#include "entityinspector.h"
-
select_workzone_t g_select_workzone;
Loops over all selected brushes and stores their
world AABBs in the specified array.
*/
-class CollectSelectedBrushesBounds : public SelectionSystem::Visitor
-{
-AABB* m_bounds; // array of AABBs
-Unsigned m_max; // max AABB-elements in array
-Unsigned& m_count; // count of valid AABBs stored in array
+class CollectSelectedBrushesBounds : public SelectionSystem::Visitor {
+ AABB *m_bounds; // array of AABBs
+ Unsigned m_max; // max AABB-elements in array
+ Unsigned &m_count; // count of valid AABBs stored in array
public:
-CollectSelectedBrushesBounds( AABB* bounds, Unsigned max, Unsigned& count )
- : m_bounds( bounds ),
- m_max( max ),
- m_count( count ){
- m_count = 0;
-}
-
-void visit( scene::Instance& instance ) const {
- ASSERT_MESSAGE( m_count <= m_max, "Invalid m_count in CollectSelectedBrushesBounds" );
-
- // stop if the array is already full
- if ( m_count == m_max ) {
- return;
- }
-
- Selectable* selectable = Instance_getSelectable( instance );
- if ( ( selectable != 0 )
- && instance.isSelected() ) {
- // brushes only
- if ( Instance_getBrush( instance ) != 0 ) {
- m_bounds[m_count] = instance.worldAABB();
- ++m_count;
- }
- }
-}
+ CollectSelectedBrushesBounds(AABB *bounds, Unsigned max, Unsigned &count)
+ : m_bounds(bounds),
+ m_max(max),
+ m_count(count)
+ {
+ m_count = 0;
+ }
+
+ void visit(scene::Instance &instance) const
+ {
+ ASSERT_MESSAGE(m_count <= m_max, "Invalid m_count in CollectSelectedBrushesBounds");
+
+ // stop if the array is already full
+ if (m_count == m_max) {
+ return;
+ }
+
+ Selectable *selectable = Instance_getSelectable(instance);
+ if ((selectable != 0)
+ && instance.isSelected()) {
+ // brushes only
+ if (Instance_getBrush(instance) != 0) {
+ m_bounds[m_count] = instance.worldAABB();
+ ++m_count;
+ }
+ }
+ }
};
/**
The exact intersection-method is specified through TSelectionPolicy
*/
template<class TSelectionPolicy>
-class SelectByBounds : public scene::Graph::Walker
-{
-AABB* m_aabbs; // selection aabbs
-Unsigned m_count; // number of aabbs in m_aabbs
-TSelectionPolicy policy; // type that contains a custom intersection method aabb<->aabb
+class SelectByBounds : public scene::Graph::Walker {
+ AABB *m_aabbs; // selection aabbs
+ Unsigned m_count; // number of aabbs in m_aabbs
+ TSelectionPolicy policy; // type that contains a custom intersection method aabb<->aabb
public:
-SelectByBounds( AABB* aabbs, Unsigned count )
- : m_aabbs( aabbs ),
- m_count( count ){
-}
-
-bool pre( const scene::Path& path, scene::Instance& instance ) const {
- Selectable* selectable = Instance_getSelectable( instance );
-
- // ignore worldspawn
- Entity* entity = Node_getEntity( path.top() );
- if ( entity ) {
- if ( string_equal( entity->getKeyValue( "classname" ), "worldspawn" ) ) {
- return true;
- }
- }
-
- if ( ( path.size() > 1 ) &&
- ( !path.top().get().isRoot() ) &&
- ( selectable != 0 )
- ) {
- for ( Unsigned i = 0; i < m_count; ++i )
- {
- if ( policy.Evaluate( m_aabbs[i], instance ) ) {
- selectable->setSelected( true );
- }
- }
- }
-
- return true;
-}
+ SelectByBounds(AABB *aabbs, Unsigned count)
+ : m_aabbs(aabbs),
+ m_count(count)
+ {
+ }
+
+ bool pre(const scene::Path &path, scene::Instance &instance) const
+ {
+ Selectable *selectable = Instance_getSelectable(instance);
+
+ // ignore worldspawn
+ Entity *entity = Node_getEntity(path.top());
+ if (entity) {
+ if (string_equal(entity->getKeyValue("classname"), "worldspawn")) {
+ return true;
+ }
+ }
+
+ if ((path.size() > 1) &&
+ (!path.top().get().isRoot()) &&
+ (selectable != 0)
+ ) {
+ for (Unsigned i = 0; i < m_count; ++i) {
+ if (policy.Evaluate(m_aabbs[i], instance)) {
+ selectable->setSelected(true);
+ }
+ }
+ }
+
+ return true;
+ }
/**
Performs selection operation on the global scenegraph.
If delete_bounds_src is true, then the objects which were
used as source for the selection aabbs will be deleted.
*/
-static void DoSelection( bool delete_bounds_src = true ){
- if ( GlobalSelectionSystem().Mode() == SelectionSystem::ePrimitive ) {
- // we may not need all AABBs since not all selected objects have to be brushes
- const Unsigned max = (Unsigned)GlobalSelectionSystem().countSelected();
- AABB* aabbs = new AABB[max];
-
- Unsigned count;
- CollectSelectedBrushesBounds collector( aabbs, max, count );
- GlobalSelectionSystem().foreachSelected( collector );
-
- // nothing usable in selection
- if ( !count ) {
- delete[] aabbs;
- return;
- }
-
- // delete selected objects
- if ( delete_bounds_src ) { // see deleteSelection
- UndoableCommand undo( "deleteSelected" );
- Select_Delete();
- }
-
- // select objects with bounds
- GlobalSceneGraph().traverse( SelectByBounds<TSelectionPolicy>( aabbs, count ) );
-
- SceneChangeNotify();
- delete[] aabbs;
- }
-}
+ static void DoSelection(bool delete_bounds_src = true)
+ {
+ if (GlobalSelectionSystem().Mode() == SelectionSystem::ePrimitive) {
+ // we may not need all AABBs since not all selected objects have to be brushes
+ const Unsigned max = (Unsigned) GlobalSelectionSystem().countSelected();
+ AABB *aabbs = new AABB[max];
+
+ Unsigned count;
+ CollectSelectedBrushesBounds collector(aabbs, max, count);
+ GlobalSelectionSystem().foreachSelected(collector);
+
+ // nothing usable in selection
+ if (!count) {
+ delete[] aabbs;
+ return;
+ }
+
+ // delete selected objects
+ if (delete_bounds_src) { // see deleteSelection
+ UndoableCommand undo("deleteSelected");
+ Select_Delete();
+ }
+
+ // select objects with bounds
+ GlobalSceneGraph().traverse(SelectByBounds<TSelectionPolicy>(aabbs, count));
+
+ SceneChangeNotify();
+ delete[] aabbs;
+ }
+ }
};
/**
SelectionPolicy for SelectByBounds
Returns true if box and the AABB of instance intersect
*/
-class SelectionPolicy_Touching
-{
+class SelectionPolicy_Touching {
public:
-bool Evaluate( const AABB& box, scene::Instance& instance ) const {
- const AABB& other( instance.worldAABB() );
- for ( Unsigned i = 0; i < 3; ++i )
- {
- if ( fabsf( box.origin[i] - other.origin[i] ) > ( box.extents[i] + other.extents[i] ) ) {
- return false;
- }
- }
- return true;
-}
+ bool Evaluate(const AABB &box, scene::Instance &instance) const
+ {
+ const AABB &other(instance.worldAABB());
+ for (Unsigned i = 0; i < 3; ++i) {
+ if (fabsf(box.origin[i] - other.origin[i]) > (box.extents[i] + other.extents[i])) {
+ return false;
+ }
+ }
+ return true;
+ }
};
/**
SelectionPolicy for SelectByBounds
Returns true if the AABB of instance is inside box
*/
-class SelectionPolicy_Inside
-{
+class SelectionPolicy_Inside {
public:
-bool Evaluate( const AABB& box, scene::Instance& instance ) const {
- const AABB& other( instance.worldAABB() );
- for ( Unsigned i = 0; i < 3; ++i )
- {
- if ( fabsf( box.origin[i] - other.origin[i] ) > ( box.extents[i] - other.extents[i] ) ) {
- return false;
- }
- }
- return true;
-}
+ bool Evaluate(const AABB &box, scene::Instance &instance) const
+ {
+ const AABB &other(instance.worldAABB());
+ for (Unsigned i = 0; i < 3; ++i) {
+ if (fabsf(box.origin[i] - other.origin[i]) > (box.extents[i] - other.extents[i])) {
+ return false;
+ }
+ }
+ return true;
+ }
};
