#include "mainframe.h"
#include "sockets.h"
-void message_flush( message_info_t* self ){
- Sys_Print( self->msg_level, self->m_buffer, self->m_length );
- self->m_length = 0;
+void message_flush(message_info_t *self)
+{
+ Sys_Print(self->msg_level, self->m_buffer, self->m_length);
+ self->m_length = 0;
}
-void message_print( message_info_t* self, const char* characters, std::size_t length ){
- const char* end = characters + length;
- while ( characters != end )
- {
- std::size_t space = message_info_t::bufsize - 1 - self->m_length;
- if ( space == 0 ) {
- message_flush( self );
- }
- else
- {
- std::size_t size = std::min( space, std::size_t( end - characters ) );
- memcpy( self->m_buffer + self->m_length, characters, size );
- self->m_length += size;
- characters += size;
- }
- }
+void message_print(message_info_t *self, const char *characters, std::size_t length)
+{
+ const char *end = characters + length;
+ while (characters != end) {
+ std::size_t space = message_info_t::bufsize - 1 - self->m_length;
+ if (space == 0) {
+ message_flush(self);
+ } else {
+ std::size_t size = std::min(space, std::size_t(end - characters));
+ memcpy(self->m_buffer + self->m_length, characters, size);
+ self->m_length += size;
+ characters += size;
+ }
+ }
}
#include <uilib/uilib.h>
#include "xmlstuff.h"
-class CWatchBSP
-{
+class CWatchBSP {
private:
- // a flag we have set to true when using an external BSP plugin
- // the resulting code with that is a bit dirty, cleaner solution would be to seperate the succession of commands from the listening loop
- // (in two seperate classes probably)
- bool m_bBSPPlugin;
-
- // EIdle: we are not listening
- // DoMonitoringLoop will change state to EBeginStep
- // EBeginStep: the socket is up for listening, we are expecting incoming connection
- // incoming connection will change state to EWatching
- // EWatching: we have a connection, monitor it
- // connection closed will see if we start a new step (EBeginStep) or launch Quake3 and end (EIdle)
- enum EWatchBSPState { EIdle, EBeginStep, EWatching } m_eState;
- socket_t *m_pListenSocket;
- socket_t *m_pInSocket;
- netmessage_t msg;
- GPtrArray *m_pCmd;
- // used to timeout EBeginStep
- GTimer *m_pTimer;
- std::size_t m_iCurrentStep;
- // name of the map so we can run the engine
- char *m_sBSPName;
- // buffer we use in push mode to receive data directly from the network
- xmlParserInputBufferPtr m_xmlInputBuffer;
- xmlParserInputPtr m_xmlInput;
- xmlParserCtxtPtr m_xmlParserCtxt;
- // call this to switch the set listening mode
- bool SetupListening();
- // start a new EBeginStep
- void DoEBeginStep();
- // the xml and sax parser state
- char m_xmlBuf[MAX_NETMESSAGE];
- bool m_bNeedCtxtInit;
- message_info_t m_message_info;
+ // a flag we have set to true when using an external BSP plugin
+ // the resulting code with that is a bit dirty, cleaner solution would be to seperate the succession of commands from the listening loop
+ // (in two seperate classes probably)
+ bool m_bBSPPlugin;
+
+ // EIdle: we are not listening
+ // DoMonitoringLoop will change state to EBeginStep
+ // EBeginStep: the socket is up for listening, we are expecting incoming connection
+ // incoming connection will change state to EWatching
+ // EWatching: we have a connection, monitor it
+ // connection closed will see if we start a new step (EBeginStep) or launch Quake3 and end (EIdle)
+ enum EWatchBSPState { EIdle, EBeginStep, EWatching } m_eState;
+ socket_t *m_pListenSocket;
+ socket_t *m_pInSocket;
+ netmessage_t msg;
+ GPtrArray *m_pCmd;
+ // used to timeout EBeginStep
+ GTimer *m_pTimer;
+ std::size_t m_iCurrentStep;
+ // name of the map so we can run the engine
+ char *m_sBSPName;
+ // buffer we use in push mode to receive data directly from the network
+ xmlParserInputBufferPtr m_xmlInputBuffer;
+ xmlParserInputPtr m_xmlInput;
+ xmlParserCtxtPtr m_xmlParserCtxt;
+
+ // call this to switch the set listening mode
+ bool SetupListening();
+
+ // start a new EBeginStep
+ void DoEBeginStep();
+
+ // the xml and sax parser state
+ char m_xmlBuf[MAX_NETMESSAGE];
+ bool m_bNeedCtxtInit;
+ message_info_t m_message_info;
public:
- CWatchBSP(){
- m_pCmd = 0;
- m_bBSPPlugin = false;
- m_pListenSocket = NULL;
- m_pInSocket = NULL;
- m_eState = EIdle;
- m_pTimer = g_timer_new();
- m_sBSPName = NULL;
- m_xmlInputBuffer = NULL;
- m_bNeedCtxtInit = true;
- }
- virtual ~CWatchBSP(){
- EndMonitoringLoop();
- Net_Shutdown();
-
- g_timer_destroy( m_pTimer );
- }
-
- bool HasBSPPlugin() const
- { return m_bBSPPlugin; }
-
- // called regularly to keep listening
- void RoutineProcessing();
- // start a monitoring loop with the following steps
- void DoMonitoringLoop( GPtrArray *pCmd, const char *sBSPName );
- void EndMonitoringLoop(){
- Reset();
- if ( m_sBSPName ) {
- string_release( m_sBSPName, string_length( m_sBSPName ) );
- m_sBSPName = 0;
- }
- if ( m_pCmd ) {
- g_ptr_array_free( m_pCmd, TRUE );
- m_pCmd = 0;
- }
- }
- // close everything - may be called from the outside to abort the process
- void Reset();
- // start a listening loop for an external process, possibly a BSP plugin
- void ExternalListen();
+ CWatchBSP()
+ {
+ m_pCmd = 0;
+ m_bBSPPlugin = false;
+ m_pListenSocket = NULL;
+ m_pInSocket = NULL;
+ m_eState = EIdle;
+ m_pTimer = g_timer_new();
+ m_sBSPName = NULL;
+ m_xmlInputBuffer = NULL;
