}
void PreferencesDialog_restartIfRequired(){
- if ( !g_restart_required.empty() ) {
- StringOutputStream message( 256 );
+ if ( !g_restart_required.empty() ) {
+ StringOutputStream message( 256 );
message << "Preference changes require a restart:\n\n";
- for ( std::vector<const char*>::iterator i = g_restart_required.begin(); i != g_restart_required.end(); ++i )
- {
- message << ( *i ) << '\n';
- }
+ for ( std::vector<const char*>::iterator i = g_restart_required.begin(); i != g_restart_required.end(); ++i )
+ {
+ message << ( *i ) << '\n';
+ }
message << "\nRestart now?";
auto ret = ui::alert( MainFrame_getWindow(), message.c_str(), "Restart " RADIANT_NAME "?", ui::alert_type::YESNO, ui::alert_icon::Question );
- g_restart_required.clear();
+ g_restart_required.clear();
if ( ret == ui::alert_response::YES ) {
g_GamesDialog.m_bSkipGamePromptOnce = true;