-/*\r
-Copyright (C) 1999-2007 id Software, Inc. and contributors.\r
-For a list of contributors, see the accompanying CONTRIBUTORS file.\r
-\r
-This file is part of GtkRadiant.\r
-\r
-GtkRadiant is free software; you can redistribute it and/or modify\r
-it under the terms of the GNU General Public License as published by\r
-the Free Software Foundation; either version 2 of the License, or\r
-(at your option) any later version.\r
-\r
-GtkRadiant is distributed in the hope that it will be useful,\r
-but WITHOUT ANY WARRANTY; without even the implied warranty of\r
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
-GNU General Public License for more details.\r
-\r
-You should have received a copy of the GNU General Public License\r
-along with GtkRadiant; if not, write to the Free Software\r
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA\r
-*/\r
-\r
-//\r
-// User preferences\r
-//\r
-// Leonardo Zide (leo@lokigames.com)\r
-//\r
-\r
-#include "stdafx.h"\r
-#include <glib.h>\r
-#if defined (__linux__) || defined (__APPLE__)\r
-#include <sys/stat.h>\r
-#include <sys/types.h>\r
-#include <fcntl.h>\r
-#include <unistd.h>\r
-#include <dirent.h>\r
-#endif\r
-#include "missing.h"\r
-#include "gtkmisc.h"\r
-\r
-#ifdef _WIN32\r
-#include <io.h>\r
-#define X_OK 0\r
-#include <sys/stat.h>\r
-#endif\r
-\r
-#define PREF_SECTION "Prefs"\r
-#define INTERNAL_SECTION "Internals"\r
-#define MOUSE_KEY "MouseButtons"\r
-#define WINDOW_KEY "QE4StyleWindows"\r
-#define LAYOUT_KEY "WindowLayout"\r
-#define RUNQ2_KEY "RunQuake2Run"\r
-#define TLOCK_KEY "TextureLock"\r
-#define RLOCK_KEY "RotateLock"\r
-#define LOADLAST_KEY "LoadLast"\r
-#define LOADLASTMAP_KEY "LoadLastMap"\r
-#define LASTPROJ_KEY "LastProject"\r
-#define LASTPROJVER_KEY "LastProjectKey"\r
-#define LASTMAP_KEY "LastMap"\r
-#define FACE_KEY "NewFaceGrab"\r
-#define BSP_KEY "InternalBSP"\r
-#define RCLICK_KEY "NewRightClick"\r
-#define VERTEX_KEY "NewVertex"\r
-#define AUTOSAVE_KEY "Autosave"\r
-#define AUTOSAVETIME_KEY "AutosaveMinutes"\r
-#define PAK_KEY "UsePAK"\r
-#define NEWAPPLY_KEY "ApplyDismissesSurface"\r
-#define HACK_KEY "Gatewayescapehack"\r
-#define TEXTURE_KEY "NewTextureWindowStuff"\r
-#define TINYBRUSH_KEY "CleanTinyBrushes"\r
-#define TINYSIZE_KEY "CleanTinyBrusheSize"\r
-#define SNAPSHOT_KEY "Snapshots"\r
-#define MOVESPEED_KEY "MoveSpeed"\r
-#define ANGLESPEED_KEY "AngleSpeed"\r
-#define SETGAME_KEY "UseSetGame"\r
-#define CAMXYUPDATE_KEY "CamXYUpdate"\r
-#define CAMDRAGMULTISELECT_KEY "CamDragMultiSelect"\r
-#define CAMFREELOOK_KEY "CamFreeLook"\r
-#define CAMINVERSEMOUSE_KEY "CamInverseMouse"\r
-#define CAMDISCRETE_KEY "CamDiscrete"\r
-#define LIGHTDRAW_KEY "NewLightStyle"\r
-#define WHATGAME_KEY "WhichGame"\r
-#define CUBICCLIP_KEY "CubicClipping"\r
-#define CUBICSCALE_KEY "CubicScale"\r
-#define ALTEDGE_KEY "ALTEdgeDrag"\r
-#define FACECOLORS_KEY "FaceColors"\r
-#define SNAPT_KEY "SnapT"\r
-#define XZVIS_KEY "XZVIS"\r
-#define YZVIS_KEY "YZVIS"\r
-#define ZVIS_KEY "ZVIS"\r
-#define SIZEPAINT_KEY "SizePainting"\r
-#define DLLENTITIES_KEY "DLLEntities"\r
-#define DETACHABLEMENUS_KEY "DetachableMenus"\r
-#define PATCHTOOLBAR_KEY "PatchToolBar"\r
-#define WIDETOOLBAR_KEY "WideToolBar"\r
-#define PLUGINTOOLBAR_KEY "PluginToolBar"\r
-#define NOCLAMP_KEY "NoClamp"\r
-#define PREFAB_KEY "PrefabPath"\r
-#define USERINI_KEY "UserINIPath"\r
-#define ROTATION_KEY "Rotation"\r
-#define BUGGYICD_KEY "BuggyICD"\r
-#define CHASEMOUSE_KEY "ChaseMouse"\r
-#define ENTITYSHOW_KEY "EntityShow"\r
-#define TEXTURESCALE_KEY "TextureScale"\r
-#define TEXTURESCROLLBAR_KEY "TextureScrollbar"\r
-#define DISPLAYLISTS_KEY "UseDisplayLists"\r
-#define ANTIALIASEDLINES_KEY "UseAntialiasedPointsAndLines" // Fishman - Add antialiazed points and lines support. 09/03/00\r
-#define NORMALIZECOLORS_KEY "NormalizeColors"\r
-#define SHADERS_KEY "UseShaders"\r
-#define SWITCHCLIP_KEY "SwitchClipKey"\r
-#define SELWHOLEENTS_KEY "SelectWholeEntitiesKey"\r
-#define TEXTURESUBSET_KEY "UseTextureSubsetLoading"\r
-#define TEXTUREQUALITY_KEY "TextureQuality"\r
-#define SHOWSHADERS_KEY "ShowShaders"\r
-#define SHADERTEST_KEY "ShaderTest"\r
-#define GLLIGHTING_KEY "UseGLLighting"\r
-#define LOADSHADERS_KEY "LoadShaders"\r
-#define NOSTIPPLE_KEY "NoStipple"\r
-#define UNDOLEVELS_KEY "UndoLevels"\r
-#define VERTEXMODE_KEY "VertexSplit"\r
-#define ENGINEPATH_KEY "EnginePath"\r
-#define ENGINE_KEY "Engine"\r
-#define LOGCONSOLE_KEY "LogConsole"\r
-#define SELECTCURVES_KEY "SelectCurves"\r
-#define SELECTMODELS_KEY "SelectModels"\r
-#define SHADERLISTONLY_KEY "ShowShaderlistOnly"\r
-#define WATCHBSP_KEY "WatchBSP"\r
-#define LEAKSTOP_KEY "LeakStop"\r
-#define DOSLEEP_KEY "SleepMode"\r
-#define SUBDIVISIONS_KEY "Subdivisions"\r
-#define CLIPCAULK_KEY "ClipCaulk"\r
-#define PATCHSHOWBOUNDS_KEY "PatchShowBounds"\r
-#define NATIVEGUI_KEY "NativeGUI"\r
-#define STARTONPRIMMON_KEY "StartOnPrimMon"\r
-#define NOSYSMENUPOPUPS_KEY "NoSysMenuPopups"\r
-#define SNAPTTOGRID_KEY "SnapTToGrid"\r
-#define FLOATINGZ_KEY "FloatingZ"\r
-#define TARGETFIX_KEY "TargetFix"\r
-#define GLPOINTWORKAROUND_KEY "GlPointWorkaround" // Gef: Workaround for broken Kyro * gl driver 25-aug-2001\r
-#define WHEELINC_KEY "WheelMouseInc"\r
-#define PATCHBBOXSEL_KEY "PatchBBoxSel"\r
-#define LASTLIGHTINTENSITY_KEY "LastLightIntensity"\r
-#define CUSTOMSHADEREDITOR_KEY "UseCustomShaderEditor"\r
-#define CUSTOMSHADEREDITORCOMMAND_KEY "CustomShaderEditorCommand"\r
-#define TEXTURECOMPRESSIONFORMAT_KEY "TextureCompressionFormat"\r
-#define LIGHTRADIUS_KEY "LightRadiuses"\r
-#define Q3MAP2TEX_KEY "Q3Map2Tex"\r
-#define ATIHACK_KEY "ATIHack"\r
-\r
-// window stuff\r
-#define ENTITYSPLIT1_KEY "EntitySplit1"\r
-#define ENTITYSPLIT2_KEY "EntitySplit2"\r
-#define POSITIONX_KEY "PositionX"\r
-#define POSITIONY_KEY "PositionY"\r
-#define ENTITYWND_KEY "EntityWnd"\r
-#define MAPINFOWND_KEY "MapInfoDlg"\r
-#define CAMWND_KEY "CamWnd"\r
-#define ZWND_KEY "ZWnd"\r
-#define XYWND_KEY "XYWnd"\r
-#define XZWND_KEY "XZWnd"\r
-#define YZWND_KEY "YZWnd"\r
-#define PATCHWND_KEY "PatchWnd"\r
-#define SURFACEWND_KEY "SurfaceWnd"\r
-#define ENTITYINFOWND_KEY "EntityInfoDlg"\r
-#define WIDTH_KEY "Width"\r
-#define HEIGHT_KEY "Height"\r
-#define ZWIDTH_KEY "ZWidth"\r
-#define XYHEIGHT_KEY "XYHeight"\r
-#define XYWIDTH_KEY "XYWidth"\r
-#define CAMWIDTH_KEY "CamWidth"\r
-#define CAMHEIGHT_KEY "CamHeight"\r
-#define ZFLOATWIDTH_KEY "ZWidthFloating"\r
-#define STATE_KEY "State"\r
-\r
-// menu stuff\r
-#define COUNT_KEY "Count"\r
-#define FILE_KEY "File"\r
-\r
-//saved info\r
-#define SI_TEXMENU_KEY "SI_TexMenu"\r
-#define SI_GAMMA_KEY "SI_Gamma"\r
-#define SI_COLORS_KEY "SI_Colors"\r
-#define SI_EXCLUDE_KEY "SI_Exclude"\r
-#define SI_INCLUDE_KEY "SI_Include"\r
-#define SI_SURFACE_TEXDEF_KEY "SI_SurfaceTexdef"\r
-#define SI_PATCH_TEXDEF_KEY "SI_PatchTexdef"\r
-#define SI_AXISCOLORS_KEY "SI_AxisColors"\r
-#define SI_SHOWNAMES_KEY "SI_ShowNames"\r
-#define SI_SHOWCOORDS_KEY "SI_ShowCoords"\r
-#define SI_SHOWANGLES_KEY "SI_ShowAngles"\r
-#define SI_SHOWOUTLINES_KEY "SI_ShowOutlines"\r
-#define SI_SHOWAXIS_KEY "SI_ShowAxis"\r
-#define SI_NOSELOUTLINES_KEY "SI_NoSelectedOutlines"\r
-#define SI_OUTLINESTYLE_KEY "SI_OutLineStyle"\r
-\r
-//for texdefs\r
-#define TD_SCALE1_KEY "_Scale1"\r
-#define TD_SCALE2_KEY "_Scale2"\r
-#define TD_SHIFT1_KEY "_Shift1"\r
-#define TD_SHIFT2_KEY "_Shift2"\r
-#define TD_ROTATE_KEY "_Rotate"\r
-\r
-#define MOUSE_DEF 1\r
-#define WINDOW_DEF 0\r
-#define RUNQ2_DEF 0\r
-#define WATCHBSP_DEF 1\r
-#define TLOCK_DEF 1\r
-#define LOADLAST_DEF 1\r
-#define RUN_DEF 0\r
-#define SUBDIVISIONS_DEF 4\r
-\r
-void WindowPosition_Parse(window_position_t& m_value, const CString& value)\r
-{\r
- if(sscanf(value.GetBuffer(), "%d %d %d %d", &m_value.x, &m_value.y, &m_value.w, &m_value.h) != 4)\r
- m_value.x = m_value.y = m_value.w = m_value.h = -1;\r
-}\r
-\r
-void WindowPosition_Write(const window_position_t& m_value, CString& value)\r
-{\r
- char buffer[64];\r
- sprintf(buffer, "%d %d %d %d", m_value.x, m_value.y, m_value.w, m_value.h);\r
- value = buffer;\r
-}\r
-\r
-\r
-CXMLPropertyBag::CXMLPropertyBag() {\r
- mStrFilename = "";\r
- mpDoc = NULL;\r
- mbEmpty = false;\r
-}\r
-\r
-// generic preference functions\r
-\r
-void CXMLPropertyBag::PushAssignment(char *name, PrefTypes_t type, void *pV)\r
-{\r
- list<CPrefAssignment>::iterator iAssign;\r
- for(iAssign=mPrefAssignments.begin(); iAssign!=mPrefAssignments.end(); iAssign++)\r
- {\r
- if ((*iAssign).mName == name)\r
- {\r
- // we have it already, check anyway\r
- if (pV != (*iAssign).mVal)\r
- {\r
- Sys_FPrintf(SYS_ERR, "PushAssignment, '%s' has different mVal\n", name);\r
- return;\r
- }\r
- }\r
- }\r
- // ok, it's not in our list yet\r
- mPrefAssignments.push_front(CPrefAssignment(name, type, pV));\r
-}\r
-\r
-xmlNodePtr CXMLPropertyBag::EpairForName(const char *name)\r
-{\r
- xmlNodePtr ret = NULL;\r
-\r
- xmlNodePtr pNode = mpDocNode->children;\r
- while (pNode != NULL)\r
- {\r
- if(pNode->type == XML_ELEMENT_NODE)\r
- {\r
- xmlAttrPtr tmp_attr_ptr = xmlHasProp(pNode, (xmlChar *)"name");\r
- if (tmp_attr_ptr != NULL && !strcmp(name, (char *)tmp_attr_ptr->children->content))\r
- {\r
- if ( ret ) {\r
- Sys_FPrintf( SYS_WRN, "WARNING: dupe property in CXMLPropertyBag::EpairForName '%s'\n", name );\r
- } else {\r
- ret = pNode;\r
- }\r
- }\r
- }\r
- pNode = pNode->next;\r
- }\r
- return ret;\r
-}\r
-\r
-void CXMLPropertyBag::GetPref(char *name, Str *pV, char *V)\r
-{\r
- xmlNodePtr pNode = EpairForName( name );\r
- if ( pNode )\r
- {\r
- if ( pNode->children && pNode->children->content ) {\r
- *pV = pNode->children->content;\r
- } else {\r
- // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=427\r
- // means the pref exists, and that the value is ""\r
- *pV = "";\r
- }\r
- }\r
- else\r
- {\r
- pNode = xmlNewChild(mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)V);\r
- xmlSetProp(pNode, (xmlChar *)"name", (xmlChar *)name);\r
- }\r
- // push the pref assignment if needed\r
- PushAssignment(name, PREF_STR, pV);\r
-}\r
-\r
-void CXMLPropertyBag::GetPref(char *name, int *pV, int V)\r
-{\r
- xmlNodePtr pNode; \r
- if ((pNode = EpairForName(name)) && pNode->children && pNode->children->content)\r
- {\r
- *pV = atoi((char *)pNode->children->content);\r
- }\r
- else\r
- {\r
- char s[10];\r
- sprintf(s, "%d", V);\r
- pNode = xmlNewChild(mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)s);\r
- xmlSetProp(pNode, (xmlChar *)"name", (xmlChar *)name);\r
- *pV=V;\r
- }\r
- // push the pref assignment if needed\r
- PushAssignment(name, PREF_INT, pV); \r
-}\r
-\r
-void CXMLPropertyBag::GetPref(char *name, bool *pV, bool V)\r
-{\r
- xmlNodePtr pNode; \r
- if ((pNode = EpairForName(name)) && pNode->children && pNode->children->content)\r
- {\r
- if (!strcmp((char *)pNode->children->content, "true"))\r
- {\r
- *pV = true;\r
- }\r
- else\r
- {\r
- *pV = false;\r
- }\r
- }\r
- else\r
- {\r
- char s[10];\r
- V ? strcpy(s, "true") : strcpy(s, "false");\r
- pNode = xmlNewChild(mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)s);\r
- xmlSetProp(pNode, (xmlChar *)"name", (xmlChar *)name);\r
- *pV=V;\r
- }\r
- // push the pref assignment\r
- PushAssignment(name, PREF_BOOL, pV); \r
-}\r
-\r
-void CXMLPropertyBag::GetPref(char *name, float *pV, float V)\r
-{\r
- xmlNodePtr pNode; \r
- if ((pNode = EpairForName(name)) && pNode->children && pNode->children->content)\r
- {\r
- *pV = atof((char *)pNode->children->content);\r
- }\r
- else\r
- {\r
- char s[10];\r
- sprintf(s, "%f", V);\r
- pNode = xmlNewChild(mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)s);\r
- xmlSetProp(pNode, (xmlChar *)"name", (xmlChar *)name);\r
- *pV=V;\r
- }\r
- // push the pref assignment if needed\r
- PushAssignment(name, PREF_FLOAT, pV); \r
-}\r
-\r
-void CXMLPropertyBag::GetPref(char *name, float* pV, float* V)\r
-{\r
- xmlNodePtr pNode; \r
- if ((pNode = EpairForName(name)) && pNode->children && pNode->children->content)\r
- {\r
- sscanf((char *)pNode->children->content, "%f %f %f", &pV[0], &pV[1], &pV[2]);\r
- }\r
- else\r
- {\r
- char s[128];\r
- sprintf(s, "%f %f %f", V[0], V[1], V[2]);\r
- pNode = xmlNewChild(mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)s);\r
- xmlSetProp(pNode, (xmlChar *)"name", (xmlChar *)name);\r
- pV[0] = V[0];\r
- pV[1] = V[1];\r
- pV[2] = V[2];\r
- }\r
- // push the pref assignment if needed\r
- PushAssignment(name, PREF_VEC3, pV); \r
-}\r
-\r
-void CXMLPropertyBag::GetPref(char *name, window_position_t* pV, window_position_t V)\r
-{\r
- xmlNodePtr pNode; \r
- if ((pNode = EpairForName(name)) && pNode->children && pNode->children->content)\r
- {\r
- WindowPosition_Parse(*pV, CString((xmlChar *)pNode->children->content));\r
- }\r
- else\r
- {\r
- CString str;\r
- WindowPosition_Write(V, str);\r
- pNode = xmlNewChild(mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)str.GetBuffer());\r
- xmlSetProp(pNode, (xmlChar *)"name", (xmlChar *)name);\r
- *pV = V;\r
- }\r
- // push the pref assignment if needed\r
- PushAssignment(name, PREF_WNDPOS, pV); \r
-}\r
-\r
-void CXMLPropertyBag::UpdatePrefTree()\r
-{\r
- // read the assignments and update the tree\r
- list<CPrefAssignment>::iterator iPref;\r
- for(iPref = mPrefAssignments.begin(); iPref != mPrefAssignments.end(); iPref++)\r
- {\r
- CPrefAssignment *pPref = &(*iPref);\r
- // look for the node\r
- xmlNodePtr pNode;\r
- char s[64];\r
-\r
- pNode = EpairForName(pPref->mName.GetBuffer());\r
- // we never expect that the node could not be found, because this is supposed to happen\r
- // after the tree was built with GetPref calls, never on a blank tree\r
- if (!pNode)\r
- {\r
- Sys_FPrintf(SYS_ERR, "Unexpected EpairForName '%s' not found in UpdatePrefTree\n", pPref->mName.GetBuffer());\r
- return;\r
- }\r
- switch ((*iPref).mType)\r
- {\r
- case PREF_STR:\r
- xmlNodeSetContent(pNode, (const xmlChar *)((Str *)pPref->mVal)->GetBuffer());\r
- break;\r
- case PREF_INT:\r
- sprintf(s, "%d", *(int *)pPref->mVal);\r
- xmlNodeSetContent(pNode, (xmlChar *)s);\r
- break;\r
- case PREF_FLOAT:\r
- sprintf(s, "%f", *(float *)pPref->mVal);\r
- xmlNodeSetContent(pNode, (xmlChar *)s);\r
- break;\r
- case PREF_BOOL:\r
- *(bool *)pPref->mVal ? strcpy(s, "true") : strcpy(s, "false");\r
- xmlNodeSetContent(pNode, (xmlChar *)s);\r
- break;\r
- case PREF_VEC3:\r
- {\r
- float* v = (float*)pPref->mVal;\r
- sprintf(s, "%f %f %f", v[0], v[1], v[2]);\r
- xmlNodeSetContent(pNode, (xmlChar *)s);\r
- }\r
- break;\r
- case PREF_WNDPOS:\r
- {\r
- CString str;\r
- WindowPosition_Write(*(window_position_t*)pPref->mVal, str);\r
- xmlNodeSetContent(pNode, (xmlChar*)str.GetBuffer());\r
- }\r
- break;\r
- }\r
- }\r
-}\r
-\r
-void CXMLPropertyBag::Clear()\r
-{\r
- if(!InUse())\r
- return;\r
-\r
- xmlFreeDoc(mpDoc);\r
- mpDoc = NULL;\r
- mpDocNode = NULL;\r
- mbEmpty = false;\r
-}\r
-\r
-void CXMLPropertyBag::ReadXMLFile(const char* pFilename)\r
-{\r
- mpDoc = xmlParseFile(pFilename);\r
-\r
- // basic checks\r
- if (mpDoc)\r
- {\r
- mpDocNode = mpDoc->children;\r
- xmlAttrPtr tmp_attr_ptr = xmlHasProp(mpDocNode, (xmlChar *)"version");\r
- if (strcmp((char *)mpDocNode->name, "qpref"))\r
- {\r
- Sys_FPrintf(SYS_ERR, "Unrecognized node '%s' in '%s'\n", mpDocNode->name, mpDoc->URL);\r
- xmlFreeDoc(mpDoc);\r
- mpDoc = NULL;\r
- }\r
- else if (tmp_attr_ptr != NULL && strcmp((char*)tmp_attr_ptr->children->content, "1"))\r
- {\r
- Sys_FPrintf(SYS_ERR, "Wrong version '%s' in <qpref> node for '%s'\n", (char*)tmp_attr_ptr->children->content, mpDoc->URL);\r
- xmlFreeDoc(mpDoc);\r
- mpDoc = NULL;\r
- } \r
- Sys_Printf("Opened XML property file: '%s'\n", pFilename);\r
- }\r
-\r
- if (!mpDoc)\r
- {\r
- mbEmpty = true;\r
- // no document, create one\r
- mpDoc = xmlNewDoc((xmlChar *)"1.0");\r
- mpDocNode = xmlNewDocNode(mpDoc, NULL, (xmlChar *)"qpref", NULL);\r
- xmlDocSetRootElement(mpDoc, mpDocNode);\r
- xmlSetProp(mpDocNode, (xmlChar *)"version", (xmlChar *)"1");\r
- Sys_Printf("XML property file '%s' invalid/not found, creating blank properties tree\n", pFilename);\r
- }\r
-}\r
-\r
-qboolean CXMLPropertyBag::WriteXMLFile(const char* pFilename)\r
-{\r
- int res = xmlSaveFormatFile(pFilename, mpDoc, 1);\r
- \r
- if(res == -1)\r
- return false;\r
-\r
- Sys_Printf("Wrote XML property file '%s'\n", pFilename);\r
- return true;\r
-}\r
-\r
-// =============================================================================\r
-// Widget callbacks for PrefsDlg\r
-\r
-#if !defined(WIN32)\r
-// browse for custom editor executable\r
-static void OnBtnBrowseEditor (GtkWidget *widget, gpointer data)\r
-{\r
- PrefsDlg *dlg = (PrefsDlg*)data;\r
- \r
- const char *filename = file_dialog(g_PrefsDlg.GetWidget(), TRUE, "Executable for Custom Editor");\r
- \r
- if(filename != NULL)\r
- {\r
- dlg->m_strEditorCommand = filename;\r
- dlg->UpdateData(FALSE);\r
- }\r
-}\r
-#endif\r
-\r
-static void OnBtnBrowseprefab (GtkWidget *widget, gpointer data)\r
-{\r
- PrefsDlg *dlg = (PrefsDlg*)data;\r
- char *path = dlg->m_strPrefabPath;\r
- if (strlen (path) == 0)\r
- path = g_strGameToolsPath;\r
- char *dir = dir_dialog (g_PrefsDlg.GetWidget (), "Set prefab path", path);\r
- dlg->UpdateData(TRUE);\r
-\r
- if (dir != NULL)\r
- {\r
- CString strPath;\r
- strPath = dir;\r
- AddSlash(strPath);\r
- dlg->m_strPrefabPath = strPath;\r
- dlg->UpdateData(FALSE);\r
- free (dir);\r
- }\r
-}\r
-\r
-static void OnBtnBrowseuserini (GtkWidget *widget, gpointer data)\r
-{\r
- PrefsDlg *dlg = (PrefsDlg*)data;\r
- char *path = dlg->m_strUserPath;\r
- if (strlen (path) == 0)\r
- path = g_strGameToolsPath;\r
- // TODO: INI filter?\r
- const char *filename = file_dialog (g_PrefsDlg.GetWidget(), TRUE, "Find INI file", path);\r
-\r
- if (filename != NULL)\r
- {\r
- dlg->UpdateData(TRUE);\r
- dlg->m_strUserPath = filename;\r
- dlg->UpdateData(FALSE);\r
- }\r
-}\r
-\r
-static void OnButtonClean (GtkWidget *widget, gpointer data) \r
-{\r
- // make sure this is what the user wants\r
- if (gtk_MessageBox (g_PrefsDlg.GetWidget (), "This will close Radiant and clean the corresponding registry entries.\n"\r
- "Next time you start Radiant it will be good as new. Do you wish to continue?",\r
- "Reset Registry", MB_YESNO) == IDYES)\r
- {\r
- PrefsDlg *dlg = (PrefsDlg*)data;\r
- dlg->EndModal (IDCANCEL);\r
-\r
- g_qeglobals.disable_ini = true;\r
- remove (dlg->m_inipath->str);\r
- char buf[PATH_MAX];\r
- sprintf(buf, "%sSavedInfo.bin", dlg->m_rc_path->str);\r
- remove(buf);\r
- HandleCommand (NULL, GINT_TO_POINTER (ID_FILE_EXIT));\r
- _exit (0);\r
- }\r
-}\r
-\r
-// =============================================================================\r
-// PrefsDlg class\r
-\r
-// IMPORTANT NOTE: the values here don't matter very much\r
-// the actual intialization if you start with an empty .ini is done when loading the prefs for the first time\r
-// profile_load_int takes an argument to use if the value is not found\r
-PrefsDlg::PrefsDlg ()\r
-{\r
- m_bWarn = TRUE;\r
- m_nMouse = 1;\r
- m_nView = MainFrame::eRegular;\r
- m_bLoadLast = FALSE;\r
- m_bInternalBSP = FALSE;\r
- m_bRightClick = FALSE;\r
- m_bSetGame = FALSE;\r
- m_bAutoSave = TRUE;\r
- m_nAutoSave = 5;\r
- m_bLoadLastMap = FALSE;\r
- m_bTextureWindow = FALSE;\r
- m_bSnapShots = FALSE;\r
- m_fTinySize = 0.5;\r
- m_bCleanTiny = FALSE;\r
- m_bCamXYUpdate = TRUE;\r
- m_bCamDragMultiSelect = FALSE;\r
- m_bCamFreeLook = TRUE;\r
- m_bCamFreeLookStrafe = FALSE;\r
- m_bCamInverseMouse = FALSE;\r
- m_bCamDiscrete = TRUE;\r
- m_bNewLightDraw = FALSE;\r
- m_strPrefabPath = "";\r
- m_nWhatGame = 0;\r
- m_bALTEdge = FALSE;\r
- m_bFaceColors = FALSE;\r
- m_bXZVis = FALSE;\r
- m_bYZVis = FALSE;\r
- m_bZVis = FALSE;\r
- m_bSizePaint = FALSE;\r
- m_bDLLEntities = FALSE;\r
-#ifdef _WIN32\r
- m_bDetachableMenus = FALSE; // Most win32 users will find detachable menus annoying\r
-#else\r
- m_bDetachableMenus = TRUE; // Linux/Apple users are used to them...\r
-#endif\r
- m_bPatchToolbar = TRUE;\r
- m_bWideToolbar = TRUE;\r
- m_bPluginToolbar = TRUE;\r
- m_bNoClamp = FALSE;\r
- m_strUserPath = "";\r
- m_nRotation = 0;\r
- m_bChaseMouse = FALSE;\r
- m_bTextureScrollbar = TRUE;\r
- m_bDisplayLists = TRUE;\r
- m_bAntialiasedPointsAndLines = FALSE; // Fishman - Add antialiazed points and lines support. 09/03/00\r
- m_bShowShaders = FALSE;\r
- m_nShader = -1;\r
- m_bNoStipple = FALSE;\r
- m_bVertexSplit = FALSE;\r
- m_bSelectCurves = TRUE;\r
- m_bSelectModels = TRUE;\r
- m_nEntityShowState = ENTITY_SKINNED_BOXED;\r
- m_nTextureScale = 2;\r
- m_bSwitchClip = FALSE;\r
- m_bSelectWholeEntities = TRUE;\r
- m_nTextureQuality = 3;\r
- m_bShowShaders = TRUE;\r
- m_bGLLighting = FALSE;\r
- m_nShader = 0;\r
- m_nUndoLevels = 30;\r
- m_bTexturesShaderlistOnly = FALSE;\r
- // paths to ini files\r
- m_rc_path = NULL;\r
- m_inipath = NULL;\r
- m_bWatchBSP = TRUE;\r
- m_bLeakStop = TRUE;\r
- m_iTimeout = 15;\r
- m_bRunQuake = TRUE;\r
- m_bDoSleep = FALSE;\r
- m_nSubdivisions = 4;\r
- // not prefs\r
- m_bFloatingZ = FALSE;\r
- m_bGlPtWorkaround = FALSE; // Gef: Kyro/GL_POINTS workaround 25-aug-2001\r
-#ifdef _WIN32\r
- m_bNativeGUI = FALSE;\r
- m_bStartOnPrimMon = FALSE;\r
-#endif\r
- m_global_rc_path = NULL;\r
-#ifdef _WIN32\r
- m_bUseWin32Editor = TRUE;\r
-#else\r
- // custom shader editor options\r
- m_bUseCustomEditor = FALSE;\r
- m_strEditorCommand = "";\r
-#endif\r
- m_nLightRadiuses = 1;\r
- m_bQ3Map2Texturing = TRUE;\r
-#ifdef ATIHACK_812\r
- m_bGlATIHack = FALSE;\r
-#endif\r
-}\r
-\r
-/*!\r
-=========================================================\r
-Games selection dialog\r
-=========================================================\r
-*/\r
-\r
-CGameDescription::CGameDescription(xmlDocPtr pDoc, const Str &GameFile)\r
-{\r
- char *p, *prop;\r
- mpDoc = pDoc;\r
- // read the user-friendly game name \r
- xmlNodePtr pNode = mpDoc->children;\r
-\r
- while (strcmp((const char*)pNode->name, "game") && pNode != NULL) pNode=pNode->next;\r
- if (!pNode)\r
- {\r
- ///< \todo add the file name (this node and gametools should all be part of CGameDescription anyway)\r
- Error("Didn't find 'game' node in the game description file '%s'\n", pDoc->URL);\r
- }\r
- // on win32, game tools path can now be specified relative to the exe's cwd\r
- prop = (char*)xmlGetProp( pNode, (xmlChar*)"gametools" );\r
- if ( prop == NULL ) {\r
- Error( "Didn't find 'gametools' node in the game description file '%s'\n", pDoc->URL );\r
- }\r
- {\r
- char full[PATH_MAX];\r
-#ifdef _WIN32\r
- _fullpath( full, prop, PATH_MAX );\r
-#else\r
- strncpy( full, prop, PATH_MAX );\r
-#endif\r
- xmlFree( prop );\r
- prop = NULL;\r
- for ( p = full; *p != '\0'; p++ ) {\r
- if ( *p == '\\' ) {\r
- *p = '/';\r
- }\r
- mGameToolsPath = full;\r
- if ( p != full && *(p-1) != '/' ) {\r
- mGameToolsPath += "/";\r
- }\r
- }\r
- }\r
-\r
- prop = (char*)xmlGetProp(pNode, (xmlChar*)"name");\r
- if (prop == NULL)\r
- {\r
- Sys_FPrintf(SYS_WRN, "Warning, 'name' attribute not found in '%s'\n", pDoc->URL);\r
- mGameName = pDoc->URL;\r
- }\r
- else\r
- {\r
- mGameName = prop;\r
- xmlFree(prop);\r
- }\r
-\r
- mGameFile = GameFile;\r
-\r
- prop = (char*)xmlGetProp(pNode, (xmlChar*)"basegame");\r
- if (prop == NULL)\r
- {\r
- // default\r
- mBaseGame = "baseq3";\r
- }\r
- else\r
- {\r
- mBaseGame = prop;\r
- xmlFree(prop);\r
- }\r
-\r
- // on win32, engine path can now be specified relative to the exe's cwd\r
- prop = (char*)xmlGetProp(pNode, (const xmlChar *)"enginepath");\r
- if ( prop != NULL ) {\r
- char full[PATH_MAX];\r
-#ifdef _WIN32\r
- _fullpath( full, prop, PATH_MAX );\r
-#else\r
- strncpy( full, prop, PATH_MAX );\r
-#endif\r
- xmlFree( prop );\r
- prop = NULL;\r
- // process seperators\r
- for ( p = full; *p != '\0'; p++ ) {\r
- if ( *p == '\\' ) {\r
- *p = '/';\r
- }\r
- }\r
- mEnginePath = full;\r
- if ( p != full && *(p-1) != '/' ) {\r
- mEnginePath += "/";\r
- }\r
- }\r
- else\r
- {\r
- // if engine path was not specified in the .game, it implies we can guess it from the gametools path\r
- // on win32, and for most game package, the gametools are installed with the game\r
- char aux_path[PATH_MAX]; // aux\r
- strcpy( aux_path, mGameToolsPath.GetBuffer() );\r
- if ( ( aux_path[ strlen(aux_path)-1 ] == '/' ) || ( aux_path[ strlen(aux_path)-1 ] == '\\' ) ) {\r
- aux_path[strlen(aux_path)-1] = '\0'; // strip ending '/' if any\r
- }\r
- char up_path[PATH_MAX]; // up one level\r
- ExtractFilePath( aux_path, up_path );\r
- mEnginePath = up_path;\r
- }\r
-\r
- prop = (char*)xmlGetProp(pNode, (xmlChar*)"engine");\r
- if (prop == NULL)\r
- {\r
-#ifdef _WIN32\r
- mEngine = "quake3.exe";\r
-#elif __linux__\r
- mEngine = "quake3";\r
-#elif __APPLE__\r
- mEngine = "Quake3.app";\r
-#endif\r
- }\r
- else\r
- {\r
- mEngine = prop;\r
- xmlFree(prop);\r
- }\r
-\r
-#if defined (__linux__) || defined (__APPLE__)\r
- // *nix specific\r
- prop = (char*)xmlGetProp(pNode, (const xmlChar *)"prefix");\r
- if(prop != NULL)\r
- {\r
- mUserPathPrefix = prop;\r
- xmlFree(prop);\r
- }\r
-#endif\r
- mShaderPath = xmlGetProp(pNode, (const xmlChar *)"shaderpath");\r