-class DeleteSelected : public scene::Graph::Walker
-{
-mutable bool m_remove;
-mutable bool m_removedChild;
+class DeleteSelected : public scene::Graph::Walker {
+ mutable bool m_remove;
+ mutable bool m_removedChild;
public:
-DeleteSelected()
- : m_remove( false ), m_removedChild( false ){
-}
-bool pre( const scene::Path& path, scene::Instance& instance ) const {
- m_removedChild = false;
-
- Selectable* selectable = Instance_getSelectable( instance );
- if ( selectable != 0
- && selectable->isSelected()
- && path.size() > 1
- && !path.top().get().isRoot() ) {
- m_remove = true;
-
- return false; // dont traverse into child elements
- }
- return true;
-}
-void post( const scene::Path& path, scene::Instance& instance ) const {
-
- if ( m_removedChild ) {
- m_removedChild = false;
-
- // delete empty entities
- Entity* entity = Node_getEntity( path.top() );
- if ( entity != 0
- && path.top().get_pointer() != Map_FindWorldspawn( g_map )
- && Node_getTraversable( path.top() )->empty() ) {
- Path_deleteTop( path );
- }
- }
-
- // node should be removed
- if ( m_remove ) {
- if ( Node_isEntity( path.parent() ) != 0 ) {
- m_removedChild = true;
- }
-
- m_remove = false;
- Path_deleteTop( path );
- }
-}
+ DeleteSelected()
+ : m_remove(false), m_removedChild(false)
+ {
+ }
+
+ bool pre(const scene::Path &path, scene::Instance &instance) const
+ {
+ m_removedChild = false;
+
+ Selectable *selectable = Instance_getSelectable(instance);
+ if (selectable != 0
+ && selectable->isSelected()
+ && path.size() > 1
+ && !path.top().get().isRoot()) {
+ m_remove = true;
+
+ return false; // dont traverse into child elements
+ }
+ return true;
+ }
+
+ void post(const scene::Path &path, scene::Instance &instance) const
+ {
+
+ if (m_removedChild) {
+ m_removedChild = false;
+
+ // delete empty entities
+ Entity *entity = Node_getEntity(path.top());
+ if (entity != 0
+ && path.top().get_pointer() != Map_FindWorldspawn(g_map)
+ && Node_getTraversable(path.top())->empty()) {
+ Path_deleteTop(path);
+ }
+ }
+
+ // node should be removed
+ if (m_remove) {
+ if (Node_isEntity(path.parent()) != 0) {
+ m_removedChild = true;
+ }
+
+ m_remove = false;
+ Path_deleteTop(path);
+ }
+ }
};
-void Scene_DeleteSelected( scene::Graph& graph ){
- graph.traverse( DeleteSelected() );
- SceneChangeNotify();
+void Scene_DeleteSelected(scene::Graph &graph)
+{
+ graph.traverse(DeleteSelected());
+ SceneChangeNotify();
}
-void Select_Delete( void ){
- Scene_DeleteSelected( GlobalSceneGraph() );
+void Select_Delete(void)
+{
+ Scene_DeleteSelected(GlobalSceneGraph());
}
-class InvertSelectionWalker : public scene::Graph::Walker
-{
-SelectionSystem::EMode m_mode;
-mutable Selectable* m_selectable;
+class InvertSelectionWalker : public scene::Graph::Walker {
+ SelectionSystem::EMode m_mode;
+ mutable Selectable *m_selectable;
public:
-InvertSelectionWalker( SelectionSystem::EMode mode )
- : m_mode( mode ), m_selectable( 0 ){
-}
-bool pre( const scene::Path& path, scene::Instance& instance ) const {
- Selectable* selectable = Instance_getSelectable( instance );
- if ( selectable ) {
- switch ( m_mode )
- {
- case SelectionSystem::eEntity:
- if ( Node_isEntity( path.top() ) != 0 ) {
- m_selectable = path.top().get().visible() ? selectable : 0;
- }
- break;
- case SelectionSystem::ePrimitive:
- m_selectable = path.top().get().visible() ? selectable : 0;
- break;
- case SelectionSystem::eComponent:
- break;
- }
- }
- return true;
-}
-void post( const scene::Path& path, scene::Instance& instance ) const {
- if ( m_selectable != 0 ) {
- m_selectable->setSelected( !m_selectable->isSelected() );
- m_selectable = 0;
- }
-}
+ InvertSelectionWalker(SelectionSystem::EMode mode)
+ : m_mode(mode), m_selectable(0)
+ {
+ }
+
+ bool pre(const scene::Path &path, scene::Instance &instance) const
+ {
+ Selectable *selectable = Instance_getSelectable(instance);
+ if (selectable) {
+ switch (m_mode) {
+ case SelectionSystem::eEntity:
+ if (Node_isEntity(path.top()) != 0) {
+ m_selectable = path.top().get().visible() ? selectable : 0;
+ }
+ break;
+ case SelectionSystem::ePrimitive:
+ m_selectable = path.top().get().visible() ? selectable : 0;
+ break;
+ case SelectionSystem::eComponent:
+ break;
+ }
+ }
+ return true;
+ }
+
+ void post(const scene::Path &path, scene::Instance &instance) const
+ {
+ if (m_selectable != 0) {
+ m_selectable->setSelected(!m_selectable->isSelected());
+ m_selectable = 0;
+ }
+ }
};
-void Scene_Invert_Selection( scene::Graph& graph ){
- graph.traverse( InvertSelectionWalker( GlobalSelectionSystem().Mode() ) );
+void Scene_Invert_Selection(scene::Graph &graph)
+{
+ graph.traverse(InvertSelectionWalker(GlobalSelectionSystem().Mode()));
}
-void Select_Invert(){
- Scene_Invert_Selection( GlobalSceneGraph() );
+void Select_Invert()
+{
+ Scene_Invert_Selection(GlobalSceneGraph());
}
-class ExpandSelectionToEntitiesWalker : public scene::Graph::Walker
-{
-mutable std::size_t m_depth;
-NodeSmartReference worldspawn;
+class ExpandSelectionToEntitiesWalker : public scene::Graph::Walker {
+ mutable std::size_t m_depth;
+ NodeSmartReference worldspawn;
public:
-ExpandSelectionToEntitiesWalker() : m_depth( 0 ), worldspawn( Map_FindOrInsertWorldspawn( g_map ) ){
-}
-bool pre( const scene::Path& path, scene::Instance& instance ) const {
- ++m_depth;
-
- // ignore worldspawn
- NodeSmartReference me( path.top().get() );
- if ( me == worldspawn ) {
- return false;
- }
-
- if ( m_depth == 2 ) { // entity depth
- // traverse and select children if any one is selected
- if ( instance.childSelected() ) {
- Instance_setSelected( instance, true );
- }
- return Node_getEntity( path.top() )->isContainer() && instance.isSelected();
- }
- else if ( m_depth == 3 ) { // primitive depth
- Instance_setSelected( instance, true );
- return false;
- }
- return true;
-}
-void post( const scene::Path& path, scene::Instance& instance ) const {
- --m_depth;
-}
+ ExpandSelectionToEntitiesWalker() : m_depth(0), worldspawn(Map_FindOrInsertWorldspawn(g_map))
+ {
+ }
+
+ bool pre(const scene::Path &path, scene::Instance &instance) const
+ {
+ ++m_depth;
+
+ // ignore worldspawn
+ NodeSmartReference me(path.top().get());
+ if (me == worldspawn) {
+ return false;
+ }
+
+ if (m_depth == 2) { // entity depth
+ // traverse and select children if any one is selected
+ if (instance.childSelected()) {
+ Instance_setSelected(instance, true);
+ }
+ return Node_getEntity(path.top())->isContainer() && instance.isSelected();
+ } else if (m_depth == 3) { // primitive depth
+ Instance_setSelected(instance, true);
+ return false;
+ }
+ return true;
+ }
+
+ void post(const scene::Path &path, scene::Instance &instance) const
+ {
+ --m_depth;
+ }
};
-void Scene_ExpandSelectionToEntities(){
- GlobalSceneGraph().traverse( ExpandSelectionToEntitiesWalker() );
+void Scene_ExpandSelectionToEntities()
+{
+ GlobalSceneGraph().traverse(ExpandSelectionToEntitiesWalker());
}
-namespace
-{
-void Selection_UpdateWorkzone(){
- if ( GlobalSelectionSystem().countSelected() != 0 ) {
- Select_GetBounds( g_select_workzone.d_work_min, g_select_workzone.d_work_max );
- }
-}
-typedef FreeCaller<void(), Selection_UpdateWorkzone> SelectionUpdateWorkzoneCaller;
