}
-Callback g_texturesModeChangedNotify;
+Callback<void()> g_texturesModeChangedNotify;
-void Textures_setModeChangedNotify( const Callback& notify ){
+void Textures_setModeChangedNotify( const Callback<void()>& notify ){
g_texturesModeChangedNotify = notify;
}
}
Textures_UpdateTextureCompressionFormat();
}
-typedef ReferenceCaller1<TextureCompressionFormat, int, TextureCompressionImport> TextureCompressionImportCaller;
+typedef ReferenceCaller<TextureCompressionFormat, void(int), TextureCompressionImport> TextureCompressionImportCaller;
void TextureGammaImport( float& self, float value ){
if ( self != value ) {
Textures_Realise();
}
}
-typedef ReferenceCaller1<float, float, TextureGammaImport> TextureGammaImportCaller;
+typedef ReferenceCaller<float, void(float), TextureGammaImport> TextureGammaImportCaller;
void TextureModeImport( ETexturesMode& self, int value ){
switch ( value )
Textures_SetMode( eTextures_MAX_ANISOTROPY );
}
}
-typedef ReferenceCaller1<ETexturesMode, int, TextureModeImport> TextureModeImportCaller;
+typedef ReferenceCaller<ETexturesMode, void(int), TextureModeImport> TextureModeImportCaller;
void TextureModeExport( ETexturesMode& self, const IntImportCallback& importer ){
switch ( self )
importer( 4 );
}
}
-typedef ReferenceCaller1<ETexturesMode, const IntImportCallback&, TextureModeExport> TextureModeExportCaller;
+typedef ReferenceCaller<ETexturesMode, void(const IntImportCallback&), TextureModeExport> TextureModeExportCaller;
void Textures_constructPreferences( PreferencesPage& page ){
{
Textures_constructPreferences( page );
}
void Textures_registerPreferencesPage(){
- PreferencesDialog_addDisplayPage( FreeCaller1<PreferenceGroup&, Textures_constructPage>() );
+ PreferencesDialog_addDisplayPage( FreeCaller<void(PreferenceGroup&), Textures_constructPage>() );
}
void TextureCompression_importString( const char* string ){
g_texture_globals.m_nTextureCompressionFormat = static_cast<TextureCompressionFormat>( atoi( string ) );
Textures_UpdateTextureCompressionFormat();
}
-typedef FreeCaller1<const char*, TextureCompression_importString> TextureCompressionImportStringCaller;
+typedef FreeCaller<void(const char*), TextureCompression_importString> TextureCompressionImportStringCaller;
void Textures_Construct(){