- if (!mShaderPath.GetLength())\r
- {\r
- mShaderPath = "scripts/";\r
- mShaderlist = "scripts/shaderlist.txt";\r
- }\r
- else\r
- {\r
- AddSlash(mShaderPath);\r
- mShaderlist = mShaderPath;\r
- mShaderlist += "shaderlist.txt";\r
- }\r
- xmlChar* default_scale = xmlGetProp(pNode, (const xmlChar *)"default_scale");\r
- if (default_scale)\r
- {\r
- mTextureDefaultScale = atof((const char *)default_scale);\r
- xmlFree(default_scale);\r
- }\r
- else\r
- mTextureDefaultScale = 0.5f;\r
- xmlChar* eclass_singleload = xmlGetProp(pNode, (const xmlChar*)"eclass_singleload");\r
- if (eclass_singleload)\r
- {\r
- mEClassSingleLoad = true;\r
- xmlFree(eclass_singleload);\r
- }\r
- else\r
- mEClassSingleLoad = false;\r
- xmlChar* no_patch = xmlGetProp(pNode, (const xmlChar *)"no_patch");\r
- if (no_patch)\r
- {\r
- mNoPatch = true;\r
- xmlFree(no_patch);\r
- }\r
- else\r
- mNoPatch = false;\r
- xmlChar* caulk_shader = xmlGetProp(pNode, (const xmlChar *)"caulk_shader");\r
- if (caulk_shader)\r
- {\r
- mCaulkShader = caulk_shader;\r
- xmlFree(caulk_shader);\r
- }\r
- else\r
- mCaulkShader = "textures/common/caulk";\r
-}\r
-\r
-void CGameDescription::Dump()\r
-{\r
-#ifdef _WIN32\r
- if (CGameDialog::GetNetrun())\r
- Sys_Printf("Running in network mode, prefs path set to '%s'\n", g_strTempPath.GetBuffer());\r
-#endif\r
- Sys_Printf("game name : '%s'\n", mGameName.GetBuffer());\r
- Sys_Printf("game file : '%s'\n", mGameFile.GetBuffer());\r
- Sys_Printf("game path : '%s'\n", mGameToolsPath.GetBuffer());\r
- Sys_Printf("base game : '%s'\n", mBaseGame.GetBuffer());\r
- Sys_Printf("engine path : '%s'\n", mEnginePath.GetBuffer());\r
- Sys_Printf("engine : '%s'\n", mEngine.GetBuffer());\r
- Sys_Printf("shaderlist : '%s'\n", mShaderlist.GetBuffer());\r
- Sys_Printf("caulk shader: '%s'\n", mCaulkShader.GetBuffer());\r
-#if defined (__linux__) || defined (__APPLE__)\r
- Sys_Printf("prefix : '%s'\n", mUserPathPrefix.GetBuffer());\r
-#endif\r
- Sys_Printf("default texture scale: %g\n", mTextureDefaultScale);\r
- Sys_Printf("single eclass load : %s\n", mEClassSingleLoad ? "Yes" : "No");\r
- Sys_Printf("patches supported : %s\n", mNoPatch ? "No" : "Yes");\r
-}\r
-\r
-CPrefAssignment& CPrefAssignment::operator = (const CPrefAssignment& ass)\r
-{\r
- if (&ass != this)\r
- {\r
- mName = ass.mName;\r
- mType = ass.mType;\r
- mVal = ass.mVal;\r
- }\r
- return *this;\r
-}\r
-\r
-CPrefAssignment::CPrefAssignment(const CPrefAssignment& ass)\r
-{\r
- *this = ass;\r
-}\r
-\r
-void CGameDialog::LoadPrefs()\r
-{\r
- bool bEmpty = false;\r
-\r
- // if we already have a document loaded, we will free and reload from file\r
- if (mGlobalPrefs.InUse())\r
- {\r
- Sys_Printf("Reloading global prefs from file\n");\r
- mGlobalPrefs.Clear();\r
- }\r
-\r
- // load global .pref file\r
- CString strGlobalPref = g_PrefsDlg.m_global_rc_path->str;\r
- strGlobalPref += "global.pref";\r
-\r
- mGlobalPrefs.ReadXMLFile(strGlobalPref.GetBuffer());\r
-\r
- mGlobalPrefs.GetPref("gamefile", &m_sGameFile, ""); // NOTE: there's no default, user HAS to select something\r
- mGlobalPrefs.GetPref("autoload", &m_bAutoLoadGame, false);\r
- mGlobalPrefs.GetPref("log console", &m_bLogConsole, false);\r
- // in a very particular post-.pid startup\r
- // we may have the console turned on and want to keep it that way\r
- // so we use a latching system\r
- if (m_bForceLogConsole)\r
- {\r
- m_bLogConsole = true;\r
- Sys_Printf("console logging has been latched on, saving prefs\n");\r
- SavePrefs();\r
- m_bForceLogConsole = false;\r
- }\r
-\r
- // console logging: call Sys_LogConsole to check console logging status\r
- // it is important that we would log console as early as possible to make it useful\r
- Sys_LogFile();\r
-\r
- if (mGlobalPrefs.mbEmpty)\r
- {\r
- Sys_Printf("Saving global.pref with default pref values\n");\r
- SavePrefs();\r
- }\r
-}\r
-\r
-void CGameDialog::SavePrefs()\r
-{\r
- // update the tree and save it\r
- mGlobalPrefs.UpdatePrefTree();\r
- \r
- CString strGlobalPref = g_PrefsDlg.m_global_rc_path->str;\r
- strGlobalPref += "global.pref";\r
- \r
- if (!mGlobalPrefs.WriteXMLFile(strGlobalPref.GetBuffer()))\r
- Sys_FPrintf(SYS_ERR, "Error occured while saving global prefs file '%s'\n", strGlobalPref.GetBuffer());\r
-}\r
-\r
-void CGameDialog::DoGameDialog()\r
-{\r
- // show the UI\r
- DoModal();\r
-\r
- // unhook so we can use in other places\r
- // we manually incref'ed it when creating, it won't be freed (destructor)\r
- gtk_container_remove (GTK_CONTAINER (mTopBox), GetGlobalFrame());\r
-\r
- // we save the prefs file\r
- SavePrefs();\r
-}\r
-\r
-GtkWidget* CGameDialog::GetGlobalFrame()\r
-{\r
- GtkWidget *vbox, *text, *combo, *check;\r
-\r
- if (mFrame)\r
- return mFrame;\r
-\r
- mFrame = gtk_frame_new(NULL);\r
- gtk_container_set_border_width(GTK_CONTAINER(mFrame), 5);\r
- gtk_widget_show(mFrame);\r
-\r
- vbox = gtk_vbox_new (FALSE, 6);\r
- gtk_widget_show (vbox);\r
- gtk_container_add (GTK_CONTAINER (mFrame), vbox);\r
- gtk_container_set_border_width (GTK_CONTAINER (vbox), 5);\r
-\r
- text = gtk_label_new("Select the game:");\r
- gtk_widget_show(text);\r
- gtk_box_pack_start (GTK_BOX(vbox), text, FALSE, FALSE, 0);\r
-\r
- combo = gtk_combo_new();\r
- gtk_widget_show(combo);\r
- gtk_box_pack_start (GTK_BOX (vbox), combo, FALSE, FALSE, 0);\r
-\r
- // fill in with the game descriptions\r
- GList *combo_list = (GList*)NULL;\r
- list<CGameDescription *>::iterator iGame;\r
- for(iGame=mGames.begin(); iGame!=mGames.end(); iGame++)\r
- {\r
- combo_list = g_list_append (combo_list, (void *)(*iGame)->mGameName.GetBuffer());\r
- }\r
- gtk_combo_set_popdown_strings (GTK_COMBO (combo), combo_list);\r
- g_list_free (combo_list);\r
-\r
- AddDialogData (combo, &m_nComboSelect, DLG_COMBO_INT);\r
-\r
- check = gtk_check_button_new_with_label("Auto load selected game on startup");\r
- gtk_widget_show(check);\r
- gtk_box_pack_start (GTK_BOX(vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bAutoLoadGame, DLG_CHECK_BOOL);\r
- \r
- text = gtk_label_new("(this frame is available in the prefs menu if you set auto-select)");\r
- gtk_widget_show(text);\r
- gtk_box_pack_start (GTK_BOX(vbox), text, FALSE, FALSE, 0);\r
-\r
-#ifdef _WIN32\r
- check = gtk_check_button_new_with_label("Networked install - per-user settings");\r
- gtk_widget_show(check);\r
- gtk_box_pack_start (GTK_BOX(vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bNetRun, DLG_CHECK_BOOL);\r
-#endif\r
-\r
- check = gtk_check_button_new_with_label("Log the console to radiant.log");\r
- gtk_widget_show(check);\r
- gtk_box_pack_start (GTK_BOX(vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bLogConsole, DLG_CHECK_BOOL);\r
-\r
- // incref it so we can pass it around\r
- gtk_widget_ref (GTK_WIDGET(mFrame));\r
-\r
- return mFrame;\r
-}\r
-\r
-void CGameDialog::UpdateData (bool retrieve)\r
-{\r
- if (!retrieve)\r
- {\r
- // use m_sGameFile to set m_nComboSelect\r
- list<CGameDescription *>::iterator iGame;\r
- int i = 0;\r
- for(iGame=mGames.begin(); iGame!=mGames.end(); iGame++)\r
- {\r
- if ((*iGame)->mGameFile == m_sGameFile)\r
- {\r
- m_nComboSelect = i;\r
- break;\r
- }\r
- i++;\r
- }\r
-#ifdef _WIN32\r
- UpdateNetrun(false);\r
-#endif\r
- }\r
- Dialog::UpdateData(retrieve);\r
- if (retrieve)\r
- {\r
- // use m_nComboSelect to set m_sGameFile\r
- list<CGameDescription *>::iterator iGame = mGames.begin();\r
- int i;\r
- for(i=0; i<m_nComboSelect; i++)\r
- {\r
- iGame++;\r
- }\r
- m_sGameFile = (*iGame)->mGameFile;\r
-#ifdef _WIN32\r
- UpdateNetrun(true);\r
-#endif\r
- }\r
-}\r
-\r
-void CGameDialog::BuildDialog()\r
-{\r
- GtkWidget *dlg, *vbox1, *button;\r
-\r
- dlg = m_pWidget;\r
- gtk_window_set_title (GTK_WINDOW (dlg), "Select Game");\r
-\r
- vbox1 = gtk_vbox_new (FALSE, 0);\r
- gtk_widget_show(vbox1);\r
- gtk_container_add (GTK_CONTAINER (dlg), vbox1);\r
-\r
- gtk_container_add (GTK_CONTAINER (vbox1), GetGlobalFrame());\r
- mTopBox = vbox1;\r
-\r
- button = gtk_button_new_with_label ("OK");\r
- gtk_widget_show (button);\r
- gtk_box_pack_start (GTK_BOX (vbox1), button, FALSE, FALSE, 0);\r
- AddModalButton(button, IDOK);\r
- gtk_widget_set_usize (button, 60, -2);\r
-}\r
-\r
-void CGameDialog::ScanForGames()\r
-{\r
- CString strPath;\r
- char *dirlist;\r
- GDir *dir;\r
- CString strGamesPath = g_strAppPath.GetBuffer();\r
- strGamesPath += "games";\r
- const char *path = strGamesPath.GetBuffer();\r
-\r
- Sys_Printf("Scanning for game description files: %s\n", path);\r
-\r
- /*!\r
- \todo FIXME LINUX:\r
- do we put game description files below g_strAppPath, or in ~/.radiant\r
- i.e. read only or read/write?\r
- my guess .. readonly cause it's an install\r
- we will probably want to add ~/.radiant/<version>/games/ scanning on top of that for developers\r
- (if that's really needed)\r
- */\r
-\r
- // FIXME need to catch the 'no game description' situation and exit with a clean error\r
-\r
- dir = g_dir_open(path, 0, NULL);\r
-\r
- if (dir != NULL)\r
- {\r
- while (1)\r
- {\r
- const gchar* name = g_dir_read_name(dir);\r
- if(name == NULL)\r
- break;\r
-\r
- dirlist = g_strdup(name);\r
-#ifdef _WIN32\r
- strlwr (dirlist);\r
-#endif\r
- char *ext = strrchr (dirlist, '.');\r
- if ((ext == NULL) || (strcmp (ext, ".game") != 0))\r
- continue;\r
- strPath.Format("%s/%s", path, dirlist);\r
- Sys_Printf("%s\n", strPath.GetBuffer());\r
- // got one, load it\r
- xmlDocPtr pDoc = xmlParseFile(strPath.GetBuffer());\r
- if (pDoc)\r
- {\r
- mGames.push_front(new CGameDescription(pDoc, dirlist));\r
- }\r
- else\r
- {\r
- Sys_FPrintf(SYS_ERR, "XML parser failed on '%s'\n", strPath.GetBuffer());\r
- }\r
-\r
- g_free(dirlist);\r
- }\r
- g_dir_close (dir);\r
- }\r
-}\r
-\r
-CGameDescription* CGameDialog::GameDescriptionForComboItem()\r
-{\r
- list<CGameDescription *>::iterator iGame;\r
- int i=0;\r
- for(iGame=mGames.begin(); iGame!=mGames.end(); iGame++,i++)\r
- {\r
- if (i == m_nComboSelect)\r
- {\r
- return (*iGame);\r
- }\r
- }\r
- return NULL; // not found\r
-}\r
-\r
-/*GString* CGameDialog::InitGlobalPrefPath()\r
-{\r
- GString* global_rc_path;\r
- // configure m_global_rc_path\r
-#if defined (__linux__) || defined (__APPLE__)\r
- global_rc_path = g_string_new (g_get_home_dir ());\r
-\r
- if (global_rc_path->str[global_rc_path->len-1] != '/')\r
- g_string_append (global_rc_path, "/");\r
-\r
- g_string_append (global_rc_path, ".radiant/");\r
- mkdir (global_rc_path->str, 0775);\r
- g_string_append (global_rc_path, RADIANT_VERSION);\r
- g_string_append (global_rc_path, "/");\r
- mkdir (global_rc_path->str, 0775);\r
-#elif WIN32\r
- global_rc_path = g_string_new (g_strAppPath.GetBuffer() );\r
-#else\r
-#error "WTF are you compiling under"\r
-#endif\r
- return global_rc_path;\r
-}*/\r
-\r
-void CGameDialog::InitGlobalPrefPath()\r
-{\r
- GString *global_rc_path;\r
- // configure m_global_rc_path\r
- // this is the g_strTempPath, and it has already been mkdir'ed\r
- global_rc_path = g_string_new(g_strTempPath.GetBuffer());\r
- g_PrefsDlg.m_global_rc_path = global_rc_path;\r
-}\r
-\r
-void CGameDialog::Reset()\r
-{\r
- if (!g_PrefsDlg.m_global_rc_path)\r
- InitGlobalPrefPath();\r
- CString strGlobalPref = g_PrefsDlg.m_global_rc_path->str;\r
- strGlobalPref += "global.pref";\r
- remove(strGlobalPref.GetBuffer());\r
-}\r
-\r
-void CGameDialog::Init()\r
-{\r
- InitGlobalPrefPath();\r
- ScanForGames();\r
- if (mGames.empty())\r
- {\r
- Error("Didn't find any valid game file descriptions, aborting\n");\r
- }\r
- LoadPrefs();\r
- if (m_bAutoLoadGame)\r
- {\r
- // search by .game name\r
- list<CGameDescription *>::iterator iGame;\r
- for(iGame=mGames.begin(); iGame!=mGames.end(); iGame++)\r
- {\r
- if ((*iGame)->mGameFile == m_sGameFile)\r
- {\r
- m_pCurrentGameDescription = (*iGame);\r
- break;\r
- }\r
- }\r
- }\r
- if (!m_bAutoLoadGame || !m_pCurrentGameDescription)\r
- {\r
- DoGameDialog();\r
- // use m_nComboSelect to identify the game to run as and set the globals\r
- m_pCurrentGameDescription = GameDescriptionForComboItem();\r
- if (!m_pCurrentGameDescription)\r
- Error("Lookup of game description object failed, can't continue\n");\r
- }\r
- g_pGameDescription = m_pCurrentGameDescription;\r
-\r
- g_strGameToolsPath = g_pGameDescription->mGameToolsPath;\r
-\r
- // NOTE TTimo: this is moved from QE_LoadProject in 1.2\r
- // (probably broken)\r
- // NOTE Hydra: was broken for win32, we don't use m_strHomeGame or m_strFSBasePath\r
-#if defined (__linux__) || defined (__APPLE__)\r
- g_qeglobals.m_strHomeGame = g_get_home_dir();\r
- g_qeglobals.m_strHomeGame += "/";\r
- g_qeglobals.m_strHomeGame += m_pCurrentGameDescription->mUserPathPrefix.GetBuffer();\r
- g_qeglobals.m_strHomeGame += "/";\r
-#else\r
- g_qeglobals.m_strHomeGame = g_pGameDescription->mEnginePath.GetBuffer();\r
-#endif\r
- \r
- g_pGameDescription->Dump();\r
-}\r
-\r
-CGameDialog::~CGameDialog()\r
-{\r
- if (mFrame)\r
- {\r
- // NOTE I'm not too sure how reliable this is\r
- gtk_widget_unref(GTK_WIDGET(mFrame));\r
- }\r
- // free all the game descriptions\r
- list<CGameDescription *>::iterator iGame;\r
- for(iGame=mGames.begin(); iGame!=mGames.end(); iGame++)\r
- {\r
- delete (*iGame);\r
- *iGame = NULL;\r
- }\r
-}\r
-\r
-void CGameDialog::AddPacksURL(Str &URL)\r
-{\r
- // add the URLs for the list of game packs installed\r
- // FIXME: this is kinda hardcoded for now..\r
- list<CGameDescription *>::iterator iGame;\r
- for(iGame=mGames.begin(); iGame!=mGames.end(); iGame++)\r
- { \r
- if ((*iGame)->mGameFile == "q3.game") \r
- URL += "&Games_dlup%5B%5D=1";\r
- else if ((*iGame)->mGameFile == "wolf.game")\r
- URL += "&Games_dlup%5B%5D=2";\r
- else if ((*iGame)->mGameFile == "wolf.game")\r
- URL += "&Games_dlup%5B%5D=3";\r
- else if ((*iGame)->mGameFile == "jk2.game")\r
- URL += "&Games_dlup%5B%5D=4";\r
- else if ((*iGame)->mGameFile == "stvef.game")\r
- URL += "&Games_dlup%5B%5D=5";\r
- else if ((*iGame)->mGameFile == "sof2.game")\r
- URL += "&Games_dlup%5B%5D=6";\r
- else if ((*iGame)->mGameFile == "ja.game")\r
- URL += "&Games_dlup%5B%5D=7";\r
- }\r
-}\r
-\r
-#ifdef _WIN32\r
-\r
-#define NETRUN_FILENAME "netrun.conf"\r
-\r
-bool CGameDialog::m_bNetRun;\r
-\r
-void CGameDialog::UpdateNetrun(bool retrieve)\r
-{\r
- FILE *f_netrun;\r
- CString strNetrun;\r
- strNetrun = g_strAppPath; strNetrun += NETRUN_FILENAME;\r
- if (!retrieve)\r
- {\r
- // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=639\r
- // now check if we are running from a network installation\r
- // use a dummy file as the flag\r
- f_netrun = fopen(strNetrun.GetBuffer(), "r");\r
- if (f_netrun)\r
- {\r
- fclose(f_netrun);\r
- m_bNetRun = true;\r
- }\r
- else\r
- m_bNetRun = false;\r
- }\r
- else\r
- {\r
- if (m_bNetRun)\r
- {\r
- f_netrun = fopen(strNetrun.GetBuffer(), "w");\r
- if (!f_netrun)\r
- {\r
- Sys_FPrintf(SYS_ERR, "ERROR: Failed to create netrun file '%s'\n", strNetrun.GetBuffer());\r
- m_bNetRun = false;\r
- }\r
- else\r
- {\r
- fclose(f_netrun);\r
- Sys_Printf("Created/Checked '%s'\n", strNetrun.GetBuffer());\r
- }\r
- }\r
- else\r
- {\r
- if (remove(strNetrun.GetBuffer()) == -1)\r
- {\r
- if (errno != ENOENT)\r
- Sys_FPrintf(SYS_ERR, "Failed to remove netrun file '%s'\n", strNetrun.GetBuffer());\r
- m_bNetRun = true;\r
- }\r
- else\r
- {\r
- Sys_Printf("Netrun mode is disabled\n");\r
- }\r
- }\r
- }\r
-}\r
-\r
-bool CGameDialog::GetNetrun()\r
-{\r
- return m_bNetRun;\r
-}\r
-#endif\r
-\r
-/*\r
-========\r
-\r
-very first prefs init deals with selecting the game and the game tools path\r
-then we can load .ini stuff\r
-\r
-using prefs / ini settings:\r
-those are per-game\r
-\r
-win32:\r
-look in g_strGameToolsPath for .ini\r
-\r
-linux:\r
-look in ~/.radiant/<version>/gamename\r
-========\r
-*/\r
-\r
-#define PREFS_LOCAL_FILENAME "local.pref"\r
-\r
-void PrefsDlg::Init()\r
-{\r
- mGamesDialog.Init();\r
-\r
- // m_global_rc_path has been set above, do m_rc_path with game specific stuff now\r
- // the win32 and linux versions have been unified for network mode\r
-#ifdef _WIN32\r
- if (!CGameDialog::GetNetrun())\r
- {\r
- // legacy prefs settings, this goes where the game pack is installed\r
- m_rc_path = g_string_new (g_strGameToolsPath.GetBuffer() );\r
- m_inipath = g_string_new (m_rc_path->str);\r
- g_string_append (m_inipath, PREFS_LOCAL_FILENAME);\r
- return;\r
- }\r
-#endif\r
- // this is common to win32 and Linux init now\r
- m_rc_path = g_string_new (m_global_rc_path->str);\r
- \r
- // game sub-dir\r
- g_string_append (m_rc_path, g_pGameDescription->mGameFile.GetBuffer());\r
- g_string_append (m_rc_path, "/");\r
- Q_mkdir (m_rc_path->str, 0775);\r
- \r
- // then the ini file\r
- m_inipath = g_string_new (m_rc_path->str);\r
- g_string_append (m_inipath, PREFS_LOCAL_FILENAME);\r
- \r
-}\r
-\r
-void PrefsDlg::UpdateData (bool retrieve)\r
-{\r
- // leo: the "changed" signal confuses the update function\r
- if (m_pWidget == NULL)\r
- return;\r
- mGamesDialog.UpdateData (retrieve);\r
- Dialog::UpdateData (retrieve);\r
-}\r
-\r
-#ifdef _WIN32\r
-#define PREFSHSPACE 5\r
-#else\r
-#define PREFSHSPACE 0\r
-#endif\r
-\r
-static void UpdateSensitivity( GtkWidget *widget, gpointer data )\r
-{\r
- PrefsDlg *dlg = (PrefsDlg*)data;\r
- dlg->DoSensitivity();\r
-}\r
-\r
-static void UpdateEditorSensitivity(GtkWidget *widget, gpointer data)\r
-{\r
- PrefsDlg *dlg = (PrefsDlg*)data;\r
- dlg->DoEditorSensitivity();\r
-}\r
-\r
-// start new prefs dialog\r
-\r
-/*! Utility function for swapping notebook pages for tree list selections */\r
-void PrefsDlg::showPrefPage(int prefpage)\r
-{\r
- if(gtk_notebook_get_current_page(GTK_NOTEBOOK(notebook)) != prefpage)\r
- gtk_notebook_set_page(GTK_NOTEBOOK(notebook), prefpage);\r
- \r
- return;\r
-}\r
-\r
-static void treeSelection(GtkTreeSelection* selection, gpointer data)\r
-{\r
- PrefsDlg *dlg = (PrefsDlg*)data;\r
-\r
- GtkTreeModel* model;\r
- GtkTreeIter selected;\r
- if(gtk_tree_selection_get_selected(selection, &model, &selected))\r
- {\r
- int prefpage;\r
- gtk_tree_model_get(model, &selected, 1, (gpointer*)&prefpage, -1);\r
- dlg->showPrefPage(prefpage);\r
- }\r
-}\r
-\r
-void PrefsDlg::BuildDialog ()\r
-{\r
- // Main Preferences dialog\r
- GtkWidget *dialog, *mainvbox, *hbox, *sc_win, *preflabel;\r
-\r
- // Widgets on notebook pages\r
- GtkWidget *check, *label, *scale, *hbox2, *combo,\r
- *table, *spin, *entry, *pixmap,\r
- *radio, *button, *pageframe, *vbox;\r
- \r
- GList *combo_list = (GList*)NULL;\r
- \r
- GtkObject *adj;\r
- \r
- dialog = m_pWidget;\r
- gtk_window_set_title(GTK_WINDOW(dialog), "GtkRadiant Preferences");\r
- gtk_widget_realize(dialog);\r
- \r
- mainvbox = gtk_vbox_new(FALSE, 5);\r
- gtk_container_add(GTK_CONTAINER(dialog), mainvbox);\r
- gtk_container_set_border_width(GTK_CONTAINER(mainvbox), 5);\r
- gtk_widget_show(mainvbox);\r
- \r
- hbox = gtk_hbox_new(FALSE, 5);\r
- gtk_widget_show(hbox);\r
- gtk_box_pack_end(GTK_BOX(mainvbox), hbox, FALSE, TRUE, 0);\r
-\r
- button = gtk_button_new_with_label("OK");\r
- gtk_widget_show(button);\r
- gtk_box_pack_end(GTK_BOX(hbox), button, FALSE, FALSE, 0);\r
- gtk_widget_set_usize(button, 60, -2);\r
- AddModalButton(button, IDOK);\r
-\r
- button = gtk_button_new_with_label("Cancel");\r
- gtk_widget_show(button);\r
- gtk_box_pack_end(GTK_BOX(hbox), button, FALSE, FALSE, 0);\r
- gtk_widget_set_usize(button, 60, -2);\r
- AddModalButton (button, IDCANCEL);\r
-\r
- button = gtk_button_new_with_label ("Clean");\r
- gtk_widget_show(button);\r
- gtk_signal_connect(GTK_OBJECT(button), "clicked", GTK_SIGNAL_FUNC(OnButtonClean), this);\r
- gtk_box_pack_start(GTK_BOX(hbox), button, FALSE, FALSE, 0);\r
- gtk_widget_set_usize (button, 60, -2);\r
- \r
- hbox = gtk_hbox_new(FALSE, 5);\r
- gtk_box_pack_start(GTK_BOX(mainvbox), hbox, TRUE, TRUE, 0);\r
- gtk_widget_show(hbox);\r
- \r
- sc_win = gtk_scrolled_window_new(NULL, NULL);\r
- gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(sc_win), GTK_POLICY_NEVER, GTK_POLICY_AUTOMATIC);\r
- gtk_box_pack_start(GTK_BOX(hbox), sc_win, FALSE, FALSE, 0);\r
- gtk_widget_show(sc_win);\r
-\r
- // prefs pages notebook\r
- notebook = gtk_notebook_new();\r
- // hide the notebook tabs since its not supposed to look like a notebook\r
- gtk_notebook_set_show_tabs(GTK_NOTEBOOK(notebook), FALSE);\r
- gtk_box_pack_start(GTK_BOX(hbox), notebook, TRUE, TRUE, 0);\r
- gtk_widget_show(notebook);\r
-\r
- gtk_scrolled_window_set_shadow_type(GTK_SCROLLED_WINDOW(sc_win), GTK_SHADOW_IN);\r
-\r
- {\r
- GtkTreeStore* store = gtk_tree_store_new(2, G_TYPE_STRING, G_TYPE_POINTER);\r
-\r
- GtkWidget* view = gtk_tree_view_new_with_model(GTK_TREE_MODEL(store));\r
- gtk_tree_view_set_headers_visible(GTK_TREE_VIEW(view), FALSE);\r
-\r
- {\r
- GtkCellRenderer* renderer = gtk_cell_renderer_text_new();\r
- GtkTreeViewColumn* column = gtk_tree_view_column_new_with_attributes("Preferences", renderer, "text", 0, NULL);\r
- gtk_tree_view_append_column(GTK_TREE_VIEW(view), column);\r
- }\r
-\r
- {\r
- GtkTreeSelection* selection = gtk_tree_view_get_selection(GTK_TREE_VIEW(view));\r
- g_signal_connect(G_OBJECT(selection), "changed", G_CALLBACK(treeSelection), this);\r
- }\r
-\r
- gtk_widget_show(view);\r
-\r
- gtk_container_add(GTK_CONTAINER (sc_win), view);\r
-\r
- {\r
- /********************************************************************/\r
- /* Add preference tree options */\r
- /********************************************************************/\r
- {\r
- GtkTreeIter group;\r
- gtk_tree_store_append(store, &group, NULL);\r
- gtk_tree_store_set(store, &group, 0, "Globals", 1, PTAB_FRONT, -1);\r
- {\r
- GtkTreeIter tab;\r
- gtk_tree_store_append(store, &tab, &group);\r
- gtk_tree_store_set(store, &tab, 0, "Game settings", 1, (gpointer)PTAB_GAME_SETTINGS, -1);\r
- }\r
- }\r
-\r
- {\r
- GtkTreeIter group;\r
- gtk_tree_store_append(store, &group, NULL);\r
- gtk_tree_store_set(store, &group, 0, "Display", 1, PTAB_FRONT, -1);\r
- {\r
- GtkTreeIter tab;\r
- gtk_tree_store_append(store, &tab, &group);\r
- gtk_tree_store_set(store, &tab, 0, "2D Display/Rendering", 1, (gpointer)PTAB_2D, -1);\r
- }\r
- {\r
- GtkTreeIter tab;\r
- gtk_tree_store_append(store, &tab, &group);\r
- gtk_tree_store_set(store, &tab, 0, "3D View", 1, (gpointer)PTAB_CAMERA, -1);\r
- }\r
- {\r
- GtkTreeIter tab;\r
- gtk_tree_store_append(store, &tab, &group);\r
- gtk_tree_store_set(store, &tab, 0, "Texture Settings", 1, (gpointer)PTAB_TEXTURE, -1);\r
- }\r
- }\r
- \r
- {\r
- GtkTreeIter group;\r
- gtk_tree_store_append(store, &group, NULL);\r
- gtk_tree_store_set(store, &group, 0, "Interface", 1, PTAB_FRONT, -1);\r
- {\r
- GtkTreeIter tab;\r
- gtk_tree_store_append(store, &tab, &group);\r
- gtk_tree_store_set(store, &tab, 0, "Layout", 1, (gpointer)PTAB_LAYOUT, -1);\r
- }\r
- {\r
- GtkTreeIter tab;\r
- gtk_tree_store_append(store, &tab, &group);\r
- gtk_tree_store_set(store, &tab, 0, "Mouse", 1, (gpointer)PTAB_MOUSE, -1);\r
- }\r
- {\r
- GtkTreeIter tab;\r
- gtk_tree_store_append(store, &tab, &group);\r
- gtk_tree_store_set(store, &tab, 0, "Editing", 1, (gpointer)PTAB_EDITING, -1);\r
- }\r
- }\r
- \r
- {\r
- GtkTreeIter group;\r
- gtk_tree_store_append(store, &group, NULL);\r
- gtk_tree_store_set(store, &group, 0, "Other", 1, PTAB_FRONT, -1);\r
- {\r
- GtkTreeIter tab;\r
- gtk_tree_store_append(store, &tab, &group);\r
- gtk_tree_store_set(store, &tab, 0, "Startup/Auto save", 1, (gpointer)PTAB_STARTUP, -1);\r
- }\r
- {\r
- GtkTreeIter tab;\r
- gtk_tree_store_append(store, &tab, &group);\r
- gtk_tree_store_set(store, &tab, 0, "Paths", 1, (gpointer)PTAB_PATHS, -1);\r
- }\r
- {\r
- GtkTreeIter tab;\r
- gtk_tree_store_append(store, &tab, &group);\r
- gtk_tree_store_set(store, &tab, 0, "Misc", 1, (gpointer)PTAB_MISC, -1);\r
- }\r
- if (!g_qeglobals.bBSPFrontendPlugin)\r
- {\r
- GtkTreeIter tab;\r
- gtk_tree_store_append(store, &tab, &group);\r
- gtk_tree_store_set(store, &tab, 0, "BSP Monitoring", 1, (gpointer)PTAB_BSPMONITOR, -1);\r
- }\r
- }\r
- }\r
-\r
- gtk_tree_view_expand_all(GTK_TREE_VIEW(view));\r
- \r
- g_object_unref(G_OBJECT(store));\r
- }\r
- \r
- /**********************************************************************/\r
- /* build the prefs pages */\r
- /**********************************************************************/\r
- \r
- // Front page...\r
- // todo : add something interesting here\r
- // NOTE TTimo: tip of the day? or a logo?\r
- preflabel = gtk_label_new("Front Page");\r
- gtk_widget_show(preflabel);\r
- pageframe = gtk_frame_new(NULL);\r
- gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);\r
- gtk_widget_show(pageframe);\r
- vbox = gtk_vbox_new(FALSE, 5);\r
- gtk_widget_show(vbox);\r
- gtk_widget_set_usize(GTK_WIDGET(vbox), 350, -2);\r
- gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);\r
- gtk_container_add(GTK_CONTAINER(pageframe), vbox);\r
- \r
- gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);\r
-\r
- /******** global preferences group ****************************/\r
- preflabel = gtk_label_new("Globals");\r
- gtk_widget_show(preflabel);\r
-\r
- pageframe = mGamesDialog.GetGlobalFrame();\r
- gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);\r