+ m_bNeedCtxtInit = true;
+ }
+
+ virtual ~CWatchBSP()
+ {
+ EndMonitoringLoop();
+ Net_Shutdown();
+
+ g_timer_destroy(m_pTimer);
+ }
+
+ bool HasBSPPlugin() const
+ { return m_bBSPPlugin; }
+
+ // called regularly to keep listening
+ void RoutineProcessing();
+
+ // start a monitoring loop with the following steps
+ void DoMonitoringLoop(GPtrArray *pCmd, const char *sBSPName);
+
+ void EndMonitoringLoop()
+ {
+ Reset();
+ if (m_sBSPName) {
+ string_release(m_sBSPName, string_length(m_sBSPName));
+ m_sBSPName = 0;
+ }
+ if (m_pCmd) {
+ g_ptr_array_free(m_pCmd, TRUE);
+ m_pCmd = 0;
+ }
+ }
+
+ // close everything - may be called from the outside to abort the process
+ void Reset();
+
+ // start a listening loop for an external process, possibly a BSP plugin
+ void ExternalListen();
};
-CWatchBSP* g_pWatchBSP;
+CWatchBSP *g_pWatchBSP;
// watch the BSP process through network connections
// true: trigger the BSP steps one by one and monitor them through the network
int g_WatchBSP_Timeout = 10;
-void Build_constructPreferences( PreferencesPage& page ){
- ui::CheckButton monitorbsp = page.appendCheckBox( "", "Enable Build Process Monitoring", g_WatchBSP_Enabled );
- ui::CheckButton leakstop = page.appendCheckBox( "", "Stop Compilation on Leak", g_WatchBSP_LeakStop );
- ui::CheckButton runengine = page.appendCheckBox( "", "Run Engine After Compile", g_WatchBSP_RunQuake );
- ui::CheckButton sleep = page.appendCheckBox ( "", "Sleep When Running the Engine", g_WatchBSP_DoSleep );
- Widget_connectToggleDependency( leakstop, monitorbsp );
- Widget_connectToggleDependency( runengine, monitorbsp );
- Widget_connectToggleDependency( sleep, runengine );
+void Build_constructPreferences(PreferencesPage &page)
+{
+ ui::CheckButton monitorbsp = page.appendCheckBox("", "Enable Build Process Monitoring", g_WatchBSP_Enabled);
+ ui::CheckButton leakstop = page.appendCheckBox("", "Stop Compilation on Leak", g_WatchBSP_LeakStop);
+ ui::CheckButton runengine = page.appendCheckBox("", "Run Engine After Compile", g_WatchBSP_RunQuake);
+ ui::CheckButton sleep = page.appendCheckBox("", "Sleep When Running the Engine", g_WatchBSP_DoSleep);
+ Widget_connectToggleDependency(leakstop, monitorbsp);
+ Widget_connectToggleDependency(runengine, monitorbsp);
+ Widget_connectToggleDependency(sleep, runengine);
}
-void Build_constructPage( PreferenceGroup& group ){
- PreferencesPage page( group.createPage( "Build", "Build Preferences" ) );
- Build_constructPreferences( page );
+
+void Build_constructPage(PreferenceGroup &group)
+{
+ PreferencesPage page(group.createPage("Build", "Build Preferences"));
+ Build_constructPreferences(page);
}
-void Build_registerPreferencesPage(){
- PreferencesDialog_addSettingsPage( makeCallbackF(Build_constructPage) );
+
+void Build_registerPreferencesPage()
+{
+ PreferencesDialog_addSettingsPage(makeCallbackF(Build_constructPage));
}
#include "preferencesystem.h"
#include "stringio.h"
-void BuildMonitor_Construct(){
- g_pWatchBSP = new CWatchBSP();
+void BuildMonitor_Construct()
+{
+ g_pWatchBSP = new CWatchBSP();
- g_WatchBSP_Enabled = !string_equal( g_pGameDescription->getKeyValue( "no_bsp_monitor" ), "1" );
+ g_WatchBSP_Enabled = !string_equal(g_pGameDescription->getKeyValue("no_bsp_monitor"), "1");
- GlobalPreferenceSystem().registerPreference( "WatchBSP", make_property_string( g_WatchBSP_Enabled ) );
- GlobalPreferenceSystem().registerPreference( "RunQuake2Run", make_property_string( g_WatchBSP_RunQuake ) );
- GlobalPreferenceSystem().registerPreference( "LeakStop", make_property_string( g_WatchBSP_LeakStop ) );
- GlobalPreferenceSystem().registerPreference( "SleepMode", make_property_string( g_WatchBSP_DoSleep ) );
+ GlobalPreferenceSystem().registerPreference("WatchBSP", make_property_string(g_WatchBSP_Enabled));
+ GlobalPreferenceSystem().registerPreference("RunQuake2Run", make_property_string(g_WatchBSP_RunQuake));
+ GlobalPreferenceSystem().registerPreference("LeakStop", make_property_string(g_WatchBSP_LeakStop));
+ GlobalPreferenceSystem().registerPreference("SleepMode", make_property_string(g_WatchBSP_DoSleep));
- Build_registerPreferencesPage();
+ Build_registerPreferencesPage();
}
-void BuildMonitor_Destroy(){
- delete g_pWatchBSP;
+void BuildMonitor_Destroy()
+{
+ delete g_pWatchBSP;
}
-CWatchBSP *GetWatchBSP(){
- return g_pWatchBSP;
+CWatchBSP *GetWatchBSP()
+{
+ return g_pWatchBSP;
}
-void BuildMonitor_Run( GPtrArray* commands, const char* mapName ){
- GetWatchBSP()->DoMonitoringLoop( commands, mapName );
+void BuildMonitor_Run(GPtrArray *commands, const char *mapName)
+{
+ GetWatchBSP()->DoMonitoringLoop(commands, mapName);
}
// Static functions for the SAX callbacks -------------------------------------------------------
// utility for saxStartElement below
-static void abortStream( message_info_t *data ){
- GetWatchBSP()->EndMonitoringLoop();
- // tell there has been an error
+static void abortStream(message_info_t *data)
+{
+ GetWatchBSP()->EndMonitoringLoop();
+ // tell there has been an error
#if 0
- if ( GetWatchBSP()->HasBSPPlugin() ) {
- g_BSPFrontendTable.m_pfnEndListen( 2 );
- }
+ if ( GetWatchBSP()->HasBSPPlugin() ) {
+ g_BSPFrontendTable.m_pfnEndListen( 2 );
+ }
#endif
- // yeah this doesn't look good.. but it's needed so that everything will be ignored until the stream goes out
- data->ignore_depth = -1;
