cachepic_t *sb_finale;
cvar_t showfps = {CVAR_SAVE, "showfps", "0", "shows your rendered fps (frames per second)"};
+cvar_t showspeed = {CVAR_SAVE, "showspeed", "0", "shows your current speed (qu per second); number selects unit: 1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots"};
cvar_t showtime = {CVAR_SAVE, "showtime", "0", "shows current time of day (useful on screenshots)"};
cvar_t showtime_format = {CVAR_SAVE, "showtime_format", "%H:%M:%S", "format string for time of day"};
cvar_t showdate = {CVAR_SAVE, "showdate", "0", "shows current date (useful on screenshots)"};
cvar_t sbar_alpha_bg = {CVAR_SAVE, "sbar_alpha_bg", "0.4", "opacity value of the statusbar background image"};
cvar_t sbar_alpha_fg = {CVAR_SAVE, "sbar_alpha_fg", "1", "opacity value of the statusbar weapon/item icons and numbers"};
cvar_t sbar_hudselector = {CVAR_SAVE, "sbar_hudselector", "0", "selects which of the builtin hud layouts to use (meaning is somewhat dependent on gamemode, so nexuiz has a very different set of hud layouts than quake for example)"};
+cvar_t sbar_miniscoreboard_size = {CVAR_SAVE, "sbar_miniscoreboard_size", "-1", "sets the size of the mini deathmatch overlay in items, or disables it when set to 0, or sets it to a sane default when set to -1"};
+cvar_t sbar_flagstatus_right = {CVAR_SAVE, "sbar_flagstatus_right", "0", "moves Nexuiz flag status icons to the right"};
cvar_t cl_deathscoreboard = {0, "cl_deathscoreboard", "1", "shows scoreboard (+showscores) while dead"};
void Sbar_IntermissionOverlay (void);
void Sbar_FinaleOverlay (void);
+void CL_VM_UpdateShowingScoresState (int showingscores);
+
/*
===============
if (sb_showscores)
return;
sb_showscores = true;
+ CL_VM_UpdateShowingScoresState(sb_showscores);
}
/*
void Sbar_DontShowScores (void)
{
sb_showscores = false;
+ CL_VM_UpdateShowingScoresState(sb_showscores);
}
void sbar_start(void)
{
int i;
- if (gamemode == GAME_NETHERWORLD)
+ if (gamemode == GAME_DELUXEQUAKE)
{
}
else if (gamemode == GAME_SOM)
for (i = 0;i < 10;i++)
sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i), true);
sb_nums[0][10] = Draw_CachePic ("gfx/num_minus", true);
+ sb_colon = Draw_CachePic ("gfx/num_colon", true);
sb_ammo[0] = Draw_CachePic ("gfx/sb_shells", true);
sb_ammo[1] = Draw_CachePic ("gfx/sb_bullets", true);
Cmd_AddCommand("+showscores", Sbar_ShowScores, "show scoreboard");
Cmd_AddCommand("-showscores", Sbar_DontShowScores, "hide scoreboard");
Cvar_RegisterVariable(&showfps);
+ Cvar_RegisterVariable(&showspeed);
Cvar_RegisterVariable(&showtime);
Cvar_RegisterVariable(&showtime_format);
Cvar_RegisterVariable(&showdate);
Cvar_RegisterVariable(&sbar_alpha_bg);
Cvar_RegisterVariable(&sbar_alpha_fg);
Cvar_RegisterVariable(&sbar_hudselector);
+ Cvar_RegisterVariable(&sbar_miniscoreboard_size);
Cvar_RegisterVariable(&cl_deathscoreboard);
Cvar_RegisterVariable(&crosshair_color_red);
Cvar_RegisterVariable(&crosshair_color_alpha);
Cvar_RegisterVariable(&crosshair_size);
+ if(gamemode == GAME_NEXUIZ)
+ Cvar_RegisterVariable(&sbar_flagstatus_right); // this cvar makes no sense in other games
+
R_RegisterModule("sbar", sbar_start, sbar_shutdown, sbar_newmap);
}
*/
void Sbar_DrawCharacter (int x, int y, int num)
{
- DrawQ_String (sbar_x + x + 4 , sbar_y + y, va("%c", num), 0, 8, 8, 1, 1, 1, sbar_alpha_fg.value, 0, NULL, true);
+ DrawQ_String_Font (sbar_x + x + 4 , sbar_y + y, va("%c", num), 0, 8, 8, 1, 1, 1, sbar_alpha_fg.value, 0, NULL, true, FONT_SBAR);
}
/*
*/
void Sbar_DrawString (int x, int y, char *str)
{
- DrawQ_String (sbar_x + x, sbar_y + y, str, 0, 8, 8, 1, 1, 1, sbar_alpha_fg.value, 0, NULL, false);
+ DrawQ_String_Font (sbar_x + x, sbar_y + y, str, 0, 8, 8, 1, 1, 1, sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR);
}
/*
const int w_width = 32, w_height = 12, w_space = 2, font_size = 8;
DrawQ_Pic((vid_conwidth.integer - w_width * 9) * 0.5 + w_width * nr, vid_conheight.integer - w_height, sb_weapons[0][nr], w_width, w_height, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 0.6, (active ? 1 : 0.6) * fade * sbar_alpha_fg.value, DRAWFLAG_NORMAL);
+ // FIXME ??