+namespace {
+ void Selection_UpdateWorkzone()
+ {
+ if (GlobalSelectionSystem().countSelected() != 0) {
+ Select_GetBounds(g_select_workzone.d_work_min, g_select_workzone.d_work_max);
+ }
+ }
-IdleDraw g_idleWorkzone = IdleDraw( SelectionUpdateWorkzoneCaller() );
+ typedef FreeCaller<void(), Selection_UpdateWorkzone> SelectionUpdateWorkzoneCaller;
+
+ IdleDraw g_idleWorkzone = IdleDraw(SelectionUpdateWorkzoneCaller());
}
-const select_workzone_t& Select_getWorkZone(){
- g_idleWorkzone.flush();
- return g_select_workzone;
+const select_workzone_t &Select_getWorkZone()
+{
+ g_idleWorkzone.flush();
+ return g_select_workzone;
}
-void UpdateWorkzone_ForSelection(){
- g_idleWorkzone.queueDraw();
+void UpdateWorkzone_ForSelection()
+{
+ g_idleWorkzone.queueDraw();
}
// update the workzone to the current selection
-void UpdateWorkzone_ForSelectionChanged( const Selectable& selectable ){
- if ( selectable.isSelected() ) {
- UpdateWorkzone_ForSelection();
- }
+void UpdateWorkzone_ForSelectionChanged(const Selectable &selectable)
+{
+ if (selectable.isSelected()) {
+ UpdateWorkzone_ForSelection();
+ }
}
-void Select_SetShader( const char* shader ){
- if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
- Scene_BrushSetShader_Selected( GlobalSceneGraph(), shader );
- Scene_PatchSetShader_Selected( GlobalSceneGraph(), shader );
- }
- Scene_BrushSetShader_Component_Selected( GlobalSceneGraph(), shader );
+void Select_SetShader(const char *shader)
+{
+ if (GlobalSelectionSystem().Mode() != SelectionSystem::eComponent) {
+ Scene_BrushSetShader_Selected(GlobalSceneGraph(), shader);
+ Scene_PatchSetShader_Selected(GlobalSceneGraph(), shader);
+ }
+ Scene_BrushSetShader_Component_Selected(GlobalSceneGraph(), shader);
}
-void Select_SetTexdef( const TextureProjection& projection ){
- if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
- Scene_BrushSetTexdef_Selected( GlobalSceneGraph(), projection );
- }
- Scene_BrushSetTexdef_Component_Selected( GlobalSceneGraph(), projection );
+void Select_SetTexdef(const TextureProjection &projection)
+{
+ if (GlobalSelectionSystem().Mode() != SelectionSystem::eComponent) {
+ Scene_BrushSetTexdef_Selected(GlobalSceneGraph(), projection);
+ }
+ Scene_BrushSetTexdef_Component_Selected(GlobalSceneGraph(), projection);
}
-void Select_SetFlags( const ContentsFlagsValue& flags ){
- if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
- Scene_BrushSetFlags_Selected( GlobalSceneGraph(), flags );
- }
- Scene_BrushSetFlags_Component_Selected( GlobalSceneGraph(), flags );
+void Select_SetFlags(const ContentsFlagsValue &flags)
+{
+ if (GlobalSelectionSystem().Mode() != SelectionSystem::eComponent) {
+ Scene_BrushSetFlags_Selected(GlobalSceneGraph(), flags);
+ }
+ Scene_BrushSetFlags_Component_Selected(GlobalSceneGraph(), flags);
}
-void Select_GetBounds( Vector3& mins, Vector3& maxs ){
- AABB bounds;
- Scene_BoundsSelected( GlobalSceneGraph(), bounds );
- maxs = vector3_added( bounds.origin, bounds.extents );
- mins = vector3_subtracted( bounds.origin, bounds.extents );
+void Select_GetBounds(Vector3 &mins, Vector3 &maxs)
+{
+ AABB bounds;
+ Scene_BoundsSelected(GlobalSceneGraph(), bounds);
+ maxs = vector3_added(bounds.origin, bounds.extents);
+ mins = vector3_subtracted(bounds.origin, bounds.extents);
}
-void Select_GetMid( Vector3& mid ){
- AABB bounds;
- Scene_BoundsSelected( GlobalSceneGraph(), bounds );
- mid = vector3_snapped( bounds.origin );
+void Select_GetMid(Vector3 &mid)
+{
+ AABB bounds;
+ Scene_BoundsSelected(GlobalSceneGraph(), bounds);
+ mid = vector3_snapped(bounds.origin);
}
-void Select_FlipAxis( int axis ){
- Vector3 flip( 1, 1, 1 );
- flip[axis] = -1;
- GlobalSelectionSystem().scaleSelected( flip );
+void Select_FlipAxis(int axis)
+{
+ Vector3 flip(1, 1, 1);
+ flip[axis] = -1;
+ GlobalSelectionSystem().scaleSelected(flip);
}
-void Select_Scale( float x, float y, float z ){
- GlobalSelectionSystem().scaleSelected( Vector3( x, y, z ) );
+void Select_Scale(float x, float y, float z)
+{
+ GlobalSelectionSystem().scaleSelected(Vector3(x, y, z));
}
-enum axis_t
-{
- eAxisX = 0,
- eAxisY = 1,
- eAxisZ = 2,
+enum axis_t {
+ eAxisX = 0,
+ eAxisY = 1,
+ eAxisZ = 2,
};
-enum sign_t
-{
- eSignPositive = 1,
- eSignNegative = -1,
+enum sign_t {
+ eSignPositive = 1,
+ eSignNegative = -1,
};
-inline Matrix4 matrix4_rotation_for_axis90( axis_t axis, sign_t sign ){
- switch ( axis )
- {
- case eAxisX:
- if ( sign == eSignPositive ) {
- return matrix4_rotation_for_sincos_x( 1, 0 );
- }
- else
- {
- return matrix4_rotation_for_sincos_x( -1, 0 );
- }
- case eAxisY:
- if ( sign == eSignPositive ) {
- return matrix4_rotation_for_sincos_y( 1, 0 );
- }
- else
- {
- return matrix4_rotation_for_sincos_y( -1, 0 );
- }
- default: //case eAxisZ:
- if ( sign == eSignPositive ) {
- return matrix4_rotation_for_sincos_z( 1, 0 );
- }
- else
- {
- return matrix4_rotation_for_sincos_z( -1, 0 );
- }
- }
-}
-
-inline void matrix4_rotate_by_axis90( Matrix4& matrix, axis_t axis, sign_t sign ){
- matrix4_multiply_by_matrix4( matrix, matrix4_rotation_for_axis90( axis, sign ) );
+inline Matrix4 matrix4_rotation_for_axis90(axis_t axis, sign_t sign)
+{
+ switch (axis) {
+ case eAxisX:
+ if (sign == eSignPositive) {
+ return matrix4_rotation_for_sincos_x(1, 0);
+ } else {
+ return matrix4_rotation_for_sincos_x(-1, 0);
+ }
+ case eAxisY:
+ if (sign == eSignPositive) {
+ return matrix4_rotation_for_sincos_y(1, 0);
+ } else {
+ return matrix4_rotation_for_sincos_y(-1, 0);
+ }
+ default: //case eAxisZ:
+ if (sign == eSignPositive) {
+ return matrix4_rotation_for_sincos_z(1, 0);
+ } else {
+ return matrix4_rotation_for_sincos_z(-1, 0);
+ }
+ }
+}
+
+inline void matrix4_rotate_by_axis90(Matrix4 &matrix, axis_t axis, sign_t sign)
+{
+ matrix4_multiply_by_matrix4(matrix, matrix4_rotation_for_axis90(axis, sign));
}
-inline void matrix4_pivoted_rotate_by_axis90( Matrix4& matrix, axis_t axis, sign_t sign, const Vector3& pivotpoint ){
- matrix4_translate_by_vec3( matrix, pivotpoint );
- matrix4_rotate_by_axis90( matrix, axis, sign );
- matrix4_translate_by_vec3( matrix, vector3_negated( pivotpoint ) );
+inline void matrix4_pivoted_rotate_by_axis90(Matrix4 &matrix, axis_t axis, sign_t sign, const Vector3 &pivotpoint)
+{
+ matrix4_translate_by_vec3(matrix, pivotpoint);
+ matrix4_rotate_by_axis90(matrix, axis, sign);
+ matrix4_translate_by_vec3(matrix, vector3_negated(pivotpoint));
}
-inline Quaternion quaternion_for_axis90( axis_t axis, sign_t sign ){
+inline Quaternion quaternion_for_axis90(axis_t axis, sign_t sign)
+{
#if 1
- switch ( axis )
- {
- case eAxisX:
- if ( sign == eSignPositive ) {
- return Quaternion( c_half_sqrt2f, 0, 0, c_half_sqrt2f );
- }
- else
- {
- return Quaternion( -c_half_sqrt2f, 0, 0, -c_half_sqrt2f );
- }
- case eAxisY:
- if ( sign == eSignPositive ) {
- return Quaternion( 0, c_half_sqrt2f, 0, c_half_sqrt2f );
- }
- else
- {
- return Quaternion( 0, -c_half_sqrt2f, 0, -c_half_sqrt2f );
- }
- default: //case eAxisZ:
- if ( sign == eSignPositive ) {
- return Quaternion( 0, 0, c_half_sqrt2f, c_half_sqrt2f );
- }
- else
- {
- return Quaternion( 0, 0, -c_half_sqrt2f, -c_half_sqrt2f );
- }
- }
+ switch (axis) {
