]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - radiant/texwindow.cpp
Merge branch 'NateEag-master-patch-12920' into 'master'
[xonotic/netradiant.git] / radiant / texwindow.cpp
index 18311b40262299d04c2553168b2f1071d9b14da1..22559b6adc6a2ac8ec5fec3fd7516465bd202fda 100644 (file)
@@ -113,7 +113,7 @@ bool g_TextureBrowser_shaderlistOnly = false;
 bool g_TextureBrowser_fixedSize = true;
 bool g_TextureBrowser_filterMissing = false;
 bool g_TextureBrowser_filterFallback = true;
-bool g_TextureBrowser_enableAlpha = true;
+bool g_TextureBrowser_enableAlpha = false;
 }
 
 CopiedString g_notex;
@@ -151,9 +151,6 @@ void TextureGroups_addShader( TextureGroups& groups, const char* shaderName ){
                if ( isNotex( shaderName ) ) {
                        return;
                }
-               if ( isNotex( texture ) ) {
-                       return;
-               }
        }
 
        if ( texture != shaderName ) {
@@ -169,6 +166,7 @@ typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addShade
 void TextureGroups_addDirectory( TextureGroups& groups, const char* directory ){
        groups.insert( directory );
 }
+
 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addDirectory> TextureGroupsAddDirectoryCaller;
 
 class DeferredAdjustment
@@ -236,6 +234,10 @@ void TextureBrowser_showShadersExport( const Callback<void(bool)> & importer );
 
 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
 
+void TextureBrowser_showTexturesExport( const Callback<void(bool)> & importer );
+
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showTexturesExport> TextureBrowserShowTexturesExport;
+
 void TextureBrowser_showShaderlistOnly( const Callback<void(bool)> & importer );
 
 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
@@ -297,6 +299,7 @@ std::set<CopiedString> m_found_shaders;
 ToggleItem m_hideunused_item;
 ToggleItem m_hidenotex_item;
 ToggleItem m_showshaders_item;
+ToggleItem m_showtextures_item;
 ToggleItem m_showshaderlistonly_item;
 ToggleItem m_fixedsize_item;
 ToggleItem m_filternotex_item;
@@ -317,6 +320,7 @@ std::size_t m_mouseWheelScrollIncrement;
 std::size_t m_textureScale;
 // make the texture increments match the grid changes
 bool m_showShaders;
+bool m_showTextures;
 bool m_showTextureScrollbar;
 StartupShaders m_startupShaders;
 // if true, the texture window will only display in-use shaders
@@ -325,44 +329,44 @@ bool m_hideUnused;
 bool m_rmbSelected;
 bool m_searchedTags;
 bool m_tags;
+bool m_move_started;
 // The uniform size (in pixels) that textures are resized to when m_resizeTextures is true.
 int m_uniformTextureSize;
+int m_uniformTextureMinSize;
 
+bool m_hideNonShadersInCommon;
 // Return the display width of a texture in the texture browser
-int getTextureWidth( qtexture_t* tex ){
-       int width;
-       if ( !g_TextureBrowser_fixedSize ) {
+void getTextureWH( qtexture_t* tex, int &W, int &H ){
                // Don't use uniform size
-               width = (int)( tex->width * ( (float)m_textureScale / 100 ) );
-       }
-       else if
-       ( tex->width >= tex->height ) {
-               // Texture is square, or wider than it is tall
-               width = m_uniformTextureSize;
-       }
-       else {
-               // Otherwise, preserve the texture's aspect ratio
-               width = (int)( m_uniformTextureSize * ( (float)tex->width / tex->height ) );
-       }
-       return width;
-}
-
-// Return the display height of a texture in the texture browser
-int getTextureHeight( qtexture_t* tex ){
-       int height;
-       if ( !g_TextureBrowser_fixedSize ) {
-               // Don't use uniform size
-               height = (int)( tex->height * ( (float)m_textureScale / 100 ) );
-       }
-       else if ( tex->height >= tex->width ) {
-               // Texture is square, or taller than it is wide
-               height = m_uniformTextureSize;
-       }
-       else {
-               // Otherwise, preserve the texture's aspect ratio
-               height = (int)( m_uniformTextureSize * ( (float)tex->height / tex->width ) );
+               W = (int)( tex->width * ( (float)m_textureScale / 100 ) );
+               H = (int)( tex->height * ( (float)m_textureScale / 100 ) );
+               if ( W < 1 ) W = 1;
+               if ( H < 1 ) H = 1;
+
+       if ( g_TextureBrowser_fixedSize ){
+               if      ( W >= H ) {
+                       // Texture is square, or wider than it is tall
+                       if ( W >= m_uniformTextureSize ){
+                               H = m_uniformTextureSize * H / W;
+                               W = m_uniformTextureSize;
+                       }
+                       else if ( W <= m_uniformTextureMinSize ){
+                               H = m_uniformTextureMinSize * H / W;
+                               W = m_uniformTextureMinSize;
+                       }
+               }
+               else {
+                       // Texture taller than it is wide
+                       if ( H >= m_uniformTextureSize ){
+                               W = m_uniformTextureSize * W / H;
+                               H = m_uniformTextureSize;
+                       }
+                       else if ( H <= m_uniformTextureMinSize ){
+                               W = m_uniformTextureMinSize * W / H;
+                               H = m_uniformTextureMinSize;
+                       }
+               }
        }
-       return height;
 }
 
 TextureBrowser() :
@@ -370,6 +374,7 @@ TextureBrowser() :
        m_hideunused_item( TextureBrowserHideUnusedExport() ),
        m_hidenotex_item( TextureBrowserFilterFallbackExport() ),
        m_showshaders_item( TextureBrowserShowShadersExport() ),
+       m_showtextures_item( TextureBrowserShowTexturesExport() ),
        m_showshaderlistonly_item( TextureBrowserShowShaderlistOnlyExport() ),
        m_fixedsize_item( TextureBrowserFixedSizeExport() ),
        m_filternotex_item( TextureBrowserFilterMissingExport() ),
@@ -381,13 +386,17 @@ TextureBrowser() :
        m_mouseWheelScrollIncrement( 64 ),
        m_textureScale( 50 ),
        m_showShaders( true ),
+       m_showTextures( true ),
        m_showTextureScrollbar( true ),
        m_startupShaders( STARTUPSHADERS_NONE ),
        m_hideUnused( false ),
        m_rmbSelected( false ),
        m_searchedTags( false ),
        m_tags( false ),
-       m_uniformTextureSize( 96 ){
+       m_move_started( false ),
+       m_uniformTextureSize( 160 ),
+       m_uniformTextureMinSize( 48 ),
+       m_hideNonShadersInCommon( true ){
 }
 };
 
@@ -488,11 +497,11 @@ void Texture_StartPos( TextureLayout& layout ){
 void Texture_NextPos( TextureBrowser& textureBrowser, TextureLayout& layout, qtexture_t* current_texture, int *x, int *y ){
        qtexture_t* q = current_texture;
 
