteAll( m_tess.m_curveTreeU );
- BezierCurveTreeArray_deleteAll( m_tess.m_curveTreeV );
+ const PatchControl &ctrlAt(std::size_t row, std::size_t col) const
+ {
+ return m_ctrl[row * m_width + col];
+ }
- releaseShader();
+ void ConstructPrefab(const AABB &aabb, EPatchPrefab eType, int axis, std::size_t width = 3, std::size_t height = 3);
- ASSERT_MESSAGE( m_observers.empty(), "Patch::~Patch: observers still attached" );
-}
+ void constructPlane(const AABB &aabb, int axis, std::size_t width, std::size_t height);
-InstanceCounter m_instanceCounter;
-void instanceAttach( const scene::Path& path ){
- if ( ++m_instanceCounter.m_count == 1 ) {
- m_state->incrementUsed();
- m_map = path_find_mapfile( path.begin(), path.end() );
- m_undoable_observer = GlobalUndoSystem().observer( this );
- GlobalFilterSystem().registerFilterable( *this );
- }
- else
- {
- ASSERT_MESSAGE( path_find_mapfile( path.begin(), path.end() ) == m_map, "node is instanced across more than one file" );
- }
-}
-void instanceDetach( const scene::Path& path ){
- if ( --m_instanceCounter.m_count == 0 ) {
- m_map = 0;
- m_undoable_observer = 0;
- GlobalUndoSystem().release( this );
- GlobalFilterSystem().unregisterFilterable( *this );
- m_state->decrementUsed();
- }
-}
+ void InvertMatrix();
-const char* name() const {
- return "patch";
-}
-void attach( const NameCallback& callback ){
-}
-void detach( const NameCallback& callback ){
-}
+ void TransposeMatrix();
-void attach( Observer* observer ){
- observer->allocate( m_width * m_height );
+ void Redisperse(EMatrixMajor mt);
- m_observers.insert( observer );
-}
-void detach( Observer* observer ){
- m_observers.erase( observer );
-}
+ void Smooth(EMatrixMajor mt);
-void updateFiltered(){
- if ( m_node != 0 ) {
- if ( patch_filtered( *this ) ) {
- m_node->enable( scene::Node::eFiltered );
- }
- else
- {
- m_node->disable( scene::Node::eFiltered );
- }
- }
-}
+ void InsertRemove(bool bInsert, bool bColumn, bool bFirst);
-void onAllocate( std::size_t size ){
- for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
- {
- ( *i )->allocate( size );
- }
-}
+ Patch *MakeCap(Patch *patch, EPatchCap eType, EMatrixMajor mt, bool bFirst);
-const Matrix4& localToParent() const {
- return g_matrix4_identity;
-}
-const AABB& localAABB() const {
- return m_aabb_local;
-}
-VolumeIntersectionValue intersectVolume( const VolumeTest& test, const Matrix4& localToWorld ) const {
- return test.TestAABB( m_aabb_local, localToWorld );
-}
-void render_solid( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
- renderer.SetState( m_state, Renderer::eFullMaterials );
- renderer.addRenderable( m_render_solid, localToWorld );
-}
-void render_wireframe( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
- renderer.SetState( m_state, Renderer::eFullMaterials );
- if ( m_patchDef3 ) {
- renderer.addRenderable( m_render_wireframe_fixed, localToWorld );
- }
- else
- {
- renderer.addRenderable( m_render_wireframe, localToWorld );
- }
-}
+ void ConstructSeam(EPatchCap eType, Vector3 *p, std::size_t width);
-void render_component( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
- renderer.SetState( m_state_lattice, Renderer::eWireframeOnly );
- renderer.SetState( m_state_lattice, Renderer::eFullMaterials );
- renderer.addRenderable( m_render_lattice, localToWorld );
+ void FlipTexture(int nAxis);
- renderer.SetState( m_state_ctrl, Renderer::eWireframeOnly );
- renderer.SetState( m_state_ctrl, Renderer::eFullMaterials );
- renderer.addRenderable( m_render_ctrl, localToWorld );
-}
-void testSelect( Selector& selector, SelectionTest& test ){
- SelectionIntersection best;
- IndexPointer::index_type* pIndex = m_tess.m_indices.data();
- for ( std::size_t s = 0; s < m_tess.m_numStrips; s++ )
- {
- test.TestQuadStrip( vertexpointer_arbitrarymeshvertex( m_tess.m_vertices.data() ), IndexPointer( pIndex, m_tess.m_lenStrips ), best );
- pIndex += m_tess.m_lenStrips;
- }
- if ( best.valid() ) {
- selector.addIntersection( best );
- }
-}
-void transform( const Matrix4& matrix ){
- for ( PatchControlIter i = m_ctrlTransformed.data(); i != m_ctrlTransformed.data() + m_ctrlTransformed.size(); ++i )
- {
- matrix4_transform_point( matrix, ( *i ).m_vertex );
- }
-
- if ( matrix4_handedness( matrix ) == MATRIX4_LEFTHANDED ) {
- PatchControlArray_invert( m_ctrlTransformed, m_width, m_height );
- }
- UpdateCachedData();
-}
-void transformChanged(){
- m_transformChanged = true;
- m_lightsChanged();
- SceneChangeNotify();
-}
-typedef MemberCaller<Patch, void(), &Patch::transformChanged> TransformChangedCaller;
-
-void evaluateTransform(){
- if ( m_transformChanged ) {
- m_transformChanged = false;
- revertTransform();
- m_evaluateTransform();
- }
-}
-
-void revertTransform(){
- m_ctrlTransformed = m_ctrl;
-}
-void freezeTransform(){
- undoSave();
- evaluateTransform();
- ASSERT_MESSAGE( m_ctrlTransformed.size() == m_ctrl.size(), "Patch::freeze: size mismatch" );
- std::copy( m_ctrlTransformed.begin(), m_ctrlTransformed.end(), m_ctrl.begin() );
-}
-
-void controlPointsChanged(){
- transformChanged();
- evaluateTransform();
- UpdateCachedData();
-}
-bool isValid() const;
+ void TranslateTexture(float s, float t);
-void snapto( float snap ){
- undoSave();
+ void ScaleTexture(float s, float t);
- for ( PatchControlIter i = m_ctrl.data(); i != m_ctrl.data() + m_ctrl.size(); ++i )
- {
- vector3_snap( ( *i ).m_vertex, snap );
- }
-
- controlPointsChanged();
-}
-
-
-
-
-void RenderDebug( RenderStateFlags state ) const;
-void RenderNormals( RenderStateFlags state ) const;
-
-void pushElement( const XMLElement& element ){
- switch ( m_xml_state.back().state() )
- {
- case xml_state_t::eDefault:
- ASSERT_MESSAGE( string_equal( element.name(), "patch" ), "parse error" );
- m_xml_state.push_back( xml_state_t::ePatch );
- break;
- case xml_state_t::ePatch:
- if ( string_equal( element.name(), "matrix" ) ) {
- setDims( atoi( element.attribute( "width" ) ), atoi( element.attribute( "height" ) ) );
- m_xml_state.push_back( xml_state_t::eMatrix );
- }
- else if ( string_equal( element.name(), "shader" ) ) {
- m_xml_state.push_back( xml_state_t::eShader );
- }
- break;
- default:
- ERROR_MESSAGE( "parse error" );
- }
-
-}
-void popElement( const char* name ){
- switch ( m_xml_state.back().state() )
- {
- case xml_state_t::eDefault:
- ERROR_MESSAGE( "parse error" );
- break;
- case xml_state_t::ePatch:
- break;
- case xml_state_t::eMatrix:
- {
- StringTokeniser content( m_xml_state.back().content() );
-
- for ( PatchControlIter i = m_ctrl.data(), end = m_ctrl.data() + m_ctrl.size(); i != end; ++i )
- {
- ( *i ).m_vertex[0] = string_read_float( content.getToken() );
- ( *i ).m_vertex[1] = string_read_float( content.getToken() );
- ( *i ).m_vertex[2] = string_read_float( content.getToken() );
- ( *i ).m_texcoord[0] = string_read_float( content.getToken() );
- ( *i ).m_texcoord[1] = string_read_float( content.getToken() );
- }
- controlPointsChanged();
- }
- break;
- case xml_state_t::eShader:
- {
- SetShader( m_xml_state.back().content() );
- }
- break;
- default:
- ERROR_MESSAGE( "parse error" );
- }
+ void RotateTexture(float angle);
- ASSERT_MESSAGE( !m_xml_state.empty(), "popping empty stack" );
- m_xml_state.pop_back();
-}
-std::size_t write( const char* buffer, std::size_t length ){
- switch ( m_xml_state.back().state() )
- {
- case xml_state_t::eDefault:
- break;
- case xml_state_t::ePatch:
- break;
- case xml_state_t::eMatrix:
- case xml_state_t::eShader:
- return m_xml_state.back().write( buffer, length );
- break;
- default:
- ERROR_MESSAGE( "parse error" );
- }
- return length;
-}
+ void SetTextureRepeat(float s, float t); // call with s=1 t=1 for FIT
+ void CapTexture();
-void exportXML( XMLImporter& importer ){
- StaticElement patchElement( "patch" );
- importer.pushElement( patchElement );
+ void NaturalTexture();
- {
- const StaticElement element( "shader" );
- importer.pushElement( element );
- importer.write( m_shader.c_str(), strlen( m_shader.c_str() ) );
- importer.popElement( element.name() );
- }
+ void ProjectTexture(int nAxis);
- {
- char width[16], height[16];
- sprintf( width, "%u", Unsigned( m_width ) );
- sprintf( height, "%u", Unsigned( m_height ) );
- StaticElement element( "matrix" );
- element.insertAttribute( "width", width );
- element.insertAttribute( "height", height );
-
- importer.pushElement( element );
- {
- for ( PatchControlIter i = m_ctrl.data(), end = m_ctrl.data() + m_ctrl.size(); i != end; ++i )