+ case eAxisX:
+ if (sign == eSignPositive) {
+ return Quaternion(c_half_sqrt2f, 0, 0, c_half_sqrt2f);
+ } else {
+ return Quaternion(-c_half_sqrt2f, 0, 0, -c_half_sqrt2f);
+ }
+ case eAxisY:
+ if (sign == eSignPositive) {
+ return Quaternion(0, c_half_sqrt2f, 0, c_half_sqrt2f);
+ } else {
+ return Quaternion(0, -c_half_sqrt2f, 0, -c_half_sqrt2f);
+ }
+ default: //case eAxisZ:
+ if (sign == eSignPositive) {
+ return Quaternion(0, 0, c_half_sqrt2f, c_half_sqrt2f);
+ } else {
+ return Quaternion(0, 0, -c_half_sqrt2f, -c_half_sqrt2f);
+ }
+ }
#else
- quaternion_for_matrix4_rotation( matrix4_rotation_for_axis90( (axis_t)axis, ( deg > 0 ) ? eSignPositive : eSignNegative ) );
+ quaternion_for_matrix4_rotation( matrix4_rotation_for_axis90( (axis_t)axis, ( deg > 0 ) ? eSignPositive : eSignNegative ) );
#endif
}
-void Select_RotateAxis( int axis, float deg ){
- if ( fabs( deg ) == 90.f ) {
- GlobalSelectionSystem().rotateSelected( quaternion_for_axis90( (axis_t)axis, ( deg > 0 ) ? eSignPositive : eSignNegative ) );
- }
- else
- {
- switch ( axis )
- {
- case 0:
- GlobalSelectionSystem().rotateSelected( quaternion_for_matrix4_rotation( matrix4_rotation_for_x_degrees( deg ) ) );
- break;
- case 1:
- GlobalSelectionSystem().rotateSelected( quaternion_for_matrix4_rotation( matrix4_rotation_for_y_degrees( deg ) ) );
- break;
- case 2:
- GlobalSelectionSystem().rotateSelected( quaternion_for_matrix4_rotation( matrix4_rotation_for_z_degrees( deg ) ) );
- break;
- }
- }
-}
-
-
-void Select_ShiftTexture( float x, float y ){
- if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
- Scene_BrushShiftTexdef_Selected( GlobalSceneGraph(), x, y );
- Scene_PatchTranslateTexture_Selected( GlobalSceneGraph(), x, y );
- }
- //globalOutputStream() << "shift selected face textures: s=" << x << " t=" << y << '\n';
- Scene_BrushShiftTexdef_Component_Selected( GlobalSceneGraph(), x, y );
+void Select_RotateAxis(int axis, float deg)
+{
+ if (fabs(deg) == 90.f) {
+ GlobalSelectionSystem().rotateSelected(
+ quaternion_for_axis90((axis_t) axis, (deg > 0) ? eSignPositive : eSignNegative));
+ } else {
+ switch (axis) {
+ case 0:
+ GlobalSelectionSystem().rotateSelected(
+ quaternion_for_matrix4_rotation(matrix4_rotation_for_x_degrees(deg)));
+ break;
+ case 1:
+ GlobalSelectionSystem().rotateSelected(
+ quaternion_for_matrix4_rotation(matrix4_rotation_for_y_degrees(deg)));
+ break;
+ case 2:
+ GlobalSelectionSystem().rotateSelected(
+ quaternion_for_matrix4_rotation(matrix4_rotation_for_z_degrees(deg)));
+ break;
+ }
+ }
+}
+
+
+void Select_ShiftTexture(float x, float y)
+{
+ if (GlobalSelectionSystem().Mode() != SelectionSystem::eComponent) {
+ Scene_BrushShiftTexdef_Selected(GlobalSceneGraph(), x, y);
+ Scene_PatchTranslateTexture_Selected(GlobalSceneGraph(), x, y);
+ }
+ //globalOutputStream() << "shift selected face textures: s=" << x << " t=" << y << '\n';
+ Scene_BrushShiftTexdef_Component_Selected(GlobalSceneGraph(), x, y);
}
-void Select_ScaleTexture( float x, float y ){
- if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
- Scene_BrushScaleTexdef_Selected( GlobalSceneGraph(), x, y );
- Scene_PatchScaleTexture_Selected( GlobalSceneGraph(), x, y );
- }
- Scene_BrushScaleTexdef_Component_Selected( GlobalSceneGraph(), x, y );
+void Select_ScaleTexture(float x, float y)
+{
+ if (GlobalSelectionSystem().Mode() != SelectionSystem::eComponent) {
+ Scene_BrushScaleTexdef_Selected(GlobalSceneGraph(), x, y);
+ Scene_PatchScaleTexture_Selected(GlobalSceneGraph(), x, y);
+ }
+ Scene_BrushScaleTexdef_Component_Selected(GlobalSceneGraph(), x, y);
}
-void Select_RotateTexture( float amt ){
- if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
- Scene_BrushRotateTexdef_Selected( GlobalSceneGraph(), amt );
- Scene_PatchRotateTexture_Selected( GlobalSceneGraph(), amt );
- }
- Scene_BrushRotateTexdef_Component_Selected( GlobalSceneGraph(), amt );
+void Select_RotateTexture(float amt)
+{
+ if (GlobalSelectionSystem().Mode() != SelectionSystem::eComponent) {
+ Scene_BrushRotateTexdef_Selected(GlobalSceneGraph(), amt);
+ Scene_PatchRotateTexture_Selected(GlobalSceneGraph(), amt);
+ }
+ Scene_BrushRotateTexdef_Component_Selected(GlobalSceneGraph(), amt);
}
// TTimo modified to handle shader architecture:
// expects shader names at input, comparison relies on shader names .. texture names no longer relevant
-void FindReplaceTextures( const char* pFind, const char* pReplace, bool bSelected ){
- if ( !texdef_name_valid( pFind ) ) {
- globalErrorStream() << "FindReplaceTextures: invalid texture name: '" << pFind << "', aborted\n";
- return;
- }
- if ( !texdef_name_valid( pReplace ) ) {
- globalErrorStream() << "FindReplaceTextures: invalid texture name: '" << pReplace << "', aborted\n";
- return;
- }
-
- StringOutputStream command;
- command << "textureFindReplace -find " << pFind << " -replace " << pReplace;
- UndoableCommand undo( command.c_str() );
-
- if ( bSelected ) {
- if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
- Scene_BrushFindReplaceShader_Selected( GlobalSceneGraph(), pFind, pReplace );
- Scene_PatchFindReplaceShader_Selected( GlobalSceneGraph(), pFind, pReplace );
- }
- Scene_BrushFindReplaceShader_Component_Selected( GlobalSceneGraph(), pFind, pReplace );
- }
- else
- {
- Scene_BrushFindReplaceShader( GlobalSceneGraph(), pFind, pReplace );
- Scene_PatchFindReplaceShader( GlobalSceneGraph(), pFind, pReplace );
- }
-}
-
-typedef std::vector<const char*> PropertyValues;
-
-bool propertyvalues_contain( const PropertyValues& propertyvalues, const char *str ){
- for ( PropertyValues::const_iterator i = propertyvalues.begin(); i != propertyvalues.end(); ++i )
- {
- if ( string_equal( str, *i ) ) {
- return true;
- }
- }
- return false;
+void FindReplaceTextures(const char *pFind, const char *pReplace, bool bSelected)
+{
+ if (!texdef_name_valid(pFind)) {
+ globalErrorStream() << "FindReplaceTextures: invalid texture name: '" << pFind << "', aborted\n";
+ return;
+ }
+ if (!texdef_name_valid(pReplace)) {
+ globalErrorStream() << "FindReplaceTextures: invalid texture name: '" << pReplace << "', aborted\n";
+ return;
+ }
+
+ StringOutputStream command;
+ command << "textureFindReplace -find " << pFind << " -replace " << pReplace;
+ UndoableCommand undo(command.c_str());
+
+ if (bSelected) {
+ if (GlobalSelectionSystem().Mode() != SelectionSystem::eComponent) {
+ Scene_BrushFindReplaceShader_Selected(GlobalSceneGraph(), pFind, pReplace);
+ Scene_PatchFindReplaceShader_Selected(GlobalSceneGraph(), pFind, pReplace);
+ }
+ Scene_BrushFindReplaceShader_Component_Selected(GlobalSceneGraph(), pFind, pReplace);
+ } else {
+ Scene_BrushFindReplaceShader(GlobalSceneGraph(), pFind, pReplace);
+ Scene_PatchFindReplaceShader(GlobalSceneGraph(), pFind, pReplace);
+ }
+}
+
+typedef std::vector<const char *> PropertyValues;
+
+bool propertyvalues_contain(const PropertyValues &propertyvalues, const char *str)
+{
+ for (PropertyValues::const_iterator i = propertyvalues.begin(); i != propertyvalues.end(); ++i) {
+ if (string_equal(str, *i)) {
+ return true;
+ }
+ }
+ return false;
}
-class EntityFindByPropertyValueWalker : public scene::Graph::Walker
-{