-       int nWidth = textureBrowser.getTextureWidth( q );
-       int nHeight = textureBrowser.getTextureHeight( q );
+       int nWidth, nHeight;
+       textureBrowser.getTextureWH( q, nWidth, nHeight );
        if ( layout.current_x + nWidth > textureBrowser.width - 8 && layout.current_row ) { // go to the next row unless the texture is the first on the row
                layout.current_x = 8;
-               layout.current_y -= layout.current_row + TextureBrowser_fontHeight( textureBrowser ) + 4;
+               layout.current_y -= layout.current_row + TextureBrowser_fontHeight( textureBrowser ) + 4;//+4
                layout.current_row = 0;
        }
 
@@ -525,7 +534,7 @@ bool TextureSearch_IsShown( const char* name ){
 }
 
 // if texture_showinuse jump over non in-use textures
-bool Texture_IsShown( IShader* shader, bool show_shaders, bool hideUnused ){
+bool Texture_IsShown( IShader* shader, bool show_shaders, bool show_textures, bool hideUnused, bool hideNonShadersInCommon ){
        // filter missing shaders
        // ugly: filter on built-in fallback name after substitution
        if ( g_TextureBrowser_filterMissing ) {
@@ -538,9 +547,6 @@ bool Texture_IsShown( IShader* shader, bool show_shaders, bool hideUnused ){
                if ( isNotex( shader->getName() ) ) {
                        return false;
                }
-               if ( isNotex( shader->getTexture()->name ) ) {
-                       return false;
-               }
        }
 
        if ( g_TextureBrowser_currentDirectory == "Untagged" ) {
@@ -564,10 +570,19 @@ bool Texture_IsShown( IShader* shader, bool show_shaders, bool hideUnused ){
                return false;
        }
 
+       if ( !show_textures && shader->IsDefault() ) {
+               return false;
+       }
+
        if ( hideUnused && !shader->IsInUse() ) {
                return false;
        }
 
+       if( hideNonShadersInCommon && shader->IsDefault() && !shader->IsInUse() //&& g_TextureBrowser_currentDirectory != ""
+               && shader_equal_prefix( shader_get_textureName( shader->getName() ), TextureBrowser_getCommonShadersDir() ) ){
+               return false;
+       }
+
        if ( GlobalTextureBrowser().m_searchedTags ) {
                if ( !TextureSearch_IsShown( shader->getName() ) ) {
                        return false;
@@ -612,13 +627,15 @@ void TextureBrowser_evaluateHeight( TextureBrowser& textureBrowser ){
                {
                        IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
 
-                       if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
+                       if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused, textureBrowser.m_hideNonShadersInCommon ) ) {
                                continue;
                        }
 
                        int x, y;
                        Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
-                       textureBrowser.m_nTotalHeight = std::max( textureBrowser.m_nTotalHeight, abs( layout.current_y ) + TextureBrowser_fontHeight( textureBrowser ) + textureBrowser.getTextureHeight( shader->getTexture() ) + 4 );
+                       int nWidth, nHeight;
+                       textureBrowser.getTextureWH( shader->getTexture(), nWidth, nHeight );
+                       textureBrowser.m_nTotalHeight = std::max( textureBrowser.m_nTotalHeight, abs( layout.current_y ) + TextureBrowser_fontHeight( textureBrowser ) + nHeight + 4 );
                }
        }
 }
@@ -673,7 +690,8 @@ Signal0 m_realiseCallbacks;
 public:
 void realise(){
        m_realiseCallbacks();
-       TextureBrowser_constructTreeStore();
+       /* texturebrowser tree update on vfs restart */
+//     TextureBrowser_constructTreeStore();
 }
 
 void unrealise(){
@@ -864,6 +882,7 @@ void visit( const char* minor, const _QERPlugImageTable& table ) const {
 };
 
 void TextureBrowser_ShowDirectory( TextureBrowser& textureBrowser, const char* directory ){
+       textureBrowser.m_searchedTags = false;
        if ( TextureBrowser_showWads() ) {
                g_TextureBrowser_currentDirectory = directory;
                TextureBrowser_heightChanged( textureBrowser );
@@ -871,8 +890,8 @@ void TextureBrowser_ShowDirectory( TextureBrowser& textureBrowser, const char* d
                Archive* archive = GlobalFileSystem().getArchive( directory );
                if ( archive != nullptr )
                {
-                       LoadShaderVisitor visitor;
-                       archive->forEachFile( Archive::VisitorFunc( visitor, Archive::eFiles, 0 ), "textures/" );
+               LoadShaderVisitor visitor;
+               archive->forEachFile( Archive::VisitorFunc( visitor, Archive::eFiles, 0 ), "textures/" );
 
                        // Doom3-like dds/ prefix (used by DarkPlaces).
                        archive->forEachFile( Archive::VisitorFunc( visitor, Archive::eFiles, 0 ), "dds/textures/" );
@@ -966,6 +985,12 @@ void TextureBrowser_showShadersExport( const Callback<void(bool)> & importer ){
 
 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
 
+void TextureBrowser_showTexturesExport( const Callback<void(bool)> & importer ){
+       importer( GlobalTextureBrowser().m_showTextures );
+}
+
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showTexturesExport> TextureBrowserShowTexturesExport;
+
 void TextureBrowser_showShaderlistOnly( const Callback<void(bool)> & importer ){
        importer( g_TextureBrowser_shaderlistOnly );
 }
@@ -997,13 +1022,7 @@ void TextureBrowser_enableAlpha( const Callback<void(bool)> & importer ){
 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_enableAlpha> TextureBrowser_enableAlphaExport;
 
 void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused ){
-       if ( hideUnused ) {
-               textureBrowser.m_hideUnused = true;
-       }
-       else
-       {
-               textureBrowser.m_hideUnused = false;
-       }
+       textureBrowser.m_hideUnused = hideUnused;
 
        textureBrowser.m_hideunused_item.update();
 
@@ -1031,7 +1050,7 @@ void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name ){
        {
                IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
 
-               if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
+               if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused, textureBrowser.m_hideNonShadersInCommon ) ) {
                        continue;
                }
 
@@ -1045,12 +1064,15 @@ void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name ){
                // we have found when texdef->name and the shader name match
                // NOTE: as everywhere else for our comparisons, we are not case sensitive
                if ( shader_equal( name, shader->getName() ) ) {
-                       int textureHeight = (int)( q->height * ( (float)textureBrowser.m_textureScale / 100 ) )
-                                                               + 2 * TextureBrowser_fontHeight( textureBrowser );
+                       //int textureHeight = (int)( q->height * ( (float)textureBrowser.m_textureScale / 100 ) ) + 2 * TextureBrowser_fontHeight( textureBrowser );
+                       int textureWidth, textureHeight;
+                       textureBrowser.getTextureWH( q, textureWidth, textureHeight );
+                       textureHeight += 2 * TextureBrowser_fontHeight( textureBrowser );
+
 
                        int originy = TextureBrowser_getOriginY( textureBrowser );
                        if ( y > originy ) {
-                               originy = y;
+                               originy = y + 4;
                        }
 