- data->recurse++;
+ // yeah this doesn't look good.. but it's needed so that everything will be ignored until the stream goes out
+ data->ignore_depth = -1;
+ data->recurse++;
}
#include "stream_version.h"
-static void saxStartElement( message_info_t *data, const xmlChar *name, const xmlChar **attrs ){
+static void saxStartElement(message_info_t *data, const xmlChar *name, const xmlChar **attrs)
+{
#if 0
- globalOutputStream() << "<" << name;
- if ( attrs != 0 ) {
- for ( const xmlChar** p = attrs; *p != 0; p += 2 )
- {
- globalOutputStream() << " " << p[0] << "=" << makeQuoted( p[1] );
- }
- }
- globalOutputStream() << ">\n";
+ globalOutputStream() << "<" << name;
+ if ( attrs != 0 ) {
+ for ( const xmlChar** p = attrs; *p != 0; p += 2 )
+ {
+ globalOutputStream() << " " << p[0] << "=" << makeQuoted( p[1] );
+ }
+ }
+ globalOutputStream() << ">\n";
#endif
- if ( data->ignore_depth == 0 ) {
- if ( data->pGeometry != 0 ) {
- // we have a handler
- data->pGeometry->saxStartElement( data, name, attrs );
- }
- else
- {
- if ( strcmp( reinterpret_cast<const char*>( name ), "q3map_feedback" ) == 0 ) {
- // check the correct version
- // old q3map don't send a version attribute
- // the ones we support .. send Q3MAP_STREAM_VERSION
- if ( !attrs[0] || !attrs[1] || ( strcmp( reinterpret_cast<const char*>( attrs[0] ), "version" ) != 0 ) ) {
- message_flush( data );
- globalErrorStream() << "No stream version given in the feedback stream, this is an old q3map version.\n"
- "Please turn off monitored compiling if you still wish to use this q3map executable\n";
- abortStream( data );
- return;
- }
- else if ( strcmp( reinterpret_cast<const char*>( attrs[1] ), Q3MAP_STREAM_VERSION ) != 0 ) {
- message_flush( data );
- globalErrorStream() <<
- "This version of Radiant reads version " Q3MAP_STREAM_VERSION " debug streams, I got an incoming connection with version " << reinterpret_cast<const char*>( attrs[1] ) << "\n"
- "Please make sure your versions of Radiant and q3map are matching.\n";
- abortStream( data );
- return;
- }
- }
- // we don't treat locally
- else if ( strcmp( reinterpret_cast<const char*>( name ), "message" ) == 0 ) {
- int msg_level = atoi( reinterpret_cast<const char*>( attrs[1] ) );
- if ( msg_level != data->msg_level ) {
- message_flush( data );
- data->msg_level = msg_level;
- }
- }
- else if ( strcmp( reinterpret_cast<const char*>( name ), "polyline" ) == 0 ) {
- // polyline has a particular status .. right now we only use it for leakfile ..
- data->geometry_depth = data->recurse;
- data->pGeometry = &g_pointfile;
- data->pGeometry->saxStartElement( data, name, attrs );
- }
- else if ( strcmp( reinterpret_cast<const char*>( name ), "select" ) == 0 ) {
- CSelectMsg *pSelect = new CSelectMsg();
- data->geometry_depth = data->recurse;
- data->pGeometry = pSelect;
- data->pGeometry->saxStartElement( data, name, attrs );
- }
- else if ( strcmp( reinterpret_cast<const char*>( name ), "pointmsg" ) == 0 ) {
- CPointMsg *pPoint = new CPointMsg();
- data->geometry_depth = data->recurse;
- data->pGeometry = pPoint;
- data->pGeometry->saxStartElement( data, name, attrs );
- }
- else if ( strcmp( reinterpret_cast<const char*>( name ), "windingmsg" ) == 0 ) {
- CWindingMsg *pWinding = new CWindingMsg();
- data->geometry_depth = data->recurse;
- data->pGeometry = pWinding;
- data->pGeometry->saxStartElement( data, name, attrs );
- }
- else
- {
- globalErrorStream() << "Warning: ignoring unrecognized node in XML stream (" << reinterpret_cast<const char*>( name ) << ")\n";
- // we don't recognize this node, jump over it
- // (NOTE: the ignore mechanism is a bit screwed, only works when starting an ignore at the highest level)
- data->ignore_depth = data->recurse;
- }
- }
- }
- data->recurse++;
+ if (data->ignore_depth == 0) {
+ if (data->pGeometry != 0) {
+ // we have a handler
+ data->pGeometry->saxStartElement(data, name, attrs);
+ } else {
+ if (strcmp(reinterpret_cast<const char *>( name ), "q3map_feedback") == 0) {
+ // check the correct version
+ // old q3map don't send a version attribute
+ // the ones we support .. send Q3MAP_STREAM_VERSION
+ if (!attrs[0] || !attrs[1] || (strcmp(reinterpret_cast<const char *>( attrs[0] ), "version") != 0)) {
+ message_flush(data);
+ globalErrorStream()
+ << "No stream version given in the feedback stream, this is an old q3map version.\n"
+ "Please turn off monitored compiling if you still wish to use this q3map executable\n";
+ abortStream(data);
+ return;
+ } else if (strcmp(reinterpret_cast<const char *>( attrs[1] ), Q3MAP_STREAM_VERSION) != 0) {
+ message_flush(data);
+ globalErrorStream() <<
+ "This version of Radiant reads version " Q3MAP_STREAM_VERSION " debug streams, I got an incoming connection with version "
+ << reinterpret_cast<const char *>( attrs[1] ) << "\n"
+ "Please make sure your versions of Radiant and q3map are matching.\n";
+ abortStream(data);
+ return;
+ }
+ }
+ // we don't treat locally
+ else if (strcmp(reinterpret_cast<const char *>( name ), "message") == 0) {
+ int msg_level = atoi(reinterpret_cast<const char *>( attrs[1] ));
+ if (msg_level != data->msg_level) {
+ message_flush(data);
+ data->msg_level = msg_level;
+ }
+ } else if (strcmp(reinterpret_cast<const char *>( name ), "polyline") == 0) {
+ // polyline has a particular status .. right now we only use it for leakfile ..