- {
- importer << ( *i ).m_vertex[0]
- << ' ' << ( *i ).m_vertex[1]
- << ' ' << ( *i ).m_vertex[2]
- << ' ' << ( *i ).m_texcoord[0]
- << ' ' << ( *i ).m_texcoord[1];
- }
- }
- importer.popElement( element.name() );
- }
+ void undoSave()
+ {
+ if (m_map != 0) {
+ m_map->changed();
+ }
+ if (m_undoable_observer != 0) {
+ m_undoable_observer->save(this);
+ }
+ }
- importer.popElement( patchElement.name() );
-}
+ UndoMemento *exportState() const
+ {
+ return new SavedState(m_width, m_height, m_ctrl, m_shader.c_str(), m_patchDef3, m_subdivisions_x,
+ m_subdivisions_y);
+ }
-void UpdateCachedData();
+ void importState(const UndoMemento *state)
+ {
+ undoSave();
-const char *GetShader() const {
- return m_shader.c_str();
-}
-void SetShader( const char* name ){
- ASSERT_NOTNULL( name );
+ const SavedState &other = *(static_cast<const SavedState *>( state ));
- if ( shader_equal( m_shader.c_str(), name ) ) {
- return;
- }
+ // begin duplicate of SavedState copy constructor, needs refactoring
- undoSave();
+ // copy construct
+ {
+ m_width = other.m_width;
+ m_height = other.m_height;
+ SetShader(other.m_shader.c_str());
+ m_ctrl = other.m_ctrl;
+ onAllocate(m_ctrl.size());
+ m_patchDef3 = other.m_patchDef3;
+ m_subdivisions_x = other.m_subdivisions_x;
+ m_subdivisions_y = other.m_subdivisions_y;
+ }
- if ( m_instanceCounter.m_count != 0 ) {
- m_state->decrementUsed();
- }
- releaseShader();
- m_shader = name;
- captureShader();
- if ( m_instanceCounter.m_count != 0 ) {
- m_state->incrementUsed();
- }
+ // end duplicate code
- check_shader();
- Patch_textureChanged();
-}
-int getShaderFlags() const {
- if ( m_state != 0 ) {
- return m_state->getFlags();
- }
- return 0;
-}
+ Patch_textureChanged();
-typedef PatchControl* iterator;
-typedef const PatchControl* const_iterator;
+ controlPointsChanged();
+ }
-iterator begin(){
- return m_ctrl.data();
-}
-const_iterator begin() const {
- return m_ctrl.data();
-}
-iterator end(){
- return m_ctrl.data() + m_ctrl.size();
-}
-const_iterator end() const {
- return m_ctrl.data() + m_ctrl.size();
-}
+ static void constructStatic(EPatchType type)
+ {
+ Patch::m_type = type;
+ Patch::m_state_ctrl = GlobalShaderCache().capture("$POINT");
+ Patch::m_state_lattice = GlobalShaderCache().capture("$LATTICE");
+ }
-PatchControlArray& getControlPoints(){
- return m_ctrl;
-}
-PatchControlArray& getControlPointsTransformed(){
- return m_ctrlTransformed;
-}
+ static void destroyStatic()
+ {
+ GlobalShaderCache().release("$LATTICE");
+ GlobalShaderCache().release("$POINT");
+ }
-void setDims( std::size_t w, std::size_t h );
-std::size_t getWidth() const {
- return m_width;
-}
-std::size_t getHeight() const {
- return m_height;
-}
-PatchControl& ctrlAt( std::size_t row, std::size_t col ){
- return m_ctrl[row * m_width + col];
-}
-const PatchControl& ctrlAt( std::size_t row, std::size_t col ) const {
- return m_ctrl[row * m_width + col];
-}
-
-void ConstructPrefab( const AABB& aabb, EPatchPrefab eType, int axis, std::size_t width = 3, std::size_t height = 3 );
-void constructPlane( const AABB& aabb, int axis, std::size_t width, std::size_t height );
-void InvertMatrix();
-void TransposeMatrix();
-void Redisperse( EMatrixMajor mt );
-void Smooth( EMatrixMajor mt );
-void InsertRemove( bool bInsert, bool bColumn, bool bFirst );
-Patch* MakeCap( Patch* patch, EPatchCap eType, EMatrixMajor mt, bool bFirst );
-void ConstructSeam( EPatchCap eType, Vector3* p, std::size_t width );
-
-void FlipTexture( int nAxis );
-void TranslateTexture( float s, float t );
-void ScaleTexture( float s, float t );
-void RotateTexture( float angle );
-void SetTextureRepeat( float s, float t ); // call with s=1 t=1 for FIT
-void CapTexture();
-void NaturalTexture();
-void ProjectTexture( int nAxis );
-
-void undoSave(){
- if ( m_map != 0 ) {
- m_map->changed();
- }
- if ( m_undoable_observer != 0 ) {
- m_undoable_observer->save( this );
- }
-}
-
-UndoMemento* exportState() const {
- return new SavedState( m_width, m_height, m_ctrl, m_shader.c_str(), m_patchDef3, m_subdivisions_x, m_subdivisions_y );
-}
-void importState( const UndoMemento* state ){
- undoSave();
-
- const SavedState& other = *( static_cast<const SavedState*>( state ) );
-
- // begin duplicate of SavedState copy constructor, needs refactoring
-
- // copy construct
- {
- m_width = other.m_width;
- m_height = other.m_height;
- SetShader( other.m_shader.c_str() );
- m_ctrl = other.m_ctrl;
- onAllocate( m_ctrl.size() );
- m_patchDef3 = other.m_patchDef3;
- m_subdivisions_x = other.m_subdivisions_x;
- m_subdivisions_y = other.m_subdivisions_y;
- }
-
- // end duplicate code
-
- Patch_textureChanged();
-
- controlPointsChanged();
-}
-
-static void constructStatic( EPatchType type ){
- Patch::m_type = type;
- Patch::m_state_ctrl = GlobalShaderCache().capture( "$POINT" );
- Patch::m_state_lattice = GlobalShaderCache().capture( "$LATTICE" );
-}
-
-static void destroyStatic(){
- GlobalShaderCache().release( "$LATTICE" );
- GlobalShaderCache().release( "$POINT" );
-}
private:
-void captureShader(){
- m_state = GlobalShaderCache().capture( m_shader.c_str() );
-}
+ void captureShader()
+ {
+ m_state = GlobalShaderCache().capture(m_shader.c_str());
+ }
-void releaseShader(){
- GlobalShaderCache().release( m_shader.c_str() );
-}
+ void releaseShader()
+ {
+ GlobalShaderCache().release(m_shader.c_str());
+ }
-void check_shader(){
- if ( !shader_valid( GetShader() ) ) {
- globalErrorStream() << "patch has invalid texture name: '" << GetShader() << "'\n";
- }
-}
+ void check_shader()
+ {
+ if (!shader_valid(GetShader())) {
+ globalErrorStream() << "patch has invalid texture name: '" << GetShader() << "'\n";
+ }
+ }
+
+ void InsertPoints(EMatrixMajor mt, bool bFirst);
-void InsertPoints( EMatrixMajor mt, bool bFirst );
-void RemovePoints( EMatrixMajor mt, bool bFirst );
+ void RemovePoints(EMatrixMajor mt, bool bFirst);
-void AccumulateBBox();
+ void AccumulateBBox();
-void TesselateSubMatrixFixed( ArbitraryMeshVertex * vertices, std::size_t strideX, std::size_t strideY, unsigned int nFlagsX, unsigned int nFlagsY, PatchControl * subMatrix[3][3] );
+ void TesselateSubMatrixFixed(ArbitraryMeshVertex *vertices, std::size_t strideX, std::size_t strideY,
+ unsigned int nFlagsX, unsigned int nFlagsY, PatchControl *subMatrix[3][3]);
// uses binary trees representing bezier curves to recursively tesselate a bezier sub-patch
-void TesselateSubMatrix( const BezierCurveTree *BX, const BezierCurveTree *BY,
- std::size_t offStartX, std::size_t offStartY,
- std::size_t offEndX, std::size_t offEndY,
- std::size_t nFlagsX, std::size_t nFlagsY,
- Vector3& left, Vector3& mid, Vector3& right,
- Vector2& texLeft, Vector2& texMid, Vector2& texRight,
- bool bTranspose );
+ void TesselateSubMatrix(const BezierCurveTree *BX, const BezierCurveTree *BY,
+ std::size_t offStartX, std::size_t offStartY,
+ std::size_t offEndX, std::size_t offEndY,
+ std::size_t nFlagsX, std::size_t nFlagsY,
+ Vector3 &left, Vector3 &mid, Vector3 &right,
+ Vector2 &texLeft, Vector2 &texMid, Vector2 &texRight,
+ bool bTranspose);
// tesselates the entire surface
-void BuildTesselationCurves( EMatrixMajor major );
-void accumulateVertexTangentSpace( std::size_t index, Vector3 tangentX[6], Vector3 tangentY[6], Vector2 tangentS[6], Vector2 tangentT[6], std::size_t index0, std::size_t index1 );
-void BuildVertexArray();
-};
+ void BuildTesselationCurves(EMatrixMajor major);
-inline bool Patch_importHeader( Patch& patch, Tokeniser& tokeniser ){
- tokeniser.nextLine();
- RETURN_FALSE_IF_FAIL( Tokeniser_parseToken( tokeniser, "{" ) );
- return true;
-}
+ void accumulateVertexTangentSpace(std::size_t index, Vector3 tangentX[6], Vector3 tangentY[6], Vector2 tangentS[6],
+ Vector2 tangentT[6], std::size_t index0, std::size_t index1);
-inline bool Patch_importShader( Patch& patch, Tokeniser& tokeniser ){
- // parse shader name
- tokeniser.nextLine();
- const char* texture = tokeniser.getToken();
- if ( texture == 0 ) {
- Tokeniser_unexpectedError( tokeniser, texture, "#texture-name" );
- return false;
- }
- if ( string_equal( texture, "NULL" ) ) {
- patch.SetShader( texdef_name_default() );
- }
- else
- {
- StringOutputStream shader( string_length( GlobalTexturePrefix_get() ) + string_length( texture ) );
- shader << GlobalTexturePrefix_get() << texture;
- patch.SetShader( shader.c_str() );
- }
- return true;
-}
+ void BuildVertexArray();
+};