                        if ( y - textureHeight < originy - textureBrowser.height ) {
@@ -1072,7 +1094,7 @@ IShader* Texture_At( TextureBrowser& textureBrowser, int mx, int my ){
        {
                IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
 
-               if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
+               if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused, textureBrowser.m_hideNonShadersInCommon ) ) {
                        continue;
                }
 
@@ -1083,8 +1105,8 @@ IShader* Texture_At( TextureBrowser& textureBrowser, int mx, int my ){
                        break;
                }
 
-               int nWidth = textureBrowser.getTextureWidth( q );
-               int nHeight = textureBrowser.getTextureHeight( q );
+               int nWidth, nHeight;
+               textureBrowser.getTextureWH( q, nWidth, nHeight );
                if ( mx > x && mx - x < nWidth
                         && my < y && y - my < nHeight + TextureBrowser_fontHeight( textureBrowser ) ) {
                        return shader;
@@ -1101,25 +1123,15 @@ IShader* Texture_At( TextureBrowser& textureBrowser, int mx, int my ){
    By mouse click
    ==============
  */
-void SelectTexture( TextureBrowser& textureBrowser, int mx, int my, bool bShift ){
-       IShader* shader = Texture_At( textureBrowser, mx, my );
-       if ( shader != 0 ) {
-               if ( bShift ) {
-                       if ( shader->IsDefault() ) {
-                               globalOutputStream() << "ERROR: " << shader->getName() << " is not a shader, it's a texture.\n";
-                       }
-                       else{
-                               ViewShader( shader->getShaderFileName(), shader->getName() );
-                       }
-               }
-               else
-               {
+void SelectTexture( TextureBrowser& textureBrowser, int mx, int my, guint32 flags, bool texturizeSelection ){
+       if ( ( flags & GDK_SHIFT_MASK ) == 0 ) {
+               IShader* shader = Texture_At( textureBrowser, mx, my );
+               if ( shader != 0 ) {
                        TextureBrowser_SetSelectedShader( textureBrowser, shader->getName() );
                        TextureBrowser_textureSelected( shader->getName() );
 
-                       if ( !FindTextureDialog_isOpen() && !textureBrowser.m_rmbSelected ) {
-                               UndoableCommand undo( "textureNameSetSelected" );
-                               Select_SetShader( shader->getName() );
+                       if ( !FindTextureDialog_isOpen() && !textureBrowser.m_rmbSelected && !texturizeSelection ) {
+                               Select_SetShader_Undo( shader->getName() );
                        }
                }
        }
@@ -1148,16 +1160,39 @@ void TextureBrowser_trackingDelta( int x, int y, unsigned int state, void* data
        }
 }
 
+void TextureBrowser_Tracking_MouseUp( TextureBrowser& textureBrowser ){
+       textureBrowser.m_move_started = false;
+       /* NetRadiantCustom did this instead:
+       textureBrowser.m_freezePointer.unfreeze_pointer( textureBrowser.m_parent, false ); */
+       textureBrowser.m_freezePointer.unfreeze_pointer( textureBrowser.m_gl_widget, false );
+}
+
 void TextureBrowser_Tracking_MouseDown( TextureBrowser& textureBrowser ){
+       if( textureBrowser.m_move_started ){
+               TextureBrowser_Tracking_MouseUp( textureBrowser );
+       }
+       textureBrowser.m_move_started = true;
+       /* NetRadiantCustom did this instead:
+       textureBrowser.m_freezePointer.freeze_pointer( textureBrowser.m_parent, textureBrowser.m_gl_widget, TextureBrowser_trackingDelta, &textureBrowser ); */
        textureBrowser.m_freezePointer.freeze_pointer( textureBrowser.m_gl_widget, TextureBrowser_trackingDelta, &textureBrowser );
 }
 
-void TextureBrowser_Tracking_MouseUp( TextureBrowser& textureBrowser ){
-       textureBrowser.m_freezePointer.unfreeze_pointer( textureBrowser.m_gl_widget );
+void TextureBrowser_Selection_MouseDown( TextureBrowser& textureBrowser, guint32 flags, int pointx, int pointy, bool texturizeSelection ){
+       SelectTexture( textureBrowser, pointx, textureBrowser.height - 1 - pointy, flags, texturizeSelection );
 }
 
-void TextureBrowser_Selection_MouseDown( TextureBrowser& textureBrowser, guint32 flags, int pointx, int pointy ){
-       SelectTexture( textureBrowser, pointx, textureBrowser.height - 1 - pointy, ( flags & GDK_SHIFT_MASK ) != 0 );
+void TextureBrowser_Selection_MouseUp( TextureBrowser& textureBrowser, guint32 flags, int pointx, int pointy ){
+       if ( ( flags & GDK_SHIFT_MASK ) != 0 ) {
+               IShader* shader = Texture_At( textureBrowser, pointx, textureBrowser.height - 1 - pointy );
+               if ( shader != 0 ) {
+                       if ( shader->IsDefault() ) {
+                               globalOutputStream() << "ERROR: " << shader->getName() << " is not a shader, it's a texture.\n";
+                       }
+                       else{
+                               ViewShader( shader->getShaderFileName(), shader->getName(), ( flags & GDK_CONTROL_MASK ) != 0 );
+                       }
+               }
+       }
 }
 
 /*
@@ -1190,6 +1225,8 @@ void Texture_Draw( TextureBrowser& textureBrowser ){
 
        glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
        glDisable( GL_DEPTH_TEST );
+
+       //glDisable( GL_BLEND );
        if ( g_TextureBrowser_enableAlpha ) {
                glEnable( GL_BLEND );
                glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@@ -1197,6 +1234,7 @@ void Texture_Draw( TextureBrowser& textureBrowser ){
        else {
                glDisable( GL_BLEND );
        }
+
        glOrtho( 0, textureBrowser.width, originy - textureBrowser.height, originy, -100, 100 );
        glEnable( GL_TEXTURE_2D );
 
@@ -1210,7 +1248,7 @@ void Texture_Draw( TextureBrowser& textureBrowser ){
        {
                IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
 
-               if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
+               if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused, textureBrowser.m_hideNonShadersInCommon ) ) {
                        continue;
                }
 
@@ -1221,8 +1259,8 @@ void Texture_Draw( TextureBrowser& textureBrowser ){
                        break;
                }
 