+ data->geometry_depth = data->recurse;
+ data->pGeometry = &g_pointfile;
+ data->pGeometry->saxStartElement(data, name, attrs);
+ } else if (strcmp(reinterpret_cast<const char *>( name ), "select") == 0) {
+ CSelectMsg *pSelect = new CSelectMsg();
+ data->geometry_depth = data->recurse;
+ data->pGeometry = pSelect;
+ data->pGeometry->saxStartElement(data, name, attrs);
+ } else if (strcmp(reinterpret_cast<const char *>( name ), "pointmsg") == 0) {
+ CPointMsg *pPoint = new CPointMsg();
+ data->geometry_depth = data->recurse;
+ data->pGeometry = pPoint;
+ data->pGeometry->saxStartElement(data, name, attrs);
+ } else if (strcmp(reinterpret_cast<const char *>( name ), "windingmsg") == 0) {
+ CWindingMsg *pWinding = new CWindingMsg();
+ data->geometry_depth = data->recurse;
+ data->pGeometry = pWinding;
+ data->pGeometry->saxStartElement(data, name, attrs);
+ } else {
+ globalErrorStream() << "Warning: ignoring unrecognized node in XML stream ("
+ << reinterpret_cast<const char *>( name ) << ")\n";
+ // we don't recognize this node, jump over it
+ // (NOTE: the ignore mechanism is a bit screwed, only works when starting an ignore at the highest level)
+ data->ignore_depth = data->recurse;
+ }
+ }
+ }
+ data->recurse++;
}
-static void saxEndElement( message_info_t *data, const xmlChar *name ){
+static void saxEndElement(message_info_t *data, const xmlChar *name)
+{
#if 0
- globalOutputStream() << "<" << name << "/>\n";
+ globalOutputStream() << "<" << name << "/>\n";
#endif
- data->recurse--;
- // we are out of an ignored chunk
- if ( data->recurse == data->ignore_depth ) {
- data->ignore_depth = 0;
- return;
- }
- if ( data->pGeometry != 0 ) {
- data->pGeometry->saxEndElement( data, name );
- // we add the object to the debug window
- if ( data->geometry_depth == data->recurse ) {
- g_DbgDlg.Push( data->pGeometry );
- data->pGeometry = 0;
- }
- }
- if ( data->recurse == data->stop_depth ) {
- message_flush( data );
+ data->recurse--;
+ // we are out of an ignored chunk
+ if (data->recurse == data->ignore_depth) {
+ data->ignore_depth = 0;
+ return;
+ }
+ if (data->pGeometry != 0) {
+ data->pGeometry->saxEndElement(data, name);
+ // we add the object to the debug window
+ if (data->geometry_depth == data->recurse) {
+ g_DbgDlg.Push(data->pGeometry);
+ data->pGeometry = 0;
+ }
+ }
+ if (data->recurse == data->stop_depth) {
+ message_flush(data);
#if GDEF_DEBUG
- globalOutputStream() << "Received error msg .. shutting down..\n";
+ globalOutputStream() << "Received error msg .. shutting down..\n";
#endif
- GetWatchBSP()->EndMonitoringLoop();
- // tell there has been an error
+ GetWatchBSP()->EndMonitoringLoop();
+ // tell there has been an error
#if 0
- if ( GetWatchBSP()->HasBSPPlugin() ) {
- g_BSPFrontendTable.m_pfnEndListen( 2 );
- }
+ if ( GetWatchBSP()->HasBSPPlugin() ) {
+ g_BSPFrontendTable.m_pfnEndListen( 2 );
+ }
#endif
- return;
- }
+ return;
+ }
}
-class MessageOutputStream : public TextOutputStream
-{
- message_info_t* m_data;
+class MessageOutputStream : public TextOutputStream {
+ message_info_t *m_data;
public:
- MessageOutputStream( message_info_t* data ) : m_data( data ){
- }
-
- std::size_t write( const char* buffer, std::size_t length ){
- if ( m_data->pGeometry != 0 ) {
- m_data->pGeometry->saxCharacters( m_data, reinterpret_cast<const xmlChar*>( buffer ), int(length) );
- }
- else
- {
- if ( m_data->ignore_depth == 0 ) {
- // output the message using the level
- message_print( m_data, buffer, length );
- // if this message has error level flag, we mark the depth to stop the compilation when we get out
- // we don't set the msg level if we don't stop on leak
- if ( m_data->msg_level == 3 ) {
- m_data->stop_depth = m_data->recurse - 1;
- }
- }
- }
-
- return length;
- }
+ MessageOutputStream(message_info_t *data) : m_data(data)
+ {
+ }
+
+ std::size_t write(const char *buffer, std::size_t length)
+ {
+ if (m_data->pGeometry != 0) {
+ m_data->pGeometry->saxCharacters(m_data, reinterpret_cast<const xmlChar *>( buffer ), int(length));
+ } else {
+ if (m_data->ignore_depth == 0) {
+ // output the message using the level
+ message_print(m_data, buffer, length);
+ // if this message has error level flag, we mark the depth to stop the compilation when we get out
+ // we don't set the msg level if we don't stop on leak
+ if (m_data->msg_level == 3) {
+ m_data->stop_depth = m_data->recurse - 1;
+ }
+ }
+ }
+
+ return length;
+ }
};
template<typename T>
-inline MessageOutputStream& operator<<( MessageOutputStream& ostream, const T& t ){
- return ostream_write( ostream, t );
+inline MessageOutputStream &operator<<(MessageOutputStream &ostream, const T &t)
+{
+ return ostream_write(ostream, t);
}
-static void saxCharacters( message_info_t *data, const xmlChar *ch, int len ){
- MessageOutputStream ostream( data );
- ostream << StringRange( reinterpret_cast<const char*>( ch ), reinterpret_cast<const char*>( ch + len ) );
+static void saxCharacters(message_info_t *data, const xmlChar *ch, int len)
+{
+ MessageOutputStream ostream(data);
+ ostream << StringRange(reinterpret_cast<const char *>( ch ), reinterpret_cast<const char *>( ch + len ));
}
-static void saxComment( void *ctx, const xmlChar *msg ){
- globalOutputStream() << "XML comment: " << reinterpret_cast<const char*>( msg ) << "\n";
+static void saxComment(void *ctx, const xmlChar *msg)
+{
+ globalOutputStream() << "XML comment: " << reinterpret_cast<const char *>( msg ) << "\n";
}
-static void saxWarning( void *ctx, const char *msg, ... ){
- char saxMsgBuffer[4096];
- va_list args;
+static void saxWarning(void *ctx, const char *msg, ...)
+{
+ char saxMsgBuffer[4096];
+ va_list args;
- va_start( args, msg );
- vsprintf( saxMsgBuffer, msg, args );
- va_end( args );
- globalOutputStream() << "XML warning: " << saxMsgBuffer << "\n";
+ va_start(args, msg);
+ vsprintf(saxMsgBuffer, msg, args);
+ va_end(args);
+ globalOutputStream() << "XML warning: " << saxMsgBuffer << "\n";
}
-static void saxError( void *ctx, const char *msg, ... ){
- char saxMsgBuffer[4096];
- va_list args;
+static void saxError(void *ctx, const char *msg, ...)