-inline bool PatchDoom3_importShader( Patch& patch, Tokeniser& tokeniser ){
- // parse shader name
- tokeniser.nextLine();
- const char *shader = tokeniser.getToken();
- if ( shader == 0 ) {
- Tokeniser_unexpectedError( tokeniser, shader, "#shader-name" );
- return false;
- }
- if ( string_equal( shader, "_emptyname" ) ) {
- shader = texdef_name_default();
- }
- patch.SetShader( shader );
- return true;
+inline bool Patch_importHeader(Patch &patch, Tokeniser &tokeniser)
+{
+ tokeniser.nextLine();
+ RETURN_FALSE_IF_FAIL(Tokeniser_parseToken(tokeniser, "{"));
+ return true;
}
-inline bool Patch_importParams( Patch& patch, Tokeniser& tokeniser ){
- tokeniser.nextLine();
- RETURN_FALSE_IF_FAIL( Tokeniser_parseToken( tokeniser, "(" ) );
+inline bool Patch_importShader(Patch &patch, Tokeniser &tokeniser)
+{
+ // parse shader name
+ tokeniser.nextLine();
+ const char *texture = tokeniser.getToken();
+ if (texture == 0) {
+ Tokeniser_unexpectedError(tokeniser, texture, "#texture-name");
+ return false;
+ }
+ if (string_equal(texture, "NULL")) {
+ patch.SetShader(texdef_name_default());
+ } else {
+ StringOutputStream shader(string_length(GlobalTexturePrefix_get()) + string_length(texture));
+ shader << GlobalTexturePrefix_get() << texture;
+ patch.SetShader(shader.c_str());
+ }
+ return true;
+}
+
+inline bool PatchDoom3_importShader(Patch &patch, Tokeniser &tokeniser)
+{
+ // parse shader name
+ tokeniser.nextLine();
+ const char *shader = tokeniser.getToken();
+ if (shader == 0) {
+ Tokeniser_unexpectedError(tokeniser, shader, "#shader-name");
+ return false;
+ }
+ if (string_equal(shader, "_emptyname")) {
+ shader = texdef_name_default();
+ }
+ patch.SetShader(shader);
+ return true;
+}
+
+inline bool Patch_importParams(Patch &patch, Tokeniser &tokeniser)
+{
+ tokeniser.nextLine();
+ RETURN_FALSE_IF_FAIL(Tokeniser_parseToken(tokeniser, "("));
- // parse matrix dimensions
- {
- std::size_t c, r;
- RETURN_FALSE_IF_FAIL( Tokeniser_getSize( tokeniser, c ) );
- RETURN_FALSE_IF_FAIL( Tokeniser_getSize( tokeniser, r ) );
+ // parse matrix dimensions
+ {
+ std::size_t c, r;
+ RETURN_FALSE_IF_FAIL(Tokeniser_getSize(tokeniser, c));
+ RETURN_FALSE_IF_FAIL(Tokeniser_getSize(tokeniser, r));
- patch.setDims( c, r );
- }
+ patch.setDims(c, r);
+ }
- if ( patch.m_patchDef3 ) {
- RETURN_FALSE_IF_FAIL( Tokeniser_getSize( tokeniser, patch.m_subdivisions_x ) );
- RETURN_FALSE_IF_FAIL( Tokeniser_getSize( tokeniser, patch.m_subdivisions_y ) );
- }
+ if (patch.m_patchDef3) {
+ RETURN_FALSE_IF_FAIL(Tokeniser_getSize(tokeniser, patch.m_subdivisions_x));
+ RETURN_FALSE_IF_FAIL(Tokeniser_getSize(tokeniser, patch.m_subdivisions_y));
+ }
- // ignore contents/flags/value
- int tmp;
- RETURN_FALSE_IF_FAIL( Tokeniser_getInteger( tokeniser, tmp ) );
- RETURN_FALSE_IF_FAIL( Tokeniser_getInteger( tokeniser, tmp ) );
- RETURN_FALSE_IF_FAIL( Tokeniser_getInteger( tokeniser, tmp ) );
+ // ignore contents/flags/value
+ int tmp;
+ RETURN_FALSE_IF_FAIL(Tokeniser_getInteger(tokeniser, tmp));
+ RETURN_FALSE_IF_FAIL(Tokeniser_getInteger(tokeniser, tmp));
+ RETURN_FALSE_IF_FAIL(Tokeniser_getInteger(tokeniser, tmp));
- RETURN_FALSE_IF_FAIL( Tokeniser_parseToken( tokeniser, ")" ) );
- return true;
+ RETURN_FALSE_IF_FAIL(Tokeniser_parseToken(tokeniser, ")"));
+ return true;
}
-inline bool Patch_importMatrix( Patch& patch, Tokeniser& tokeniser ){
- // parse matrix
- tokeniser.nextLine();
- RETURN_FALSE_IF_FAIL( Tokeniser_parseToken( tokeniser, "(" ) );
- {
- for ( std::size_t c = 0; c < patch.getWidth(); c++ )
- {
- tokeniser.nextLine();
- RETURN_FALSE_IF_FAIL( Tokeniser_parseToken( tokeniser, "(" ) );
- for ( std::size_t r = 0; r < patch.getHeight(); r++ )
- {
- RETURN_FALSE_IF_FAIL( Tokeniser_parseToken( tokeniser, "(" ) );
-
- RETURN_FALSE_IF_FAIL( Tokeniser_getFloat( tokeniser, patch.ctrlAt( r,c ).m_vertex[0] ) );
- RETURN_FALSE_IF_FAIL( Tokeniser_getFloat( tokeniser, patch.ctrlAt( r,c ).m_vertex[1] ) );
- RETURN_FALSE_IF_FAIL( Tokeniser_getFloat( tokeniser, patch.ctrlAt( r,c ).m_vertex[2] ) );
- RETURN_FALSE_IF_FAIL( Tokeniser_getFloat( tokeniser, patch.ctrlAt( r,c ).m_texcoord[0] ) );
- RETURN_FALSE_IF_FAIL( Tokeniser_getFloat( tokeniser, patch.ctrlAt( r,c ).m_texcoord[1] ) );
-
- RETURN_FALSE_IF_FAIL( Tokeniser_parseToken( tokeniser, ")" ) );
- }
- RETURN_FALSE_IF_FAIL( Tokeniser_parseToken( tokeniser, ")" ) );
- }
- }
- tokeniser.nextLine();
- RETURN_FALSE_IF_FAIL( Tokeniser_parseToken( tokeniser, ")" ) );
- return true;
-}
-
-inline bool Patch_importFooter( Patch& patch, Tokeniser& tokeniser ){
- patch.controlPointsChanged();
+inline bool Patch_importMatrix(Patch &patch, Tokeniser &tokeniser)
+{
+ // parse matrix
+ tokeniser.nextLine();
+ RETURN_FALSE_IF_FAIL(Tokeniser_parseToken(tokeniser, "("));
+ {
+ for (std::size_t c = 0; c < patch.getWidth(); c++) {
+ tokeniser.nextLine();
+ RETURN_FALSE_IF_FAIL(Tokeniser_parseToken(tokeniser, "("));
+ for (std::size_t r = 0; r < patch.getHeight(); r++) {
+ RETURN_FALSE_IF_FAIL(Tokeniser_parseToken(tokeniser, "("));
+
+ RETURN_FALSE_IF_FAIL(Tokeniser_getFloat(tokeniser, patch.ctrlAt(r, c).m_vertex[0]));
+ RETURN_FALSE_IF_FAIL(Tokeniser_getFloat(tokeniser, patch.ctrlAt(r, c).m_vertex[1]));
+ RETURN_FALSE_IF_FAIL(Tokeniser_getFloat(tokeniser, patch.ctrlAt(r, c).m_vertex[2]));
+ RETURN_FALSE_IF_FAIL(Tokeniser_getFloat(tokeniser, patch.ctrlAt(r, c).m_texcoord[0]));
+ RETURN_FALSE_IF_FAIL(Tokeniser_getFloat(tokeniser, patch.ctrlAt(r, c).m_texcoord[1]));
+
+ RETURN_FALSE_IF_FAIL(Tokeniser_parseToken(tokeniser, ")"));
+ }
+ RETURN_FALSE_IF_FAIL(Tokeniser_parseToken(tokeniser, ")"));
+ }
+ }
+ tokeniser.nextLine();
+ RETURN_FALSE_IF_FAIL(Tokeniser_parseToken(tokeniser, ")"));
+ return true;
+}
+
+inline bool Patch_importFooter(Patch &patch, Tokeniser &tokeniser)
+{
+ patch.controlPointsChanged();
- tokeniser.nextLine();
- RETURN_FALSE_IF_FAIL( Tokeniser_parseToken( tokeniser, "}" ) );
+ tokeniser.nextLine();
+ RETURN_FALSE_IF_FAIL(Tokeniser_parseToken(tokeniser, "}"));
- tokeniser.nextLine();
- RETURN_FALSE_IF_FAIL( Tokeniser_parseToken( tokeniser, "}" ) );
- return true;
+ tokeniser.nextLine();
+ RETURN_FALSE_IF_FAIL(Tokeniser_parseToken(tokeniser, "}"));
+ return true;
}
-class PatchTokenImporter : public MapImporter
-{
-Patch& m_patch;
+class PatchTokenImporter : public MapImporter {
+ Patch &m_patch;
public:
-PatchTokenImporter( Patch& patch ) : m_patch( patch ){
-}
-bool importTokens( Tokeniser& tokeniser ){
- RETURN_FALSE_IF_FAIL( Patch_importHeader( m_patch, tokeniser ) );
- RETURN_FALSE_IF_FAIL( Patch_importShader( m_patch, tokeniser ) );
- RETURN_FALSE_IF_FAIL( Patch_importParams( m_patch, tokeniser ) );
- RETURN_FALSE_IF_FAIL( Patch_importMatrix( m_patch, tokeniser ) );
- RETURN_FALSE_IF_FAIL( Patch_importFooter( m_patch, tokeniser ) );
-
- return true;
-}
+ PatchTokenImporter(Patch &patch) : m_patch(patch)
+ {
+ }
+
+ bool importTokens(Tokeniser &tokeniser)
+ {
+ RETURN_FALSE_IF_FAIL(Patch_importHeader(m_patch, tokeniser));
+ RETURN_FALSE_IF_FAIL(Patch_importShader(m_patch, tokeniser));
+ RETURN_FALSE_IF_FAIL(Patch_importParams(m_patch, tokeniser));
+ RETURN_FALSE_IF_FAIL(Patch_importMatrix(m_patch, tokeniser));
+ RETURN_FALSE_IF_FAIL(Patch_importFooter(m_patch, tokeniser));
+
+ return true;
+ }
};
-class PatchDoom3TokenImporter : public MapImporter
-{
-Patch& m_patch;
+class PatchDoom3TokenImporter : public MapImporter {
+ Patch &m_patch;
public:
-PatchDoom3TokenImporter( Patch& patch ) : m_patch( patch ){
-}
-bool importTokens( Tokeniser& tokeniser ){
- RETURN_FALSE_IF_FAIL( Patch_importHeader( m_patch, tokeniser ) );
- RETURN_FALSE_IF_FAIL( PatchDoom3_importShader( m_patch, tokeniser ) );
- RETURN_FALSE_IF_FAIL( Patch_importParams( m_patch, tokeniser ) );
- RETURN_FALSE_IF_FAIL( Patch_importMatrix( m_patch, tokeniser ) );
- RETURN_FALSE_IF_FAIL( Patch_importFooter( m_patch, tokeniser ) );
-
- return true;
-}
+ PatchDoom3TokenImporter(Patch &patch) : m_patch(patch)
+ {
+ }
+
+ bool importTokens(Tokeniser &tokeniser)
+ {
+ RETURN_FALSE_IF_FAIL(Patch_importHeader(m_patch, tokeniser));
+ RETURN_FALSE_IF_FAIL(PatchDoom3_importShader(m_patch, tokeniser));
+ RETURN_FALSE_IF_FAIL(Patch_importParams(m_patch, tokeniser));
+ RETURN_FALSE_IF_FAIL(Patch_importMatrix(m_patch, tokeniser));
+ RETURN_FALSE_IF_FAIL(Patch_importFooter(m_patch, tokeniser));
+
+ return true;
+ }
};
-inline void Patch_exportHeader( const Patch& patch, TokenWriter& writer ){
- writer.writeToken( "{" );
- writer.nextLine();