- \r
- /******** 2D prefs group (xy views/rendering options) *********/\r
- preflabel = gtk_label_new("2D Display");\r
- gtk_widget_show(preflabel);\r
- pageframe = gtk_frame_new("2D Display");\r
- gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);\r
- gtk_widget_show(pageframe);\r
- vbox = gtk_vbox_new(FALSE, 5);\r
- gtk_widget_show(vbox);\r
- gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);\r
- gtk_container_add(GTK_CONTAINER(pageframe), vbox);\r
- \r
- // OpenGL Display Lists\r
- check = gtk_check_button_new_with_label("OpenGL Display Lists");\r
- gtk_widget_show(check);\r
- gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);\r
- AddDialogData(check, &m_bDisplayLists, DLG_CHECK_BOOL);\r
- \r
- // Antialiased points & lines\r
- // Fishman - Add antialiazed points and lines support. 09/03/00\r
- check = gtk_check_button_new_with_label ("OpenGL antialiased points and lines");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bAntialiasedPointsAndLines, DLG_CHECK_BOOL);\r
- \r
- // Solid selection boxes\r
- check = gtk_check_button_new_with_label ("Solid selection boxes");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bNoStipple, DLG_CHECK_BOOL);\r
- \r
- // Display size info\r
- check = gtk_check_button_new_with_label ("Display size info");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bSizePaint, DLG_CHECK_BOOL);\r
-\r
- // Alternate vertex/edge handles\r
- // Gef: Kyro GL_POINT work around 25-aug-2001\r
- check = gtk_check_button_new_with_label ("Alternate vertex/edge handles");\r
- gtk_widget_show(check);\r
- gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);\r
- AddDialogData(check, &m_bGlPtWorkaround, DLG_CHECK_BOOL);\r
-\r
- g_list_free (combo_list);\r
-\r
-#ifdef ATIHACK_812\r
- // ATI bugs\r
- // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=812\r
- check = gtk_check_button_new_with_label ("ATI cards with broken drivers - bug #802");\r
- gtk_widget_show(check);\r
- gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);\r
- AddDialogData(check, &m_bGlATIHack, DLG_CHECK_BOOL);\r
-#endif\r
- \r
- // Add the page to the notebook\r
- gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);\r
- \r
- /******** 3D Camera view group *********/\r
- preflabel = gtk_label_new("3D View");\r
- gtk_widget_show(preflabel);\r
- pageframe = gtk_frame_new("3D View");\r
- gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);\r
- gtk_widget_show(pageframe);\r
- vbox = gtk_vbox_new(FALSE, 5);\r
- gtk_widget_show(vbox);\r
- gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);\r
- gtk_container_add(GTK_CONTAINER(pageframe), vbox);\r
-\r
- // Directional velocity (Movement Velocity)\r
- // label container\r
- hbox2 = gtk_hbox_new (FALSE, 0);\r
- gtk_widget_show (hbox2);\r
- gtk_box_pack_start (GTK_BOX (vbox), hbox2, FALSE, FALSE, 0);\r
- \r
- // label\r
- label = gtk_label_new("Movement Velocity");\r
- gtk_label_set_justify (GTK_LABEL (label), GTK_JUSTIFY_LEFT);\r
- gtk_widget_show(label);\r
- gtk_box_pack_start(GTK_BOX(hbox2), label, FALSE, FALSE, 0);\r
- \r
- // adjustment\r
- adj = gtk_adjustment_new(100, 50, 300, 1, 10, 10);\r
- AddDialogData(adj, &m_nMoveSpeed, DLG_ADJ_INT);\r
- \r
- // scale\r
- scale = gtk_hscale_new(GTK_ADJUSTMENT(adj));\r
- gtk_widget_show(scale);\r
- gtk_box_pack_start(GTK_BOX (vbox), scale, FALSE, TRUE, 2);\r
- \r
- gtk_scale_set_draw_value (GTK_SCALE (scale), TRUE);\r
- \r
- // Angular velocity (Rotational Velocity)\r
- // label container\r
- hbox2 = gtk_hbox_new (FALSE, 0);\r
- gtk_widget_show (hbox2);\r
- gtk_box_pack_start (GTK_BOX (vbox), hbox2, FALSE, FALSE, 0);\r
- \r
- // label\r
- label = gtk_label_new ("Rotational Velocity");\r
- gtk_label_set_justify (GTK_LABEL (label), GTK_JUSTIFY_LEFT);\r
- gtk_widget_show (label);\r
- gtk_box_pack_start(GTK_BOX(hbox2), label, FALSE, FALSE, 0);\r
- \r
- // adjustment\r
- adj = gtk_adjustment_new (3, 1, 180, 1, 10, 10); // value, low, high, step, page_step, page_size\r
- AddDialogData (adj, &m_nAngleSpeed, DLG_ADJ_INT);\r
- \r
- // scale\r
- scale = gtk_hscale_new (GTK_ADJUSTMENT (adj));\r
- gtk_widget_show (scale);\r
- gtk_box_pack_start (GTK_BOX (vbox), scale, FALSE, TRUE, 2);\r
- gtk_scale_set_draw_value (GTK_SCALE (scale), TRUE); \r
-\r
- // Text under the velocity sliders\r
- // container\r
- hbox2 = gtk_hbox_new (FALSE, 0);\r
- gtk_widget_show (hbox2);\r
- gtk_box_pack_start (GTK_BOX (vbox), hbox2, FALSE, FALSE, 0);\r
- \r
- // label\r
- label = gtk_label_new ("slow");\r
- gtk_widget_show (label);\r
- gtk_box_pack_start (GTK_BOX (hbox2), label, FALSE, FALSE, 0);\r
- \r
- // label\r
- label = gtk_label_new ("fast");\r
- gtk_widget_show (label);\r
- gtk_box_pack_end (GTK_BOX (hbox2), label, FALSE, FALSE, 0);\r
- \r
- // Allow drag to select multiple faces/brushes\r
- // container\r
- table = gtk_table_new(2, 1, FALSE);\r
- gtk_widget_show(table);\r
- gtk_box_pack_start (GTK_BOX (vbox), table, FALSE, TRUE, 0);\r
- gtk_table_set_row_spacings (GTK_TABLE (table), 5);\r
- gtk_table_set_col_spacings (GTK_TABLE (table), 5);\r
-\r
- label = gtk_label_new ("Use paint-select in camera view:");\r
- gtk_widget_show (label);\r
- gtk_label_set_justify (GTK_LABEL (label), GTK_JUSTIFY_LEFT);\r
- gtk_table_attach(GTK_TABLE(table), label, 0, 1, 0, 1,\r
- (GtkAttachOptions) (0),\r
- (GtkAttachOptions) (0), 0, 0);\r
-\r
- combo_list = NULL;\r
- combo_list = g_list_append (combo_list, (void *)"No");\r
- combo_list = g_list_append (combo_list, (void *)"Yes");\r
- combo_list = g_list_append (combo_list, (void *)"Yes (Classic Key Setup)");\r
-\r
- combo = gtk_combo_new ();\r
- gtk_combo_set_popdown_strings (GTK_COMBO (combo), combo_list);\r
- gtk_widget_show (combo);\r
- gtk_table_attach(GTK_TABLE(table), combo, 1, 2, 0, 1,\r
- (GtkAttachOptions) (GTK_FILL),\r
- (GtkAttachOptions) (0), 0, 0);\r
- gtk_entry_set_editable (GTK_ENTRY (GTK_COMBO (combo)->entry), FALSE);\r
- AddDialogData (combo, &m_nCamDragMultiSelect, DLG_COMBO_INT); \r
-\r
- // Freelook in Camera view\r
- check = gtk_check_button_new_with_label ("Freelook in Camera view");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- gtk_label_set_justify (GTK_LABEL (GTK_BIN (check)->child), GTK_JUSTIFY_LEFT);\r
- AddDialogData (check, &m_bCamFreeLook, DLG_CHECK_BOOL);\r
-\r
- // Freelook in Camera view w/ forward & back strafing instead of up and down looking\r
- check = gtk_check_button_new_with_label ("Freelook strafes Forward and Back");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- gtk_label_set_justify (GTK_LABEL (GTK_BIN (check)->child), GTK_JUSTIFY_LEFT);\r
- AddDialogData (check, &m_bCamFreeLookStrafe, DLG_CHECK_BOOL);\r
-\r
- // Invert mouse in freelook\r
- check = gtk_check_button_new_with_label ("Invert mouse in freelook");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- gtk_label_set_justify (GTK_LABEL (GTK_BIN (check)->child), GTK_JUSTIFY_LEFT);\r
- AddDialogData (check, &m_bCamInverseMouse, DLG_CHECK_BOOL);\r
-\r
- // Discrete movement\r
- check = gtk_check_button_new_with_label ("Discrete movement");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- gtk_label_set_justify (GTK_LABEL (GTK_BIN (check)->child), GTK_JUSTIFY_LEFT);\r
- AddDialogData (check, &m_bCamDiscrete, DLG_CHECK_BOOL);\r
-\r
- // Update XY views on camera move\r
- check = gtk_check_button_new_with_label ("Update XY views on camera move");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- gtk_label_set_justify (GTK_LABEL (GTK_BIN (check)->child), GTK_JUSTIFY_LEFT);\r
- AddDialogData (check, &m_bCamXYUpdate, DLG_CHECK_BOOL);\r
-\r
- // Add the page to the notebook\r
- gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);\r
-\r
- /******** Texture group *********/\r
- preflabel = gtk_label_new("Textures");\r
- gtk_widget_show(preflabel);\r
- pageframe = gtk_frame_new("Textures");\r
- gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);\r
- gtk_widget_show(pageframe);\r
- vbox = gtk_vbox_new(FALSE, 6);\r
- gtk_widget_show(vbox);\r
- gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);\r
- gtk_container_add(GTK_CONTAINER(pageframe), vbox);\r
- \r
- // Texture quality slider\r
- // label\r
- label = gtk_label_new ("Texture quality");\r
- gtk_widget_show (label);\r
- gtk_box_pack_start (GTK_BOX (vbox), label, FALSE, FALSE, 0);\r
- gtk_misc_set_alignment (GTK_MISC (label), 0, 0.5);\r
- gtk_label_set_justify (GTK_LABEL (label), GTK_JUSTIFY_LEFT);\r
- \r
- // adjustment\r
- adj = gtk_adjustment_new (0, 0, 4, 1, 1, 1);\r
- AddDialogData (adj, &m_nLatchedTextureQuality, DLG_ADJ_INT);\r
- \r
- // scale\r
- scale = gtk_hscale_new (GTK_ADJUSTMENT (adj));\r
- gtk_widget_show (scale);\r
- gtk_box_pack_start (GTK_BOX (vbox), scale, FALSE, FALSE, 0);\r
- gtk_scale_set_draw_value (GTK_SCALE (scale), FALSE);\r
-\r
- // text under the texture slider\r
- hbox2 = gtk_hbox_new (FALSE, 0);\r
- gtk_widget_show (hbox2);\r
- gtk_box_pack_start (GTK_BOX (vbox), hbox2, FALSE, FALSE, 0);\r
- label = gtk_label_new ("low");\r
- gtk_widget_show (label);\r
- gtk_box_pack_start (GTK_BOX (hbox2), label, FALSE, FALSE, 0);\r
- label = gtk_label_new ("high");\r
- gtk_widget_show (label);\r
- gtk_box_pack_end (GTK_BOX (hbox2), label, FALSE, FALSE, 0);\r
-\r
- // texture subsets\r
- check = gtk_check_button_new_with_label ("Texture subsets");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bTextureWindow, DLG_CHECK_BOOL);\r
- \r
- // texture scrollbar\r
- check = gtk_check_button_new_with_label ("Texture scrollbar");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bTextureScrollbar, DLG_CHECK_BOOL);\r
-\r
- // texture increment matches grid\r
- check = gtk_check_button_new_with_label ("Tex increment matches grid");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bSnapTToGrid, DLG_CHECK_BOOL);\r
-\r
- // RIANT\r
- // Texture compression choice label\r
- // container\r
- table = gtk_table_new(2, 1, FALSE);\r
- gtk_widget_show(table);\r
- gtk_box_pack_start (GTK_BOX (vbox), table, FALSE, TRUE, 0);\r
- gtk_table_set_row_spacings (GTK_TABLE (table), 5);\r
- gtk_table_set_col_spacings (GTK_TABLE (table), 5);\r
-\r
- label = gtk_label_new ("Texture Compression (if available):");\r
- gtk_widget_show (label);\r
- gtk_label_set_justify (GTK_LABEL (label), GTK_JUSTIFY_LEFT);\r
- gtk_table_attach(GTK_TABLE(table), label, 0, 1, 0, 1,\r
- (GtkAttachOptions) (0),\r
- (GtkAttachOptions) (0), 0, 0);\r
- gtk_misc_set_alignment (GTK_MISC (label), 0, 0.5);\r
-\r
- // Texture compression choice label\r
- combo_list = NULL;\r
- // NONE will always be in pos 0\r
- combo_list = g_list_append (combo_list, (void *)"None");\r
-\r
- // if OpenGL compression is enabled it will always be\r
- // in pos 1\r
- if (g_qeglobals.m_bOpenGLCompressionSupported)\r
- {\r
- combo_list = g_list_append (combo_list, (void *)"OpenGL ARB");\r
- }\r
-\r
- // If S3 is enabled offer all 3 valid compression schemes in RGBA\r
- if (g_qeglobals.m_bS3CompressionSupported)\r
- {\r
- combo_list = g_list_append (combo_list, (void *)"S3TC DXT1");\r
- combo_list = g_list_append (combo_list, (void *)"S3TC DXT3");\r
- combo_list = g_list_append (combo_list, (void *)"S3TC DXT5");\r
- }\r
-\r
- combo = gtk_combo_new ();\r
- gtk_combo_set_popdown_strings (GTK_COMBO (combo), combo_list);\r
- gtk_widget_show (combo);\r
- gtk_table_attach(GTK_TABLE(table), combo, 1, 2, 0, 1,\r
- (GtkAttachOptions) (GTK_FILL),\r
- (GtkAttachOptions) (0), 0, 0);\r
- gtk_entry_set_editable (GTK_ENTRY (GTK_COMBO (combo)->entry), FALSE);\r
- AddDialogData (combo, &m_nTextureCompressionFormat, DLG_COMBO_INT);\r
- g_list_free (combo_list);\r
-\r
- // container\r
- table = gtk_table_new(2, 1, FALSE);\r
- gtk_widget_show(table);\r
- gtk_box_pack_start (GTK_BOX (vbox), table, FALSE, TRUE, 0);\r
- gtk_table_set_row_spacings (GTK_TABLE (table), 5);\r
- gtk_table_set_col_spacings (GTK_TABLE (table), 5);\r
-\r
- // Startup shaders\r
- // label\r
- label = gtk_label_new ("Startup Shaders:");\r
- gtk_widget_show (label);\r
- gtk_label_set_justify(GTK_LABEL(label), GTK_JUSTIFY_LEFT);\r
- gtk_table_attach(GTK_TABLE(table), label, 0, 1, 0, 1,\r
- (GtkAttachOptions) (0),\r
- (GtkAttachOptions) (0), 0, 0);\r
- gtk_misc_set_alignment (GTK_MISC (label), 0, 0.5);\r
- \r
- // combo list\r
- combo_list = NULL;\r
- combo_list = g_list_append (combo_list, (void *)"None");\r
- if (g_pGameDescription->mGameFile == "jk2.game" || g_pGameDescription->mGameFile == "ja.game")\r
- combo_list = g_list_append (combo_list, (void *)"System");\r
- else if (g_pGameDescription->mGameFile == "sof2.game")\r
- combo_list = g_list_append (combo_list, (void *)"Tools");\r
- else\r
- combo_list = g_list_append (combo_list, (void *)"Common");\r
- combo_list = g_list_append (combo_list, (void *)"All");\r
- combo = gtk_combo_new ();\r
- gtk_combo_set_popdown_strings (GTK_COMBO (combo), combo_list);\r
- gtk_widget_show (combo);\r
- gtk_table_attach(GTK_TABLE(table), combo, 1, 2, 0, 1,\r
- (GtkAttachOptions) (GTK_FILL),\r
- (GtkAttachOptions) (0), 0, 0);\r
- gtk_entry_set_editable (GTK_ENTRY (GTK_COMBO (combo)->entry), FALSE);\r
- AddDialogData (combo, &m_nLatchedShader, DLG_COMBO_INT);\r
- g_list_free (combo_list);\r
- \r
- // Add the page to the notebook\r
- gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);\r
- \r
- /******** Layout group *********/\r
- preflabel = gtk_label_new("Layout");\r
- gtk_widget_show(preflabel);\r
- pageframe = gtk_frame_new("Layout");\r
- gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);\r
- gtk_widget_show(pageframe);\r
- vbox = gtk_vbox_new(FALSE, 5);\r
- gtk_widget_show(vbox);\r
- gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);\r
- gtk_container_add(GTK_CONTAINER(pageframe), vbox);\r
-\r
- // View types\r
- // table\r
- table = gtk_table_new (2, 4, FALSE);\r
- gtk_widget_show (table);\r
- gtk_box_pack_start (GTK_BOX (vbox), table, FALSE, TRUE, 0);\r
- gtk_table_set_row_spacings (GTK_TABLE (table), 5);\r
- gtk_table_set_col_spacings (GTK_TABLE (table), 5);\r
-\r
- // view type 1\r
- pixmap = new_pixmap (g_pParentWnd->m_pWidget, "window1.bmp");\r
- gtk_widget_show (pixmap);\r
- gtk_table_attach (GTK_TABLE (table), pixmap, 0, 1, 0, 1,\r
- (GtkAttachOptions) (0),\r
- (GtkAttachOptions) (0), 0, 0);\r
-\r
- // view type 2\r
- pixmap = new_pixmap (g_pParentWnd->m_pWidget, "window2.bmp");\r
- gtk_widget_show (pixmap);\r
- gtk_table_attach (GTK_TABLE (table), pixmap, 1, 2, 0, 1,\r
- (GtkAttachOptions) (0),\r
- (GtkAttachOptions) (0), 0, 0);\r
-\r
- // view type 3\r
- pixmap = new_pixmap (g_pParentWnd->m_pWidget, "window3.bmp");\r
- gtk_widget_show (pixmap);\r
- gtk_table_attach (GTK_TABLE (table), pixmap, 2, 3, 0, 1,\r
- (GtkAttachOptions) (0),\r
- (GtkAttachOptions) (0), 0, 0);\r
-\r
- // view type 4\r
- pixmap = new_pixmap (g_pParentWnd->m_pWidget, "window4.bmp");\r
- gtk_widget_show (pixmap);\r
- gtk_table_attach (GTK_TABLE (table), pixmap, 3, 4, 0, 1,\r
- (GtkAttachOptions) (0),\r
- (GtkAttachOptions) (0), 0, 0);\r
-\r
- // view type 1 selector\r
- radio = gtk_radio_button_new (NULL);\r
- gtk_widget_show (radio);\r
- gtk_table_attach (GTK_TABLE (table), radio, 0, 1, 1, 2,\r
- (GtkAttachOptions) (0),\r
- (GtkAttachOptions) (0), 0, 0);\r
-\r
- // view type 2 selector\r
- radio = gtk_radio_button_new_from_widget (GTK_RADIO_BUTTON (radio));\r
- gtk_widget_show (radio);\r
- gtk_table_attach (GTK_TABLE (table), radio, 1, 2, 1, 2,\r
- (GtkAttachOptions) (0),\r
- (GtkAttachOptions) (0), 0, 0);\r
-\r
- // view type 3 selector\r
- radio = gtk_radio_button_new_from_widget (GTK_RADIO_BUTTON (radio));\r
- gtk_widget_show (radio);\r
- gtk_table_attach (GTK_TABLE (table), radio, 2, 3, 1, 2,\r
- (GtkAttachOptions) (0),\r
- (GtkAttachOptions) (0), 0, 0);\r
-\r
- // view type 4 selector\r
- radio = gtk_radio_button_new_from_widget (GTK_RADIO_BUTTON (radio));\r
- gtk_widget_show (radio);\r
- gtk_table_attach (GTK_TABLE (table), radio, 3, 4, 1, 2,\r
- (GtkAttachOptions) (0),\r
- (GtkAttachOptions) (0), 0, 0);\r
- AddDialogData (radio, &m_nLatchedView, DLG_RADIO_INT);\r
- \r
- // Floating Z window\r
- check = gtk_check_button_new_with_label ("Floating Z Window");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bLatchedFloatingZ, DLG_CHECK_BOOL);\r
- \r
- // show menu tear-off seperators\r
- check = gtk_check_button_new_with_label ("Detachable Menus");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bLatchedDetachableMenus, DLG_CHECK_BOOL);\r
-\r
- if (!g_pGameDescription->mNoPatch)\r
- {\r
- // show patch toolbar\r
- check = gtk_check_button_new_with_label ("Patch Toolbar");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- g_object_set_data (G_OBJECT (dialog), "check_patchtoolbar", check); // Allow to be disabled for Q1/Q2\r
- AddDialogData (check, &m_bLatchedPatchToolbar, DLG_CHECK_BOOL);\r
- }\r
-\r
- // use wide toolbar\r
- check = gtk_check_button_new_with_label ("Wide Toolbar");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bLatchedWideToolbar, DLG_CHECK_BOOL);\r
-\r
- // use plugin toolbar\r
- check = gtk_check_button_new_with_label ("Plugin Toolbar");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bLatchedPluginToolbar, DLG_CHECK_BOOL);\r
-\r
-#ifdef _WIN32\r
- // win32 file dialog\r
- check = gtk_check_button_new_with_label ("Use win32 file load dialog");\r
- gtk_widget_show (check);\r
- // gtk_container_add (GTK_CONTAINER (vbox), check);\r
- gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bNativeGUI, DLG_CHECK_BOOL);\r
-\r
- // position on primary monitor\r
- check = gtk_check_button_new_with_label ("Start on Primary Monitor");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- g_object_set_data (G_OBJECT (dialog), "check_startonprimary", check);\r
- gtk_signal_connect( GTK_OBJECT (check), "clicked", GTK_SIGNAL_FUNC(UpdateSensitivity), this );\r
- AddDialogData (check, &m_bStartOnPrimMon, DLG_CHECK_BOOL);\r
-#endif \r
-\r
- // Add the page to the notebook\r
- gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);\r
- \r
- /******** Mouse group *********/\r
- preflabel = gtk_label_new("Mouse");\r
- gtk_widget_show(preflabel);\r
- pageframe = gtk_frame_new("Mouse");\r
- gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);\r
- gtk_widget_show(pageframe);\r
- vbox = gtk_vbox_new(FALSE, 5);\r
- gtk_widget_show(vbox);\r
- gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);\r
- gtk_container_add(GTK_CONTAINER(pageframe), vbox);\r
- \r
- // Buttons\r
- // container\r
- hbox2 = gtk_hbox_new (FALSE, 5);\r
- gtk_widget_show (hbox2);\r
- gtk_box_pack_start(GTK_BOX(vbox), hbox2, FALSE, FALSE, 0);\r
-\r
- // 2 button radio\r
- radio = gtk_radio_button_new_with_label (NULL, "2 button");\r
- gtk_widget_show (radio);\r
- gtk_box_pack_start (GTK_BOX (hbox2), radio, FALSE, FALSE, 0);\r
-\r
- // 3 button radio\r
- radio = gtk_radio_button_new_with_label_from_widget (GTK_RADIO_BUTTON (radio), "3 button");\r
- gtk_widget_show (radio);\r
- gtk_box_pack_start (GTK_BOX (hbox2), radio, FALSE, FALSE, 0);\r
- AddDialogData (radio, &m_nMouse, DLG_RADIO_INT);\r
-\r
- // right click to drop entity\r
- check = gtk_check_button_new_with_label ("Right click to drop entities");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bRightClick, DLG_CHECK_BOOL);\r
-\r
- // Mouse chaser (and this does what?)\r
- check = gtk_check_button_new_with_label ("Mouse chaser");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bChaseMouse, DLG_CHECK_BOOL);\r
-\r
- // Alt + multi-drag\r
- check = gtk_check_button_new_with_label ("ALT + multi-drag");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bALTEdge, DLG_CHECK_BOOL);\r
-\r
- // Mouse wheel increments\r
- // container\r
- hbox2 = gtk_hbox_new (FALSE, 5);\r
- gtk_widget_show (hbox2);\r
- gtk_box_pack_start(GTK_BOX(vbox), hbox2, FALSE, FALSE, 0);\r
- \r
- // label\r
- label = gtk_label_new ("Wheel Mouse inc:");\r
- gtk_widget_show (label);\r
- gtk_box_pack_start (GTK_BOX (hbox2), label, FALSE, FALSE, 0);\r
- \r
- // entry\r
- entry = gtk_entry_new ();\r
- gtk_widget_show (entry);\r
- gtk_widget_set_usize (entry, 40, -2);\r
- gtk_box_pack_start (GTK_BOX (hbox2), entry, FALSE, FALSE, 0);\r
- AddDialogData (entry, &m_nWheelInc, DLG_ENTRY_INT); \r
-\r
- // Add the page to the notebook\r
- gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);\r
- \r
- /******** Editing group *********/\r
- preflabel = gtk_label_new("Editing");\r
- gtk_widget_show(preflabel);\r
- pageframe = gtk_frame_new("Editing");\r
- gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);\r
- gtk_widget_show(pageframe);\r
- vbox = gtk_vbox_new(FALSE, 5);\r
- gtk_widget_show(vbox);\r
- gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);\r
- gtk_container_add(GTK_CONTAINER(pageframe), vbox);\r
- \r
- // Vertex editing splits faces\r
- check = gtk_check_button_new_with_label ("Vertex editing splits face");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bVertexSplit, DLG_CHECK_BOOL);\r
-\r
- // Fix target/targetname collisions\r
- check = gtk_check_button_new_with_label ("Fix target/targetname collisions");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bDoTargetFix, DLG_CHECK_BOOL);\r
- \r
- // Clipper tool uses caulk\r
- check = gtk_check_button_new_with_label ("Clipper tool uses caulk");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bClipCaulk, DLG_CHECK_BOOL);\r
-\r
- // Don't clamp plane points\r
- check = gtk_check_button_new_with_label ("Don't clamp plane points");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bNoClamp, DLG_CHECK_BOOL);\r
-\r
- // Select patch by bounding box\r
- check = gtk_check_button_new_with_label ("Select patches by bounding box");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bPatchBBoxSelect, DLG_CHECK_BOOL); \r
- \r
- // Rotation increment\r
- // container\r
- table = gtk_table_new (2, 3, FALSE);\r
- gtk_widget_show (table);\r
- gtk_box_pack_start (GTK_BOX (vbox), table, FALSE, TRUE, 0);\r
- gtk_table_set_row_spacings (GTK_TABLE (table), 5);\r
- gtk_table_set_col_spacings (GTK_TABLE (table), 5);\r
- \r
- // label\r
- label = gtk_label_new ("Rotation increment:");\r
- gtk_widget_show (label);\r
- gtk_table_attach (GTK_TABLE (table), label, 0, 1, 0, 1,\r
- (GtkAttachOptions) (0),\r
- (GtkAttachOptions) (0), 0, 0);\r
- \r
- // entry\r
- entry = gtk_entry_new ();\r
- gtk_widget_show (entry);\r
- gtk_widget_set_usize (entry, 60, -2);\r
- gtk_table_attach (GTK_TABLE (table), entry, 1, 2, 0, 1,\r
- (GtkAttachOptions) (GTK_FILL),\r
- (GtkAttachOptions) (0), 0, 0);\r
- AddDialogData (entry, &m_nRotation, DLG_ENTRY_INT);\r
- \r
- // Undo levels\r
- // label\r
- label = gtk_label_new ("Undo Levels:");\r
- gtk_widget_show (label);\r
- gtk_table_attach (GTK_TABLE (table), label, 0, 1, 1, 2,\r
- (GtkAttachOptions) (0),\r
- (GtkAttachOptions) (0), 0, 0);\r
- \r
- // spinner (allows undo levels to be set to zero)\r
- spin = gtk_spin_button_new (GTK_ADJUSTMENT (gtk_adjustment_new (1, 0, 64, 1, 10, 10)), 1, 0); \r
- gtk_widget_show (spin);\r
- gtk_table_attach (GTK_TABLE (table), spin, 1, 2, 1, 2,\r
- (GtkAttachOptions) (GTK_FILL),\r
- (GtkAttachOptions) (0), 0, 0);\r
- gtk_widget_set_usize (spin, 60, -2);\r
- AddDialogData (spin, &m_nUndoLevels, DLG_SPIN_INT);\r
-\r
- // Patch subdivisions\r
- // label\r
- label = gtk_label_new ("Patch subdivisions:");\r
- gtk_widget_show (label);\r
- gtk_table_attach (GTK_TABLE (table), label, 0, 1, 2, 3,\r
- (GtkAttachOptions) (0),\r
- (GtkAttachOptions) (0), 0, 0);\r
- \r
- // entry (spinner perhaps? [2-16])\r
- entry = gtk_entry_new ();\r
- gtk_widget_show (entry);\r
- gtk_widget_set_usize (entry, 60, -2);\r
- gtk_table_attach (GTK_TABLE (table), entry, 1, 2, 2, 3,\r
- (GtkAttachOptions) (GTK_FILL),\r
- (GtkAttachOptions) (0), 0, 0);\r
- AddDialogData (entry, &m_nSubdivisions, DLG_ENTRY_INT);\r
-\r
- // Add the page to the notebook\r
- gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);\r
- \r
- /******** Save/Load group *********/\r
- preflabel = gtk_label_new("Startup/Auto save");\r
- gtk_widget_show(preflabel);\r
- pageframe = gtk_frame_new("Startup/Auto save");\r
- gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);\r
- gtk_widget_show(pageframe);\r
- vbox = gtk_vbox_new(FALSE, 5);\r
- gtk_widget_show(vbox);\r
- gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);\r
- gtk_container_add(GTK_CONTAINER(pageframe), vbox);\r
-\r
- // Snapshots\r
- check = gtk_check_button_new_with_label ("Snapshots");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bSnapShots, DLG_CHECK_BOOL);\r
- \r
- // load last project on open\r
- check = gtk_check_button_new_with_label ("Load last project on open");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bLoadLast, DLG_CHECK_BOOL);\r
-\r
- // load last map on open\r
- check = gtk_check_button_new_with_label ("Load last map on open");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bLoadLastMap, DLG_CHECK_BOOL);\r
-\r
- // Auto save..\r
- // container\r
- hbox2 = gtk_hbox_new (FALSE, 5);\r
- gtk_widget_show (hbox2);\r
- gtk_box_pack_start(GTK_BOX(vbox), hbox2, FALSE, FALSE, 0);\r
- gtk_container_set_border_width (GTK_CONTAINER (hbox2), 0);\r
- \r