+{
+ char saxMsgBuffer[4096];
+ va_list args;
- va_start( args, msg );
- vsprintf( saxMsgBuffer, msg, args );
- va_end( args );
- globalErrorStream() << "XML error: " << saxMsgBuffer << "\n";
+ va_start(args, msg);
+ vsprintf(saxMsgBuffer, msg, args);
+ va_end(args);
+ globalErrorStream() << "XML error: " << saxMsgBuffer << "\n";
}
-static void saxFatal( void *ctx, const char *msg, ... ){
- char buffer[4096];
+static void saxFatal(void *ctx, const char *msg, ...)
+{
+ char buffer[4096];
- va_list args;
+ va_list args;
- va_start( args, msg );
- vsprintf( buffer, msg, args );
- va_end( args );
- globalErrorStream() << "XML fatal error: " << buffer << "\n";
+ va_start(args, msg);
+ vsprintf(buffer, msg, args);
+ va_end(args);
+ globalErrorStream() << "XML fatal error: " << buffer << "\n";
}
static xmlSAXHandler saxParser = {
- 0, /* internalSubset */
- 0, /* isStandalone */
- 0, /* hasInternalSubset */
- 0, /* hasExternalSubset */
- 0, /* resolveEntity */
- 0, /* getEntity */
- 0, /* entityDecl */
- 0, /* notationDecl */
- 0, /* attributeDecl */
- 0, /* elementDecl */
- 0, /* unparsedEntityDecl */
- 0, /* setDocumentLocator */
- 0, /* startDocument */
- 0, /* endDocument */
- (startElementSAXFunc)saxStartElement, /* startElement */
- (endElementSAXFunc)saxEndElement, /* endElement */
- 0, /* reference */
- (charactersSAXFunc)saxCharacters, /* characters */
- 0, /* ignorableWhitespace */
- 0, /* processingInstruction */
- (commentSAXFunc)saxComment, /* comment */
- (warningSAXFunc)saxWarning, /* warning */
- (errorSAXFunc)saxError, /* error */
- (fatalErrorSAXFunc)saxFatal, /* fatalError */
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0
+ 0, /* internalSubset */
+ 0, /* isStandalone */
+ 0, /* hasInternalSubset */
+ 0, /* hasExternalSubset */
+ 0, /* resolveEntity */
+ 0, /* getEntity */
+ 0, /* entityDecl */
+ 0, /* notationDecl */
+ 0, /* attributeDecl */
+ 0, /* elementDecl */
+ 0, /* unparsedEntityDecl */
+ 0, /* setDocumentLocator */
+ 0, /* startDocument */
+ 0, /* endDocument */
+ (startElementSAXFunc) saxStartElement, /* startElement */
+ (endElementSAXFunc) saxEndElement, /* endElement */
+ 0, /* reference */
+ (charactersSAXFunc) saxCharacters, /* characters */
+ 0, /* ignorableWhitespace */
+ 0, /* processingInstruction */
+ (commentSAXFunc) saxComment, /* comment */
+ (warningSAXFunc) saxWarning, /* warning */
+ (errorSAXFunc) saxError, /* error */
+ (fatalErrorSAXFunc) saxFatal, /* fatalError */
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0
};
// ------------------------------------------------------------------------------------------------
guint s_routine_id;
-static gint watchbsp_routine( gpointer data ){
- reinterpret_cast<CWatchBSP*>( data )->RoutineProcessing();
- return TRUE;
+
+static gint watchbsp_routine(gpointer data)
+{
+ reinterpret_cast<CWatchBSP *>( data )->RoutineProcessing();
+ return TRUE;
}
-void CWatchBSP::Reset(){
- if ( m_pInSocket ) {
- Net_Disconnect( m_pInSocket );
- m_pInSocket = NULL;
- }
- if ( m_pListenSocket ) {
- Net_Disconnect( m_pListenSocket );
- m_pListenSocket = NULL;
- }
- if ( m_xmlInputBuffer ) {
- xmlFreeParserInputBuffer( m_xmlInputBuffer );
- m_xmlInputBuffer = NULL;
- }
- m_eState = EIdle;
- if ( s_routine_id ) {
- g_source_remove( s_routine_id );
- }
+void CWatchBSP::Reset()
+{
+ if (m_pInSocket) {
+ Net_Disconnect(m_pInSocket);
+ m_pInSocket = NULL;
+ }
+ if (m_pListenSocket) {
+ Net_Disconnect(m_pListenSocket);
+ m_pListenSocket = NULL;
+ }
+ if (m_xmlInputBuffer) {
+ xmlFreeParserInputBuffer(m_xmlInputBuffer);
+ m_xmlInputBuffer = NULL;
+ }
+ m_eState = EIdle;
+ if (s_routine_id) {
+ g_source_remove(s_routine_id);
+ }
}
-bool CWatchBSP::SetupListening(){
+bool CWatchBSP::SetupListening()
+{
#if GDEF_DEBUG
- if ( m_pListenSocket ) {
- globalOutputStream() << "ERROR: m_pListenSocket != NULL in CWatchBSP::SetupListening\n";
- return false;
- }
+ if (m_pListenSocket) {
+ globalOutputStream() << "ERROR: m_pListenSocket != NULL in CWatchBSP::SetupListening\n";
+ return false;
+ }
#endif
- globalOutputStream() << "Setting up\n";
- Net_Setup();
- m_pListenSocket = Net_ListenSocket( 39000 );
- if ( m_pListenSocket == NULL ) {
- return false;
- }
- globalOutputStream() << "Listening...\n";
- return true;
+ globalOutputStream() << "Setting up\n";
+ Net_Setup();
+ m_pListenSocket = Net_ListenSocket(39000);
+ if (m_pListenSocket == NULL) {
+ return false;
+ }
+ globalOutputStream() << "Listening...\n";
+ return true;
}
-void CWatchBSP::DoEBeginStep(){
- Reset();
- if ( SetupListening() == false ) {
- const char* msg = "Failed to get a listening socket on port 39000.\nTry running with Build monitoring disabled if you can't fix this.\n";
- globalOutputStream() << msg;
- ui::alert( MainFrame_getWindow(), msg, "Build monitoring", ui::alert_type::OK, ui::alert_icon::Error );
- return;
- }
- // set the timer for timeouts and step cancellation
- g_timer_reset( m_pTimer );
- g_timer_start( m_pTimer );
-
- if ( !m_bBSPPlugin ) {
- globalOutputStream() << "=== running build command ===\n"
- << static_cast<const char*>( g_ptr_array_index( m_pCmd, m_iCurrentStep ) ) << "\n";
-
- if ( !Q_Exec( NULL, (char *)g_ptr_array_index( m_pCmd, m_iCurrentStep ), NULL, true, false ) ) {
- StringOutputStream msg( 256 );
- msg << "Failed to execute the following command: ";