- writer.writeToken( patch.m_patchDef3 ? "patchDef3" : "patchDef2" );
- writer.nextLine();
- writer.writeToken( "{" );
- writer.nextLine();
-}
-
-inline void Patch_exportShader( const Patch& patch, TokenWriter& writer ){
- // write shader name
- if ( *( shader_get_textureName( patch.GetShader() ) ) == '\0' ) {
- writer.writeToken( "NULL" );
- }
- else
- {
- writer.writeToken( shader_get_textureName( patch.GetShader() ) );
- }
- writer.nextLine();
-}
-
-inline void PatchDoom3_exportShader( const Patch& patch, TokenWriter& writer ){
- // write shader name
- if ( *( shader_get_textureName( patch.GetShader() ) ) == '\0' ) {
- writer.writeString( "_emptyname" );
- }
- else
- {
- writer.writeString( patch.GetShader() );
- }
- writer.nextLine();
-}
-
-inline void Patch_exportParams( const Patch& patch, TokenWriter& writer ){
- // write matrix dimensions
- writer.writeToken( "(" );
- writer.writeUnsigned( patch.getWidth() );
- writer.writeUnsigned( patch.getHeight() );
- if ( patch.m_patchDef3 ) {
- writer.writeUnsigned( patch.m_subdivisions_x );
- writer.writeUnsigned( patch.m_subdivisions_y );
- }
- writer.writeInteger( 0 );
- writer.writeInteger( 0 );
- writer.writeInteger( 0 );
- writer.writeToken( ")" );
- writer.nextLine();
+inline void Patch_exportHeader(const Patch &patch, TokenWriter &writer)
+{
+ writer.writeToken("{");
+ writer.nextLine();
+ writer.writeToken(patch.m_patchDef3 ? "patchDef3" : "patchDef2");
+ writer.nextLine();
+ writer.writeToken("{");
+ writer.nextLine();
}
-inline void Patch_exportMatrix( const Patch& patch, TokenWriter& writer ){
- // write matrix
- writer.writeToken( "(" );
- writer.nextLine();
- for ( std::size_t c = 0; c < patch.getWidth(); c++ )
- {
- writer.writeToken( "(" );
- for ( std::size_t r = 0; r < patch.getHeight(); r++ )
- {
- writer.writeToken( "(" );
-
- writer.writeFloat( patch.ctrlAt( r,c ).m_vertex[0] );
- writer.writeFloat( patch.ctrlAt( r,c ).m_vertex[1] );
- writer.writeFloat( patch.ctrlAt( r,c ).m_vertex[2] );
- writer.writeFloat( patch.ctrlAt( r,c ).m_texcoord[0] );
- writer.writeFloat( patch.ctrlAt( r,c ).m_texcoord[1] );
-
- writer.writeToken( ")" );
- }
- writer.writeToken( ")" );
- writer.nextLine();
- }
- writer.writeToken( ")" );
- writer.nextLine();
+inline void Patch_exportShader(const Patch &patch, TokenWriter &writer)
+{
+ // write shader name
+ if (*(shader_get_textureName(patch.GetShader())) == '\0') {
+ writer.writeToken("NULL");
+ } else {
+ writer.writeToken(shader_get_textureName(patch.GetShader()));
+ }
+ writer.nextLine();
}
-inline void Patch_exportFooter( const Patch& patch, TokenWriter& writer ){
- writer.writeToken( "}" );
- writer.nextLine();
- writer.writeToken( "}" );
- writer.nextLine();
+inline void PatchDoom3_exportShader(const Patch &patch, TokenWriter &writer)
+{
+ // write shader name
+ if (*(shader_get_textureName(patch.GetShader())) == '\0') {
+ writer.writeString("_emptyname");
+ } else {
+ writer.writeString(patch.GetShader());
+ }
+ writer.nextLine();
}
-class PatchTokenExporter : public MapExporter
+inline void Patch_exportParams(const Patch &patch, TokenWriter &writer)
{
-const Patch& m_patch;
-public:
-PatchTokenExporter( Patch& patch ) : m_patch( patch ){
-}
-void exportTokens( TokenWriter& writer ) const {
- Patch_exportHeader( m_patch, writer );
- Patch_exportShader( m_patch, writer );
- Patch_exportParams( m_patch, writer );
- Patch_exportMatrix( m_patch, writer );
- Patch_exportFooter( m_patch, writer );
+ // write matrix dimensions
+ writer.writeToken("(");
+ writer.writeUnsigned(patch.getWidth());
+ writer.writeUnsigned(patch.getHeight());
+ if (patch.m_patchDef3) {
+ writer.writeUnsigned(patch.m_subdivisions_x);
+ writer.writeUnsigned(patch.m_subdivisions_y);
+ }
+ writer.writeInteger(0);
+ writer.writeInteger(0);
+ writer.writeInteger(0);
+ writer.writeToken(")");
+ writer.nextLine();
+}
+
+inline void Patch_exportMatrix(const Patch &patch, TokenWriter &writer)
+{
+ // write matrix
+ writer.writeToken("(");
+ writer.nextLine();
+ for (std::size_t c = 0; c < patch.getWidth(); c++) {
+ writer.writeToken("(");
+ for (std::size_t r = 0; r < patch.getHeight(); r++) {
+ writer.writeToken("(");
+
+ writer.writeFloat(patch.ctrlAt(r, c).m_vertex[0]);
+ writer.writeFloat(patch.ctrlAt(r, c).m_vertex[1]);
+ writer.writeFloat(patch.ctrlAt(r, c).m_vertex[2]);
+ writer.writeFloat(patch.ctrlAt(r, c).m_texcoord[0]);
+ writer.writeFloat(patch.ctrlAt(r, c).m_texcoord[1]);
+
+ writer.writeToken(")");
+ }
+ writer.writeToken(")");
+ writer.nextLine();
+ }
+ writer.writeToken(")");
+ writer.nextLine();
+}
+
+inline void Patch_exportFooter(const Patch &patch, TokenWriter &writer)
+{
+ writer.writeToken("}");
+ writer.nextLine();
+ writer.writeToken("}");
+ writer.nextLine();
}
-};
-class PatchDoom3TokenExporter : public MapExporter
-{
-const Patch& m_patch;
+class PatchTokenExporter : public MapExporter {
+ const Patch &m_patch;
public:
-PatchDoom3TokenExporter( Patch& patch ) : m_patch( patch ){
-}
-void exportTokens( TokenWriter& writer ) const {
- Patch_exportHeader( m_patch, writer );
- PatchDoom3_exportShader( m_patch, writer );
- Patch_exportParams( m_patch, writer );
- Patch_exportMatrix( m_patch, writer );
- Patch_exportFooter( m_patch, writer );
-}
+ PatchTokenExporter(Patch &patch) : m_patch(patch)
+ {
+ }
+
+ void exportTokens(TokenWriter &writer) const
+ {
+ Patch_exportHeader(m_patch, writer);
+ Patch_exportShader(m_patch, writer);
+ Patch_exportParams(m_patch, writer);
+ Patch_exportMatrix(m_patch, writer);
+ Patch_exportFooter(m_patch, writer);
+ }
};
-class PatchControlInstance
-{
+class PatchDoom3TokenExporter : public MapExporter {
+ const Patch &m_patch;
public:
-PatchControl* m_ctrl;
-ObservedSelectable m_selectable;
-
-PatchControlInstance( PatchControl* ctrl, const SelectionChangeCallback& observer )
- : m_ctrl( ctrl ), m_selectable( observer ){
-}
-
-void testSelect( Selector& selector, SelectionTest& test ){
- SelectionIntersection best;
- test.TestPoint( m_ctrl->m_vertex, best );
- if ( best.valid() ) {
- Selector_add( selector, m_selectable, best );
- }
-}
-void snapto( float snap ){
- vector3_snap( m_ctrl->m_vertex, snap );
-}
+ PatchDoom3TokenExporter(Patch &patch) : m_patch(patch)
+ {
+ }
+
+ void exportTokens(TokenWriter &writer) const
+ {
+ Patch_exportHeader(m_patch, writer);
+ PatchDoom3_exportShader(m_patch, writer);
+ Patch_exportParams(m_patch, writer);
+ Patch_exportMatrix(m_patch, writer);
+ Patch_exportFooter(m_patch, writer);
+ }
};
-
-class PatchInstance :
- public Patch::Observer,
- public scene::Instance,
- public Selectable,
- public Renderable,
- public SelectionTestable,
- public ComponentSelectionTestable,
- public ComponentEditable,
- public ComponentSnappable,
- public PlaneSelectable,
- public LightCullable
-{
-class TypeCasts
-{
-InstanceTypeCastTable m_casts;
+class PatchControlInstance {
public:
-TypeCasts(){
- InstanceStaticCast<PatchInstance, Selectable>::install( m_casts );
- InstanceContainedCast<PatchInstance, Bounded>::install( m_casts );
- InstanceContainedCast<PatchInstance, Cullable>::install( m_casts );
- InstanceStaticCast<PatchInstance, Renderable>::install( m_casts );
- InstanceStaticCast<PatchInstance, SelectionTestable>::install( m_casts );
- InstanceStaticCast<PatchInstance, ComponentSelectionTestable>::install( m_casts );
- InstanceStaticCast<PatchInstance, ComponentEditable>::install( m_casts );
- InstanceStaticCast<PatchInstance, ComponentSnappable>::install( m_casts );
- InstanceStaticCast<PatchInstance, PlaneSelectable>::install( m_casts );
- InstanceIdentityCast<PatchInstance>::install( m_casts );
- InstanceContainedCast<PatchInstance, Transformable>::install( m_casts );
-}
-InstanceTypeCastTable& get(){
- return m_casts;
-}
+ PatchControl *m_ctrl;
+ ObservedSelectable m_selectable;
+
+ PatchControlInstance(PatchControl *ctrl, const SelectionChangeCallback &observer)
+ : m_ctrl(ctrl), m_selectable(observer)
+ {
+ }
+
+ void testSelect(Selector &selector, SelectionTest &test)
+ {
+ SelectionIntersection best;
+ test.TestPoint(m_ctrl->m_vertex, best);
+ if (best.valid()) {
+ Selector_add(selector, m_selectable, best);
+ }
+ }
+
+ void snapto(float snap)
+ {
+ vector3_snap(m_ctrl->m_vertex, snap);
+ }
};
-Patch& m_patch;
-typedef std::vector<PatchControlInstance> PatchControlInstances;
-PatchControlInstances m_ctrl_instances;
-
-ObservedSelectable m_selectable;
-
-DragPlanes m_dragPlanes;
-