- // label\r
- check = gtk_check_button_new_with_label ("Auto save every");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start (GTK_BOX (hbox2), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bAutoSave, DLG_CHECK_BOOL);\r
- \r
- // spinner\r
- spin = gtk_spin_button_new (GTK_ADJUSTMENT (gtk_adjustment_new (1, 1, 60, 1, 10, 10)), 1, 0);\r
- gtk_widget_show (spin);\r
- gtk_box_pack_start (GTK_BOX (hbox2), spin, FALSE, FALSE, 0);\r
- gtk_widget_set_usize (spin, 60, -2);\r
- AddDialogData (spin, &m_nAutoSave, DLG_SPIN_INT);\r
- \r
- // label\r
- label = gtk_label_new ("minutes");\r
- gtk_widget_show (label);\r
- gtk_box_pack_start (GTK_BOX (hbox2), label, FALSE, FALSE, 0);\r
- \r
- // Add the page to the notebook\r
- gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);\r
- \r
- /******** Paths group *********/\r
- preflabel = gtk_label_new("Paths");\r
- gtk_widget_show(preflabel);\r
- pageframe = gtk_frame_new("Paths");\r
- gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);\r
- gtk_widget_show(pageframe);\r
- vbox = gtk_vbox_new(FALSE, 5);\r
- gtk_widget_show(vbox);\r
- gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);\r
- gtk_container_add(GTK_CONTAINER(pageframe), vbox);\r
-\r
- // prefab path\r
- // table\r
- table = gtk_table_new (3, 3, FALSE);\r
- gtk_widget_show (table);\r
- gtk_box_pack_start (GTK_BOX (vbox), table, FALSE, TRUE, 0);\r
- gtk_table_set_row_spacings (GTK_TABLE (table), 5);\r
- gtk_table_set_col_spacings (GTK_TABLE (table), 5);\r
- \r
- // label\r
- label = gtk_label_new ("Prefab path:");\r
- gtk_widget_show (label);\r
- gtk_table_attach (GTK_TABLE (table), label, 0, 1, 0, 1,\r
- (GtkAttachOptions) (0),\r
- (GtkAttachOptions) (0), 0, 0);\r
- gtk_misc_set_alignment (GTK_MISC (label), 1, 0.5);\r
- \r
- // path entry\r
- entry = gtk_entry_new ();\r
- gtk_widget_show (entry);\r
- gtk_widget_set_usize(GTK_WIDGET(entry), 240, -2);\r
- gtk_table_attach (GTK_TABLE (table), entry, 1, 2, 0, 1,\r
- (GtkAttachOptions) (GTK_FILL),\r
- (GtkAttachOptions) (0), 1, 0);\r
- AddDialogData (entry, &m_strPrefabPath, DLG_ENTRY_TEXT);\r
-\r
- // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=805\r
-#if 0 \r
- // browse button\r
- button = gtk_button_new_with_label ("...");\r
- gtk_widget_show (button);\r
- gtk_signal_connect (GTK_OBJECT (button), "clicked", GTK_SIGNAL_FUNC (OnBtnBrowseprefab), this);\r
- gtk_table_attach (GTK_TABLE (table), button, 2, 3, 0, 1,\r
- (GtkAttachOptions) (0),\r
- (GtkAttachOptions) (0), 0, 0);\r
-#endif\r
-\r
- // User ini path\r
- // label\r
- label = gtk_label_new ("User INI path:");\r
- gtk_widget_show (label);\r
- gtk_table_attach (GTK_TABLE (table), label, 0, 1, 1, 2,\r
- (GtkAttachOptions) (0),\r
- (GtkAttachOptions) (0), 0, 0);\r
- gtk_misc_set_alignment (GTK_MISC (label), 1, 0.5);\r
- \r
- // user ini path entry\r
- entry = gtk_entry_new ();\r
- gtk_widget_show (entry);\r
- gtk_table_attach (GTK_TABLE (table), entry, 1, 2, 1, 2,\r
- (GtkAttachOptions) (GTK_FILL),\r
- (GtkAttachOptions) (0), 1, 0);\r
- AddDialogData (entry, &m_strUserPath, DLG_ENTRY_TEXT);\r
- \r
- // user ini browse button\r
- button = gtk_button_new_with_label ("...");\r
- gtk_widget_show (button);\r
- gtk_signal_connect (GTK_OBJECT (button), "clicked", GTK_SIGNAL_FUNC (OnBtnBrowseuserini), this);\r
- gtk_table_attach (GTK_TABLE (table), button, 2, 3, 1, 2,\r
- (GtkAttachOptions) (0),\r
- (GtkAttachOptions) (0), 0, 0);\r
-\r
- // Add the page to the notebook\r
- gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);\r
- \r
- /******** Misc group *********/\r
- preflabel = gtk_label_new("Misc");\r
- gtk_widget_show(preflabel);\r
- pageframe = gtk_frame_new("Misc");\r
- gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);\r
- gtk_widget_show(pageframe);\r
- vbox = gtk_vbox_new(FALSE, 5);\r
- gtk_widget_show(vbox);\r
- gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);\r
- gtk_container_add(GTK_CONTAINER(pageframe), vbox);\r
- \r
- // Light drawing\r
- check = gtk_check_button_new_with_label ("Light drawing");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bNewLightDraw, DLG_CHECK_BOOL);\r
-\r
- // Light radiuses\r
- // container\r
- table = gtk_table_new(2, 1, FALSE);\r
- gtk_widget_show(table);\r
- gtk_box_pack_start (GTK_BOX (vbox), table, FALSE, TRUE, 0);\r
- gtk_table_set_row_spacings (GTK_TABLE (table), 5);\r
- gtk_table_set_col_spacings (GTK_TABLE (table), 5);\r
-\r
- label = gtk_label_new ("Light radiuses:");\r
- gtk_widget_show (label);\r
- gtk_label_set_justify (GTK_LABEL (label), GTK_JUSTIFY_LEFT);\r
- gtk_table_attach(GTK_TABLE(table), label, 0, 1, 0, 1,\r
- (GtkAttachOptions) (0),\r
- (GtkAttachOptions) (0), 0, 0);\r
-\r
- combo_list = NULL;\r
- combo_list = g_list_append (combo_list, (void *)"Disabled");\r
- combo_list = g_list_append (combo_list, (void *)"True Q3Map2 Style");\r
- combo_list = g_list_append (combo_list, (void *)"Classic Style");\r
-\r
- combo = gtk_combo_new ();\r
- gtk_combo_set_popdown_strings (GTK_COMBO (combo), combo_list);\r
- gtk_widget_show (combo);\r
- gtk_table_attach(GTK_TABLE(table), combo, 1, 2, 0, 1,\r
- (GtkAttachOptions) (GTK_FILL),\r
- (GtkAttachOptions) (0), 0, 0);\r
- gtk_entry_set_editable (GTK_ENTRY (GTK_COMBO (combo)->entry), FALSE);\r
- AddDialogData (combo, &m_nLightRadiuses, DLG_COMBO_INT);\r
-\r
-#ifdef _WIN32\r
- check = gtk_check_button_new_with_label ("Use win32 file associations to open text files instead of builtin editor");\r
- gtk_widget_show(check);\r
- gtk_box_pack_start(GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &g_PrefsDlg.m_bUseWin32Editor, DLG_CHECK_BOOL);\r
-#else\r
- // use custom shader editor\r
- check = gtk_check_button_new_with_label ("Use Custom Shader Editor");\r
- gtk_widget_show(check);\r
- gtk_box_pack_start(GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- gtk_signal_connect( GTK_OBJECT (check), "clicked", GTK_SIGNAL_FUNC(UpdateEditorSensitivity), this);\r
- g_object_set_data (G_OBJECT(dialog), "check_customeditor", check);\r
- AddDialogData (check, &g_PrefsDlg.m_bUseCustomEditor, DLG_CHECK_BOOL);\r
- \r
- // custom shader editor executable\r
- // table\r
- table = gtk_table_new (3, 1, FALSE);\r
- gtk_widget_show (table);\r
- gtk_box_pack_start (GTK_BOX (vbox), table, FALSE, TRUE, 0);\r
- gtk_table_set_row_spacings (GTK_TABLE (table), 5);\r
- gtk_table_set_col_spacings (GTK_TABLE (table), 5);\r
- \r
- // label\r
- label = gtk_label_new("Custom Editor Command");\r
- gtk_widget_show(label);\r
- gtk_table_attach (GTK_TABLE (table), label, 0, 1, 0, 1,\r
- (GtkAttachOptions) (0),\r
- (GtkAttachOptions) (0), 0, 0);\r
- gtk_misc_set_alignment (GTK_MISC (label), 1, 0.5);\r
- g_object_set_data (G_OBJECT(dialog), "label_customeditor", label);\r
- gtk_widget_set_sensitive (label, g_PrefsDlg.m_bUseCustomEditor);\r
- \r
- // custom editor command entry\r
- entry = gtk_entry_new ();\r
- gtk_widget_show (entry);\r
- gtk_widget_set_usize(GTK_WIDGET(entry), 240, -2);\r
- gtk_table_attach (GTK_TABLE (table), entry, 1, 2, 0, 1,\r
- (GtkAttachOptions) (GTK_FILL),\r
- (GtkAttachOptions) (0), 1, 0);\r
- AddDialogData (entry, &m_strEditorCommand, DLG_ENTRY_TEXT);\r
- gtk_widget_set_sensitive (entry, g_PrefsDlg.m_bUseCustomEditor);\r
- g_object_set_data (G_OBJECT(dialog), "entry_customeditor", entry);\r
- \r
- // browse button\r
- button = gtk_button_new_with_label ("...");\r
- gtk_widget_show (button);\r
- gtk_signal_connect (GTK_OBJECT (button), "clicked", GTK_SIGNAL_FUNC (OnBtnBrowseEditor), this);\r
- gtk_table_attach (GTK_TABLE (table), button, 2, 3, 0, 1,\r
- (GtkAttachOptions) (0),\r
- (GtkAttachOptions) (0), 0, 0);\r
- g_object_set_data (G_OBJECT(dialog), "button_customeditor", button);\r
- gtk_widget_set_sensitive (button, g_PrefsDlg.m_bUseCustomEditor);\r
-#endif\r
-\r
- // Add the page to the notebook\r
- gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);\r
-\r
- /******** BSP Monitoring group *********/\r
- // this is never displayed if the plugin isn't available\r
- preflabel = gtk_label_new("BSP Monitoring");\r
- gtk_widget_show(preflabel);\r
- pageframe = gtk_frame_new("BSP Monitoring");\r
- gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);\r
- gtk_widget_show(pageframe);\r
- vbox = gtk_vbox_new(FALSE, 5);\r
- gtk_widget_show(vbox);\r
- gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);\r
- gtk_container_add(GTK_CONTAINER(pageframe), vbox);\r
-\r
- // Enable BSP process monitoring\r
- check = gtk_check_button_new_with_label ("Enable BSP process monitoring");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- g_object_set_data (G_OBJECT (dialog), "check_monitorbsp", check);\r
- gtk_signal_connect( GTK_OBJECT (check), "clicked", GTK_SIGNAL_FUNC(UpdateSensitivity), this );\r
- AddDialogData (check, &g_PrefsDlg.m_bWatchBSP, DLG_CHECK_BOOL);\r
-\r
- // Stop on leak\r
- check = gtk_check_button_new_with_label ("Stop compilation on leak");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- g_object_set_data (G_OBJECT (dialog), "check_leakstop", check);\r
- AddDialogData (check, &g_PrefsDlg.m_bLeakStop, DLG_CHECK_BOOL);\r
-\r
- // engine after compile\r
- check = gtk_check_button_new_with_label ("Run engine after compile");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- g_object_set_data (G_OBJECT (dialog), "check_runengine", check);\r
- gtk_signal_connect( GTK_OBJECT (check), "clicked", GTK_SIGNAL_FUNC(UpdateSensitivity), this );\r
- AddDialogData( check, &g_PrefsDlg.m_bRunQuake, DLG_CHECK_BOOL ); \r
- \r
- // sleep mode when running engine\r
- check = gtk_check_button_new_with_label ("Activate sleep mode when running the engine");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- g_object_set_data (G_OBJECT (dialog), "check_sleep", check);\r
- AddDialogData( check, &g_PrefsDlg.m_bDoSleep, DLG_CHECK_BOOL );\r
- \r
- // use q3map2's texture projection\r
- check = gtk_check_button_new_with_label ("Texturing compatible with q3map2");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- g_object_set_data (G_OBJECT (dialog), "check_q3map2", check);\r
- AddDialogData( check, &g_PrefsDlg.m_bQ3Map2Texturing, DLG_CHECK_BOOL );\r
-\r
- // Add the page to the notebook\r
- gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);\r
-\r
- gtk_notebook_set_page(GTK_NOTEBOOK(notebook), PTAB_FRONT);\r
-\r
- return;\r
-}\r
-\r
-// end new prefs dialog\r
-\r
-void PrefsDlg::LoadTexdefPref(texdef_t* pTexdef, char* pName)\r
-{\r
- char buffer[256];\r
-\r
- memset(pTexdef, 0, sizeof(texdef_t));\r
-\r
- sprintf(buffer, "%s%s", pName, TD_SCALE1_KEY);\r
- mLocalPrefs.GetPref(buffer, &pTexdef->scale[0], 0.5f); \r
-\r
- sprintf(buffer, "%s%s", pName, TD_SCALE2_KEY);\r
- mLocalPrefs.GetPref(buffer, &pTexdef->scale[1], 0.5f);\r
-\r
- sprintf(buffer, "%s%s", pName, TD_SHIFT1_KEY);\r
- mLocalPrefs.GetPref(buffer, &pTexdef->shift[0], 8.f);\r
-\r
- sprintf(buffer, "%s%s", pName, TD_SHIFT2_KEY);\r
- mLocalPrefs.GetPref(buffer, &pTexdef->shift[1], 8.f);\r
-\r
- sprintf(buffer, "%s%s", pName, TD_ROTATE_KEY);\r
- mLocalPrefs.GetPref(buffer, &pTexdef->rotate, 45);\r
-}\r
-\r
-void PrefsDlg::UpdateTextureCompression()\r
-{\r
- // if OpenGL is not ready yet, don't do anything\r
- if (!g_qeglobals.m_bOpenGLReady) {\r
- Sys_Printf("OpenGL not ready - postpone texture compression capability check\n");\r
- return;\r
- }\r
- \r
- if (g_qeglobals.bTextureCompressionSupported)\r
- {\r
- if (m_nTextureCompressionFormat >= 2 && !g_qeglobals.m_bS3CompressionSupported)\r
- {\r
- Sys_Printf("Inconsistant pref setting for texture compression (%d), rolling back\n", m_nTextureCompressionFormat);\r
- m_nTextureCompressionFormat = 1; // if this is not supported either, see below\r
- }\r
- if (m_nTextureCompressionFormat == 1 && !g_qeglobals.m_bOpenGLCompressionSupported)\r
- {\r
- Sys_Printf("Inconsistant pref setting for texture compression (GL_COMPRESSED_RGBA), rolling back\n");\r
- m_nTextureCompressionFormat = 0;\r
- }\r
- switch (m_nTextureCompressionFormat)\r
- {\r
- case (0):\r
- {\r
- g_qeglobals.texture_components = GL_RGBA;\r
- Sys_Printf("texture compression disabled by preferences settings\n");\r
- break;\r
- }\r
- case (1):\r
- {\r
- g_qeglobals.texture_components = GL_COMPRESSED_RGBA;\r
- Sys_Printf("OpenGL texture compression enabled\n");\r
- break;\r
- }\r
- case (2):\r
- {\r
- g_qeglobals.texture_components = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;\r
- Sys_Printf("S3TC DXT1 texture compression enabled\n");\r
- break;\r
- }\r
- case (3):\r
- {\r
- g_qeglobals.texture_components = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;\r
- Sys_Printf("S3TC DXT3 texture compression enabled\n");\r
- break;\r
- }\r
- case (4):\r
- {\r
- g_qeglobals.texture_components = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;\r
- Sys_Printf("S3TC DXT5 texture compression enabled\n");\r
- break;\r
- }\r
- }\r
- }\r
- else\r
- {\r
- Sys_Printf("texture compression is not supported by your current graphic card/drivers\n");\r
- g_qeglobals.texture_components = GL_RGBA;\r
- m_nTextureCompressionFormat = 0;\r
- }\r
-}\r
-\r
-#ifdef ATIHACK_812\r
-void PrefsDlg::UpdateATIHack() {\r
- // if OpenGL is not ready yet, don't do anything\r
- if (!g_qeglobals.m_bOpenGLReady) {\r
- Sys_Printf("OpenGL not ready - postpone ATI bug workaround setup\n");\r
- return;\r
- }\r
-\r
- if (m_bGlATIHack) {\r
- qglCullFace = &qglCullFace_ATIHack;\r
- qglDisable = &qglDisable_ATIHack;\r
- qglEnable = &qglEnable_ATIHack;\r
- qglPolygonMode = &qglPolygonMode_ATIHack;\r
- Sys_Printf("ATI bug workaround enabled\n");\r
- } else {\r
- qglCullFace = qglCullFace_real;\r
- qglDisable = qglDisable_real;\r
- qglEnable = qglEnable_real;\r
- qglPolygonMode = qglPolygonMode_real;\r
- Sys_Printf("ATI bug workaround disabled\n");\r
- }\r
-}\r
-#endif\r
-\r
-// TTimo: m_strEnginePath has a special status, if not found in registry we need to \r
-// initiliaze it for sure. It is not totally failsafe but we can use the same\r
-// code than in q3map, expecting to find some "quake" above us. If not, we prompt\r
-// for the engine executable path\r
-void PrefsDlg::LoadPrefs ()\r
-{\r
- int i;\r
-\r
- // first things first, load prefs from global prefs\r
- mGamesDialog.LoadPrefs();\r
-\r
- // if we already have a document loaded, we will free and reload from file\r
- if (mLocalPrefs.InUse()) {\r
- mLocalPrefs.Clear();\r
- }\r
-\r
- // load local.pref file\r
- mLocalPrefs.ReadXMLFile(m_inipath->str);\r
-\r
- mLocalPrefs.GetPref(PATCHSHOWBOUNDS_KEY, &g_bPatchShowBounds, FALSE);\r
- mLocalPrefs.GetPref(MOUSE_KEY, &m_nMouse, MOUSE_DEF);\r
- m_nMouseButtons = m_nMouse ? 3 : 2;\r
- \r
- // project file\r
- // if it's not found here, mainframe.cpp will take care of finding one\r
- mLocalPrefs.GetPref(LASTPROJ_KEY, &m_strLastProject, "");\r
- mLocalPrefs.GetPref(LASTPROJVER_KEY, &m_nLastProjectVer, -1);\r
-\r
- // prefab path\r
- // NOTE TTimo: I'm not sure why this is in prefs\r
- // should probably be a project setting\r
- // and I'm not sure that we really have a way to set this reliably either\r
- CString strPrefab;\r
- strPrefab = g_qeglobals.m_strHomeGame.GetBuffer();\r
- strPrefab += g_pGameDescription->mBaseGame.GetBuffer();\r
- strPrefab += "/prefabs/";\r
- mLocalPrefs.GetPref(PREFAB_KEY, &m_strPrefabPath, strPrefab);\r
-\r
- mLocalPrefs.GetPref(LASTLIGHTINTENSITY_KEY, &m_iLastLightIntensity, 300);\r
- mLocalPrefs.GetPref(TLOCK_KEY, &m_bTextureLock, TLOCK_DEF);\r
- mLocalPrefs.GetPref(RLOCK_KEY, &m_bRotateLock, TLOCK_DEF);\r
- mLocalPrefs.GetPref(LASTMAP_KEY, &m_strLastMap, "");\r
- mLocalPrefs.GetPref(LOADLAST_KEY, &m_bLoadLast, LOADLAST_DEF);\r
- mLocalPrefs.GetPref(BSP_KEY, &m_bInternalBSP, FALSE);\r
- mLocalPrefs.GetPref(RCLICK_KEY, &m_bRightClick, TRUE);\r
- mLocalPrefs.GetPref(AUTOSAVE_KEY, &m_bAutoSave, TRUE);\r
- mLocalPrefs.GetPref(LOADLASTMAP_KEY, &m_bLoadLastMap, FALSE);\r
- mLocalPrefs.GetPref(TINYBRUSH_KEY, &m_bCleanTiny, FALSE);\r
- mLocalPrefs.GetPref(TINYSIZE_KEY, &m_fTinySize, 0.5f);\r
- mLocalPrefs.GetPref(AUTOSAVETIME_KEY, &m_nAutoSave, 5);\r
- mLocalPrefs.GetPref(SNAPSHOT_KEY, &m_bSnapShots, FALSE);\r
- mLocalPrefs.GetPref(MOVESPEED_KEY, &m_nMoveSpeed, 100);\r
- mLocalPrefs.GetPref(ANGLESPEED_KEY, &m_nAngleSpeed, 3);\r
- mLocalPrefs.GetPref(SETGAME_KEY, &m_bSetGame, FALSE);\r
- mLocalPrefs.GetPref(CAMXYUPDATE_KEY, &m_bCamXYUpdate, TRUE);\r
- mLocalPrefs.GetPref(CAMDRAGMULTISELECT_KEY, &m_nCamDragMultiSelect, TRUE);\r
- mLocalPrefs.GetPref(CAMFREELOOK_KEY, &m_bCamFreeLook, TRUE);\r
- mLocalPrefs.GetPref(CAMINVERSEMOUSE_KEY, &m_bCamInverseMouse, FALSE);\r
- mLocalPrefs.GetPref(CAMDISCRETE_KEY, &m_bCamDiscrete, TRUE);\r
- mLocalPrefs.GetPref(LIGHTDRAW_KEY, &m_bNewLightDraw, TRUE);\r
- mLocalPrefs.GetPref(CUBICCLIP_KEY, &m_bCubicClipping, TRUE);\r
- mLocalPrefs.GetPref(CUBICSCALE_KEY, &m_nCubicScale, 13);\r
- mLocalPrefs.GetPref(ALTEDGE_KEY, &m_bALTEdge, FALSE);\r
- mLocalPrefs.GetPref(FACECOLORS_KEY, &m_bFaceColors, FALSE);\r
- mLocalPrefs.GetPref(XZVIS_KEY, &m_bXZVis, FALSE);\r
- mLocalPrefs.GetPref(YZVIS_KEY, &m_bYZVis, FALSE);\r
- mLocalPrefs.GetPref(ZVIS_KEY, &m_bZVis, FALSE);\r
- mLocalPrefs.GetPref(SIZEPAINT_KEY, &m_bSizePaint, FALSE);\r
- mLocalPrefs.GetPref(DLLENTITIES_KEY, &m_bDLLEntities, FALSE);\r
-\r
- mLocalPrefs.GetPref(DETACHABLEMENUS_KEY, &m_bLatchedDetachableMenus, TRUE);\r
- m_bDetachableMenus = m_bLatchedDetachableMenus;\r
- \r
- if (g_pGameDescription->mNoPatch)\r
- {\r
- m_bPatchToolbar = false;\r
- }\r
- else\r
- {\r
- mLocalPrefs.GetPref(PATCHTOOLBAR_KEY, &m_bLatchedPatchToolbar, TRUE);\r
- m_bPatchToolbar = m_bLatchedPatchToolbar;\r
- }\r
-\r
- mLocalPrefs.GetPref(WIDETOOLBAR_KEY, &m_bLatchedWideToolbar, TRUE);\r
- m_bWideToolbar = m_bLatchedWideToolbar;\r
- \r
- mLocalPrefs.GetPref(PLUGINTOOLBAR_KEY, &m_bLatchedPluginToolbar, TRUE);\r
- m_bPluginToolbar = m_bLatchedPluginToolbar;\r
-\r
- mLocalPrefs.GetPref(WINDOW_KEY, (int*)&m_nLatchedView, WINDOW_DEF);\r
- m_nView = m_nLatchedView;\r
-\r
- mLocalPrefs.GetPref(FLOATINGZ_KEY, &m_bLatchedFloatingZ, FALSE);\r
- m_bFloatingZ = m_bLatchedFloatingZ;\r
-\r
- mLocalPrefs.GetPref(TEXTUREQUALITY_KEY, &m_nLatchedTextureQuality, 3);\r
- m_nTextureQuality = m_nLatchedTextureQuality;\r
-\r
- mLocalPrefs.GetPref(LOADSHADERS_KEY, &m_nLatchedShader, 0);\r
- m_nShader = m_nLatchedShader;\r
-\r
- mLocalPrefs.GetPref(NOCLAMP_KEY, &m_bNoClamp, FALSE);\r
- mLocalPrefs.GetPref(USERINI_KEY, &m_strUserPath, "");\r
- mLocalPrefs.GetPref(ROTATION_KEY, &m_nRotation, 45);\r
- mLocalPrefs.GetPref(CHASEMOUSE_KEY, &m_bChaseMouse, TRUE);\r
- mLocalPrefs.GetPref(ENTITYSHOW_KEY, &m_nEntityShowState, ENTITY_SKINNED_BOXED);\r
-\r
- // this will probably need to be 75 or 100 for Q1.\r
- mLocalPrefs.GetPref(TEXTURESCALE_KEY, &m_nTextureScale, 50);\r
-\r
- // FIXME: Hydra - actually, this stuff is Q1,Q2 and HL specific.\r
- if ( (g_pGameDescription->mGameFile == "hl.game") )\r
- {\r
- // No BSP monitoring in the default compiler tools for Half-life (yet)\r
- mLocalPrefs.GetPref(WATCHBSP_KEY, &m_bWatchBSP, FALSE);\r
-\r
- // Texture subset on by default (HL specific really, because of halflife.wad's size)\r
- mLocalPrefs.GetPref(TEXTURE_KEY, &m_bTextureWindow, TRUE);\r
- }\r
- else if ( ( g_pGameDescription->mGameFile == "q2.game" ) || ( g_pGameDescription->mGameFile == "heretic2.game" ) )\r
- {\r
- // BSP monitoring is implemented in Quake2 and Heretic2 tools\r
- mLocalPrefs.GetPref(WATCHBSP_KEY, &m_bWatchBSP, TRUE);\r
-\r
- // Texture subset on by default (HL specific really, because of halflife.wad's size)\r
- mLocalPrefs.GetPref(TEXTURE_KEY, &m_bTextureWindow, TRUE);\r
- }\r
- else\r
- {\r
- mLocalPrefs.GetPref(WATCHBSP_KEY, &m_bWatchBSP, WATCHBSP_DEF);\r
- mLocalPrefs.GetPref(TEXTURE_KEY, &m_bTextureWindow, FALSE);\r
- }\r
-\r
-\r
- mLocalPrefs.GetPref(TEXTURESCROLLBAR_KEY, &m_bTextureScrollbar, TRUE);\r
- mLocalPrefs.GetPref(DISPLAYLISTS_KEY, &m_bDisplayLists, TRUE);\r
- mLocalPrefs.GetPref(ANTIALIASEDLINES_KEY, &m_bAntialiasedPointsAndLines, FALSE);\r
- mLocalPrefs.GetPref(SWITCHCLIP_KEY, &m_bSwitchClip, TRUE);\r
- mLocalPrefs.GetPref(SELWHOLEENTS_KEY, &m_bSelectWholeEntities, TRUE);\r
- mLocalPrefs.GetPref(SHOWSHADERS_KEY, &m_bShowShaders, TRUE);\r
- mLocalPrefs.GetPref(GLLIGHTING_KEY, &m_bGLLighting, FALSE);\r
- mLocalPrefs.GetPref(NOSTIPPLE_KEY, &m_bNoStipple, FALSE);\r
- mLocalPrefs.GetPref(UNDOLEVELS_KEY, &m_nUndoLevels, 30);\r
- mLocalPrefs.GetPref(VERTEXMODE_KEY, &m_bVertexSplit, TRUE);\r
- mLocalPrefs.GetPref(RUNQ2_KEY, &m_bRunQuake, RUNQ2_DEF);\r
- mLocalPrefs.GetPref(LEAKSTOP_KEY, &m_bLeakStop, TRUE);\r
- mLocalPrefs.GetPref(DOSLEEP_KEY, &m_bDoSleep, FALSE);\r
- mLocalPrefs.GetPref(SELECTCURVES_KEY, &m_bSelectCurves, TRUE);\r
- mLocalPrefs.GetPref(SELECTMODELS_KEY, &m_bSelectModels, TRUE);\r
- mLocalPrefs.GetPref(SHADERLISTONLY_KEY, &m_bTexturesShaderlistOnly, FALSE);\r
- mLocalPrefs.GetPref(SUBDIVISIONS_KEY, &m_nSubdivisions, SUBDIVISIONS_DEF);\r
- mLocalPrefs.GetPref(CLIPCAULK_KEY, &m_bClipCaulk, FALSE);\r
- mLocalPrefs.GetPref(SNAPTTOGRID_KEY, &m_bSnapTToGrid, FALSE);\r
- mLocalPrefs.GetPref(TARGETFIX_KEY, &m_bDoTargetFix, TRUE);\r
- mLocalPrefs.GetPref(WHEELINC_KEY, &m_nWheelInc, 64);\r
- mLocalPrefs.GetPref(PATCHBBOXSEL_KEY, &m_bPatchBBoxSelect, FALSE);\r
- \r
- // Gef: Kyro GL_POINT workaround\r
- mLocalPrefs.GetPref(GLPOINTWORKAROUND_KEY, &m_bGlPtWorkaround, FALSE);\r
-\r
- // window positioning\r
- mLocalPrefs.GetPref(ENTITYSPLIT1_KEY, &mWindowInfo.nEntitySplit1, -1);\r
- mLocalPrefs.GetPref(ENTITYSPLIT2_KEY, &mWindowInfo.nEntitySplit2, -1);\r
-\r
- mLocalPrefs.GetPref(POSITIONX_KEY, &mWindowInfo.position.x, -1);\r
- mLocalPrefs.GetPref(POSITIONY_KEY, &mWindowInfo.position.y, -1);\r
- mLocalPrefs.GetPref(WIDTH_KEY, &mWindowInfo.position.w, -1);\r
- mLocalPrefs.GetPref(HEIGHT_KEY, &mWindowInfo.position.h, 450);\r
-\r
- const window_position_t default_window_pos = { 0, 0, 200, 200, };\r
-\r
- mLocalPrefs.GetPref(ENTITYWND_KEY, &mWindowInfo.posEntityWnd, default_window_pos);\r
- mLocalPrefs.GetPref(MAPINFOWND_KEY, &mWindowInfo.posMapInfoWnd, default_window_pos);\r
- mLocalPrefs.GetPref(CAMWND_KEY, &mWindowInfo.posCamWnd, default_window_pos);\r
- mLocalPrefs.GetPref(ZWND_KEY, &mWindowInfo.posZWnd, default_window_pos);\r
- mLocalPrefs.GetPref(XYWND_KEY, &mWindowInfo.posXYWnd, default_window_pos);\r
- mLocalPrefs.GetPref(YZWND_KEY, &mWindowInfo.posYZWnd, default_window_pos);\r
- mLocalPrefs.GetPref(XZWND_KEY, &mWindowInfo.posXZWnd, default_window_pos);\r
- mLocalPrefs.GetPref(PATCHWND_KEY, &mWindowInfo.posPatchWnd, default_window_pos);\r
- mLocalPrefs.GetPref(SURFACEWND_KEY, &mWindowInfo.posSurfaceWnd, default_window_pos);\r
- mLocalPrefs.GetPref(ENTITYINFOWND_KEY, &mWindowInfo.posEntityInfoWnd, default_window_pos);\r
-\r
- mLocalPrefs.GetPref(ZWIDTH_KEY, &mWindowInfo.nZWidth, 30);\r
- mLocalPrefs.GetPref(XYHEIGHT_KEY, &mWindowInfo.nXYHeight, 300);\r
- mLocalPrefs.GetPref(XYWIDTH_KEY, &mWindowInfo.nXYWidth, 300);\r
- mLocalPrefs.GetPref(CAMWIDTH_KEY, &mWindowInfo.nCamWidth, 200);\r
- mLocalPrefs.GetPref(CAMHEIGHT_KEY, &mWindowInfo.nCamHeight, 200);\r
- mLocalPrefs.GetPref(ZFLOATWIDTH_KEY, &mWindowInfo.nZFloatWidth, 300);\r
-#ifdef _WIN32\r
- mLocalPrefs.GetPref(STATE_KEY, &mWindowInfo.nState, SW_SHOW);\r
-#endif\r
-\r
- // menu stuff\r
- mLocalPrefs.GetPref(COUNT_KEY, &m_nMRUCount, 0);\r
- for(i = 0; i < 4; i++) \r
- {\r
- char buf[64];\r
- sprintf (buf, "%s%d", FILE_KEY, i);\r
- mLocalPrefs.GetPref(buf, &m_strMRUFiles[i], ""); \r
- }\r
-\r
- // some platform specific prefs\r
-#ifdef _WIN32\r
- mLocalPrefs.GetPref(NATIVEGUI_KEY, &m_bNativeGUI, TRUE);\r
- mLocalPrefs.GetPref(STARTONPRIMMON_KEY, &m_bStartOnPrimMon, FALSE);\r
-#endif\r
-\r
- mLocalPrefs.GetPref(SI_TEXMENU_KEY, &g_qeglobals.d_savedinfo.iTexMenu, ID_VIEW_BILINEARMIPMAP);\r
- mLocalPrefs.GetPref(SI_GAMMA_KEY, &g_qeglobals.d_savedinfo.fGamma, 1.0f);\r
- mLocalPrefs.GetPref(SI_EXCLUDE_KEY, &g_qeglobals.d_savedinfo.exclude, 0); // nothing filtered by default\r
- mLocalPrefs.GetPref(SI_INCLUDE_KEY, &g_qeglobals.d_savedinfo.include, INCLUDE_NAMES | INCLUDE_COORDS | INCLUDE_ANGLES | INCLUDE_CAMERATINT);\r
- mLocalPrefs.GetPref(SI_SHOWNAMES_KEY, &g_qeglobals.d_savedinfo.show_names, FALSE);\r
- mLocalPrefs.GetPref(SI_SHOWCOORDS_KEY, &g_qeglobals.d_savedinfo.show_coordinates, TRUE);\r
- mLocalPrefs.GetPref(SI_SHOWANGLES_KEY, &g_qeglobals.d_savedinfo.show_angles, TRUE);\r
- mLocalPrefs.GetPref(SI_SHOWOUTLINES_KEY, &g_qeglobals.d_savedinfo.show_outline, FALSE);\r
- mLocalPrefs.GetPref(SI_SHOWAXIS_KEY, &g_qeglobals.d_savedinfo.show_axis, TRUE);\r
- mLocalPrefs.GetPref(SI_NOSELOUTLINES_KEY, &g_qeglobals.d_savedinfo.bNoSelectedOutlines, FALSE);\r
-\r
- mLocalPrefs.GetPref(SI_OUTLINESTYLE_KEY, &g_qeglobals.d_savedinfo.iSelectedOutlinesStyle, OUTLINE_ZBUF|OUTLINE_BSEL);\r
-\r
- LoadTexdefPref(&g_qeglobals.d_savedinfo.m_SIIncrement, SI_SURFACE_TEXDEF_KEY);\r
- LoadTexdefPref(&g_qeglobals.d_savedinfo.m_PIIncrement, SI_PATCH_TEXDEF_KEY);\r
-\r
- // text editor binding\r
-#ifdef _WIN32\r
- mLocalPrefs.GetPref(CUSTOMSHADEREDITOR_KEY, &m_bUseWin32Editor, TRUE);\r