- msg << reinterpret_cast<const char*>( g_ptr_array_index( m_pCmd, m_iCurrentStep ) );
- msg << "\nCheck that the file exists and that you don't run out of system resources.\n";
- globalOutputStream() << msg.c_str();
- ui::alert( MainFrame_getWindow(), msg.c_str(), "Build monitoring", ui::alert_type::OK, ui::alert_icon::Error );
- return;
- }
- // re-initialise the debug window
- if ( m_iCurrentStep == 0 ) {
- g_DbgDlg.Init();
- }
- }
- m_eState = EBeginStep;
- s_routine_id = g_timeout_add( 25, watchbsp_routine, this );
+void CWatchBSP::DoEBeginStep()
+{
+ Reset();
+ if (SetupListening() == false) {
+ const char *msg = "Failed to get a listening socket on port 39000.\nTry running with Build monitoring disabled if you can't fix this.\n";
+ globalOutputStream() << msg;
+ ui::alert(MainFrame_getWindow(), msg, "Build monitoring", ui::alert_type::OK, ui::alert_icon::Error);
+ return;
+ }
+ // set the timer for timeouts and step cancellation
+ g_timer_reset(m_pTimer);
+ g_timer_start(m_pTimer);
+
+ if (!m_bBSPPlugin) {
+ globalOutputStream() << "=== running build command ===\n"
+ << static_cast<const char *>(g_ptr_array_index(m_pCmd, m_iCurrentStep) ) << "\n";
+
+ if (!Q_Exec(NULL, (char *) g_ptr_array_index(m_pCmd, m_iCurrentStep), NULL, true, false)) {
+ StringOutputStream msg(256);
+ msg << "Failed to execute the following command: ";
+ msg << reinterpret_cast<const char *>(g_ptr_array_index(m_pCmd, m_iCurrentStep) );
+ msg << "\nCheck that the file exists and that you don't run out of system resources.\n";
+ globalOutputStream() << msg.c_str();
+ ui::alert(MainFrame_getWindow(), msg.c_str(), "Build monitoring", ui::alert_type::OK,
+ ui::alert_icon::Error);
+ return;
+ }
+ // re-initialise the debug window
+ if (m_iCurrentStep == 0) {
+ g_DbgDlg.Init();
+ }
+ }
+ m_eState = EBeginStep;
+ s_routine_id = g_timeout_add(25, watchbsp_routine, this);
}
#error "unsupported platform"
#endif
-class RunEngineConfiguration
-{
+class RunEngineConfiguration {
public:
- const char* executable;
- const char* mp_executable;
- bool do_sp_mp;
-
- RunEngineConfiguration() :
- executable( g_pGameDescription->getRequiredKeyValue( ENGINE_ATTRIBUTE ) ),
- mp_executable( g_pGameDescription->getKeyValue( MP_ENGINE_ATTRIBUTE ) ){
- do_sp_mp = !string_empty( mp_executable );
- }
+ const char *executable;
+ const char *mp_executable;
+ bool do_sp_mp;
+
+ RunEngineConfiguration() :
+ executable(g_pGameDescription->getRequiredKeyValue(ENGINE_ATTRIBUTE)),
+ mp_executable(g_pGameDescription->getKeyValue(MP_ENGINE_ATTRIBUTE))
+ {
+ do_sp_mp = !string_empty(mp_executable);
+ }
};
-inline void GlobalGameDescription_string_write_mapparameter( StringOutputStream& string, const char* mapname ){
- if ( g_pGameDescription->mGameType == "q2"
- || g_pGameDescription->mGameType == "heretic2" ) {
- string << ". +exec radiant.cfg +map " << mapname;
- }
- else
- {
- string << "+set sv_pure 0 ";
- // TTimo: a check for vm_* but that's all fine
- //cmdline = "+set sv_pure 0 +set vm_ui 0 +set vm_cgame 0 +set vm_game 0 ";
- const char* fs_game = gamename_get();
- if ( !string_equal( fs_game, basegame_get() ) ) {
- string << "+set fs_game " << fs_game << " ";
- }
- if ( g_pGameDescription->mGameType == "wolf" ) {
- //|| g_pGameDescription->mGameType == "et")
- if ( string_equal( gamemode_get(), "mp" ) ) {
- // MP
- string << "+devmap " << mapname;
- }
- else
- {
- // SP
- string << "+set nextmap \"spdevmap " << mapname << "\"";
- }
- }
- else
- {
- string << "+devmap " << mapname;
- }
- }
+inline void GlobalGameDescription_string_write_mapparameter(StringOutputStream &string, const char *mapname)
+{
+ if (g_pGameDescription->mGameType == "q2"
+ || g_pGameDescription->mGameType == "heretic2") {
+ string << ". +exec radiant.cfg +map " << mapname;
+ } else {
+ string << "+set sv_pure 0 ";
+ // TTimo: a check for vm_* but that's all fine
+ //cmdline = "+set sv_pure 0 +set vm_ui 0 +set vm_cgame 0 +set vm_game 0 ";
+ const char *fs_game = gamename_get();
+ if (!string_equal(fs_game, basegame_get())) {
+ string << "+set fs_game " << fs_game << " ";
+ }
+ if (g_pGameDescription->mGameType == "wolf") {
+ //|| g_pGameDescription->mGameType == "et")
+ if (string_equal(gamemode_get(), "mp")) {
+ // MP
+ string << "+devmap " << mapname;
+ } else {
+ // SP
+ string << "+set nextmap \"spdevmap " << mapname << "\"";
+ }
+ } else {
+ string << "+devmap " << mapname;
+ }
+ }
}
-void CWatchBSP::RoutineProcessing(){
- switch ( m_eState )
- {
- case EBeginStep:
- // timeout: if we don't get an incoming connection fast enough, go back to idle
- if ( g_timer_elapsed( m_pTimer, NULL ) > g_WatchBSP_Timeout ) {
- ui::alert( MainFrame_getWindow(), "The connection timed out, assuming the build process failed\nMake sure you are using a networked version of Q3Map?\nOtherwise you need to disable BSP Monitoring in prefs.", "BSP process monitoring", ui::alert_type::OK );
- EndMonitoringLoop();
+void CWatchBSP::RoutineProcessing()
+{
+ switch (m_eState) {
+ case EBeginStep:
+ // timeout: if we don't get an incoming connection fast enough, go back to idle
+ if (g_timer_elapsed(m_pTimer, NULL) > g_WatchBSP_Timeout) {
+ ui::alert(MainFrame_getWindow(),
+ "The connection timed out, assuming the build process failed\nMake sure you are using a networked version of Q3Map?\nOtherwise you need to disable BSP Monitoring in prefs.",