-mutable RenderablePointVector m_render_selected;
-mutable AABB m_aabb_component;
-
-static Shader* m_state_selpoint;
-
-const LightList* m_lightList;
-
-TransformModifier m_transform;
+class PatchInstance :
+ public Patch::Observer,
+ public scene::Instance,
+ public Selectable,
+ public Renderable,
+ public SelectionTestable,
+ public ComponentSelectionTestable,
+ public ComponentEditable,
+ public ComponentSnappable,
+ public PlaneSelectable,
+ public LightCullable {
+ class TypeCasts {
+ InstanceTypeCastTable m_casts;
+ public:
+ TypeCasts()
+ {
+ InstanceStaticCast<PatchInstance, Selectable>::install(m_casts);
+ InstanceContainedCast<PatchInstance, Bounded>::install(m_casts);
+ InstanceContainedCast<PatchInstance, Cullable>::install(m_casts);
+ InstanceStaticCast<PatchInstance, Renderable>::install(m_casts);
+ InstanceStaticCast<PatchInstance, SelectionTestable>::install(m_casts);
+ InstanceStaticCast<PatchInstance, ComponentSelectionTestable>::install(m_casts);
+ InstanceStaticCast<PatchInstance, ComponentEditable>::install(m_casts);
+ InstanceStaticCast<PatchInstance, ComponentSnappable>::install(m_casts);
+ InstanceStaticCast<PatchInstance, PlaneSelectable>::install(m_casts);
+ InstanceIdentityCast<PatchInstance>::install(m_casts);
+ InstanceContainedCast<PatchInstance, Transformable>::install(m_casts);
+ }
+
+ InstanceTypeCastTable &get()
+ {
+ return m_casts;
+ }
+ };
+
+
+ Patch &m_patch;
+ typedef std::vector<PatchControlInstance> PatchControlInstances;
+ PatchControlInstances m_ctrl_instances;
+
+ ObservedSelectable m_selectable;
+
+ DragPlanes m_dragPlanes;
+
+ mutable RenderablePointVector m_render_selected;
+ mutable AABB m_aabb_component;
+
+ static Shader *m_state_selpoint;
+
+ const LightList *m_lightList;
+
+ TransformModifier m_transform;
public:
-typedef LazyStatic<TypeCasts> StaticTypeCasts;
-
-void lightsChanged(){
- m_lightList->lightsChanged();
-}
-typedef MemberCaller<PatchInstance, void(), &PatchInstance::lightsChanged> LightsChangedCaller;
-
-STRING_CONSTANT( Name, "PatchInstance" );
-
-PatchInstance( const scene::Path& path, scene::Instance* parent, Patch& patch ) :
- Instance( path, parent, this, StaticTypeCasts::instance().get() ),
- m_patch( patch ),
- m_selectable( SelectedChangedCaller( *this ) ),
- m_dragPlanes( SelectedChangedComponentCaller( *this ) ),
- m_render_selected( GL_POINTS ),
- m_transform( Patch::TransformChangedCaller( m_patch ), ApplyTransformCaller( *this ) ){
- m_patch.instanceAttach( Instance::path() );
- m_patch.attach( this );
-
- m_lightList = &GlobalShaderCache().attach( *this );
- m_patch.m_lightsChanged = LightsChangedCaller( *this );
-
- Instance::setTransformChangedCallback( LightsChangedCaller( *this ) );
-}
-~PatchInstance(){
- Instance::setTransformChangedCallback( Callback<void()>() );
-
- m_patch.m_lightsChanged = Callback<void()>();
- GlobalShaderCache().detach( *this );
-
- m_patch.detach( this );
- m_patch.instanceDetach( Instance::path() );
-}
-
-void selectedChanged( const Selectable& selectable ){
- GlobalSelectionSystem().getObserver ( SelectionSystem::ePrimitive )( selectable );
- GlobalSelectionSystem().onSelectedChanged( *this, selectable );
-
- Instance::selectedChanged();
-}
-typedef MemberCaller<PatchInstance, void(const Selectable&), &PatchInstance::selectedChanged> SelectedChangedCaller;
-
-void selectedChangedComponent( const Selectable& selectable ){
- GlobalSelectionSystem().getObserver ( SelectionSystem::eComponent )( selectable );
- GlobalSelectionSystem().onComponentSelection( *this, selectable );
-}
-typedef MemberCaller<PatchInstance, void(const Selectable&), &PatchInstance::selectedChangedComponent> SelectedChangedComponentCaller;
-
-Patch& getPatch(){
- return m_patch;
-}
-Bounded& get( NullType<Bounded>){
- return m_patch;
-}
-Cullable& get( NullType<Cullable>){
- return m_patch;
-}
-Transformable& get( NullType<Transformable>){
- return m_transform;
-}
-
-static void constructStatic(){
- m_state_selpoint = GlobalShaderCache().capture( "$SELPOINT" );
-}
-
-static void destroyStatic(){
- GlobalShaderCache().release( "$SELPOINT" );
-}
-
-
-void allocate( std::size_t size ){
- m_ctrl_instances.clear();
- m_ctrl_instances.reserve( size );
- for ( Patch::iterator i = m_patch.begin(); i != m_patch.end(); ++i )
- {
- m_ctrl_instances.push_back( PatchControlInstance( &( *i ), SelectedChangedComponentCaller( *this ) ) );
- }
-}
-
-void setSelected( bool select ){
- m_selectable.setSelected( select );
-}
-bool isSelected() const {
- return m_selectable.isSelected();
-}
-
-
-void update_selected() const {
- m_render_selected.clear();
- Patch::iterator ctrl = m_patch.getControlPointsTransformed().begin();
- for ( PatchControlInstances::const_iterator i = m_ctrl_instances.begin(); i != m_ctrl_instances.end(); ++i, ++ctrl )
- {
- if ( ( *i ).m_selectable.isSelected() ) {
- const Colour4b colour_selected( 0, 0, 255, 255 );
- m_render_selected.push_back( PointVertex( reinterpret_cast<Vertex3f&>( ( *ctrl ).m_vertex ), colour_selected ) );
- }
- }
-}
+ typedef LazyStatic<TypeCasts> StaticTypeCasts;
+
+ void lightsChanged()
+ {
+ m_lightList->lightsChanged();
+ }
+
+ typedef MemberCaller<PatchInstance, void(), &PatchInstance::lightsChanged> LightsChangedCaller;
+
+ STRING_CONSTANT(Name, "PatchInstance");
+
+ PatchInstance(const scene::Path &path, scene::Instance *parent, Patch &patch) :
+ Instance(path, parent, this, StaticTypeCasts::instance().get()),
+ m_patch(patch),
+ m_selectable(SelectedChangedCaller(*this)),
+ m_dragPlanes(SelectedChangedComponentCaller(*this)),
+ m_render_selected(GL_POINTS),
+ m_transform(Patch::TransformChangedCaller(m_patch), ApplyTransformCaller(*this))
+ {
+ m_patch.instanceAttach(Instance::path());
+ m_patch.attach(this);
+
+ m_lightList = &GlobalShaderCache().attach(*this);
+ m_patch.m_lightsChanged = LightsChangedCaller(*this);
+
+ Instance::setTransformChangedCallback(LightsChangedCaller(*this));
+ }
+
+ ~PatchInstance()
+ {
+ Instance::setTransformChangedCallback(Callback<void()>());
+
+ m_patch.m_lightsChanged = Callback<void()>();
+ GlobalShaderCache().detach(*this);
+
+ m_patch.detach(this);
+ m_patch.instanceDetach(Instance::path());
+ }
+
+ void selectedChanged(const Selectable &selectable)
+ {
+ GlobalSelectionSystem().getObserver(SelectionSystem::ePrimitive)(selectable);
+ GlobalSelectionSystem().onSelectedChanged(*this, selectable);
+
+ Instance::selectedChanged();
+ }
+
+ typedef MemberCaller<PatchInstance, void(
+ const Selectable &), &PatchInstance::selectedChanged> SelectedChangedCaller;
+
+ void selectedChangedComponent(const Selectable &selectable)
+ {
+ GlobalSelectionSystem().getObserver(SelectionSystem::eComponent)(selectable);
+ GlobalSelectionSystem().onComponentSelection(*this, selectable);
+ }
+
+ typedef MemberCaller<PatchInstance, void(
+ const Selectable &), &PatchInstance::selectedChangedComponent> SelectedChangedComponentCaller;
+
+ Patch &getPatch()
+ {
+ return m_patch;
+ }
+
+ Bounded &get(NullType<Bounded>)
+ {
+ return m_patch;
+ }
+
+ Cullable &get(NullType<Cullable>)
+ {
+ return m_patch;
+ }
+
+ Transformable &get(NullType<Transformable>)
+ {
+ return m_transform;
+ }
+
+ static void constructStatic()
+ {
+ m_state_selpoint = GlobalShaderCache().capture("$SELPOINT");
+ }
+
+ static void destroyStatic()
+ {
+ GlobalShaderCache().release("$SELPOINT");
+ }
+
+
+ void allocate(std::size_t size)
+ {
+ m_ctrl_instances.clear();
+ m_ctrl_instances.reserve(size);
+ for (Patch::iterator i = m_patch.begin(); i != m_patch.end(); ++i) {
+ m_ctrl_instances.push_back(PatchControlInstance(&(*i), SelectedChangedComponentCaller(*this)));
+ }
+ }
+
+ void setSelected(bool select)
+ {
+ m_selectable.setSelected(select);
+ }
+
+ bool isSelected() const
+ {
+ return m_selectable.isSelected();
+ }
+
+
+ void update_selected() const
+ {
+ m_render_selected.clear();
+ Patch::iterator ctrl = m_patch.getControlPointsTransformed().begin();
+ for (PatchControlInstances::const_iterator i = m_ctrl_instances.begin();
+ i != m_ctrl_instances.end(); ++i, ++ctrl) {
+ if ((*i).m_selectable.isSelected()) {
+ const Colour4b colour_selected(0, 0, 255, 255);
+ m_render_selected.push_back(
+ PointVertex(reinterpret_cast<Vertex3f &>((*ctrl).m_vertex ), colour_selected));
+ }
+ }
+ }
#if 0
-void render( Renderer& renderer, const VolumeTest& volume ) const {
+ void render( Renderer& renderer, const VolumeTest& volume ) const {
if ( GlobalSelectionSystem().Mode() == SelectionSystem::eComponent