-               int nWidth = textureBrowser.getTextureWidth( q );
-               int nHeight = textureBrowser.getTextureHeight( q );
+               int nWidth, nHeight;
+               textureBrowser.getTextureWH( q, nWidth, nHeight );
 
                if ( y != last_y ) {
                        last_y = y;
@@ -1238,65 +1276,84 @@ void Texture_Draw( TextureBrowser& textureBrowser ){
                        // shaders have a white border, simple textures don't
                        // if !texture_showinuse: (some textures displayed may not be in use)
                        // draw an additional square around with 0.5 1 0.5 color
+                       glLineWidth( 1 );
+                       const float xf = (float)x;
+                       const float yf = (float)( y - TextureBrowser_fontHeight( textureBrowser ) );
+                       float xfMax = xf + 1.5 + nWidth;
+                       float xfMin = xf - 1.5;
+                       float yfMax = yf + 1.5;
+                       float yfMin = yf - nHeight - 1.5;
+
+                       //selected texture
                        if ( shader_equal( TextureBrowser_GetSelectedShader( textureBrowser ), shader->getName() ) ) {
-                               glLineWidth( 3 );
+                               glLineWidth( 2 );
                                if ( textureBrowser.m_rmbSelected ) {
                                        glColor3f( 0,0,1 );
                                }
                                else {
                                        glColor3f( 1,0,0 );
                                }
+                               xfMax += .5;
+                               xfMin -= .5;
+                               yfMax += .5;
+                               yfMin -= .5;
                                glDisable( GL_TEXTURE_2D );
-
                                glBegin( GL_LINE_LOOP );
-                               glVertex2i( x - 4,y - TextureBrowser_fontHeight( textureBrowser ) + 4 );
-                               glVertex2i( x - 4,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight - 4 );
-                               glVertex2i( x + 4 + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight - 4 );
-                               glVertex2i( x + 4 + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) + 4 );
+                               glVertex2f( xfMin ,yfMax );
+                               glVertex2f( xfMin ,yfMin );
+                               glVertex2f( xfMax ,yfMin );
+                               glVertex2f( xfMax ,yfMax );
+                               glEnd();
+                               glEnable( GL_TEXTURE_2D );
+                       }
+                       // highlight in-use textures
+                       else if ( !textureBrowser.m_hideUnused && shader->IsInUse() ) {
+                               glColor3f( 0.5,1,0.5 );
+                               glDisable( GL_TEXTURE_2D );
+                               glBegin( GL_LINE_LOOP );
+                               glVertex2f( xfMin ,yfMax );
+                               glVertex2f( xfMin ,yfMin );
+                               glVertex2f( xfMax ,yfMin );
+                               glVertex2f( xfMax ,yfMax );
+                               glEnd();
+                               glEnable( GL_TEXTURE_2D );
+                       }
+                       // shader white border:
+                       else if ( !shader->IsDefault() ) {
+                               glColor3f( 1, 1, 1 );
+                               glDisable( GL_TEXTURE_2D );
+                               glBegin( GL_LINE_LOOP );
+                               glVertex2f( xfMin ,yfMax );
+                               glVertex2f( xfMin ,yfMin );
+                               glVertex2f( xfMax ,yfMin );
+                               glVertex2f( xfMax ,yfMax );
                                glEnd();
-
                                glEnable( GL_TEXTURE_2D );
-                               glLineWidth( 1 );
                        }
-                       else
-                       {
-                               glLineWidth( 1 );
-                               // shader border:
-                               if ( !shader->IsDefault() ) {
-                                       glColor3f( 1,1,1 );
-                                       glDisable( GL_TEXTURE_2D );
-
-                                       glBegin( GL_LINE_LOOP );
-                                       glVertex2i( x - 1,y + 1 - TextureBrowser_fontHeight( textureBrowser ) );
-                                       glVertex2i( x - 1,y - nHeight - 1 - TextureBrowser_fontHeight( textureBrowser ) );
-                                       glVertex2i( x + 1 + nWidth,y - nHeight - 1 - TextureBrowser_fontHeight( textureBrowser ) );
-                                       glVertex2i( x + 1 + nWidth,y + 1 - TextureBrowser_fontHeight( textureBrowser ) );
-                                       glEnd();
-                                       glEnable( GL_TEXTURE_2D );
-                               }
 
-                               // highlight in-use textures
-                               if ( !textureBrowser.m_hideUnused && shader->IsInUse() ) {
-                                       glColor3f( 0.5,1,0.5 );
-                                       glDisable( GL_TEXTURE_2D );
-                                       glBegin( GL_LINE_LOOP );
-                                       glVertex2i( x - 3,y + 3 - TextureBrowser_fontHeight( textureBrowser ) );
-                                       glVertex2i( x - 3,y - nHeight - 3 - TextureBrowser_fontHeight( textureBrowser ) );
-                                       glVertex2i( x + 3 + nWidth,y - nHeight - 3 - TextureBrowser_fontHeight( textureBrowser ) );
-                                       glVertex2i( x + 3 + nWidth,y + 3 - TextureBrowser_fontHeight( textureBrowser ) );
-                                       glEnd();
-                                       glEnable( GL_TEXTURE_2D );
-                               }
+                       // shader stipple:
+                       if ( !shader->IsDefault() ) {
+                               glEnable( GL_LINE_STIPPLE );
+                               glLineStipple( 1, 0xF000 );
+                               glDisable( GL_TEXTURE_2D );
+                               glBegin( GL_LINE_LOOP );
+                               glColor3f( 0, 0, 0 );
+                               glVertex2f( xfMin ,yfMax );
+                               glVertex2f( xfMin ,yfMin );
+                               glVertex2f( xfMax ,yfMin );
+                               glVertex2f( xfMax ,yfMax );
+                               glEnd();
+                               glDisable( GL_LINE_STIPPLE );
+                               glEnable( GL_TEXTURE_2D );
                        }
 
                        // draw checkerboard for transparent textures
-                       if ( g_TextureBrowser_enableAlpha )
+                       if ( g_TextureBrowser_enableAlpha )
                        {
                                glDisable( GL_TEXTURE_2D );
                                glBegin( GL_QUADS );
                                int font_height = TextureBrowser_fontHeight( textureBrowser );
                                for ( int i = 0; i < nHeight; i += 8 )
-                               {
                                        for ( int j = 0; j < nWidth; j += 8 )
                                        {
                                                unsigned char color = (i + j) / 8 % 2 ? 0x66 : 0x99;
@@ -1310,7 +1367,6 @@ void Texture_Draw( TextureBrowser& textureBrowser ){
                                                glVertex2i(x + left,  y - nHeight - font_height + bottom);
                                                glVertex2i(x + right, y - nHeight - font_height + bottom);
                                        }
-                               }
                                glEnd();
                                glEnable( GL_TEXTURE_2D );
                        }
@@ -1334,7 +1390,7 @@ void Texture_Draw( TextureBrowser& textureBrowser ){
                        glDisable( GL_TEXTURE_2D );
                        glColor3f( 1,1,1 );
 
-                       glRasterPos2i( x, y - TextureBrowser_fontHeight( textureBrowser ) + 5 );
+                       glRasterPos2i( x, y - TextureBrowser_fontHeight( textureBrowser ) + 2 );//+5
 
                        // don't draw the directory name
                        const char* name = shader->getName();
@@ -1365,15 +1421,32 @@ void TextureBrowser_queueDraw( TextureBrowser& textureBrowser ){
 void TextureBrowser_setScale( TextureBrowser& textureBrowser, std::size_t scale ){
        textureBrowser.m_textureScale = scale;
 
