void append(const char *string);
- typedef MemberCaller1<EntryCompletion, const char *, &EntryCompletion::append> AppendCaller;
+ using AppendCaller = MemberCaller<EntryCompletion, void(const char *), &EntryCompletion::append>;
void fill();
void update();
- typedef MemberCaller<EntryCompletion, &EntryCompletion::update> UpdateCaller;
+ using UpdateCaller = MemberCaller<EntryCompletion, void(), &EntryCompletion::update>;
};
class TextureNameList {