&& m_selectable.isSelected() ) {
renderer.Highlight( Renderer::eFace, false );
}
#endif
-void renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
- m_patch.evaluateTransform();
- renderer.setLights( *m_lightList );
- m_patch.render_solid( renderer, volume, localToWorld() );
-
- renderComponentsSelected( renderer, volume );
-}
-
-void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
- m_patch.evaluateTransform();
- m_patch.render_wireframe( renderer, volume, localToWorld() );
-
- renderComponentsSelected( renderer, volume );
-}
-
-void renderComponentsSelected( Renderer& renderer, const VolumeTest& volume ) const {
- m_patch.evaluateTransform();
- update_selected();
- if ( !m_render_selected.empty() ) {
- renderer.Highlight( Renderer::ePrimitive, false );
- renderer.SetState( m_state_selpoint, Renderer::eWireframeOnly );
- renderer.SetState( m_state_selpoint, Renderer::eFullMaterials );
- renderer.addRenderable( m_render_selected, localToWorld() );
- }
-}
-void renderComponents( Renderer& renderer, const VolumeTest& volume ) const {
- m_patch.evaluateTransform();
- if ( GlobalSelectionSystem().ComponentMode() == SelectionSystem::eVertex ) {
- m_patch.render_component( renderer, volume, localToWorld() );
- }
-}
-
-void testSelect( Selector& selector, SelectionTest& test ){
- test.BeginMesh( localToWorld(), true );
- m_patch.testSelect( selector, test );
-}
-
-void selectCtrl( bool select ){
- for ( PatchControlInstances::iterator i = m_ctrl_instances.begin(); i != m_ctrl_instances.end(); ++i )
- {
- ( *i ).m_selectable.setSelected( select );
- }
-}
-bool isSelectedComponents() const {
- for ( PatchControlInstances::const_iterator i = m_ctrl_instances.begin(); i != m_ctrl_instances.end(); ++i )
- {
- if ( ( *i ).m_selectable.isSelected() ) {
- return true;
- }
- }
- return false;
-}
-void setSelectedComponents( bool select, SelectionSystem::EComponentMode mode ){
- if ( mode == SelectionSystem::eVertex ) {
- selectCtrl( select );
- }
- else if ( mode == SelectionSystem::eFace ) {
- m_dragPlanes.setSelected( select );
- }
-}
-const AABB& getSelectedComponentsBounds() const {
- m_aabb_component = AABB();
-
- for ( PatchControlInstances::const_iterator i = m_ctrl_instances.begin(); i != m_ctrl_instances.end(); ++i )
- {
- if ( ( *i ).m_selectable.isSelected() ) {
- aabb_extend_by_point_safe( m_aabb_component, ( *i ).m_ctrl->m_vertex );
- }
- }
-
- return m_aabb_component;
-}
-
-void testSelectComponents( Selector& selector, SelectionTest& test, SelectionSystem::EComponentMode mode ){
- test.BeginMesh( localToWorld() );
-
- switch ( mode )
- {
- case SelectionSystem::eVertex:
- {
- for ( PatchControlInstances::iterator i = m_ctrl_instances.begin(); i != m_ctrl_instances.end(); ++i )
- {
- ( *i ).testSelect( selector, test );
- }
- }
- break;
- default:
- break;
- }
-}
-
-bool selectedVertices(){
- for ( PatchControlInstances::iterator i = m_ctrl_instances.begin(); i != m_ctrl_instances.end(); ++i )
- {
- if ( ( *i ).m_selectable.isSelected() ) {
- return true;
- }
- }
- return false;
-}
-
-void transformComponents( const Matrix4& matrix ){
- if ( selectedVertices() ) {
- PatchControlIter ctrl = m_patch.getControlPointsTransformed().begin();
- for ( PatchControlInstances::iterator i = m_ctrl_instances.begin(); i != m_ctrl_instances.end(); ++i, ++ctrl )
- {
- if ( ( *i ).m_selectable.isSelected() ) {
- matrix4_transform_point( matrix, ( *ctrl ).m_vertex );
- }
- }
- m_patch.UpdateCachedData();
- }
-
- if ( m_dragPlanes.isSelected() ) { // this should only be true when the transform is a pure translation.
- m_patch.transform( m_dragPlanes.evaluateTransform( vector4_to_vector3( matrix.t() ) ) );
- }
-}
-
-
-void selectPlanes( Selector& selector, SelectionTest& test, const PlaneCallback& selectedPlaneCallback ){
- test.BeginMesh( localToWorld() );
-
- m_dragPlanes.selectPlanes( m_patch.localAABB(), selector, test, selectedPlaneCallback );
-}
-void selectReversedPlanes( Selector& selector, const SelectedPlanes& selectedPlanes ){
- m_dragPlanes.selectReversedPlanes( m_patch.localAABB(), selector, selectedPlanes );
-}
-
-
-void snapComponents( float snap ){
- if ( selectedVertices() ) {
- m_patch.undoSave();
- for ( PatchControlInstances::iterator i = m_ctrl_instances.begin(); i != m_ctrl_instances.end(); ++i )
- {
- if ( ( *i ).m_selectable.isSelected() ) {
- ( *i ).snapto( snap );
- }
- }
- m_patch.controlPointsChanged();
- }
-}
-
-void evaluateTransform(){
- Matrix4 matrix( m_transform.calculateTransform() );
-
- if ( m_transform.getType() == TRANSFORM_PRIMITIVE ) {
- m_patch.transform( matrix );
- }
- else
- {
- transformComponents( matrix );
- }
-}
-void applyTransform(){
- m_patch.revertTransform();
- evaluateTransform();
- m_patch.freezeTransform();
-}
-typedef MemberCaller<PatchInstance, void(), &PatchInstance::applyTransform> ApplyTransformCaller;
-
-
-bool testLight( const RendererLight& light ) const {
- return light.testAABB( worldAABB() );
-}
+ void renderSolid(Renderer &renderer, const VolumeTest &volume) const
+ {
+ m_patch.evaluateTransform();
+ renderer.setLights(*m_lightList);
+ m_patch.render_solid(renderer, volume, localToWorld());
+
+ renderComponentsSelected(renderer, volume);
+ }
+
+ void renderWireframe(Renderer &renderer, const VolumeTest &volume) const
+ {
+ m_patch.evaluateTransform();
+ m_patch.render_wireframe(renderer, volume, localToWorld());
+
+ renderComponentsSelected(renderer, volume);
+ }
+
+ void renderComponentsSelected(Renderer &renderer, const VolumeTest &volume) const
+ {
+ m_patch.evaluateTransform();
+ update_selected();
+ if (!m_render_selected.empty()) {
+ renderer.Highlight(Renderer::ePrimitive, false);
+ renderer.SetState(m_state_selpoint, Renderer::eWireframeOnly);
+ renderer.SetState(m_state_selpoint, Renderer::eFullMaterials);
+ renderer.addRenderable(m_render_selected, localToWorld());
+ }
+ }
+
+ void renderComponents(Renderer &renderer, const VolumeTest &volume) const
+ {
+ m_patch.evaluateTransform();
+ if (GlobalSelectionSystem().ComponentMode() == SelectionSystem::eVertex) {
+ m_patch.render_component(renderer, volume, localToWorld());
+ }
+ }
+
+ void testSelect(Selector &selector, SelectionTest &test)
+ {
+ test.BeginMesh(localToWorld(), true);
+ m_patch.testSelect(selector, test);
+ }
+
+ void selectCtrl(bool select)
+ {
+ for (PatchControlInstances::iterator i = m_ctrl_instances.begin(); i != m_ctrl_instances.end(); ++i) {
+ (*i).m_selectable.setSelected(select);
+ }
+ }
+
+ bool isSelectedComponents() const
+ {
+ for (PatchControlInstances::const_iterator i = m_ctrl_instances.begin(); i != m_ctrl_instances.end(); ++i) {
+ if ((*i).m_selectable.isSelected()) {
+ return true;
+ }
+ }
+ return false;
+ }
+
+ void setSelectedComponents(bool select, SelectionSystem::EComponentMode mode)
+ {
+ if (mode == SelectionSystem::eVertex) {
+ selectCtrl(select);
+ } else if (mode == SelectionSystem::eFace) {
+ m_dragPlanes.setSelected(select);
+ }
+ }
+
+ const AABB &getSelectedComponentsBounds() const
+ {
+ m_aabb_component = AABB();
+
+ for (PatchControlInstances::const_iterator i = m_ctrl_instances.begin(); i != m_ctrl_instances.end(); ++i) {
+ if ((*i).m_selectable.isSelected()) {
+ aabb_extend_by_point_safe(m_aabb_component, (*i).m_ctrl->m_vertex);
+ }
+ }
+
+ return m_aabb_component;
+ }
+
+ void testSelectComponents(Selector &selector, SelectionTest &test, SelectionSystem::EComponentMode mode)
+ {
+ test.BeginMesh(localToWorld());
+
+ switch (mode) {
+ case SelectionSystem::eVertex: {
+ for (PatchControlInstances::iterator i = m_ctrl_instances.begin(); i != m_ctrl_instances.end(); ++i) {
+ (*i).testSelect(selector, test);
+ }
+ }
+ break;
+ default:
+ break;
+ }
+ }
+
+ bool selectedVertices()
+ {
+ for (PatchControlInstances::iterator i = m_ctrl_instances.begin(); i != m_ctrl_instances.end(); ++i) {
+ if ((*i).m_selectable.isSelected()) {
+ return true;
+ }
+ }
+ return false;
+ }
+
+ void transformComponents(const Matrix4 &matrix)
+ {
+ if (selectedVertices()) {
+ PatchControlIter ctrl = m_patch.getControlPointsTransformed().begin();
+ for (PatchControlInstances::iterator i = m_ctrl_instances.begin();
+ i != m_ctrl_instances.end(); ++i, ++ctrl) {
+ if ((*i).m_selectable.isSelected()) {
+ matrix4_transform_point(matrix, (*ctrl).m_vertex);
+ }
+ }
+ m_patch.UpdateCachedData();
+ }
+
+ if (m_dragPlanes.isSelected()) { // this should only be true when the transform is a pure translation.