+       textureBrowser.m_heightChanged = true;
+       textureBrowser.m_originInvalid = true;
+       g_activeShadersChangedCallbacks();
+
        TextureBrowser_queueDraw( textureBrowser );
 }
 
 void TextureBrowser_setUniformSize( TextureBrowser& textureBrowser, std::size_t scale ){
        textureBrowser.m_uniformTextureSize = scale;
 
+       textureBrowser.m_heightChanged = true;
+       textureBrowser.m_originInvalid = true;
+       g_activeShadersChangedCallbacks();
+
        TextureBrowser_queueDraw( textureBrowser );
 }
 
+void TextureBrowser_setUniformMinSize( TextureBrowser& textureBrowser, std::size_t scale ){
+       textureBrowser.m_uniformTextureMinSize = scale;
+
+       textureBrowser.m_heightChanged = true;
+       textureBrowser.m_originInvalid = true;
+       g_activeShadersChangedCallbacks();
+
+       TextureBrowser_queueDraw( textureBrowser );
+}
 
 void TextureBrowser_MouseWheel( TextureBrowser& textureBrowser, bool bUp ){
        int originy = TextureBrowser_getOriginY( textureBrowser );
@@ -1456,10 +1529,11 @@ void BuildStoreAvailableTags(   ui::ListStore storeAvailable,
 
 gboolean TextureBrowser_button_press( ui::Widget widget, GdkEventButton* event, TextureBrowser* textureBrowser ){
        if ( event->type == GDK_BUTTON_PRESS ) {
+               gtk_widget_grab_focus( widget );
                if ( event->button == 3 ) {
                        if ( textureBrowser->m_tags ) {
                                textureBrowser->m_rmbSelected = true;
-                               TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ) );
+                               TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ), false );
 
                                BuildStoreAssignedTags( textureBrowser->m_assigned_store, textureBrowser->shader.c_str(), textureBrowser );
                                BuildStoreAvailableTags( textureBrowser->m_available_store, textureBrowser->m_assigned_store, textureBrowser->m_all_tags, textureBrowser );
@@ -1475,8 +1549,8 @@ gboolean TextureBrowser_button_press( ui::Widget widget, GdkEventButton* event,
                                TextureBrowser_Tracking_MouseDown( *textureBrowser );
                        }
                }
-               else if ( event->button == 1 ) {
-                       TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ) );
+               else if ( event->button == 1 || event->button == 2 ) {
+                       TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ), event->button == 2 );
 
                        if ( textureBrowser->m_tags ) {
                                textureBrowser->m_rmbSelected = false;
@@ -1484,6 +1558,32 @@ gboolean TextureBrowser_button_press( ui::Widget widget, GdkEventButton* event,
                        }
                }
        }
+       else if ( event->type == GDK_2BUTTON_PRESS && event->button == 1 ) {
+               #define GARUX_DISABLE_2BUTTON
+               #ifndef GARUX_DISABLE_2BUTTON
+               CopiedString texName = textureBrowser->shader;
+               char* sh = const_cast<char*>( texName.c_str() );
+               char* dir = strrchr( sh, '/' );
+               if( dir != NULL ){
+                       *(dir + 1) = '\0';
+                       dir = strchr( sh, '/' );
+                       if( dir != NULL ){
+                               dir++;
+                               if( *dir != '\0'){
+                                       ScopeDisableScreenUpdates disableScreenUpdates( dir, "Loading Textures" );
+                                       TextureBrowser_ShowDirectory( *textureBrowser, dir );
+                                       TextureBrowser_Focus( *textureBrowser, textureBrowser->shader.c_str() );
+                                       TextureBrowser_queueDraw( *textureBrowser );
+                               }
+                       }
+               }
+               #endif
+       }
+       else if ( event->type == GDK_2BUTTON_PRESS && event->button == 3 ) {
+               ScopeDisableScreenUpdates disableScreenUpdates( TextureBrowser_getCommonShadersDir(), "Loading Textures" );
+               TextureBrowser_ShowDirectory( *textureBrowser, TextureBrowser_getCommonShadersDir() );
+               TextureBrowser_queueDraw( *textureBrowser );
+       }
        return FALSE;
 }
 
@@ -1494,6 +1594,9 @@ gboolean TextureBrowser_button_release( ui::Widget widget, GdkEventButton* event
                                TextureBrowser_Tracking_MouseUp( *textureBrowser );
                        }
                }
+               if ( event->button == 1 ) {
+                       TextureBrowser_Selection_MouseUp( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ) );
+               }
        }
        return FALSE;
 }
@@ -1503,6 +1606,10 @@ gboolean TextureBrowser_motion( ui::Widget widget, GdkEventMotion *event, Textur
 }
 
 gboolean TextureBrowser_scroll( ui::Widget widget, GdkEventScroll* event, TextureBrowser* textureBrowser ){
+       gtk_widget_grab_focus( widget );
+       if( !gtk_window_is_active( textureBrowser->m_parent ) )
+               gtk_window_present( textureBrowser->m_parent );
+
        if ( event->direction == GDK_SCROLL_UP ) {
                TextureBrowser_MouseWheel( *textureBrowser, true );
        }
@@ -1658,6 +1765,7 @@ void TextureBrowser_constructTreeStore(){
        TextureGroups groups = TextureGroups_constructTreeView();
        auto store = ui::TreeStore::from(gtk_tree_store_new( 1, G_TYPE_STRING ));
        TextureGroups_constructTreeModel( groups, store );
+       std::set<CopiedString>::iterator iter;
 
        gtk_tree_view_set_model(GlobalTextureBrowser().m_treeViewTree, store);
 
@@ -1665,7 +1773,7 @@ void TextureBrowser_constructTreeStore(){
 }
 
 void TextureBrowser_constructTreeStoreTags(){
-       TextureGroups groups;
+       //TextureGroups groups;
        TextureBrowser &textureBrowser = GlobalTextureBrowser();
        auto store = ui::TreeStore::from(gtk_tree_store_new( 1, G_TYPE_STRING ));
        auto model = GlobalTextureBrowser().m_all_tags_list;
@@ -1697,6 +1805,8 @@ void TreeView_onRowActivated( ui::TreeView treeview, ui::TreePath path, ui::Tree
                ScopeDisableScreenUpdates disableScreenUpdates( dirName, "Loading Textures" );
                TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
                TextureBrowser_queueDraw( GlobalTextureBrowser() );
+               //deactivate, so SPACE and RETURN wont be broken for 2d
+               gtk_window_set_focus( GTK_WINDOW( gtk_widget_get_toplevel( GTK_WIDGET( treeview ) ) ), NULL );
        }
 }
 
@@ -1741,6 +1851,8 @@ void TextureBrowser_createContextMenu( ui::Widget treeview, GdkEventButton *even
                                        gdk_event_get_time( (GdkEvent*)event ) );
 }
 
+void TextureBrowser_searchTags();
+
 gboolean TreeViewTags_onButtonPressed( ui::TreeView treeview, GdkEventButton *event ){
        if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
                GtkTreePath *path;
@@ -1755,6 +1867,10 @@ gboolean TreeViewTags_onButtonPressed( ui::TreeView treeview, GdkEventButton *ev
                TextureBrowser_createContextMenu( treeview, event );
                return TRUE;
        }
+       if( event->type == GDK_2BUTTON_PRESS && event->button == 1 ){
+               TextureBrowser_searchTags();
+               return TRUE;
+       }
        return FALSE;
 }
 