+ "BSP process monitoring", ui::alert_type::OK);
+ EndMonitoringLoop();
#if 0
- if ( m_bBSPPlugin ) {
- // status == 1 : didn't get the connection
- g_BSPFrontendTable.m_pfnEndListen( 1 );
- }
+ if ( m_bBSPPlugin ) {
+ // status == 1 : didn't get the connection
+ g_BSPFrontendTable.m_pfnEndListen( 1 );
+ }
#endif
- return;
- }
+ return;
+ }
#if GDEF_DEBUG
- // some debug checks
- if ( !m_pListenSocket ) {
- globalErrorStream() << "ERROR: m_pListenSocket == NULL in CWatchBSP::RoutineProcessing EBeginStep state\n";
- return;
- }
+ // some debug checks
+ if (!m_pListenSocket) {
+ globalErrorStream()
+ << "ERROR: m_pListenSocket == NULL in CWatchBSP::RoutineProcessing EBeginStep state\n";
+ return;
+ }
#endif
- // we are not connected yet, accept any incoming connection
- m_pInSocket = Net_Accept( m_pListenSocket );
- if ( m_pInSocket ) {
- globalOutputStream() << "Connected.\n";
- // prepare the message info struct for diving in
- memset( &m_message_info, 0, sizeof( message_info_t ) );
- // a dumb flag to make sure we init the push parser context when first getting a msg
- m_bNeedCtxtInit = true;
- m_eState = EWatching;
- }
- break;
- case EWatching:
- {
+ // we are not connected yet, accept any incoming connection
+ m_pInSocket = Net_Accept(m_pListenSocket);
+ if (m_pInSocket) {
+ globalOutputStream() << "Connected.\n";
+ // prepare the message info struct for diving in
+ memset(&m_message_info, 0, sizeof(message_info_t));
+ // a dumb flag to make sure we init the push parser context when first getting a msg
+ m_bNeedCtxtInit = true;
+ m_eState = EWatching;
+ }
+ break;
+ case EWatching: {
#if GDEF_DEBUG
- // some debug checks
- if ( !m_pInSocket ) {
- globalErrorStream() << "ERROR: m_pInSocket == NULL in CWatchBSP::RoutineProcessing EWatching state\n";
- return;
- }
+ // some debug checks
+ if (!m_pInSocket) {
+ globalErrorStream() << "ERROR: m_pInSocket == NULL in CWatchBSP::RoutineProcessing EWatching state\n";
+ return;
+ }
#endif
- int ret = Net_Wait( m_pInSocket, 0, 0 );
- if ( ret == -1 ) {
- globalOutputStream() << "WARNING: SOCKET_ERROR in CWatchBSP::RoutineProcessing\n";
- globalOutputStream() << "Terminating the connection.\n";
- EndMonitoringLoop();
- return;
- }
-
- if ( ret == 1 ) {
- // the socket has been identified, there's something (message or disconnection)
- // see if there's anything in input
- ret = Net_Receive( m_pInSocket, &msg );
- if ( ret > 0 ) {
- // unsigned int size = msg.size; //++timo just a check
- strcpy( m_xmlBuf, NMSG_ReadString( &msg ) );
- if ( m_bNeedCtxtInit ) {
- m_xmlParserCtxt = NULL;
- m_xmlParserCtxt = xmlCreatePushParserCtxt( &saxParser, &m_message_info, m_xmlBuf, static_cast<int>( strlen( m_xmlBuf ) ), NULL );
-
- if ( m_xmlParserCtxt == NULL ) {
- globalErrorStream() << "Failed to create the XML parser (incoming stream began with: " << m_xmlBuf << ")\n";
- EndMonitoringLoop();
- }
- m_bNeedCtxtInit = false;
- }
- else
- {
- xmlParseChunk( m_xmlParserCtxt, m_xmlBuf, static_cast<int>( strlen( m_xmlBuf ) ), 0 );
- }
- }
- else
- {
- message_flush( &m_message_info );
- // error or connection closed/reset
- // NOTE: if we get an error down the XML stream we don't reach here
- Net_Disconnect( m_pInSocket );
- m_pInSocket = NULL;
- globalOutputStream() << "Connection closed.\n";
+ int ret = Net_Wait(m_pInSocket, 0, 0);
+ if (ret == -1) {
+ globalOutputStream() << "WARNING: SOCKET_ERROR in CWatchBSP::RoutineProcessing\n";
+ globalOutputStream() << "Terminating the connection.\n";
+ EndMonitoringLoop();
+ return;
+ }
+
+ if (ret == 1) {
+ // the socket has been identified, there's something (message or disconnection)
+ // see if there's anything in input
+ ret = Net_Receive(m_pInSocket, &msg);
+ if (ret > 0) {
+ // unsigned int size = msg.size; //++timo just a check
+ strcpy(m_xmlBuf, NMSG_ReadString(&msg));
+ if (m_bNeedCtxtInit) {
+ m_xmlParserCtxt = NULL;
+ m_xmlParserCtxt = xmlCreatePushParserCtxt(&saxParser, &m_message_info, m_xmlBuf,
+ static_cast<int>( strlen(m_xmlBuf)), NULL);
+
+ if (m_xmlParserCtxt == NULL) {
+ globalErrorStream() << "Failed to create the XML parser (incoming stream began with: "
+ << m_xmlBuf << ")\n";
+ EndMonitoringLoop();
+ }
+ m_bNeedCtxtInit = false;
+ } else {
+ xmlParseChunk(m_xmlParserCtxt, m_xmlBuf, static_cast<int>( strlen(m_xmlBuf)), 0);
+ }
+ } else {
+ message_flush(&m_message_info);
+ // error or connection closed/reset
+ // NOTE: if we get an error down the XML stream we don't reach here
+ Net_Disconnect(m_pInSocket);
+ m_pInSocket = NULL;
+ globalOutputStream() << "Connection closed.\n";
#if 0
- if ( m_bBSPPlugin ) {
- EndMonitoringLoop();
- // let the BSP plugin know that the job is done
- g_BSPFrontendTable.m_pfnEndListen( 0 );
- return;
- }
+ if ( m_bBSPPlugin ) {
+ EndMonitoringLoop();
+ // let the BSP plugin know that the job is done
+ g_BSPFrontendTable.m_pfnEndListen( 0 );
+ return;
+ }
#endif
- // move to next step or finish
- m_iCurrentStep++;
- if ( m_iCurrentStep < m_pCmd->len ) {
- DoEBeginStep();
- }
- else
- {
- // launch the engine .. OMG
- if ( g_WatchBSP_RunQuake ) {
+ // move to next step or finish
+ m_iCurrentStep++;
+ if (m_iCurrentStep < m_pCmd->len) {
+ DoEBeginStep();
+ } else {
+ // launch the engine .. OMG
+ if (g_WatchBSP_RunQuake) {
#if 0
- // do we enter sleep mode before?