-#else\r
- mLocalPrefs.GetPref(CUSTOMSHADEREDITOR_KEY, &m_bUseCustomEditor, FALSE);\r
- mLocalPrefs.GetPref(CUSTOMSHADEREDITORCOMMAND_KEY, &m_strEditorCommand, "");\r
-#endif\r
-\r
-\r
- vec3_t vDefaultAxisColours[3] = {\r
- {0.f, 0.5f, 0.f},\r
- {0.f, 0.f, 1.f},\r
- {1.f, 0.f, 0.f},\r
- };\r
-\r
- for(i = 0; i < 3; i++) {\r
- char buf[64];\r
- sprintf(buf, "%s%d", SI_AXISCOLORS_KEY, i);\r
- mLocalPrefs.GetPref(buf, g_qeglobals.d_savedinfo.AxisColors[i], vDefaultAxisColours[i]);\r
- }\r
-\r
- vec3_t vDefaultColours[COLOR_LAST] = {\r
- {0.25f, 0.25f, 0.25f},\r
- {1.f, 1.f, 1.f},\r
- {0.75f, 0.75f, 0.75f},\r
- {0.5f, 0.5f, 0.5f},\r
- {0.25f, 0.25f, 0.25f},\r
- {0.0f, 0.0f, 0.0f},\r
- {0.f, 0.f, 1.f},\r
- {0.f, 0.f, 0.f},\r
- {0.f, 0.f, 0.f},\r
- {1.f, 0.f, 0.f},\r
- {0.f, 0.f, 1.f},\r
- {0.5f, 0.f, 0.75f},\r
- {1.0f, 0.f, 0.f},\r
- {0.f, 0.f, 0.f},\r
- {0.f, 0.f, 0.f},\r
- };\r
-\r
- for(i = 0; i < COLOR_LAST; i++) {\r
- char buf[64];\r
- sprintf(buf, "%s%d", SI_COLORS_KEY, i);\r
- mLocalPrefs.GetPref(buf, g_qeglobals.d_savedinfo.colors[i], vDefaultColours[i]);\r
- }\r
-\r
- mLocalPrefs.GetPref(TEXTURECOMPRESSIONFORMAT_KEY, &m_nTextureCompressionFormat, 1);\r
-\r
- mLocalPrefs.GetPref(LIGHTRADIUS_KEY, &m_nLightRadiuses, TRUE);\r
-\r
- mLocalPrefs.GetPref(Q3MAP2TEX_KEY, &m_bQ3Map2Texturing, TRUE);\r
-\r
-#ifdef ATIHACK_812\r
- mLocalPrefs.GetPref(ATIHACK_KEY, &m_bGlATIHack, FALSE);\r
-#endif\r
-\r
- Undo_SetMaxSize(m_nUndoLevels); // set it internally as well / FIXME: why not just have one global value?\r
-\r
- UpdateTextureCompression();\r
-\r
-#ifdef ATIHACK_812\r
- UpdateATIHack();\r
-#endif\r
-\r
- if (mLocalPrefs.mbEmpty)\r
- {\r
- mLocalPrefs.mbEmpty = false;\r
- Sys_Printf("Saving local.pref with default pref values\n");\r
- SavePrefs();\r
- }\r
-}\r
-\r
-void PrefsDlg::SavePrefs ()\r
-{\r
- if (g_qeglobals.disable_ini)\r
- return;\r
-\r
-#ifdef _DEBUG\r
- Sys_Printf("PrefsDlg::SavePrefs\n");\r
-#endif\r
-\r
- // this will take care of copying back from the dialog to the variables\r
- // NOTE: it may be overkill to call systematically before a SavePrefs, but it's safer\r
- // this will also cause an UpdateData for the mGamesDialog\r
- UpdateData(TRUE);\r
-\r
- mGamesDialog.SavePrefs();\r
-\r
- // update the tree and save it\r
- mLocalPrefs.UpdatePrefTree();\r
- if (!mLocalPrefs.WriteXMLFile(m_inipath->str))\r
- Sys_FPrintf(SYS_ERR, "Error occured while saving local prefs file '%s'\n", m_inipath->str);\r
-\r
- if (m_nMouse == 0)\r
- m_nMouseButtons = 2;\r
- else\r
- m_nMouseButtons = 3;\r
-\r
-}\r
-\r
-void PrefsDlg::PostModal (int code)\r
-{\r
- if (code == IDOK)\r
- {\r
- SavePrefs();\r
- // make sure the logfile is ok\r
- Sys_LogFile();\r
- #ifdef ATIHACK_812\r
- UpdateATIHack();\r
- #endif\r
- if (g_pParentWnd)\r
- g_pParentWnd->SetGridStatus();\r
- Sys_UpdateWindows(W_ALL);\r
- if (m_nUndoLevels != 0)\r
- Undo_SetMaxSize(m_nUndoLevels);\r
- }\r
-}\r
-\r
-void PrefsDlg::DoEditorSensitivity()\r
-{\r
- if(gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(g_object_get_data (G_OBJECT(m_pWidget), "check_customeditor"))))\r
- {\r
- gtk_widget_set_sensitive(GTK_WIDGET(g_object_get_data (G_OBJECT(m_pWidget), "label_customeditor")), TRUE);\r
- gtk_widget_set_sensitive(GTK_WIDGET(g_object_get_data (G_OBJECT(m_pWidget), "entry_customeditor")), TRUE);\r
- gtk_widget_set_sensitive(GTK_WIDGET(g_object_get_data (G_OBJECT(m_pWidget), "button_customeditor")), TRUE);\r
- }\r
- else\r
- {\r
- gtk_widget_set_sensitive(GTK_WIDGET(g_object_get_data (G_OBJECT(m_pWidget), "label_customeditor")), FALSE);\r
- gtk_widget_set_sensitive(GTK_WIDGET(g_object_get_data (G_OBJECT(m_pWidget), "entry_customeditor")), FALSE);\r
- gtk_widget_set_sensitive(GTK_WIDGET(g_object_get_data (G_OBJECT(m_pWidget), "button_customeditor")), FALSE);\r
- }\r
-}\r
-\r
-void PrefsDlg::DoSensitivity()\r
-{\r
-#if 0\r
- // first, look at the project file version ... will monitoring work?\r
- // project files now XML, guaranteed to be at least version 2\r
- if (0)//IntForKey( g_qeglobals.d_project_entity, "version" ) < 2)\r
- {\r
- if (m_bWarn)\r
- {\r
- Str Msg;\r
- Msg = "The current project file (";\r
- Msg += g_PrefsDlg.m_strLastProject;\r
- Msg += ") is not at least version 2.\nI need version 2 or above to setup BSP monitoring correctly.";\r
- gtk_MessageBox(m_pWidget, Msg.GetBuffer(), MB_OK );\r
- \r
- m_bWarn = false;\r
- }\r
-\r
- // go ahead, disable everybuddy\r
- gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_leakstop" )), FALSE );\r
- gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_monitorbsp" )), FALSE );\r
- gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_runengine" )), FALSE );\r
- gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_sleep" )), FALSE );\r
- }\r
- else\r
- {\r
-#endif\r
-// m_bWarn = true;\r
-\r
- gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_leakstop" )), TRUE );\r
- gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_monitorbsp" )), TRUE );\r
- gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_runengine" )), TRUE );\r
- gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_sleep" )), TRUE );\r
-\r
- if ( ! gtk_toggle_button_get_active( GTK_TOGGLE_BUTTON( g_object_get_data( G_OBJECT(m_pWidget), "check_monitorbsp" ) ) ) )\r
- {\r
- gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_leakstop" )), FALSE );\r
- gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_runengine" )), FALSE );\r
- gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_sleep" )), FALSE );\r
- } else if (! gtk_toggle_button_get_active( GTK_TOGGLE_BUTTON( g_object_get_data( G_OBJECT(m_pWidget), "check_runengine" ) ) ) )\r
- {\r
- gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_sleep" )), FALSE );\r
- }\r
-}\r
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+//
+// User preferences
+//
+// Leonardo Zide (leo@lokigames.com)
+//
+
+#include "stdafx.h"
+#include <glib.h>
+#if defined (__linux__) || defined (__APPLE__)
+#include <sys/stat.h>
+#include <sys/types.h>
+#include <fcntl.h>
+#include <unistd.h>
+#include <dirent.h>
+#endif
+#include "missing.h"
+#include "gtkmisc.h"
+
+#ifdef _WIN32
+#include <io.h>
+#define X_OK 0
+#include <sys/stat.h>
+#endif
+
+#define PREF_SECTION "Prefs"
+#define INTERNAL_SECTION "Internals"
+#define MOUSE_KEY "MouseButtons"
+#define WINDOW_KEY "QE4StyleWindows"
+#define LAYOUT_KEY "WindowLayout"
+#define RUNQ2_KEY "RunQuake2Run"
+#define TLOCK_KEY "TextureLock"
+#define RLOCK_KEY "RotateLock"
+#define LOADLAST_KEY "LoadLast"
+#define LOADLASTMAP_KEY "LoadLastMap"
+#define LASTPROJ_KEY "LastProject"
+#define LASTPROJVER_KEY "LastProjectKey"
+#define LASTMAP_KEY "LastMap"
+#define FACE_KEY "NewFaceGrab"
+#define BSP_KEY "InternalBSP"
+#define RCLICK_KEY "NewRightClick"
+#define VERTEX_KEY "NewVertex"
+#define AUTOSAVE_KEY "Autosave"
+#define AUTOSAVETIME_KEY "AutosaveMinutes"
+#define PAK_KEY "UsePAK"
+#define NEWAPPLY_KEY "ApplyDismissesSurface"
+#define HACK_KEY "Gatewayescapehack"
+#define TEXTURE_KEY "NewTextureWindowStuff"
+#define TINYBRUSH_KEY "CleanTinyBrushes"
+#define TINYSIZE_KEY "CleanTinyBrusheSize"
+#define SNAPSHOT_KEY "Snapshots"
+#define MOVESPEED_KEY "MoveSpeed"
+#define ANGLESPEED_KEY "AngleSpeed"
+#define SETGAME_KEY "UseSetGame"
+#define CAMXYUPDATE_KEY "CamXYUpdate"
+#define CAMDRAGMULTISELECT_KEY "CamDragMultiSelect"
+#define CAMFREELOOK_KEY "CamFreeLook"
+#define CAMINVERSEMOUSE_KEY "CamInverseMouse"
+#define CAMDISCRETE_KEY "CamDiscrete"
+#define LIGHTDRAW_KEY "NewLightStyle"
+#define WHATGAME_KEY "WhichGame"
+#define CUBICCLIP_KEY "CubicClipping"
+#define CUBICSCALE_KEY "CubicScale"
+#define ALTEDGE_KEY "ALTEdgeDrag"
+#define FACECOLORS_KEY "FaceColors"
+#define SNAPT_KEY "SnapT"
+#define XZVIS_KEY "XZVIS"
+#define YZVIS_KEY "YZVIS"
+#define ZVIS_KEY "ZVIS"
+#define SIZEPAINT_KEY "SizePainting"
+#define DLLENTITIES_KEY "DLLEntities"
+#define DETACHABLEMENUS_KEY "DetachableMenus"
+#define PATCHTOOLBAR_KEY "PatchToolBar"
+#define WIDETOOLBAR_KEY "WideToolBar"
+#define PLUGINTOOLBAR_KEY "PluginToolBar"
+#define NOCLAMP_KEY "NoClamp"
+#define PREFAB_KEY "PrefabPath"
+#define USERINI_KEY "UserINIPath"
+#define ROTATION_KEY "Rotation"
+#define BUGGYICD_KEY "BuggyICD"
+#define CHASEMOUSE_KEY "ChaseMouse"
+#define ENTITYSHOW_KEY "EntityShow"
+#define TEXTURESCALE_KEY "TextureScale"
+#define TEXTURESCROLLBAR_KEY "TextureScrollbar"
+#define DISPLAYLISTS_KEY "UseDisplayLists"
+#define ANTIALIASEDLINES_KEY "UseAntialiasedPointsAndLines" // Fishman - Add antialiazed points and lines support. 09/03/00
+#define NORMALIZECOLORS_KEY "NormalizeColors"
+#define SHADERS_KEY "UseShaders"
+#define SWITCHCLIP_KEY "SwitchClipKey"
+#define SELWHOLEENTS_KEY "SelectWholeEntitiesKey"
+#define TEXTURESUBSET_KEY "UseTextureSubsetLoading"
+#define TEXTUREQUALITY_KEY "TextureQuality"
+#define SHOWSHADERS_KEY "ShowShaders"
+#define SHADERTEST_KEY "ShaderTest"
+#define GLLIGHTING_KEY "UseGLLighting"
+#define LOADSHADERS_KEY "LoadShaders"
+#define NOSTIPPLE_KEY "NoStipple"
+#define UNDOLEVELS_KEY "UndoLevels"
+#define VERTEXMODE_KEY "VertexSplit"
+#define ENGINEPATH_KEY "EnginePath"
+#define ENGINE_KEY "Engine"
+#define LOGCONSOLE_KEY "LogConsole"
+#define SELECTCURVES_KEY "SelectCurves"
+#define SELECTMODELS_KEY "SelectModels"
+#define SHADERLISTONLY_KEY "ShowShaderlistOnly"
+#define WATCHBSP_KEY "WatchBSP"
+#define LEAKSTOP_KEY "LeakStop"
+#define DOSLEEP_KEY "SleepMode"
+#define SUBDIVISIONS_KEY "Subdivisions"
+#define CLIPCAULK_KEY "ClipCaulk"
+#define PATCHSHOWBOUNDS_KEY "PatchShowBounds"
+#define NATIVEGUI_KEY "NativeGUI"
+#define STARTONPRIMMON_KEY "StartOnPrimMon"
+#define NOSYSMENUPOPUPS_KEY "NoSysMenuPopups"
+#define SNAPTTOGRID_KEY "SnapTToGrid"
+#define FLOATINGZ_KEY "FloatingZ"
+#define TARGETFIX_KEY "TargetFix"
+#define GLPOINTWORKAROUND_KEY "GlPointWorkaround" // Gef: Workaround for broken Kyro * gl driver 25-aug-2001
+#define WHEELINC_KEY "WheelMouseInc"
+#define PATCHBBOXSEL_KEY "PatchBBoxSel"
+#define LASTLIGHTINTENSITY_KEY "LastLightIntensity"
+#define CUSTOMSHADEREDITOR_KEY "UseCustomShaderEditor"
+#define CUSTOMSHADEREDITORCOMMAND_KEY "CustomShaderEditorCommand"
+#define TEXTURECOMPRESSIONFORMAT_KEY "TextureCompressionFormat"
+#define LIGHTRADIUS_KEY "LightRadiuses"
+#define Q3MAP2TEX_KEY "Q3Map2Tex"
+#define ATIHACK_KEY "ATIHack"
+
+// window stuff
+#define ENTITYSPLIT1_KEY "EntitySplit1"
+#define ENTITYSPLIT2_KEY "EntitySplit2"
+#define POSITIONX_KEY "PositionX"
+#define POSITIONY_KEY "PositionY"
+#define ENTITYWND_KEY "EntityWnd"
+#define MAPINFOWND_KEY "MapInfoDlg"
+#define CAMWND_KEY "CamWnd"
+#define ZWND_KEY "ZWnd"
+#define XYWND_KEY "XYWnd"
+#define XZWND_KEY "XZWnd"
+#define YZWND_KEY "YZWnd"
+#define PATCHWND_KEY "PatchWnd"
+#define SURFACEWND_KEY "SurfaceWnd"
+#define ENTITYINFOWND_KEY "EntityInfoDlg"
+#define WIDTH_KEY "Width"
+#define HEIGHT_KEY "Height"
+#define ZWIDTH_KEY "ZWidth"
+#define XYHEIGHT_KEY "XYHeight"
+#define XYWIDTH_KEY "XYWidth"
+#define CAMWIDTH_KEY "CamWidth"
+#define CAMHEIGHT_KEY "CamHeight"
+#define ZFLOATWIDTH_KEY "ZWidthFloating"
+#define STATE_KEY "State"
+
+// menu stuff
+#define COUNT_KEY "Count"
+#define FILE_KEY "File"
+
+//saved info
+#define SI_TEXMENU_KEY "SI_TexMenu"
+#define SI_GAMMA_KEY "SI_Gamma"
+#define SI_COLORS_KEY "SI_Colors"
+#define SI_EXCLUDE_KEY "SI_Exclude"
+#define SI_INCLUDE_KEY "SI_Include"
+#define SI_SURFACE_TEXDEF_KEY "SI_SurfaceTexdef"
+#define SI_PATCH_TEXDEF_KEY "SI_PatchTexdef"
+#define SI_AXISCOLORS_KEY "SI_AxisColors"
+#define SI_SHOWNAMES_KEY "SI_ShowNames"
+#define SI_SHOWCOORDS_KEY "SI_ShowCoords"
+#define SI_SHOWANGLES_KEY "SI_ShowAngles"
+#define SI_SHOWOUTLINES_KEY "SI_ShowOutlines"
+#define SI_SHOWAXIS_KEY "SI_ShowAxis"
+#define SI_NOSELOUTLINES_KEY "SI_NoSelectedOutlines"
+#define SI_OUTLINESTYLE_KEY "SI_OutLineStyle"
+
+//for texdefs
+#define TD_SCALE1_KEY "_Scale1"
+#define TD_SCALE2_KEY "_Scale2"
+#define TD_SHIFT1_KEY "_Shift1"
+#define TD_SHIFT2_KEY "_Shift2"
+#define TD_ROTATE_KEY "_Rotate"
+
+#define MOUSE_DEF 1
+#define WINDOW_DEF 0
+#define RUNQ2_DEF 0
+#define WATCHBSP_DEF 1
+#define TLOCK_DEF 1
+#define LOADLAST_DEF 1
+#define RUN_DEF 0
+#define SUBDIVISIONS_DEF 4
+
+void WindowPosition_Parse(window_position_t& m_value, const CString& value)
+{
+ if(sscanf(value.GetBuffer(), "%d %d %d %d", &m_value.x, &m_value.y, &m_value.w, &m_value.h) != 4)
+ m_value.x = m_value.y = m_value.w = m_value.h = -1;
+}
+
+void WindowPosition_Write(const window_position_t& m_value, CString& value)
+{
+ char buffer[64];
+ sprintf(buffer, "%d %d %d %d", m_value.x, m_value.y, m_value.w, m_value.h);
+ value = buffer;
+}
+
+
+CXMLPropertyBag::CXMLPropertyBag() {
+ mStrFilename = "";
+ mpDoc = NULL;
+ mbEmpty = false;
+}
+
+// generic preference functions
+
+void CXMLPropertyBag::PushAssignment(char *name, PrefTypes_t type, void *pV)
+{
+ list<CPrefAssignment>::iterator iAssign;
+ for(iAssign=mPrefAssignments.begin(); iAssign!=mPrefAssignments.end(); iAssign++)
+ {
+ if ((*iAssign).mName == name)
+ {
+ // we have it already, check anyway
+ if (pV != (*iAssign).mVal)
+ {
+ Sys_FPrintf(SYS_ERR, "PushAssignment, '%s' has different mVal\n", name);
+ return;
+ }
+ }
+ }
+ // ok, it's not in our list yet
+ mPrefAssignments.push_front(CPrefAssignment(name, type, pV));
+}
+
+xmlNodePtr CXMLPropertyBag::EpairForName(const char *name)
+{
+ xmlNodePtr ret = NULL;
+
+ xmlNodePtr pNode = mpDocNode->children;
+ while (pNode != NULL)
+ {
+ if(pNode->type == XML_ELEMENT_NODE)
+ {
+ xmlAttrPtr tmp_attr_ptr = xmlHasProp(pNode, (xmlChar *)"name");
+ if (tmp_attr_ptr != NULL && !strcmp(name, (char *)tmp_attr_ptr->children->content))
+ {
+ if ( ret ) {
+ Sys_FPrintf( SYS_WRN, "WARNING: dupe property in CXMLPropertyBag::EpairForName '%s'\n", name );
+ } else {
+ ret = pNode;
+ }
+ }
+ }
+ pNode = pNode->next;
+ }
+ return ret;
+}
+
+void CXMLPropertyBag::GetPref(char *name, Str *pV, char *V)
+{
+ xmlNodePtr pNode = EpairForName( name );
+ if ( pNode )
+ {
+ if ( pNode->children && pNode->children->content ) {
+ *pV = pNode->children->content;
+ } else {
+ // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=427
+ // means the pref exists, and that the value is ""
+ *pV = "";
+ }
+ }
+ else
+ {
+ pNode = xmlNewChild(mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)V);
+ xmlSetProp(pNode, (xmlChar *)"name", (xmlChar *)name);
+ }
+ // push the pref assignment if needed
+ PushAssignment(name, PREF_STR, pV);
+}
+
+void CXMLPropertyBag::GetPref(char *name, int *pV, int V)
+{
+ xmlNodePtr pNode;
+ if ((pNode = EpairForName(name)) && pNode->children && pNode->children->content)
+ {
+ *pV = atoi((char *)pNode->children->content);
+ }
+ else
+ {
+ char s[10];
+ sprintf(s, "%d", V);
+ pNode = xmlNewChild(mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)s);
+ xmlSetProp(pNode, (xmlChar *)"name", (xmlChar *)name);
+ *pV=V;
+ }
+ // push the pref assignment if needed
+ PushAssignment(name, PREF_INT, pV);
+}
+
+void CXMLPropertyBag::GetPref(char *name, bool *pV, bool V)
+{
+ xmlNodePtr pNode;
+ if ((pNode = EpairForName(name)) && pNode->children && pNode->children->content)
+ {
+ if (!strcmp((char *)pNode->children->content, "true"))
+ {
+ *pV = true;
+ }
+ else
+ {
+ *pV = false;
+ }
+ }
+ else
+ {
+ char s[10];
+ V ? strcpy(s, "true") : strcpy(s, "false");
+ pNode = xmlNewChild(mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)s);
+ xmlSetProp(pNode, (xmlChar *)"name", (xmlChar *)name);
+ *pV=V;
+ }
+ // push the pref assignment
+ PushAssignment(name, PREF_BOOL, pV);
+}
+
+void CXMLPropertyBag::GetPref(char *name, float *pV, float V)
+{
+ xmlNodePtr pNode;
+ if ((pNode = EpairForName(name)) && pNode->children && pNode->children->content)
+ {
+ *pV = atof((char *)pNode->children->content);
+ }
+ else
+ {
+ char s[10];
+ sprintf(s, "%f", V);
+ pNode = xmlNewChild(mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)s);
+ xmlSetProp(pNode, (xmlChar *)"name", (xmlChar *)name);
+ *pV=V;
+ }
+ // push the pref assignment if needed
+ PushAssignment(name, PREF_FLOAT, pV);
+}
+
+void CXMLPropertyBag::GetPref(char *name, float* pV, float* V)
+{
+ xmlNodePtr pNode;
+ if ((pNode = EpairForName(name)) && pNode->children && pNode->children->content)
+ {
+ sscanf((char *)pNode->children->content, "%f %f %f", &pV[0], &pV[1], &pV[2]);
+ }
+ else
+ {
+ char s[128];
+ sprintf(s, "%f %f %f", V[0], V[1], V[2]);
+ pNode = xmlNewChild(mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)s);
+ xmlSetProp(pNode, (xmlChar *)"name", (xmlChar *)name);
+ pV[0] = V[0];
+ pV[1] = V[1];
+ pV[2] = V[2];
+ }
+ // push the pref assignment if needed
+ PushAssignment(name, PREF_VEC3, pV);
+}
+
+void CXMLPropertyBag::GetPref(char *name, window_position_t* pV, window_position_t V)
+{
+ xmlNodePtr pNode;
+ if ((pNode = EpairForName(name)) && pNode->children && pNode->children->content)
+ {
+ WindowPosition_Parse(*pV, CString((xmlChar *)pNode->children->content));
+ }
+ else
+ {
+ CString str;
+ WindowPosition_Write(V, str);
+ pNode = xmlNewChild(mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)str.GetBuffer());
+ xmlSetProp(pNode, (xmlChar *)"name", (xmlChar *)name);
+ *pV = V;
+ }
+ // push the pref assignment if needed
+ PushAssignment(name, PREF_WNDPOS, pV);
+}
+
+void CXMLPropertyBag::UpdatePrefTree()
+{
+ // read the assignments and update the tree
+ list<CPrefAssignment>::iterator iPref;
+ for(iPref = mPrefAssignments.begin(); iPref != mPrefAssignments.end(); iPref++)
+ {
+ CPrefAssignment *pPref = &(*iPref);
+ // look for the node
+ xmlNodePtr pNode;
+ char s[64];
+
+ pNode = EpairForName(pPref->mName.GetBuffer());
+ // we never expect that the node could not be found, because this is supposed to happen
+ // after the tree was built with GetPref calls, never on a blank tree
+ if (!pNode)
+ {
+ Sys_FPrintf(SYS_ERR, "Unexpected EpairForName '%s' not found in UpdatePrefTree\n", pPref->mName.GetBuffer());
+ return;
+ }
+ switch ((*iPref).mType)
+ {
+ case PREF_STR:
+ xmlNodeSetContent(pNode, (const xmlChar *)((Str *)pPref->mVal)->GetBuffer());
+ break;
+ case PREF_INT:
+ sprintf(s, "%d", *(int *)pPref->mVal);
+ xmlNodeSetContent(pNode, (xmlChar *)s);
+ break;
+ case PREF_FLOAT:
+ sprintf(s, "%f", *(float *)pPref->mVal);
+ xmlNodeSetContent(pNode, (xmlChar *)s);
+ break;
+ case PREF_BOOL:
+ *(bool *)pPref->mVal ? strcpy(s, "true") : strcpy(s, "false");
+ xmlNodeSetContent(pNode, (xmlChar *)s);
+ break;
+ case PREF_VEC3:
+ {
+ float* v = (float*)pPref->mVal;
+ sprintf(s, "%f %f %f", v[0], v[1], v[2]);
+ xmlNodeSetContent(pNode, (xmlChar *)s);
+ }
+ break;
+ case PREF_WNDPOS:
+ {
+ CString str;
+ WindowPosition_Write(*(window_position_t*)pPref->mVal, str);
+ xmlNodeSetContent(pNode, (xmlChar*)str.GetBuffer());
+ }
+ break;
+ }
+ }
+}
+
+void CXMLPropertyBag::Clear()
+{
+ if(!InUse())
+ return;
+
+ xmlFreeDoc(mpDoc);
+ mpDoc = NULL;
+ mpDocNode = NULL;
+ mbEmpty = false;
+}
+
+void CXMLPropertyBag::ReadXMLFile(const char* pFilename)
+{
+ mpDoc = xmlParseFile(pFilename);
+
+ // basic checks
+ if (mpDoc)
+ {
+ mpDocNode = mpDoc->children;
+ xmlAttrPtr tmp_attr_ptr = xmlHasProp(mpDocNode, (xmlChar *)"version");
+ if (strcmp((char *)mpDocNode->name, "qpref"))
+ {
+ Sys_FPrintf(SYS_ERR, "Unrecognized node '%s' in '%s'\n", mpDocNode->name, mpDoc->URL);
+ xmlFreeDoc(mpDoc);
+ mpDoc = NULL;
+ }
+ else if (tmp_attr_ptr != NULL && strcmp((char*)tmp_attr_ptr->children->content, "1"))
+ {
+ Sys_FPrintf(SYS_ERR, "Wrong version '%s' in <qpref> node for '%s'\n", (char*)tmp_attr_ptr->children->content, mpDoc->URL);
+ xmlFreeDoc(mpDoc);
+ mpDoc = NULL;
+ }
+ Sys_Printf("Opened XML property file: '%s'\n", pFilename);
+ }
+
+ if (!mpDoc)
+ {
+ mbEmpty = true;
+ // no document, create one
+ mpDoc = xmlNewDoc((xmlChar *)"1.0");
+ mpDocNode = xmlNewDocNode(mpDoc, NULL, (xmlChar *)"qpref", NULL);
+ xmlDocSetRootElement(mpDoc, mpDocNode);
+ xmlSetProp(mpDocNode, (xmlChar *)"version", (xmlChar *)"1");
+ Sys_Printf("XML property file '%s' invalid/not found, creating blank properties tree\n", pFilename);
+ }
+}
+
+qboolean CXMLPropertyBag::WriteXMLFile(const char* pFilename)
+{
+ int res = xmlSaveFormatFile(pFilename, mpDoc, 1);
+
+ if(res == -1)
+ return false;
+
+ Sys_Printf("Wrote XML property file '%s'\n", pFilename);
+ return true;
+}
+
+// =============================================================================
+// Widget callbacks for PrefsDlg
+
+#if !defined(WIN32)
+// browse for custom editor executable
+static void OnBtnBrowseEditor (GtkWidget *widget, gpointer data)
+{
+ PrefsDlg *dlg = (PrefsDlg*)data;
+
+ const char *filename = file_dialog(g_PrefsDlg.GetWidget(), TRUE, "Executable for Custom Editor");
+
+ if(filename != NULL)
+ {
+ dlg->m_strEditorCommand = filename;
+ dlg->UpdateData(FALSE);
+ }
+}
+#endif
+
+static void OnBtnBrowseprefab (GtkWidget *widget, gpointer data)
+{
+ PrefsDlg *dlg = (PrefsDlg*)data;
+ char *path = dlg->m_strPrefabPath;
+ if (strlen (path) == 0)
+ path = g_strGameToolsPath;
+ char *dir = dir_dialog (g_PrefsDlg.GetWidget (), "Set prefab path", path);
+ dlg->UpdateData(TRUE);
+
+ if (dir != NULL)
+ {
+ CString strPath;
+ strPath = dir;
+ AddSlash(strPath);
+ dlg->m_strPrefabPath = strPath;
+ dlg->UpdateData(FALSE);
+ free (dir);
+ }
+}
+
+static void OnBtnBrowseuserini (GtkWidget *widget, gpointer data)
+{
+ PrefsDlg *dlg = (PrefsDlg*)data;
+ char *path = dlg->m_strUserPath;
+ if (strlen (path) == 0)
+ path = g_strGameToolsPath;
+ // TODO: INI filter?
+ const char *filename = file_dialog (g_PrefsDlg.GetWidget(), TRUE, "Find INI file", path);
+
+ if (filename != NULL)
+ {
+ dlg->UpdateData(TRUE);
+ dlg->m_strUserPath = filename;
+ dlg->UpdateData(FALSE);
+ }
+}
+
+static void OnButtonClean (GtkWidget *widget, gpointer data)
+{
+ // make sure this is what the user wants
+ if (gtk_MessageBox (g_PrefsDlg.GetWidget (), "This will close Radiant and clean the corresponding registry entries.\n"
+ "Next time you start Radiant it will be good as new. Do you wish to continue?",
+ "Reset Registry", MB_YESNO) == IDYES)
+ {
+ PrefsDlg *dlg = (PrefsDlg*)data;
+ dlg->EndModal (IDCANCEL);
+
+ g_qeglobals.disable_ini = true;
+ remove (dlg->m_inipath->str);
+ char buf[PATH_MAX];
+ sprintf(buf, "%sSavedInfo.bin", dlg->m_rc_path->str);
+ remove(buf);
+ HandleCommand (NULL, GINT_TO_POINTER (ID_FILE_EXIT));
+ _exit (0);
+ }
+}
+
+// =============================================================================
+// PrefsDlg class
+
+// IMPORTANT NOTE: the values here don't matter very much
+// the actual intialization if you start with an empty .ini is done when loading the prefs for the first time
+// profile_load_int takes an argument to use if the value is not found
+PrefsDlg::PrefsDlg ()
+{
+ m_bWarn = TRUE;
+ m_nMouse = 1;
+ m_nView = MainFrame::eRegular;
+ m_bLoadLast = FALSE;
+ m_bInternalBSP = FALSE;
+ m_bRightClick = FALSE;
+ m_bSetGame = FALSE;
+ m_bAutoSave = TRUE;
+ m_nAutoSave = 5;
+ m_bLoadLastMap = FALSE;
+ m_bTextureWindow = FALSE;
+ m_bSnapShots = FALSE;
+ m_fTinySize = 0.5;
+ m_bCleanTiny = FALSE;
+ m_bCamXYUpdate = TRUE;
+ m_bCamDragMultiSelect = FALSE;
+ m_bCamFreeLook = TRUE;
+ m_bCamFreeLookStrafe = FALSE;
+ m_bCamInverseMouse = FALSE;
+ m_bCamDiscrete = TRUE;
+ m_bNewLightDraw = FALSE;
+ m_strPrefabPath = "";
+ m_nWhatGame = 0;
+ m_bALTEdge = FALSE;
+ m_bFaceColors = FALSE;
+ m_bXZVis = FALSE;
+ m_bYZVis = FALSE;
+ m_bZVis = FALSE;
+ m_bSizePaint = FALSE;
+ m_bDLLEntities = FALSE;
+#ifdef _WIN32
+ m_bDetachableMenus = FALSE; // Most win32 users will find detachable menus annoying
+#else
+ m_bDetachableMenus = TRUE; // Linux/Apple users are used to them...
+#endif
+ m_bPatchToolbar = TRUE;
+ m_bWideToolbar = TRUE;
+ m_bPluginToolbar = TRUE;
+ m_bNoClamp = FALSE;
+ m_strUserPath = "";
+ m_nRotation = 0;
+ m_bChaseMouse = FALSE;
+ m_bTextureScrollbar = TRUE;
+ m_bDisplayLists = TRUE;
+ m_bAntialiasedPointsAndLines = FALSE; // Fishman - Add antialiazed points and lines support. 09/03/00
+ m_bShowShaders = FALSE;
+ m_nShader = -1;
+ m_bNoStipple = FALSE;
+ m_bVertexSplit = FALSE;
+ m_bSelectCurves = TRUE;
+ m_bSelectModels = TRUE;
+ m_nEntityShowState = ENTITY_SKINNED_BOXED;
+ m_nTextureScale = 2;
+ m_bSwitchClip = FALSE;
+ m_bSelectWholeEntities = TRUE;
+ m_nTextureQuality = 3;
+ m_bShowShaders = TRUE;
+ m_bGLLighting = FALSE;
+ m_nShader = 0;
+ m_nUndoLevels = 30;
+ m_bTexturesShaderlistOnly = FALSE;
+ // paths to ini files
+ m_rc_path = NULL;
+ m_inipath = NULL;
+ m_bWatchBSP = TRUE;
+ m_bLeakStop = TRUE;
+ m_iTimeout = 15;
+ m_bRunQuake = TRUE;
+ m_bDoSleep = FALSE;
+ m_nSubdivisions = 4;
+ // not prefs
+ m_bFloatingZ = FALSE;
+ m_bGlPtWorkaround = FALSE; // Gef: Kyro/GL_POINTS workaround 25-aug-2001
+#ifdef _WIN32
+ m_bNativeGUI = FALSE;
+ m_bStartOnPrimMon = FALSE;
+#endif
+ m_global_rc_path = NULL;
+#ifdef _WIN32
+ m_bUseWin32Editor = TRUE;
+#else
+ // custom shader editor options
+ m_bUseCustomEditor = FALSE;
+ m_strEditorCommand = "";
+#endif
+ m_nLightRadiuses = 1;
+ m_bQ3Map2Texturing = TRUE;
+#ifdef ATIHACK_812
+ m_bGlATIHack = FALSE;
+#endif
+}
+
+/*!