-const PropertyValues& m_propertyvalues;
-const char *m_prop;
+class EntityFindByPropertyValueWalker : public scene::Graph::Walker {
+ const PropertyValues &m_propertyvalues;
+ const char *m_prop;
public:
-EntityFindByPropertyValueWalker( const char *prop, const PropertyValues& propertyvalues )
- : m_propertyvalues( propertyvalues ), m_prop( prop ){
-}
-bool pre( const scene::Path& path, scene::Instance& instance ) const {
- Entity* entity = Node_getEntity( path.top() );
- if ( entity != 0
- && propertyvalues_contain( m_propertyvalues, entity->getKeyValue( m_prop ) ) ) {
- Instance_getSelectable( instance )->setSelected( true );
- }
- return true;
-}
+ EntityFindByPropertyValueWalker(const char *prop, const PropertyValues &propertyvalues)
+ : m_propertyvalues(propertyvalues), m_prop(prop)
+ {
+ }
+
+ bool pre(const scene::Path &path, scene::Instance &instance) const
+ {
+ Entity *entity = Node_getEntity(path.top());
+ if (entity != 0
+ && propertyvalues_contain(m_propertyvalues, entity->getKeyValue(m_prop))) {
+ Instance_getSelectable(instance)->setSelected(true);
+ }
+ return true;
+ }
};
-void Scene_EntitySelectByPropertyValues( scene::Graph& graph, const char *prop, const PropertyValues& propertyvalues ){
- graph.traverse( EntityFindByPropertyValueWalker( prop, propertyvalues ) );
+void Scene_EntitySelectByPropertyValues(scene::Graph &graph, const char *prop, const PropertyValues &propertyvalues)
+{
+ graph.traverse(EntityFindByPropertyValueWalker(prop, propertyvalues));
}
-class EntityGetSelectedPropertyValuesWalker : public scene::Graph::Walker
-{
-PropertyValues& m_propertyvalues;
-const char *m_prop;
+class EntityGetSelectedPropertyValuesWalker : public scene::Graph::Walker {
+ PropertyValues &m_propertyvalues;
+ const char *m_prop;
public:
-EntityGetSelectedPropertyValuesWalker( const char *prop, PropertyValues& propertyvalues )
- : m_propertyvalues( propertyvalues ), m_prop( prop ){
-}
-bool pre( const scene::Path& path, scene::Instance& instance ) const {
- Selectable* selectable = Instance_getSelectable( instance );
- if ( selectable != 0
- && selectable->isSelected() ) {
- Entity* entity = Node_getEntity( path.top() );
- if ( entity != 0 ) {
- if ( !propertyvalues_contain( m_propertyvalues, entity->getKeyValue( m_prop ) ) ) {
- m_propertyvalues.push_back( entity->getKeyValue( m_prop ) );
- }
- }
- }
- return true;
-}
+ EntityGetSelectedPropertyValuesWalker(const char *prop, PropertyValues &propertyvalues)
+ : m_propertyvalues(propertyvalues), m_prop(prop)
+ {
+ }
+
+ bool pre(const scene::Path &path, scene::Instance &instance) const
+ {
+ Selectable *selectable = Instance_getSelectable(instance);
+ if (selectable != 0
+ && selectable->isSelected()) {
+ Entity *entity = Node_getEntity(path.top());
+ if (entity != 0) {
+ if (!propertyvalues_contain(m_propertyvalues, entity->getKeyValue(m_prop))) {
+ m_propertyvalues.push_back(entity->getKeyValue(m_prop));
+ }
+ }
+ }
+ return true;
+ }
};
-void Scene_EntityGetPropertyValues( scene::Graph& graph, const char *prop, PropertyValues& propertyvalues ){
- graph.traverse( EntityGetSelectedPropertyValuesWalker( prop, propertyvalues ) );
-}
-
-void Select_AllOfType(){
- if ( GlobalSelectionSystem().Mode() == SelectionSystem::eComponent ) {
- if ( GlobalSelectionSystem().ComponentMode() == SelectionSystem::eFace ) {
- GlobalSelectionSystem().setSelectedAllComponents( false );
- Scene_BrushSelectByShader_Component( GlobalSceneGraph(), TextureBrowser_GetSelectedShader( GlobalTextureBrowser() ) );
- }
- }
- else
- {
- PropertyValues propertyvalues;
- const char *prop = EntityInspector_getCurrentKey();
- if ( !prop || !*prop ) {
- prop = "classname";
- }
- Scene_EntityGetPropertyValues( GlobalSceneGraph(), prop, propertyvalues );
- GlobalSelectionSystem().setSelectedAll( false );
- if ( !propertyvalues.empty() ) {
- Scene_EntitySelectByPropertyValues( GlobalSceneGraph(), prop, propertyvalues );
- }
- else
- {
- Scene_BrushSelectByShader( GlobalSceneGraph(), TextureBrowser_GetSelectedShader( GlobalTextureBrowser() ) );
- Scene_PatchSelectByShader( GlobalSceneGraph(), TextureBrowser_GetSelectedShader( GlobalTextureBrowser() ) );
- }
- }
+void Scene_EntityGetPropertyValues(scene::Graph &graph, const char *prop, PropertyValues &propertyvalues)
+{
+ graph.traverse(EntityGetSelectedPropertyValuesWalker(prop, propertyvalues));
}
-void Select_Inside( void ){
- SelectByBounds<SelectionPolicy_Inside>::DoSelection();
+void Select_AllOfType()
+{
+ if (GlobalSelectionSystem().Mode() == SelectionSystem::eComponent) {
+ if (GlobalSelectionSystem().ComponentMode() == SelectionSystem::eFace) {
+ GlobalSelectionSystem().setSelectedAllComponents(false);
+ Scene_BrushSelectByShader_Component(GlobalSceneGraph(),
+ TextureBrowser_GetSelectedShader(GlobalTextureBrowser()));
+ }
+ } else {
+ PropertyValues propertyvalues;
+ const char *prop = EntityInspector_getCurrentKey();
+ if (!prop || !*prop) {
+ prop = "classname";
+ }
+ Scene_EntityGetPropertyValues(GlobalSceneGraph(), prop, propertyvalues);
+ GlobalSelectionSystem().setSelectedAll(false);
+ if (!propertyvalues.empty()) {
+ Scene_EntitySelectByPropertyValues(GlobalSceneGraph(), prop, propertyvalues);
+ } else {
+ Scene_BrushSelectByShader(GlobalSceneGraph(), TextureBrowser_GetSelectedShader(GlobalTextureBrowser()));
+ Scene_PatchSelectByShader(GlobalSceneGraph(), TextureBrowser_GetSelectedShader(GlobalTextureBrowser()));
+ }
+ }
+}
+
+void Select_Inside(void)
+{
+ SelectByBounds<SelectionPolicy_Inside>::DoSelection();
}
-void Select_Touching( void ){
- SelectByBounds<SelectionPolicy_Touching>::DoSelection( false );
+void Select_Touching(void)
+{
+ SelectByBounds<SelectionPolicy_Touching>::DoSelection(false);
}
-void Select_FitTexture( float horizontal, float vertical ){
- if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
- Scene_BrushFitTexture_Selected( GlobalSceneGraph(), horizontal, vertical );
- }
- Scene_BrushFitTexture_Component_Selected( GlobalSceneGraph(), horizontal, vertical );
+void Select_FitTexture(float horizontal, float vertical)
+{
+ if (GlobalSelectionSystem().Mode() != SelectionSystem::eComponent) {
+ Scene_BrushFitTexture_Selected(GlobalSceneGraph(), horizontal, vertical);
+ }
+ Scene_BrushFitTexture_Component_Selected(GlobalSceneGraph(), horizontal, vertical);
- SceneChangeNotify();
+ SceneChangeNotify();
}
-inline void hide_node( scene::Node& node, bool hide ){
- hide
- ? node.enable( scene::Node::eHidden )
- : node.disable( scene::Node::eHidden );
+inline void hide_node(scene::Node &node, bool hide)
+{
+ hide
+ ? node.enable(scene::Node::eHidden)
+ : node.disable(scene::Node::eHidden);
}
-class HideSelectedWalker : public scene::Graph::Walker
-{
-bool m_hide;
+class HideSelectedWalker : public scene::Graph::Walker {
+ bool m_hide;
public:
-HideSelectedWalker( bool hide )
- : m_hide( hide ){
-}
-bool pre( const scene::Path& path, scene::Instance& instance ) const {
- Selectable* selectable = Instance_getSelectable( instance );
- if ( selectable != 0
- && selectable->isSelected() ) {
- hide_node( path.top(), m_hide );
- }
- return true;
-}
+ HideSelectedWalker(bool hide)
+ : m_hide(hide)
+ {
+ }
+