DrawQ_String((vid_conwidth.integer - w_width * 9) * 0.5 + w_width * nr + w_space, vid_conheight.integer - w_height + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 1, 0, sbar_alpha_fg.value, 0, NULL, true);
}
else
// ammo counts
for (i=0 ; i<4 ; i++)
{
- sprintf (num, "%3i",cl.stats[STAT_SHELLS+i] );
+ sprintf (num, "%4i",cl.stats[STAT_SHELLS+i] );
if (num[0] != ' ')
- Sbar_DrawCharacter ( (6*i+1)*8 - 2, -24, 18 + num[0] - '0');
+ Sbar_DrawCharacter ( (6*i+0)*8 - 2, -24, 18 + num[0] - '0');
if (num[1] != ' ')
- Sbar_DrawCharacter ( (6*i+2)*8 - 2, -24, 18 + num[1] - '0');
+ Sbar_DrawCharacter ( (6*i+1)*8 - 2, -24, 18 + num[1] - '0');
if (num[2] != ' ')
- Sbar_DrawCharacter ( (6*i+3)*8 - 2, -24, 18 + num[2] - '0');
+ Sbar_DrawCharacter ( (6*i+2)*8 - 2, -24, 18 + num[2] - '0');
+ if (num[3] != ' ')
+ Sbar_DrawCharacter ( (6*i+3)*8 - 2, -24, 18 + num[3] - '0');
}
// items
s = &cl.scores[k];
// draw background
- c = (unsigned char *)&palette_complete[(s->colors & 0xf0) + 8];
- DrawQ_Fill (sbar_x + x + 10, sbar_y - 23, 28, 4, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
- c = (unsigned char *)&palette_complete[((s->colors & 15)<<4) + 8];
- DrawQ_Fill (sbar_x + x + 10, sbar_y + 4 - 23, 28, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+ c = palette_rgb_pantsscoreboard[(s->colors & 0xf0) >> 4];
+ DrawQ_Fill (sbar_x + x + 10, sbar_y - 23, 28, 4, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
+ c = palette_rgb_shirtscoreboard[s->colors & 0xf];
+ DrawQ_Fill (sbar_x + x + 10, sbar_y + 4 - 23, 28, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
// draw number
f = s->frags;
s = &cl.scores[cl.viewentity - 1];
// draw background
Sbar_DrawPic (112, 0, rsb_teambord);
- c = (unsigned char *)&palette_complete[(s->colors & 0xf0) + 8];
- DrawQ_Fill (sbar_x + 113, vid_conheight.integer-SBAR_HEIGHT+3, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
- c = (unsigned char *)&palette_complete[((s->colors & 15)<<4) + 8];
- DrawQ_Fill (sbar_x + 113, vid_conheight.integer-SBAR_HEIGHT+12, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+ c = palette_rgb_pantsscoreboard[(s->colors & 0xf0) >> 4];
+ DrawQ_Fill (sbar_x + 113, vid_conheight.integer-SBAR_HEIGHT+3, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
+ c = palette_rgb_shirtscoreboard[s->colors & 0xf];
+ DrawQ_Fill (sbar_x + 113, vid_conheight.integer-SBAR_HEIGHT+12, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
// draw number
f = s->frags;
char fpsstring[32];
char timestring[32];
char datestring[32];
+ char speedstring[32];
qboolean red = false;
fpsstring[0] = 0;
timestring[0] = 0;
datestring[0] = 0;
+ speedstring[0] = 0;
if (showfps.integer)
{
float calc;
strlcpy(timestring, Sys_TimeString(showtime_format.string), sizeof(timestring));
if (showdate.integer)
strlcpy(datestring, Sys_TimeString(showdate_format.string), sizeof(datestring));
- if (fpsstring[0] || timestring[0])
+ if (showspeed.integer)
+ {
+ double speed, speedxy, f;
+ const char *unit;
+ speed = VectorLength(cl.movement_velocity);
+ speedxy = sqrt(cl.movement_velocity[0] * cl.movement_velocity[0] + cl.movement_velocity[1] * cl.movement_velocity[1]);
+ switch(showspeed.integer)
+ {
+ default:
+ case 1:
+ if(gamemode == GAME_NEXUIZ)
+ unit = "in/s";
+ else
+ unit = "qu/s";
+ f = 1.0;
+ break;
+ case 2:
+ unit = "m/s";
+ f = 0.0254;
+ if(gamemode != GAME_NEXUIZ) f *= 1.5;
+ // 1qu=1.5in is for non-Nexuiz only - Nexuiz players are overly large, but 1qu=1in fixes that
+ break;
+ case 3:
+ unit = "km/h";
+ f = 0.0254 * 3.6;
+ if(gamemode != GAME_NEXUIZ) f *= 1.5;
+ break;
+ case 4:
+ unit = "mph";
+ f = 0.0254 * 3.6 * 0.6213711922;
+ if(gamemode != GAME_NEXUIZ) f *= 1.5;
+ break;
+ case 5:
+ unit = "knots";
+ f = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
+ if(gamemode != GAME_NEXUIZ) f *= 1.5;
+ break;
+ }
+ dpsnprintf(speedstring, sizeof(speedstring), "%.0f (%.0f) %s", f*speed, f*speedxy, unit);
+ }
+ if (fpsstring[0] || timestring[0] || datestring[0] || speedstring[0])
{
fps_scalex = 12;
fps_scaley = 12;
- fps_height = fps_scaley * ((fpsstring[0] != 0) + (timestring[0] != 0) + (datestring[0] != 0));
+ fps_height = fps_scaley * ((fpsstring[0] != 0) + (timestring[0] != 0) + (datestring[0] != 0) + (speedstring[0] != 0));
//fps_y = vid_conheight.integer - sb_lines; // yes this may draw over the sbar
//fps_y = bound(0, fps_y, vid_conheight.integer - fps_height);
fps_y = vid_conheight.integer - fps_height;
if (fpsstring[0])
{
- fps_x = vid_conwidth.integer - fps_scalex * strlen(fpsstring);
- DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(fpsstring), fps_scaley, 0, 0, 0, 0.5, 0);
+ fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(fpsstring, 0, true, FONT_INFOBAR) * fps_scalex;
+ DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
if (red)
- DrawQ_String(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 0, 0, 1, 0, NULL, true);
+ DrawQ_String_Font(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 0, 0, 1, 0, NULL, true, FONT_INFOBAR);
else
- DrawQ_String(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true);
+ DrawQ_String_Font(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
fps_y += fps_scaley;
}
if (timestring[0])
{
- fps_x = vid_conwidth.integer - fps_scalex * strlen(timestring);
- DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(timestring), fps_scaley, 0, 0, 0, 0.5, 0);
- DrawQ_String(fps_x, fps_y, timestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true);
+ fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(timestring, 0, true, FONT_INFOBAR) * fps_scalex;
+ DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
+ DrawQ_String_Font(fps_x, fps_y, timestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
fps_y += fps_scaley;
}
if (datestring[0])
{
- fps_x = vid_conwidth.integer - fps_scalex * strlen(datestring);
- DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(datestring), fps_scaley, 0, 0, 0, 0.5, 0);
- DrawQ_String(fps_x, fps_y, datestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true);
+ fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(datestring, 0, true, FONT_INFOBAR) * fps_scalex;
+ DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
+ DrawQ_String_Font(fps_x, fps_y, datestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
+ fps_y += fps_scaley;
+ }
+ if (speedstring[0])
+ {
+ fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(speedstring, 0, true, FONT_INFOBAR) * fps_scalex;
+ DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
+ DrawQ_String_Font(fps_x, fps_y, speedstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
fps_y += fps_scaley;
}
}
*/
extern float v_dmg_time, v_dmg_roll, v_dmg_pitch;
extern cvar_t v_kicktime;
-void Sbar_Score (void);
+void Sbar_Score (int margin);
void Sbar_Draw (void)
{
cachepic_t *pic;
}
else if (cl.intermission == 2)
Sbar_FinaleOverlay();
- else if (gamemode == GAME_NETHERWORLD)
+ else if (gamemode == GAME_DELUXEQUAKE)
{
}
else if (gamemode == GAME_SOM)
int i;
float fade;
int redflag, blueflag;
+ float x;
sbar_x = (vid_conwidth.integer - 320)/2;
sbar_y = vid_conheight.integer - 24 - 16;
// flag icons
redflag = ((cl.stats[STAT_ITEMS]>>15) & 3);
blueflag = ((cl.stats[STAT_ITEMS]>>17) & 3);
+ x = sbar_flagstatus_right.integer ? vid_conwidth.integer - 10 - sbar_x - 64 : 10 - sbar_x;
if (redflag == 3 && blueflag == 3)
{
// The Impossible Combination[tm]
// Can only happen in Key Hunt mode...