+ m_patch.transform(m_dragPlanes.evaluateTransform(vector4_to_vector3(matrix.t())));
+ }
+ }
+
+
+ void selectPlanes(Selector &selector, SelectionTest &test, const PlaneCallback &selectedPlaneCallback)
+ {
+ test.BeginMesh(localToWorld());
+
+ m_dragPlanes.selectPlanes(m_patch.localAABB(), selector, test, selectedPlaneCallback);
+ }
+
+ void selectReversedPlanes(Selector &selector, const SelectedPlanes &selectedPlanes)
+ {
+ m_dragPlanes.selectReversedPlanes(m_patch.localAABB(), selector, selectedPlanes);
+ }
+
+
+ void snapComponents(float snap)
+ {
+ if (selectedVertices()) {
+ m_patch.undoSave();
+ for (PatchControlInstances::iterator i = m_ctrl_instances.begin(); i != m_ctrl_instances.end(); ++i) {
+ if ((*i).m_selectable.isSelected()) {
+ (*i).snapto(snap);
+ }
+ }
+ m_patch.controlPointsChanged();
+ }
+ }
+
+ void evaluateTransform()
+ {
+ Matrix4 matrix(m_transform.calculateTransform());
+
+ if (m_transform.getType() == TRANSFORM_PRIMITIVE) {
+ m_patch.transform(matrix);
+ } else {
+ transformComponents(matrix);
+ }
+ }
+
+ void applyTransform()
+ {
+ m_patch.revertTransform();
+ evaluateTransform();
+ m_patch.freezeTransform();
+ }
+
+ typedef MemberCaller<PatchInstance, void(), &PatchInstance::applyTransform> ApplyTransformCaller;
+
+
+ bool testLight(const RendererLight &light) const
+ {
+ return light.testAABB(worldAABB());
+ }
};
template<typename TokenImporter, typename TokenExporter>
class PatchNode :
- public scene::Node::Symbiot,
- public scene::Instantiable,
- public scene::Cloneable
-{
-typedef PatchNode<TokenImporter, TokenExporter> Self;
+ public scene::Node::Symbiot,
+ public scene::Instantiable,
+ public scene::Cloneable {
+ typedef PatchNode<TokenImporter, TokenExporter> Self;
+
+ class TypeCasts {
+ InstanceTypeCastTable m_casts;
+ public:
+ TypeCasts()
+ {
+ NodeStaticCast<PatchNode, scene::Instantiable>::install(m_casts);
+ NodeStaticCast<PatchNode, scene::Cloneable>::install(m_casts);
+ NodeContainedCast<PatchNode, Snappable>::install(m_casts);
+ NodeContainedCast<PatchNode, TransformNode>::install(m_casts);
+ NodeContainedCast<PatchNode, Patch>::install(m_casts);
+ NodeContainedCast<PatchNode, XMLImporter>::install(m_casts);
+ NodeContainedCast<PatchNode, XMLExporter>::install(m_casts);
+ NodeContainedCast<PatchNode, MapImporter>::install(m_casts);
+ NodeContainedCast<PatchNode, MapExporter>::install(m_casts);
+ NodeContainedCast<PatchNode, Nameable>::install(m_casts);
+ }
+
+ InstanceTypeCastTable &get()
+ {
+ return m_casts;
+ }
+ };
+
+
+ scene::Node m_node;
+ InstanceSet m_instances;
+ Patch m_patch;
+ TokenImporter m_importMap;
+ TokenExporter m_exportMap;
-class TypeCasts
-{
-InstanceTypeCastTable m_casts;
public:
-TypeCasts(){
- NodeStaticCast<PatchNode, scene::Instantiable>::install( m_casts );
- NodeStaticCast<PatchNode, scene::Cloneable>::install( m_casts );
- NodeContainedCast<PatchNode, Snappable>::install( m_casts );
- NodeContainedCast<PatchNode, TransformNode>::install( m_casts );
- NodeContainedCast<PatchNode, Patch>::install( m_casts );
- NodeContainedCast<PatchNode, XMLImporter>::install( m_casts );
- NodeContainedCast<PatchNode, XMLExporter>::install( m_casts );
- NodeContainedCast<PatchNode, MapImporter>::install( m_casts );
- NodeContainedCast<PatchNode, MapExporter>::install( m_casts );
- NodeContainedCast<PatchNode, Nameable>::install( m_casts );
-}
-InstanceTypeCastTable& get(){
- return m_casts;
-}
-};
-
-scene::Node m_node;
-InstanceSet m_instances;
-Patch m_patch;
-TokenImporter m_importMap;
-TokenExporter m_exportMap;
-
-public:
-
-typedef LazyStatic<TypeCasts> StaticTypeCasts;
-
-Snappable& get( NullType<Snappable>){
- return m_patch;
-}
-TransformNode& get( NullType<TransformNode>){
- return m_patch;
-}
-Patch& get( NullType<Patch>){
- return m_patch;
-}
-XMLImporter& get( NullType<XMLImporter>){
- return m_patch;
-}
-XMLExporter& get( NullType<XMLExporter>){
- return m_patch;
-}
-MapImporter& get( NullType<MapImporter>){
- return m_importMap;
-}
-MapExporter& get( NullType<MapExporter>){
- return m_exportMap;
-}
-Nameable& get( NullType<Nameable>){
- return m_patch;
-}
-
-PatchNode( bool patchDef3 = false ) :
- m_node( this, this, StaticTypeCasts::instance().get() ),
- m_patch( m_node, InstanceSetEvaluateTransform<PatchInstance>::Caller( m_instances ), InstanceSet::BoundsChangedCaller( m_instances ) ),
- m_importMap( m_patch ),
- m_exportMap( m_patch ){
- m_patch.m_patchDef3 = patchDef3;
-}
-PatchNode( const PatchNode& other ) :
- scene::Node::Symbiot( other ),
- scene::Instantiable( other ),
- scene::Cloneable( other ),
- m_node( this, this, StaticTypeCasts::instance().get() ),
- m_patch( other.m_patch, m_node, InstanceSetEvaluateTransform<PatchInstance>::Caller( m_instances ), InstanceSet::BoundsChangedCaller( m_instances ) ),
- m_importMap( m_patch ),
- m_exportMap( m_patch ){
-}
-void release(){
- delete this;
-}
-scene::Node& node(){
- return m_node;
-}
-Patch& get(){
- return m_patch;
-}
-const Patch& get() const {
- return m_patch;
-}
-
-scene::Node& clone() const {
- return ( new PatchNode( *this ) )->node();
-}
-
-scene::Instance* create( const scene::Path& path, scene::Instance* parent ){
- return new PatchInstance( path, parent, m_patch );
-}
-void forEachInstance( const scene::Instantiable::Visitor& visitor ){
- m_instances.forEachInstance( visitor );
-}
-void insert( scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance ){
- m_instances.insert( observer, path, instance );
-}
-scene::Instance* erase( scene::Instantiable::Observer* observer, const scene::Path& path ){
- return m_instances.erase( observer, path );
-}
+ typedef LazyStatic<TypeCasts> StaticTypeCasts;
+
+ Snappable &get(NullType<Snappable>)
+ {
+ return m_patch;
+ }
+
+ TransformNode &get(NullType<TransformNode>)
+ {
+ return m_patch;
+ }
+
+ Patch &get(NullType<Patch>)
+ {
+ return m_patch;
+ }
+
+ XMLImporter &get(NullType<XMLImporter>)
+ {
+ return m_patch;
+ }
+
+ XMLExporter &get(NullType<XMLExporter>)
+ {
+ return m_patch;
+ }
+
+ MapImporter &get(NullType<MapImporter>)
+ {
+ return m_importMap;
+ }
+
+ MapExporter &get(NullType<MapExporter>)
+ {
+ return m_exportMap;
+ }
+
+ Nameable &get(NullType<Nameable>)
+ {
+ return m_patch;
+ }
+
+ PatchNode(bool patchDef3 = false) :
+ m_node(this, this, StaticTypeCasts::instance().get()),
+ m_patch(m_node, InstanceSetEvaluateTransform<PatchInstance>::Caller(m_instances),
+ InstanceSet::BoundsChangedCaller(m_instances)),
+ m_importMap(m_patch),
+ m_exportMap(m_patch)
+ {
+ m_patch.m_patchDef3 = patchDef3;
+ }
+
+ PatchNode(const PatchNode &other) :
+ scene::Node::Symbiot(other),
+ scene::Instantiable(other),
+ scene::Cloneable(other),
+ m_node(this, this, StaticTypeCasts::instance().get()),
+ m_patch(other.m_patch, m_node, InstanceSetEvaluateTransform<PatchInstance>::Caller(m_instances),
+ InstanceSet::BoundsChangedCaller(m_instances)),
+ m_importMap(m_patch),
+ m_exportMap(m_patch)
+ {
+ }
+
+ void release()
+ {
+ delete this;
+ }
+
+ scene::Node &node()
+ {
+ return m_node;
+ }
+
+ Patch &get()
+ {
+ return m_patch;
+ }
+
+ const Patch &get() const