+=========================================================
+Games selection dialog
+=========================================================
+*/
+
+CGameDescription::CGameDescription(xmlDocPtr pDoc, const Str &GameFile)
+{
+ char *p, *prop;
+ mpDoc = pDoc;
+ // read the user-friendly game name
+ xmlNodePtr pNode = mpDoc->children;
+
+ while (strcmp((const char*)pNode->name, "game") && pNode != NULL) pNode=pNode->next;
+ if (!pNode)
+ {
+ ///< \todo add the file name (this node and gametools should all be part of CGameDescription anyway)
+ Error("Didn't find 'game' node in the game description file '%s'\n", pDoc->URL);
+ }
+ // on win32, game tools path can now be specified relative to the exe's cwd
+ prop = (char*)xmlGetProp( pNode, (xmlChar*)"gametools" );
+ if ( prop == NULL ) {
+ Error( "Didn't find 'gametools' node in the game description file '%s'\n", pDoc->URL );
+ }
+ {
+ char full[PATH_MAX];
+#ifdef _WIN32
+ _fullpath( full, prop, PATH_MAX );
+#else
+ strncpy( full, prop, PATH_MAX );
+#endif
+ xmlFree( prop );
+ prop = NULL;
+ for ( p = full; *p != '\0'; p++ ) {
+ if ( *p == '\\' ) {
+ *p = '/';
+ }
+ mGameToolsPath = full;
+ if ( p != full && *(p-1) != '/' ) {
+ mGameToolsPath += "/";
+ }
+ }
+ }
+
+ prop = (char*)xmlGetProp(pNode, (xmlChar*)"name");
+ if (prop == NULL)
+ {
+ Sys_FPrintf(SYS_WRN, "Warning, 'name' attribute not found in '%s'\n", pDoc->URL);
+ mGameName = pDoc->URL;
+ }
+ else
+ {
+ mGameName = prop;
+ xmlFree(prop);
+ }
+
+ mGameFile = GameFile;
+
+ prop = (char*)xmlGetProp(pNode, (xmlChar*)"basegame");
+ if (prop == NULL)
+ {
+ // default
+ mBaseGame = "baseq3";
+ }
+ else
+ {
+ mBaseGame = prop;
+ xmlFree(prop);
+ }
+
+ // on win32, engine path can now be specified relative to the exe's cwd
+ prop = (char*)xmlGetProp(pNode, (const xmlChar *)"enginepath");
+ if ( prop != NULL ) {
+ char full[PATH_MAX];
+#ifdef _WIN32
+ _fullpath( full, prop, PATH_MAX );
+#else
+ strncpy( full, prop, PATH_MAX );
+#endif
+ xmlFree( prop );
+ prop = NULL;
+ // process seperators
+ for ( p = full; *p != '\0'; p++ ) {
+ if ( *p == '\\' ) {
+ *p = '/';
+ }
+ }
+ mEnginePath = full;
+ if ( p != full && *(p-1) != '/' ) {
+ mEnginePath += "/";
+ }
+ }
+ else
+ {
+ // if engine path was not specified in the .game, it implies we can guess it from the gametools path
+ // on win32, and for most game package, the gametools are installed with the game
+ char aux_path[PATH_MAX]; // aux
+ strcpy( aux_path, mGameToolsPath.GetBuffer() );
+ if ( ( aux_path[ strlen(aux_path)-1 ] == '/' ) || ( aux_path[ strlen(aux_path)-1 ] == '\\' ) ) {
+ aux_path[strlen(aux_path)-1] = '\0'; // strip ending '/' if any
+ }
+ char up_path[PATH_MAX]; // up one level
+ ExtractFilePath( aux_path, up_path );
+ mEnginePath = up_path;
+ }
+
+ prop = (char*)xmlGetProp(pNode, (xmlChar*)"engine");
+ if (prop == NULL)
+ {
+#ifdef _WIN32
+ mEngine = "quake3.exe";
+#elif __linux__
+ mEngine = "quake3";
+#elif __APPLE__
+ mEngine = "Quake3.app";
+#endif
+ }
+ else
+ {
+ mEngine = prop;
+ xmlFree(prop);
+ }
+
+#if defined (__linux__) || defined (__APPLE__)
+ // *nix specific
+ prop = (char*)xmlGetProp(pNode, (const xmlChar *)"prefix");
+ if(prop != NULL)
+ {
+ mUserPathPrefix = prop;
+ xmlFree(prop);
+ }
+#endif
+ mShaderPath = xmlGetProp(pNode, (const xmlChar *)"shaderpath");
+ if (!mShaderPath.GetLength())
+ {
+ mShaderPath = "scripts/";
+ mShaderlist = "scripts/shaderlist.txt";
+ }
+ else
+ {
+ AddSlash(mShaderPath);
+ mShaderlist = mShaderPath;
+ mShaderlist += "shaderlist.txt";
+ }
+ xmlChar* default_scale = xmlGetProp(pNode, (const xmlChar *)"default_scale");
+ if (default_scale)
+ {
+ mTextureDefaultScale = atof((const char *)default_scale);
+ xmlFree(default_scale);
+ }
+ else
+ mTextureDefaultScale = 0.5f;
+ xmlChar* eclass_singleload = xmlGetProp(pNode, (const xmlChar*)"eclass_singleload");
+ if (eclass_singleload)
+ {
+ mEClassSingleLoad = true;
+ xmlFree(eclass_singleload);
+ }
+ else
+ mEClassSingleLoad = false;
+ xmlChar* no_patch = xmlGetProp(pNode, (const xmlChar *)"no_patch");
+ if (no_patch)
+ {
+ mNoPatch = true;
+ xmlFree(no_patch);
+ }
+ else
+ mNoPatch = false;
+ xmlChar* caulk_shader = xmlGetProp(pNode, (const xmlChar *)"caulk_shader");
+ if (caulk_shader)
+ {
+ mCaulkShader = caulk_shader;
+ xmlFree(caulk_shader);
+ }
+ else
+ mCaulkShader = "textures/common/caulk";
+}
+
+void CGameDescription::Dump()
+{
+#ifdef _WIN32
+ if (CGameDialog::GetNetrun())
+ Sys_Printf("Running in network mode, prefs path set to '%s'\n", g_strTempPath.GetBuffer());
+#endif
+ Sys_Printf("game name : '%s'\n", mGameName.GetBuffer());
+ Sys_Printf("game file : '%s'\n", mGameFile.GetBuffer());
+ Sys_Printf("game path : '%s'\n", mGameToolsPath.GetBuffer());
+ Sys_Printf("base game : '%s'\n", mBaseGame.GetBuffer());
+ Sys_Printf("engine path : '%s'\n", mEnginePath.GetBuffer());
+ Sys_Printf("engine : '%s'\n", mEngine.GetBuffer());
+ Sys_Printf("shaderlist : '%s'\n", mShaderlist.GetBuffer());
+ Sys_Printf("caulk shader: '%s'\n", mCaulkShader.GetBuffer());
+#if defined (__linux__) || defined (__APPLE__)
+ Sys_Printf("prefix : '%s'\n", mUserPathPrefix.GetBuffer());
+#endif
+ Sys_Printf("default texture scale: %g\n", mTextureDefaultScale);
+ Sys_Printf("single eclass load : %s\n", mEClassSingleLoad ? "Yes" : "No");
+ Sys_Printf("patches supported : %s\n", mNoPatch ? "No" : "Yes");
+}
+
+CPrefAssignment& CPrefAssignment::operator = (const CPrefAssignment& ass)
+{
+ if (&ass != this)
+ {
+ mName = ass.mName;
+ mType = ass.mType;
+ mVal = ass.mVal;
+ }
+ return *this;
+}
+
+CPrefAssignment::CPrefAssignment(const CPrefAssignment& ass)
+{
+ *this = ass;
+}
+
+void CGameDialog::LoadPrefs()
+{
+ bool bEmpty = false;
+
+ // if we already have a document loaded, we will free and reload from file
+ if (mGlobalPrefs.InUse())
+ {
+ Sys_Printf("Reloading global prefs from file\n");
+ mGlobalPrefs.Clear();
+ }
+
+ // load global .pref file
+ CString strGlobalPref = g_PrefsDlg.m_global_rc_path->str;
+ strGlobalPref += "global.pref";
+
+ mGlobalPrefs.ReadXMLFile(strGlobalPref.GetBuffer());
+
+ mGlobalPrefs.GetPref("gamefile", &m_sGameFile, ""); // NOTE: there's no default, user HAS to select something
+ mGlobalPrefs.GetPref("autoload", &m_bAutoLoadGame, false);
+ mGlobalPrefs.GetPref("log console", &m_bLogConsole, false);
+ // in a very particular post-.pid startup
+ // we may have the console turned on and want to keep it that way
+ // so we use a latching system
+ if (m_bForceLogConsole)
+ {
+ m_bLogConsole = true;
+ Sys_Printf("console logging has been latched on, saving prefs\n");
+ SavePrefs();
+ m_bForceLogConsole = false;
+ }
+
+ // console logging: call Sys_LogConsole to check console logging status
+ // it is important that we would log console as early as possible to make it useful
+ Sys_LogFile();
+
+ if (mGlobalPrefs.mbEmpty)
+ {
+ Sys_Printf("Saving global.pref with default pref values\n");
+ SavePrefs();
+ }
+}
+
+void CGameDialog::SavePrefs()
+{
+ // update the tree and save it
+ mGlobalPrefs.UpdatePrefTree();
+
+ CString strGlobalPref = g_PrefsDlg.m_global_rc_path->str;
+ strGlobalPref += "global.pref";
+
+ if (!mGlobalPrefs.WriteXMLFile(strGlobalPref.GetBuffer()))
+ Sys_FPrintf(SYS_ERR, "Error occured while saving global prefs file '%s'\n", strGlobalPref.GetBuffer());
+}
+
+void CGameDialog::DoGameDialog()
+{
+ // show the UI
+ DoModal();
+
+ // unhook so we can use in other places
+ // we manually incref'ed it when creating, it won't be freed (destructor)
+ gtk_container_remove (GTK_CONTAINER (mTopBox), GetGlobalFrame());
+
+ // we save the prefs file
+ SavePrefs();
+}
+
+GtkWidget* CGameDialog::GetGlobalFrame()
+{
+ GtkWidget *vbox, *text, *combo, *check;
+
+ if (mFrame)
+ return mFrame;
+
+ mFrame = gtk_frame_new(NULL);
+ gtk_container_set_border_width(GTK_CONTAINER(mFrame), 5);
+ gtk_widget_show(mFrame);
+
+ vbox = gtk_vbox_new (FALSE, 6);
+ gtk_widget_show (vbox);
+ gtk_container_add (GTK_CONTAINER (mFrame), vbox);
+ gtk_container_set_border_width (GTK_CONTAINER (vbox), 5);
+
+ text = gtk_label_new("Select the game:");
+ gtk_widget_show(text);
+ gtk_box_pack_start (GTK_BOX(vbox), text, FALSE, FALSE, 0);
+
+ combo = gtk_combo_new();
+ gtk_widget_show(combo);
+ gtk_box_pack_start (GTK_BOX (vbox), combo, FALSE, FALSE, 0);
+
+ // fill in with the game descriptions
+ GList *combo_list = (GList*)NULL;
+ list<CGameDescription *>::iterator iGame;
+ for(iGame=mGames.begin(); iGame!=mGames.end(); iGame++)
+ {
+ combo_list = g_list_append (combo_list, (void *)(*iGame)->mGameName.GetBuffer());
+ }
+ gtk_combo_set_popdown_strings (GTK_COMBO (combo), combo_list);
+ g_list_free (combo_list);
+
+ AddDialogData (combo, &m_nComboSelect, DLG_COMBO_INT);
+
+ check = gtk_check_button_new_with_label("Auto load selected game on startup");
+ gtk_widget_show(check);
+ gtk_box_pack_start (GTK_BOX(vbox), check, FALSE, FALSE, 0);
+ AddDialogData (check, &m_bAutoLoadGame, DLG_CHECK_BOOL);
+
+ text = gtk_label_new("(this frame is available in the prefs menu if you set auto-select)");
+ gtk_widget_show(text);
+ gtk_box_pack_start (GTK_BOX(vbox), text, FALSE, FALSE, 0);
+
+#ifdef _WIN32
+ check = gtk_check_button_new_with_label("Networked install - per-user settings");
+ gtk_widget_show(check);
+ gtk_box_pack_start (GTK_BOX(vbox), check, FALSE, FALSE, 0);
+ AddDialogData (check, &m_bNetRun, DLG_CHECK_BOOL);
+#endif
+
+ check = gtk_check_button_new_with_label("Log the console to radiant.log");
+ gtk_widget_show(check);
+ gtk_box_pack_start (GTK_BOX(vbox), check, FALSE, FALSE, 0);
+ AddDialogData (check, &m_bLogConsole, DLG_CHECK_BOOL);
+
+ // incref it so we can pass it around
+ gtk_widget_ref (GTK_WIDGET(mFrame));
+
+ return mFrame;
+}
+
+void CGameDialog::UpdateData (bool retrieve)
+{
+ if (!retrieve)
+ {
+ // use m_sGameFile to set m_nComboSelect
+ list<CGameDescription *>::iterator iGame;
+ int i = 0;
+ for(iGame=mGames.begin(); iGame!=mGames.end(); iGame++)
+ {
+ if ((*iGame)->mGameFile == m_sGameFile)
+ {
+ m_nComboSelect = i;
+ break;
+ }
+ i++;
+ }
+#ifdef _WIN32
+ UpdateNetrun(false);
+#endif
+ }
+ Dialog::UpdateData(retrieve);
+ if (retrieve)
+ {
+ // use m_nComboSelect to set m_sGameFile
+ list<CGameDescription *>::iterator iGame = mGames.begin();
+ int i;
+ for(i=0; i<m_nComboSelect; i++)
+ {
+ iGame++;
+ }
+ m_sGameFile = (*iGame)->mGameFile;
+#ifdef _WIN32
+ UpdateNetrun(true);
+#endif
+ }
+}
+
+void CGameDialog::BuildDialog()
+{
+ GtkWidget *dlg, *vbox1, *button;
+
+ dlg = m_pWidget;
+ gtk_window_set_title (GTK_WINDOW (dlg), "Select Game");
+
+ vbox1 = gtk_vbox_new (FALSE, 0);
+ gtk_widget_show(vbox1);
+ gtk_container_add (GTK_CONTAINER (dlg), vbox1);
+
+ gtk_container_add (GTK_CONTAINER (vbox1), GetGlobalFrame());
+ mTopBox = vbox1;
+
+ button = gtk_button_new_with_label ("OK");
+ gtk_widget_show (button);
+ gtk_box_pack_start (GTK_BOX (vbox1), button, FALSE, FALSE, 0);
+ AddModalButton(button, IDOK);
+ gtk_widget_set_usize (button, 60, -2);
+}
+
+void CGameDialog::ScanForGames()
+{
+ CString strPath;
+ char *dirlist;
+ GDir *dir;
+ CString strGamesPath = g_strAppPath.GetBuffer();
+ strGamesPath += "games";
+ const char *path = strGamesPath.GetBuffer();
+
+ Sys_Printf("Scanning for game description files: %s\n", path);
+
+ /*!
+ \todo FIXME LINUX:
+ do we put game description files below g_strAppPath, or in ~/.radiant
+ i.e. read only or read/write?
+ my guess .. readonly cause it's an install
+ we will probably want to add ~/.radiant/<version>/games/ scanning on top of that for developers
+ (if that's really needed)
+ */
+
+ // FIXME need to catch the 'no game description' situation and exit with a clean error
+
+ dir = g_dir_open(path, 0, NULL);
+
+ if (dir != NULL)
+ {
+ while (1)
+ {
+ const gchar* name = g_dir_read_name(dir);
+ if(name == NULL)
+ break;
+
+ dirlist = g_strdup(name);
+#ifdef _WIN32
+ strlwr (dirlist);
+#endif
+ char *ext = strrchr (dirlist, '.');
+ if ((ext == NULL) || (strcmp (ext, ".game") != 0))
+ continue;
+ strPath.Format("%s/%s", path, dirlist);
+ Sys_Printf("%s\n", strPath.GetBuffer());
+ // got one, load it
+ xmlDocPtr pDoc = xmlParseFile(strPath.GetBuffer());
+ if (pDoc)
+ {
+ mGames.push_front(new CGameDescription(pDoc, dirlist));
+ }
+ else
+ {
+ Sys_FPrintf(SYS_ERR, "XML parser failed on '%s'\n", strPath.GetBuffer());
+ }
+
+ g_free(dirlist);
+ }
+ g_dir_close (dir);
+ }
+}
+
+CGameDescription* CGameDialog::GameDescriptionForComboItem()
+{
+ list<CGameDescription *>::iterator iGame;
+ int i=0;
+ for(iGame=mGames.begin(); iGame!=mGames.end(); iGame++,i++)
+ {
+ if (i == m_nComboSelect)
+ {
+ return (*iGame);
+ }
+ }
+ return NULL; // not found
+}
+
+/*GString* CGameDialog::InitGlobalPrefPath()
+{
+ GString* global_rc_path;
+ // configure m_global_rc_path
+#if defined (__linux__) || defined (__APPLE__)
+ global_rc_path = g_string_new (g_get_home_dir ());
+
+ if (global_rc_path->str[global_rc_path->len-1] != '/')
+ g_string_append (global_rc_path, "/");
+
+ g_string_append (global_rc_path, ".radiant/");
+ mkdir (global_rc_path->str, 0775);
+ g_string_append (global_rc_path, RADIANT_VERSION);
+ g_string_append (global_rc_path, "/");
+ mkdir (global_rc_path->str, 0775);
+#elif WIN32
+ global_rc_path = g_string_new (g_strAppPath.GetBuffer() );
+#else
+#error "WTF are you compiling under"
+#endif
+ return global_rc_path;
+}*/
+
+void CGameDialog::InitGlobalPrefPath()
+{
+ GString *global_rc_path;
+ // configure m_global_rc_path
+ // this is the g_strTempPath, and it has already been mkdir'ed
+ global_rc_path = g_string_new(g_strTempPath.GetBuffer());
+ g_PrefsDlg.m_global_rc_path = global_rc_path;
+}
+
+void CGameDialog::Reset()
+{
+ if (!g_PrefsDlg.m_global_rc_path)
+ InitGlobalPrefPath();
+ CString strGlobalPref = g_PrefsDlg.m_global_rc_path->str;
+ strGlobalPref += "global.pref";
+ remove(strGlobalPref.GetBuffer());
+}
+
+void CGameDialog::Init()
+{
+ InitGlobalPrefPath();
+ ScanForGames();
+ if (mGames.empty())
+ {
+ Error("Didn't find any valid game file descriptions, aborting\n");
+ }
+ LoadPrefs();
+ if (m_bAutoLoadGame)
+ {
+ // search by .game name
+ list<CGameDescription *>::iterator iGame;
+ for(iGame=mGames.begin(); iGame!=mGames.end(); iGame++)
+ {
+ if ((*iGame)->mGameFile == m_sGameFile)
+ {
+ m_pCurrentGameDescription = (*iGame);
+ break;
+ }
+ }
+ }
+ if (!m_bAutoLoadGame || !m_pCurrentGameDescription)
+ {
+ DoGameDialog();
+ // use m_nComboSelect to identify the game to run as and set the globals
+ m_pCurrentGameDescription = GameDescriptionForComboItem();
+ if (!m_pCurrentGameDescription)
+ Error("Lookup of game description object failed, can't continue\n");
+ }
+ g_pGameDescription = m_pCurrentGameDescription;
+
+ g_strGameToolsPath = g_pGameDescription->mGameToolsPath;
+
+ // NOTE TTimo: this is moved from QE_LoadProject in 1.2
+ // (probably broken)
+ // NOTE Hydra: was broken for win32, we don't use m_strHomeGame or m_strFSBasePath
+#if defined (__linux__) || defined (__APPLE__)
+ g_qeglobals.m_strHomeGame = g_get_home_dir();
+ g_qeglobals.m_strHomeGame += "/";
+ g_qeglobals.m_strHomeGame += m_pCurrentGameDescription->mUserPathPrefix.GetBuffer();
+ g_qeglobals.m_strHomeGame += "/";
+#else
+ g_qeglobals.m_strHomeGame = g_pGameDescription->mEnginePath.GetBuffer();
+#endif
+
+ g_pGameDescription->Dump();
+}
+
+CGameDialog::~CGameDialog()
+{
+ if (mFrame)
+ {
+ // NOTE I'm not too sure how reliable this is
+ gtk_widget_unref(GTK_WIDGET(mFrame));
+ }
+ // free all the game descriptions
+ list<CGameDescription *>::iterator iGame;
+ for(iGame=mGames.begin(); iGame!=mGames.end(); iGame++)
+ {
+ delete (*iGame);
+ *iGame = NULL;
+ }
+}
+
+void CGameDialog::AddPacksURL(Str &URL)
+{
+ // add the URLs for the list of game packs installed
+ // FIXME: this is kinda hardcoded for now..
+ list<CGameDescription *>::iterator iGame;
+ for(iGame=mGames.begin(); iGame!=mGames.end(); iGame++)
+ {
+ if ((*iGame)->mGameFile == "q3.game")
+ URL += "&Games_dlup%5B%5D=1";
+ else if ((*iGame)->mGameFile == "wolf.game")
+ URL += "&Games_dlup%5B%5D=2";
+ else if ((*iGame)->mGameFile == "wolf.game")
+ URL += "&Games_dlup%5B%5D=3";
+ else if ((*iGame)->mGameFile == "jk2.game")
+ URL += "&Games_dlup%5B%5D=4";
+ else if ((*iGame)->mGameFile == "stvef.game")
+ URL += "&Games_dlup%5B%5D=5";
+ else if ((*iGame)->mGameFile == "sof2.game")
+ URL += "&Games_dlup%5B%5D=6";
+ else if ((*iGame)->mGameFile == "ja.game")
+ URL += "&Games_dlup%5B%5D=7";
+ }
+}
+
+#ifdef _WIN32
+
+#define NETRUN_FILENAME "netrun.conf"
+
+bool CGameDialog::m_bNetRun;
+
+void CGameDialog::UpdateNetrun(bool retrieve)
+{
+ FILE *f_netrun;
+ CString strNetrun;
+ strNetrun = g_strAppPath; strNetrun += NETRUN_FILENAME;
+ if (!retrieve)
+ {
+ // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=639
+ // now check if we are running from a network installation
+ // use a dummy file as the flag
+ f_netrun = fopen(strNetrun.GetBuffer(), "r");
+ if (f_netrun)
+ {
+ fclose(f_netrun);
+ m_bNetRun = true;
+ }
+ else
+ m_bNetRun = false;
+ }
+ else
+ {
+ if (m_bNetRun)
+ {
+ f_netrun = fopen(strNetrun.GetBuffer(), "w");
+ if (!f_netrun)
+ {
+ Sys_FPrintf(SYS_ERR, "ERROR: Failed to create netrun file '%s'\n", strNetrun.GetBuffer());
+ m_bNetRun = false;
+ }
+ else
+ {
+ fclose(f_netrun);
+ Sys_Printf("Created/Checked '%s'\n", strNetrun.GetBuffer());
+ }
+ }
+ else
+ {
+ if (remove(strNetrun.GetBuffer()) == -1)
+ {
+ if (errno != ENOENT)
+ Sys_FPrintf(SYS_ERR, "Failed to remove netrun file '%s'\n", strNetrun.GetBuffer());
+ m_bNetRun = true;
+ }
+ else
+ {
+ Sys_Printf("Netrun mode is disabled\n");
+ }
+ }
+ }
+}
+
+bool CGameDialog::GetNetrun()
+{
+ return m_bNetRun;
+}
+#endif
+
+/*
+========
+
+very first prefs init deals with selecting the game and the game tools path
+then we can load .ini stuff
+
+using prefs / ini settings:
+those are per-game
+
+win32:
+look in g_strGameToolsPath for .ini
+
+linux:
+look in ~/.radiant/<version>/gamename
+========
+*/
+
+#define PREFS_LOCAL_FILENAME "local.pref"
+
+void PrefsDlg::Init()
+{
+ mGamesDialog.Init();
+
+ // m_global_rc_path has been set above, do m_rc_path with game specific stuff now
+ // the win32 and linux versions have been unified for network mode
+#ifdef _WIN32
+ if (!CGameDialog::GetNetrun())
+ {
+ // legacy prefs settings, this goes where the game pack is installed
+ m_rc_path = g_string_new (g_strGameToolsPath.GetBuffer() );
+ m_inipath = g_string_new (m_rc_path->str);
+ g_string_append (m_inipath, PREFS_LOCAL_FILENAME);
+ return;
+ }
+#endif
+ // this is common to win32 and Linux init now
+ m_rc_path = g_string_new (m_global_rc_path->str);
+
+ // game sub-dir
+ g_string_append (m_rc_path, g_pGameDescription->mGameFile.GetBuffer());
+ g_string_append (m_rc_path, "/");
+ Q_mkdir (m_rc_path->str, 0775);
+
+ // then the ini file
+ m_inipath = g_string_new (m_rc_path->str);
+ g_string_append (m_inipath, PREFS_LOCAL_FILENAME);
+
+}
+
+void PrefsDlg::UpdateData (bool retrieve)
+{
+ // leo: the "changed" signal confuses the update function
+ if (m_pWidget == NULL)
+ return;
+ mGamesDialog.UpdateData (retrieve);
+ Dialog::UpdateData (retrieve);
+}
+
+#ifdef _WIN32
+#define PREFSHSPACE 5
+#else
+#define PREFSHSPACE 0
+#endif
+
+static void UpdateSensitivity( GtkWidget *widget, gpointer data )
+{
+ PrefsDlg *dlg = (PrefsDlg*)data;
+ dlg->DoSensitivity();
+}
+
+static void UpdateEditorSensitivity(GtkWidget *widget, gpointer data)
+{
+ PrefsDlg *dlg = (PrefsDlg*)data;
+ dlg->DoEditorSensitivity();
+}
+
+// start new prefs dialog
+
+/*! Utility function for swapping notebook pages for tree list selections */
+void PrefsDlg::showPrefPage(int prefpage)
+{
+ if(gtk_notebook_get_current_page(GTK_NOTEBOOK(notebook)) != prefpage)
+ gtk_notebook_set_page(GTK_NOTEBOOK(notebook), prefpage);
+
+ return;
+}
+
+static void treeSelection(GtkTreeSelection* selection, gpointer data)
+{
+ PrefsDlg *dlg = (PrefsDlg*)data;
+
+ GtkTreeModel* model;
+ GtkTreeIter selected;
+ if(gtk_tree_selection_get_selected(selection, &model, &selected))
+ {
+ int prefpage;
+ gtk_tree_model_get(model, &selected, 1, (gpointer*)&prefpage, -1);
+ dlg->showPrefPage(prefpage);
+ }
+}
+
+void PrefsDlg::BuildDialog ()
+{
+ // Main Preferences dialog
+ GtkWidget *dialog, *mainvbox, *hbox, *sc_win, *preflabel;
+
+ // Widgets on notebook pages
+ GtkWidget *check, *label, *scale, *hbox2, *combo,
+ *table, *spin, *entry, *pixmap,
+ *radio, *button, *pageframe, *vbox;
+
+ GList *combo_list = (GList*)NULL;
+
+ GtkObject *adj;
+
+ dialog = m_pWidget;
+ gtk_window_set_title(GTK_WINDOW(dialog), "GtkRadiant Preferences");
+ gtk_widget_realize(dialog);
+
+ mainvbox = gtk_vbox_new(FALSE, 5);
+ gtk_container_add(GTK_CONTAINER(dialog), mainvbox);
+ gtk_container_set_border_width(GTK_CONTAINER(mainvbox), 5);
+ gtk_widget_show(mainvbox);
+
+ hbox = gtk_hbox_new(FALSE, 5);
+ gtk_widget_show(hbox);
+ gtk_box_pack_end(GTK_BOX(mainvbox), hbox, FALSE, TRUE, 0);
+
+ button = gtk_button_new_with_label("OK");
+ gtk_widget_show(button);
+ gtk_box_pack_end(GTK_BOX(hbox), button, FALSE, FALSE, 0);
+ gtk_widget_set_usize(button, 60, -2);
+ AddModalButton(button, IDOK);
+
+ button = gtk_button_new_with_label("Cancel");
+ gtk_widget_show(button);
+ gtk_box_pack_end(GTK_BOX(hbox), button, FALSE, FALSE, 0);
+ gtk_widget_set_usize(button, 60, -2);
+ AddModalButton (button, IDCANCEL);
+
+ button = gtk_button_new_with_label ("Clean");
+ gtk_widget_show(button);
+ gtk_signal_connect(GTK_OBJECT(button), "clicked", GTK_SIGNAL_FUNC(OnButtonClean), this);
+ gtk_box_pack_start(GTK_BOX(hbox), button, FALSE, FALSE, 0);
+ gtk_widget_set_usize (button, 60, -2);
+
+ hbox = gtk_hbox_new(FALSE, 5);
+ gtk_box_pack_start(GTK_BOX(mainvbox), hbox, TRUE, TRUE, 0);
+ gtk_widget_show(hbox);
+
+ sc_win = gtk_scrolled_window_new(NULL, NULL);
+ gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(sc_win), GTK_POLICY_NEVER, GTK_POLICY_AUTOMATIC);
+ gtk_box_pack_start(GTK_BOX(hbox), sc_win, FALSE, FALSE, 0);
+ gtk_widget_show(sc_win);
+
+ // prefs pages notebook
+ notebook = gtk_notebook_new();
+ // hide the notebook tabs since its not supposed to look like a notebook
+ gtk_notebook_set_show_tabs(GTK_NOTEBOOK(notebook), FALSE);
+ gtk_box_pack_start(GTK_BOX(hbox), notebook, TRUE, TRUE, 0);
+ gtk_widget_show(notebook);
+
+ gtk_scrolled_window_set_shadow_type(GTK_SCROLLED_WINDOW(sc_win), GTK_SHADOW_IN);
+
+ {
+ GtkTreeStore* store = gtk_tree_store_new(2, G_TYPE_STRING, G_TYPE_POINTER);
+
+ GtkWidget* view = gtk_tree_view_new_with_model(GTK_TREE_MODEL(store));
+ gtk_tree_view_set_headers_visible(GTK_TREE_VIEW(view), FALSE);
+
+ {
+ GtkCellRenderer* renderer = gtk_cell_renderer_text_new();
+ GtkTreeViewColumn* column = gtk_tree_view_column_new_with_attributes("Preferences", renderer, "text", 0, NULL);
+ gtk_tree_view_append_column(GTK_TREE_VIEW(view), column);
+ }
+
+ {
+ GtkTreeSelection* selection = gtk_tree_view_get_selection(GTK_TREE_VIEW(view));
+ g_signal_connect(G_OBJECT(selection), "changed", G_CALLBACK(treeSelection), this);
+ }
+
+ gtk_widget_show(view);
+
+ gtk_container_add(GTK_CONTAINER (sc_win), view);
+
+ {
+ /********************************************************************/
+ /* Add preference tree options */
+ /********************************************************************/
+ {
+ GtkTreeIter group;
+ gtk_tree_store_append(store, &group, NULL);
+ gtk_tree_store_set(store, &group, 0, "Globals", 1, PTAB_FRONT, -1);
+ {
+ GtkTreeIter tab;
+ gtk_tree_store_append(store, &tab, &group);
+ gtk_tree_store_set(store, &tab, 0, "Game settings", 1, (gpointer)PTAB_GAME_SETTINGS, -1);
+ }
+ }
+
+ {
+ GtkTreeIter group;
+ gtk_tree_store_append(store, &group, NULL);
+ gtk_tree_store_set(store, &group, 0, "Display", 1, PTAB_FRONT, -1);
+ {
+ GtkTreeIter tab;
+ gtk_tree_store_append(store, &tab, &group);
+ gtk_tree_store_set(store, &tab, 0, "2D Display/Rendering", 1, (gpointer)PTAB_2D, -1);
+ }
+ {
+ GtkTreeIter tab;
+ gtk_tree_store_append(store, &tab, &group);
+ gtk_tree_store_set(store, &tab, 0, "3D View", 1, (gpointer)PTAB_CAMERA, -1);
+ }
+ {
+ GtkTreeIter tab;
+ gtk_tree_store_append(store, &tab, &group);
+ gtk_tree_store_set(store, &tab, 0, "Texture Settings", 1, (gpointer)PTAB_TEXTURE, -1);
+ }
+ }
+
+ {
+ GtkTreeIter group;
+ gtk_tree_store_append(store, &group, NULL);
+ gtk_tree_store_set(store, &group, 0, "Interface", 1, PTAB_FRONT, -1);
+ {
+ GtkTreeIter tab;
+ gtk_tree_store_append(store, &tab, &group);
+ gtk_tree_store_set(store, &tab, 0, "Layout", 1, (gpointer)PTAB_LAYOUT, -1);
+ }
+ {
+ GtkTreeIter tab;
+ gtk_tree_store_append(store, &tab, &group);
+ gtk_tree_store_set(store, &tab, 0, "Mouse", 1, (gpointer)PTAB_MOUSE, -1);
+ }
+ {
+ GtkTreeIter tab;
+ gtk_tree_store_append(store, &tab, &group);
+ gtk_tree_store_set(store, &tab, 0, "Editing", 1, (gpointer)PTAB_EDITING, -1);
+ }
+ }
+
+ {
+ GtkTreeIter group;
+ gtk_tree_store_append(store, &group, NULL);
+ gtk_tree_store_set(store, &group, 0, "Other", 1, PTAB_FRONT, -1);
+ {
+ GtkTreeIter tab;
+ gtk_tree_store_append(store, &tab, &group);
+ gtk_tree_store_set(store, &tab, 0, "Startup/Auto save", 1, (gpointer)PTAB_STARTUP, -1);
+ }
+ {
+ GtkTreeIter tab;
+ gtk_tree_store_append(store, &tab, &group);
+ gtk_tree_store_set(store, &tab, 0, "Paths", 1, (gpointer)PTAB_PATHS, -1);
+ }
+ {
+ GtkTreeIter tab;
+ gtk_tree_store_append(store, &tab, &group);
+ gtk_tree_store_set(store, &tab, 0, "Misc", 1, (gpointer)PTAB_MISC, -1);
+ }
+ if (!g_qeglobals.bBSPFrontendPlugin)
+ {
+ GtkTreeIter tab;
+ gtk_tree_store_append(store, &tab, &group);
+ gtk_tree_store_set(store, &tab, 0, "BSP Monitoring", 1, (gpointer)PTAB_BSPMONITOR, -1);
+ }
+ }
+ }
+
+ gtk_tree_view_expand_all(GTK_TREE_VIEW(view));
+
+ g_object_unref(G_OBJECT(store));
+ }
+
+ /**********************************************************************/
+ /* build the prefs pages */
+ /**********************************************************************/
+
+ // Front page...
+ // todo : add something interesting here
+ // NOTE TTimo: tip of the day? or a logo?