- Sbar_DrawPic (10 - sbar_x, -179, sb_items[14]);
+ Sbar_DrawPic (x, -179, sb_items[14]);
}
else
{
if (redflag)
- Sbar_DrawPic (10 - sbar_x, -109, sb_items[redflag+10]);
+ Sbar_DrawPic (x, -117, sb_items[redflag+10]);
if (blueflag)
- Sbar_DrawPic (10 - sbar_x, -169, sb_items[blueflag+14]);
+ Sbar_DrawPic (x, -177, sb_items[blueflag+14]);
}
// armor
if (cl.stats[STAT_ARMOR] > 0)
{
Sbar_DrawStretchPic (0, 0, sb_armor[0], sbar_alpha_fg.value, 24, 24);
- if(cl.stats[STAT_ARMOR] > 100)
- Sbar_DrawXNum(24,0,cl.stats[STAT_ARMOR],3,24,1,1,0,1,0);
- else if(cl.stats[STAT_ARMOR] > 25)
+ if(cl.stats[STAT_ARMOR] > 200)
+ Sbar_DrawXNum(24,0,cl.stats[STAT_ARMOR],3,24,0,1,0,1,0);
+ else if(cl.stats[STAT_ARMOR] > 100)
+ Sbar_DrawXNum(24,0,cl.stats[STAT_ARMOR],3,24,0.2,1,0.2,1,0);
+ else if(cl.stats[STAT_ARMOR] > 50)
Sbar_DrawXNum(24,0,cl.stats[STAT_ARMOR],3,24,0.6,0.7,0.8,1,0);
+ else if(cl.stats[STAT_ARMOR] > 25)
+ Sbar_DrawXNum(24,0,cl.stats[STAT_ARMOR],3,24,1,1,0.2,1,0);
else
Sbar_DrawXNum(24,0,cl.stats[STAT_ARMOR],3,24,0.7,0,0,1,0);
}
if (cl.stats[STAT_HEALTH] != 0)
{
Sbar_DrawStretchPic (112, 0, sb_health, sbar_alpha_fg.value, 24, 24);
- if(cl.stats[STAT_HEALTH] > 100)
- Sbar_DrawXNum(136,0,cl.stats[STAT_HEALTH],3,24,1,1,0,1,0);
- else if(cl.stats[STAT_HEALTH] > 25)
+ if(cl.stats[STAT_HEALTH] > 200)
+ Sbar_DrawXNum(136,0,cl.stats[STAT_HEALTH],3,24,0,1,0,1,0);
+ else if(cl.stats[STAT_HEALTH] > 100)
+ Sbar_DrawXNum(136,0,cl.stats[STAT_HEALTH],3,24,0.2,1,0.2,1,0);
+ else if(cl.stats[STAT_HEALTH] > 50)
Sbar_DrawXNum(136,0,cl.stats[STAT_HEALTH],3,24,0.6,0.7,0.8,1,0);
+ else if(cl.stats[STAT_HEALTH] > 25)
+ Sbar_DrawXNum(136,0,cl.stats[STAT_HEALTH],3,24,1,1,0.2,1,0);
else
Sbar_DrawXNum(136,0,cl.stats[STAT_HEALTH],3,24,0.7,0,0,1,0);
}
if (sbar_x + 320 + 160 <= vid_conwidth.integer)
Sbar_MiniDeathmatchOverlay (sbar_x + 320, sbar_y);
if (sbar_x > 0)
- Sbar_Score();
+ Sbar_Score(16);
+ // The margin can be at most 8 to support 640x480 console size:
+ // 320 + 2 * (144 + 16) = 640
}
else if (sb_lines)
{
int i;
float fade;
int redflag, blueflag;
+ float x;
sbar_x = (vid_conwidth.integer - 640)/2;
sbar_y = vid_conheight.integer - 47;
// flag icons
redflag = ((cl.stats[STAT_ITEMS]>>15) & 3);
blueflag = ((cl.stats[STAT_ITEMS]>>17) & 3);
+ x = sbar_flagstatus_right.integer ? vid_conwidth.integer - 10 - sbar_x - 64 : 10 - sbar_x;
if (redflag == 3 && blueflag == 3)
{
// The Impossible Combination[tm]
// Can only happen in Key Hunt mode...
- Sbar_DrawPic (10 - sbar_x, -179, sb_items[14]);
+ Sbar_DrawPic (x, -179, sb_items[14]);
}
else
{
if (redflag)
- Sbar_DrawPic (10 - sbar_x, -109, sb_items[redflag+10]);
+ Sbar_DrawPic (x, -117, sb_items[redflag+10]);
if (blueflag)
- Sbar_DrawPic (10 - sbar_x, -169, sb_items[blueflag+14]);
+ Sbar_DrawPic (x, -177, sb_items[blueflag+14]);
}
// armor
Sbar_MiniDeathmatchOverlay (sbar_x + 600, sbar_y);
if (sbar_x > 0)
- Sbar_Score();
+ Sbar_Score(-16);
+ // Because:
+ // Mini scoreboard uses 12*4 per other team, that is, 144
+ // pixels when there are four teams...
+ // Nexuiz by default sets vid_conwidth to 800... makes
+ // sbar_x == 80...
+ // so we need to shift it by 64 pixels to the right to fit
+ // BUT: then it overlaps with the image that gets drawn
+ // for viewsize 100! Therefore, just account for 3 teams,
+ // that is, 96 pixels mini scoreboard size, needing 16 pixels
+ // to the right!