+ {
+ return m_patch;
+ }
+
+ scene::Node &clone() const
+ {
+ return (new PatchNode(*this))->node();
+ }
+
+ scene::Instance *create(const scene::Path &path, scene::Instance *parent)
+ {
+ return new PatchInstance(path, parent, m_patch);
+ }
+
+ void forEachInstance(const scene::Instantiable::Visitor &visitor)
+ {
+ m_instances.forEachInstance(visitor);
+ }
+
+ void insert(scene::Instantiable::Observer *observer, const scene::Path &path, scene::Instance *instance)
+ {
+ m_instances.insert(observer, path, instance);
+ }
+
+ scene::Instance *erase(scene::Instantiable::Observer *observer, const scene::Path &path)
+ {
+ return m_instances.erase(observer, path);
+ }
};
-
typedef PatchNode<PatchTokenImporter, PatchTokenExporter> PatchNodeQuake3;
typedef PatchNode<PatchDoom3TokenImporter, PatchDoom3TokenExporter> PatchNodeDoom3;
-inline Patch* Node_getPatch( scene::Node& node ){
- return NodeTypeCast<Patch>::cast( node );
+inline Patch *Node_getPatch(scene::Node &node)
+{
+ return NodeTypeCast<Patch>::cast(node);
}
-inline PatchInstance* Instance_getPatch( scene::Instance& instance ){
- return InstanceTypeCast<PatchInstance>::cast( instance );
+inline PatchInstance *Instance_getPatch(scene::Instance &instance)
+{
+ return InstanceTypeCast<PatchInstance>::cast(instance);
}
template<typename Functor>
-class PatchSelectedVisitor : public SelectionSystem::Visitor
-{
-const Functor& m_functor;
+class PatchSelectedVisitor : public SelectionSystem::Visitor {
+ const Functor &m_functor;
public:
-PatchSelectedVisitor( const Functor& functor ) : m_functor( functor ){
-}
-void visit( scene::Instance& instance ) const {
- PatchInstance* patch = Instance_getPatch( instance );
- if ( patch != 0 ) {
- m_functor( *patch );
- }
-}
+ PatchSelectedVisitor(const Functor &functor) : m_functor(functor)
+ {
+ }
+
+ void visit(scene::Instance &instance) const
+ {
+ PatchInstance *patch = Instance_getPatch(instance);
+ if (patch != 0) {
+ m_functor(*patch);
+ }
+ }
};
template<typename Functor>
-inline void Scene_forEachSelectedPatch( const Functor& functor ){
- GlobalSelectionSystem().foreachSelected( PatchSelectedVisitor<Functor>( functor ) );
+inline void Scene_forEachSelectedPatch(const Functor &functor)
+{
+ GlobalSelectionSystem().foreachSelected(PatchSelectedVisitor<Functor>(functor));
}
template<typename Functor>
-class PatchVisibleSelectedVisitor : public SelectionSystem::Visitor
-{
-const Functor& m_functor;
+class PatchVisibleSelectedVisitor : public SelectionSystem::Visitor {
+ const Functor &m_functor;
public:
-PatchVisibleSelectedVisitor( const Functor& functor ) : m_functor( functor ){
-}
-void visit( scene::Instance& instance ) const {
- PatchInstance* patch = Instance_getPatch( instance );
- if ( patch != 0
- && instance.path().top().get().visible() ) {
- m_functor( *patch );
- }
-}
+ PatchVisibleSelectedVisitor(const Functor &functor) : m_functor(functor)
+ {
+ }
+
+ void visit(scene::Instance &instance) const
+ {
+ PatchInstance *patch = Instance_getPatch(instance);
+ if (patch != 0
+ && instance.path().top().get().visible()) {
+ m_functor(*patch);
+ }
+ }
};
template<typename Functor>
-inline void Scene_forEachVisibleSelectedPatchInstance( const Functor& functor ){
- GlobalSelectionSystem().foreachSelected( PatchVisibleSelectedVisitor<Functor>( functor ) );
+inline void Scene_forEachVisibleSelectedPatchInstance(const Functor &functor)
+{
+ GlobalSelectionSystem().foreachSelected(PatchVisibleSelectedVisitor<Functor>(functor));
}
template<typename Functor>
-class PatchForEachWalker : public scene::Graph::Walker
-{
-const Functor& m_functor;
+class PatchForEachWalker : public scene::Graph::Walker {
+ const Functor &m_functor;
public:
-PatchForEachWalker( const Functor& functor ) : m_functor( functor ){
-}
-bool pre( const scene::Path& path, scene::Instance& instance ) const {
- if ( path.top().get().visible() ) {
- Patch* patch = Node_getPatch( path.top() );
- if ( patch != 0 ) {
- m_functor( *patch );
- }
- }
- return true;
-}
+ PatchForEachWalker(const Functor &functor) : m_functor(functor)
+ {
+ }
+
+ bool pre(const scene::Path &path, scene::Instance &instance) const
+ {
+ if (path.top().get().visible()) {
+ Patch *patch = Node_getPatch(path.top());
+ if (patch != 0) {
+ m_functor(*patch);
+ }
+ }
+ return true;
+ }
};
template<typename Functor>
-inline void Scene_forEachVisiblePatch( const Functor& functor ){
- GlobalSceneGraph().traverse( PatchForEachWalker<Functor>( functor ) );
+inline void Scene_forEachVisiblePatch(const Functor &functor)
+{
+ GlobalSceneGraph().traverse(PatchForEachWalker<Functor>(functor));
}
template<typename Functor>
-class PatchForEachSelectedWalker : public scene::Graph::Walker
-{
-const Functor& m_functor;
+class PatchForEachSelectedWalker : public scene::Graph::Walker {
+ const Functor &m_functor;
public:
-PatchForEachSelectedWalker( const Functor& functor ) : m_functor( functor ){
-}
-bool pre( const scene::Path& path, scene::Instance& instance ) const {
- if ( path.top().get().visible() ) {
- Patch* patch = Node_getPatch( path.top() );
- if ( patch != 0
- && Instance_getSelectable( instance )->isSelected() ) {
- m_functor( *patch );
- }
- }
- return true;
-}
+ PatchForEachSelectedWalker(const Functor &functor) : m_functor(functor)
+ {
+ }
+
+ bool pre(const scene::Path &path, scene::Instance &instance) const
+ {
+ if (path.top().get().visible()) {
+ Patch *patch = Node_getPatch(path.top());
+ if (patch != 0
+ && Instance_getSelectable(instance)->isSelected()) {
+ m_functor(*patch);
+ }
+ }
+ return true;
+ }
};
template<typename Functor>
-inline void Scene_forEachVisibleSelectedPatch( const Functor& functor ){
- GlobalSceneGraph().traverse( PatchForEachSelectedWalker<Functor>( functor ) );
+inline void Scene_forEachVisibleSelectedPatch(const Functor &functor)
+{
+ GlobalSceneGraph().traverse(PatchForEachSelectedWalker<Functor>(functor));
}
template<typename Functor>
-class PatchForEachInstanceWalker : public scene::Graph::Walker
-{
-const Functor& m_functor;
+class PatchForEachInstanceWalker : public scene::Graph::Walker {
+ const Functor &m_functor;
public:
-PatchForEachInstanceWalker( const Functor& functor ) : m_functor( functor ){
-}
-bool pre( const scene::Path& path, scene::Instance& instance ) const {
- if ( path.top().get().visible() ) {
- PatchInstance* patch = Instance_getPatch( instance );
- if ( patch != 0 ) {
- m_functor( *patch );
- }
- }
- return true;
-}
+ PatchForEachInstanceWalker(const Functor &functor) : m_functor(functor)
+ {
+ }
+
+ bool pre(const scene::Path &path, scene::Instance &instance) const
+ {
+ if (path.top().get().visible()) {
+ PatchInstance *patch = Instance_getPatch(instance);
+ if (patch != 0) {
+ m_functor(*patch);
+ }
+ }
+ return true;
+ }
};
template<typename Functor>
-inline void Scene_forEachVisiblePatchInstance( const Functor& functor ){
- GlobalSceneGraph().traverse( PatchForEachInstanceWalker<Functor>( functor ) );
+inline void Scene_forEachVisiblePatchInstance(const Functor &functor)
+{
+ GlobalSceneGraph().traverse(PatchForEachInstanceWalker<Functor>(functor));
}
#endif