state.m_colour[2] = 0;
state.m_colour[3] = 0.3f;
state.m_state = RENDER_FILL|RENDER_DEPTHTEST|RENDER_CULLFACE|RENDER_BLEND|RENDER_COLOURWRITE|RENDER_DEPTHWRITE;
- state.m_sort = OpenGLState::eSortHighlight;
+
+ // The bug "Selecting translucent brushes, such as clip, cause them to disappear leaving
+ // only the red selection box." seems to be fixed by removing the next line.
+
+ // state.m_sort = OpenGLState::eSortHighlight;
state.m_depthfunc = GL_LEQUAL;
}
else if(string_equal(name+1, "CAM_OVERLAY"))
#include "modulesystem/singletonmodule.h"
#include "modulesystem/moduleregistry.h"
-class ShaderCacheDependencies : public GlobalShadersModuleRef, public GlobalTexturesModuleRef
+class OpenGLStateLibraryAPI
+{
+ OpenGLStateMap m_stateMap;
+public:
+ typedef OpenGLStateLibrary Type;
+ STRING_CONSTANT(Name, "*");
+
+ OpenGLStateLibraryAPI()
+ {
+ g_openglStates = &m_stateMap;
+ }
+ ~OpenGLStateLibraryAPI()
+ {
+ g_openglStates = 0;
+ }
+ OpenGLStateLibrary* getTable()
+ {
+ return &m_stateMap;
+ }
+};
+
+typedef SingletonModule<OpenGLStateLibraryAPI> OpenGLStateLibraryModule;
+typedef Static<OpenGLStateLibraryModule> StaticOpenGLStateLibraryModule;
+StaticRegisterModule staticRegisterOpenGLStateLibrary(StaticOpenGLStateLibraryModule::instance());
+
+class ShaderCacheDependencies : public GlobalShadersModuleRef, public GlobalTexturesModuleRef, public GlobalOpenGLStateLibraryModuleRef
{
public:
ShaderCacheDependencies() :
StaticRegisterModule staticRegisterShaderCache(StaticShaderCacheModule::instance());
-class OpenGLStateLibraryAPI
-{
- OpenGLStateMap m_stateMap;
-public:
- typedef OpenGLStateLibrary Type;
- STRING_CONSTANT(Name, "*");
-
- OpenGLStateLibraryAPI()
- {
- g_openglStates = &m_stateMap;
- }
- ~OpenGLStateLibraryAPI()
- {
- g_openglStates = 0;
- }
- OpenGLStateLibrary* getTable()
- {
- return &m_stateMap;
- }
-};
-
-typedef SingletonModule<OpenGLStateLibraryAPI> OpenGLStateLibraryModule;
-typedef Static<OpenGLStateLibraryModule> StaticOpenGLStateLibraryModule;
-StaticRegisterModule staticRegisterOpenGLStateLibrary(StaticOpenGLStateLibraryModule::instance());