#endif
}
-class PatchSetFixedSubdivisions
-{
-const PatchFixedSubdivisions& m_subdivisions;
-public:
-PatchSetFixedSubdivisions( const PatchFixedSubdivisions& subdivisions ) : m_subdivisions( subdivisions ){
-}
-void operator()( Patch& patch ) const {
- Patch_setFixedSubdivisions( patch, m_subdivisions );
-}
-};
-
void Scene_PatchSetFixedSubdivisions( const PatchFixedSubdivisions& subdivisions ){
UndoableCommand command( "patchSetFixedSubdivisions" );
- Scene_forEachVisibleSelectedPatch( PatchSetFixedSubdivisions( subdivisions ) );
+ Scene_forEachVisibleSelectedPatch([&](Patch &patch) {
+ Patch_setFixedSubdivisions(patch, subdivisions);
+ });
}
g_PatchInspector.importData();
}
-class PatchSetTextureRepeat
-{
-float m_s, m_t;
-public:
-PatchSetTextureRepeat( float s, float t ) : m_s( s ), m_t( t ){
-}
-void operator()( Patch& patch ) const {
- patch.SetTextureRepeat( m_s, m_t );
-}
-};
-
void Scene_PatchTileTexture_Selected( scene::Graph& graph, float s, float t ){
- Scene_forEachVisibleSelectedPatch( PatchSetTextureRepeat( s, t ) );
+ Scene_forEachVisibleSelectedPatch([&](Patch &patch) {
+ patch.SetTextureRepeat(s, t);
+ });
SceneChangeNotify();
}
Patch_FlipTextureY();
}
-struct PatchRotateTexture
-{
- float m_angle;
-public:
- PatchRotateTexture( float angle ) : m_angle( angle ){
- }
- void operator()( Patch& patch ) const {
- patch.RotateTexture( m_angle );
- }
-};
-
void Scene_PatchRotateTexture_Selected( scene::Graph& graph, float angle ){
- Scene_forEachVisibleSelectedPatch( PatchRotateTexture( angle ) );
+ Scene_forEachVisibleSelectedPatch([&](Patch &patch) {
+ patch.RotateTexture(angle);
+ });
}
-class PatchScaleTexture
-{
-float m_s, m_t;
-public:
-PatchScaleTexture( float s, float t ) : m_s( s ), m_t( t ){
-}
-void operator()( Patch& patch ) const {
- patch.ScaleTexture( m_s, m_t );
-}
-};
-
float Patch_convertScale( float scale ){
if ( scale > 0 ) {
return scale;
}
void Scene_PatchScaleTexture_Selected( scene::Graph& graph, float s, float t ){
- Scene_forEachVisibleSelectedPatch( PatchScaleTexture( Patch_convertScale( s ), Patch_convertScale( t ) ) );
+ s = Patch_convertScale(s);
+ t = Patch_convertScale(t);
+ Scene_forEachVisibleSelectedPatch([&](Patch &patch) {
+ patch.ScaleTexture(s, t);
+ });
}
-class PatchTranslateTexture
-{
-float m_s, m_t;
-public:
-PatchTranslateTexture( float s, float t )
- : m_s( s ), m_t( t ){
-}
-void operator()( Patch& patch ) const {
- patch.TranslateTexture( m_s, m_t );
-}
-};
-
void Scene_PatchTranslateTexture_Selected( scene::Graph& graph, float s, float t ){
- Scene_forEachVisibleSelectedPatch( PatchTranslateTexture( s, t ) );
+ Scene_forEachVisibleSelectedPatch([&](Patch &patch) {
+ patch.TranslateTexture(s, t);
+ });
}
static void OnBtnPatchAutoCap( ui::Widget widget, gpointer data ){