- if ( g_WatchBSP_DoSleep ) {
- globalOutputStream() << "Going into sleep mode..\n";
- g_pParentWnd->OnSleep();
- }
+ // do we enter sleep mode before?
+ if ( g_WatchBSP_DoSleep ) {
+ globalOutputStream() << "Going into sleep mode..\n";
+ g_pParentWnd->OnSleep();
+ }
#endif
- globalOutputStream() << "Running engine...\n";
- StringOutputStream cmd( 256 );
- // build the command line
- cmd << EnginePath_get();
- // this is game dependant
-
- RunEngineConfiguration engineConfig;
-
- if ( engineConfig.do_sp_mp ) {
- if ( string_equal( gamemode_get(), "mp" ) ) {
- cmd << engineConfig.mp_executable;
- }
- else
- {
- cmd << engineConfig.executable;
- }
- }
- else
- {
- cmd << engineConfig.executable;
- }
-
- StringOutputStream cmdline;
-
- GlobalGameDescription_string_write_mapparameter( cmdline, m_sBSPName );
-
- globalOutputStream() << cmd.c_str() << " " << cmdline.c_str() << "\n";
-
- // execute now
- if ( !Q_Exec( cmd.c_str(), (char *)cmdline.c_str(), EnginePath_get(), false, false ) ) {
- StringOutputStream msg;
- msg << "Failed to execute the following command: " << cmd.c_str() << cmdline.c_str();
- globalOutputStream() << msg.c_str();
- ui::alert( MainFrame_getWindow(), msg.c_str(), "Build monitoring", ui::alert_type::OK, ui::alert_icon::Error );
- }
- }
- EndMonitoringLoop();
- }
- }
- }
- }
- break;
- default:
- break;
- }
+ globalOutputStream() << "Running engine...\n";
+ StringOutputStream cmd(256);
+ // build the command line
+ cmd << EnginePath_get();
+ // this is game dependant
+
+ RunEngineConfiguration engineConfig;
+
+ if (engineConfig.do_sp_mp) {
+ if (string_equal(gamemode_get(), "mp")) {
+ cmd << engineConfig.mp_executable;
+ } else {
+ cmd << engineConfig.executable;
+ }
+ } else {
+ cmd << engineConfig.executable;
+ }
+
+ StringOutputStream cmdline;
+
+ GlobalGameDescription_string_write_mapparameter(cmdline, m_sBSPName);
+
+ globalOutputStream() << cmd.c_str() << " " << cmdline.c_str() << "\n";
+
+ // execute now
+ if (!Q_Exec(cmd.c_str(), (char *) cmdline.c_str(), EnginePath_get(), false, false)) {
+ StringOutputStream msg;
+ msg << "Failed to execute the following command: " << cmd.c_str() << cmdline.c_str();
+ globalOutputStream() << msg.c_str();
+ ui::alert(MainFrame_getWindow(), msg.c_str(), "Build monitoring", ui::alert_type::OK,
+ ui::alert_icon::Error);
+ }
+ }
+ EndMonitoringLoop();
+ }
+ }
+ }
+ }
+ break;
+ default:
+ break;
+ }
}
-GPtrArray* str_ptr_array_clone( GPtrArray* array ){
- GPtrArray* cloned = g_ptr_array_sized_new( array->len );
- for ( guint i = 0; i < array->len; ++i )
- {
- g_ptr_array_add( cloned, g_strdup( (char*)g_ptr_array_index( array, i ) ) );
- }
- return cloned;
+GPtrArray *str_ptr_array_clone(GPtrArray *array)
+{
+ GPtrArray *cloned = g_ptr_array_sized_new(array->len);
+ for (guint i = 0; i < array->len; ++i) {
+ g_ptr_array_add(cloned, g_strdup((char *) g_ptr_array_index(array, i)));
+ }
+ return cloned;
}
-void CWatchBSP::DoMonitoringLoop( GPtrArray *pCmd, const char *sBSPName ){
- m_sBSPName = string_clone( sBSPName );
- if ( m_eState != EIdle ) {
- globalOutputStream() << "WatchBSP got a monitoring request while not idling...\n";
- // prompt the user, should we cancel the current process and go ahead?
- if ( ui::alert( MainFrame_getWindow(), "I am already monitoring a Build process.\nDo you want me to override and start a new compilation?",
- "Build process monitoring", ui::alert_type::YESNO ) == ui::alert_response::YES ) {
- // disconnect and set EIdle state
- Reset();
- }
- }
- m_pCmd = str_ptr_array_clone( pCmd );
- m_iCurrentStep = 0;
- DoEBeginStep();
+void CWatchBSP::DoMonitoringLoop(GPtrArray *pCmd, const char *sBSPName)
+{
+ m_sBSPName = string_clone(sBSPName);
+ if (m_eState != EIdle) {
+ globalOutputStream() << "WatchBSP got a monitoring request while not idling...\n";
+ // prompt the user, should we cancel the current process and go ahead?
+ if (ui::alert(MainFrame_getWindow(),
+ "I am already monitoring a Build process.\nDo you want me to override and start a new compilation?",
+ "Build process monitoring", ui::alert_type::YESNO) == ui::alert_response::YES) {
+ // disconnect and set EIdle state
+ Reset();
+ }
+ }
+ m_pCmd = str_ptr_array_clone(pCmd);
+ m_iCurrentStep = 0;
+ DoEBeginStep();
}
-void CWatchBSP::ExternalListen(){
- m_bBSPPlugin = true;
- DoEBeginStep();
+void CWatchBSP::ExternalListen()
+{
+ m_bBSPPlugin = true;
+ DoEBeginStep();
}
// the part of the watchbsp interface we export to plugins
// NOTE: in the long run, the whole watchbsp.cpp interface needs to go out and be handled at the BSP plugin level
// for now we provide something really basic and limited, the essential is to have something that works fine and fast (for 1.1 final)
-void QERApp_Listen(){
- // open the listening socket
- GetWatchBSP()->ExternalListen();
+void QERApp_Listen()
+{
+ // open the listening socket
+ GetWatchBSP()->ExternalListen();
}