@@ -1782,6 +1898,8 @@ ui::MenuItem TextureBrowser_constructViewMenu( ui::Menu menu ){
        }
 
        create_check_menu_item_with_mnemonic( menu, "Hide _Unused", "ShowInUse" );
+       create_menu_item_with_mnemonic( menu, "Show All", "ShowAllTextures" );
+
        if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
                create_check_menu_item_with_mnemonic( menu, "Hide Image Missing", "FilterMissing" );
        }
@@ -1791,7 +1909,6 @@ ui::MenuItem TextureBrowser_constructViewMenu( ui::Menu menu ){
 
        menu_separator( menu );
 
-       create_menu_item_with_mnemonic( menu, "Show All", "ShowAllTextures" );
 
        // we always want to show shaders but don't want a "Show Shaders" menu for doom3 and .wad file games
        if ( g_pGameDescription->mGameType == "doom3" || TextureBrowser_showWads() ) {
@@ -1800,14 +1917,16 @@ ui::MenuItem TextureBrowser_constructViewMenu( ui::Menu menu ){
        else
        {
                create_check_menu_item_with_mnemonic( menu, "Show shaders", "ToggleShowShaders" );
+               create_check_menu_item_with_mnemonic( menu, "Show textures", "ToggleShowTextures" );
+               menu_separator( menu );
        }
 
-       if ( g_pGameDescription->mGameType != "doom3" && string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
-               create_check_menu_item_with_mnemonic( menu, "Shaders Only", "ToggleShowShaderlistOnly" );
-       }
        if ( textureBrowser.m_tags ) {
                create_menu_item_with_mnemonic( menu, "Show Untagged", "ShowUntagged" );
        }
+       if ( g_pGameDescription->mGameType != "doom3" && string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
+               create_check_menu_item_with_mnemonic( menu, "ShaderList Only", "ToggleShowShaderlistOnly" );
+       }
 
        menu_separator( menu );
        create_check_menu_item_with_mnemonic( menu, "Fixed Size", "FixedSize" );
@@ -1823,6 +1942,10 @@ ui::MenuItem TextureBrowser_constructViewMenu( ui::Menu menu ){
        return textures_menu_item;
 }
 
+void Popup_View_Menu( GtkWidget *widget, GtkMenu *menu ){
+       gtk_menu_popup( menu, NULL, NULL, NULL, NULL, 1, gtk_get_current_event_time() );
+}
+
 ui::MenuItem TextureBrowser_constructToolsMenu( ui::Menu menu ){
        ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "_Tools" ));
 
@@ -2022,6 +2145,7 @@ void TextureBrowser_searchTags(){
                                TextureDirectory_loadTexture( path.c_str(), name.c_str() );
                        }
                }
+               TextureBrowser_SetHideUnused( textureBrowser, false );
                textureBrowser.m_searchedTags = true;
                g_TextureBrowser_currentDirectory = tags_searched;
 
@@ -2102,7 +2226,7 @@ void TextureBrowser_checkTagFile(){
                }
                else
                {
-                       globalErrorStream() << "Unable to find default tag file " << default_filename.c_str() << ". No tag support.\n";
+                       globalOutputStream() << "Unable to find default tag file " << default_filename.c_str() << ". No tag support. Plugins -> ShaderPlug -> Create tag file: to start using tags\n";
                }
        }
 }
@@ -2168,22 +2292,48 @@ ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
        table.attach(vbox, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
        vbox.show();
 
-       ui::Widget menu_bar{ui::null};
+       // ui::Widget menu_bar{ui::null};
+       auto toolbar = ui::Toolbar::from( gtk_toolbar_new() );
 
        { // menu bar
-               menu_bar = ui::Widget::from(gtk_menu_bar_new());
+               // menu_bar = ui::Widget::from(gtk_menu_bar_new());
                auto menu_view = ui::Menu(ui::New);
-               auto view_item = TextureBrowser_constructViewMenu( menu_view );
-               gtk_menu_item_set_submenu( GTK_MENU_ITEM( view_item ), menu_view );
-               gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), view_item );
+               // auto view_item = TextureBrowser_constructViewMenu( menu_view );
+               TextureBrowser_constructViewMenu( menu_view );
+               gtk_menu_set_title( menu_view, "View" );
+               // gtk_menu_item_set_submenu( GTK_MENU_ITEM( view_item ), menu_view );
+               // gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), view_item );
+
+               //gtk_table_attach( GTK_TABLE( table ), GTK_WIDGET( toolbar ), 0, 1, 0, 1, GTK_FILL, GTK_FILL, 0, 0 );
+               gtk_box_pack_start( GTK_BOX( vbox ), GTK_WIDGET( toolbar ), FALSE, FALSE, 0 );
+
+               //view menu button
+               {
+                       auto button = toolbar_append_button( toolbar, "View", "texbro_view.png" );
+                       button.dimensions( 22, 22 );
+                       button.connect( "clicked", G_CALLBACK( Popup_View_Menu ), menu_view );
+
+                       //to show detached menu over floating tex bro
+                       gtk_menu_attach_to_widget( GTK_MENU( menu_view ), GTK_WIDGET( button ), NULL );
+               }
+               {
+                       auto button = toolbar_append_button( toolbar, "Find / Replace...", "texbro_gtk-find-and-replace.png", "FindReplaceTextures" );
+                       button.dimensions( 22, 22 );
+               }
+               {
+                       auto button = toolbar_append_button( toolbar, "Flush & Reload Shaders", "texbro_refresh.png", "RefreshShaders" );
+                       button.dimensions( 22, 22 );
+               }
+               toolbar.show();
 
+/*
                auto menu_tools = ui::Menu(ui::New);
                auto tools_item = TextureBrowser_constructToolsMenu( menu_tools );
                gtk_menu_item_set_submenu( GTK_MENU_ITEM( tools_item ), menu_tools );
                gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tools_item );
-
-               table.attach(menu_bar, {0, 3, 0, 1}, {GTK_FILL, GTK_SHRINK});
-               menu_bar.show();
+*/
+               // table.attach(menu_bar, {0, 3, 0, 1}, {GTK_FILL, GTK_SHRINK});
+               // menu_bar.show();
        }
        { // Texture TreeView
                textureBrowser.m_scr_win_tree = ui::ScrolledWindow(ui::New);
@@ -2196,7 +2346,9 @@ ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
 
                TextureBrowser_createTreeViewTree();
 