}
}
else if (gamemode == GAME_ZYMOTIC)
Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
- }
-
- // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode
- if ((!cl.islocalgame || cl.gametype != GAME_COOP))
- {
- if (gamemode == GAME_TRANSFUSION)
- Sbar_MiniDeathmatchOverlay (0, 0);
- else
- Sbar_MiniDeathmatchOverlay (sbar_x + 324, vid_conheight.integer - 8*8);
- Sbar_Score();
+ // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode
+ if ((!cl.islocalgame || cl.gametype != GAME_COOP))
+ {
+ if (gamemode == GAME_TRANSFUSION)
+ Sbar_MiniDeathmatchOverlay (0, 0);
+ else
+ Sbar_MiniDeathmatchOverlay (sbar_x + 324, vid_conheight.integer - 8*8);
+ Sbar_Score(24);
+ }
}
}
}
Sbar_ShowFPS();
- if (cl.csqc_vidvars.drawcrosshair && crosshair.integer >= 1 && crosshair.integer <= NUMCROSSHAIRS && !cl.intermission && !r_letterbox.value && (pic = r_crosshairs[crosshair.integer]))
+ if (cl.csqc_vidvars.drawcrosshair && crosshair.integer >= 1 && !cl.intermission && !r_letterbox.value)
+ {
+ pic = Draw_CachePic(va("gfx/crosshair%i", crosshair.integer), true);
DrawQ_Pic((vid_conwidth.integer - pic->width * crosshair_size.value) * 0.5f, (vid_conheight.integer - pic->height * crosshair_size.value) * 0.5f, pic, pic->width * crosshair_size.value, pic->height * crosshair_size.value, crosshair_color_red.value, crosshair_color_green.value, crosshair_color_blue.value, crosshair_color_alpha.value, 0);
+ }
if (cl_prydoncursor.integer)
DrawQ_Pic((cl.cmd.cursor_screen[0] + 1) * 0.5 * vid_conwidth.integer, (cl.cmd.cursor_screen[1] + 1) * 0.5 * vid_conheight.integer, Draw_CachePic(va("gfx/prydoncursor%03i", cl_prydoncursor.integer), true), 0, 0, 1, 1, 1, 1, 0);
if (s->qw_spectator)
{
if (s->qw_ping || s->qw_packetloss)
- DrawQ_String(x, y, va("%4i %3i %4i spectator %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), minutes, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false );
+ DrawQ_String_Font(x, y, va("%4i %3i %4i spectator %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), minutes, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
else
- DrawQ_String(x, y, va(" %4i spectator %c%s", minutes, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false );
+ DrawQ_String_Font(x, y, va(" %4i spectator %c%s", minutes, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
}
else
{
// draw colors behind score
- c = (unsigned char *)&palette_complete[(s->colors & 0xf0) + 8];
- DrawQ_Fill(x + 14*8, y+1, 40, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
- c = (unsigned char *)&palette_complete[((s->colors & 15)<<4) + 8];
- DrawQ_Fill(x + 14*8, y+4, 40, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+ //
+ //
+ //
+ //
+ //
+ c = palette_rgb_pantsscoreboard[(s->colors & 0xf0) >> 4];
+ DrawQ_Fill(x + 14*8*FONT_SBAR->width_of[0], y+1, 40*FONT_SBAR->width_of[0], 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
+ c = palette_rgb_shirtscoreboard[s->colors & 0xf];
+ DrawQ_Fill(x + 14*8*FONT_SBAR->width_of[0], y+4, 40*FONT_SBAR->width_of[0], 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
// print the text
//DrawQ_String(x, y, va("%c%4i %s", myself ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, true);
if (s->qw_ping || s->qw_packetloss)
- DrawQ_String(x, y, va("%4i %3i %4i %5i %-4s %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), minutes,(int) s->frags, cl.qw_teamplay ? s->qw_team : "", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false );
+ DrawQ_String_Font(x, y, va("%4i %3i %4i %5i %-4s %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), minutes,(int) s->frags, cl.qw_teamplay ? s->qw_team : "", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
else
- DrawQ_String(x, y, va(" %4i %5i %-4s %c%s", minutes,(int) s->frags, cl.qw_teamplay ? s->qw_team : "", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false );
+ DrawQ_String_Font(x, y, va(" %4i %5i %-4s %c%s", minutes,(int) s->frags, cl.qw_teamplay ? s->qw_team : "", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
}
}
else