+ preflabel = gtk_label_new("Front Page");
+ gtk_widget_show(preflabel);
+ pageframe = gtk_frame_new(NULL);
+ gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);
+ gtk_widget_show(pageframe);
+ vbox = gtk_vbox_new(FALSE, 5);
+ gtk_widget_show(vbox);
+ gtk_widget_set_usize(GTK_WIDGET(vbox), 350, -2);
+ gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);
+ gtk_container_add(GTK_CONTAINER(pageframe), vbox);
+
+ gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
+
+ /******** global preferences group ****************************/
+ preflabel = gtk_label_new("Globals");
+ gtk_widget_show(preflabel);
+
+ pageframe = mGamesDialog.GetGlobalFrame();
+ gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
+
+ /******** 2D prefs group (xy views/rendering options) *********/
+ preflabel = gtk_label_new("2D Display");
+ gtk_widget_show(preflabel);
+ pageframe = gtk_frame_new("2D Display");
+ gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);
+ gtk_widget_show(pageframe);
+ vbox = gtk_vbox_new(FALSE, 5);
+ gtk_widget_show(vbox);
+ gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);
+ gtk_container_add(GTK_CONTAINER(pageframe), vbox);
+
+ // OpenGL Display Lists
+ check = gtk_check_button_new_with_label("OpenGL Display Lists");
+ gtk_widget_show(check);
+ gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);
+ AddDialogData(check, &m_bDisplayLists, DLG_CHECK_BOOL);
+
+ // Antialiased points & lines
+ // Fishman - Add antialiazed points and lines support. 09/03/00
+ check = gtk_check_button_new_with_label ("OpenGL antialiased points and lines");
+ gtk_widget_show (check);
+ gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ AddDialogData (check, &m_bAntialiasedPointsAndLines, DLG_CHECK_BOOL);
+
+ // Solid selection boxes
+ check = gtk_check_button_new_with_label ("Solid selection boxes");
+ gtk_widget_show (check);
+ gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ AddDialogData (check, &m_bNoStipple, DLG_CHECK_BOOL);
+
+ // Display size info
+ check = gtk_check_button_new_with_label ("Display size info");
+ gtk_widget_show (check);
+ gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);
+ AddDialogData (check, &m_bSizePaint, DLG_CHECK_BOOL);
+
+ // Alternate vertex/edge handles
+ // Gef: Kyro GL_POINT work around 25-aug-2001
+ check = gtk_check_button_new_with_label ("Alternate vertex/edge handles");
+ gtk_widget_show(check);
+ gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);
+ AddDialogData(check, &m_bGlPtWorkaround, DLG_CHECK_BOOL);
+
+ g_list_free (combo_list);
+
+#ifdef ATIHACK_812
+ // ATI bugs
+ // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=812
+ check = gtk_check_button_new_with_label ("ATI cards with broken drivers - bug #802");
+ gtk_widget_show(check);
+ gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);
+ AddDialogData(check, &m_bGlATIHack, DLG_CHECK_BOOL);
+#endif
+
+ // Add the page to the notebook
+ gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
+
+ /******** 3D Camera view group *********/
+ preflabel = gtk_label_new("3D View");
+ gtk_widget_show(preflabel);
+ pageframe = gtk_frame_new("3D View");
+ gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);
+ gtk_widget_show(pageframe);
+ vbox = gtk_vbox_new(FALSE, 5);
+ gtk_widget_show(vbox);
+ gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);
+ gtk_container_add(GTK_CONTAINER(pageframe), vbox);
+
+ // Directional velocity (Movement Velocity)
+ // label container
+ hbox2 = gtk_hbox_new (FALSE, 0);
+ gtk_widget_show (hbox2);
+ gtk_box_pack_start (GTK_BOX (vbox), hbox2, FALSE, FALSE, 0);
+
+ // label
+ label = gtk_label_new("Movement Velocity");
+ gtk_label_set_justify (GTK_LABEL (label), GTK_JUSTIFY_LEFT);
+ gtk_widget_show(label);
+ gtk_box_pack_start(GTK_BOX(hbox2), label, FALSE, FALSE, 0);
+
+ // adjustment
+ adj = gtk_adjustment_new(100, 50, 300, 1, 10, 10);
+ AddDialogData(adj, &m_nMoveSpeed, DLG_ADJ_INT);
+
+ // scale
+ scale = gtk_hscale_new(GTK_ADJUSTMENT(adj));
+ gtk_widget_show(scale);
+ gtk_box_pack_start(GTK_BOX (vbox), scale, FALSE, TRUE, 2);
+
+ gtk_scale_set_draw_value (GTK_SCALE (scale), TRUE);
+
+ // Angular velocity (Rotational Velocity)
+ // label container
+ hbox2 = gtk_hbox_new (FALSE, 0);
+ gtk_widget_show (hbox2);
+ gtk_box_pack_start (GTK_BOX (vbox), hbox2, FALSE, FALSE, 0);
+
+ // label
+ label = gtk_label_new ("Rotational Velocity");
+ gtk_label_set_justify (GTK_LABEL (label), GTK_JUSTIFY_LEFT);
+ gtk_widget_show (label);
+ gtk_box_pack_start(GTK_BOX(hbox2), label, FALSE, FALSE, 0);
+
+ // adjustment
+ adj = gtk_adjustment_new (3, 1, 180, 1, 10, 10); // value, low, high, step, page_step, page_size
+ AddDialogData (adj, &m_nAngleSpeed, DLG_ADJ_INT);
+
+ // scale
+ scale = gtk_hscale_new (GTK_ADJUSTMENT (adj));
+ gtk_widget_show (scale);
+ gtk_box_pack_start (GTK_BOX (vbox), scale, FALSE, TRUE, 2);
+ gtk_scale_set_draw_value (GTK_SCALE (scale), TRUE);
+
+ // Text under the velocity sliders
+ // container
+ hbox2 = gtk_hbox_new (FALSE, 0);
+ gtk_widget_show (hbox2);
+ gtk_box_pack_start (GTK_BOX (vbox), hbox2, FALSE, FALSE, 0);
+
+ // label
+ label = gtk_label_new ("slow");
+ gtk_widget_show (label);
+ gtk_box_pack_start (GTK_BOX (hbox2), label, FALSE, FALSE, 0);
+
+ // label
+ label = gtk_label_new ("fast");
+ gtk_widget_show (label);
+ gtk_box_pack_end (GTK_BOX (hbox2), label, FALSE, FALSE, 0);
+
+ // Allow drag to select multiple faces/brushes
+ // container
+ table = gtk_table_new(2, 1, FALSE);
+ gtk_widget_show(table);
+ gtk_box_pack_start (GTK_BOX (vbox), table, FALSE, TRUE, 0);
+ gtk_table_set_row_spacings (GTK_TABLE (table), 5);
+ gtk_table_set_col_spacings (GTK_TABLE (table), 5);
+
+ label = gtk_label_new ("Use paint-select in camera view:");
+ gtk_widget_show (label);
+ gtk_label_set_justify (GTK_LABEL (label), GTK_JUSTIFY_LEFT);
+ gtk_table_attach(GTK_TABLE(table), label, 0, 1, 0, 1,
+ (GtkAttachOptions) (0),
+ (GtkAttachOptions) (0), 0, 0);
+
+ combo_list = NULL;
+ combo_list = g_list_append (combo_list, (void *)"No");
+ combo_list = g_list_append (combo_list, (void *)"Yes");
+ combo_list = g_list_append (combo_list, (void *)"Yes (Classic Key Setup)");
+
+ combo = gtk_combo_new ();
+ gtk_combo_set_popdown_strings (GTK_COMBO (combo), combo_list);
+ gtk_widget_show (combo);
+ gtk_table_attach(GTK_TABLE(table), combo, 1, 2, 0, 1,
+ (GtkAttachOptions) (GTK_FILL),
+ (GtkAttachOptions) (0), 0, 0);
+ gtk_entry_set_editable (GTK_ENTRY (GTK_COMBO (combo)->entry), FALSE);
+ AddDialogData (combo, &m_nCamDragMultiSelect, DLG_COMBO_INT);
+
+ // Freelook in Camera view
+ check = gtk_check_button_new_with_label ("Freelook in Camera view");
+ gtk_widget_show (check);
+ gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ gtk_label_set_justify (GTK_LABEL (GTK_BIN (check)->child), GTK_JUSTIFY_LEFT);
+ AddDialogData (check, &m_bCamFreeLook, DLG_CHECK_BOOL);
+
+ // Freelook in Camera view w/ forward & back strafing instead of up and down looking
+ check = gtk_check_button_new_with_label ("Freelook strafes Forward and Back");
+ gtk_widget_show (check);
+ gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ gtk_label_set_justify (GTK_LABEL (GTK_BIN (check)->child), GTK_JUSTIFY_LEFT);
+ AddDialogData (check, &m_bCamFreeLookStrafe, DLG_CHECK_BOOL);
+
+ // Invert mouse in freelook
+ check = gtk_check_button_new_with_label ("Invert mouse in freelook");
+ gtk_widget_show (check);
+ gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ gtk_label_set_justify (GTK_LABEL (GTK_BIN (check)->child), GTK_JUSTIFY_LEFT);
+ AddDialogData (check, &m_bCamInverseMouse, DLG_CHECK_BOOL);
+
+ // Discrete movement
+ check = gtk_check_button_new_with_label ("Discrete movement");
+ gtk_widget_show (check);
+ gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ gtk_label_set_justify (GTK_LABEL (GTK_BIN (check)->child), GTK_JUSTIFY_LEFT);
+ AddDialogData (check, &m_bCamDiscrete, DLG_CHECK_BOOL);
+
+ // Update XY views on camera move
+ check = gtk_check_button_new_with_label ("Update XY views on camera move");
+ gtk_widget_show (check);
+ gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ gtk_label_set_justify (GTK_LABEL (GTK_BIN (check)->child), GTK_JUSTIFY_LEFT);
+ AddDialogData (check, &m_bCamXYUpdate, DLG_CHECK_BOOL);
+
+ // Add the page to the notebook
+ gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
+
+ /******** Texture group *********/
+ preflabel = gtk_label_new("Textures");
+ gtk_widget_show(preflabel);
+ pageframe = gtk_frame_new("Textures");
+ gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);
+ gtk_widget_show(pageframe);
+ vbox = gtk_vbox_new(FALSE, 6);
+ gtk_widget_show(vbox);
+ gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);
+ gtk_container_add(GTK_CONTAINER(pageframe), vbox);
+
+ // Texture quality slider
+ // label
+ label = gtk_label_new ("Texture quality");
+ gtk_widget_show (label);
+ gtk_box_pack_start (GTK_BOX (vbox), label, FALSE, FALSE, 0);
+ gtk_misc_set_alignment (GTK_MISC (label), 0, 0.5);
+ gtk_label_set_justify (GTK_LABEL (label), GTK_JUSTIFY_LEFT);
+
+ // adjustment
+ adj = gtk_adjustment_new (0, 0, 4, 1, 1, 1);
+ AddDialogData (adj, &m_nLatchedTextureQuality, DLG_ADJ_INT);
+
+ // scale
+ scale = gtk_hscale_new (GTK_ADJUSTMENT (adj));
+ gtk_widget_show (scale);
+ gtk_box_pack_start (GTK_BOX (vbox), scale, FALSE, FALSE, 0);
+ gtk_scale_set_draw_value (GTK_SCALE (scale), FALSE);
+
+ // text under the texture slider
+ hbox2 = gtk_hbox_new (FALSE, 0);
+ gtk_widget_show (hbox2);
+ gtk_box_pack_start (GTK_BOX (vbox), hbox2, FALSE, FALSE, 0);
+ label = gtk_label_new ("low");
+ gtk_widget_show (label);
+ gtk_box_pack_start (GTK_BOX (hbox2), label, FALSE, FALSE, 0);
+ label = gtk_label_new ("high");
+ gtk_widget_show (label);
+ gtk_box_pack_end (GTK_BOX (hbox2), label, FALSE, FALSE, 0);
+
+ // texture subsets
+ check = gtk_check_button_new_with_label ("Texture subsets");
+ gtk_widget_show (check);
+ gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ AddDialogData (check, &m_bTextureWindow, DLG_CHECK_BOOL);
+
+ // texture scrollbar
+ check = gtk_check_button_new_with_label ("Texture scrollbar");
+ gtk_widget_show (check);
+ gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ AddDialogData (check, &m_bTextureScrollbar, DLG_CHECK_BOOL);
+
+ // texture increment matches grid
+ check = gtk_check_button_new_with_label ("Tex increment matches grid");
+ gtk_widget_show (check);
+ gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);
+ AddDialogData (check, &m_bSnapTToGrid, DLG_CHECK_BOOL);
+
+ // RIANT
+ // Texture compression choice label
+ // container
+ table = gtk_table_new(2, 1, FALSE);
+ gtk_widget_show(table);
+ gtk_box_pack_start (GTK_BOX (vbox), table, FALSE, TRUE, 0);
+ gtk_table_set_row_spacings (GTK_TABLE (table), 5);
+ gtk_table_set_col_spacings (GTK_TABLE (table), 5);
+
+ label = gtk_label_new ("Texture Compression (if available):");
+ gtk_widget_show (label);
+ gtk_label_set_justify (GTK_LABEL (label), GTK_JUSTIFY_LEFT);
+ gtk_table_attach(GTK_TABLE(table), label, 0, 1, 0, 1,
+ (GtkAttachOptions) (0),
+ (GtkAttachOptions) (0), 0, 0);
+ gtk_misc_set_alignment (GTK_MISC (label), 0, 0.5);
+
+ // Texture compression choice label
+ combo_list = NULL;
+ // NONE will always be in pos 0
+ combo_list = g_list_append (combo_list, (void *)"None");
+
+ // if OpenGL compression is enabled it will always be
+ // in pos 1
+ if (g_qeglobals.m_bOpenGLCompressionSupported)
+ {
+ combo_list = g_list_append (combo_list, (void *)"OpenGL ARB");
+ }
+
+ // If S3 is enabled offer all 3 valid compression schemes in RGBA
+ if (g_qeglobals.m_bS3CompressionSupported)
+ {
+ combo_list = g_list_append (combo_list, (void *)"S3TC DXT1");
+ combo_list = g_list_append (combo_list, (void *)"S3TC DXT3");
+ combo_list = g_list_append (combo_list, (void *)"S3TC DXT5");
+ }
+
+ combo = gtk_combo_new ();
+ gtk_combo_set_popdown_strings (GTK_COMBO (combo), combo_list);
+ gtk_widget_show (combo);
+ gtk_table_attach(GTK_TABLE(table), combo, 1, 2, 0, 1,
+ (GtkAttachOptions) (GTK_FILL),
+ (GtkAttachOptions) (0), 0, 0);
+ gtk_entry_set_editable (GTK_ENTRY (GTK_COMBO (combo)->entry), FALSE);
+ AddDialogData (combo, &m_nTextureCompressionFormat, DLG_COMBO_INT);
+ g_list_free (combo_list);
+
+ // container
+ table = gtk_table_new(2, 1, FALSE);
+ gtk_widget_show(table);
+ gtk_box_pack_start (GTK_BOX (vbox), table, FALSE, TRUE, 0);
+ gtk_table_set_row_spacings (GTK_TABLE (table), 5);
+ gtk_table_set_col_spacings (GTK_TABLE (table), 5);
+
+ // Startup shaders
+ // label
+ label = gtk_label_new ("Startup Shaders:");
+ gtk_widget_show (label);
+ gtk_label_set_justify(GTK_LABEL(label), GTK_JUSTIFY_LEFT);
+ gtk_table_attach(GTK_TABLE(table), label, 0, 1, 0, 1,
+ (GtkAttachOptions) (0),
+ (GtkAttachOptions) (0), 0, 0);
+ gtk_misc_set_alignment (GTK_MISC (label), 0, 0.5);
+
+ // combo list
+ combo_list = NULL;
+ combo_list = g_list_append (combo_list, (void *)"None");
+ if (g_pGameDescription->mGameFile == "jk2.game" || g_pGameDescription->mGameFile == "ja.game")
+ combo_list = g_list_append (combo_list, (void *)"System");
+ else if (g_pGameDescription->mGameFile == "sof2.game")
+ combo_list = g_list_append (combo_list, (void *)"Tools");
+ else
+ combo_list = g_list_append (combo_list, (void *)"Common");
+ combo_list = g_list_append (combo_list, (void *)"All");
+ combo = gtk_combo_new ();
+ gtk_combo_set_popdown_strings (GTK_COMBO (combo), combo_list);
+ gtk_widget_show (combo);
+ gtk_table_attach(GTK_TABLE(table), combo, 1, 2, 0, 1,
+ (GtkAttachOptions) (GTK_FILL),
+ (GtkAttachOptions) (0), 0, 0);
+ gtk_entry_set_editable (GTK_ENTRY (GTK_COMBO (combo)->entry), FALSE);
+ AddDialogData (combo, &m_nLatchedShader, DLG_COMBO_INT);
+ g_list_free (combo_list);
+
+ // Add the page to the notebook
+ gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
+
+ /******** Layout group *********/
+ preflabel = gtk_label_new("Layout");
+ gtk_widget_show(preflabel);
+ pageframe = gtk_frame_new("Layout");
+ gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);
+ gtk_widget_show(pageframe);
+ vbox = gtk_vbox_new(FALSE, 5);
+ gtk_widget_show(vbox);
+ gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);
+ gtk_container_add(GTK_CONTAINER(pageframe), vbox);
+
+ // View types
+ // table
+ table = gtk_table_new (2, 4, FALSE);
+ gtk_widget_show (table);
+ gtk_box_pack_start (GTK_BOX (vbox), table, FALSE, TRUE, 0);
+ gtk_table_set_row_spacings (GTK_TABLE (table), 5);
+ gtk_table_set_col_spacings (GTK_TABLE (table), 5);
+
+ // view type 1
+ pixmap = new_pixmap (g_pParentWnd->m_pWidget, "window1.bmp");
+ gtk_widget_show (pixmap);
+ gtk_table_attach (GTK_TABLE (table), pixmap, 0, 1, 0, 1,
+ (GtkAttachOptions) (0),
+ (GtkAttachOptions) (0), 0, 0);
+
+ // view type 2
+ pixmap = new_pixmap (g_pParentWnd->m_pWidget, "window2.bmp");
+ gtk_widget_show (pixmap);
+ gtk_table_attach (GTK_TABLE (table), pixmap, 1, 2, 0, 1,
+ (GtkAttachOptions) (0),
+ (GtkAttachOptions) (0), 0, 0);
+
+ // view type 3
+ pixmap = new_pixmap (g_pParentWnd->m_pWidget, "window3.bmp");
+ gtk_widget_show (pixmap);
+ gtk_table_attach (GTK_TABLE (table), pixmap, 2, 3, 0, 1,
+ (GtkAttachOptions) (0),
+ (GtkAttachOptions) (0), 0, 0);
+
+ // view type 4
+ pixmap = new_pixmap (g_pParentWnd->m_pWidget, "window4.bmp");
+ gtk_widget_show (pixmap);
+ gtk_table_attach (GTK_TABLE (table), pixmap, 3, 4, 0, 1,
+ (GtkAttachOptions) (0),
+ (GtkAttachOptions) (0), 0, 0);
+
+ // view type 1 selector
+ radio = gtk_radio_button_new (NULL);
+ gtk_widget_show (radio);
+ gtk_table_attach (GTK_TABLE (table), radio, 0, 1, 1, 2,
+ (GtkAttachOptions) (0),
+ (GtkAttachOptions) (0), 0, 0);
+
+ // view type 2 selector
+ radio = gtk_radio_button_new_from_widget (GTK_RADIO_BUTTON (radio));
+ gtk_widget_show (radio);
+ gtk_table_attach (GTK_TABLE (table), radio, 1, 2, 1, 2,
+ (GtkAttachOptions) (0),
+ (GtkAttachOptions) (0), 0, 0);
+
+ // view type 3 selector
+ radio = gtk_radio_button_new_from_widget (GTK_RADIO_BUTTON (radio));
+ gtk_widget_show (radio);
+ gtk_table_attach (GTK_TABLE (table), radio, 2, 3, 1, 2,
+ (GtkAttachOptions) (0),
+ (GtkAttachOptions) (0), 0, 0);
+
+ // view type 4 selector
+ radio = gtk_radio_button_new_from_widget (GTK_RADIO_BUTTON (radio));
+ gtk_widget_show (radio);
+ gtk_table_attach (GTK_TABLE (table), radio, 3, 4, 1, 2,
+ (GtkAttachOptions) (0),
+ (GtkAttachOptions) (0), 0, 0);
+ AddDialogData (radio, &m_nLatchedView, DLG_RADIO_INT);
+
+ // Floating Z window
+ check = gtk_check_button_new_with_label ("Floating Z Window");
+ gtk_widget_show (check);
+ gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ AddDialogData (check, &m_bLatchedFloatingZ, DLG_CHECK_BOOL);
+
+ // show menu tear-off seperators
+ check = gtk_check_button_new_with_label ("Detachable Menus");
+ gtk_widget_show (check);
+ gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ AddDialogData (check, &m_bLatchedDetachableMenus, DLG_CHECK_BOOL);
+
+ if (!g_pGameDescription->mNoPatch)
+ {
+ // show patch toolbar
+ check = gtk_check_button_new_with_label ("Patch Toolbar");
+ gtk_widget_show (check);
+ gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ g_object_set_data (G_OBJECT (dialog), "check_patchtoolbar", check); // Allow to be disabled for Q1/Q2
+ AddDialogData (check, &m_bLatchedPatchToolbar, DLG_CHECK_BOOL);
+ }
+
+ // use wide toolbar
+ check = gtk_check_button_new_with_label ("Wide Toolbar");
+ gtk_widget_show (check);
+ gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ AddDialogData (check, &m_bLatchedWideToolbar, DLG_CHECK_BOOL);
+
+ // use plugin toolbar
+ check = gtk_check_button_new_with_label ("Plugin Toolbar");
+ gtk_widget_show (check);
+ gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ AddDialogData (check, &m_bLatchedPluginToolbar, DLG_CHECK_BOOL);
+
+#ifdef _WIN32
+ // win32 file dialog
+ check = gtk_check_button_new_with_label ("Use win32 file load dialog");
+ gtk_widget_show (check);
+ // gtk_container_add (GTK_CONTAINER (vbox), check);
+ gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);
+ AddDialogData (check, &m_bNativeGUI, DLG_CHECK_BOOL);
+
+ // position on primary monitor
+ check = gtk_check_button_new_with_label ("Start on Primary Monitor");
+ gtk_widget_show (check);
+ gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ g_object_set_data (G_OBJECT (dialog), "check_startonprimary", check);
+ gtk_signal_connect( GTK_OBJECT (check), "clicked", GTK_SIGNAL_FUNC(UpdateSensitivity), this );
+ AddDialogData (check, &m_bStartOnPrimMon, DLG_CHECK_BOOL);
+#endif
+
+ // Add the page to the notebook
+ gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
+
+ /******** Mouse group *********/
+ preflabel = gtk_label_new("Mouse");
+ gtk_widget_show(preflabel);
+ pageframe = gtk_frame_new("Mouse");
+ gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);
+ gtk_widget_show(pageframe);
+ vbox = gtk_vbox_new(FALSE, 5);
+ gtk_widget_show(vbox);
+ gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);
+ gtk_container_add(GTK_CONTAINER(pageframe), vbox);
+
+ // Buttons
+ // container
+ hbox2 = gtk_hbox_new (FALSE, 5);
+ gtk_widget_show (hbox2);
+ gtk_box_pack_start(GTK_BOX(vbox), hbox2, FALSE, FALSE, 0);
+
+ // 2 button radio
+ radio = gtk_radio_button_new_with_label (NULL, "2 button");
+ gtk_widget_show (radio);
+ gtk_box_pack_start (GTK_BOX (hbox2), radio, FALSE, FALSE, 0);
+
+ // 3 button radio
+ radio = gtk_radio_button_new_with_label_from_widget (GTK_RADIO_BUTTON (radio), "3 button");
+ gtk_widget_show (radio);
+ gtk_box_pack_start (GTK_BOX (hbox2), radio, FALSE, FALSE, 0);
+ AddDialogData (radio, &m_nMouse, DLG_RADIO_INT);
+
+ // right click to drop entity
+ check = gtk_check_button_new_with_label ("Right click to drop entities");
+ gtk_widget_show (check);
+ gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);
+ AddDialogData (check, &m_bRightClick, DLG_CHECK_BOOL);
+
+ // Mouse chaser (and this does what?)
+ check = gtk_check_button_new_with_label ("Mouse chaser");
+ gtk_widget_show (check);
+ gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);
+ AddDialogData (check, &m_bChaseMouse, DLG_CHECK_BOOL);
+
+ // Alt + multi-drag
+ check = gtk_check_button_new_with_label ("ALT + multi-drag");
+ gtk_widget_show (check);
+ gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);
+ AddDialogData (check, &m_bALTEdge, DLG_CHECK_BOOL);
+
+ // Mouse wheel increments
+ // container
+ hbox2 = gtk_hbox_new (FALSE, 5);
+ gtk_widget_show (hbox2);
+ gtk_box_pack_start(GTK_BOX(vbox), hbox2, FALSE, FALSE, 0);
+
+ // label
+ label = gtk_label_new ("Wheel Mouse inc:");
+ gtk_widget_show (label);
+ gtk_box_pack_start (GTK_BOX (hbox2), label, FALSE, FALSE, 0);
+
+ // entry
+ entry = gtk_entry_new ();
+ gtk_widget_show (entry);
+ gtk_widget_set_usize (entry, 40, -2);
+ gtk_box_pack_start (GTK_BOX (hbox2), entry, FALSE, FALSE, 0);
+ AddDialogData (entry, &m_nWheelInc, DLG_ENTRY_INT);
+
+ // Add the page to the notebook
+ gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
+
+ /******** Editing group *********/
+ preflabel = gtk_label_new("Editing");
+ gtk_widget_show(preflabel);
+ pageframe = gtk_frame_new("Editing");
+ gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);
+ gtk_widget_show(pageframe);
+ vbox = gtk_vbox_new(FALSE, 5);
+ gtk_widget_show(vbox);
+ gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);
+ gtk_container_add(GTK_CONTAINER(pageframe), vbox);
+
+ // Vertex editing splits faces
+ check = gtk_check_button_new_with_label ("Vertex editing splits face");
+ gtk_widget_show (check);
+ gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);
+ AddDialogData (check, &m_bVertexSplit, DLG_CHECK_BOOL);
+
+ // Fix target/targetname collisions
+ check = gtk_check_button_new_with_label ("Fix target/targetname collisions");
+ gtk_widget_show (check);
+ gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);
+ AddDialogData (check, &m_bDoTargetFix, DLG_CHECK_BOOL);
+
+ // Clipper tool uses caulk
+ check = gtk_check_button_new_with_label ("Clipper tool uses caulk");
+ gtk_widget_show (check);
+ gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);
+ AddDialogData (check, &m_bClipCaulk, DLG_CHECK_BOOL);
+
+ // Don't clamp plane points
+ check = gtk_check_button_new_with_label ("Don't clamp plane points");
+ gtk_widget_show (check);
+ gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);
+ AddDialogData (check, &m_bNoClamp, DLG_CHECK_BOOL);
+
+ // Select patch by bounding box
+ check = gtk_check_button_new_with_label ("Select patches by bounding box");
+ gtk_widget_show (check);
+ gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ AddDialogData (check, &m_bPatchBBoxSelect, DLG_CHECK_BOOL);
+
+ // Rotation increment
+ // container
+ table = gtk_table_new (2, 3, FALSE);
+ gtk_widget_show (table);
+ gtk_box_pack_start (GTK_BOX (vbox), table, FALSE, TRUE, 0);
+ gtk_table_set_row_spacings (GTK_TABLE (table), 5);
+ gtk_table_set_col_spacings (GTK_TABLE (table), 5);
+
+ // label
+ label = gtk_label_new ("Rotation increment:");
+ gtk_widget_show (label);
+ gtk_table_attach (GTK_TABLE (table), label, 0, 1, 0, 1,
+ (GtkAttachOptions) (0),
+ (GtkAttachOptions) (0), 0, 0);
+
+ // entry
+ entry = gtk_entry_new ();
+ gtk_widget_show (entry);
+ gtk_widget_set_usize (entry, 60, -2);
+ gtk_table_attach (GTK_TABLE (table), entry, 1, 2, 0, 1,
+ (GtkAttachOptions) (GTK_FILL),
+ (GtkAttachOptions) (0), 0, 0);
+ AddDialogData (entry, &m_nRotation, DLG_ENTRY_INT);
+
+ // Undo levels
+ // label
+ label = gtk_label_new ("Undo Levels:");
+ gtk_widget_show (label);
+ gtk_table_attach (GTK_TABLE (table), label, 0, 1, 1, 2,
+ (GtkAttachOptions) (0),
+ (GtkAttachOptions) (0), 0, 0);
+
+ // spinner (allows undo levels to be set to zero)
+ spin = gtk_spin_button_new (GTK_ADJUSTMENT (gtk_adjustment_new (1, 0, 64, 1, 10, 10)), 1, 0);
+ gtk_widget_show (spin);
+ gtk_table_attach (GTK_TABLE (table), spin, 1, 2, 1, 2,
+ (GtkAttachOptions) (GTK_FILL),
+ (GtkAttachOptions) (0), 0, 0);
+ gtk_widget_set_usize (spin, 60, -2);
+ AddDialogData (spin, &m_nUndoLevels, DLG_SPIN_INT);
+
+ // Patch subdivisions
+ // label
+ label = gtk_label_new ("Patch subdivisions:");
+ gtk_widget_show (label);
+ gtk_table_attach (GTK_TABLE (table), label, 0, 1, 2, 3,
+ (GtkAttachOptions) (0),
+ (GtkAttachOptions) (0), 0, 0);
+
+ // entry (spinner perhaps? [2-16])
+ entry = gtk_entry_new ();
+ gtk_widget_show (entry);
+ gtk_widget_set_usize (entry, 60, -2);
+ gtk_table_attach (GTK_TABLE (table), entry, 1, 2, 2, 3,
+ (GtkAttachOptions) (GTK_FILL),
+ (GtkAttachOptions) (0), 0, 0);
+ AddDialogData (entry, &m_nSubdivisions, DLG_ENTRY_INT);
+
+ // Add the page to the notebook
+ gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
+
+ /******** Save/Load group *********/
+ preflabel = gtk_label_new("Startup/Auto save");
+ gtk_widget_show(preflabel);
+ pageframe = gtk_frame_new("Startup/Auto save");
+ gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);
+ gtk_widget_show(pageframe);
+ vbox = gtk_vbox_new(FALSE, 5);
+ gtk_widget_show(vbox);
+ gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);
+ gtk_container_add(GTK_CONTAINER(pageframe), vbox);
+
+ // Snapshots
+ check = gtk_check_button_new_with_label ("Snapshots");
+ gtk_widget_show (check);
+ gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ AddDialogData (check, &m_bSnapShots, DLG_CHECK_BOOL);
+
+ // load last project on open
+ check = gtk_check_button_new_with_label ("Load last project on open");
+ gtk_widget_show (check);
+ gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ AddDialogData (check, &m_bLoadLast, DLG_CHECK_BOOL);
+
+ // load last map on open
+ check = gtk_check_button_new_with_label ("Load last map on open");
+ gtk_widget_show (check);
+ gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ AddDialogData (check, &m_bLoadLastMap, DLG_CHECK_BOOL);
+
+ // Auto save..
