glLoadMatrixf(reinterpret_cast<const float*>(&m_modelview));
- unsigned int globalstate = RENDER_COLOUR | RENDER_COLOURWRITE;
+ unsigned int globalstate = RENDER_COLOURARRAY | RENDER_COLOURWRITE | RENDER_POLYGONSMOOTH | RENDER_LINESMOOTH;
if(!g_xywindow_globals.m_bNoStipple)
{
globalstate |= RENDER_LINESTIPPLE;