if (s->qw_spectator)
{
if (s->qw_ping || s->qw_packetloss)
- DrawQ_String(x, y, va("%4i %3i spect %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false );
+ DrawQ_String_Font(x, y, va("%4i %3i spect %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
else
- DrawQ_String(x, y, va(" spect %c%s", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false );
+ DrawQ_String_Font(x, y, va(" spect %c%s", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
}
else
{
// draw colors behind score
- c = (unsigned char *)&palette_complete[(s->colors & 0xf0) + 8];
- DrawQ_Fill(x + 9*8, y+1, 40, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
- c = (unsigned char *)&palette_complete[((s->colors & 15)<<4) + 8];
- DrawQ_Fill(x + 9*8, y+4, 40, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+ c = palette_rgb_pantsscoreboard[(s->colors & 0xf0) >> 4];
+ DrawQ_Fill(x + 9*8*FONT_SBAR->width_of[0], y+1, 40*FONT_SBAR->width_of[0], 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
+ c = palette_rgb_shirtscoreboard[s->colors & 0xf];
+ DrawQ_Fill(x + 9*8*FONT_SBAR->width_of[0], y+4, 40*FONT_SBAR->width_of[0], 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
// print the text
//DrawQ_String(x, y, va("%c%4i %s", myself ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, true);
if (s->qw_ping || s->qw_packetloss)
- DrawQ_String(x, y, va("%4i %3i %5i %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), (int) s->frags, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false );
+ DrawQ_String_Font(x, y, va("%4i %3i %5i %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), (int) s->frags, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
else
- DrawQ_String(x, y, va(" %5i %c%s", (int) s->frags, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false );
+ DrawQ_String_Font(x, y, va(" %5i %c%s", (int) s->frags, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
}
}
return 8;
void Sbar_DeathmatchOverlay (void)
{
- int i, x, y;
+ int i, y, xmin, xmax, ymin, ymax;
// request new ping times every two second
if (cl.last_ping_request < realtime - 2 && cls.netcon)
MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
MSG_WriteString(&cls.netcon->message, "pings");
}
- else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5 || cls.protocol == PROTOCOL_DARKPLACES6/* || cls.protocol == PROTOCOL_DARKPLACES7*/)
+ else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5 || cls.protocol == PROTOCOL_DARKPLACES6/* || cls.protocol == PROTOCOL_DARKPLACES7*/)
{
// these servers usually lack the pings command and so a less efficient "ping" command must be sent, which on modern DP servers will also reply with a pingplreport command after the ping listing
static int ping_anyway_counter = 0;
}
}
- DrawQ_Pic ((vid_conwidth.integer - sb_ranking->width)/2, 8, sb_ranking, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
-
// scores
Sbar_SortFrags ();
+
+ ymin = 8;
+ ymax = 40 + 8 + (Sbar_IsTeammatch() ? (teamlines * 8 + 5): 0) + scoreboardlines * 8 - 1;
+
+ if (cls.protocol == PROTOCOL_QUAKEWORLD)
+ xmin = (vid_conwidth.integer - (26 + 15) * 8 * FONT_SBAR->width_of[0]) / 2; // 26 characters until name, then we assume 15 character names (they can be longer but usually aren't)
+ else
+ xmin = (vid_conwidth.integer - (16 + 25) * 8 * FONT_SBAR->width_of[0]) / 2; // 16 characters until name, then we assume 25 character names (they can be longer but usually aren't)
+ xmax = vid_conwidth.integer - xmin;
+
+ if(gamemode == GAME_NEXUIZ)
+ DrawQ_Pic (xmin - 8, ymin - 8, 0, xmax-xmin+1 + 2*8, ymax-ymin+1 + 2*8, 0, 0, 0, sbar_alpha_bg.value, 0);
+
+ DrawQ_Pic ((vid_conwidth.integer - sb_ranking->width)/2, 8, sb_ranking, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
+
// draw the text
y = 40;
if (cls.protocol == PROTOCOL_QUAKEWORLD)
{
- x = (vid_conwidth.integer - (26 + 15) * 8) / 2; // 26 characters until name, then we assume 15 character names (they can be longer but usually aren't)
- DrawQ_String(x, y, va("ping pl%% time frags team name"), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false );