+ bool pre(const scene::Path &path, scene::Instance &instance) const
+ {
+ Selectable *selectable = Instance_getSelectable(instance);
+ if (selectable != 0
+ && selectable->isSelected()) {
+ hide_node(path.top(), m_hide);
+ }
+ return true;
+ }
};
-void Scene_Hide_Selected( bool hide ){
- GlobalSceneGraph().traverse( HideSelectedWalker( hide ) );
+void Scene_Hide_Selected(bool hide)
+{
+ GlobalSceneGraph().traverse(HideSelectedWalker(hide));
}
-void Select_Hide(){
- Scene_Hide_Selected( true );
- SceneChangeNotify();
+void Select_Hide()
+{
+ Scene_Hide_Selected(true);
+ SceneChangeNotify();
}
-void HideSelected(){
- Select_Hide();
- GlobalSelectionSystem().setSelectedAll( false );
+void HideSelected()
+{
+ Select_Hide();
+ GlobalSelectionSystem().setSelectedAll(false);
}
-class HideAllWalker : public scene::Graph::Walker
-{
-bool m_hide;
+class HideAllWalker : public scene::Graph::Walker {
+ bool m_hide;
public:
-HideAllWalker( bool hide )
- : m_hide( hide ){
-}
-bool pre( const scene::Path& path, scene::Instance& instance ) const {
- hide_node( path.top(), m_hide );
- return true;
-}
+ HideAllWalker(bool hide)
+ : m_hide(hide)
+ {
+ }
+
+ bool pre(const scene::Path &path, scene::Instance &instance) const
+ {
+ hide_node(path.top(), m_hide);
+ return true;
+ }
};
-void Scene_Hide_All( bool hide ){
- GlobalSceneGraph().traverse( HideAllWalker( hide ) );
+void Scene_Hide_All(bool hide)
+{
+ GlobalSceneGraph().traverse(HideAllWalker(hide));
}
-void Select_ShowAllHidden(){
- Scene_Hide_All( false );
- SceneChangeNotify();
+void Select_ShowAllHidden()
+{
+ Scene_Hide_All(false);
+ SceneChangeNotify();
}
-
-void Selection_Flipx(){
- UndoableCommand undo( "mirrorSelected -axis x" );
- Select_FlipAxis( 0 );
+void Selection_Flipx()
+{
+ UndoableCommand undo("mirrorSelected -axis x");
+ Select_FlipAxis(0);
}
-void Selection_Flipy(){
- UndoableCommand undo( "mirrorSelected -axis y" );
- Select_FlipAxis( 1 );
+void Selection_Flipy()
+{
+ UndoableCommand undo("mirrorSelected -axis y");
+ Select_FlipAxis(1);
}
-void Selection_Flipz(){
- UndoableCommand undo( "mirrorSelected -axis z" );
- Select_FlipAxis( 2 );
+void Selection_Flipz()
+{
+ UndoableCommand undo("mirrorSelected -axis z");
+ Select_FlipAxis(2);
}
-void Selection_Rotatex(){
- UndoableCommand undo( "rotateSelected -axis x -angle -90" );
- Select_RotateAxis( 0,-90 );
+void Selection_Rotatex()
+{
+ UndoableCommand undo("rotateSelected -axis x -angle -90");
+ Select_RotateAxis(0, -90);
}
-void Selection_Rotatey(){
- UndoableCommand undo( "rotateSelected -axis y -angle 90" );
- Select_RotateAxis( 1, 90 );
+void Selection_Rotatey()
+{
+ UndoableCommand undo("rotateSelected -axis y -angle 90");
+ Select_RotateAxis(1, 90);
}
-void Selection_Rotatez(){
- UndoableCommand undo( "rotateSelected -axis z -angle -90" );
- Select_RotateAxis( 2,-90 );
+void Selection_Rotatez()
+{
+ UndoableCommand undo("rotateSelected -axis z -angle -90");
+ Select_RotateAxis(2, -90);
}
+void Nudge(int nDim, float fNudge)
+{
+ Vector3 translate(0, 0, 0);
+ translate[nDim] = fNudge;
-void Nudge( int nDim, float fNudge ){
- Vector3 translate( 0, 0, 0 );
- translate[nDim] = fNudge;
-
- GlobalSelectionSystem().translateSelected( translate );
+ GlobalSelectionSystem().translateSelected(translate);
}
-void Selection_NudgeZ( float amount ){
- StringOutputStream command;
- command << "nudgeSelected -axis z -amount " << amount;
- UndoableCommand undo( command.c_str() );
+void Selection_NudgeZ(float amount)
+{
+ StringOutputStream command;
+ command << "nudgeSelected -axis z -amount " << amount;
+ UndoableCommand undo(command.c_str());
- Nudge( 2, amount );
+ Nudge(2, amount);
}
-void Selection_MoveDown(){
- Selection_NudgeZ( -GetGridSize() );
+void Selection_MoveDown()
+{
+ Selection_NudgeZ(-GetGridSize());
}
-void Selection_MoveUp(){
- Selection_NudgeZ( GetGridSize() );
+void Selection_MoveUp()
+{
+ Selection_NudgeZ(GetGridSize());
}
-void SceneSelectionChange( const Selectable& selectable ){
- SceneChangeNotify();
+void SceneSelectionChange(const Selectable &selectable)
+{
+ SceneChangeNotify();
}
SignalHandlerId Selection_boundsChanged;
-void Selection_construct(){
- typedef FreeCaller<void(const Selectable&), SceneSelectionChange> SceneSelectionChangeCaller;
- GlobalSelectionSystem().addSelectionChangeCallback( SceneSelectionChangeCaller() );
- typedef FreeCaller<void(const Selectable&), UpdateWorkzone_ForSelectionChanged> UpdateWorkzoneForSelectionChangedCaller;
- GlobalSelectionSystem().addSelectionChangeCallback( UpdateWorkzoneForSelectionChangedCaller() );
- typedef FreeCaller<void(), UpdateWorkzone_ForSelection> UpdateWorkzoneForSelectionCaller;
- Selection_boundsChanged = GlobalSceneGraph().addBoundsChangedCallback( UpdateWorkzoneForSelectionCaller() );
+void Selection_construct()
+{
+ typedef FreeCaller<void(const Selectable &), SceneSelectionChange> SceneSelectionChangeCaller;
+ GlobalSelectionSystem().addSelectionChangeCallback(SceneSelectionChangeCaller());
+ typedef FreeCaller<void(
+ const Selectable &), UpdateWorkzone_ForSelectionChanged> UpdateWorkzoneForSelectionChangedCaller;
+ GlobalSelectionSystem().addSelectionChangeCallback(UpdateWorkzoneForSelectionChangedCaller());
+ typedef FreeCaller<void(), UpdateWorkzone_ForSelection> UpdateWorkzoneForSelectionCaller;
+ Selection_boundsChanged = GlobalSceneGraph().addBoundsChangedCallback(UpdateWorkzoneForSelectionCaller());
}
-void Selection_destroy(){
- GlobalSceneGraph().removeBoundsChangedCallback( Selection_boundsChanged );
+void Selection_destroy()
+{
+ GlobalSceneGraph().removeBoundsChangedCallback(Selection_boundsChanged);
}
#include <gdk/gdkkeysyms.h>
-inline Quaternion quaternion_for_euler_xyz_degrees( const Vector3& eulerXYZ ){
+inline Quaternion quaternion_for_euler_xyz_degrees(const Vector3 &eulerXYZ)
+{
#if 0
- return quaternion_for_matrix4_rotation( matrix4_rotation_for_euler_xyz_degrees( eulerXYZ ) );
+ return quaternion_for_matrix4_rotation( matrix4_rotation_for_euler_xyz_degrees( eulerXYZ ) );
#elif 0
- return quaternion_multiplied_by_quaternion(
- quaternion_multiplied_by_quaternion(
- quaternion_for_z( degrees_to_radians( eulerXYZ[2] ) ),
- quaternion_for_y( degrees_to_radians( eulerXYZ[1] ) )
- ),
- quaternion_for_x( degrees_to_radians( eulerXYZ[0] ) )
- );
+ return quaternion_multiplied_by_quaternion(
+ quaternion_multiplied_by_quaternion(
+ quaternion_for_z( degrees_to_radians( eulerXYZ[2] ) ),
+ quaternion_for_y( degrees_to_radians( eulerXYZ[1] ) )
+ ),
+ quaternion_for_x( degrees_to_radians( eulerXYZ[0] ) )
+ );
#elif 1
- double cx = cos( degrees_to_radians( eulerXYZ[0] * 0.5 ) );
- double sx = sin( degrees_to_radians( eulerXYZ[0] * 0.5 ) );
- double cy = cos( degrees_to_radians( eulerXYZ[1] * 0.5 ) );
- double sy = sin( degrees_to_radians( eulerXYZ[1] * 0.5 ) );
- double cz = cos( degrees_to_radians( eulerXYZ[2] * 0.5 ) );
- double sz = sin( degrees_to_radians( eulerXYZ[2] * 0.5 ) );
-
- return Quaternion(
- cz * cy * sx - sz * sy * cx,
- cz * sy * cx + sz * cy * sx,
- sz * cy * cx - cz * sy * sx,
- cz * cy * cx + sz * sy * sx
- );
+ double cx = cos(degrees_to_radians(eulerXYZ[0] * 0.5));
+ double sx = sin(degrees_to_radians(eulerXYZ[0] * 0.5));