-               gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( textureBrowser.m_scr_win_tree ), textureBrowser.m_treeViewTree  );
+               //gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( textureBrowser.m_scr_win_tree ), textureBrowser.m_treeViewTree  );
+               gtk_container_add( GTK_CONTAINER( textureBrowser.m_scr_win_tree ), GTK_WIDGET( textureBrowser.m_treeViewTree ) );
+
                textureBrowser.m_treeViewTree.show();
        }
        { // gl_widget scrollbar
@@ -2249,9 +2401,18 @@ ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
                }
                { // tag menu bar
                        auto menu_tags = ui::Menu(ui::New);
-                       auto tags_item = TextureBrowser_constructTagsMenu( menu_tags );
-                       gtk_menu_item_set_submenu( GTK_MENU_ITEM( tags_item ), menu_tags );
-                       gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tags_item );
+                       gtk_menu_set_title( GTK_MENU( menu_tags ), "Tags" );
+                       // auto tags_item = TextureBrowser_constructTagsMenu( menu_tags );
+                       TextureBrowser_constructTagsMenu( menu_tags );
+                       // gtk_menu_item_set_submenu( GTK_MENU_ITEM( tags_item ), menu_tags );
+                       // gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tags_item );
+
+                       auto button = toolbar_append_button( toolbar, "Tags", "texbro_tags.png" );
+                       button.dimensions( 22, 22 );
+                       button.connect( "clicked", G_CALLBACK( Popup_View_Menu ), menu_tags );
+
+                       //to show detached menu over floating tex bro and main wnd...
+                       gtk_menu_attach_to_widget( GTK_MENU( menu_tags ), GTK_WIDGET( button ), NULL );
                }
                { // Tag TreeView
                        textureBrowser.m_scr_win_tags = ui::ScrolledWindow(ui::New);
@@ -2265,7 +2426,9 @@ ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
             auto selection = gtk_tree_view_get_selection(textureBrowser.m_treeViewTags );
                        gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
 
-                       gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( textureBrowser.m_scr_win_tags ), textureBrowser.m_treeViewTags  );
+                       //gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( textureBrowser.m_scr_win_tags ), textureBrowser.m_treeViewTags  );
+                       gtk_container_add( GTK_CONTAINER( textureBrowser.m_scr_win_tags ), GTK_WIDGET( textureBrowser.m_treeViewTags ) );
+
                        textureBrowser.m_treeViewTags.show();
                }
                { // Texture/Tag notebook
@@ -2314,7 +2477,9 @@ ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
                        textureBrowser.m_assigned_tree.show();
 
                        scrolled_win.show();
-                       gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), textureBrowser.m_assigned_tree  );
+
+                       //gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), textureBrowser.m_assigned_tree  );
+                       gtk_container_add( GTK_CONTAINER( scrolled_win ), GTK_WIDGET( textureBrowser.m_available_tree ) );
 
                        frame_table.attach(scrolled_win, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
                }
@@ -2342,7 +2507,9 @@ ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
                        textureBrowser.m_available_tree.show();
 
                        scrolled_win.show();
-                       gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), textureBrowser.m_available_tree  );
+
+                       //gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), textureBrowser.m_available_tree  );
+                       gtk_container_add( GTK_CONTAINER( scrolled_win ), GTK_WIDGET( textureBrowser.m_available_tree ) );
 
                        frame_table.attach(scrolled_win, {2, 3, 1, 3}, {GTK_FILL, GTK_FILL});
                }
@@ -2434,7 +2601,7 @@ void TextureBrowser_showGLWidget(){
                textureBrowser.m_vframe.set_child_packing( textureBrowser.m_gl_widget, TRUE, TRUE, 0, ui::Packing::START );
 
                textureBrowser.m_gl_widget.show();
-       }
+}
 }
 
 void TextureBrowser_hideGLWidget(){
@@ -2642,9 +2809,10 @@ void TextureBrowser_pasteTag(){
 
 void TextureBrowser_RefreshShaders(){
        TextureBrowser &textureBrowser = GlobalTextureBrowser();
-       ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
-       GlobalShaderSystem().refresh();
-       UpdateAllWindows();
+
+       /* When shaders are refreshed, forces reloading the textures as well.
+       Previously it would at best only display shaders, at worst mess up some textured objects. */
+
     auto selection = gtk_tree_view_get_selection(GlobalTextureBrowser().m_treeViewTree);
        GtkTreeModel* model = NULL;
        GtkTreeIter iter;
@@ -2659,14 +2827,45 @@ void TextureBrowser_RefreshShaders(){
                if ( !TextureBrowser_showWads() ) {
                        strcat( dirName, "/" );
                }
+
+               ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
+               GlobalShaderSystem().refresh();
+               /* texturebrowser tree update on vfs restart */
+               TextureBrowser_constructTreeStore();
+               UpdateAllWindows();
+
                TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
                TextureBrowser_queueDraw( GlobalTextureBrowser() );
        }
+
+       else{
+               ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
+               GlobalShaderSystem().refresh();
+               /* texturebrowser tree update on vfs restart */
+               TextureBrowser_constructTreeStore();
+               UpdateAllWindows();
+       }
 }
 
 void TextureBrowser_ToggleShowShaders(){
        GlobalTextureBrowser().m_showShaders ^= 1;
        GlobalTextureBrowser().m_showshaders_item.update();
+
+       GlobalTextureBrowser().m_heightChanged = true;
+       GlobalTextureBrowser().m_originInvalid = true;
+       g_activeShadersChangedCallbacks();
+
+       TextureBrowser_queueDraw( GlobalTextureBrowser() );
+}
+
+void TextureBrowser_ToggleShowTextures(){
+       GlobalTextureBrowser().m_showTextures ^= 1;
+       GlobalTextureBrowser().m_showtextures_item.update();
+
+       GlobalTextureBrowser().m_heightChanged = true;
+       GlobalTextureBrowser().m_originInvalid = true;
+       g_activeShadersChangedCallbacks();
+
        TextureBrowser_queueDraw( GlobalTextureBrowser() );
 }
 
@@ -2680,7 +2879,9 @@ void TextureBrowser_ToggleShowShaderListOnly(){
 void TextureBrowser_showAll(){
        g_TextureBrowser_currentDirectory = "";
        GlobalTextureBrowser().m_searchedTags = false;
-       TextureBrowser_heightChanged( GlobalTextureBrowser() );
+//     TextureBrowser_SetHideUnused( GlobalTextureBrowser(), false );
+       TextureBrowser_ToggleHideUnused();
+       //TextureBrowser_heightChanged( GlobalTextureBrowser() );
        TextureBrowser_updateTitle();
 }
 
@@ -2804,6 +3005,17 @@ struct UniformTextureSize {
        }
 };
 