+ DrawQ_String_Font(xmin, y, va("ping pl%% time frags team name"), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
}
else
{
- x = (vid_conwidth.integer - (16 + 15) * 8) / 2; // 16 characters until name, then we assume 15 character names (they can be longer but usually aren't)
- DrawQ_String(x, y, va("ping pl%% frags name"), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false );
+ DrawQ_String_Font(xmin, y, va("ping pl%% frags name"), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
}
y += 8;
{
// show team scores first
for (i = 0;i < teamlines && y < vid_conheight.integer;i++)
- y += (int)Sbar_PrintScoreboardItem((teams + teamsort[i]), x, y);
+ y += (int)Sbar_PrintScoreboardItem((teams + teamsort[i]), xmin, y);
y += 5;
}
for (i = 0;i < scoreboardlines && y < vid_conheight.integer;i++)
- y += (int)Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
+ y += (int)Sbar_PrintScoreboardItem(cl.scores + fragsort[i], xmin, y);
}
/*
{
int i, j, numlines, range_begin, range_end, myteam, teamsep;
+ // do not draw this if sbar_miniscoreboard_size is zero
+ if(sbar_miniscoreboard_size.value == 0)
+ return;
+ // adjust the given y if sbar_miniscoreboard_size doesn't indicate default (< 0)
+ if(sbar_miniscoreboard_size.value > 0)
+ y = vid_conheight.integer - sbar_miniscoreboard_size.value * 8;
+
// scores
Sbar_SortFrags ();
}
}
-void Sbar_Score (void)
+int Sbar_TeamColorCompare(const void *t1_, const void *t2_)
+{
+ static int const sortorder[16] =
+ {
+ 1001,
+ 1002,
+ 1003,
+ 1004,
+ 1, // red
+ 1005,
+ 1006,
+ 1007,
+ 1008,
+ 4, // pink
+ 1009,
+ 1010,
+ 3, // yellow
+ 2, // blue
+ 1011,
+ 1012
+ };
+ const scoreboard_t *t1 = *(scoreboard_t **) t1_;
+ const scoreboard_t *t2 = *(scoreboard_t **) t2_;
+ int tc1 = sortorder[t1->colors & 15];
+ int tc2 = sortorder[t2->colors & 15];
+ return tc1 - tc2;
+}
+
+void Sbar_Score (int margin)
{
int i, me, score, otherleader, place, distribution, minutes, seconds;
double timeleft;
+ int sbar_x_save = sbar_x;
+ int sbar_y_save = sbar_y;
sbar_y = vid_conheight.value - (32+12);
+ sbar_x -= margin;
+
me = cl.playerentity - 1;
if (me >= 0 && me < cl.maxclients)
{
- // find leading score other than ourselves, to calculate distribution
- // find our place in the scoreboard
- score = cl.scores[me].frags;
- for (i = 0, otherleader = -1, place = 1;i < cl.maxclients;i++)
+ if(Sbar_IsTeammatch())
{
- if (cl.scores[i].name[0] && i != me)
+ // Layout:
+ //
+ // team1 team3 team4
+ //
+ // TEAM2
+
+ scoreboard_t *teamcolorsort[16];
+
+ Sbar_SortFrags();
+ for(i = 0; i < teamlines; ++i)
+ teamcolorsort[i] = &(teams[i]);
+
+ // Now sort them by color
+ qsort(teamcolorsort, teamlines, sizeof(*teamcolorsort), Sbar_TeamColorCompare);
+
+ // : margin
+ // -12*4: four digits space
+ place = (teamlines - 1) * (-12 * 4);
+
+ for(i = 0; i < teamlines; ++i)
{
- if (otherleader == -1 || cl.scores[i].frags > cl.scores[otherleader].frags)
- otherleader = i;
- if (score < cl.scores[i].frags || (score == cl.scores[i].frags && i < me))
- place++;
+ int cindex = teamcolorsort[i]->colors & 15;
+ unsigned char *c = palette_rgb_shirtscoreboard[cindex];
+ float cm = max(max(c[0], c[1]), c[2]);
+ float cr = c[0] / cm;
+ float cg = c[1] / cm;
+ float cb = c[2] / cm;
+ if(cindex == (cl.scores[cl.playerentity - 1].colors & 15)) // my team
+ {
+ Sbar_DrawXNum(-32*4, 0, teamcolorsort[i]->frags, 4, 32, cr, cg, cb, 1, 0);
+ }
+ else // other team
+ {
+ Sbar_DrawXNum(place, -12, teamcolorsort[i]->frags, 4, 12, cr, cg, cb, 1, 0);
+ place += 4 * 12;
+ }
}
}
- distribution = otherleader >= 0 ? score - cl.scores[otherleader].frags : 0;
- if (place == 1)
- Sbar_DrawXNum(-3*12-24, -12, place, 3, 12, 1, 1, 1, 1, 0);
- else if (place == 2)
- Sbar_DrawXNum(-3*12-24, -12, place, 3, 12, 1, 1, 0, 1, 0);
- else
- Sbar_DrawXNum(-3*12-24, -12, place, 3, 12, 1, 0, 0, 1, 0);
- if (otherleader < 0)
- Sbar_DrawXNum(-32*4-24, 0, score, 4, 32, 1, 1, 1, 1, 0);
- if (distribution >= 0)
- {