+ double cy = cos(degrees_to_radians(eulerXYZ[1] * 0.5));
+ double sy = sin(degrees_to_radians(eulerXYZ[1] * 0.5));
+ double cz = cos(degrees_to_radians(eulerXYZ[2] * 0.5));
+ double sz = sin(degrees_to_radians(eulerXYZ[2] * 0.5));
+
+ return Quaternion(
+ cz * cy * sx - sz * sy * cx,
+ cz * sy * cx + sz * cy * sx,
+ sz * cy * cx - cz * sy * sx,
+ cz * cy * cx + sz * sy * sx
+ );
#endif
}
-struct RotateDialog
-{
- ui::SpinButton x{ui::null};
- ui::SpinButton y{ui::null};
- ui::SpinButton z{ui::null};
- ui::Window window{ui::null};
+struct RotateDialog {
+ ui::SpinButton x{ui::null};
+ ui::SpinButton y{ui::null};
+ ui::SpinButton z{ui::null};
+ ui::Window window{ui::null};
};
-static gboolean rotatedlg_apply( ui::Widget widget, RotateDialog* rotateDialog ){
- Vector3 eulerXYZ;
+static gboolean rotatedlg_apply(ui::Widget widget, RotateDialog *rotateDialog)
+{
+ Vector3 eulerXYZ;
- eulerXYZ[0] = static_cast<float>( gtk_spin_button_get_value( rotateDialog->x ) );
- eulerXYZ[1] = static_cast<float>( gtk_spin_button_get_value( rotateDialog->y ) );
- eulerXYZ[2] = static_cast<float>( gtk_spin_button_get_value( rotateDialog->z ) );
+ eulerXYZ[0] = static_cast<float>( gtk_spin_button_get_value(rotateDialog->x));
+ eulerXYZ[1] = static_cast<float>( gtk_spin_button_get_value(rotateDialog->y));
+ eulerXYZ[2] = static_cast<float>( gtk_spin_button_get_value(rotateDialog->z));
- StringOutputStream command;
- command << "rotateSelectedEulerXYZ -x " << eulerXYZ[0] << " -y " << eulerXYZ[1] << " -z " << eulerXYZ[2];
- UndoableCommand undo( command.c_str() );
+ StringOutputStream command;
+ command << "rotateSelectedEulerXYZ -x " << eulerXYZ[0] << " -y " << eulerXYZ[1] << " -z " << eulerXYZ[2];
+ UndoableCommand undo(command.c_str());
- GlobalSelectionSystem().rotateSelected( quaternion_for_euler_xyz_degrees( eulerXYZ ) );
- return TRUE;
+ GlobalSelectionSystem().rotateSelected(quaternion_for_euler_xyz_degrees(eulerXYZ));
+ return TRUE;
}
-static gboolean rotatedlg_cancel( ui::Widget widget, RotateDialog* rotateDialog ){
- rotateDialog->window.hide();
+static gboolean rotatedlg_cancel(ui::Widget widget, RotateDialog *rotateDialog)
+{
+ rotateDialog->window.hide();
- gtk_spin_button_set_value( rotateDialog->x, 0.0f ); // reset to 0 on close
- gtk_spin_button_set_value( rotateDialog->y, 0.0f );
- gtk_spin_button_set_value( rotateDialog->z, 0.0f );
+ gtk_spin_button_set_value(rotateDialog->x, 0.0f); // reset to 0 on close
+ gtk_spin_button_set_value(rotateDialog->y, 0.0f);
+ gtk_spin_button_set_value(rotateDialog->z, 0.0f);
- return TRUE;
+ return TRUE;
}
-static gboolean rotatedlg_ok( ui::Widget widget, RotateDialog* rotateDialog ){
- rotatedlg_apply( widget, rotateDialog );
- rotateDialog->window.hide();
- return TRUE;
+static gboolean rotatedlg_ok(ui::Widget widget, RotateDialog *rotateDialog)
+{
+ rotatedlg_apply(widget, rotateDialog);
+ rotateDialog->window.hide();
+ return TRUE;
}
-static gboolean rotatedlg_delete( ui::Widget widget, GdkEventAny *event, RotateDialog* rotateDialog ){
- rotatedlg_cancel( widget, rotateDialog );
- return TRUE;
+static gboolean rotatedlg_delete(ui::Widget widget, GdkEventAny *event, RotateDialog *rotateDialog)
+{
+ rotatedlg_cancel(widget, rotateDialog);
+ return TRUE;
}
RotateDialog g_rotate_dialog;
-void DoRotateDlg(){
- if ( !g_rotate_dialog.window ) {
- g_rotate_dialog.window = MainFrame_getWindow().create_dialog_window("Arbitrary rotation", G_CALLBACK(rotatedlg_delete ), &g_rotate_dialog );
-
- auto accel = ui::AccelGroup(ui::New);
- g_rotate_dialog.window.add_accel_group( accel );
-
- {
- auto hbox = create_dialog_hbox( 4, 4 );
- g_rotate_dialog.window.add(hbox);
- {
- auto table = create_dialog_table( 3, 2, 4, 4 );
- hbox.pack_start( table, TRUE, TRUE, 0 );
- {
- ui::Widget label = ui::Label( " X " );
- label.show();
+
+void DoRotateDlg()
+{
+ if (!g_rotate_dialog.window) {
+ g_rotate_dialog.window = MainFrame_getWindow().create_dialog_window("Arbitrary rotation",
+ G_CALLBACK(rotatedlg_delete),
+ &g_rotate_dialog);
+
+ auto accel = ui::AccelGroup(ui::New);
+ g_rotate_dialog.window.add_accel_group(accel);
+
+ {
+ auto hbox = create_dialog_hbox(4, 4);
+ g_rotate_dialog.window.add(hbox);
+ {
+ auto table = create_dialog_table(3, 2, 4, 4);
+ hbox.pack_start(table, TRUE, TRUE, 0);
+ {
+ ui::Widget label = ui::Label(" X ");
+ label.show();
table.attach(label, {0, 1, 0, 1}, {0, 0});
- }
- {
- ui::Widget label = ui::Label( " Y " );
- label.show();
+ }
+ {
+ ui::Widget label = ui::Label(" Y ");
+ label.show();
table.attach(label, {0, 1, 1, 2}, {0, 0});
- }
- {
- ui::Widget label = ui::Label( " Z " );
- label.show();
+ }
+ {
+ ui::Widget label = ui::Label(" Z ");
+ label.show();
table.attach(label, {0, 1, 2, 3}, {0, 0});
- }
- {
- auto adj = ui::Adjustment( 0, -359, 359, 1, 10, 0 );
- auto spin = ui::SpinButton( adj, 1, 0 );
- spin.show();
+ }
+ {
+ auto adj = ui::Adjustment(0, -359, 359, 1, 10, 0);
+ auto spin = ui::SpinButton(adj, 1, 0);
+ spin.show();
table.attach(spin, {1, 2, 0, 1}, {GTK_EXPAND | GTK_FILL, 0});
spin.dimensions(64, -1);
- gtk_spin_button_set_wrap( spin, TRUE );
+ gtk_spin_button_set_wrap(spin, TRUE);
- gtk_widget_grab_focus( spin );
+ gtk_widget_grab_focus(spin);
- g_rotate_dialog.x = spin;
- }
- {
- auto adj = ui::Adjustment( 0, -359, 359, 1, 10, 0 );
- auto spin = ui::SpinButton( adj, 1, 0 );
- spin.show();
+ g_rotate_dialog.x = spin;
+ }
+ {
+ auto adj = ui::Adjustment(0, -359, 359, 1, 10, 0);
+ auto spin = ui::SpinButton(adj, 1, 0);
+ spin.show();
table.attach(spin, {1, 2, 1, 2}, {GTK_EXPAND | GTK_FILL, 0});
spin.dimensions(64, -1);
- gtk_spin_button_set_wrap( spin, TRUE );
-
- g_rotate_dialog.y = spin;
- }
- {
- auto adj = ui::Adjustment( 0, -359, 359, 1, 10, 0 );
- auto spin = ui::SpinButton( adj, 1, 0 );
- spin.show();
+ gtk_spin_button_set_wrap(spin, TRUE);
+
+ g_rotate_dialog.y = spin;
+ }
+ {
+ auto adj = ui::Adjustment(0, -359, 359, 1, 10, 0);
+ auto spin = ui::SpinButton(adj, 1, 0);
+ spin.show();
table.attach(spin, {1, 2, 2, 3}, {GTK_EXPAND | GTK_FILL, 0});
spin.dimensions(64, -1);
- gtk_spin_button_set_wrap( spin, TRUE );
-
- g_rotate_dialog.z = spin;
- }
- }
- {
- auto vbox = create_dialog_vbox( 4 );
- hbox.pack_start( vbox, TRUE, TRUE, 0 );
- {
- auto button = create_dialog_button( "OK", G_CALLBACK( rotatedlg_ok ), &g_rotate_dialog );
- vbox.pack_start( button, FALSE, FALSE, 0 );
- widget_make_default( button );
- gtk_widget_add_accelerator( button , "clicked", accel, GDK_KEY_Return, (GdkModifierType)0, (GtkAccelFlags)0 );
- }
- {
- auto button = create_dialog_button( "Cancel", G_CALLBACK( rotatedlg_cancel ), &g_rotate_dialog );
- vbox.pack_start( button, FALSE, FALSE, 0 );
- gtk_widget_add_accelerator( button , "clicked", accel, GDK_KEY_Escape, (GdkModifierType)0, (GtkAccelFlags)0 );
- }
- {
- auto button = create_dialog_button( "Apply", G_CALLBACK( rotatedlg_apply ), &g_rotate_dialog );
- vbox.pack_start( button, FALSE, FALSE, 0 );
- }
- }
- }
- }
-
- g_rotate_dialog.window.show();
-}
-
-
-
-
-
-
-
-
-
-struct ScaleDialog
-{
- ui::Entry x{ui::null};
- ui::Entry y{ui::null};
- ui::Entry z{ui::null};
- ui::Window window{ui::null};