+ // container
+ hbox2 = gtk_hbox_new (FALSE, 5);
+ gtk_widget_show (hbox2);
+ gtk_box_pack_start(GTK_BOX(vbox), hbox2, FALSE, FALSE, 0);
+ gtk_container_set_border_width (GTK_CONTAINER (hbox2), 0);
+
+ // label
+ check = gtk_check_button_new_with_label ("Auto save every");
+ gtk_widget_show (check);
+ gtk_box_pack_start (GTK_BOX (hbox2), check, FALSE, FALSE, 0);
+ AddDialogData (check, &m_bAutoSave, DLG_CHECK_BOOL);
+
+ // spinner
+ spin = gtk_spin_button_new (GTK_ADJUSTMENT (gtk_adjustment_new (1, 1, 60, 1, 10, 10)), 1, 0);
+ gtk_widget_show (spin);
+ gtk_box_pack_start (GTK_BOX (hbox2), spin, FALSE, FALSE, 0);
+ gtk_widget_set_usize (spin, 60, -2);
+ AddDialogData (spin, &m_nAutoSave, DLG_SPIN_INT);
+
+ // label
+ label = gtk_label_new ("minutes");
+ gtk_widget_show (label);
+ gtk_box_pack_start (GTK_BOX (hbox2), label, FALSE, FALSE, 0);
+
+ // Add the page to the notebook
+ gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
+
+ /******** Paths group *********/
+ preflabel = gtk_label_new("Paths");
+ gtk_widget_show(preflabel);
+ pageframe = gtk_frame_new("Paths");
+ gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);
+ gtk_widget_show(pageframe);
+ vbox = gtk_vbox_new(FALSE, 5);
+ gtk_widget_show(vbox);
+ gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);
+ gtk_container_add(GTK_CONTAINER(pageframe), vbox);
+
+ // prefab path
+ // table
+ table = gtk_table_new (3, 3, FALSE);
+ gtk_widget_show (table);
+ gtk_box_pack_start (GTK_BOX (vbox), table, FALSE, TRUE, 0);
+ gtk_table_set_row_spacings (GTK_TABLE (table), 5);
+ gtk_table_set_col_spacings (GTK_TABLE (table), 5);
+
+ // label
+ label = gtk_label_new ("Prefab path:");
+ gtk_widget_show (label);
+ gtk_table_attach (GTK_TABLE (table), label, 0, 1, 0, 1,
+ (GtkAttachOptions) (0),
+ (GtkAttachOptions) (0), 0, 0);
+ gtk_misc_set_alignment (GTK_MISC (label), 1, 0.5);
+
+ // path entry
+ entry = gtk_entry_new ();
+ gtk_widget_show (entry);
+ gtk_widget_set_usize(GTK_WIDGET(entry), 240, -2);
+ gtk_table_attach (GTK_TABLE (table), entry, 1, 2, 0, 1,
+ (GtkAttachOptions) (GTK_FILL),
+ (GtkAttachOptions) (0), 1, 0);
+ AddDialogData (entry, &m_strPrefabPath, DLG_ENTRY_TEXT);
+
+ // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=805
+#if 0
+ // browse button
+ button = gtk_button_new_with_label ("...");
+ gtk_widget_show (button);
+ gtk_signal_connect (GTK_OBJECT (button), "clicked", GTK_SIGNAL_FUNC (OnBtnBrowseprefab), this);
+ gtk_table_attach (GTK_TABLE (table), button, 2, 3, 0, 1,
+ (GtkAttachOptions) (0),
+ (GtkAttachOptions) (0), 0, 0);
+#endif
+
+ // User ini path
+ // label
+ label = gtk_label_new ("User INI path:");
+ gtk_widget_show (label);
+ gtk_table_attach (GTK_TABLE (table), label, 0, 1, 1, 2,
+ (GtkAttachOptions) (0),
+ (GtkAttachOptions) (0), 0, 0);
+ gtk_misc_set_alignment (GTK_MISC (label), 1, 0.5);
+
+ // user ini path entry
+ entry = gtk_entry_new ();
+ gtk_widget_show (entry);
+ gtk_table_attach (GTK_TABLE (table), entry, 1, 2, 1, 2,
+ (GtkAttachOptions) (GTK_FILL),
+ (GtkAttachOptions) (0), 1, 0);
+ AddDialogData (entry, &m_strUserPath, DLG_ENTRY_TEXT);
+
+ // user ini browse button
+ button = gtk_button_new_with_label ("...");
+ gtk_widget_show (button);
+ gtk_signal_connect (GTK_OBJECT (button), "clicked", GTK_SIGNAL_FUNC (OnBtnBrowseuserini), this);
+ gtk_table_attach (GTK_TABLE (table), button, 2, 3, 1, 2,
+ (GtkAttachOptions) (0),
+ (GtkAttachOptions) (0), 0, 0);
+
+ // Add the page to the notebook
+ gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
+
+ /******** Misc group *********/
+ preflabel = gtk_label_new("Misc");
+ gtk_widget_show(preflabel);
+ pageframe = gtk_frame_new("Misc");
+ gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);
+ gtk_widget_show(pageframe);
+ vbox = gtk_vbox_new(FALSE, 5);
+ gtk_widget_show(vbox);
+ gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);
+ gtk_container_add(GTK_CONTAINER(pageframe), vbox);
+
+ // Light drawing
+ check = gtk_check_button_new_with_label ("Light drawing");
+ gtk_widget_show (check);
+ gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ AddDialogData (check, &m_bNewLightDraw, DLG_CHECK_BOOL);
+
+ // Light radiuses
+ // container
+ table = gtk_table_new(2, 1, FALSE);
+ gtk_widget_show(table);
+ gtk_box_pack_start (GTK_BOX (vbox), table, FALSE, TRUE, 0);
+ gtk_table_set_row_spacings (GTK_TABLE (table), 5);
+ gtk_table_set_col_spacings (GTK_TABLE (table), 5);
+
+ label = gtk_label_new ("Light radiuses:");
+ gtk_widget_show (label);
+ gtk_label_set_justify (GTK_LABEL (label), GTK_JUSTIFY_LEFT);
+ gtk_table_attach(GTK_TABLE(table), label, 0, 1, 0, 1,
+ (GtkAttachOptions) (0),
+ (GtkAttachOptions) (0), 0, 0);
+
+ combo_list = NULL;
+ combo_list = g_list_append (combo_list, (void *)"Disabled");
+ combo_list = g_list_append (combo_list, (void *)"True Q3Map2 Style");
+ combo_list = g_list_append (combo_list, (void *)"Classic Style");
+
+ combo = gtk_combo_new ();
+ gtk_combo_set_popdown_strings (GTK_COMBO (combo), combo_list);
+ gtk_widget_show (combo);
+ gtk_table_attach(GTK_TABLE(table), combo, 1, 2, 0, 1,
+ (GtkAttachOptions) (GTK_FILL),
+ (GtkAttachOptions) (0), 0, 0);
+ gtk_entry_set_editable (GTK_ENTRY (GTK_COMBO (combo)->entry), FALSE);
+ AddDialogData (combo, &m_nLightRadiuses, DLG_COMBO_INT);
+
+#ifdef _WIN32
+ check = gtk_check_button_new_with_label ("Use win32 file associations to open text files instead of builtin editor");
+ gtk_widget_show(check);
+ gtk_box_pack_start(GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ AddDialogData (check, &g_PrefsDlg.m_bUseWin32Editor, DLG_CHECK_BOOL);
+#else
+ // use custom shader editor
+ check = gtk_check_button_new_with_label ("Use Custom Shader Editor");
+ gtk_widget_show(check);
+ gtk_box_pack_start(GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ gtk_signal_connect( GTK_OBJECT (check), "clicked", GTK_SIGNAL_FUNC(UpdateEditorSensitivity), this);
+ g_object_set_data (G_OBJECT(dialog), "check_customeditor", check);
+ AddDialogData (check, &g_PrefsDlg.m_bUseCustomEditor, DLG_CHECK_BOOL);
+
+ // custom shader editor executable
+ // table
+ table = gtk_table_new (3, 1, FALSE);
+ gtk_widget_show (table);
+ gtk_box_pack_start (GTK_BOX (vbox), table, FALSE, TRUE, 0);
+ gtk_table_set_row_spacings (GTK_TABLE (table), 5);
+ gtk_table_set_col_spacings (GTK_TABLE (table), 5);
+
+ // label
+ label = gtk_label_new("Custom Editor Command");
+ gtk_widget_show(label);
+ gtk_table_attach (GTK_TABLE (table), label, 0, 1, 0, 1,
+ (GtkAttachOptions) (0),
+ (GtkAttachOptions) (0), 0, 0);
+ gtk_misc_set_alignment (GTK_MISC (label), 1, 0.5);
+ g_object_set_data (G_OBJECT(dialog), "label_customeditor", label);
+ gtk_widget_set_sensitive (label, g_PrefsDlg.m_bUseCustomEditor);
+
+ // custom editor command entry
+ entry = gtk_entry_new ();
+ gtk_widget_show (entry);
+ gtk_widget_set_usize(GTK_WIDGET(entry), 240, -2);
+ gtk_table_attach (GTK_TABLE (table), entry, 1, 2, 0, 1,
+ (GtkAttachOptions) (GTK_FILL),
+ (GtkAttachOptions) (0), 1, 0);
+ AddDialogData (entry, &m_strEditorCommand, DLG_ENTRY_TEXT);
+ gtk_widget_set_sensitive (entry, g_PrefsDlg.m_bUseCustomEditor);
+ g_object_set_data (G_OBJECT(dialog), "entry_customeditor", entry);
+
+ // browse button
+ button = gtk_button_new_with_label ("...");
+ gtk_widget_show (button);
+ gtk_signal_connect (GTK_OBJECT (button), "clicked", GTK_SIGNAL_FUNC (OnBtnBrowseEditor), this);
+ gtk_table_attach (GTK_TABLE (table), button, 2, 3, 0, 1,
+ (GtkAttachOptions) (0),
+ (GtkAttachOptions) (0), 0, 0);
+ g_object_set_data (G_OBJECT(dialog), "button_customeditor", button);
+ gtk_widget_set_sensitive (button, g_PrefsDlg.m_bUseCustomEditor);
+#endif
+
+ // Add the page to the notebook
+ gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
+
+ /******** BSP Monitoring group *********/
+ // this is never displayed if the plugin isn't available
+ preflabel = gtk_label_new("BSP Monitoring");
+ gtk_widget_show(preflabel);
+ pageframe = gtk_frame_new("BSP Monitoring");
+ gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);
+ gtk_widget_show(pageframe);
+ vbox = gtk_vbox_new(FALSE, 5);
+ gtk_widget_show(vbox);
+ gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);
+ gtk_container_add(GTK_CONTAINER(pageframe), vbox);
+
+ // Enable BSP process monitoring
+ check = gtk_check_button_new_with_label ("Enable BSP process monitoring");
+ gtk_widget_show (check);
+ gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ g_object_set_data (G_OBJECT (dialog), "check_monitorbsp", check);
+ gtk_signal_connect( GTK_OBJECT (check), "clicked", GTK_SIGNAL_FUNC(UpdateSensitivity), this );
+ AddDialogData (check, &g_PrefsDlg.m_bWatchBSP, DLG_CHECK_BOOL);
+
+ // Stop on leak
+ check = gtk_check_button_new_with_label ("Stop compilation on leak");
+ gtk_widget_show (check);
+ gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ g_object_set_data (G_OBJECT (dialog), "check_leakstop", check);
+ AddDialogData (check, &g_PrefsDlg.m_bLeakStop, DLG_CHECK_BOOL);
+
+ // engine after compile
+ check = gtk_check_button_new_with_label ("Run engine after compile");
+ gtk_widget_show (check);
+ gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ g_object_set_data (G_OBJECT (dialog), "check_runengine", check);
+ gtk_signal_connect( GTK_OBJECT (check), "clicked", GTK_SIGNAL_FUNC(UpdateSensitivity), this );
+ AddDialogData( check, &g_PrefsDlg.m_bRunQuake, DLG_CHECK_BOOL );
+
+ // sleep mode when running engine
+ check = gtk_check_button_new_with_label ("Activate sleep mode when running the engine");
+ gtk_widget_show (check);
+ gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ g_object_set_data (G_OBJECT (dialog), "check_sleep", check);
+ AddDialogData( check, &g_PrefsDlg.m_bDoSleep, DLG_CHECK_BOOL );
+
+ // use q3map2's texture projection
+ check = gtk_check_button_new_with_label ("Texturing compatible with q3map2");
+ gtk_widget_show (check);
+ gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ g_object_set_data (G_OBJECT (dialog), "check_q3map2", check);
+ AddDialogData( check, &g_PrefsDlg.m_bQ3Map2Texturing, DLG_CHECK_BOOL );
+
+ // Add the page to the notebook
+ gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
+
+ gtk_notebook_set_page(GTK_NOTEBOOK(notebook), PTAB_FRONT);
+
+ return;
+}
+
+// end new prefs dialog
+
+void PrefsDlg::LoadTexdefPref(texdef_t* pTexdef, char* pName)
+{
+ char buffer[256];
+
+ memset(pTexdef, 0, sizeof(texdef_t));
+
+ sprintf(buffer, "%s%s", pName, TD_SCALE1_KEY);
+ mLocalPrefs.GetPref(buffer, &pTexdef->scale[0], 0.5f);
+
+ sprintf(buffer, "%s%s", pName, TD_SCALE2_KEY);
+ mLocalPrefs.GetPref(buffer, &pTexdef->scale[1], 0.5f);
+
+ sprintf(buffer, "%s%s", pName, TD_SHIFT1_KEY);
+ mLocalPrefs.GetPref(buffer, &pTexdef->shift[0], 8.f);
+
+ sprintf(buffer, "%s%s", pName, TD_SHIFT2_KEY);
+ mLocalPrefs.GetPref(buffer, &pTexdef->shift[1], 8.f);
+
+ sprintf(buffer, "%s%s", pName, TD_ROTATE_KEY);
+ mLocalPrefs.GetPref(buffer, &pTexdef->rotate, 45);
+}
+
+void PrefsDlg::UpdateTextureCompression()
+{
+ // if OpenGL is not ready yet, don't do anything
+ if (!g_qeglobals.m_bOpenGLReady) {
+ Sys_Printf("OpenGL not ready - postpone texture compression capability check\n");
+ return;
+ }
+
+ if (g_qeglobals.bTextureCompressionSupported)
+ {
+ if (m_nTextureCompressionFormat >= 2 && !g_qeglobals.m_bS3CompressionSupported)
+ {
+ Sys_Printf("Inconsistant pref setting for texture compression (%d), rolling back\n", m_nTextureCompressionFormat);
+ m_nTextureCompressionFormat = 1; // if this is not supported either, see below
+ }
+ if (m_nTextureCompressionFormat == 1 && !g_qeglobals.m_bOpenGLCompressionSupported)
+ {
+ Sys_Printf("Inconsistant pref setting for texture compression (GL_COMPRESSED_RGBA), rolling back\n");
+ m_nTextureCompressionFormat = 0;
+ }
+ switch (m_nTextureCompressionFormat)
+ {
+ case (0):
+ {
+ g_qeglobals.texture_components = GL_RGBA;
+ Sys_Printf("texture compression disabled by preferences settings\n");
+ break;
+ }
+ case (1):
+ {
+ g_qeglobals.texture_components = GL_COMPRESSED_RGBA;
+ Sys_Printf("OpenGL texture compression enabled\n");
+ break;
+ }
+ case (2):
+ {
+ g_qeglobals.texture_components = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
+ Sys_Printf("S3TC DXT1 texture compression enabled\n");
+ break;
+ }
+ case (3):
+ {
+ g_qeglobals.texture_components = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
+ Sys_Printf("S3TC DXT3 texture compression enabled\n");
+ break;
+ }
+ case (4):
+ {
+ g_qeglobals.texture_components = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
+ Sys_Printf("S3TC DXT5 texture compression enabled\n");
+ break;
+ }
+ }
+ }
+ else
+ {
+ Sys_Printf("texture compression is not supported by your current graphic card/drivers\n");
+ g_qeglobals.texture_components = GL_RGBA;
+ m_nTextureCompressionFormat = 0;
+ }
+}
+
+#ifdef ATIHACK_812
+void PrefsDlg::UpdateATIHack() {
+ // if OpenGL is not ready yet, don't do anything
+ if (!g_qeglobals.m_bOpenGLReady) {
+ Sys_Printf("OpenGL not ready - postpone ATI bug workaround setup\n");
+ return;
+ }
+
+ if (m_bGlATIHack) {
+ qglCullFace = &qglCullFace_ATIHack;
+ qglDisable = &qglDisable_ATIHack;
+ qglEnable = &qglEnable_ATIHack;
+ qglPolygonMode = &qglPolygonMode_ATIHack;
+ Sys_Printf("ATI bug workaround enabled\n");
+ } else {
+ qglCullFace = qglCullFace_real;
+ qglDisable = qglDisable_real;
+ qglEnable = qglEnable_real;
+ qglPolygonMode = qglPolygonMode_real;
+ Sys_Printf("ATI bug workaround disabled\n");
+ }
+}
+#endif
+
+// TTimo: m_strEnginePath has a special status, if not found in registry we need to
+// initiliaze it for sure. It is not totally failsafe but we can use the same
+// code than in q3map, expecting to find some "quake" above us. If not, we prompt
+// for the engine executable path
+void PrefsDlg::LoadPrefs ()
+{
+ int i;
+
+ // first things first, load prefs from global prefs
+ mGamesDialog.LoadPrefs();
+
+ // if we already have a document loaded, we will free and reload from file
+ if (mLocalPrefs.InUse()) {
+ mLocalPrefs.Clear();
+ }
+
+ // load local.pref file
+ mLocalPrefs.ReadXMLFile(m_inipath->str);
+
+ mLocalPrefs.GetPref(PATCHSHOWBOUNDS_KEY, &g_bPatchShowBounds, FALSE);
+ mLocalPrefs.GetPref(MOUSE_KEY, &m_nMouse, MOUSE_DEF);
+ m_nMouseButtons = m_nMouse ? 3 : 2;
+
+ // project file
+ // if it's not found here, mainframe.cpp will take care of finding one
+ mLocalPrefs.GetPref(LASTPROJ_KEY, &m_strLastProject, "");
+ mLocalPrefs.GetPref(LASTPROJVER_KEY, &m_nLastProjectVer, -1);
+
+ // prefab path
+ // NOTE TTimo: I'm not sure why this is in prefs
+ // should probably be a project setting
+ // and I'm not sure that we really have a way to set this reliably either
+ CString strPrefab;
+ strPrefab = g_qeglobals.m_strHomeGame.GetBuffer();
+ strPrefab += g_pGameDescription->mBaseGame.GetBuffer();
+ strPrefab += "/prefabs/";
+ mLocalPrefs.GetPref(PREFAB_KEY, &m_strPrefabPath, strPrefab);
+
+ mLocalPrefs.GetPref(LASTLIGHTINTENSITY_KEY, &m_iLastLightIntensity, 300);
+ mLocalPrefs.GetPref(TLOCK_KEY, &m_bTextureLock, TLOCK_DEF);
+ mLocalPrefs.GetPref(RLOCK_KEY, &m_bRotateLock, TLOCK_DEF);
+ mLocalPrefs.GetPref(LASTMAP_KEY, &m_strLastMap, "");
+ mLocalPrefs.GetPref(LOADLAST_KEY, &m_bLoadLast, LOADLAST_DEF);
+ mLocalPrefs.GetPref(BSP_KEY, &m_bInternalBSP, FALSE);
+ mLocalPrefs.GetPref(RCLICK_KEY, &m_bRightClick, TRUE);
+ mLocalPrefs.GetPref(AUTOSAVE_KEY, &m_bAutoSave, TRUE);
+ mLocalPrefs.GetPref(LOADLASTMAP_KEY, &m_bLoadLastMap, FALSE);
+ mLocalPrefs.GetPref(TINYBRUSH_KEY, &m_bCleanTiny, FALSE);
+ mLocalPrefs.GetPref(TINYSIZE_KEY, &m_fTinySize, 0.5f);
+ mLocalPrefs.GetPref(AUTOSAVETIME_KEY, &m_nAutoSave, 5);
+ mLocalPrefs.GetPref(SNAPSHOT_KEY, &m_bSnapShots, FALSE);
+ mLocalPrefs.GetPref(MOVESPEED_KEY, &m_nMoveSpeed, 100);
+ mLocalPrefs.GetPref(ANGLESPEED_KEY, &m_nAngleSpeed, 3);
+ mLocalPrefs.GetPref(SETGAME_KEY, &m_bSetGame, FALSE);
+ mLocalPrefs.GetPref(CAMXYUPDATE_KEY, &m_bCamXYUpdate, TRUE);
+ mLocalPrefs.GetPref(CAMDRAGMULTISELECT_KEY, &m_nCamDragMultiSelect, TRUE);
+ mLocalPrefs.GetPref(CAMFREELOOK_KEY, &m_bCamFreeLook, TRUE);
+ mLocalPrefs.GetPref(CAMINVERSEMOUSE_KEY, &m_bCamInverseMouse, FALSE);
+ mLocalPrefs.GetPref(CAMDISCRETE_KEY, &m_bCamDiscrete, TRUE);
+ mLocalPrefs.GetPref(LIGHTDRAW_KEY, &m_bNewLightDraw, TRUE);
+ mLocalPrefs.GetPref(CUBICCLIP_KEY, &m_bCubicClipping, TRUE);
+ mLocalPrefs.GetPref(CUBICSCALE_KEY, &m_nCubicScale, 13);
+ mLocalPrefs.GetPref(ALTEDGE_KEY, &m_bALTEdge, FALSE);
+ mLocalPrefs.GetPref(FACECOLORS_KEY, &m_bFaceColors, FALSE);
+ mLocalPrefs.GetPref(XZVIS_KEY, &m_bXZVis, FALSE);
+ mLocalPrefs.GetPref(YZVIS_KEY, &m_bYZVis, FALSE);
+ mLocalPrefs.GetPref(ZVIS_KEY, &m_bZVis, FALSE);
+ mLocalPrefs.GetPref(SIZEPAINT_KEY, &m_bSizePaint, FALSE);
+ mLocalPrefs.GetPref(DLLENTITIES_KEY, &m_bDLLEntities, FALSE);
+
+ mLocalPrefs.GetPref(DETACHABLEMENUS_KEY, &m_bLatchedDetachableMenus, TRUE);
+ m_bDetachableMenus = m_bLatchedDetachableMenus;
+
+ if (g_pGameDescription->mNoPatch)
+ {
+ m_bPatchToolbar = false;
+ }
+ else
+ {
+ mLocalPrefs.GetPref(PATCHTOOLBAR_KEY, &m_bLatchedPatchToolbar, TRUE);
+ m_bPatchToolbar = m_bLatchedPatchToolbar;
+ }
+
+ mLocalPrefs.GetPref(WIDETOOLBAR_KEY, &m_bLatchedWideToolbar, TRUE);
+ m_bWideToolbar = m_bLatchedWideToolbar;
+
+ mLocalPrefs.GetPref(PLUGINTOOLBAR_KEY, &m_bLatchedPluginToolbar, TRUE);
+ m_bPluginToolbar = m_bLatchedPluginToolbar;
+
+ mLocalPrefs.GetPref(WINDOW_KEY, (int*)&m_nLatchedView, WINDOW_DEF);
+ m_nView = m_nLatchedView;
+
+ mLocalPrefs.GetPref(FLOATINGZ_KEY, &m_bLatchedFloatingZ, FALSE);
+ m_bFloatingZ = m_bLatchedFloatingZ;
+
+ mLocalPrefs.GetPref(TEXTUREQUALITY_KEY, &m_nLatchedTextureQuality, 3);
+ m_nTextureQuality = m_nLatchedTextureQuality;
+
+ mLocalPrefs.GetPref(LOADSHADERS_KEY, &m_nLatchedShader, 0);
+ m_nShader = m_nLatchedShader;
+
+ mLocalPrefs.GetPref(NOCLAMP_KEY, &m_bNoClamp, FALSE);
+ mLocalPrefs.GetPref(USERINI_KEY, &m_strUserPath, "");
+ mLocalPrefs.GetPref(ROTATION_KEY, &m_nRotation, 45);
+ mLocalPrefs.GetPref(CHASEMOUSE_KEY, &m_bChaseMouse, TRUE);
+ mLocalPrefs.GetPref(ENTITYSHOW_KEY, &m_nEntityShowState, ENTITY_SKINNED_BOXED);
+
+ // this will probably need to be 75 or 100 for Q1.
+ mLocalPrefs.GetPref(TEXTURESCALE_KEY, &m_nTextureScale, 50);
+
+ // FIXME: Hydra - actually, this stuff is Q1,Q2 and HL specific.
+ if ( (g_pGameDescription->mGameFile == "hl.game") )
+ {
+ // No BSP monitoring in the default compiler tools for Half-life (yet)
+ mLocalPrefs.GetPref(WATCHBSP_KEY, &m_bWatchBSP, FALSE);
+
+ // Texture subset on by default (HL specific really, because of halflife.wad's size)
+ mLocalPrefs.GetPref(TEXTURE_KEY, &m_bTextureWindow, TRUE);
+ }
+ else if ( ( g_pGameDescription->mGameFile == "q2.game" ) || ( g_pGameDescription->mGameFile == "heretic2.game" ) )
+ {
+ // BSP monitoring is implemented in Quake2 and Heretic2 tools
+ mLocalPrefs.GetPref(WATCHBSP_KEY, &m_bWatchBSP, TRUE);
+
+ // Texture subset on by default (HL specific really, because of halflife.wad's size)
+ mLocalPrefs.GetPref(TEXTURE_KEY, &m_bTextureWindow, TRUE);
+ }
+ else
+ {
+ mLocalPrefs.GetPref(WATCHBSP_KEY, &m_bWatchBSP, WATCHBSP_DEF);
+ mLocalPrefs.GetPref(TEXTURE_KEY, &m_bTextureWindow, FALSE);
+ }
+
+
+ mLocalPrefs.GetPref(TEXTURESCROLLBAR_KEY, &m_bTextureScrollbar, TRUE);
+ mLocalPrefs.GetPref(DISPLAYLISTS_KEY, &m_bDisplayLists, TRUE);
+ mLocalPrefs.GetPref(ANTIALIASEDLINES_KEY, &m_bAntialiasedPointsAndLines, FALSE);
+ mLocalPrefs.GetPref(SWITCHCLIP_KEY, &m_bSwitchClip, TRUE);
+ mLocalPrefs.GetPref(SELWHOLEENTS_KEY, &m_bSelectWholeEntities, TRUE);
+ mLocalPrefs.GetPref(SHOWSHADERS_KEY, &m_bShowShaders, TRUE);
+ mLocalPrefs.GetPref(GLLIGHTING_KEY, &m_bGLLighting, FALSE);
+ mLocalPrefs.GetPref(NOSTIPPLE_KEY, &m_bNoStipple, FALSE);
+ mLocalPrefs.GetPref(UNDOLEVELS_KEY, &m_nUndoLevels, 30);
+ mLocalPrefs.GetPref(VERTEXMODE_KEY, &m_bVertexSplit, TRUE);
+ mLocalPrefs.GetPref(RUNQ2_KEY, &m_bRunQuake, RUNQ2_DEF);
+ mLocalPrefs.GetPref(LEAKSTOP_KEY, &m_bLeakStop, TRUE);
+ mLocalPrefs.GetPref(DOSLEEP_KEY, &m_bDoSleep, FALSE);
+ mLocalPrefs.GetPref(SELECTCURVES_KEY, &m_bSelectCurves, TRUE);
+ mLocalPrefs.GetPref(SELECTMODELS_KEY, &m_bSelectModels, TRUE);
+ mLocalPrefs.GetPref(SHADERLISTONLY_KEY, &m_bTexturesShaderlistOnly, FALSE);
+ mLocalPrefs.GetPref(SUBDIVISIONS_KEY, &m_nSubdivisions, SUBDIVISIONS_DEF);
+ mLocalPrefs.GetPref(CLIPCAULK_KEY, &m_bClipCaulk, FALSE);
+ mLocalPrefs.GetPref(SNAPTTOGRID_KEY, &m_bSnapTToGrid, FALSE);
+ mLocalPrefs.GetPref(TARGETFIX_KEY, &m_bDoTargetFix, TRUE);
+ mLocalPrefs.GetPref(WHEELINC_KEY, &m_nWheelInc, 64);
+ mLocalPrefs.GetPref(PATCHBBOXSEL_KEY, &m_bPatchBBoxSelect, FALSE);
+
+ // Gef: Kyro GL_POINT workaround
+ mLocalPrefs.GetPref(GLPOINTWORKAROUND_KEY, &m_bGlPtWorkaround, FALSE);
+
+ // window positioning
+ mLocalPrefs.GetPref(ENTITYSPLIT1_KEY, &mWindowInfo.nEntitySplit1, -1);
+ mLocalPrefs.GetPref(ENTITYSPLIT2_KEY, &mWindowInfo.nEntitySplit2, -1);
+
+ mLocalPrefs.GetPref(POSITIONX_KEY, &mWindowInfo.position.x, -1);
+ mLocalPrefs.GetPref(POSITIONY_KEY, &mWindowInfo.position.y, -1);
+ mLocalPrefs.GetPref(WIDTH_KEY, &mWindowInfo.position.w, -1);
+ mLocalPrefs.GetPref(HEIGHT_KEY, &mWindowInfo.position.h, 450);
+
+ const window_position_t default_window_pos = { 0, 0, 200, 200, };
+
+ mLocalPrefs.GetPref(ENTITYWND_KEY, &mWindowInfo.posEntityWnd, default_window_pos);
+ mLocalPrefs.GetPref(MAPINFOWND_KEY, &mWindowInfo.posMapInfoWnd, default_window_pos);
+ mLocalPrefs.GetPref(CAMWND_KEY, &mWindowInfo.posCamWnd, default_window_pos);
+ mLocalPrefs.GetPref(ZWND_KEY, &mWindowInfo.posZWnd, default_window_pos);
+ mLocalPrefs.GetPref(XYWND_KEY, &mWindowInfo.posXYWnd, default_window_pos);
+ mLocalPrefs.GetPref(YZWND_KEY, &mWindowInfo.posYZWnd, default_window_pos);
+ mLocalPrefs.GetPref(XZWND_KEY, &mWindowInfo.posXZWnd, default_window_pos);
+ mLocalPrefs.GetPref(PATCHWND_KEY, &mWindowInfo.posPatchWnd, default_window_pos);
+ mLocalPrefs.GetPref(SURFACEWND_KEY, &mWindowInfo.posSurfaceWnd, default_window_pos);
+ mLocalPrefs.GetPref(ENTITYINFOWND_KEY, &mWindowInfo.posEntityInfoWnd, default_window_pos);
+
+ mLocalPrefs.GetPref(ZWIDTH_KEY, &mWindowInfo.nZWidth, 30);
+ mLocalPrefs.GetPref(XYHEIGHT_KEY, &mWindowInfo.nXYHeight, 300);
+ mLocalPrefs.GetPref(XYWIDTH_KEY, &mWindowInfo.nXYWidth, 300);
+ mLocalPrefs.GetPref(CAMWIDTH_KEY, &mWindowInfo.nCamWidth, 200);
+ mLocalPrefs.GetPref(CAMHEIGHT_KEY, &mWindowInfo.nCamHeight, 200);
+ mLocalPrefs.GetPref(ZFLOATWIDTH_KEY, &mWindowInfo.nZFloatWidth, 300);
+#ifdef _WIN32
+ mLocalPrefs.GetPref(STATE_KEY, &mWindowInfo.nState, SW_SHOW);
+#endif
+
+ // menu stuff
+ mLocalPrefs.GetPref(COUNT_KEY, &m_nMRUCount, 0);
+ for(i = 0; i < 4; i++)
+ {
+ char buf[64];
+ sprintf (buf, "%s%d", FILE_KEY, i);
+ mLocalPrefs.GetPref(buf, &m_strMRUFiles[i], "");
+ }
+
+ // some platform specific prefs
+#ifdef _WIN32
+ mLocalPrefs.GetPref(NATIVEGUI_KEY, &m_bNativeGUI, TRUE);
+ mLocalPrefs.GetPref(STARTONPRIMMON_KEY, &m_bStartOnPrimMon, FALSE);
+#endif
+
+ mLocalPrefs.GetPref(SI_TEXMENU_KEY, &g_qeglobals.d_savedinfo.iTexMenu, ID_VIEW_BILINEARMIPMAP);
+ mLocalPrefs.GetPref(SI_GAMMA_KEY, &g_qeglobals.d_savedinfo.fGamma, 1.0f);
+ mLocalPrefs.GetPref(SI_EXCLUDE_KEY, &g_qeglobals.d_savedinfo.exclude, 0); // nothing filtered by default
+ mLocalPrefs.GetPref(SI_INCLUDE_KEY, &g_qeglobals.d_savedinfo.include, INCLUDE_NAMES | INCLUDE_COORDS | INCLUDE_ANGLES | INCLUDE_CAMERATINT);
+ mLocalPrefs.GetPref(SI_SHOWNAMES_KEY, &g_qeglobals.d_savedinfo.show_names, FALSE);
+ mLocalPrefs.GetPref(SI_SHOWCOORDS_KEY, &g_qeglobals.d_savedinfo.show_coordinates, TRUE);
+ mLocalPrefs.GetPref(SI_SHOWANGLES_KEY, &g_qeglobals.d_savedinfo.show_angles, TRUE);
+ mLocalPrefs.GetPref(SI_SHOWOUTLINES_KEY, &g_qeglobals.d_savedinfo.show_outline, FALSE);
+ mLocalPrefs.GetPref(SI_SHOWAXIS_KEY, &g_qeglobals.d_savedinfo.show_axis, TRUE);
+ mLocalPrefs.GetPref(SI_NOSELOUTLINES_KEY, &g_qeglobals.d_savedinfo.bNoSelectedOutlines, FALSE);
+
+ mLocalPrefs.GetPref(SI_OUTLINESTYLE_KEY, &g_qeglobals.d_savedinfo.iSelectedOutlinesStyle, OUTLINE_ZBUF|OUTLINE_BSEL);
+
+ LoadTexdefPref(&g_qeglobals.d_savedinfo.m_SIIncrement, SI_SURFACE_TEXDEF_KEY);
+ LoadTexdefPref(&g_qeglobals.d_savedinfo.m_PIIncrement, SI_PATCH_TEXDEF_KEY);
+
+ // text editor binding
+#ifdef _WIN32
+ mLocalPrefs.GetPref(CUSTOMSHADEREDITOR_KEY, &m_bUseWin32Editor, TRUE);
+#else
+ mLocalPrefs.GetPref(CUSTOMSHADEREDITOR_KEY, &m_bUseCustomEditor, FALSE);
+ mLocalPrefs.GetPref(CUSTOMSHADEREDITORCOMMAND_KEY, &m_strEditorCommand, "");
+#endif
+
+
+ vec3_t vDefaultAxisColours[3] = {
+ {0.f, 0.5f, 0.f},
+ {0.f, 0.f, 1.f},
+ {1.f, 0.f, 0.f},
+ };
+
+ for(i = 0; i < 3; i++) {
+ char buf[64];
+ sprintf(buf, "%s%d", SI_AXISCOLORS_KEY, i);
+ mLocalPrefs.GetPref(buf, g_qeglobals.d_savedinfo.AxisColors[i], vDefaultAxisColours[i]);
+ }
+
+ vec3_t vDefaultColours[COLOR_LAST] = {
+ {0.25f, 0.25f, 0.25f},
+ {1.f, 1.f, 1.f},
+ {0.75f, 0.75f, 0.75f},
+ {0.5f, 0.5f, 0.5f},
+ {0.25f, 0.25f, 0.25f},
+ {0.0f, 0.0f, 0.0f},
+ {0.f, 0.f, 1.f},
+ {0.f, 0.f, 0.f},
+ {0.f, 0.f, 0.f},
+ {1.f, 0.f, 0.f},
+ {0.f, 0.f, 1.f},
+ {0.5f, 0.f, 0.75f},
+ {1.0f, 0.f, 0.f},
+ {0.f, 0.f, 0.f},
+ {0.f, 0.f, 0.f},
+ };
+
+ for(i = 0; i < COLOR_LAST; i++) {
+ char buf[64];
+ sprintf(buf, "%s%d", SI_COLORS_KEY, i);
+ mLocalPrefs.GetPref(buf, g_qeglobals.d_savedinfo.colors[i], vDefaultColours[i]);
+ }
+
+ mLocalPrefs.GetPref(TEXTURECOMPRESSIONFORMAT_KEY, &m_nTextureCompressionFormat, 1);
+
+ mLocalPrefs.GetPref(LIGHTRADIUS_KEY, &m_nLightRadiuses, TRUE);
+
+ mLocalPrefs.GetPref(Q3MAP2TEX_KEY, &m_bQ3Map2Texturing, TRUE);
+
+#ifdef ATIHACK_812
+ mLocalPrefs.GetPref(ATIHACK_KEY, &m_bGlATIHack, FALSE);
+#endif
+
+ Undo_SetMaxSize(m_nUndoLevels); // set it internally as well / FIXME: why not just have one global value?
+
+ UpdateTextureCompression();
+
+#ifdef ATIHACK_812
+ UpdateATIHack();
+#endif
+
+ if (mLocalPrefs.mbEmpty)
+ {
+ mLocalPrefs.mbEmpty = false;
+ Sys_Printf("Saving local.pref with default pref values\n");
+ SavePrefs();
+ }
+}
+
+void PrefsDlg::SavePrefs ()
+{
+ if (g_qeglobals.disable_ini)
+ return;
+
+#ifdef _DEBUG
+ Sys_Printf("PrefsDlg::SavePrefs\n");
+#endif
+
+ // this will take care of copying back from the dialog to the variables
+ // NOTE: it may be overkill to call systematically before a SavePrefs, but it's safer
+ // this will also cause an UpdateData for the mGamesDialog
+ UpdateData(TRUE);
+
+ mGamesDialog.SavePrefs();
+
+ // update the tree and save it
+ mLocalPrefs.UpdatePrefTree();
+ if (!mLocalPrefs.WriteXMLFile(m_inipath->str))
+ Sys_FPrintf(SYS_ERR, "Error occured while saving local prefs file '%s'\n", m_inipath->str);
+
+ if (m_nMouse == 0)
+ m_nMouseButtons = 2;
+ else
+ m_nMouseButtons = 3;
+
+}
+
+void PrefsDlg::PostModal (int code)
+{
+ if (code == IDOK)
+ {
+ SavePrefs();
+ // make sure the logfile is ok
+ Sys_LogFile();
+ #ifdef ATIHACK_812
+ UpdateATIHack();
+ #endif
+ if (g_pParentWnd)
+ g_pParentWnd->SetGridStatus();
+ Sys_UpdateWindows(W_ALL);
+ if (m_nUndoLevels != 0)
+ Undo_SetMaxSize(m_nUndoLevels);
+ }
+}
+
+void PrefsDlg::DoEditorSensitivity()
+{
+ if(gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(g_object_get_data (G_OBJECT(m_pWidget), "check_customeditor"))))
+ {
+ gtk_widget_set_sensitive(GTK_WIDGET(g_object_get_data (G_OBJECT(m_pWidget), "label_customeditor")), TRUE);
+ gtk_widget_set_sensitive(GTK_WIDGET(g_object_get_data (G_OBJECT(m_pWidget), "entry_customeditor")), TRUE);
+ gtk_widget_set_sensitive(GTK_WIDGET(g_object_get_data (G_OBJECT(m_pWidget), "button_customeditor")), TRUE);
+ }
+ else
+ {
+ gtk_widget_set_sensitive(GTK_WIDGET(g_object_get_data (G_OBJECT(m_pWidget), "label_customeditor")), FALSE);
+ gtk_widget_set_sensitive(GTK_WIDGET(g_object_get_data (G_OBJECT(m_pWidget), "entry_customeditor")), FALSE);
+ gtk_widget_set_sensitive(GTK_WIDGET(g_object_get_data (G_OBJECT(m_pWidget), "button_customeditor")), FALSE);
+ }
+}
+
+void PrefsDlg::DoSensitivity()
+{
+#if 0
+ // first, look at the project file version ... will monitoring work?
+ // project files now XML, guaranteed to be at least version 2
+ if (0)//IntForKey( g_qeglobals.d_project_entity, "version" ) < 2)
+ {
+ if (m_bWarn)
+ {
+ Str Msg;
+ Msg = "The current project file (";
+ Msg += g_PrefsDlg.m_strLastProject;
+ Msg += ") is not at least version 2.\nI need version 2 or above to setup BSP monitoring correctly.";
+ gtk_MessageBox(m_pWidget, Msg.GetBuffer(), MB_OK );
+
+ m_bWarn = false;
+ }
+
+ // go ahead, disable everybuddy
+ gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_leakstop" )), FALSE );
+ gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_monitorbsp" )), FALSE );
+ gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_runengine" )), FALSE );
+ gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_sleep" )), FALSE );
+ }
+ else
+ {
+#endif
+// m_bWarn = true;
+
+ gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_leakstop" )), TRUE );
+ gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_monitorbsp" )), TRUE );
+ gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_runengine" )), TRUE );
+ gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_sleep" )), TRUE );
+
+ if ( ! gtk_toggle_button_get_active( GTK_TOGGLE_BUTTON( g_object_get_data( G_OBJECT(m_pWidget), "check_monitorbsp" ) ) ) )
+ {
+ gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_leakstop" )), FALSE );
+ gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_runengine" )), FALSE );
+ gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_sleep" )), FALSE );
+ } else if (! gtk_toggle_button_get_active( GTK_TOGGLE_BUTTON( g_object_get_data( G_OBJECT(m_pWidget), "check_runengine" ) ) ) )
+ {
+ gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_sleep" )), FALSE );
+ }
+}