- Sbar_DrawXNum(-7*12-24, -12, distribution, 4, 12, 1, 1, 1, 1, 0);
- Sbar_DrawXNum(-32*4-24, 0, score, 4, 32, 1, 1, 1, 1, 0);
- }
- else if (distribution >= -5)
- {
- Sbar_DrawXNum(-7*12-24, -12, distribution, 4, 12, 1, 1, 0, 1, 0);
- Sbar_DrawXNum(-32*4-24, 0, score, 4, 32, 1, 1, 0, 1, 0);
- }
else
{
- Sbar_DrawXNum(-7*12-24, -12, distribution, 4, 12, 1, 0, 0, 1, 0);
- Sbar_DrawXNum(-32*4-24, 0, score, 4, 32, 1, 0, 0, 1, 0);
+ // Layout:
+ //
+ // leading place
+ //
+ // FRAGS
+ //
+ // find leading score other than ourselves, to calculate distribution
+ // find our place in the scoreboard
+ score = cl.scores[me].frags;
+ for (i = 0, otherleader = -1, place = 1;i < cl.maxclients;i++)
+ {
+ if (cl.scores[i].name[0] && i != me)
+ {
+ if (otherleader == -1 || cl.scores[i].frags > cl.scores[otherleader].frags)
+ otherleader = i;
+ if (score < cl.scores[i].frags || (score == cl.scores[i].frags && i < me))
+ place++;
+ }
+ }
+ distribution = otherleader >= 0 ? score - cl.scores[otherleader].frags : 0;
+ if (place == 1)
+ Sbar_DrawXNum(-3*12, -12, place, 3, 12, 1, 1, 1, 1, 0);
+ else if (place == 2)
+ Sbar_DrawXNum(-3*12, -12, place, 3, 12, 1, 1, 0, 1, 0);
+ else
+ Sbar_DrawXNum(-3*12, -12, place, 3, 12, 1, 0, 0, 1, 0);
+ if (otherleader < 0)
+ Sbar_DrawXNum(-32*4, 0, score, 4, 32, 1, 1, 1, 1, 0);
+ if (distribution >= 0)
+ {
+ Sbar_DrawXNum(-7*12, -12, distribution, 4, 12, 1, 1, 1, 1, 0);
+ Sbar_DrawXNum(-32*4, 0, score, 4, 32, 1, 1, 1, 1, 0);
+ }
+ else if (distribution >= -5)
+ {
+ Sbar_DrawXNum(-7*12, -12, distribution, 4, 12, 1, 1, 0, 1, 0);
+ Sbar_DrawXNum(-32*4, 0, score, 4, 32, 1, 1, 0, 1, 0);
+ }
+ else
+ {
+ Sbar_DrawXNum(-7*12, -12, distribution, 4, 12, 1, 0, 0, 1, 0);
+ Sbar_DrawXNum(-32*4, 0, score, 4, 32, 1, 0, 0, 1, 0);
+ }
}
}
seconds = (int)(floor(timeleft) - minutes * 60);
if (minutes >= 5)
{
- Sbar_DrawXNum(-12*6-24, 32, minutes, 3, 12, 1, 1, 1, 1, 0);
- Sbar_DrawXNum(-12*2-24, 32, seconds, -2, 12, 1, 1, 1, 1, 0);
+ Sbar_DrawXNum(-12*6, 32, minutes, 3, 12, 1, 1, 1, 1, 0);
+ if(sb_colon && sb_colon->tex != r_texture_notexture)
+ DrawQ_Pic(sbar_x + -12*3, sbar_y + 32, sb_colon, 12, 12, 1, 1, 1, sbar_alpha_fg.value, 0);
+ Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 1, 1, 0);
}
else if (minutes >= 1)
{
- Sbar_DrawXNum(-12*6-24, 32, minutes, 3, 12, 1, 1, 0, 1, 0);
- Sbar_DrawXNum(-12*2-24, 32, seconds, -2, 12, 1, 1, 0, 1, 0);
+ Sbar_DrawXNum(-12*6, 32, minutes, 3, 12, 1, 1, 0, 1, 0);
+ if(sb_colon && sb_colon->tex != r_texture_notexture)
+ DrawQ_Pic(sbar_x + -12*3, sbar_y + 32, sb_colon, 12, 12, 1, 1, 0, sbar_alpha_fg.value, 0);
+ Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 0, 1, 0);
}
else if ((int)(timeleft * 4) & 1)
- Sbar_DrawXNum(-12*2-24, 32, seconds, -2, 12, 1, 1, 1, 1, 0);
+ Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 1, 1, 0);
else
- Sbar_DrawXNum(-12*2-24, 32, seconds, -2, 12, 1, 0, 0, 1, 0);
+ Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 0, 0, 1, 0);
}
else
{
minutes = (int)floor(cl.time / 60);
seconds = (int)(floor(cl.time) - minutes * 60);
- Sbar_DrawXNum(-12*6-24, 32, minutes, 3, 12, 1, 1, 1, 1, 0);
- Sbar_DrawXNum(-12*2-24, 32, seconds, -2, 12, 1, 1, 1, 1, 0);
+ Sbar_DrawXNum(-12*6, 32, minutes, 3, 12, 1, 1, 1, 1, 0);
+ if(sb_colon && sb_colon->tex != r_texture_notexture)
+ DrawQ_Pic(sbar_x + -12*3, sbar_y + 32, sb_colon, 12, 12, 1, 1, 1, sbar_alpha_fg.value, 0);
+ Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 1, 1, 0);
}
+
+ sbar_x = sbar_x_save;
+ sbar_y = sbar_y_save;
}
/*
int dig;
int num;
- // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode
- //if (cl.gametype == GAME_DEATHMATCH)
- if (!cl.islocalgame)
+ if (cl.gametype == GAME_DEATHMATCH)
{
Sbar_DeathmatchOverlay ();
return;
dig = (int)cl.completed_time / 60;
Sbar_DrawNum (160, 64, dig, 3, 0);
num = (int)cl.completed_time - dig*60;
- if (gamemode != GAME_NEXUIZ)
- Sbar_DrawPic (234,64,sb_colon);
+ Sbar_DrawPic (234,64,sb_colon);
Sbar_DrawPic (246,64,sb_nums[0][num/10]);
Sbar_DrawPic (266,64,sb_nums[0][num%10]);