+ gtk_spin_button_set_wrap(spin, TRUE);
+
+ g_rotate_dialog.z = spin;
+ }
+ }
+ {
+ auto vbox = create_dialog_vbox(4);
+ hbox.pack_start(vbox, TRUE, TRUE, 0);
+ {
+ auto button = create_dialog_button("OK", G_CALLBACK(rotatedlg_ok), &g_rotate_dialog);
+ vbox.pack_start(button, FALSE, FALSE, 0);
+ widget_make_default(button);
+ gtk_widget_add_accelerator(button, "clicked", accel, GDK_KEY_Return, (GdkModifierType) 0,
+ (GtkAccelFlags) 0);
+ }
+ {
+ auto button = create_dialog_button("Cancel", G_CALLBACK(rotatedlg_cancel), &g_rotate_dialog);
+ vbox.pack_start(button, FALSE, FALSE, 0);
+ gtk_widget_add_accelerator(button, "clicked", accel, GDK_KEY_Escape, (GdkModifierType) 0,
+ (GtkAccelFlags) 0);
+ }
+ {
+ auto button = create_dialog_button("Apply", G_CALLBACK(rotatedlg_apply), &g_rotate_dialog);
+ vbox.pack_start(button, FALSE, FALSE, 0);
+ }
+ }
+ }
+ }
+
+ g_rotate_dialog.window.show();
+}
+
+
+struct ScaleDialog {
+ ui::Entry x{ui::null};
+ ui::Entry y{ui::null};
+ ui::Entry z{ui::null};
+ ui::Window window{ui::null};
};
-static gboolean scaledlg_apply( ui::Widget widget, ScaleDialog* scaleDialog ){
- float sx, sy, sz;
+static gboolean scaledlg_apply(ui::Widget widget, ScaleDialog *scaleDialog)
+{
+ float sx, sy, sz;
- sx = static_cast<float>( atof( gtk_entry_get_text( GTK_ENTRY( scaleDialog->x ) ) ) );
- sy = static_cast<float>( atof( gtk_entry_get_text( GTK_ENTRY( scaleDialog->y ) ) ) );
- sz = static_cast<float>( atof( gtk_entry_get_text( GTK_ENTRY( scaleDialog->z ) ) ) );
+ sx = static_cast<float>( atof(gtk_entry_get_text(GTK_ENTRY(scaleDialog->x))));
+ sy = static_cast<float>( atof(gtk_entry_get_text(GTK_ENTRY(scaleDialog->y))));
+ sz = static_cast<float>( atof(gtk_entry_get_text(GTK_ENTRY(scaleDialog->z))));
- StringOutputStream command;
- command << "scaleSelected -x " << sx << " -y " << sy << " -z " << sz;
- UndoableCommand undo( command.c_str() );
+ StringOutputStream command;
+ command << "scaleSelected -x " << sx << " -y " << sy << " -z " << sz;
+ UndoableCommand undo(command.c_str());
- Select_Scale( sx, sy, sz );
+ Select_Scale(sx, sy, sz);
- return TRUE;
+ return TRUE;
}
-static gboolean scaledlg_cancel( ui::Widget widget, ScaleDialog* scaleDialog ){
- scaleDialog->window.hide();
+static gboolean scaledlg_cancel(ui::Widget widget, ScaleDialog *scaleDialog)
+{
+ scaleDialog->window.hide();
- scaleDialog->x.text("1.0");
- scaleDialog->y.text("1.0");
- scaleDialog->z.text("1.0");
+ scaleDialog->x.text("1.0");
+ scaleDialog->y.text("1.0");
+ scaleDialog->z.text("1.0");
- return TRUE;
+ return TRUE;
}
-static gboolean scaledlg_ok( ui::Widget widget, ScaleDialog* scaleDialog ){
- scaledlg_apply( widget, scaleDialog );
- scaleDialog->window.hide();
- return TRUE;
+static gboolean scaledlg_ok(ui::Widget widget, ScaleDialog *scaleDialog)
+{
+ scaledlg_apply(widget, scaleDialog);
+ scaleDialog->window.hide();
+ return TRUE;
}
-static gboolean scaledlg_delete( ui::Widget widget, GdkEventAny *event, ScaleDialog* scaleDialog ){
- scaledlg_cancel( widget, scaleDialog );
- return TRUE;
+static gboolean scaledlg_delete(ui::Widget widget, GdkEventAny *event, ScaleDialog *scaleDialog)
+{
+ scaledlg_cancel(widget, scaleDialog);
+ return TRUE;
}
ScaleDialog g_scale_dialog;
-void DoScaleDlg(){
- if ( !g_scale_dialog.window ) {
- g_scale_dialog.window = MainFrame_getWindow().create_dialog_window("Arbitrary scale", G_CALLBACK(scaledlg_delete ), &g_scale_dialog );
-
- auto accel = ui::AccelGroup(ui::New);
- g_scale_dialog.window.add_accel_group( accel );
-
- {
- auto hbox = create_dialog_hbox( 4, 4 );
- g_scale_dialog.window.add(hbox);
- {
- auto table = create_dialog_table( 3, 2, 4, 4 );
- hbox.pack_start( table, TRUE, TRUE, 0 );
- {
- ui::Widget label = ui::Label( " X " );
- label.show();
+void DoScaleDlg()
+{
+ if (!g_scale_dialog.window) {
+ g_scale_dialog.window = MainFrame_getWindow().create_dialog_window("Arbitrary scale",
+ G_CALLBACK(scaledlg_delete),
+ &g_scale_dialog);
+
+ auto accel = ui::AccelGroup(ui::New);
+ g_scale_dialog.window.add_accel_group(accel);
+
+ {
+ auto hbox = create_dialog_hbox(4, 4);
+ g_scale_dialog.window.add(hbox);
+ {
+ auto table = create_dialog_table(3, 2, 4, 4);
+ hbox.pack_start(table, TRUE, TRUE, 0);
+ {
+ ui::Widget label = ui::Label(" X ");
+ label.show();
table.attach(label, {0, 1, 0, 1}, {0, 0});
- }
- {
- ui::Widget label = ui::Label( " Y " );
- label.show();
+ }
+ {
+ ui::Widget label = ui::Label(" Y ");
+ label.show();
table.attach(label, {0, 1, 1, 2}, {0, 0});
- }
- {
- ui::Widget label = ui::Label( " Z " );
- label.show();
+ }
+ {
+ ui::Widget label = ui::Label(" Z ");
+ label.show();
table.attach(label, {0, 1, 2, 3}, {0, 0});
- }
- {
- auto entry = ui::Entry(ui::New);
- entry.text("1.0");
- entry.show();
+ }
+ {
+ auto entry = ui::Entry(ui::New);
+ entry.text("1.0");
+ entry.show();
table.attach(entry, {1, 2, 0, 1}, {GTK_EXPAND | GTK_FILL, 0});
- g_scale_dialog.x = entry;
- }
- {
- auto entry = ui::Entry(ui::New);
- entry.text("1.0");
- entry.show();
+ g_scale_dialog.x = entry;
+ }
+ {
+ auto entry = ui::Entry(ui::New);
+ entry.text("1.0");
+ entry.show();
table.attach(entry, {1, 2, 1, 2}, {GTK_EXPAND | GTK_FILL, 0});
- g_scale_dialog.y = entry;
- }
- {
- auto entry = ui::Entry(ui::New);
- entry.text("1.0");
- entry.show();
+ g_scale_dialog.y = entry;
+ }
+ {
+ auto entry = ui::Entry(ui::New);
+ entry.text("1.0");
+ entry.show();
table.attach(entry, {1, 2, 2, 3}, {GTK_EXPAND | GTK_FILL, 0});
- g_scale_dialog.z = entry;
- }
- }
- {
- auto vbox = create_dialog_vbox( 4 );
- hbox.pack_start( vbox, TRUE, TRUE, 0 );
- {
- auto button = create_dialog_button( "OK", G_CALLBACK( scaledlg_ok ), &g_scale_dialog );
- vbox.pack_start( button, FALSE, FALSE, 0 );
- widget_make_default( button );
- gtk_widget_add_accelerator( button , "clicked", accel, GDK_KEY_Return, (GdkModifierType)0, (GtkAccelFlags)0 );
- }
- {
- auto button = create_dialog_button( "Cancel", G_CALLBACK( scaledlg_cancel ), &g_scale_dialog );
- vbox.pack_start( button, FALSE, FALSE, 0 );
- gtk_widget_add_accelerator( button , "clicked", accel, GDK_KEY_Escape, (GdkModifierType)0, (GtkAccelFlags)0 );
- }
- {
- auto button = create_dialog_button( "Apply", G_CALLBACK( scaledlg_apply ), &g_scale_dialog );
- vbox.pack_start( button, FALSE, FALSE, 0 );
- }
- }
- }
- }
-
- g_scale_dialog.window.show();
+ g_scale_dialog.z = entry;
+ }
+ }
+ {
+ auto vbox = create_dialog_vbox(4);
+ hbox.pack_start(vbox, TRUE, TRUE, 0);
+ {
+ auto button = create_dialog_button("OK", G_CALLBACK(scaledlg_ok), &g_scale_dialog);
+ vbox.pack_start(button, FALSE, FALSE, 0);
+ widget_make_default(button);
+ gtk_widget_add_accelerator(button, "clicked", accel, GDK_KEY_Return, (GdkModifierType) 0,
+ (GtkAccelFlags) 0);
+ }
+ {
+ auto button = create_dialog_button("Cancel", G_CALLBACK(scaledlg_cancel), &g_scale_dialog);
+ vbox.pack_start(button, FALSE, FALSE, 0);
+ gtk_widget_add_accelerator(button, "clicked", accel, GDK_KEY_Escape, (GdkModifierType) 0,
+ (GtkAccelFlags) 0);
+ }
+ {
+ auto button = create_dialog_button("Apply", G_CALLBACK(scaledlg_apply), &g_scale_dialog);
+ vbox.pack_start(button, FALSE, FALSE, 0);
+ }
+ }
+ }
+ }
+
+ g_scale_dialog.window.show();
}