+struct UniformTextureMinSize {
+       static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
+               returnz(GlobalTextureBrowser().m_uniformTextureMinSize);
+       }
+
+       static void Import(TextureBrowser &self, int value) {
+               if (value > 16)
+                       TextureBrowser_setUniformSize(self, value);
+       }
+};
+
 void TextureBrowser_constructPreferences( PreferencesPage& page ){
        page.appendCheckBox(
                "", "Texture scrollbar",
@@ -2817,18 +3029,23 @@ void TextureBrowser_constructPreferences( PreferencesPage& page ){
                        make_property<TextureScale>(GlobalTextureBrowser())
                        );
        }
-       page.appendSpinner(
-               "Texture Thumbnail Size",
-               GlobalTextureBrowser().m_uniformTextureSize,
-               GlobalTextureBrowser().m_uniformTextureSize,
-               16, 8192
-       );
+       page.appendSpinner( "Thumbnails Max Size", GlobalTextureBrowser().m_uniformTextureSize, GlobalTextureBrowser().m_uniformTextureSize, 16, 8192 );
+       page.appendSpinner( "Thumbnails Min Size", GlobalTextureBrowser().m_uniformTextureMinSize, GlobalTextureBrowser().m_uniformTextureMinSize, 16, 8192 );
        page.appendEntry( "Mousewheel Increment", GlobalTextureBrowser().m_mouseWheelScrollIncrement );
        {
                const char* startup_shaders[] = { "None", TextureBrowser_getCommonShadersName() };
                page.appendCombo( "Load Shaders at Startup", reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ), STRING_ARRAY_RANGE( startup_shaders ) );
        }
+       {
+               StringOutputStream sstream( 256 );
+               sstream << "Hide nonShaders in " << TextureBrowser_getCommonShadersDir() << " folder";
+               page.appendCheckBox(
+                       "", sstream.c_str(),
+                       GlobalTextureBrowser().m_hideNonShadersInCommon
+                       );
+       }
 }
+
 void TextureBrowser_constructPage( PreferenceGroup& group ){
        PreferencesPage page( group.createPage( "Texture Browser", "Texture Browser Preferences" ) );
        TextureBrowser_constructPreferences( page );
@@ -2859,17 +3076,21 @@ void TextureBrowser_Construct(){
        GlobalToggles_insert( "ShowInUse", makeCallbackF(TextureBrowser_ToggleHideUnused), ToggleItem::AddCallbackCaller( textureBrowser.m_hideunused_item ), Accelerator( 'U' ) );
        GlobalCommands_insert( "ShowAllTextures", makeCallbackF(TextureBrowser_showAll), Accelerator( 'A', (GdkModifierType)GDK_CONTROL_MASK ) );
        GlobalCommands_insert( "ToggleTextures", makeCallbackF(TextureBrowser_toggleShow), Accelerator( 'T' ) );
-       GlobalToggles_insert( "ToggleShowShaders", makeCallbackF(TextureBrowser_ToggleShowShaders), ToggleItem::AddCallbackCaller( textureBrowser.m_showshaders_item ) );
-       GlobalToggles_insert( "ToggleShowShaderlistOnly", makeCallbackF(TextureBrowser_ToggleShowShaderListOnly), ToggleItem::AddCallbackCaller( textureBrowser.m_showshaderlistonly_item ) );
-       GlobalToggles_insert( "FixedSize", makeCallbackF(TextureBrowser_FixedSize), ToggleItem::AddCallbackCaller( textureBrowser.m_fixedsize_item ) );
-       GlobalToggles_insert( "FilterMissing", makeCallbackF(TextureBrowser_FilterMissing), ToggleItem::AddCallbackCaller( textureBrowser.m_filternotex_item ) );
-       GlobalToggles_insert( "FilterFallback", makeCallbackF(TextureBrowser_FilterFallback), ToggleItem::AddCallbackCaller( textureBrowser.m_hidenotex_item ) );
-       GlobalToggles_insert( "EnableAlpha", makeCallbackF(TextureBrowser_EnableAlpha), ToggleItem::AddCallbackCaller( textureBrowser.m_enablealpha_item ) );
+       GlobalToggles_insert( "ToggleShowShaders", makeCallbackF(TextureBrowser_ToggleShowShaders), ToggleItem::AddCallbackCaller( GlobalTextureBrowser().m_showshaders_item ) );
+       GlobalToggles_insert( "ToggleShowTextures", makeCallbackF(TextureBrowser_ToggleShowTextures), ToggleItem::AddCallbackCaller( GlobalTextureBrowser().m_showtextures_item ) );
+       GlobalToggles_insert( "ToggleShowShaderlistOnly", makeCallbackF(TextureBrowser_ToggleShowShaderListOnly),
+ ToggleItem::AddCallbackCaller( GlobalTextureBrowser().m_showshaderlistonly_item ) );
+       GlobalToggles_insert( "FixedSize", makeCallbackF(TextureBrowser_FixedSize), ToggleItem::AddCallbackCaller( GlobalTextureBrowser().m_fixedsize_item ) );
+       GlobalToggles_insert( "FilterMissing", makeCallbackF(TextureBrowser_FilterMissing), ToggleItem::AddCallbackCaller( GlobalTextureBrowser().m_filternotex_item ) );
+       GlobalToggles_insert( "FilterFallback", makeCallbackF(TextureBrowser_FilterFallback), ToggleItem::AddCallbackCaller( GlobalTextureBrowser().m_hidenotex_item ) );
+       GlobalToggles_insert( "EnableAlpha", makeCallbackF(TextureBrowser_EnableAlpha), ToggleItem::AddCallbackCaller( GlobalTextureBrowser().m_enablealpha_item ) );
 
        GlobalPreferenceSystem().registerPreference( "TextureScale", make_property_string<TextureScale>(textureBrowser) );
        GlobalPreferenceSystem().registerPreference( "UniformTextureSize", make_property_string<UniformTextureSize>(textureBrowser) );
+       GlobalPreferenceSystem().registerPreference( "UniformTextureMinSize", make_property_string<UniformTextureMinSize>(textureBrowser) );
        GlobalPreferenceSystem().registerPreference( "TextureScrollbar", make_property_string<TextureBrowser_ShowScrollbar>(textureBrowser));
        GlobalPreferenceSystem().registerPreference( "ShowShaders", make_property_string( textureBrowser.m_showShaders ) );
+       GlobalPreferenceSystem().registerPreference( "ShowTextures", make_property_string( GlobalTextureBrowser().m_showTextures ) );
        GlobalPreferenceSystem().registerPreference( "ShowShaderlistOnly", make_property_string( g_TextureBrowser_shaderlistOnly ) );
        GlobalPreferenceSystem().registerPreference( "FixedSize", make_property_string( g_TextureBrowser_fixedSize ) );
        GlobalPreferenceSystem().registerPreference( "FilterMissing", make_property_string( g_TextureBrowser_filterMissing ) );
@@ -2877,6 +3098,7 @@ void TextureBrowser_Construct(){
        GlobalPreferenceSystem().registerPreference( "LoadShaders", make_property_string( reinterpret_cast<int&>( textureBrowser.m_startupShaders ) ) );
        GlobalPreferenceSystem().registerPreference( "WheelMouseInc", make_property_string( textureBrowser.m_mouseWheelScrollIncrement ) );
        GlobalPreferenceSystem().registerPreference( "SI_Colors0", make_property_string( textureBrowser.color_textureback ) );
+       GlobalPreferenceSystem().registerPreference( "HideNonShadersInCommon", make_property_string( GlobalTextureBrowser().m_hideNonShadersInCommon ) );
 
        textureBrowser.shader = texdef_name_default();